God among Humans Class

Godhood:
This Human Being has been granted Godhood or has wished for all these powers, giving them absolute mastery along with control over each individual power. They're also given the ability to choose which power is enabled or Disabled. Via a checklist either in their own mind or a Visual Checklist that appears after these words have been spoken. "Ability Checklist Appear.." Then to get rid of the checklist, after ticking the abilities they wanted active all they would have to do is say. "Ability Checklist Disappear."

All Absolute Section:

 * Absolute Existence: The user has complete control of their own existence. The user is beyond all there is, even reason, physics, and logic. No rule or law can apply to them other than their own. The user can also rewrite themselves on any level, at any time, anywhere, without any limit of any kind. They can even change/rewrite their own fundamental nature/structure. This allows the user access to any ability in existence, said abilities being as absolute as their maker/wielder.


 * Absolute Condition: User has a supreme mental and physical condition. Their strength, speed, durability, and intellect are vastly superior to that of all other beings in their universe, even those with Supernatural Condition. Their other abilities, if applicable, are often at Absolute levels.


 * Absolute Accuracy: User possesses limitless accuracy, being able to react to and hit any/all targets, no matter how impossible/improbable/unlikely the odds are or fast it is. They can instantly react and zero-in on their target without even having too aim/look at or even be anywhere near their target; including making absolutely impossible hits/shots, perfect shots with their eyes closed or hands tied and/or even successfully hit homing targets and disrupted/ignored targets. This places the user above virtually all other beings in the universe in accuracy.


 * Absolute Reflexes:User possesses limitless reflexes, being able to react to everything there is, no matter how fast it comes. They can react at any speed and change actions on the fly at faster-than-blinding speeds. This places the user above virtually all other beings in the universe in reaction time.


 * Absolute Evasion: The user can dodge/evade everything/anything, including physical attacks, powers that manipulate the mind, space, time, gravity, physics, spiritual, biological, probability, motion, reality, etc. They can dodge multiple attacks that leave little or no room to get around or through or dodge many attacks such as thousands, perhaps millions of attacks attacking the user at once.


 * Absolute Agility: User possesses limitless agility, with their balance, bodily coordination, speed, reflexes and strength transcending virtually all other beings in the universe.


 * Absolute Athleticism: The user possesses limitless acrobatic and gymnastic skills, having reached the absolute highest levels in speed, explosiveness, power, quickness, and other various acrobatic/gymnastic abilities.


 * Absolute Attack:User can create/use attacks that cannot be blocked, reduced, countered, negated or deflected by any means, defences, armour and immunity. This ability is not dependent on physical factors like strength, but is instead based on the properties of the attack


 * Absolute Destruction:The user can destroy everything without limits, from concepts, boundaries and causation, to studies like metaphysics and science, even irrational "concepts" like the fabric of nothingness or the totality itself.


 * Absolute Immortality:The user is absolutely immortal, and can not to die, age, get sick, be permanently wounded, is absolutely self-sustained and, as their mind and soul are as immortal as their biological bodies, they are immune to mental/spiritual damage. Any injuries the user suffers immediately heal, even if the user's body is disintegrated or blown up or completely erased and even if the user is completely destroyed to the sub-atomic level, they will still return to life. Alternately, some users are absolutely immune to all harm, and can never die from any natural causes.The user's existence and soul become completely free and independent of even the concept of reality, making them unbound to the subjects of life, death, and manipulations. Also, the power cannot be removed, rendered truly perfect and absolute


 * Absolute Survivability: User can survive anything, death cannot fully take them and the slightest bit of life-force will always remain when it should be impossible, even managing to fully recover. Their resilience is so staggering that even reality warping or existence erasure may not be enough to keep them down.


 * Absolute Restoration:User can restore anything/everything back to its natural/original state with absolutely no flaws or mistakes in the process, regardless how badly destroyed the target is.They can undo powers that can be otherwise apocalyptic, reverse altered effects, restore destroyed souls, resurrect/heal any damage to emotional, spiritual, physical and restore everything annihilated by Nonexistence.Absolute Restoration is a specialized variation of Omnipotence: complete absolute without boundaries and concentrated on countering the ill effects factors/powers that annihilate and/or alter, completely restoring anything back the way it was. Absolute Restoration can reestablish everything straight from the origin point of things from the moment it has been destroyed/altered making it impossible for anything being restored to ever be effected again. In spite of the restoring capabilities, Absolute Restoration has a similar effect to that of Nonexistence that is focus on the cause of an alteration/destruction, by restoring everything back to what thing was AB may have to erase the cause that was never meant to be.


 * Absolute Change:The user can change absolutely anything/everything, either completely or partially, permanently or temporarily, from physical things like humans and objects to metaphysical things like concepts and logic, etc. They can choose what they want to change, and what they will change, for example: changing an insect into a transcendent being or change themselves without limits.The user can even change anything no matter how immutable and unchangeable, without any protection nor exception of any kind not even if they exist outside of everything.Because absolute change is an expression of Omnipotence it specialized on concept/principles of change beyond its own boundaries achieving absolute power and invincibility simply by changing themselves into become so.


 * Absolute Manipulation:User can create, shape and manipulate Absolutes, the complete, unchanging, eternal/infinite and highest aspects, qualities or properties of things. Allowing them to manipulate the supreme and unfettered aspects of anything/everything, including space, time, form/shape, dimensions/realities, laws/rules, attributes/traits, systems, life/death, creation/destruction etc.


 * Absolute Command:The user can impose irresistible commands upon any kind of existence, natural and supernatural, living and non-living. Though commands are usually spoken, the user's intentions are what truly matters. They can impose complex commands with a single word, through a specific gesture or a sheer act of will, unquestioningly bending anything and everything to their will.


 * Absolute Concealment:User can render themselves unseen and unfindable by anything, making them unable to be visually, physically, conceptually, etc. detected by any means including magic, technology, divine beings, etc.


 * Absolute Filtration:User can completely filter/remove anything/everything from their body, including things that are impossible to filter out or remove such as adaptive toxins/viruses and other effects that nullify the ability to filter/remove them.


 * Absolute Explosion:The user can create explosions that can destroy absolutely anything and everything, with absolutely nothing can defend against it.The attack can cause explosions that destroy opponents of any form, whether they be immortal or the hardest substance in existence. It can also reach every plane of existence, whether it be space and time or alternate and pocket dimensions. The attack can affect the target no matter what as it is an omnipresential attack that can explode through all timeline and parallel dimensions. Intangibility cannot evade the attack as it explodes past the "intangible" defense and strikes the physical being beneath it. The user can cause explosions that burst through intangible objects as well.This power also explodes through metaphysical concepts such as reality and illusion, allowing one to either dispel and destroy illusions of any level or explode through the barrier between the two and allow imagination to become reality or vice versa. Dreams and memories can also be caused to explode, allowing one to escape from being trapped in nightmares and the mental world. Conceptual locations and beings such as heaven or hell, living or spiritual, and gods or devils, are also be affected by this ability.


 * Absolute Piercing:The user can pierce through absolutely anything and everything, which absolutely nothing can defend against it.The attack can pierce down opponents of any form, whether they be immortal, invulnerable, or the hardest substance in existence. It can also reach every plane of existence, whether it be space and time or alternate and pocket dimensions. The attack can affect the target no matter what it is, as it is an omnipresential attack that can pierce through all timeline and parallel dimensions. Intangibility cannot evade the attack as it pierces past the "intangible" defense and strikes the physical being beneath it. The user can pierce through intangible elements such as fire and water, causing them to split apart as oppose to a normal piercing attack which would allow them to simply reform.This power also pierces through metaphysical concepts such as reality and illusion, allowing one to either dispel and destroy illusions of any level or pierce through the barrier between the two and allow imagination to become reality or vice versa. Dreams and memories can also be pierced, allowing one to escape from being trapped in nightmares and the mental world. Conceptual locations and beings such as heaven or hell, living or spiritual, and gods or devils, are also be affected by this ability.


 * Absolute Slicing:The user can cut through absolutely anything and everything, which absolutely nothing can defend against.The attack can cut down opponents of any form, whether they be immortal, invulnerable, or the hardest substance in existence. It can also reach every plane of existence, whether it be space and time or alternate and pocket dimensions. The cut can affect the target no matter what it is, as it is an Omnipresential attack that can slash through all timelines and parallel dimensions. Intangibility cannot evade the attack as it cuts past the "intangible" defense and strikes the physical being beneath it. The user can slash through intangible elements such as fire and water, causing them to split apart as oppose to a normal cut which would simply allow them to reform.This power also slashes through metaphysical concepts such as reality and illusion, allowing one to either dispel and destroy illusions of any level or slit through the barrier between the two and allow imagination to become reality or vice versa. Dreams and memories can also be cut, allowing one to escape from being trapped in nightmares and the mental world. Conceptual locations and beings such as heaven or hell, living or spiritual, and gods or devils, are also affected by this ability


 * Absolute Weaponry:User can create/use weapons that cannot be blocked, reduced, countered, negated or deflected by any means, defences, armour and immunity. This ability is not dependent on physical factors like strength, but is instead based on the properties of the attack.


 * Absolute Balance:User possesses limitless balance capabilities, they never fall over, can balance in any position and they never have to worry about disorientation, vertigo, nausea and so on. They can move easily on fast moving and violently shaking surfaces as well, no matter how quickly they may move.


 * Absolute Body:User has a supreme physical condition. Their strength, speed, and durability are vastly superior to that of all other beings in their universe, even those with the highest levels of Supernatural Body.


