God among Humans Class Updated

Absolute Godhood and Lordship:
This Human Being has been granted Godhood and Absolute Lordship over everything in all universes or has wished for all these powers without any restrictions and preventing anyone from removing the powers listed below, giving them absolute mastery along with control over each individual power. They're also given the ability to choose which power is enabled and or Disabled. Via a checklist either in their own mind or a Visual Checklist that appears after these words have been spoken. "Ability Checklist Appear.." Then to get rid of the checklist, after ticking the abilities they wanted active all they would have to do is say. "Ability Checklist Disappear."

All Absolute Powers Section:

 * Absolute Existence: The user has complete control of their own existence. The user is beyond all there is, even reason, physics, and logic. No rule or law can apply to them other than their own. The user can also rewrite themselves on any level, at any time, anywhere, without any limit of any kind. They can even change/rewrite their own fundamental nature/structure. This allows the user access to any ability in existence, said abilities being as absolute as their maker/wielder.
 * Absolute Condition: User has a supreme mental and physical condition. Their strength, speed, durability, and intellect are vastly superior to that of all other beings in their universe, even those with Supernatural Condition. Their other abilities, if applicable, are often at Absolute levels.
 * Absolute Accuracy: User possesses limitless accuracy, being able to react to and hit any/all targets, no matter how impossible/improbable/unlikely the odds are or fast it is. They can instantly react and zero-in on their target without even having too aim/look at or even be anywhere near their target; including making absolutely impossible hits/shots, perfect shots with their eyes closed or hands tied and/or even successfully hit homing targets and disrupted/ignored targets. This places the user above virtually all other beings in the universe in accuracy.
 * Absolute Reflexes:User possesses limitless reflexes, being able to react to everything there is, no matter how fast it comes. They can react at any speed and change actions on the fly at faster-than-blinding speeds. This places the user above virtually all other beings in the universe in reaction time.
 * Absolute Evasion: The user can dodge/evade everything/anything, including physical attacks, powers that manipulate the mind, space, time, gravity, physics, spiritual, biological, probability, motion, reality, etc. They can dodge multiple attacks that leave little or no room to get around or through or dodge many attacks such as thousands, perhaps millions of attacks attacking the user at once.
 * Absolute Agility: User possesses limitless agility, with their balance, bodily coordination, speed, reflexes and strength transcending virtually all other beings in the universe.
 * Absolute Athleticism: The user possesses limitless acrobatic and gymnastic skills, having reached the absolute highest levels in speed, explosiveness, power, quickness, and other various acrobatic/gymnastic abilities.
 * Absolute Attack:User can create/use attacks that cannot be blocked, reduced, countered, negated or deflected by any means, defences, armour and immunity. This ability is not dependent on physical factors like strength, but is instead based on the properties of the attack
 * Absolute Destruction:The user can destroy everything without limits, from concepts, boundaries and causation, to studies like metaphysics and science, even irrational "concepts" like the fabric of nothingness or the totality itself.
 * Absolute Immortality:The user is absolutely immortal, and can not to die, age, get sick, be permanently wounded, is absolutely self-sustained and, as their mind and soul are as immortal as their biological bodies, they are immune to mental/spiritual damage. Any injuries the user suffers immediately heal, even if the user's body is disintegrated or blown up or completely erased and even if the user is completely destroyed to the sub-atomic level, they will still return to life. Alternately, some users are absolutely immune to all harm, and can never die from any natural causes.The user's existence and soul become completely free and independent of even the concept of reality, making them unbound to the subjects of life, death, and manipulations. Also, the power cannot be removed, rendered truly perfect and absolute
 * Absolute Survivability: User can survive anything, death cannot fully take them and the slightest bit of life-force will always remain when it should be impossible, even managing to fully recover. Their resilience is so staggering that even reality warping or existence erasure may not be enough to keep them down.
 * Absolute Restoration:User can restore anything/everything back to its natural/original state with absolutely no flaws or mistakes in the process, regardless how badly destroyed the target is.They can undo powers that can be otherwise apocalyptic, reverse altered effects, restore destroyed souls, resurrect/heal any damage to emotional, spiritual, physical and restore everything annihilated by Nonexistence.Absolute Restoration is a specialized variation of Omnipotence: complete absolute without boundaries and concentrated on countering the ill effects factors/powers that annihilate and/or alter, completely restoring anything back the way it was. Absolute Restoration can reestablish everything straight from the origin point of things from the moment it has been destroyed/altered making it impossible for anything being restored to ever be effected again. In spite of the restoring capabilities, Absolute Restoration has a similar effect to that of Nonexistence that is focus on the cause of an alteration/destruction, by restoring everything back to what thing was AB may have to erase the cause that was never meant to be.
 * Absolute Change:The user can change absolutely anything/everything, either completely or partially, permanently or temporarily, from physical things like humans and objects to metaphysical things like concepts and logic, etc. They can choose what they want to change, and what they will change, for example: changing an insect into a transcendent being or change themselves without limits.The user can even change anything no matter how immutable and unchangeable, without any protection nor exception of any kind not even if they exist outside of everything.Because absolute change is an expression of Omnipotence it specialized on concept/principles of change beyond its own boundaries achieving absolute power and invincibility simply by changing themselves into become so.
 * Absolute Manipulation:User can create, shape and manipulate Absolutes, the complete, unchanging, eternal/infinite and highest aspects, qualities or properties of things. Allowing them to manipulate the supreme and unfettered aspects of anything/everything, including space, time, form/shape, dimensions/realities, laws/rules, attributes/traits, systems, life/death, creation/destruction etc.
 * Absolute Command:The user can impose irresistible commands upon any kind of existence, natural and supernatural, living and non-living. Though commands are usually spoken, the user's intentions are what truly matters. They can impose complex commands with a single word, through a specific gesture or a sheer act of will, unquestioningly bending anything and everything to their will.
 * Absolute Concealment:User can render themselves unseen and unfindable by anything, making them unable to be visually, physically, conceptually, etc. detected by any means including magic, technology, divine beings, etc.
 * Absolute Filtration:User can completely filter/remove anything/everything from their body, including things that are impossible to filter out or remove such as adaptive toxins/viruses and other effects that nullify the ability to filter/remove them.
 * Absolute Explosion:The user can create explosions that can destroy absolutely anything and everything, with absolutely nothing can defend against it.The attack can cause explosions that destroy opponents of any form, whether they be immortal or the hardest substance in existence. It can also reach every plane of existence, whether it be space and time or alternate and pocket dimensions. The attack can affect the target no matter what as it is an omnipresential attack that can explode through all timeline and parallel dimensions. Intangibility cannot evade the attack as it explodes past the "intangible" defense and strikes the physical being beneath it. The user can cause explosions that burst through intangible objects as well.This power also explodes through metaphysical concepts such as reality and illusion, allowing one to either dispel and destroy illusions of any level or explode through the barrier between the two and allow imagination to become reality or vice versa. Dreams and memories can also be caused to explode, allowing one to escape from being trapped in nightmares and the mental world. Conceptual locations and beings such as heaven or hell, living or spiritual, and gods or devils, are also be affected by this ability.
 * Absolute Piercing:The user can pierce through absolutely anything and everything, which absolutely nothing can defend against it.The attack can pierce down opponents of any form, whether they be immortal, invulnerable, or the hardest substance in existence. It can also reach every plane of existence, whether it be space and time or alternate and pocket dimensions. The attack can affect the target no matter what it is, as it is an omnipresential attack that can pierce through all timeline and parallel dimensions. Intangibility cannot evade the attack as it pierces past the "intangible" defense and strikes the physical being beneath it. The user can pierce through intangible elements such as fire and water, causing them to split apart as oppose to a normal piercing attack which would allow them to simply reform.This power also pierces through metaphysical concepts such as reality and illusion, allowing one to either dispel and destroy illusions of any level or pierce through the barrier between the two and allow imagination to become reality or vice versa. Dreams and memories can also be pierced, allowing one to escape from being trapped in nightmares and the mental world. Conceptual locations and beings such as heaven or hell, living or spiritual, and gods or devils, are also be affected by this ability.
 * Absolute Slicing:The user can cut through absolutely anything and everything, which absolutely nothing can defend against.The attack can cut down opponents of any form, whether they be immortal, invulnerable, or the hardest substance in existence. It can also reach every plane of existence, whether it be space and time or alternate and pocket dimensions. The cut can affect the target no matter what it is, as it is an Omnipresential attack that can slash through all timelines and parallel dimensions. Intangibility cannot evade the attack as it cuts past the "intangible" defense and strikes the physical being beneath it. The user can slash through intangible elements such as fire and water, causing them to split apart as oppose to a normal cut which would simply allow them to reform.This power also slashes through metaphysical concepts such as reality and illusion, allowing one to either dispel and destroy illusions of any level or slit through the barrier between the two and allow imagination to become reality or vice versa. Dreams and memories can also be cut, allowing one to escape from being trapped in nightmares and the mental world. Conceptual locations and beings such as heaven or hell, living or spiritual, and gods or devils, are also affected by this ability
 * Absolute Weaponry:User can create/use weapons that cannot be blocked, reduced, countered, negated or deflected by any means, defences, armour and immunity. This ability is not dependent on physical factors like strength, but is instead based on the properties of the attack.
 * Absolute Balance:User possesses limitless balance capabilities, they never fall over, can balance in any position and they never have to worry about disorientation, vertigo, nausea and so on. They can move easily on fast moving and violently shaking surfaces as well, no matter how quickly they may move.
 * Absolute Body:User has a supreme physical condition. Their strength, speed, and durability are vastly superior to that of all other beings in their universe, even those with the highest levels of Supernatural Body.
 * Absolute Charisma:The user possesses the highest level of charm they can obtain in existence. They are able to sway any sentient being to completely agree with them on a biased argument or to join their cause. Natural or supernatural, conceptual or metaphysical, anything with a sentient mind is vulnerable to the user's immense charm.
 * Absolute Combat:Users have achieved the highest level of combat proficiency (armed and unarmed) and are capable of performing superhuman/supernatural feats far beyond normal boundaries. Masters of this ability have acquired a state of mental, physical, and spiritual balance, making them even capable of defeating enemies with their mere presence. Their combat skills are completely unmatched by anyone who came before or who will come afterward, making them one of the most powerful opponents and a force to be reckoned with.
 * Absolute Creativity:The user has the ability to access and create new ideas (of inventions, artistic designs, craftsmanship, concepts, powers, etc.) that are limitless and boundless in numbers, diversity, and variety.
 * Absolute Defence:The user possesses a defense that cannot be breached by any attack, giving them protection from all attacks, regardless of types, magnitude, and/or directions.
 * Absolute Dexterity:User possesses limitless dexterity, allowing them to perform amazing feats of finesse, coordination and precision.
 * Absolute Invulnerability:The user is immune to any/all kinds of damage, be it physical (internal and external), mental, spiritual, metaphysical/supernatural, and even conceptual. Death due to old age (as opposed to preemptive death) is seemingly literally one of the only causes of death to the user
 * Absolute Leap:User can leap unlimited distance, jump between/over planets, travel intergalactic or greater distances and perform other amazing feats.
 * Absolute Life-Force:The user possesses an infinite reservoir of life energy that will never run out, which grants them unlimited regenerative power, stamina, and eternal life.Users who can manipulate life force for external usage can utilise this limitless source for many practical applications, from launching large amounts of attacks to granting life force to others.
 * Absolute Lung Capacity:User possesses a limitless lung capacity, allowing them to hold their breath indefinitely, inhale/exhale forever, suck in anything/everything without having to stop, survive Deoxygenation, and potentially cause hurricanes or worse with merely the force of ones breathing. This places the user above virtually all other beings in their universe in lung capacity.
 * Absolute Mind:User's mental attributes are at the absolute peak, vastly superior to that of all other beings in their universe, even those with Supernatural Mind.
 * Absolute Potential:The user has unlimited potential and capacity for growth and learning, allowing them to learn/master absolutely anything they want, regardless of their skills, personality, species, etc. They have no ceiling to what they can learn and no limitations on what they can develop, allowing them to develop endlessly in any and all areas, and can attain all powers naturally
 * Absolute Senses:The user is able to have all senses enhanced to an infinite scale, allowing them to see, smell, hear and otherwise limitlessly sense everything in existence, including conceptual forces and even immaterial beings/entities.
 * Absolute Stamina:The user possesses limitless physical energy, stamina and vitality, is essentially untiring and can keep working, fighting, mowing, etc. at optimal efficiency under any circumstances and for an unlimited duration due to the fact that their stamina can precedingly regenerate.
 * Absolute Wisdom:The user's intellectual faculties (memory, calculation, learning, creativity, etc.) transcend virtually all other sentient beings in their universe. They can always make the wisest decision regardless of any situation and can also avoid any further mistakes. This power is inferior to Omniscience as the user has essentially limitless wisdom, rather than having innate knowledge/experience of everything. User has the greatest, most supreme understanding and realization of concepts, people, things, events or situations, resulting in the ability to apply perceptions, judgements, and actions while keeping these understandings. It often requires control of one's emotional reactions (the "passions") so that universal principles, reasons, and knowledge prevail to determine one's actions.Wisdom is also the comprehension of what is true combined with optimum judgement as to what action to take. Great wisdom and understanding may be a quality of the user regardless of age and experience. level of wisdom a being can attain.
 * Absolute Wits:The user has a limitless thinking capacity, enabling them to adapt to any changing situations, always remaining calm and collected no matter the environment. They come up with an infinite amount of plans and ideas almost instantly, shrugging away the obstacles through sheer as well as limitless critical thinking effortlessly.
 * Absolute Beauty:The user possesses the rarest type of beauty there is (pure infinite beauty), which is even higher up than supernatural beauty. No one, no matter how different their beauty standards may seem, cannot deny this person's beauty as truly unfathomable as this person possesses infinite beauty. Because of this, the user can use people to get what they so desire. Some people with this ability may even have magical abilities as a result of their beauty.Since this is the absolute form of any kind of beauty, the user possesses some if not all abilities/powers based on beauty, allowing them to gain a higher advantage.
 * Absolute Intelligence:The user's intellectual faculties (mental capacity and concentration, mental calculation and computation, cognition and competence, wit and ingenuity, memory capacity, mental perception, mental focus, thought processing, learning capacity, deductive reasoning, visualisation, analyzation, composure, instinct, awareness, knowledge, creativity, intuition, mentality, etc.) transcend virtually all other sentient beings in their universe.This power differs from Omniscience in that the user has, essentially, a limitless IQ and intellectual capacity, and still has to learn rather than have innate knowledge of everything. This is the greatest, most supreme level of intellect a being can attain.
 * Absolute Speed:User can move at speeds that not even the most attuned of beings can grasp and outrun or avoid anything an opponent can use against the user. The user can move at infinite velocities, allowing user to surpass and perceive light speed movements and move at speeds that allow them to move past time and space itself.Users of this level are completely immune to speed affecting powers such as Speed Cancellation and Speed Theft.
 * Absolute Strength:The user is able to go toe-to-toe and even surpass the strongest of beings with nothing but the raw force of their physical blows. Any level of weight the user needs to lift or move is irrelevant as their body can emit limitless amount of force that can repel an object of any mass.With this ability, the user could travel massive distances in a single jump, unleash strikes of unparalleled might, obliterate massive life forms with one hit, cause destructive quakes by smashing the ground, shatter planets with their fists, tear through/create space-time anomalies with their strength, etc. It should also be noted that they are immune to all powers that could manipulate, affect or rob them of their strength.
 * Absolute Will:Absolute will is almost unlimited in its scope. Anything that exists can be manipulated, including, but not limited to: matter, energy, causality, emotion, etc. The user can grab hold of creation and twist, bend, sculpt, and re-sculpt it into whatever form that they desire or can imagine. Unfortunately, the power to create something out of nothing is not at the users disposal, as a created universe, multiverse, or omniverse must first be in existence in order for the user to manipulate it. However, the user can twist reality in such a way that they mimic creation to an extent; i.e. projection of realistic illusions and bringing any form of fantasy to life through sheer force of will. So while the user cannot explicitly create, they can manipulate reality and bend rules to grant themselves the power to create, as well as a variety of other existing powers by rewriting their own nature simply by willing it to be so. Though this is unlikely and not the true nature of the power, it can be done.Concerning the nature of this power, it is seen as the shaping aspect of the construction of a reality. When a supreme being creates a universe, multiverse, or omniverse, this is the power that said being would use to put into order and manipulate the raw stuff of creation. This power is a sculptor of omni-existence on a supreme level, but not a creator. When this ability is possessed by a non-supreme being, said being is often seen as an existential usurper of creation, rather than a deity.So, to say that this power is limited only by the user's willpower would be redundant, as by nature the user of this power has an unlimited amount of willpower that he/ she can use to whatever effect that they desire. If creation is the blunt instrument of a supreme entity, then this power is the scalpel that fine-tunes all of omni-continuity. To summarize, this power is capable of manipulating creation as a whole without becoming one with it.