 * Absolute Charisma:The user possesses the highest level of charm they can obtain in existence. They are able to sway any sentient being to completely agree with them on a biased argument or to join their cause. Natural or supernatural, conceptual or metaphysical, anything with a sentient mind is vulnerable to the user's immense charm.


 * Absolute Combat:Users have achieved the highest level of combat proficiency (armed and unarmed) and are capable of performing superhuman/supernatural feats far beyond normal boundaries. Masters of this ability have acquired a state of mental, physical, and spiritual balance, making them even capable of defeating enemies with their mere presence. Their combat skills are completely unmatched by anyone who came before or who will come afterward, making them one of the most powerful opponents and a force to be reckoned with.


 * Absolute Creativity:The user has the ability to access and create new ideas (of inventions, artistic designs, craftsmanship, concepts, powers, etc.) that are limitless and boundless in numbers, diversity, and variety.


 * Absolute Defence:The user possesses a defense that cannot be breached by any attack, giving them protection from all attacks, regardless of types, magnitude, and/or directions.


 * Absolute Dexterity:User possesses limitless dexterity, allowing them to perform amazing feats of finesse, coordination and precision.


 * Absolute Invulnerability:The user is immune to any/all kinds of damage, be it physical (internal and external), mental, spiritual, metaphysical/supernatural, and even conceptual. Death due to old age (as opposed to preemptive death) is seemingly literally one of the only causes of death to the user


 * Absolute Leap:User can leap unlimited distance, jump between/over planets, travel intergalactic or greater distances and perform other amazing feats.


 * Absolute Life-Force:The user possesses an infinite reservoir of life energy that will never run out, which grants them unlimited regenerative power, stamina, and eternal life.Users who can manipulate life force for external usage can utilise this limitless source for many practical applications, from launching large amounts of attacks to granting life force to others.


 * Absolute Lung Capacity:User possesses a limitless lung capacity, allowing them to hold their breath indefinitely, inhale/exhale forever, suck in anything/everything without having to stop, survive Deoxygenation, and potentially cause hurricanes or worse with merely the force of ones breathing. This places the user above virtually all other beings in their universe in lung capacity.


 * Absolute Mind:User's mental attributes are at the absolute peak, vastly superior to that of all other beings in their universe, even those with Supernatural Mind.


 * Absolute Potential:The user has unlimited potential and capacity for growth and learning, allowing them to learn/master absolutely anything they want, regardless of their skills, personality, species, etc. They have no ceiling to what they can learn and no limitations on what they can develop, allowing them to develop endlessly in any and all areas, and can attain all powers naturally


 * Absolute Senses:The user is able to have all senses enhanced to an infinite scale, allowing them to see, smell, hear and otherwise limitlessly sense everything in existence, including conceptual forces and even immaterial beings/entities.


 * Absolute Stamina:The user possesses limitless physical energy, stamina and vitality, is essentially untiring and can keep working, fighting, mowing, etc. at optimal efficiency under any circumstances and for an unlimited duration due to the fact that their stamina can precedingly regenerate.


 * Absolute Wisdom:The user's intellectual faculties (memory, calculation, learning, creativity, etc.) transcend virtually all other sentient beings in their universe. They can always make the wisest decision regardless of any situation and can also avoid any further mistakes. This power is inferior to Omniscience as the user has essentially limitless wisdom, rather than having innate knowledge/experience of everything. User has the greatest, most supreme understanding and realization of concepts, people, things, events or situations, resulting in the ability to apply perceptions, judgements, and actions while keeping these understandings. It often requires control of one's emotional reactions (the "passions") so that universal principles, reasons, and knowledge prevail to determine one's actions.Wisdom is also the comprehension of what is true combined with optimum judgement as to what action to take. Great wisdom and understanding may be a quality of the user regardless of age and experience. level of wisdom a being can attain.


 * Absolute Wits:The user has a limitless thinking capacity, enabling them to adapt to any changing situations, always remaining calm and collected no matter the environment. They come up with an infinite amount of plans and ideas almost instantly, shrugging away the obstacles through sheer as well as limitless critical thinking effortlessly.


 * Absolute Beauty:The user possesses the rarest type of beauty there is (pure infinite beauty), which is even higher up than supernatural beauty. No one, no matter how different their beauty standards may seem, cannot deny this person's beauty as truly unfathomable as this person possesses infinite beauty. Because of this, the user can use people to get what they so desire. Some people with this ability may even have magical abilities as a result of their beauty.Since this is the absolute form of any kind of beauty, the user possesses some if not all abilities/powers based on beauty, allowing them to gain a higher advantage.


 * Absolute Intelligence:The user's intellectual faculties (mental capacity and concentration, mental calculation and computation, cognition and competence, wit and ingenuity, memory capacity, mental perception, mental focus, thought processing, learning capacity, deductive reasoning, visualisation, analyzation, composure, instinct, awareness, knowledge, creativity, intuition, mentality, etc.) transcend virtually all other sentient beings in their universe.This power differs from Omniscience in that the user has, essentially, a limitless IQ and intellectual capacity, and still has to learn rather than have innate knowledge of everything. This is the greatest, most supreme level of intellect a being can attain.


 * Absolute Speed:User can move at speeds that not even the most attuned of beings can grasp and outrun or avoid anything an opponent can use against the user. The user can move at infinite velocities, allowing user to surpass and perceive light speed movements and move at speeds that allow them to move past time and space itself.Users of this level are completely immune to speed affecting powers such as Speed Cancellation and Speed Theft.


 * Absolute Strength:The user is able to go toe-to-toe and even surpass the strongest of beings with nothing but the raw force of their physical blows. Any level of weight the user needs to lift or move is irrelevant as their body can emit limitless amount of force that can repel an object of any mass.With this ability, the user could travel massive distances in a single jump, unleash strikes of unparalleled might, obliterate massive life forms with one hit, cause destructive quakes by smashing the ground, shatter planets with their fists, tear through/create space-time anomalies with their strength, etc. It should also be noted that they are immune to all powers that could manipulate, affect or rob them of their strength.


 * Absolute Will:Absolute will is almost unlimited in its scope. Anything that exists can be manipulated, including, but not limited to: matter, energy, causality, emotion, etc. The user can grab hold of creation and twist, bend, sculpt, and re-sculpt it into whatever form that they desire or can imagine. Unfortunately, the power to create something out of nothing is not at the users disposal, as a created universe, multiverse, or omniverse must first be in existence in order for the user to manipulate it. However, the user can twist reality in such a way that they mimic creation to an extent; i.e. projection of realistic illusions and bringing any form of fantasy to life through sheer force of will. So while the user cannot explicitly create, they can manipulate reality and bend rules to grant themselves the power to create, as well as a variety of other existing powers by rewriting their own nature simply by willing it to be so. Though this is unlikely and not the true nature of the power, it can be done.Concerning the nature of this power, it is seen as the shaping aspect of the construction of a reality. When a supreme being creates a universe, multiverse, or omniverse, this is the power that said being would use to put into order and manipulate the raw stuff of creation. This power is a sculptor of omni-existence on a supreme level, but not a creator. When this ability is possessed by a non-supreme being, said being is often seen as an existential usurper of creation, rather than a deity.So, to say that this power is limited only by the user's willpower would be redundant, as by nature the user of this power has an unlimited amount of willpower that he/ she can use to whatever effect that they desire. If creation is the blunt instrument of a supreme entity, then this power is the scalpel that fine-tunes all of omni-continuity. To summarize, this power is capable of manipulating creation as a whole without becoming one with it.


 * Efficient Movement:The user can do any movement or body acceleration with less energy or force than what is usually required to do, going from laying to the ground to standing up quickly much quicker than usual without the normally required forces and energy or do any movement transition or any movement in general whatsoever.


 * Intangibility:User is able to move through objects and ignore most physical effects in their way, exact means how this is done vary between slipping partially into other dimensions, being able to make their own particles move between other particles, being non-physical being of energy, vibrating their molecules into a new quantum frequency, etc. Regardless the user is able to ignore most attacks, physical dangers and gravity.


 * Evasion:The user can dodge/evade anything, including physical attacks, powers that manipulate the mind, space, time, gravity, physics, spiritual, biological, probability, motion, reality, telepathy, telekinesis, or any other mental power.


 * Unrestricted Movement:User can fluidly move around in any environment or conditions, allowing feats such as kicking off any/all surfaces including intangible and ever-changing surfaces. They can move with complete ease on land, air, water or anything else.The user's movements can not be bound, restricted or sealed in any way, allowing them to ignore things like Binding, Acceleration, and even Inertia. They can treat any substance, terrain or angle as if it was a solid, flat and smooth surface.


 * Prescient Reflexes:The user possesses automatic reflexes, which perceive the future without the users brain or other powers. This allows their body to react to/plan out reactions/movements to future events and attacks even before other people know about, or have decided them, attacking, blocking, evading and countering enemies, and responding to events.As the user is not cognitive of the future the body knows, or how their body will move/respond against and what those responses are makes predicting them very hard.


 * High-Speed Reflexes:User can maneuver and react while moving at incredible speeds, allowing them to avoid hitting things along the way and maneuver and maintain speed no matter what space they may find themselves in, regardless of physical limitations such as inertia.


 * Auto-Reflexes:The user possesses extraordinary reflexes that are entirely involuntary. Due to this they can be used to attack and counter instead of for just defensive purposes. They can flawlessly coordinate their movements, automatically achieving maximum efficiency in any action.Because the user's body moves without the use of their brain they are free to strategize and can dodge a wider variety of attacks, even in a weakened condition. The reflexes can enhance the user's physical speed to react faster than the eye can see. Since their body moves on reflex and not reaction, feints and illusionary techniques are useless against the user.


 * Flawless Indestructibility:The users of this ability have no physical, spiritual or mental weaknesses, giving them immunity to everything harmful, essentially making them indestructible.


 * Ultimate Regeneration:The user can heal from any bodily damage completely so long as one cell or even molecule remains. Unlike lower levels of regeneration, there is apparently no "core" required for the regeneration to occur, as any single cell that survives allows the user to completely recover.Because the cells and telomere lengths are constantly regenerating and rejuvenating, users do not age, can recover any damaged body parts, and sustenance requirements are drastically reduced, to a point where the user attains a form of immortality. Even the separation and destruction of the head is pointless, as the user can simply regenerate an entire head or body, repairing any and all brain and nerve cells to perfect working order, keeping the user's mind intact.Users are effectively immune to drugs, disease, and all harmful foreign substances, and will be forever in their optimal health and physical prime. They are immune, or at least highly resistant, to telepathic attacks, since the regenerative power restores brain cells to its unaltered state, blocking one's mind from any attacks or invasive attempts.Aside from complete recovery, the ability is also adaptively intelligent, meaning it will not multiply harmful cells such as tumors, but instead repair the sick cells to their original, optimal healthy forms. Also, the user does not require to turn twisted limbs in the right orientation manually for regeneration to occur. Even if something is jammed into the body, it will not prevent regeneration as it can simply shift the obstacle to make the recovery complete. If the user gains the ability after birth, then the ability can also heal any and all birth defects such as heredity illnesses and unformed limbs.The user's regeneration is so powerful, that their blood may be laced with healing properties as a side effect, allowing them to heal others via transfusions.


 * Indomitable Will:The user has unnaturally strong willpower, enabling them to be immune to all forms of temptation including Subordination Manipulation, Telepathy, Mind Control and Subliminal Seduction. Through their will the user can face great physical pain and psychological trauma and will refuse to surrender no matter how much the odds are stacked against them, possibly up to the point of cheating death and pushing themselves past their own limitations.


 * Optimal Finesse:The user can use all their skills to their highest potential. This effectively lowers any chance of failing to complete a set task or risks that may result in an undesirable outcome. The user of this ability has complete and utter control over their skills and instinctively knows which of their abilities will best suit any number of situations.

All Attack and Defence Breaking Based Section:

 * Concept Destruction:The user can destroy any/all forms of concepts.


 * Defence Break:The user is able to bypass an opponent's defences and do equal damage no matter how strong, durable, magically-enhanced or seemingly impenetrable the defense is.


 * Conclusion Dominance:The user can bring/cause an absolute end to anything and everything, along with also being able to control on how and when it ends, whether it be physical, spiritual, or metaphysical. The changes may be irreversible, as everything including reality itself, ends someplace and sometime. An ending by definition is a end or final part of something, where everything is finished: nonexistent beings can end when they become existent, interactions end when there are nothing to interact towards, perspectives end when there is nothing to perceive or no one is there to interpret it, etc


 * Defensive Damage:Users can inflict damage even if their opponent is blocking/parrying/defending themselves. Opponents who attack users of this power take full damage from their attack as if it was reflected back at them.


 * Irreversible Destruction:The user can inflict damage and destruction that cannot be repaired or healed from its destroyed state. The pain/injuries do not recover from their degraded state and remain in complete decadence after the wounds are given. The degraded alterations a user makes towards their environment also does not recover nor can it be made towards a healed state after the damage is done.


 * Omnipresential Attack:The user is able to attack their target regardless of their locality and temporarily in the universe. Regardless of where or when an opponent is, the user can reach them with ease. This ability acts as a great weakness to Omnipresent beings as the attack can stretch to all localities, therefore attacking the beings regardless of when/where they are.Since the attack strikes at all timelines, it can successfully hit the target at a time when they are vulnerable (i.e. before acquiring intangibility or immortality).


 * One Hit Kill:The user can kill the target with a single strike. The attack carries special attributes, such as lethal poison or death inducement, that would result in an instant death the moment it connects, disregarding on the location of contact or the target's remaining vitality.Other, less sophisticated methods are either the attack strikes the target's vital point, or it just carries devastating firepower and brute force to outright kill the opponent.The instant kill is capable of bypassing regeneration of any level, as it deals death before the opponent has a chance to rejuvenate.


 * Causality Reversal:The user can reverse the nature of causality to make it so the cause comes from the effect. The cause is merely a formality, as the effect has already happen before the cause has even started. The event looks completely normal to onlookers, as the cause lead to the effect, but the cause is simply an action meant to prove the fact that the effect has happened.This ability makes sure the user always has the advantage over their opponent, as now everything has 100% chance of success and anything they do is permanent. That means no matter how agile, well defensive, or far away from the user, it is impossible to dodge, reverse or stop the effect as it is already written down in history.


 * Conceptual Attacks:User can launch an attack which can directly affect concepts, including time, space, natural order, etc.. The attack doesn't damage the opponent with physical interference, but through conceptual interference, by changing or actualising the meaning of something, or damaging the concept directly. For example, a weapon which could kill an immortal being by forcing the concept of 'mortality' into their existence, or the ability to kill anything that lives by actualising the concept of 'death' within its existence.


 * Endless Attack:User can create/use attacks that will continue forever once performed, which will inflict constant damage until either the target has died or the user decides to end the attack themselves.


 * Remote Attacks:User can launch precise attacks to distant areas without the need of them being present. Their attack can be launched from almost any range though distance may depend on the amount of energy and the user's level of mastery.


 * Space-Time Attacks:The user can utilise space-time distortions in order to inflict damage to the target occupying within the said space. Because it affects the very fabrics of reality in which the target exists in, it bypasses any and all physical defences, and as such, cannot be blocked by conventional means. Also, since most attacks appear at the target location instantaneously, dodging is intensely difficult.Since the attack distorts the very fabrics of reality, the target usually finds the attack will consign them to the oblivion across time and space, effectively erasing them from reality.


 * Spatial Attacks:The user can create spatial distortions in order to inflict damage to the target occupying within the said space. Because it affects the very third-dimension that the target is occupying, it bypasses any and all physical defences, and as such, cannot be blocked by conventional means. Also, since most attacks appear at the target location instantaneously, dodging is intensely difficult.


 * Expanding Space Bolts: Project space that expands rapidly on contact with an object.
 * Hand Blasts: Discharge space from hands.
 * Missile Generation: Create missiles of space.
 * Omnidirectional Spatial Waves: Send out a wave of space in all directions.
 * Reflective Attacks: Release attacks of space that can bounce off of any surface.
 * Scatter Shot: Release space blasts that split into multiple fragments.
 * Space Depletion: By removing a section of space and tossing it into the "void", effectively erasing it from space.
 * Spatial Ball Projection: By creating balls of compressed space.
 * Spatial Beam Emission: By projecting beams of space.
 * Spatial Blast: By releasing blasts of compressed space.
 * Spatial Bolt Projection: By projecting bolts of compressed space.
 * Spatial Bomb Generation: By creating bombs of compressed space.
 * Spatial Breath: Releasing compressed space from the mouth.
 * Spatial Bullet Projection: By launching space forward in a projectile, either releasing powerful blunt trauma or hollow out whatever is pierced.
 * Spatial Infusion: Empowering and energizing anything touched or used (usually a weapon) with space.
 * Spatial Piercing: By removing or displacing a section of space to punch holes in matter.
 * Spatial Pillar Projection: Project space pillars.
 * Spatial Pressure Generation: By adding space onto a target, decreasing the available space for it to exist in, thus crushing it.
 * Spatial Spike Projection: Project space spikes.
 * Spatial Shock: By causing ripples in space to create powerful shock waves.
 * Spatial Slicing: By removing or displacing slivers of space to sever the spatial connection of any matter.
 * Spatial Vision: Emit space from one's eyes.
 * Spatial Vortex Creation: Creating a spatial distortion in the form of a vortex, crushing or slicing the opponent.
 * Sword Beam Emission: Release space blasts from swords and other such bladed weapons.
 * Wave Motion Blast: Launch a massive wave of space.
 * Teleportation Strike (Remote Attacks): Teleporting the attack into the opponent.
 * Zap: A tiny short release of space to cause pain or discomfort, usually too low-powered to be destructive.


 * Dimensional Slicing:User can combine Dimension Shifting to shift the "cutter/edge" from the originating third dimension to the fourth (or some other) and back akin to a saw movement, and at the same time passing the blade through the target, such an effect causes the user to "delay one's existence from the dimension". The blade phases through the target while in a higher dimension, and then because no two things can exist in the same place at the same time in the same dimension, this causes the targeted object to be destroyed by the blade without any resistance; in short, the technique delays one's existence from the dimension to pass through and destroy physical objects.At more advanced levels, user can project a tear in dimensional space for long-distance attacks, which creates a wave that distorts the dimensional barriers. Anything caught in the tear will be bifurcated, and the "blade" cannot be blocked nor deflected by conventional means due to its nature. The sharpness of these dimensional energy blades are so sharp, that a simple glance can cause aggravating cuts.The user can also use the dimensional shifting from the technique to affect the dimensional walls that separate the spaces of the alternate worlds (multiverses), creating tears to link these worlds.The main difference between this power and Spatial Slicing is their style of execution and method of inflicting damage. While Spatial Slicing is removing or displacing a sliver of space and the matter occupying in it, Dimensional Slicing (at rudimentary levels) requires the user to shift through the dimensions back and forth (akin to a saw) while physically passing the cutter through the target to destroy matter. However, at higher levels, Dimensional Slicing creates displacing rifts in the dimensional space, which is similar to how Spatial Slicing operates.While Dimensional Slicing allows the user to attack at dimensional levels, it cannot attack at omnipresent levels, meaning it is inferior to Space-Time Slicing in such regard. However, Space-Time Slicing does not allow for extra-dimensional attacks, as it only restricts up to the third and fourth dimension.