 * Absolute Energy Absorption:The users body is capable of containing an infinite amount of energy, they can absorb as much as they want. This can allow the user the energy required to use other superhuman abilities, survive long amounts of time without food, or output energy for long periods of time.


 * Absolute Zero Inducement:The user can reduce thermodynamic temperature of their surroundings to absolute zero (-459.67°F or -273.15°C), a physically impossible-to-reach state by normal means. Heat is generated via atomic motions, and even at extremely low temperatures, they continue to transfer energy; only when atoms completely stop moving is "absolute zero" achieved. While lowering the temperature by slowing molecular and atomic motion is the basics of freezing, to completely stop it is to completely bypass the Laws of Thermodynamics. At such extreme temperatures, events which do not normally occur in nature begin to happen, such as superconductivity and super fluidity, as well as breakdowns at the atomic level. Without atomic motion, the frozen object loses all electrical resistances and atomic cohesion, shattering at atomic level under the weight of its own mass. Since this affects matter at an atomic scale, it will destroy any physical target it makes contact with, regardless of their conventional durability.


 * Absolute Wish:The user can grant any wishes of others or oneself without any limitations: no resource needed, no condition required, no limited number, no delays for use/reuse, and no exception whatsoever. They can grant very vague or even inconceivable/impossible wishes that will always come true no matter what, as the power will automatically make up for the user's personal limitations when granting them.


 * Absolute Access:User can gain access or entry to any location, place or time. They can easily gain access to places that are spatiolocked, temporal locked, spatial-temporal locked, isolated, closed, possibly even omnilocked locations. It doesn't matter where or what the location is, they can always find a way inside.


 * Absolute Artillery:The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit for absolute attack powers or impose those effects on ranged weapons to enhance them.


 * Absolute Assassination:User possesses transcendent skill in the art of assassination, they can dispatch any target regardless of strength, status (even immortal or undead) and distance without a struggle, covering or not leaving any tracks.


 * Absolute Stealth:Users are glaringly, obviously and super/unnaturally more stealthy than their race because their capabilities are pushed beyond the natural level; making them immensely more stealthy and making them harder to spot than even those with enhanced levels of stealth. They can hide behind things that are smaller than them and they can go unnoticed in a crowd full of people, for example.User's stealth ability is limitless, it is impossible to spot the user.


 * Absolute Buying:User can buy/barter for absolutely anything, for them absolutely everything has value and can be bought, including people, concepts, elements of reality, etc.. Buying may require communion with anthropomorphic personifications of certain concepts or bartering with something other than paper money. Users can give things their souls, their money, or their lives for any amount of services for a different concept.


 * Absolute Constant Velocity:User can make anything move at a constant speed regardless of any force that acts on it, they could take any item and make them pierce through objects regardless of the relative speed. It doesn't matter if the target is moving at an extremely slow pace or if the target isn't even moving at all, so long as some part of them is physically moved, like poking their cheek (moving the face). This power only works in accordance to the user's own relative location, meaning that even though the Earth is spinning at high speeds, along with all of its inhabitants, it doesn't count as moving. If the user cancels their power on the target object, it will come to a complete stop, regardless of how fast it was going. Because of this using this power on oncoming attacks and quickly cancelling it will make any force halt.


 * Absolute Contract:The user can create and enforce any type of contract/pact with absolutely anything, even with themselves; dictating every condition therein, including qualifiers in the event one-or-more of the parties would - or even could - somehow break the contract/pact. The conditions imposed by the contact/pact are absolute; and will always, inevitably, come to pass, no matter the conditions so dictated. The contract/pact cannot be negated, nullified or undone by any exterior force or being, save by the user.


 * Absolute Counter:User can perform a counter-attack that not only protect them from all forms of attack but also, at the same time, return to their enemy an unblockable attack, and in some case, can instantly kill the enemy.
 * Absolute Darkness:The user is able to create a field of absolute impenetrable darkness that completely negates sight and may also dull or even completely negate the other senses. They are potentially able to generate darkness so intense it can completely obliterate objects in its path.
 * Absolute Destruction:The user can destroy everything without limits, from concepts, boundaries and causation, to studies like metaphysics and science, even irrational "concepts" like the fabric of nothingness or the totality itself.


 * Absolute Embodiment:User embodies the state of being complete or absolute. Being complete means having all the necessary or appropriate parts so this power does not mean you embody everything just things of an absolute nature. Because of the users absolute nature they are free from any thing that would be deemed superfluous or wasteful. This translates to the user being without any major weaknesses or limitations.


 * Absolute Force Manipulation:User can create, manipulate and shape force in all its forms, whether Physical, Transcendent, Natural, Spiritual, Mental, Cosmic, etc. i.e. all the Absolute Forces the make up the flow and nature of reality. They can turn a tornado into a gentle breeze, bring a raging tsunami to a halt or annihilate an continent simply by slamming ones palm into the earth, provided the user understands the natural forces required for continental destruction. User can bring all supernatural powers and activity in the area to a complete standstill by denying them all the force they rely upon to function.


 * Absolute Gambling:User can gamble with/for anything, including things like, power, love, youth, obedience, etc.


 * Absolute Growth Inducement:The user can make anything grow, from physical things, (size of being/object, quantity, quality, etc.), intangible (sound, light, air, etc), to conceptual (probability), etc.


 * Absolute Hot Inducement:The user can elevate the thermodynamic temperature of their surroundings to absolute hot, which has been theorised to be the Planck Temperature ((1.417 × 1033 K, or 142,000 billion billion billion kelvin/142 decillion kelvin). Physics based on Einstein’s universal model start to come apart at the seams when that temperature is reached. At temperatures that high, particle energies increase to a point where their gravitational forces are as substantial as any other kinds of fundamental forces. Gravity, electromagnetism, strong nuclear forces and weak nuclear forces combine into a single, unified force.


 * Absolute Illusion:The user is able to generate illusions that are realistic to the point where they can confuse all the senses of the target, making it impossible to break free unless willed by the user. They can also create illusions on a large scale, from a small region to planetary or galactic region, etc.


 * Absolute Law Manipulation:The user has the power to make, change, destroy or redefine any/all kind of rule/law, including physical, scientific, magical, divine, metaphysical or conceptual, granting them control over all limits, including their own.


 * Absolute Life Inducement:User can give life to absolutely anyone and anything, even to amortal or undetermined beings, objects, the dead, powers, elemental forces, concepts, metaphysical things, etc.


 * Absolute Life Manipulation:User can create, shape and manipulate the lives of any/all things, including mortals, amortals, undetermined beings, eldritch horrors, inanimate objects, concepts/conceptual beings, the dead, phenomena, transcendent beings, formless/omnipresent entities, and/or even Supreme Beings.User can bestow/grant/induce life or end, resurrect, change it, etc. Anything/Anyone that can even remotely or loosely be defined as being alive/living can be manipulated and shaped by this power.


 * Absolute Light:The user can create a field of absolute light that blinds the targets either temporarily or permanently and may also dull or even completely negate the other senses. They are potentially able to generate light so intense it can completely obliterate objects in its path without heat.


 * Absolute Lock Manipulation:The user can lock/unlock anything, whether it's for locking up everyone and everything (by any means) or releasing/unlocking the hidden potentials and inner powers of others thus becoming a variant of this ability.


 * Absolute Psionic Power:The user possesses absolute psychic power, tapping into infinite/absolute, pure, raw psionic might, and achieving an unimaginable level of psychic power, capabilities, and precision that surpasses any and all other psionic by an incredible margin. Unlike Omni-Magic, Physical Godhood, and Psychopotence, the user's Nigh-Omnipotent level of power is purely psionic, achieved through unique circumstances, or extreme training. The user is empowered by all other users of psionic, and psionic energies/forces, they could be the mightiest psionic being across all universes, planes, and realms, and have a mind which exists everywhere and anywhere.


 * Absolute Recreation:User can recreate perfectly anything/everything to the exact state it was in before it was destroyed, such as recreating a person who died in every single detail from their memories, personality, thoughts, their body as it originally was, powers, soul, every detail would be recreated, even down to the molecules and atoms that made them up. The user can recreate something even if there was no trace of it left to recreate, even if the pattern used to create it in the first place was destroyed, even if the building blocks used to create it (molecules, atoms, etc) were completely and utterly gone, it could still be recreated, even if the only thing left of the object, person, place, etc was a distant and fading memory, in fact even if there wasn't even that to go off of the user could still recreate it. They can even recreate something that was wiped out by elimination or decreation. Unlike restoration, which simply restores anything to its original state, this focuses on recreating it instead of resetting it back to normal.


 * Absolute Reincarnation:User can reincarnate instantly after their death, obliteration, demise, coma, etc. with all their powers, memories, abilities, etc. they have attained in their lifetimes.


 * Absolute Shield Construction:The user can construct shields and shield-like objects that protect against everything.


 * Absolute Sight:User is not limited to just the average range of enhanced seeing, they can see everything that goes on in the world, or even the entire galaxy, or maybe the entire universe. They can do more than just see everything that goes on, they can see the thoughts of anyone and everyone (not to be confused with Telepathy) and bypass time itself and can see the future and past.


 * Absolute Storage:The user has an unlimited storage capacity and can store anything as well as manipulate everything that has something to do with storing, imprisoning, binding, sealing, etc. users of this power can store anything or anyone without any limitations of any kind such as time, amount or mass.


 * Absolute Thievery:Users of this skill are considered the ultimate thieves, able to steal anything and everything (concepts, landmarks, natural elements/forces, intangible objects, physics, laws, themselves, etc.), they are able to not only hide in shadows but even in plain sight, they can slip into spaces that should be physically impossible to fit/slip into, and they can even steal without even having to be present at a location.Users of this power are immune to and can bypass Theft Nullification.


 * Absolute Unarmed Combat:Users of this ability have reached the pinnacle of hand-to-hand fighting prowess. They know everything about bare hand fighting and surpass any and all masters of combat of any form, having complete knowledge of the forms whether they be unknown, nigh-impossible to master, or forbidden and can also create their own forms of combat to throw off their enemies.


 * Absolute Unpredictability:User possesses an absolutely/infinitely chaotic and unpredictable nature, this makes them so inconstant in action that it actually causes them to warp, change or collapse the results of things such as reality, context, normalcy and even probabilities/variables. Literally no action, aspect or trait of the user can or could be predicted, including normal involuntary bodily functions such as blinking, breathing and even their heart rate/heartbeat. Trying to read or control their minds would likely only come back with an error message or simply unreadable nonsense. This also makes them highly resistant to powers such as Adoptive Muscle Memory, Certainty Inducement, Flawless Precognition, Prescience, Control Manipulation, and etc.


 * Absolute Weapon Proficiency:User of this ability have reached the pinnacle of armed fighting prowess. They know everything about fighting with a weapon and can surpass any and all masters of armed combat of any form, having complete knowledge of their wielded weapon whether they be unknown, nigh-impossible to master, or forbidden and can also create their own forms of armed combat to throw off their enemies.


 * Absolute Hearing:User is not limited to just the average range of enhanced hearing, they can hear everything that goes on in the world, or the entire galaxy, or even the entire universe. They can do more than just hear everything that goes on, they can even hear the thoughts of anyone and everyone (not to be confused with Telepathy) as well as being able to bypass time itself and hear the past and future.