 * Ultimate Burning:The user can burn anything, even if they are normally non-flammable, incorporeal or even conceptual entities, such as time. They can raise the temperature to absolute levels, generating scientifically unexplainable levels of particle energies; due to burning at such otherwise impossible levels, complete annihilation of object at subatomic levels occur.Fire Immunity provides no defense against this ability and extinguishing it is difficult, if not impossible.


 * Ultimate Freeze:The user can freeze anything, from tangible targets, to intangible energy such as fire, or concepts such as time, even a person's mind. They can drop the temperature to absolute zero, which is impossible by natural means, causing quantum effects; due to freezing at such otherwise impossible levels, breakdowns at atomic levels and superconductivity occur.Cold Immunity provides no defense against this ability and thawing of ice is more difficult, if not impossible.

All Charisma Section:

 * Command Inducement:The user can command other beings by giving them orders to do their bidding no matter what the victim thinks or feels.


 * Persuasion:The user can compel people by speaking, the victims are unable to disobey; the seemingly cogent commandment is far too compelling. At high level, user can persuade people into hurting/killing themselves or even flip around sense of logic, but can never cause victims to achieve what they are not capable of (ex. Flight).


 * Mind Reading:The user can sense the thoughts of other people, usually hearing them like ordinary speech, but possibly by other senses such as sight. Usually, they sense the surface thoughts (including other mental communications), but they can also learn to push farther into subconscious and memories.

All Creation Section:

 * Black Hole Creation: The user are able to create black holes that can virtually suck in matter and energy. Gravitational Singularity Generation, Nothingness Manipulation or Space-Time Manipulation are needed in order to create black holes. Through Gravitational Singularity, the victim will be ripped to shreds when they enter a black hole. Their body would be stretched apart to a point of compression, causing a lot of pain and suffering. When they enter into a Gravitational Singularity, they would be erased to nothingness as body molecule, matter and energy will be absorbed, causing instant death.


 * Author Authority:Users have absolute control of all aspects of the Verse in which they exist, and can freely alter its nature, content, inhabitants, history, destiny, etc. All rules can be changed on a whim or flat out ignored, as the user is literally the one dictating them.Users are fully transcendent existences, both "characters" and "storytellers" of reality, controlling it like an author controls a work of fiction, with the same absolute power and overwhelming authority.Users can notably grant themselves any life they wish, change any aspect of it, or simply start whatever they desire. As long lives tend to grow more boring, they are likely to embrace the path of reincarnation, either within the same world, alternate worlds, or brand-new ones created for the occasion.

All Manipulation Section:

 * Gravity Manipulation:User can create, shape and manipulate gravity, a natural phenomenon by which all physical bodies attract each other, and gravitons, hypothetical elementary particles that mediate the force of gravitation. User can bend gravity to make the environment very “heavy” or “light”, cause objects to “fall” toward another object instead of the earth (“nexus inducing”), flatten objects, and generate miniature black holes to compress objects into oblivion. They can repel and attract matter and energy regardless of its mass or move objects in a manner similar to telekinesis.Offensive uses of this power include repulsing people or objects with such force to shatter practically anything, increasing gravity to crush or immobilise opponents, decreasing it to render them defenceless, or surrounding one's body in a gravitational field to amplify physical strength. Defensive uses include creating a gravitational force-field to repel all manner of attacks or anchoring oneself to the ground.


 * Strong Force Manipulation:The user can manipulate the strong force which holds together atomic nuclei, they can make objects disintegrate or make protons/neutrons from the environment incorporated into chemical elements and vice versa. This effectively allows the user to control atomic reactions and motions.


 * Weak Force Manipulation:User can manipulate the weak force which causes radiation and is believed to be the reason the Sun can provide the Earth with energy. Through this power, a user will be able to generate and control different types of radiation.In contrast to electromagnetic and strong forces, the strength of the weak force is different for particles and anti-particles charge violation, for a scattering process and its mirror image parity violation, and for a scattering process and the time reversal of that scattering process time violation.


 * Age Acceleration:The user can accelerate the age of themselves and others/objects with varying speeds/rates, as in age 2 years in one year, 5 in 3 years or even 10 years in a day. The user can make the ageing automatic, so the victim ages at a rapid rate. If used offensively, the user can make beings and objects age to death, leaving nothing but dust. Because everything is subject to ageing, this power could be used to destroy everything. Target may also be aged mentally to the senility. Alternatively, the user could make others who wish to be older (like a kid who wishes to be a teenager and a teenager who wishes to be an adult) but unless the user can reverse the process, the changes are permanent.


 * Memory Erasure:The user is able to erase the memories of others, ranging from a certain memory or erase a person's entire memory/personality.


 * Identity Erasure:The user can make others forget who they are, they can't remember about their places, habits, names, jobs, what they like and/or hate.


 * Personality Rewrite:The user can overwrite the memories, personalities, intentions, preferences and habits of oneself or others with another character they choose.


 * Mental Manipulation: The user can manipulate, modify and control the thoughts, mindsets, and upper brain functions, allowing the ability to render others unconscious, suppress their memories, and negate the use of abilities, increase/decrease mental capacity, modify minds to be agreeable, control minds, sway sensations to induce altered perception, bestow/heal mental disorders, create/penetrate mental barriers, etc.


 * Addiction Manipulation:The user can create, shape and manipulate addiction, a state defined by compulsive engagement in rewarding stimuli despite adverse consequences, and withdrawal, reaction to abstaining from an addictive substance of which it has become dependent and tolerant.Addictions include, but are not limited to, addictions to exercise, food, drug, computer, sex, gambling, etc.


 * Behaviour Manipulation:The user can manipulate the behavior, the range of actions and mannerisms made by individuals, organisms, systems, or artificial entities in conjunction with themselves or their environment, which includes the other systems or organisms around as well as the (inanimate) physical environment. It is the response of the system or organism to various stimuli or inputs, whether internal or external, conscious or subconscious, overt or covert, and voluntary or involuntary.


 * Instinct Manipulation:The user can manipulate instincts, the inherent inclination of a living organism towards a particular complex behavior. They can enhance or lessen their own instincts as well as those of others, manipulate how any instinct work, and change one instinct to another.


 * Automatic Function Manipulation:The user can manipulate automatic functions: functions of things that act on their own without any input from someone or something. This can cover technological functions as well as biological functions, and perhaps some other things that happen to be automatic.


 * Body Manipulation:The user has complete control over the anatomies and bodies of oneself and others, including skin, nails, fat, muscles, blood, nerves, etc., allowing them to freely alter and manipulate them. User can grow additional appendages and body-parts, remove them or otherwise manipulate bodies, in visible, chemical and cellular/sub-cellular levels.


 * Body Dismemberment:The user can separate a body part of oneself and/or others and join them together again, or even without injury.


 * Boundary Manipulation:The user can create, shape and manipulate boundaries — physical, material, spiritual, existential, pataphysical, conceptual, metaphysical, and so on. Since everything is existentially and conceptually defined by boundaries, the possibilities offered are limitless — for limits themselves are nothing more than the boundary Possible/Impossible, and the user can manipulate even that. Simply put, there is ultimately nothing the user cannot achieve.


 * Omni Healing:User can heal/restore anything/everything to optimal condition/health, including people, objects/locations, environments, abilities/powers, defensive powers, souls, worlds, natural forces/concepts etc. Undoing any/all damage they may have suffered and potentially even making themselves stronger in process.


 * Flawless Healing:User can heal/undo any/all damage to a flawless or perfect state, as all evidence, trace or even memory of the wounds are gone from the targets body after they are healed/repaired. Restoring the body to a pristine condition, even if the wound is recently inflicted or ancient.This makes them immune to any powers that should leave wounds such as Unhealing or Wound Memory, as there is nothing too use to inflict damage or open wounds. As no wounds or trace of ever having any wounds after healing remain.


 * Flawless Restoration:The user can undo all damage done onto target (living or object), be it mental, conceptual, emotional, spiritual, mystical, and physical damage. They can even restore and repair abilities, as well as resurrecting the recently deceased.


 * Meta Resurrection:User can resurrect themselves or others regardless of what has happened to them, including whether or not they are erased, destroyed, disintegrated, nonexistent, removed, denied, negated, etc., in mass levels if necessary. No matter the condition/state of the target they can be perfectly revived every time without fail.


 * Spatial-Temporal Lock:User exists outside of time and space and as such are immune to just about anything that would affect or harm them: if time should stop then the user would not be affected. If reality would change, the user would remember both the previous and have knowledge of differences from the old to the new. If the area around the user explodes or the planet which they are on vanish or does not exist any more the user is not affected since they do not exist inside space.


 * Weapon Proficiency Touch:The user is able to turn objects/beings/things/weapons into a usable, durable and advanced personal weapon for combat, defense, offence and fighting purposes. Whatever the user touches (in the case of objects and things without powers and those beings without abilities), instantly gains an extraordinary skill or enhancements for fighting and battle.