All Adaptation Powers Section:

 * Vacuum Adaptation:User can survive and adapt to the vacuum of space unaided and are able to withstand atmospheres (heat intensity and any poisonous chemical elements), cosmic media (radiation), strange gravity (even sometimes that of a black hole), and lack of air.


 * Gravitation Adaptation:User is able to survive and adapt to both high, low or no gravity without the normal effects caused by the high gravity or weightlessness on body, both instantaneous and/or short/long term. This includes ability to move/react normally in non-standard gravity and avoid various physiological problems they can cause.


 * Atmospheric Adaptation:The user’s lungs acclimatise and breathe in/on any gaseous mediums, whether hostile or deficient, users lungs also filter away non-gaseous substances such as dust, asbestos, etc. They can breathe toxic gases instead of oxygen and survive mountain, aerial, or terrene air deficiency, which are among the longest and most painful deaths the average human can suffer.


 * Environmental Adaptation:User is able to survive and adapt to any environment and/or condition, being able to tolerate wide range of temperatures and levels of moisture, any amount/quality of sustenance, breathable medium, etc. with little or no discomfort.


 * Darkness Adaptation:User is able to survive and adapt to dark environments (especially nighttime conditions), with a circadian cycle programmed for nighttime activity, heightened senses to compensate the absence of light, and perhaps darker coloration.


 * Forest Adaptation:User is able to survive and adapt to all kinds of forests, including jungles. This generally includes exceptional senses (especially hearing/smell) as the forests offer plenty of cover/hiding places for both predator and prey, ability to move in dense growth, both by being able to squeeze through tight places and tight corners often at speed and great deal of stealth.


 * Land Adaptation:User who is normally aquatic is able to survive and adapt to dry land environments, being able to breathe air in lieu of, or along with, water, and move well. They are able to use their senses to perceive normally regardless of the difference between how water and air affect senses.


 * Plains Adaptation:User is able to survive and adapt to all wide and open plains, ie. flat regions occurring as lowlands and at the bottoms of valleys but also on plateaus or uplands at high elevations, including tundra, prairie, Savannah, steppe, veld, etc. As plains offer very little concealment, aside of vegetation (usually grass), plain dwelling animals have sharp senses, usually including exceptional vision, good speed and endurance. Because most plains are subject to various harsh weather phenomena, especially winds and storms, wild fires and potentially flooding, plain dwellers either have to be able to get away from them or be able to survive them.


 * Silence Adaptation:User is able to survive and adapt to environments that may have no sound whatsoever, whether because the sound is completely nullified, or when one cannot hear anything at all.


 * Subterranean Adaptation:User is able to survive and adapt to underground, stuffy, low-light terrene conditions like caves/tunnels with senses, endurance and breathing adapted for such (perhaps also adapted for intense heat, if adapted for areas closer to the earth's core).


 * Valley Adaptation:User is able to survive and adapt to valleys, canyons, gorges, river or glacial valleys, etc., whether they are dry and rocky or lush and fertile.


 * Aerial Adaptation:User is able to survive and adapt to extremely high or low air pressure (not becoming disoriented or deprived of the normal breathing capacity), and high wind friction; this is accompanied by an innate immunity to the vertigo and/or fear of heights.


 * Desert Adaptation:User is able to survive and adapt to desert conditions, including both hot and cold deserts, with the capability to go longer without water or food and to use it more efficiently (including reduced need for sustenance), skin or body systems which better deal with heat (reducing its intake, tolerating it, or getting rid of it) and the cold of deserts as well as the ever-present sand, and perhaps coloration close to the colour of the desert environment.


 * Arctic Adaptation:User is able to survive and adapt to conditions where the climate consists of cold weather, as they possess adjusted breathing capacity, as well as high tolerance (even immunity) to the cold. This ability may also imply the presence of fur, claws, thick skin, blubber and/or sight adapted to see with more ease in snowstorms and protected from snow-blindness.


 * Mountain Adaptation:User is able to survive and adapt to mountain environments where the air is thin, as they possess adjusted breathing capacity, high air-pressure tolerance, a high cold tolerance and an immunity to the effects of vertigo or similar disorientation as well as the ability to move on the mountains without artificial help.


 * Urban Adaptation:User is able to survive and adapt to urban environments like cities, factories, etc., they can withstand air pollution, harsh temperatures, and strong electric signals.


 * Wetland Adaptation:User is able to survive and adapt to wetlands, including swamps, marshes, bogs and fens. They are able to move and survive on or in water, mud, etc. and resist various diseases and poisons.


 * Fallout Adaptation:User is able to survive and adapt to radiation on levels that would otherwise kill, mutate, or damage them. This might let them survive in environments where all other life struggles to survive, and live on non-purified water and foods for long periods of time.


 * Reactive Adaptation:User can either instantly develop powers or abilities to deal with threats or their bodies dynamically learn from experience. Depending on the user's control of the power or genetic structure, the reactive effects can be permanent or temporary.For example, after a certain situation, the user's skin may become tougher. They may display increased IQ after a difficult test or fortified emotions after a personal argument. The user may be able to read different languages after moments of looking them up or be able to withstand a constant bombardment of radiation. Some users may develop Enhanced Speed after being shot, or grow Dermal Armour, or gain the opposite power of their opponent.In some instances, a magical object may express similar powers.


 * Skill Adaptation:User can instantly develop skills to deal with threats or varying situations, either permanently or temporary.For example, after a certain situation, like a sword battle, the user may develop Enhanced Swordsmanship to use in such a battle. They could gain knowledge of medicine, and use it to heal someone who is severely wounded. Some users may develop enhancements to go along with the skills, making it seem as if they have had years of development and training in a few seconds.


 * Society Adaptation:User is able adapt to any kind of society there is, being able adapt to the norms, rules, cultures, ethics, etc. of the society easily.


 * Strategy Adaptation:User is able to adapt to different strategies used against them. With this power, one could adapt to a strategy or trick used against them, so that the same strategy and trick does not work on them twice. The user usually gains new powers in response to each strategy in order to develop a means to not fall for such a trick next time, like becoming stronger or smarter.


 * Superior Adaptation:Users can quickly adapt to any situation, automatically gaining the necessary attributes to face them. In a fight, they may adapt themselves to resist abilities, replicate and enhance them to surpass their opponents, or spontaneously develop specific countermeasures. They can also analyse and understand any object, person or situation, quickly deducing the best course of action.They may develop Extrasensory Perception when searching for something, Teleportation when trying to reach a far away destination, Transformation when facing too many or powerful opponents, etc.Users can quickly recover from any damage, develop immunities to their source, even rebuild themselves from scratch (or environmental materials/energies if fully destroyed), and are thus virtually indestructible.


 * Volcanic Adaptation:User is able to survive and adapt to volcanic fields with dormant, active or dead volcanoes. They are able to deal with extreme temperatures, noxious gasses, hazardous terrain and various side-effects of eruptions (superheated gases, lava, flying rocks, etc.).


 * Self-Adaptation:Users with this power can adapt to virtually anything that the user may face by their will-based command over their body to adapt. This power is also reactive in nature since the user is not subjugated to any limits to their adaptation, whether or not the condition of the setting requires the user to gain specific abilities that are affiliated with the need to survive.


 * Preemptive Adaptation:The user can instantly develop powers and skills in response to imminent threats. They can grow hardened skin after foreseeing being shot to death or stabbed. The user will even develop a power to counteract the powers of another, such as gaining a Psychic Shield to protect oneself from a soon to be telepathic intrusion.


 * Inertia Adaptation:The user can adapt to inertial forces that occur when an object accelerates (changes speed or direction), such as centrifugal forces, making them resistant/immune to the effects. They can effectively be still or have no trouble moving, even if the object they are on/in is moving, which would cause them to "move backward" (accelerating), "move forward" (decelerating) or sideways (change in direction).


 * Action Adaptation:User can change their course of action midway, allowing quick corrections in actions, aborting actions, changing course of action, making last minute adjustments to movements, duping the opponent into making a mistake and changing from one action/movement to another. For example, the user could throw a punch, and before it hits, as the opponent is about to block, the user could withdraw and do a jump spin kick so quickly with little time lapse to strike the opponent successfully.


 * Adaptive Energy:User can create and manipulate energy to such an extent that they can change its frequency at will. They can scan energies either consciously or subconsciously and use it to energise their powers. They can convert nearby abilities with a special "hidden energy" that shifts all other nearby energies into a currently unknown energy. Raw energies, magical energies, and light as well as many more kinds of energies can all be used in order to generate this living light.


 * Adaptive Appearance:User can change their appearance/form based on their adaptations, potentially completely changing the way they look either permanently or temporarily based on the user and the adaption in question. Because of the nature of this transformation, user may completely lose any natural/true appearance they may have originally had.


 * Adaptive Armour:The user utilises a specialized suit that is capable of adapting to a variety of situations.


 * Magic Adaptation:User can survive/adapt to any form of magic and magical environment, making them able to negate magic/effects that magic could have that would affect them.


 * Adaptive Artillery:The user is able to use ranged weaponry, such as firearms, bows, slingshots, and cannons, that are capable of adapting to a variety of situations.


 * Adaptive Attacks:The user can create/use attacks that are capable of adaptation/evolution.


 * Motion Adaptation:User can adapt to styles of motion, allowing them to utilise even the most unorthodox of styles of movement regardless of the physical properties or forces, no matter how inefficient or ineffective it normally is, without losing speed. Examples include running/walking in a way that would be too slow to use due, climbing in different ways at normal speed, etc.


 * Position Adaptation:User can adapt to any kind of position they are in, making it easier to move or do tasks in that position. For example, if they are laying on their side, they could use a keyboard or wield an object just as well as they would in their normal position that they usually do it in. The user can do things or move while upside down or arched backward, or in any position that is difficult to move and do things in, and be comfortable in them. If they have other movement abilities such as levitation and flight, they can move while on their side or upside down. This also extends to the position of other objects, allowing the user to sit or stand upright while working with or using an object of any kind whether it is tilted or upside down.


 * Rotation Adaptation:User can adapt to any kind of position when rotating, making it so they can rotate in any position no matter how difficult, strenuous or unusual it may be, such as performing a fast rotation while doing yoga poses, or in hard to balance positions as well. They can rotate in any speed in any direction no matter what position they are in.


 * Self-Adaptive Power:User can use abilities/powers capable of self-adaptation without the user needing to do anything to personally change them. Allowing them to deal with any opposition regardless of its nature by having their attacks/powers simply adapt to the threat for them. Powers could also be programmed with a goal and allowed to adapt and figure out how to get there by adapting to the situation or conditions they are in. Unlike Self-Adaptation, only the users power are capable of adapting.


 * G-Force Adaptation:The user is immune to stress and strains caused by g-force: the acceleration felt as weight, this acceleration experienced by an object is due to the vector sum of non-gravitational forces acting on an object's freedom to move.


 * Friction Adaptation:User is able to survive and adapt to high, low or no friction, including fluid friction, such as high/low air/liquid resistance.


 * Combat Adaptation:User's fighting style and abilities adapt automatically to be equal or superior to opponents style of fighting, whether armed or unarmed, making an opponents attacks useless after the first few strikes.


 * Battlefield Adaptation:The user is to become adept in a field of battle, allowing them to fight on equal or superior grounds with their opponents. Each battle fought strengthens the user physically, mentally and tactically, slowly turning them into a One-Man Army.


 * Adaptive Augmentation:The user is genetically or cybernetically altered to be able to adapt against anything. The user can adapt against anything or anyone by making changes in their bodies, they can adapt by evolving into someone more suitable for the current condition in order to survive.


 * Adaptive Blade Construction: The user can create bladed weapons, including daggers, swords, etc., that are capable of adaptation.


 * Adaptive Bow Construction:The user can construct bows (including crossbows) and arrows that are capable of adaptation.


 * Adaptive Development:User possesses a rapid development rate, allowing them to permanently push back their limits within minutes when continuously reaching them, be they physical, mental or supernatural. It makes them particularly fearsome opponents both on the short and long term, as they improve fast enough to surpass their opponent during battle quickly, and their numerous improvements endlessly accumulate during their lifetime. Their growth rate, however, tends to slow them down due to its challenge-based nature gradually, and their limits are becoming increasingly harder to reach the stronger they become.


 * Adaptive Difficulty:User can make the difficulty of anything/everything become adaptive/dynamic, allowing them to make things such as battles, challenges, chores, obstacles, etc. become increasingly more difficult the more the user does them or the better they do at them. As such the difficulty will never stop getting harder until they decide to give up and quit.Because of the adaptive nature of this power, things will most likely change each time they are attempted.


 * Adaptive Energy:User can create and manipulate energy to such an extent that they can change its frequency at will. They can scan energies either consciously or subconsciously and use it to energise their powers. They can convert nearby abilities with a special "hidden energy" that shifts all other nearby energies into a currently unknown energy. Raw energies, magical energies, and light as well as many more kinds of energies can all be used in order to generate this living light.


 * Adaptive Learning:User can gather and instantly understand any knowledge/form of knowledge and adapt the knowledge, skills, powers, talents, etc, to suit their needs. Including learning a new talent/skill and adapting a way to use it despite being disabled/handicapped or a talent that allows one to read quickly could be changed to allow one to read quickly for several different books and subjects at the same time, and more. Rather than simply being limited to powers, user can apply this to any/all forms of knowledge/learning, including skills/talents, powers, magic, intuition, language, writing, reading, body control, etc. Users of this can learn and adapt any knowledge for their own needs and personal condition/physiology/status.


 * Adaptive Metabolism:User possesses a supernaturally adaptive metabolism, which allows them to withstand virtually any toxin/pathogen, survive incredibly harsh conditions and recover at amazing speed from otherwise lethal damage. They can build up their physical abilities to potentially infinite levels through increasingly harder training, and develop powerful elemental resistances via gradual exposure.This flexibility extends also to their brain cells, allowing them to learn at an accelerated rate, and they prove highly compatible with enhancing drugs and similar empowering substances, permanently incorporating the enhancements and quickly nullifying their various side-effects.


 * Adaptive Mind:The user can adapt mentally to any situation/condition/event/environment, never being caught off guard in sudden changes, and instantly reacting to new situations. They instantly and automatically analyse and understand any environment or situation, and deduce the most optimal course of action, allowing them to make the right decision in all situations.


 * Adaptive Pole-arm Construction:The user can create pole-arms, including glaives, poleaxes, halberds, naginatas, spears, scythes, guan dao, tridents, etc., that are capable of adapting.


 * Adaptive Possession:User can physically, mentally, spiritually, etc. possess anything and everything they come in contact with be it living, dead, inanimate, concept/abstract, etc., and modify ones own power through the host by taking any natural traits or aspects about it and/or anything related to it.


 * Adaptive Power Replication:The user can copy the powers of others and become immune to them.


 * Adaptive Power-Level:User can spontaneously and quickly increase their power-level to match those of superior opponents and overcome excessive hardships. This adaptation applies to all personal parameters, physical, mental and even existential. Raw power, speed and fighting skills will keep increasing until the opposition finds itself severely outmatched, surviving and recovering from incredible punishments until they become unnoticeable. When facing some particularly extreme circumstances, the user will eventually reach a breaking point, their power-level exploding as they shed into a new, super-powerful form. In the end, no matter how huge the gap in power, no matter how impossible the odds, users will always find themselves standing victorious on top of their defeated enemies.


 * Adaptive Replication:The user can replicate the powers/traits of objects/beings (whether technological, mystical, biological, etc.) that are in proximity to them to adapt to a situation. User is capable of replicating their traits/powers in equal capacity, and can utilise them instantly, allowing for maximum efficiency.


 * Adaptive Resurrection:The user can adapt to whatever killed them before their resurrection, becoming resistant or immune to it afterwards.


 * Adaptive Shield Construction:User can create shields of varying shapes and sizes that are capable of adaptation.


 * Adaptive Weaponry:The user utilises a specialized weapon that is capable of adapting to a variety of situations. This weapon is capable of analysing the situation (whether mystically, psionically, or scientifically) and adapting characteristics needed to overcome any and all obstacles in the aforementioned situation. It may even be able to transmute itself to other existing forms of weaponry, thereby allowing it to adapt to situations that require a different weapon. For example, if a long-range weapon is needed, but the weapon's current form is that of a sword, it would transmute itself into the form of a bow, a spear, of any other long-range weapon.


 * Adaptive Whip Generation:The user can create whips that are capable of adaptation.


 * Power Adaptation:User can adopt/adapt abilities from objects after using them. For example, if they use power suit with special abilities, they can copy those abilities and use them without the suit.

All Ability Based Powers Section:

 * Ability Creation:User can create/manifest/develop virtually any ability, be it existing or brand new, and bestow it to others or themselves.


 * Ability Focus:User can concentrate/focus the effects of their powers, allowing them to control their powers which would normally be undirected towards their target. Unlike Energy Concentration, the ability/power itself is being channelled and focused and not merely the energy inside the power.


 * Ability Imprinting: User can copy other abilities/powers and then imprint them into themselves, allowing them to make the powers a natural part of them. This makes it near impossible for them to forget or lose the powers after they have learned them, as trying to erase/remove an imprinted power would be the same as trying to remove or erase an arm or a leg.
 * Ability Intuition:The user can, by seeing an ability at work, intuitively understand how it works, how to control it, and how to master it. The user can teach others how to control their abilities once seeing their power. Alternatively the user can also be able to develop a countermeasure if they understand an ability long enough to figure out it's weaknesses.
 * Ability Learning:User can copy other powers simply by learning how to use them. By observing the desired ability and focusing upon it, the user will be able to copy it.


 * Ability Mastering:The user has mastered the ability in question, not just being proficient in its usage, but also understood every concept and possibility available. Those who mastered the one ability may be able to even create concepts of such power that normal users are not capable of, as well as become resistant to having their power negated, among many other possibilities. Examples include someone who has full mastery of manipulating space can manipulate relative concepts such as distorting time and border of reality within said space, or an electricity manipulator can turn to control electromagnetism and related phenomenon. Some may even master the source of their abilities — life-force — and learn to manipulate that, to the point of controlling their own life force. Achieving mastery of an ability may be attributed to gruelling training or prodigious talent, and may not be so easy to achieve.


 * Ability Nexus:User hosts a nexus that is connected to any/all superpowers throughout omniphysical existence, making them repository to all supernatural abilities. Normally the nexus within the host stays dormant even at the metaphysical levels, allowing the access either only subconsciously or through some form of transformative catalyst which enables the activation of these powers. Although the user isn't usually able to tap into the full potential, the nexus they host boosts them physically, mentally and spiritually, in addition to allowing some level of access to the supernatural powers.


 * Ability Recharging:User can completely recharge/refill anyone's abilities/powers after they have been used up, completely restoring them to the point that they first started using them.


 * Ability Tier Activation:The user can unlock new sets of abilities that are part of the user. Unlocking can happen via training, experience and/or various empowering circumstances. Most users are limited to specific sets related to their nature and function ("class"), while some especially flexible users can learn very different sets. Talented absorbers and replicators notably can gain not only their targets' current abilities, but also their potential evolutions ("ability tree").


 * Ability Transcendence:User can learn abilities, and push them beyond their limits by creating new and more advanced ways to use them, improving their capabilities to unprecedented heights of power and efficiency. Freezing abilities could be applied to space-time itself, burning abilities could consume anything without a trace, summoning abilities could permanently enslave any kind of entity, absorbing abilities could steal the powers of godly beings, and more generally, any ability could be perfected and amplified way beyond its normal limits. The users could even combine learned abilities to create superior hybrid ones.

All Absorption Powers Section:

 * Adaptation Absorption:User can absorb adaptations such as environmental, combat and even energy/power, while removing it from the source, into their body to use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc. either temporarily or permanently.


 * Absorbing Regeneration:The user can absorb anything (energy, matter, biomass, elements, etc.) to regenerate their bodies, with the amount absorbed defining the strength and speed of regeneration.


 * Biological Absorption:The user can absorb biological mass/matter, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, knowledge, skills, etc., using it as power source etc., either temporarily or permanently.


 * Memory Absorption:The user can absorb memories selectively or not, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.


 * Mind Absorption:User can absorb minds, while removing them from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.Common advantages include adding the target's skills and abilities to users, or using the absorbed souls to augment user's own powers.


 * Soul Absorption:User can absorb souls, while removing them from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power sourceetc., either temporarily or permanently. Common advantages include adding the target's skills and abilities to users, or using the absorbed souls to augment user's own powers.


 * Soul Energy Absorption:User can absorb spiritual energy from the soul, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.


 * Energy Absorption:The user can absorb various forms of energy, while removing it from the source, into their body and use it in various ways, gaining some form of advantage. Either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.


 * Cosmic Energy Absorption:The user can absorb cosmic energy, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently. Various applications include channelling absorbed energy into strength, durability, regeneration or simple release of the energy from their body.


 * Stellar Energy Absorption:User can absorb stellar energy, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.


 * Demonic Energy Absorption:The user can absorb demonic energy and power, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.


 * Divine Energy Absorption:The user can absorb divine energy and power, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.


 * Electricity Absorption:Users can absorb electricity, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.


 * Explosion Absorption:The user can absorb explosions, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.


 * Fire Absorption:Users can absorb fire, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.


 * Heat Absorption:Users can absorb heat, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.


 * Kinetic Energy Absorption:The user can absorb kinetic energy, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.


 * Impact Absorption:The user can absorb a perfectly inelastic collision, an object struck by a projectile will deform, and this deformation will absorb most, or even all, of the force of the collision. They can absorb physical impacts such as punches and kicks, weaponry such as swords, bullets and hammers or even explosions.


 * Magical Energy Absorption:The user can absorb magical energy, power and other forms of magic, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.


 * Spell Absorption:The user can absorb effects of spells and/or spells themselves, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.


 * Psychic Energy Absorption:User can absorb the psychic energy, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.


 * Dream Absorption:The user can absorb/eat/steal dreams/nightmares of others, either storing them into some form, using them for various reasons (food, inspiration, power, etc.) or sharing/passing them on. The effects of having one's dreams stolen vary greatly. Victims of dream theft may become unable to sleep properly, lose their creativity or even go completely insane. In some cases, there may not be any side effects at all, particularly if the dream is merely being shared or copied rather than completely removed.


 * Emotion Absorption:The user can fully or partially absorb emotions, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently. Targets of the draining often lose motivation due to the sudden loss of intense emotions.


 * Anger Absorption:The user can fully or partially absorb anger, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently. Targets of the draining become calm.


 * Fear Absorption:The user can fully or partially absorb fear, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently. Targets of the draining become calm.


 * Happiness Absorption:The user can fully or partially absorb happiness, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently. Targets of the draining become sad.


 * Suffering Absorption:The user can absorb pain/suffering (whether mental and physical) of others, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.


 * Radiation Absorption:The user can absorb all types of radiation and use it in some way, as in augmenting their strength, durability and possibly even regeneration of their bodies


 * Solar Energy Absorption: User can absorb solar energy, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.


 * Sound Absorption:The user can absorb sound waves, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.


 * Life-Force Absorption:The user can absorb life-force/energy, vitality and health, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently. As many superpowers are derived from life force, user may be able to absorb them from the targets. Any attacks derived from superpowers are also vulnerable to such abilities, as the energy and matter produced contains the user's life force, which can be drained and rendering the attack useless. Extended drain may result in extended or permanent effects, or even death.


 * Aura Absorption:The user can absorb auras, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently. By absorbing auras, user can also absorb all of the power that the target aura possesses, including its spiritual essence, allowing a form of Power Absorption.


 * Knowledge Absorption:The user can steal/absorb selectively knowledge from others or objects such as books or computers, and store the taken knowledge within their own minds. By stealing the knowledge from the minds of others, they can leave their victims in a state of permanent dementia, or simply bestow a temporary lapse in memory.


 * DNA Absorption:The user can absorb DNA/genetic information, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.Common advantage includes gaining targets skills, appearance, and powers if they have innate ones.


 * Power Absorption:The user can absorb powers from others, usually temporarily and the victims naturally regain their lost power, but some users may be able to absorb powers permanently.


 * Demonic Power Absorption:The user can absorb and/or steal the powers of demons, rendering them powerless and vulnerable, potentially allowing the user to become demonic themselves.


 * Divine Power Absorption:The user can absorb and/or steal the powers of deities, rendering them powerless and mortal, while the user becomes a god themselves.


 * Draconic Power Absorption:The user can absorb and/or steal the powers of dragons, rendering them powerless and vulnerable, potentially allowing the user to become dragons themselves.


 * Empathic Power Absorption:User can absorb others' abilities based on the emotions they associate with them same as Empathic Mimicry either permanently or temporarily.


 * Enhanced Power Absorption:The user can steal the powers of others and augment them to be better than the original user.


 * Possessive Power Absorption:User can gain the powers of others by possessing them, and even retain them when taking on a new host.


 * Post-Mortem Power Absorption:The user can steal the powers of others by killing them. Once they are dead, their powers will be absorbed into the user as their own. Powers that allow one to kill can help the user.


 * Regenerative Absorption:The user can absorb healing abilities, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.


 * Strength Absorption:The user can steal or absorb the strength/physical power of others and add it to their own to increase their physical attributes. The user can drain away the level of strength an opponent possesses and render them physically weak temporarily or permanently depending on their level of skill. The user can also absorb the physical power from attacks to render them inert.


 * Organic Absorption:The user can absorb organic substances, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.


 * Elemental Absorption:The user can absorb elements/elemental forces, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.


 * Air Absorption:The user can absorb air, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.They can cause an implosion, cause others to suffocate or release the air in order to create an explosion.When a state of vacuum occurs in the air, the air that's inside one's body seeks to maintain equilibrium, which results in the target body's skin to be torn by the vacuum.


 * Smoke Absorption:The user can absorb smoke, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.


 * Earth Absorption:The user can absorb earth, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.


 * Sand Absorption:The user can absorb sand, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.


 * Glass Absorption:The user can absorb glass, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently


 * Shadow Absorption:The user can absorb the shadows/darkness, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.Users who absorb the shadows of others may be able to affect that target in various ways..


 * Water Absorption:The user can absorb water in all its forms from the atmosphere, bodies of water or living creatures, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.


 * Ice Absorption:User can absorb ice, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.


 * Matter Absorption:The user can absorb matter, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.


 * Absorbing Replication:Users can absorb any material and replicate its properties within themselves. Said properties may then be encoded for later use and potential combinations.This makes a very effective defense, as attacks received not only strengthen users instead of hurting them, but even add to their options. It is also very useful to break restraints, as users can merge through them or simply absorb their way to freedom.Users may briefly fuse with objects and beings to memorize their properties/patterns without damaging them, or assimilate/drain them dry to empower their new abilities or build up their resources. Some users may even use it as a weapon, literally devouring their opponents alive along with their weapons, armors and powers.They can also shape their body's form and properties to match the current situation, shapeshift various tools and weapons based on absorbed data, and even recombine assimilated properties into new and more powerful ones.Advanced users may learn to reverse the process, transferring abilities and various properties to others, and even reconstructing absorbed beings and objects, though both applications directly tap in the user's reserves.


 * Data Absorption:The user can absorb data, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.


 * Video Absorption:The user can absorb videos, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.


 * Concept Absorption:The user can absorb any/all forms of concepts, while removing it from the source, into their body/existence and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently, possibly integrating the concept into themselves allowing them to embody that concept.


 * Space-Time Absorption:The user can absorb time and space, while removing them from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.


 * Meta Space-Time Absorption:User can absorb all time and space, while removing them from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.Unlike normal Space-Time Absorption, the user can absorb isolated and locked timelines.


 * History Absorption:The user can absorb history of objects, which will give them all the information and history of the object, while the object in question will be cleared of it's previous history.


 * Property Absorption:User can absorb the properties of the materials, whether liquid or solid, without transforming into the material. Depending of the skill/ability, they may absorb more than one materials properties at once.


 * Absorbing Vortex Creation:User can create an absorbing vortex, which has the ability to absorb projectiles, objects, and other products.