 * Omnipathy: The user can read, sense, communicate with, and control an infinite number of minds across all universes, planes and dimensions to essentially absolute degree.


 * Anti-Magic Manipulation:The user has the ability to use anti-magic which can nullify and destabilize most if not all forms of magic and even destroy a magic user's capability to utilise magic. They can achieve a variety of destructive effects on magic users, including crippling and/or killing them.


 * Logic Manipulation:The user can achieve fundamentally impossible feats on a whim, and freely redefine what's possible and impossible. This ability may be either derived from some highly transcendent powers, or simply exist without much of a cause. With it, the user can shape reality, metaphysics and causation with but a thought, and ignore all rules like they didn't exist at all.


 * Paradox Manipulation:The user is able to surpass and ignore the laws of reality, logic, common sense, etc, making them able to cause anything to happen or not happen.


 * Perspective Manipulation:The user can manipulate all perspectives about everything. Since everything, including reality itself is based upon one's perspective, this power can essentially create a new being, or denies the existence of a being. All the concepts like time, space, causality, (and so on) exist only because they are perceived to exist. Like its name would suggest, it embodies one of the fundamental forces of reality - that of change, interpretation, and ultimately, equality.Perspective is what links the image of an object to the object itself, and so by touching what one sees, one can touch the object itself - thus, it is possible to hold a distant mountain in the palm of one’s hand. Perspective allows a single drop of rain to fill an entire ocean, or an entire ocean to be held in a cup. Through perspective, ten thousand things can become one, intent can become action, and something unseen can cease to exist entirely. With a subtle shift of perspective, it becomes possible to crack the earth with a single finger, or to pluck the glowing disc that is the sun from the sky.In a practical sense, manipulating Perspective is to impose a specific understanding onto reality. By considering the nature of something to be different, it becomes different, by considering things to be the same, they become the same. Despite being a seemingly straightforward power, it connects to all things, and there is nothing beyond the reach of this power.As the possible effects of this power are limited only be the wielder's imagination, it is impossible to list all of its potential applications.


 * Reality Warping:User can create, shape and manipulate reality just by thinking about it; while weaker users are limited to what is already considered "real", stronger ones can make changes from nothing. Depending on the power of a reality warper, they may alter something as tangible as physics and the universe to something inconceivable like logic.


 * Reality Anchoring:The user is completely immune to reality-altering powers.


 * Omnilock: User resides outside of everything: space, time, non-space, non-time, duality, probability, improbability, possibility, impossibility, nonexistence, (absolute) nothingness, existence, etc. They cannot be affected by anything, even temporal paradox or reality warping; and are immune to virtually everything, even Universal Irreversibility and Ultimate Erasure.


 * Voice Manipulation:The user is freely capable of manipulating their voice, allowing them to control their voices to imitate sounds of creatures such as animal noises and explosions or increase or decrease the tone of their voice.


 * Omnitone: The user has the ability to speak, sing, whisper, yell, hum, etc. in any pitch or tone. The user can speak in an extremely low pitch or a very high pitch.


 * Voice Masking:The user can change their voice in various ways in order to disguise what it truly sounds like.


 * Vocal Replication:The user is able to mimic the voices of others or imitate sounds such as animal noises and explosions. Any sound the user hears they can replicate with perfect clarity along with any manner the sound was made.


 * Body Temperature Manipulation:The user has complete control over the body temperature of oneself and others, including increasing and decreasing it to harmful or lethal levels, increasing it to levels where touching the target is painful/damaging while keeping the target unaffected by the changes, concealing body temperature, making the target resistant or immune to temperatures, etc. Users of this power are completely unaffected by the temperature changes.


 * Body Heat Camouflage:The user can mask their body heat and other such emissions, leaving them invisible to such things as thermal imaging equipment.


 * Motor-Skill Manipulation:The user takes control over motor functions of others against their will as if they were a marionette, subjects are still conscious, but can’t resist the user's puppet control.


 * Regenerative Healing Factor:The user can rapidly regenerate. In other words, they recreate lost or damaged tissues, organs and limbs, sometimes slowing, or even stopping ageing. The rate and amount of healing varies widely (see Levels of Regeneration); some can regrow missing limbs, others must put the limb back in place for rapid regeneration. The user is generally in very good physical shape, as their bodies are constantly reverting to a healthy state, granting them nigh-inexhaustible stamina and vitality.At higher levels, user can regenerate not just their cellular tissues, but also their DNA, undoing genetic mutations and breakdown, as well as maintaining one's youth by extending telomeres. This also gives them immunity to diseases and infections, undoing any unwanted symptoms, as well as providing a form of self-sustenance, foregoing the needs for oxygen and food intake. If advanced enough, the ability will cause the body to cease ageing as the cells are regenerating and dying in equilibrium, granting immortality.Regeneration differs from wound healing, which involves closing up the injury site with a scar.


 * Size Manipulation:The user can manipulate the size of anything and everything, from tiny to absolutely gigantic while retaining their physical proportions, some may be able to alter targets density. Usually strength and durability is proportional to the size assumed, but target may gain increased abilities when growing or keep their normal ones when shrinking.


 * Time Reduction:The user can slow time down to various degrees, while being able to move normally, either slowing time for a certain targets or affecting everything but the user. They can slow down opponents to avoid attacks and dampen movements.


 * Time Stopping:User can stop time while being unaffected themselves, or may also allow others to be unaffected. If the user moves before this ability ceases, it would appear to everyone that the user teleported.

All Ability Mastery Section:

 * Ability Learning:User can copy other powers simply by learning how to use them. By observing the desired ability and focusing upon it, the user will be able to copy it.


 * Ability Intuition:The user can, by seeing an ability at work, intuitively understand how it works, how to control it, and how to master it. The user can teach others how to control their abilities once seeing their power. Alternatively the user can also be able to develop a countermeasure if they understand an ability long enough to figure out it's weaknesses.


 * Ability Mastering:The user has mastered the ability in question, not just being proficient in its usage, but also understood every concept and possibility available. Those who mastered the one ability may be able to even create concepts of such power that normal users are not capable of, as well as become resistant to having their power negated, among many other possibilities.Examples include someone who has full mastery of manipulating space can manipulate relative concepts such as distorting time and border of reality within said space, or an electricity manipulator can turn to control electromagnetism and related phenomenon. Some may even master the source of their abilities — life-force — and learn to manipulate that, to the point of controlling their own life force.Achieving mastery of an ability may be attributed to gruelling training or prodigious talent, and may not be so easy to achieve.


 * Instilled Knowledge:The user can instil and infuse vast amounts of knowledge into their mind by various means (supernatural, technological, etc.), rather than acquiring it through normal means such as study, experience, etc. The knowledge can be of any and all kinds, natural, supernatural, the known, the unknown, etc. One with this ability may have instilled knowledge in a specific field of study (like math, literature or a branch of science) or all subjects. The user may even have knowledge about the past, present or future, about alternate realities, the minds of others and knowledge beyond normal comprehension.


 * Ability Imprinting:User can copy other abilities/powers and then imprint them into themselves, allowing them to make the powers a natural part of them. This makes it near impossible for them to forget or lose the powers after they have learned them, as trying to erase/remove an imprinted power would be the same as trying to remove or erase an arm or a leg.


 * Adoptive Muscle Memory:The user can copy any/all movements/actions after seeing it performed once, including acrobatics, martial arts, and other physical stunts. With these skills they can become masters and incredible at what they do, by combining what several forms and movements in rhythmic motions instead of using the same thing over.User can copy how a person aims, giving themselves incredible marksmanship; however, if they wanted to use certain weapons, they would have to watch a person fire that weapon in order to be able to copy it (such as how to fire a rifle, as opposed to how to fire a bow, or how to throw knives or darts).


 * Instant Learning:The user can gather and assimilate any kind of knowledge and understand it fully and instantaneously, this can happen in two ways:
 * 1) Passively: when the user reads, sees or hears any concept they will understand it completely, whether it is natural or supernatural. If the user comes into contact with any piece of “information” that is wrong, they intuitively know this and can discern what is correct and what is wrong.


 * 1) Actively: when the user wants information/knowledge they acquire it instantly and use it perfectly, e.g. the user can gain the skills and knowledge of a doctor to heal someone or gain the experience and skills of a master martial artist for fighting.
 * Attribute Learning:User can copy other people's attributes simply by learning how to use them by observing the desired attribute in action and focusing upon it. The user can observe and copy attributes such as strength, speed, intelligence, agility, durability, etc.


 * Ability Transcendence:User can learn abilities, and push them beyond their limits by creating new and more advanced ways to use them, improving their capabilities to unprecedented heights of power and efficiency. Freezing abilities could be applied to space-time itself, burning abilities could consume anything without a trace, summoning abilities could permanently enslave any kind of entity, absorbing abilities could steal the powers of godly beings, and more generally, any ability could be perfected and amplified way beyond its normal limits. The users could even combine learned abilities to create superior hybrid ones.


 * Complete Arsenal:User has an endless number of abilities/powers, covering every possible effect and countermeasure. They can use any existing power as well as those that are yet to be, as their complete power database includes all potential abilities.This power is similar to Meta Ability Creation, except that all possible and impossible abilities are already created, regardless of their level.User has complete mastery and exhaustive knowledge of all of their abilities, (nature, effect, characteristics, strengths/weakness, etc.) including knowing which ones are best suited for every situation, all possible combos, and can use them flawlessly, effectively and efficiently in any condition.User can instantly use and combine any number of them, often flooding their opponents with overwhelming torrents of highly efficient combinations.