 * Absorption Field Projection:User can generate a field that absorbs everything inside of it.


 * Absorption:The user can absorb anything/everything, including matter/energy, power, concepts, etc., while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.


 * Absorption Artillery:The user can use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit for absorption-based abilities, either absorbing them into the weapon or the user itself.


 * Absorption Ball Projection:The user can project concentrated balls of absorbing energy, which drains energy from anything they hit and feeds it to the user. These balls can be projected, used as a part of melee attacks, orbit around the user, or ways of transportation.


 * Absorption Beam Emission:User can project concentrated beams of absorbing energy, which drains energy from anything they hit and feeding it to the user.


 * Absorption Blade Construction:The user is able to create bladed weapons capable of absorption.


 * Absorption Bow Construction:The user can create and/or use bow and arrows capable of absorption.


 * Absorption Empowerment:Users become stronger, faster, more durable, etc. when they absorb a certain object, event, or emotion, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from their affinity or even slow or stop ageing.


 * Absorption Infusion:The user can infuse absorbing effects into objects (usually a weapon), beings, or powers, empowering and energising them and allowing the user to manipulate their qualities and efficiency.


 * Absorption Slash:User can combine absorption effects/forces to attacks with bladed weapons, usually sapping energy from whatever is sliced.


 * Absorption Pole-arm Construction:The user can create pole-arms, including glaives, poleaxes, halberds, naginatas, spears, scythes, guan dao, tridents, etc., that are capable of absorption.


 * Absorption Weaponry:The user can create and/or use weaponry capable of absorption.


 * Absorption Whip Generation:The user can create and/or use whips capable of absorption.


 * Absorptive Merging:The user can merge with/into a target while simultaneously draining their physical/life energy and/or biological matter, making the target physically weaker and/or causing them extreme fatigue or even death.


 * Life Absorption:User can absorb the essence/nature of life itself, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.Unlike life-force absorption, user doesn't merely absorb life-force but rather any/all forms of life in their entirety, thus making them both connected and one with life itself.


 * Symbiotic Absorption:The user can absorb a being - regardless of classification, physiology, or nature - and incorporate their physiology and powers into their own. This can extend to both internal functions and organs, to aesthetics or dimensional constitution e.g., become a partially spiritual being. They may also absorb the energy, mana, stamina, willpower, etc., that fuels them or the powers. Each user usually has their own manner of absorption, but might also have multiple approaches for specific tasks; such as impalement to drink them and absorb just their power while having the option to simply swallow them whole. This also means that absorption doesn't have to be consensual.


 * Light Absorption:The user can absorb visible light or its partial wavelengths, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.


 * Inertia Absorption:The user is able to absorb inertia, the amount of resistance to change in velocity, and use it for a variety of means.


 * Luck Absorption:The user can absorb luck, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.


 * Age Absorption:The user can absorb age of others, removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently. Most common applications is to reverse their age to a more youthful appearance and slow ageing.


 * Lunar Energy Absorption:User can absorb lunar energy, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.


 * Almighty Absorbing Replication:The user can absorb anything including concepts like probability and general mathematics; space-time and reality, and dimensions into themselves and replicate all the properties, characteristics, and features along with everything associated with it. They can even be recombined, deconstructed, and synthesised to produce entirely new properties to replicate. This is the greatest automatic offence/defense since the user can absorb probabilities to ensure their victory, absorb anybody's pure existence along with manipulating that essence so it can assimilate and empower the user, absorb the embodiment of knowledge gaining access to information that allows them to defeat all opposition, the user is even able to absorb events and replicate/recreate them in another time/space and potentially gain Unity by merging with the concept of existence itself for as long as they want.Based on the concepts and data absorbed, the user can shapeshift their existence to conform to the limitless combination of properties, characteristics, and features imaginable allowing them the ultimate expression of Freedom.


 * Alternate-Self Absorption:The user can absorb an alternate version of themselves from a different time-stream or universe to gain immense power. This power brings the user closer towards becoming a singular being and as such allows them to obtain a divine level of power if all their alternate selves are absorbed.


 * Mass Absorption:The user can absorb mass, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.


 * Asphalt Absorption:The user can absorb asphalt, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.


 * Metal Absorption:The user can absorb metal, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.


 * Blood Absorption:The user can absorb blood, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently. Depending how this power is used, it can be excruciatingly painful or even lethal.


 * Brain Absorption:The user can absorb brains, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently. Depending how this power is used, it can be excruciatingly painful or even lethal. The user may gain the memories, skills, and powers of the absorbed brain.


 * Neon Absorption:The user can absorb neon, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.


 * Card Absorption:The user can absorb cards, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.


 * Charged Particle Absorption:The user is capable of imbibing charged particles found in all matter and energy in their body from the environment. With the absorbed particles inhabiting within one's body they might think to release it but in the form of a well constructed attack maybe like a blast or use the particles to add to their mass, or to control their density or increase in size.


 * Chemical Absorption:The user can absorb chemicals while removing them from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.


 * Chi Absorption:The user can absorb chi, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently. Since it is physical in origin, absorbing chi can enable bodily enhancement.


 * Omni-Absorption:The user can absorb any/all concept, power, universal definition, law, boundary, etc., while removing it from the source, into their body and utilise it in some way.


 * Color Absorption:The user can absorb colours, while removing it from the source rendering target colourless and grey, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.


 * Concrete Absorption:The user can absorb concrete, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.


 * Personality Absorption:User can absorb personalities, while removing them from the source, into their mind and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining special talents or superpowers, using it as power source etc., either temporarily or permanently.


 * Poison Absorption:The users can absorb poisons, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.


 * Death Absorption:User can absorb death/essence of death, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source, etc., either temporarily or permanently.


 * Death-Force Absorption:The user can absorb death-force, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source, etc., either temporarily or permanently.


 * Stamina Absorption:The user can steal the stamina of others, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently. Usually increasing their own and rendering the target tired as a result.


 * Experience Absorption:The user can absorb the experience of others, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently. Usually they use experience to grow stronger, acquire new powers, abilities, and physical capabilities.


 * Environmental Absorption:Users can absorb ecosystem/environment, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.


 * Evolving Absorbing Replication:User can absorb and replicate any materials and the upgrade any materials, abilities, powers, or miscellaneous things that they've absorbed, and replicate them in their evolved form. For example, the user could absorb a steam engine and turn it into a nuclear reactor (steam engine => upgrade => nuclear reactor). Like with evolving power replication, the user can also "branch out" with these materials, changing them into something else marginally related to it or turning it into something less advanced or powerful -- an example would be absorbing an air-plane and turning it into a car (air-plane => downgrade => glider) or vise versa.Essentially, this makes the user a perfect evolving system. Each and every material absorbed can be internally evolved or upgraded into a new ability, or retrogressively downgraded into another thing, and upgraded from there. Upgrades can be done by pure thought alone, or by an RPG-style "upgrade tree". Furthermore, users can internally fuse materials absorbed, upgrading them that way, and turning them into a new material entirely, which can then be upgraded or retrograded at the user's whim.


 * Vibration Absorption:The user can absorb vibrations, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

All Air/Wind Based Abilities:

 * Aerial Combat Mastery:User is master in a fight or a long physical scuffle during flight, and commonly familiarised with flying, gliding, levitating, etc. during physical challenges between opponents.


 * Aerial Communication:The user can communicate with the winds in the surrounding area. This ability makes for an excellent tracking mechanism as the winds can move all throughout an environment and report back to a user its information. Winds can tell the user of what happened or what is happening, help them to track someone at long distance away, etc


 * Aero-Telekinesis:The user can manipulate matter using the air/wind.


 * Aerobatics:User can perform aerobatic stunts while flying, including doing turns, loops, corkscrews, barrel rolling, spins, fly upside down or backwards like a hummingbird, etc.


 * Aerokinetic Blade Construction:User can construct bladed weapons of various shapes and sizes from the air, giving them incredible cutting power and manoeuvrability.


 * Aerokinetic Claws:The user can project and retract razor-sharp claws of air/wind from their fingertips for offensive purposes.


 * Aerokinetic Cloning:The users can create clones of oneself, others and/or objects by using air/wind.


 * Aerokinetic Combat:The user is able to utilise air manipulation with their physical combat, granting both high manoeuvrability and elemental attacks.


 * Aerokinetic Constructs:Users can turn the air into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence. Users who have mastered this ability can use it for almost any situation, creating anything they need.


 * Aerokinetic Creature Creation:User is able to create beings of air/wind or shape existing air/wind into wanted shapes and purposes. They can grant the beings varying levels of independence (controlled, automatons/programmed, semi-independent) and existence (momentary to permanent) and delete the creature once they are done with them.


 * Aerokinetic Flight:Users of this ability are able to take flight by riding the air currents, by a wind storm like a tornado, and/or self produced air/wind.


 * Aerokinetic Immunity:User is immune to air/wind, being completely invulnerable to direct and indirect effects.


 * Aerokinetic Invisibility: The user can become invisible when in/on/touching air.


 * Aerokinetic Polearm Construction:User can create pole-arms, including glaives, poleaxes, halberds, naginatas, spears, halberds, scythes, guan dao, tridents, etc., from air/wind.


 * Aerokinetic Regeneration:The user can use air/wind to regenerate their bodies with the amount of oxygen used defining the speed of healing.


 * Aerokinetic Shapeshifting:The user can transform/reshape their air/wind form as desired to adapt to varying situations, impersonating others, enhance their body to combat, turning into animals, monsters, etc.


 * Aerokinetic Surfing:User controls the air/wind in a way that increases their ability to move and/or maneuver either by granting them abilities they otherwise lack or allowing them to ignore normally needed equipment.


 * Aerokinetic Whip Generation:User can create air/wind whips from nothing or by shaping the existing air/wind, with power ranging from cutting lashes to tornado force tunnels that can crush houses and shred buildings.


 * Aerokinetic Wing Manifestation:The user has or can form wings out of air/wind and use them from transportation to offensive and defensive purposes such as using them as a shield to block oncoming attacks or slicing the user's target with a blistering windy sting.


 * Aeromancy:User can employ a method of reading the future, the present and the past and/or provide help to a problem at hand by using the wind currents as a focus. The user can use any source of wind as a way to see visions or insights of time.


 * Aeroportation: The user can teleport via air, merging into air and appearing anywhere else from the same element. The stronger the wind is, the farther the user will go.


 * Air Artillery:The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit to air-based powers or impose those effects on ranged weapons to enhance them.


 * Air Attacks:The user can release/use air/wind to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.


 * Air Augmentation:The user has the power to increase the amounts of air or powers related to air.


 * Air Aura: The user can release and surround themselves in/with air/wind for defensive and/or offensive purposes, possibly becoming almost untouchable and granting them various abilities/attacks. The aura may also give the user enhanced physical capabilities such as speed, strength and durability.


 * Air Ball Projection: The user is able to launch spheres of air at targets with varying degrees of force. Since air is all around us, this skill could be useful.


 * Air Beam Emission:The user is able to focus air particles into powerful jets of air that retains all of its force even at long distances. This air can be capable of delivering tornado like effects to an area with precision.


 * Air Blast:The user can release air/wind over a specific target area causing great damage and/or delivering great shock waves of pure force.


 * Air Bolt Projection:The user is able to create and project bolts of air/wind and control the intensity/power of their projectiles, the bolts aren't weak but they aren't as powerful as a full powered attack. These bolts could be used to stun, cut, injure, or even penetrate/stab the enemy.


 * Air Bomb Generation:The user is able to turn compressed air into explosives and shape them into forms such as spheres and cubes, allowing them to be projected or thrown. When the bomb comes into contact with a target, the air is released with force, from sudden gusts to hurricane-force winds. With training, the user could be able to detonate the bombs at will or have several orbit the user.


 * Air Boundary:The user can separate/block any air from anything and everything else. When this power is used, it makes it impossible for matter and waves to react with, enter, leave, move through, or be absorbed by the separated air or for any energy to be transferred to and from the separated air, or simply for any alteration/interaction to occur with the separated air. What is also defined as "air" on another planet might also be subject to this power's affect. This ability not only affects the physical forms of air, but also its esoteric, psychic, emphatic, dark, light, and so on variants/forms. Air can no longer move other things, or be moved. Air can no longer heat up or cool down, and thus cannot change into another state. Air can no longer be taken in and used in biological processes, like breathing. Any air already bonded with other elements, or being used in a process when this power is used will be removed from the material and separated, breaking all chemical bonds with the air, and removing it from the process. More powerful users might be able to separate air from the effects of other superpowers, and even from concepts, such as literacy, knowledge and boundaries. The user can control exactly what air is being targeted, what the target air is separated from, and to what extent.


 * Air Bow Construction:The user can construct bows (including crossbows) and arrows from nothing or by shaping the existing air/wind allowing them to attack from distance. Depending on what the weapon is made of, it can possess a variety of abilities and be very effective in both offensive and defensive combat.


 * Air Breath:The user is able to generate and manipulate air/wind within them in a way that allows them to shape the exhaling of the effect. These shapes can include bursts, streams, spheres, even a mist of it from the mouth.


 * Air Bullet Projection:User can create/generate and fire bullets of compressed air.


 * Air Current Sense:The user is able to sense air currents, thus enabling them to detect changes and disturbances in the air. This can enable the user to sense incoming attacks and respond accordingly.


 * Air Dashing:The user can perform short "dashes" in mid-air, allowing increased speed and even changing direction in mid-jump.


 * Air Defence:The user possesses defensive skills that are enhanced by air/wind powers, allowing them to block, parry, dodge, etc. with the power of air/wind.


 * Air Detection:The user can sense the presence of air and possibly gain detailed information about the air they are sensing, including the amount/size of air they are sensing and whether it is hidden.


 * Air Embodiment:The user becomes a physical manifestation or personification of the element of air. As a result, the user has limitless control over it.


 * Air Empowerment:Users become stronger, faster, more durable, etc. when they come in contact with air or wind, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from the air or even slow or stop ageing.


 * Air Energy Manipulation:The user can create, shape and manipulate the energies of the air, emitting the air energy as a force to project energy bolts, force-fields, weaponry and/or manipulate aspects of air, such as gases, wind, etc.