 * Infinite Supply:The user is able to possess an unlimited supply of any essential. For example, the user could cause a canteen to never run out of water, a notebook to never run out of paper, a quiver to never run out of arrows or a gun to never run out of bullets.

All Teleportation Section:

 * Teleportation:The user can teleport, or transfer matter (beings/objects, including themselves) or energy from one point to another without traversing the physical space between them. This can be achieved by various means, including causing the atoms/molecules to travel at light-speed, warping the space, or use quantum superposition, in which the user teleports by spatially rearranging the subatomic contents of a system. While teleportation may seem like it is simply for travel, it can be a valuable ability as it can be used offensively (and quite powerful, as a spatial attack) while offering superiority regarding movement speed and distance coverage. A skilled strategist/tactician can use it for many innovative manners.


 * Meta Teleportation:User can teleport anything to anywhere: any place and time they desire, including physical locations such as: in a locked room, in Space, in Heaven, or in Hell, as well as metaphysical places such as: inside a dream, inside a heart, inside thoughts, or even inside people.This power also allows its users to teleport concepts into the physical world, like memories and thoughts, and bring anything into reality.Not to be confused with Omnipresence, which is the ability to be present everywhere and nowhere at once, this power can only allow things to be present in a single location and time.


 * Remote Teleportation:User can teleport matter/energy from one location to another without transporting oneself along or requiring physical contact.


 * Conscious Spatial Awareness:The user possesses an instinctual extrasensory ability that prevents them from materialising all or part of their body within a solid object. They are able to teleport into any place within their teleportational range, whether they have seen it or not, without danger of harming themselves.


 * Dimensional Vision:The user can see through dimensional barriers, allowing them to see what occurs in other dimensions, and see objects that are in a state of dimensional flux between two worlds.


 * Dimensional Awareness:The user can sense activity in these portals from their own world. They can go so far as to detect the outer reaches of a dimension, even breaking the fourth wall.


 * Portal Locating:User can locate open portals and possibly sense their destination while they're open.


 * Spatial Perception:The user is able to perceive the spatial distances: the dimensions (length, width and height), distances between objects, shapes and sizes of things, etc. They can discern how far away something is and the exact measurements of the proportions of an object.


 * Detection:User can sense the presence of matter/energy and possibly gain detailed understanding about the matter/energy they are sensing, including the amount/size of matter/energy they are sensing and whether it is hidden.


 * Spatial Expansion:User can expand the empty space in teleportation destination as to provide room for teleported target, teleport/pushing matter/energy away from them to prevent telefragging into the subject. If a normal person observed a Time Manipulator stop time, walk into a pool, and start time again, they wouldn't notice the difference between a teleporter, with this ability, teleporting into the pool.Note: This only works on things that can be pushed by the subject. For example, teleporting a human in a small, but extremely elastic box will work, but a small diamond-hard box will crush the human.


 * Cosmic Awareness:User is aware of anything that affects them on a universal scale including threats, anything that would affect them in any way, or even somebody talking about them.


 * Portal Creation:User can open a hole in the universe connecting two non adjacent locations. This may be done in a very neat manner, such as connecting two doorways in the universe, or it may be done very sloppily like breaking a rift in the space time continuum. They may use Dimensional Manipulation to tear a tiny hole through two universes, use Spatial Manipulation to overlap two points in the universe or open a black hole or a worm hole connecting those two points.This ability may come in the form of a "Portable Portal", which allows users to make instant holes in anything the circle can be stuck to. Offensively, user can create vortexes to suck in objects.


 * Tracking Teleportation:The user can teleport to any person, instead of teleporting to a place like most teleporters. Unlike Empathic Teleportation, they do not have to necessarily have any emotions for the person they wish to go to and can teleport to them with relative ease no matter where they happen to be.


 * Alternate Reality Travelling:Users can travel to other possible worlds that can or could've happened from the endless abyss of alternate outcomes and continuities, being able to taste how dissimilar those probable worlds are to their own. Consequently, one might take interest in one or a couple worlds and may create a permanent stay.Though while it be restricted to the context of the story, possible futures, pasts, and even present events withhold endless amounts of variety in spite of how distant or close it is to the original line of events, and users will inevitably find horrors, pleasures, joy, and sadness that could have been and still can unfold.


 * Dimensional Travel:The user can travel between different dimensions and universes and cross over different planes of existence or travel across various forms of reality.


 * Reality Shifting:The user can shift themselves or their reality into another reality or plane of existence and/or pulling existences from other planes into their residual reality.


 * Dimensional Storage:The user can put items/beings into a separate dimension for safe keeping, and can summon them back with relative ease.Users have different methods of "Pocketing": some have holes or areas on their body that "suck" objects in, some use a "Bag of Tricks" or "Magic satchel" to hold infinite amounts of objects inside. Others can create a "floating" portal or simply reach behind/in anything and pull out the wanted item. Some users can even use the style of "Trade In/Out" for any items that they have right now and the items that they want from their dimension, ex. trading a pistol for a shotgun or one's clothing for a new tier set.


 * Hidden Arsenal:The user is capable of hiding numerous weaponry item, weapon or object even weapons that have much bigger dimensions than their body. With talents such as this the user is skilled with using any of the hidden weapons. The weapon are often hidden within a very small item at times and may not appear too heavy for the user to carry. With a large amount of weaponry the user may choose which weapon to face which opponent.


 * Subspace Travel:The user can teleport into and out of subspace (also known as hyperspace), an "alternate" space adjacent to the "normal" three-dimensional space and an integral part of the space-time continuum that coexists with normal space but is also distinct. This allows the user (and anything that they teleport) to travel much faster than the speed of light in normal space, as they move from one location to another instantaneously, while ignoring all physical obstacles in between.The principle of this ability is a utilization of Dimension Shifting: jumping from the 3rd dimension into subspace (commonly depicted as the 4th or 11th dimension, though other dimensions may be used), which provides a "shortcut" by drastically decreasing distance, and then jumping back out to a different spatial location. This differs from regular teleportation, which is simply moving from one spatial location to another without shifting into or out of the same space. Using this principle, one can even teleport physical matter into another object that is occupying the target location.Because subspace is an integral to normal space, the user can also travel through alternate timelines, dimensions or even realities by utilising the extra dimensional space as an intermediate tunnel of sorts, or remain inside the upper plane to serve as a safe pocket dimension haven of sorts, even using it as a storage space. Powerful users can even tear apart subspace to cause damage or open portals in between two spaces linked by the subspace.


 * Time Travel:User can travel and send others to future/past. Some users may be limited to remaining on the same spatial spot of a differing timeline, others may be able to move to a different spatial position.


 * Cosmic Teleportation:The user can transport themselves, others and objects anywhere in the universe, and are potentially able to teleport massive objects such as planets, stars and even galaxies depending on their strength.

All Adaptive/Absorption/Body/Immunties Section:

 * Body Supremacy:The user has (near) complete control over the movements and functions of one’s muscles, bones, veins, etc. being able to move with remarkable grace, athletic and acrobatic skill. Some users can control their flesh and blood to move at both their conscious and subconscious command, which allows them to take control over their motions, augment themselves and to resist forced motor control by others (as by Possession, Telekinesis and Blood Manipulation).


 * Power Adaptation:User can adopt/adapt abilities from objects after using them. For example, if they use power suit with special abilities, they can copy those abilities and use them without the suit.


 * Absorption:The user can absorb anything/everything, including matter/energy, power, concepts, etc., while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.


 * Conceptual Anchoring:User is immune to conceptual abilities (logic, boundaries, perspectives, etc.).


 * Contaminant Immunity:The user is immune to some, if not all, known poisons, toxins, venoms, viruses, bacteria, allergen, etc.


 * Alcohol Immunity:The user is either immune to the effects of alcohol or can tolerate extreme amounts of it without notable effects. This includes direct nullification, speed of recovery from insobriety and resistance to the development of alcoholism.


 * Conversion Immunity:The user is immune to conversion, keeping them from being turned into another species.


 * Power Immunity:User is immune to all or certain supernatural powers and effects, like certain animals are immune to scorpion poison or snake venom. This gives the user an advantage in certain situations.


 * Vampirism Immunity:The user is immune to vampirism, meaning that they cannot be transformed into a vampire by any means


 * Acid Immunity:The user's body is unharmed by and immune to any acids, being completely invulnerable to direct and indirect attacks.


 * Adaptation Immunity:The user is immune to/against adaptation powers, including Adaptive Attacks, Adaptive Possession, Adaptive Power-Level, Combat Adaptation, Power Opposition and Preemptive Adaptation, preventing any entity from entering their bodies or even gaining power from them.


 * Bypassing Immunity:The user is unaffected to any attempts at bypassing their immunities.


 * Causality Immunity:Users' personal causality is independent from external systems. This grants them immunity to causality-related abilities, natural and supernatural laws, and essentially protects them from any unwanted effect.


 * Chaos Immunity:The user is immune to anything that can be considered chaotic, including all chaotic influences, activities, beings and essences. Nothing chaotic will be able to affect them, although things that are neutral, or not associated with chaos can still harm user.


 * Ultimate Jactitation: The user is immune to any/all forms of immobilisation, they cannot be affected by powers that immobilise or slow down the target.