 * Air Exoskeleton:The user can form armor around their body or a shape it from air for protection and physical boost. With training, the user could shape the armor into new forms for weapons, transportation, even constructs of the element.The armor can be airtight via intense pressurisation, which also serves as a way of blocking out various foreign compounds and sound waves


 * Air Generation:The user can generate air: the atmospheric gases.


 * Air Imprisonment:The user can bind, imprison and/or otherwise stop object/being by surrounding them completely by using air/wind.


 * Air Infusion:The user can infuse objects (usually a weapon), beings or powers with air/wind, empowering and energising them and allowing the user to manipulate their qualities and efficiency, allowing them to literally blow their enemies away and give their object extra slicing damage for air-infused impact.


 * Air Magic:The user is able to perform a legendary form of magic that allows the user to cast magical spells and feats through wind and air.


 * Air Manipulation:User can create, shape and manipulate air, the common name given to the layer of atmospheric gases and various compounds (mostly oxygen and nitrogen) surrounding the planet Earth that is retained by Earth's gravity, and wind, movement of air relative to the surface of the planet. It is an important factor in determining and controlling climate and weather, and the generating force of most ocean and freshwater waves. Wind occurs because of horizontal and vertical differences in atmospheric pressure, and include breezes, squalls, gusts, whirlwinds, zephyrs, gales, tempests, and hurricanes.Since air cannot be seen by conventional methods, neither can the attacks and derivatives formed by/from it, making it an invisible and versatile weapon that is very difficult to block and dodge.


 * Air Mimicry:User is made up of or can transform their body completely into air. Users' transformed form is either anatomically identical to their normal form, aside of being made of air, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into homogenous matter, without any part of their form being more important than the other.


 * Air Mode:The user is able to transform into a state of being that grants them power over air.


 * Air Pillar Projection:User can shape air/wind to generate pillars for attacks. They may be able to guide the pillars, effective in both offensive, defensive and even trapping the targets in combat.


 * Air Platform Creation:User can create platforms, stairs, etc. of varying permanence from air/wind that levitate or fly unassisted.


 * Air Portal Creation:The user can create portals using air.


 * Air Pressure Generation:The user is able to generate/increase air pressure, allowing them to use the atmosphere to crush their opponents and impede their actions.


 * Air Sealing:The user is able to seal air/wind within objects/beings and release them when needed, causing it to have various effects on the target.


 * Air Shield Construction:The user can create shields of varying shapes and sizes out of the air, deflecting attacks and oncoming opponents.


 * Air Solidification:The user can manipulate pressure in the air molecules to solidify the air, with the level of solidity going from loose jelly to metal-like hardness or beyond.


 * Air Spike Projection:The user can create and project needles/spikes of air/wind to impale targets. These spikes can be projected in mid-air or generated from the ground; potentially creating a trail of needles.


 * Air Strike:The user can use air/wind to power a strike (punch, kick, headbutt, etc.), allowing burning damage from the air/wind used in the strike.


 * Air Swimming:The user can able to swim through the air like it was water.


 * Air Symbiosis:The user can gain powers by hosting air/wind-based beings/forces in one’s body. These can include embodiments of air elemental forces, ethereal beings associated with or in charge of gaseous material or even entities comprised of wind. The bond between entity and host can impart powerful air-based abilities based on the force being used, but as with most forms of Symbiosis, it can come with a price.


 * Air Transformation:User can transform the bodies of others into air. Target may become a hybrid between their normal state and air or become an entity of living air in a pure elemental form.


 * Air Transmutation:The user can transform matter and objects, including living beings, into air.


 * Air Vehicle Physiology:The user with this ability either is or can transform into a Air vehicles, such as planes, jets, helicopters, hot air balloons etc.


 * Air Vortex Creation:The user can generate spirals/vortices composed of air. The vortex can be projected as a long ranged attack or as a tornado for both offensive and/or defensive purposes.


 * Air Walking:The user can walk on the air, treating it like a solid matter. They can run and move across the air as if walking on the ground, giving them greater manoeuvrability in their environment.


 * Air Wall Generation:User can create walls of air/wind from nothing or by shaping the existing air/wind, they can shape the wall to any shape they want, but afterwards the walls are unchanging and immobile.


 * Air Wave Emission:User can release waves, spirals, rings, pulse, blasts, balls, and bursts of air/wind and use them to damage, push, bind and/or paralyse people. They are able to send wind through any form of matter creating ruptures, and create a pulse that can go through anything, and depending on what the user want it can either be harmful or harmless.


 * Air Weaponry:User can to create or wield weaponry with power over air, which grants the user a wide variety of air-based abilities. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of air-based ability they possess.


 * Airborne Attacks:The user can channel/send their attacks/techniques inside/through atmosphere/sky to hit from an unsuspecting angle. The attacks/techniques can be triggered when they make contact with their intended target or they are projectiles that are aiming for their targets.


 * Airwave Manipulation:The user can control the ratio between air pressure and sound waves, causing air molecules to vibrate at proportional magnitude of the ratio. This allows the user to create and control supersonic air currents. It also allows the user to transmit and control sound within the atmosphere.By increasing the air ratio to 100% (and reducing sound to 0%) one can fire off highly condensed blunt blasts of air capable of shattering rocks and deflecting weapons. Reversely, by increasing the sound ratio to 100%, the user can generate ultrasonic waves that cannot be heard by an average person. At sufficient levels, the airwaves produces a blast over-pressure, or high-energy-impulse noise, which is the sharp instantaneous rise in ambient atmospheric pressure, enough to cause critical or even lethal effects.Since the air acts as a medium for the sound vibrations, the user does not need to worry about having no medium for the airwaves to travel through. Due to the vibrations being capable of travelling from one medium to another, the airwaves cannot be blocked easily. What normally blocks sonic waves and vibrations may be shattered by the high-pressurised air currents, allowing the vibrations to continue towards the target, increasing the range and lethality of the ability, while conversely what blocks the air currents is shattered by the sonic vibrations.In essence, this ability creates atmospheric air pressure to allow sound waves to travel through, overcoming the weakness of vacuum, while increasing in strength and versatility by adding air pressure into the sound waves.


 * Hot Air Generation:The user can heat the air rapidly in a large area and generate hot air from around their body. The air is significantly hotter, making it able to blister, dehydrate, and damage far away targets.
 * Hot Air Manipulation:User can create, shape and manipulate hot air, combining various air/wind related powers with searing heat.
 * Hurricane Creation:The user can create hurricanes to cause massive damage, the strength of the hurricane depends on the power/skill of the user and the environmental factors.
 * Healing Wind:The user can heal themselves or others by using air/wind by having air molecules extract harmful substances and bring in medicament at a molecular level, or use air molecules repair and regenerate damaged cells and molecules. They can use air flow to provide more oxygen and nutrients for body parts, effectively increasing metabolism, and pressurising air to forcefully seal off wounds.


 * Cold Air Generation:The user is able to rapidly cool the air in a large area and generate cold air from around their body. The air is significantly colder, making it able to freeze and blow away targets. This often does not have all the abilities of true Wind Generation, but it gains the freezing ability as a trade off; capable of negating heat based attacks with walls of cold air.


 * Cold Air Manipulation:User can create, shape and manipulate cold/freezing air.


 * Conceptual Wind Manipulation::User can manipulate the abstracts (or concept) of air/wind. This can have many feats, including generating air that is harmful to breathe, winds that can form inside of a vacuum, harm things that can absorb or are immune to air/winds, generate winds that can interact with blocked/separated matter, prevent winds from freezing, and much more.


 * Cyclone Spinning:The user can spin like a tornado for both offensive and defensive purposes.


 * Deoxygenation:The user can erase the oxygen from surrounding environment causing respiring organism to choke and even go into cardiac arrest.


 * Dry Season Manipulation: The user can manipulate the dry season, (also drought season) period of low rainfall characterised by its low humidity, and some watering holes and rivers drying up. Because of the lack of these watering holes, many grazing animals are forced to migrate due to the lack of water and feed to more fertile spots.


 * Elemental Bow Construction:The user can construct bows (including crossbows) and arrows from nothing or by shaping the existing elements allowing them to attack from distance. Depending on what the weapon is made of, it can possess a variety of abilities and be very effective in both offensive and defensive combat.


 * Elemental Energy Manipulation:Users can create, shape and manipulate elemental energy (including elemental phenomena, such as storms and volcanic activity) the force created by the natural elemental forces: usually Air, Earth, Fire and Water, by using their own life force energy, or energy from an external force. Users can only use one as their major power, but may be able to use other elemental energies at a higher level. Some users can use elemental energy for offence, similar to how some beings use their own life energy.Generally there are several levels of elemental power listed below. The main elements, which are most commonly found in folklore, mythology, and Medieval alchemy. These are based around the five elements of Greek mythology - air, earth, fire, water and aether - and also light and darkness. Electricity is also commonly placed on this level, as many have considered it to be an element in itself or an extension of fire.Some fictional continuities then have a secondary set of elements, consisting of forces and phenomena more familiar to us in the modern world - anything from gravity and plasma to plants and metal. Electricity, sometimes known as lightning, is often placed here, as is twilight, the combination of light and shadow.Beyond that are what are commonly referred to as "legendary" elements, the most powerful forces in existence, which usually only the most powerful or worthy beings can control. These are often space, time, life and death, though dark matter has appeared in many works of fiction.Some continuities believe in different elements to others. For instance, the Ancient Greeks had either four classic elements of fire, water, air and earth or five adding aether. Asian systems use wood, fire, earth, metal and water. But in the BIONICLE series, there are roughly sixteen, including plasma, sonics and gravity.


 * Elemental Whip Generation:User can create elemental whips from nothing or by shaping the existing elements. Depending on the type of element that the blade is made of, it can posses a variety of abilities and be very effective in both offensive and defensive combat.


 * Endless Storm:User can create/generate storms or weather phenomena that will never end once generated. Perpetual storms may even continue to grow in size and strength over time by altering local weather patterns or by drawing down the upper atmosphere to form new storms.Depending on the users skill and the local weather conditions, almost any size storm can be generated.


 * Esoteric Smoke Manipulation:The user can manipulate the esoteric side of smoke with special properties and a mystical nature to it. With mastery, the wielder could use the esoteric element for a variety of magical effects.


 * Esoteric Weather Manipulation:The user has control over mystical Weather that has different properties of its normal phenomenon. This power may have a variety of magical effects such as transformation capabilities, healing and an enhanced physique. The user can also gain powers from other external forces of different elements. The elements themselves are much stronger than their natural counterparts.As stated above, they possess supernatural properties that grant them special advantages such as surpassing the limitations and weaknesses that their natural opposites may possess. This is because the special properties can be originated from divine and demonic forces, spiritual powers, different types of energy, and even things of supernatural origins such as magic.


 * Esoteric Wind Generation:The user can create/generate esoteric wind/air, wind/air with magic effects, allowing for a wide variety of magical wind/air based effects.


 * Esoteric Wind Manipulation:The user can manipulate the esoteric side of the air/wind that has magical properties, and are able to use it for various purposes, such as enhancing ones physical condition, teleportation, etc.


 * Evaporation:User can cause objects, including themselves and/or other beings, atoms separate and lose cohesion, "evaporating" into the surrounding environment. They can either fuse target back together or sublimate target by fatally dispersing the atoms/molecules into nothingness. During the process of vaporisation and fusing, target may move to a new location, which is why this is often mistaken for teleportation.


 * Flaying Wind:The user can generate a sustained windstorm that "peels" the target over longer period. Thus, while generally weaker in effect, it can cause more damage over a period of time, at a wider area while hindering the target.


 * Fog Generation: The user can create fog, making it hard to see them or anything. The user could use the fog generated to blind their foes so they can escape. They could also use it to fight, hit and run as their foes cannot see them.


 * Climate Manipulation:User can sense, create, shape and manipulate climate, the weather/atmospheric conditions of an area as described over a long period of time. They can change the climate of an area, and even make changes to climate over entire areas over a long period of time.


 * Atmospheric Freezing:User can freeze the air/atmosphere itself regardless of air quality, abundant and trace gases, air temperature, etc., allowing them to either convert that air/atmosphere directly to ice or simply super chill it. Freezing the air can cause Deoxygenation by way of freezing the oxygen needed to breathe, it can also bypass defensive powers like Cold Immunity since the atmosphere is whats being frozen it can render the target immobile regardless of immunity. Even abundant and trace gases can be frozen with this power, including gases that cannot be frozen under normal pressure conditions regardless of the temperature.


 * Atmospheric Pounding:User can pound the air/atmosphere causing various effects, either by punching, kicking or weapons.

All Ash Based Abilities:

 * Ash Breath:The user is able to generate and manipulate ash within them in a way that allows them to shape the exhaling of the effect. These shapes can include bursts, streams, spheres, even a mist of it from the mouth.


 * Ash Generation:The user can generate burnt or charred matter within oneself. The user can generate three types of ash matter: solid-form, liquid-form, and gaseous-form ash. Solid-form ash it the generation of pure burnt ash matter. Liquid-form ash is the generation of wet burnt ashes. Gaseous-form ash is the generation of gaseous like state of ashes depicting a cloud dust.

All Avian Based Abilities:

 * Avian Manipulation:User can control birds. They control them to do their bidding like, help them during situations, use them against foes, use them to see locations and get information about a particular place, use them for flight. Some can see through the birds' eyes that is controlled, allowing them to spy on others. User can also understand or communicate with them, hence creating and strengthening friendships.


 * Hollow Skeleton:The user's bones are hollow, making them lighter, faster and more agile than they appear.

All Balloon Based Abilities:

 * Balloon Attacks:The user can release/use balloons to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.


 * Balloon Bomb Generation:The user is able to turn balloons into explosives that explode on impact or after a certain amount of time.


 * Balloon Creation:The user can create balloons of any color, size, and material. Some users may be able to choose what the balloons are filed with.


 * Balloon Manipulation:User can create, shape and manipulate balloons of any sizes and material.


 * Balloon Mimicry:User with this ability either is or can transform into balloon or balloons. Users' transformed form is either anatomically identical to their normal form, aside of being made of balloons, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into homogeneous matter, without any part of their form being more important than the other.