 * Self-Sustenance:Users physical needs are greatly reduced or completely removed. These needs include air/breathing, sleep/rest, food, drink, bodily evacuations, shelter from environmental effects and their lack (heat/cold, dryness/wetness), etc. User is also able to stay immobile without the normal effects this would have.


 * Discomfort Immunity:User doesn't have or is able to suppress any uncomfortable sensations on their body, including itching, burning, swelling, redness, etc., regardless of the cause whether poisons, infections, allergic reactions, or powers capable of causing them.


 * Sleeplessness:The user has no need to sleep, allowing them to continue living through their lives without suffering health decline from sleep deprivation.


 * Environmental Adaptation:User is able to survive and adapt to any environment and/or condition, being able to tolerate wide range of temperatures and levels of moisture, any amount/quality of sustenance, breathable medium, etc. with little or no discomfort.


 * Aerial Adaptation: allows the user to withstand extremely high/low air pressure (one isn't disoriented or deprived of normal breathing capacity by it), and high wind friction, accompanied by an innate immunity to vertigo and/or fear of heights.
 * Arctic Adaptation: allows the user to live in conditions where the climate usually consists of cold weather, as they possess adjusted breathing capacity, as well as high tolerance (even immunity) to the cold.
 * Aquatic Adaptation: allows the user to breathe water in lieu of, or along with, a gaseous breathing medium, to swim well and to endure high water pressure and extreme water temperatures.
 * Darkness Adaptation: allows the user to operate better in dark environments (especially nighttime conditions), with a circadian cycle programmed for nighttime activity, heightened senses and perhaps darker coloration.
 * Desert Adaptation: allows the user to go longer without water or food and to use it more efficiently, body which deals better with heat, and perhaps coloration close to the color of the desert environment.
 * Environmental Defiance
 * Fallout Adaptation: allows the user to survive high amounts of radiation. Users can withstand radiation on levels that would otherwise kill, mutate, or damage them. This might let them survive on non-purified water and foods for long periods of time.
 * Forest Adaptation: allows the user to adapt to the environmental conditions of all kinds of forests, including jungles.
 * Gravitation Adaptation: allows the user to adapt to the environmental conditions of gravitational pressure.
 * Land Adaptation: allows the aquatic user to adapt to dry land.
 * Mountain Adaptation: allows the user to live in very high-up conditions where the air is thin, as they possess adjusted breathing capacity, high air-pressure tolerance, a high cold tolerance and an immunity to the effects of vertigo or similar disorientation.
 * Plains Adaptation: allows the user to adapt to the environmental conditions of all kinds of plains, including tundra, steppe and cold deserts.
 * Silence Adaptation: allows the user to adapt to total silence and function perfectly.
 * Subterranean Adaptation: allows the user to live in stuffy, low-light terrene conditions like caves/tunnels with vision, endurance and breathing adapted for such (perhaps also adapted for intense heat, if adapted for areas closer to the earth's core).
 * Urban Adaptation: allows the user to survive the environmental factors of cities, user can withstand air pollution, harsh temperatures, and strong electric signals.
 * Vacuum Adaptation: allows the user to survive in space unaided, to withstand atmospheres (the friction, intense heat and any poisonous chemical elements) and cosmic radiation, and to maneuver more easily in strange gravity.
 * Valley Adaptation: allows the user to survive in the valley areas either high or low atmospheric pressure.
 * Volcanic Adaptation: allows the user to survive mountain areas with high temperatures.
 * Wetland Adaptation: allows the user to survive the environmental conditions of marshes, swamps, and bogs.


 * Perfection:User is in the condition, state and quality of being free from all possible forms of flaws or defects. If the user was not perfect from the beginning the traits and actions to achieving perfection must be flawless, the process of improving something until it is faultless or as close to faultless as possible, whether it be from magic, divinity, science etc. With perfection, there is nothing the wielder can't do and achieve.


 * Control Immunity:User is immune to any and all forms of control and subordination manipulation.


 * Curse Immunity:User is immune to all or certain curses and effects, although indirect curses can still affect the user.


 * Demonic Power Immunity:The user is immune to all or certain demonic powers and effects, making them able to withstand demonic power and go toe-to-toe with demons.


 * Divine Power Immunity:User is immune to all or certain divine powers and effects, making them can withstand to angelic power and go toe-to-toe with deities.


 * Elemental Immunity:User is immune to all elements and elemental forces, being completely invulnerable to direct and indirect effects.


 * Erasure Immunity:The user cannot be erased from existence, and are not affected by Erasure and powers like Nothingness Manipulation, and will continue existing even after all of existence has ended.


 * Explosion Immunity:The user is immune to explosions. They can walk out an exploding building unharmed, drive a vehicle without worrying about being caught in the explosion or stand exactly where they are without feeling impact.


 * Evil Immunity:The user is immune to anything that can be considered evil, including all evil influences, activities, beings and essences. Nothing evil will be able to affect them, although things that are neutral, or not associated with good nor evil can still harm user.


 * Corruption Immunity:The user is immune to all corruption-based powers.


 * Fate Immunity:The user is immune and free from every fate or predestination. This power allows the user to act and think as they wish without following any predictable design and make their own desired mark in life.


 * Impact Immunity:The user is immune to impact forces, no matter how powerful, they cannot be injured by falls from great heights, being crushed by debris, strikes from extremely powerful opponents, etc.


 * Illusion Awareness:The user is completely aware at all times of the true reality around them, potentially seeing through any optical and/or mental illusions that others attempt to deceive them with.


 * Invisibility Awareness:User can automatically detect an see cloaked/invisible targets and tell where they are.


 * Logic Immunity:The user transcends logic which makes them immune to all logic based powers.


 * Magic Immunity:The user is invulnerable to most, if not all, forms of magic and magical powers. Advanced users may be able to select which spells can affect them.


 * Negation Immunity:Users powers cannot be negated.


 * Oneiric Immunity:The user is immune to dream based abilities. They cannot have their dreams altered, or be trapped in their dreams/nightmares nor can anyone enter their dreams.


 * Order Immunity:The user is immune to anything that can be considered orderly, including all orderly influences, activities, beings and essences. Nothing order-based will be able to affect them, although things that are neutral, or not associated with order can still harm user.


 * Paralysis Immunity:User is immune to being paralyzed/immobilized by any means, including Molecular Immobilization and Paralysis Inducement.


 * Paranormal Immunity:The user is immune to paranormal effects such as spectral and ecto-related attacks and abilities.


 * Physical Force Immunity:User is unaffected by various physical forces (gravity, pressure, weight, g-forces, mass, acceleration, etc.). They are able to either avoid the effects of physical forces or outright ignore them as if they didn't exist.


 * Acceleration Immunity:The user is unharmed by the various effects of rapid acceleration, including air resistance, inability to breathe, dynamic shock resulting from contact with objects at high speed, etc. This can be used inside or outside a vehicle.


 * Friction Immunity:The user is immune to the forces of friction, including fluid friction such as air resistance. They can move through frictional environments without slowing down, and ignore friction generated things such as heat and electricity.


 * Friction Adaptation:User is able to survive and adapt to high, low or no friction, including fluid friction, such as high/low air/liquid resistance.


 * Power Absorption Immunity:The user is immune to attempts at absorbing their abilities/powers and can render themselves singular in terms of power possession. This ability may be a result of a unique existence or trait on the user's part.


 * Possession Immunity:The user is immune to certain or all forms of possession, including demonic, angelic, telepathic and spiritual possession, preventing any entity from entering their bodies.


 * Power Mimicry Immunity:User is immune to everything that would replicate their powers.


 * Precognitive Immunity:The user is immune to all forms of precognitive abilities, which keeps them from appearing in any of the visions a precog has, even if they are at said event in the future.


 * Pressure Resistance:User is resistant to damage from being crushed, smashed, or flattened. Usually accompanied by those with Gyrokinesis or Piezokinesis so that they are not crushed by their own power.


 * Psychic Immunity:The user is completely immune to any/all psychic phenomena regardless of its nature and origin (natural, supernatural, magical, technological, etc.). Their mind cannot be controlled, damaged, read, influenced, emulated, altered, detected or communicated with, forcing users with telepathic allies to rely on alternate means of long-distance communication, usually via technological or magical devices.Simply put, users' mind cannot be entered or affected in any way, making them perfectly immune to any mind-related effects/abilities.


 * Radiation Immunity:The user is either immune to radiation or its effects.


 * Seduction Immunity:The user is immune to normal/supernatural seduction and is immune to sexually-based powers.


 * Sensory Attacks Immunity:User is immune against any sense suppressing or sensory attack abilities. The user may unintentionally/intentionally make themselves immune to such sensory attack abilities.


 * Blindness Immunity:User is immune to anything that causes blindness, whether viral, induced, or manipulated but is useless to the user of this power.


 * Innervation Immunity:User is immune to or can nullify any effect that deprives the sense of touch.


 * Seismic Energy Immunity:The user is immune to attacks or assaults based on vibrations or oscillation of the environment or their body. Their body cannot be damage by seismic force, nor can they be injured by bodily structure damaging vibrations.


 * Shape-shifting Awareness:The user can see through a shapeshifter's disguise, seeing their real forms, no matter what form they take.


 * Sound Immunity:The user is immune to the effects of sound waves and can act unaffected by sonic based attacks, making their bodies unaffected by sound-based intrusions.


 * Spatial Immunity:User is immune to spatial/space based powers, they cannot be displaced, banished, warped, duplicated, devoured or closed. They are also immune to Spatial Slicing and having their space controlled by spatial manipulators.