 * Balloon Transmutation:The user can turn any matter, organic or inorganic, into balloons.

All Breath Based Abilities:

 * Beacon Emission:User can create a beacon that draws those perceiving it or only the one targeted towards the user. This ability is irresistible, forcefully causing the target or targets to come even closer. The form of the beacon varies, usually it is based on sound but one targeting any/all senses works as well. Some may be able to use this ability by mental call alone.


 * Breath Manipulation:The user can manipulate the breath of oneself and others, altering one's breath to breathe fire, strong winds, electricity, etc., or the odor of one's breath, making it smelly or fresh. They can remove one's ability to breathe, which will cause them to suffocate or even die. This power can also be used to alter one's own breath so that the user is able to breath in harmful and poisonous gases.


 * Breath Solidification:User can solidify or give solid-like properties to breath with the level of solidity going from loose jelly to metal-like hardness or beyond.


 * Breathing Empowerment:User become stronger, faster, more durable, etc. from the breathing of oneself or others, possibly unlocking abilities related to the affinity and enhancing existing powers. Some users may be able to draw sustenance from the breath or even slow or stop ageing.

All Cloud Based Abilities:

 * Cloud Creature Creation:User is able to create beings of clouds or shape existing clouds into wanted shapes and purposes. They can grant the beings varying levels of independence (controlled, automatons/programmed, semi-independent) and existence (momentary to permanent) and delete the creature once they are done with them.


 * Cloud Generation:The user can create/generate clouds.


 * Cloud Manipulation:User can create, shape and manipulate clouds, visible masses of liquid droplets, various gases and/or frozen crystals produced by the condensation of water vapor that is suspended and sustained by upward-moving air currents in the atmosphere above the surface of a planetary body.


 * Cloud Mimicry:User is made up of or can transform their body completely into clouds: visible collections of particles of water or ice suspended in the air. Users' transformed form is either anatomically identical to their normal form, aside of being made of cloud, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into homogenous matter, without any part of their form being more important than the other.


 * Cloud Solidification:The user can solidify or give solid-like properties to clouds with the level of solidity going from loose jelly to metal-like hardness or beyond.


 * Cloudportation:The user can teleport via clouds, merging into cloud of any size and appearing anywhere else from the same element.

All Flow/Friction/Force Based Abilities:

 * Flow Manipulation:The user can psychically manipulate the power and direction of flow, including the flow of any fluid (water and other liquids), gas (including breathable air), energy (such as heat, electricity and sometimes kinetic energy and light). Some higher level users can even manipulate the flow of time.


 * Fluid Friction Defiance:The user can ignore the fluid friction affecting them, which would normally resist the motion of a moving object. This allows them to accelerate and go faster than even before, perhaps accelerating endlessly and move through the air farther than ever before.


 * Fluid Friction Manipulation:User can create, shape and manipulate fluid friction, the force from fluids that resists movement of objects moving within them. They can manipulate viscosity, velocity and heat, as they are all part of fluid friction.


 * Fluid Friction Negation:The user can negate fluid friction/drag on themselves, others or objects, allowing the target to move through the air, water, or other gasses/liquids, endlessly without stopping. Gravity, regular friction and other forces can still affect the subject being affected, though.


 * Force-Field Generation:User can create a shield, wall, or a field formed from energy, elements, shaped from the environment, or formed by manipulating smaller items to form a greater whole. Force-fields aren't usually impenetrable and can be removed by energy drain or extreme force. Some users are also able to throw shields away from themselves or to catch things with them, while other users may be able to create them into any shape.

All Ice Based Abilities:

 * Ice Bow Construction:The user can construct bows (including crossbows) and arrows from nothing or by shaping the existing ice allowing them to attack from distance. Depending on what the weapon is made of, it can possess a variety of abilities and be very effective in both offensive and defensive combat.
 * Ice Breath: The user is able to generate and manipulate ice/cold within them in a way that allows them to shape the exhaling of the effect. These shapes can include bursts, streams, spheres, even a mist of it from the mouth.
 * Ice Generation:The user can generate and project ice.
 * Ice Infusion:The user can infuse objects (usually a weapon), beings or powers with ice/cold, empowering and energising them and allowing the user to manipulate their qualities and efficiency, causing the freezing sub-zero properties to damage and freeze almost anything.
 * Ice Manipulation:The user can create, shape and manipulate ice, water frozen into a solid state and appears naturally in forms of snow, slush, hail, icicles, ice spikes and candles, glaciers, pack ice, frost, and polar ice caps, and cold by reducing the kinetic energy of atoms and thus making things colder, for various effects and combinations.


 * Freeze Vision:User can emit beams of heat-draining energy from their eyes, freezing their opponents in their tracks.


 * Freezing:The user can reduce the kinetic energy of atoms meaning they effectively make things colder, ranging from slightly chilly levels to absolute zero.


 * Frigokinetic Cloning:The users can create clones of oneself, others and/or objects by using snow.


 * Blizzard Creation:User is able to use a combination of cold, winds and snow, sleet, hail, and/or ice to create blizzards of varying power. They can make a snow day on the scale of a natural disaster and disable ground and air traffic for example.
 * Arctic Manipulation:User can create, shape and manipulate the coldest areas of the natural world, including polar regions, tundra and cold deserts, and everything in them, including all the aspects of the arctic, from the purely physical ones and also mythical/conceptual ones.
 * Cold Manipulation:User can create, shape and manipulate cold by reducing the kinetic energy of atoms and thus making things colder, ranging from subjective feeling of cool to absolute zero.
 * Cryokinetic Surfing:User controls the ice in a way that increases their ability to move and/or maneuver either by granting them abilities they otherwise lack or allowing them to ignore normally needed equipment.
 * Ice Attacks:The user can release/use ice/cold to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.


 * Cryo Bomb Generation: Create bombs/explosions of ice/cold.
 * Expanding Ice Bolts: Project ice/cold that expands rapidly on contact with an object.
 * Formulated Ice Blasts: Release blasts of ice/cold in a form of a creature or object.
 * Freeze Vision: Emit ice/cold from one's eyes.
 * Frozen Surface: Cause surfaces to freeze.
 * Hand Blasts: Release ice/cold blasts from hands.
 * Hidden Attacks: Channel attacks through a medium.
 * Ice Ball Projection: Create and launch spheres of ice/cold.
 * Ice Beam Emission: Release beams of ice/cold.
 * Ice Blast: Release ice/cold over a specific target area.
 * Ice Bolt Projection: Release low powered projectiles of ice/cold.
 * Ice Breath: Discharge ice/cold blasts from mouth.
 * Ice Bullet Projection: Fire in short sequence over a wide area.
 * Ice Cutting: Use ice/cold to cut opponents.
 * Ice Infusion: Empower and energize anything touched or used (usually a weapon) with ice/cold.
 * Ice Pillar Projection: Project ice/cold pillars.
 * Ice Spike Projection: Project ice spikes.
 * Ice Vortex Creation: Create spiral/vortex of ice/cold.
 * Ice Wave Emission: Send out a wave of ice/cold that repels everything.


 * Ice Mimicry:User is made up of or can transform their body completely into ice. Users' transformed form is either anatomically identical to their normal form, aside of being made of ice, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into homogenous matter, without any part of their form being more important than the other.


 * Cryokinetic Shapeshifting:The user can transform/reshape their ice form as desired to adapt to varying situations, impersonating others, enhance their body to combat, turning into animals, monsters, etc.


 * Snow Mimicry:User is made up of or can transform their body completely into snow. Users' transformed form is either anatomically identical to their normal form, aside of being made of snow, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into homogenous matter, without any part of their form being more important than the other.While snow lacks the raw power and durability of ice, it more than makes up with flexibility. User can manipulate their form with ease rivaling Water Mimicry, being able to shift from solid to snow-cloud, form weapons or scatter themselves over vast areas.
 * Cryokinetic Creature Creation:User is able to create beings of ice or shape existing ice into wanted shapes and purposes. They can grant the beings varying levels of independence (controlled, automatons/programmed, semi-independent) and existence (momentary to permanent) and delete the creature once they are done with them.


 * Frigokinetic Creature Creation:User is able to create beings of snow or shape existing snow into wanted shapes and control them. They can also delete the creature once they are done with them.


 * Snow Manipulation:User can create, shape and manipulate snow, precipitation in the form of flakes of crystalline water ice. Because snow is composed of small ice particles, it is a granular material with an open and therefore soft structure, unless subjected to external pressure.Snowflakes come in a variety of sizes and shapes, with types that fall in the form of a ball due to melting and refreezing, rather than a flake, are known as hail, ice pellets or snow grains.


 * Dark Ice Manipulation:User can create, shape and manipulate the ice of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of ice, which in turn ignores most of the limitations and weaknesses of the normal ice. In essence, this is about solely controlling the negative powers of ice.


 * Avalanche Creation:The user has the ability to create/generate avalanches (also called a snowslide or snowslip), which is a rapid flow of snow down a sloping surface. Avalanches are typically triggered in a starting zone from a mechanical failure in the snowpack (slab avalanche) when the forces on the snow exceed its strength but sometimes only with gradually widening (loose snow avalanche).After initiation, avalanches usually accelerate rapidly and grow in mass and volume as they entrain more snow. If the avalanche moves fast enough some of the snow may mix with the air forming a powder snow avalanche, which is a type of gravity current.


 * Frostbite:The user can freeze up any part of an entity's body where one can turn the tissues and flesh into solid ice making the victim shatter into pieces due to freeze drying, or cause a swelling making it hard to move for the victim.


 * Cryo-Phasing:The user combines intangibility and ice powers to freeze the objects they pass through.


 * Ice Weaponry:User can to create or wield weaponry with power over ice, which grants the user a wide variety of ice-based abilities. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of ice-based ability they possess


 * Freezing Slash:User can combine freezing to attacks with bladed weapons.


 * Ice Imprisonment:The user can bind, imprison and/or otherwise stop object/being by surrounding them completely by using ice.


 * Cryokinetic Blade Construction:Users can construct bladed weapons of various shapes and sizes out of ice. They able to manipulate the blade, making it extremely sharp, allowing them to freeze surrounding area or unleashing shards of ice that are capable of penetrating anything.


 * Cryokinetic Constructs:The user can turn ice into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence. Users who have mastered this ability can use it for almost any situation, creating anything they need.


 * Ice Shield Construction:The user can create shields of varying shapes and sizes out of the ice.


 * Snow Shield Construction:The user can create shields of varying shapes and sizes out of the snow.


 * Ice Wall Generation:User can create walls of ice from nothing or by shaping the existing ice, they can shape the wall to any shape they want, but afterwards the walls are unchanging and immobile.


 * Ice Web Creation:User can create sticky threads of webs that generate or are made of ice. The icy web can act as a barrier to by the user time, a defensive perimeter or a trap/binding, and can freeze or chill the trapped hosts.


 * Pure Ice Manipulation:User can create, shape and manipulate ice of beneficial nature; that which strengthens, enhances and causes anything/everything it comes across to flourish, representing the sustaining and preserving side of ice, which in turn ignores most of the common limitations and weaknesses of its normal elemental variety. In essence, this is about solely controlling the positive powers of ice.


 * Esoteric Ice Manipulation:The user can manipulate the esoteric side of the cold/ice/snow with special properties and mystical nature to it. With mastery, they can use the esoteric element for a variety of magical effects.


 * Ice Magic:The user is able to perform a legendary form of magic that allows the user to cast magical spells and feats through ice. In cold regions or the cold season, the user is capable of utilizing unlimited magical powers unless removed from the cold region or the cold season as passed. Most people who use this power is called an ice wizard/witch.