 * Telekinesis Immunity:The user is immune to any telekinesis, including being moved by a person using telekinesis to grab, hold, lift, damage or otherwise move or control them.


 * Temperature Immunity:User is immune to any/all changes in temperature, whether hot, cold, inbetween and even conceptual, omni and absolute temperatures, being completely invulnerable to direct and indirect effects.


 * Temporal Immunity:The user is immune to temporal/time based powers, they cannot be frozen in time, slowed or even Time Travel, they are also immune to Temporal Slicing and having their age controlled by time manipulators.


 * Transmutation Immunity:The user is invulnerable to most, if not all, forms of transmutation and transmutation powers. Their physical forms cannot be changed, transformed or shapeshifted.


 * Velocity Immunity:The user can be immune to any speed/velocity based power, such as draining of speed, speed theft, cancellation of speed as well as speed dampening forces such as friction.


 * Weapon Immunity:User is immune to any/all weapons up to and/or including divine weapons. No kind of weapon can affect or harm them in any way.


 * Weather Immunity:The user is unaffected by the weather, including wind, rain, temperature, electricity, fog, etc. Their senses, movement or any actions are not affected by weather in any way.


 * Freedom:The user is free and immune from every law, rule, fate, predestination, concept, limits, or any other type of cosmic, spiritual, mental, physical and/or mystical jurisdiction, making the user completely immune to their effects. This power is mostly wielded by prime beings and creator gods, as power itself is the fundamental and source of power that allows all limitless abilities to function. The reason why all boundaries are related to destiny and freedom itself is the opposite of it because fate/destiny impose boundaries in all beings.


 * Meta Power Immunity:User is completely and perfectly immune to any and all powers in existence regardless of its type, status, or level of power, including but not limited too: absolute and meta-level powers.


 * Disease Immunity:The user's immunity, digestive, and other organ systems are enhanced or evolved far beyond that of a normal human's. They are completely immune to every form of disease brought on by bacteria, viruses, or even parasites.


 * Foreign Chemical Immunity:User is immune to the effects of drugs and other foreign chemicals.


 * Poison Immunity:The user is immune to all forms of poisons/toxins/venom. This makes a perfect counter-ability to those with Poison Manipulation and Poison Generation.


 * Protected Senses:User is immune to or can nullify any effect that damages or influences the senses, they are unaffected by blinding lights, deafening explosions, and extreme flavors/smells.


 * Adaptive Development:User possesses a rapid development rate, allowing them to permanently push back their limits within minutes when continuously reaching them, be they physical, mental or supernatural. It makes them particularly fearsome opponents both on the short and long term, as they improve fast enough to surpass their opponent during battle quickly, and their numerous improvements endlessly accumulate during their lifetime. Their growth rate, however, tends to slow them down due to its challenge-based nature gradually, and their limits are becoming increasingly harder to reach the stronger they become.


 * Adaptive Metabolism:User possesses a supernaturally adaptive metabolism, which allows them to withstand virtually any toxin/pathogen, survive incredibly harsh conditions and recover at amazing speed from otherwise lethal damage. They can build up their physical abilities to potentially infinite levels through increasingly harder training, and develop powerful elemental resistances via gradual exposure.This flexibility extends also to their brain cells, allowing them to learn at an accelerated rate, and they prove highly compatible with enhancing drugs and similar empowering substances, permanently incorporating the enhancements and quickly nullifying their various side-effects.


 * Efficient Body:User has a body/bodily systems that are totally efficient, with absolutely no wasted energy or effort on their part. This allows them to make best use of their body/bodily systems, including metabolism, immune system, temperature regulation, digestion, movement, thinking, etc., without having to expend/waste unnecessary effort or energy to make sure its working the way it's supposed to. Unlike Body Supremacy however, user doesn't need to be aware of or control their bodily systems as there already as efficient as possible.

All Accelerated Functions Section:

 * Accelerated Body:User has a body/bodily systems that are totally accelerated, making them faster and able to work quicker at the same amount of energy used. This allows one to heal and recover faster, as well as have enhanced strength, speed and reflexes as well as accelerated perceptions.


 * Accelerated Activity:The user can do anything at a faster speed than what is naturally possible, including thinking, moving, etc. regardless of what speed time is moving at. This gives the user an advantage in battle as they can think of strategies and fight at a faster rate than their opponent(s).


 * Accelerated Assimilation:The user can eat, drink, inject themselves, inhale or otherwise absorb any substance and assimilate it into their bloodstream at an accelerated rate. Usually it takes time for something to be assimilated into the bloodstream after consumption, but for user of this power, seconds become fractions of seconds, minutes become seconds, hours become minutes, etc.


 * Accelerated Bodily Production:The user has accelerated production of bodily features such as cells, chemicals, antibodies, hormones, pheromones, secretions, etc., making them stronger, faster, smarter, etc.


 * Accelerated Development:User can improve their natural abilities far faster and to greater extent or beyond the limitations of other members of their species. This applies at a genetic level, allowing the body to keep up with the users own rapidly developing skills/physical attributes, and at an intellectual level, to which their mind/mental capabilities can develop beyond their normal limits. Users with superpowers benefit the same way, and even allows them to awaken any latent abilities within them.As a result, user can(eventually) benefit from training that would otherwise cripple or kill a normal human being.


 * Accelerated Metabolism:The user has an accelerated metabolism, rendering them resistant to weight gain, illness, injury, and accelerating their healing speed.


 * Accelerated Muscle Development:User can develop their muscles faster than normal through exercise. When one exercises, they can get thinner or even develop muscles in hours instead of days. For example, a fat person can become skinny in two hours through exercise, while they could go on and do some body building and develop muscles within around the same amount of time.


 * Accelerated Perception:The user's mind and senses process information at such speeds that time appears to have slowed down, allowing them to perceive what would normally be moving too fast to see and respond accordingly.


 * Simultaneous Timing:The user can move, attack, act and even think without interruption, meaning that when they act, think or move, they act and move instantly, and when they end a movement, thought or action, they start another action instantaneously at the same time the previous action, thought or movement ended. This allows good flow of movement, and makes it hard for others to tell if the user has stopped or paused when acting, thinking or moving.


 * Accelerated Thought Process:The user can process information at incredible speeds, allowing them to analyse and come to conclusions at an unprecedented rate and perceive everything at a faster time frame.


 * Flawless Coordination:The user's physical abilities are heightened to the point where they can perform any physical act without difficulty. The user merely needs to imagine themselves doing the act in their mind, then they're able to perform it without any problem. This could range from free running, to juggling swords, to doing multiple back-flips.


 * Maximum Concentration Capacity:User can utilise 100% of their concentration, allowing them to push their physical and/or mental capabilities to their maximum potential, allowing the mind to perceive and respond without any distraction, obstacles become minor problems while objectives grow significantly easier to accomplish.


 * 100% Muscle Usage:Users are able to exert 100% of the body's muscular strength, maximising the capacity, while under normal conditions most humans (and other humanoid beings) only exert 20-30%.


 * Speed Theft:The user can steal the motion or momentum from objects or people to reduce their speed and potentially stop them. This ability also allows the user to enhance their own movements by compounding the stolen kinetic energy with their own.


 * Talent Theft:The user can steal the physical and mental skills, talents and specialities of another person. In some cases, the user gains that skill or talents for themselves while in other cases they simply remove the talent from someone else.


 * Will Theft:The user can selectively steal/absorb the wills from other beings and render them emotionless and orderly. They can sap the willpower of those around them and induce a complete state of obedience while the effects are taking place.

All Physical Body Section:

 * Physical Godhood:User can perceive, understand and control all aspects of existence; they can freely bend and shape all types of matter, energy, force, etc., including the space-time continuum, to any extent on an epic scale and near-infinite scope.Advanced users may bend the very laws of reality, or rewrite them to any extent. For example:
 * 1) The Law of Conservation to create or erase completely phenomena from nothing (including creating new phenomena with unique properties).
 * 2) The Law of Non-Contradiction to allow the simultaneous coexistence of difference states (as existing and not existing simultaneously).
 * 3) The Law of Causality to redefine which cause triggers which effect.Unlike most Almighty abilities, Physical Godhood emphasizes skill rather than power: perception equals understanding, and understanding equals control.
 * Alpha Physiology:Users are vastly superior to any member of their species, learning and achieving quickly and effortlessly what takes years of hard work for others, and growing substantially stronger and better with each challenge. They naturally arouse a strong admiration and desire among their kind, as they personify the pinnacle of their species, and even the most hostile are forced to acknowledge their towering superiority and amazing prowess.


 * Prime Being:The user is the origin and a demiurge of their race, making them essentially the most powerful among their race, having utmost power and authority over other beings of its kind. The prime beings do not always possess the power to create life forms, but possess the original or main gene that all others derive from. The user can even control or destroy their own species.


 * Omega Physiology:The user evolves into a superior being, obtaining a new physiology and becoming immensely powerful and mentally capable. The user can wield the primordial force and bend it to create other types of energies.


 * Speedster Physiology:The user possesses an enhanced physiology suited for movement at immense speeds. The cardiovascular and respiratory system of the users are many times more efficient than that of a normal human being. Their brain processing speed will most likely be hundreds of times faster than the normal human's so that they can operate at immense speeds.The chemical process of their musculature is also highly enhanced so that their body does not generate fatigue poisons, the normal by-product of physical locomotion, which force the body to rest. The joints are smoother and lubricated more efficiently than those of a normal human being.