 * Esoteric Ice Generation:The user can create/generate esoteric ice, ice with magic effects, allowing for a wide variety of magical ice based effects.
 * Ice Aura:The user can release and surround themselves in/with ice/cold for defensive and/or offensive purposes, possibly becoming almost untouchable and granting them various abilities/attacks. The aura may also give the user enhanced physical capabilities such as speed, strength and durability.
 * Ice Exoskeleton:The user can form armor around their body or a shape it from ice for protection and physical boost. With training, the user could shape the armor into new forms for weapons, transportation, even constructs of the element.
 * Snow Aura:The user can release and surround themselves in/with snow for defensive and/or offensive purposes, possibly becoming almost untouchable and granting them various abilities/attacks. The aura may also give the user enhanced physical capabilities such as speed, strength and durability.
 * Snow Generation:The user can generate and project snow.
 * Unmeltable Ice:The user can generate and project snow/ice that is extremely difficult to or cannot by melted by normal means, such as extreme heat or fire. The ice/snow created can/may only be able to be melted by special means.
 * Hail Generation:The user can generate and project hail.
 * Snow Transmutation:The user can transform matter and objects, including human beings, into snow.
 * Winter Manipulation:User is able to tap and induce the winter and the powers/forces it represents: snow and ice, cold, death and solitude. It is also time of endurance and survival with any means possible, waiting, reflection and preparation for the upcoming growth season.
 * Winter Embodiment:The user embodies and personifies Winter, which allows them limitless control over the season and everything connected to it. The user has divine authority over the cold, ice, and snow
 * Cold Embodiment:The user acts as the personification or manifestation of cold in their reality and has limitless control over coldness and can use coldness in different ways.
 * Cold Empowerment:User becomes stronger, faster, more durable, etc. when they come in contact with cold, possibly unlocking abilities related to the cold and enhancing their existing powers. Some users may be able draw sustenance from the cold or even slow or stop aging.
 * Ice Embodiment:The user becomes a physical manifestation or personification of the element of ice. As a result, the user has limitless control over it.
 * Christmas Embodiment:The user either is or can become a Christmas entity, personification of Christmas and its variations. The powers of a user can differ greatly based upon what aspect of the holiday they take the shape of. They do not necessarily need to be one of the traditional holiday entities.
 * Eternal Winter Inducement:The user is able to prevent spring from coming, trapping a land - perhaps even an entire realm - into an eternal winter.
 * Ice Blast:The user can release ice over a specific target area causing great damage and/or delivering great shock waves of pure force.
 * Ice Beam Emission:The user can produce pinpoint accurate beams of ice or sub-zero energy/gas that freezes everything it hits instantly.
 * Cryostasis:The user can freeze cells, whole tissues, or any other substances susceptible to damage caused by chemical reactivity or time by cooling to sub-zero temperatures to preserve them. This is because at low enough temperatures, any enzymatic or chemical activity which might cause damage to the material in question is effectively stopped.
 * Spiritual Ice Manipulation:The user can create, shape and manipulate cold/ice formed from one's soul/spirit. Due to being comprised of spiritual power, the cold/ice isn't only stronger than usual cold/ice, but also have the power to affect one's soul in varying ways.
 * Conceptual Ice Manipulation:User can manipulate the abstracts (or concept) of cold and ice. This can have many feats, including absolute freezing on anything/everything, prevent ice from being melted, and even freeze things below the point of absolute zero.
 * Primordial Ice Manipulation:User can create, shape and manipulate ice of an ancient primordial nature.
 * Primordial Ice Generation:User can generate primordial ice, ice so ancient that it was from the beginning of the universe. Being more powerful than ordinary ice/frost generation, the user can use this power for a variety of powerful effects.
 * Ice Storm Creation:The user can create ice storms, which results in the accumulation of at least 0.25-inch (6.4 mm) of ice on exposed surfaces. They are not violent storms, but instead commonly perceived as gentle rains occurring at temperatures just below freezing. The freezing rain from an ice storm covers everything with heavy, smooth glaze ice. In addition to hazardous driving or walking conditions, branches or even whole trees may break from the weight of ice.
 * Frozen Surface:The user can cause surfaces (often floor) to emit ice/cold, causing ice-damage on anything in contact with them or the ice.
 * Arctic Lordship:The user has total domain and control over arctic around the world. The user will be able to have unlimited control and power over arctic and their surroundings, some advanced users can create arctic areas out of nothing.
 * Cryokinetic Claws:The user can project and retract razor-sharp claws of ice from their fingertips for offensive purposes.
 * Cryokinetic Polearm Construction:User can create pole-arms, including glaives, poleaxes, halberds, naginatas, spears, halberds, scythes, guan dao, tridents, etc., from ice.
 * Ice Artillery:The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit to ice-based powers or impose those effects on ranged weapons to enhance them.
 * Ice Bullet Projection:User can create/generate and fire bullets of ice.
 * Ice Cutting:The user can project ice in a way that allows them to cut through matter from a distance. Although this attack does usually slashing damage, some users are able to focus it into single piercing stab like immaterial bullet.
 * Shattering:User can cause targets (whether living or not) shatter regardless of their hardness or condition.
 * Sub-Zero Rain:User can generate freezing rain: rain that falls when surface temperatures are below freezing. Unlike rain and snow mixed, ice pellets, or hail, freezing rain is made entirely of liquid droplets. The raindrops become super-cooled while passing through a sub-freezing layer of air many hundreds of feet above the surface, and then freeze upon impact with any object they encounter. The resulting glaze ice can accumulate to a respectable thickness and be quite heavy.
 * Snow Attacks:The user can release/use snow to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.


 * Expanding Snow Bolts: Project snow that expands rapidly on contact with an object.
 * Formulated Snow Blasts: Release blasts of snow in a form of a creature or object.
 * Hand Blasts: Release snow blasts from hands.
 * Hidden Attacks: Channel attacks through a medium.
 * Snow Ball Projection: Create and launch spheres of snow.
 * Snow Beam Emission: Release beams of snow.
 * Snow Blast: Release snow over a specific target area.
 * Snow Bolt Projection: Release low powered projectiles of snow.
 * Snow Bomb Generation: Create bombs/explosions of snow.
 * Snow Breath: Discharge snow blasts from mouth.
 * Snow Bullet Projection: Fire in short sequence over a wide area.
 * Snow Cutting: Use snow to cut opponents.
 * Snow Infusion: Empower and energize anything touched or used (usually a weapon) with snow.
 * Snow Pillar Projection: Project snow pillars.
 * Snow Spike Projection: Project snow spikes.
 * Snow Vision: Emit snow from one's eyes.
 * Snow Vortex Creation: Create spiral/vortex of snow.
 * Snow Wave Emission: Send out a wave of snow that repels everything.


 * Frigokinetic Regeneration:The user can use ice to regenerate their bodies with the amount of ice used defining the speed of healing.
 * Frigokinetic Invisibility:The user can become invisible when in/on/touching snow.
 * Cold Energy Manipulation:The user can create, shape and manipulate extremely cold energy capable of freezing anything it comes into contact with. This energy can be composed of an extremely cold gas such as air, or a magical energy.
 * Cryokinetic Invisibility:The user can become invisible when in/on/touching ice.
 * Cryokinetic Regeneration:The user can use ice to regenerate their bodies with the amount of ice used defining the speed of healing.
 * Cryoportation:The user can use ice to teleport, they can turn or merge into ice, melt and reappear somewhere else, growing as ice and shattering it to be free.
 * Ice Healing:The user can heal themselves or others by using ice, absorbing frozen energies and using them to freeze molecules, renewing damaged cells, causing them to stop bleeding. Ice can also provide energy to close up wounds, and allowing optimal health.
 * Cold Weaponry:User can to create or wield weaponry with power over cold, which grants the user a wide variety of cold-based abilities, including slowing down molecules, freezing a target solid, and limiting healing. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of cold-based ability they possess.
 * Cold Artillery:The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit for cold or cold energy-based forces or impose those effects on ranged weapons to enhance them, causing freezing solid or greatly decelerating others.
 * Cryokinetic Combat:The user is able to utilize ice manipulation with their physical combat, allowing them to both create tools and weapons for attack and manipulate the environment for their advantage (freezing the ground, sudden ice-walls, etc.).


 * Arctic Creation:User can create a frozen wasteland either from nothing or by shaping existing environment to the form they want.
 * Arctic Magic:The user can perform a form of magic related to Arctic, Antarctic and/or tundra regions. They can magically manipulate the region's components and/or channel their mystical energies.


 * Aurora Manipulation:User can create, shape and manipulate auroras, a natural light display that can be seen in the sky, usually in Arctic and Antarctic regions of the Earth. Auroras are caused by cosmic rays, solar wind and magnetospheric plasma interacting with the upper atmosphere (thermosphere/exosphere). Their charged particles, mainly electrons and protons, enter the atmosphere from above causing ionization and excitation of atmospheric constituents, and consequent light emissions. Incident protons can also produce emissions as hydrogen atoms after gaining an electron from the atmosphere.
 * Aurora Attacks:The user can release/use aurora energy to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.


 * Aurora Ball Projection: Create and launch spheres of aurora.
 * Aurora Beam Emission: Release beams of a aurora.
 * Aurora Blast: Release aurora over a specific target area.
 * Aurora Bolt Projection: Release low powered projectiles of aurora.
 * Aurora Bomb Generation: Create bombs/explosions of aurora.
 * Aurora Breath: Discharge aurora blasts from mouth.
 * Aurora Bullet Projection: Fire in short sequence over a wide area.
 * Aurora Cutting: Use aurora to cut opponents.
 * Aurora Infusion: Empower and energize anything touched or used (usually a weapon) with aurora.
 * Aurora Pillar Projection: Project aurora pillars.
 * Aurora Spike Projection: Project aurora spikes.
 * Aurora Vision: Emit aurora beams from one's eyes.
 * Aurora Vortex Creation: Create spiral/vortex of aurora.
 * Aurora Wave Emission: Send out a wave of aurora that repels everything.
 * Expanding Aurora Bolts: Project aurora that expands rapidly on contact with an object.
 * Formulated Aurora Blasts: Release blasts of aurora in a form of a creature or object.
 * Aurora Generation:The user is able to generate/create aurora, a natural light display in the sky particularly in the high latitude (Arctic and Antarctic) regions, caused by the collision of energetic charged particles with atoms in the high altitude atmosphere (thermosphere). The charged particles originate in the magnetosphere and solar wind and, on Earth, are directed by the Earth's magnetic field into the atmosphere.
 * Aurora Mimicry:User is made up of or can transform their body completely into aurora. Users transformed form is either anatomically identical to their normal form, aside of being made of aurora, in which case, it contains all to organs and is somewhat vulnerable to attacks. Alternately, the user can transform into homogeneous matter, without any part of their form being more important than the other.Nigh Formed Aurora Beings are or can change into mostly physical beings, with the aurora flowing through their being, fortifying their cells, bones and muscles. Their power is mostly focused to their bodies and while they gain some amount of aurora attacks, the changes and applications are mostly internal.Full-Formed Aurora Beings are completely formed of aurora, without anything truly left from their physical form. They gain impressive control over their form and vast capacity to expel aurora in various ways.
 * Aurora Magic:The user is able to perform a form of magic that allows them to utilize aurora, either magically manipulating it or using it to cast spells.
 * Arctic Mode:The user can go into a mode or form made for arctic and cold environments.
 * Cold Weather Manipulation:The user can sense, generate and manipulate all cold aspects of the weather such as snow, hail, blizzards, cold air, freezing rain etc. Advanced users may concentrate the effects to greatly that they can make a snow storm indoors or stretch them out so far they cover continental, possibly even global distances.
 * Cryogenic Blood:The user's blood is freezing cold rendering them invisible to all thermal cameras and causing their blood to freeze anything it comes in contact with.
 * Cryogenic Bodily Fluids:The user possesses freezing cold bodily fluids (blood, sweat, saliva, etc.).
 * Dry Ice Manipulation:User can create, shape and manipulate dry ice(also "cardice" or "card ice"), the solid form of carbon dioxide, it is colorless, with a sour zesty odor, non-flammable, and slightly acidic
 * Ice Age Manipulation:The user is able to create, shape and manipulate ice ages; a period of long-term reduction in the temperature of the planet's surface and atmosphere, resulting in the presence or expansion of continental and polar ice sheets and alpine glaciers. Ice ages can be devastating on a planet’s climate and ecosystem. An ice age isn't simply an elongated winter, but a dramatic decrease in global temperature. It doesn't lock a planet into a season, but instead will make all seasons colder.They can also cause and control the length and frequency of glacial periods (more info); periods of lower temperatures and glacial advances; or interglacials; warmer periods between glacial periods.
 * Winter Magic:The user is able perform a form of magic that utilizes the season of winter, ice and snow to a variety of effects.
 * Psychic Ice Generation:User can create psychic ice, with psychic effects, from telekinetic or telepathic forms of effects.
 * Psychic Ice Manipulation:User can create and manipulate psychic ice, frost and snow, allowing them to freeze the minds of other people and rendering them numb.
 * Omnidirectional Ice Waves:User can release massive amounts of ice in every direction at once for almost unlimited scales. This power allows the user to dispatch many foes at once and destroy large areas like cities/villages.
 * Ice Sealing:The user is able to seal ice within objects/beings and release them when needed, causing it to have various effects on the target, such as freezing on the inside.
 * Ice Negation:The user can negate ice and any ice-using attacks, ignoring their effects.


 * Ultimate Freeze:The user can freeze anything, from tangible targets, to intangible energy such as fire, or concepts such as time, even a person's mind. They can drop the temperature to absolute zero, which is impossible by natural means, causing quantum effects; due to freezing at such otherwise impossible levels, breakdowns at atomic levels and superconductivity occur.Cold Immunity provides no defense against this ability and thawing of ice is more difficult, if not impossible.

All Ice-Fire Combination Based Abilities:

 * Ice-Fire Attacks:The user can release/use ice/fire to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.


 * Expanding Ice-Fire Bolts: Project ice/cold that expands rapidly on contact with an object.
 * Formulated Ice-Fire Blasts: Release blasts of ice/cold in a form of a creature or object.
 * Hand Blasts: Release ice-fire blasts from hands.
 * Hidden Attacks: Generate attacks through a medium.
 * Ice-Fire Ball Projection: Create and launch spheres of ice-fire.
 * Ice-Fire Beam Emission: Release beams of ice-fire.
 * Ice-Fire Blast: Release ice-fire over a specific target area.
 * Ice-Fire Bolt Projection: Release low powered projectiles of ice-fire.
 * Ice-Fire Bomb Generation: Create bombs/explosions of ice-fire
 * Ice-Fire Breath: Discharge ice-fire blasts from mouth.
 * Ice-Fire Bullet Projection: Fire in short sequence over a wide area.
 * Ice-Fire Cutting: Use ice-fire to cut opponents.
 * Ice-Fire Infusion: Empower and energize anything touched or used (usually a weapon) with ice-fire.
 * Ice-Fire Pillar Projection: Project ice-fire pillars.
 * Ice-Fire Spike Projection: Project ice-fire spikes.
 * Ice-Fire Vortex Creation: Create spiral/vortex of ice-fire.
 * Ice-Fire Wave Emission: Send out a wave of ice-fire that repels everything.


 * Ice-Fire Manipulation:User is able to manipulate a fire of freezing temperatures, which would be capable of freezing the target with ice burns that are more severe than normal burns or both fire and ice simultaneously.
 * Ice-Fire Weaponry:User can to create or wield weaponry with power over ice-fire, a mixture of fire and ice that either acts as two separate weapons wielded simultaneously, two opposing elements in a single weapon, or a manipulation of cold flames in and of themselves. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of ice-fire-based ability they possess.


 * Thermal Manipulation:User can create, shape and manipulate temperature, a form of kinetic energy between particles at the atomic or molecular level: the greater the movement of these particles, the greater the thermal energy and reversed. Heat itself is internal thermal energy that flows from one body of matter to another, it is not the same as the energy contained in a system—that is, the internal thermal energy of the system. Rather than being "energy-in-residence," heat is "energy-in-transit."
 * Thermal Attacks:The user can release/use temperature to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.


 * Thermal Ball Projection: Create and launch spheres of temperature.
 * Thermal Beam Emission: Release concentrated beams of temperature.
 * Energy Blast: Release temperature over a specific target area.
 * Thermal Bolt Projection: Release low powered projectiles of temperature.
 * Thermal Bomb Generation: Create bombs/explosions of temperature.
 * Thermal Breath: Discharge temperature blasts from mouth.
 * Thermal Bullet Projection: Fire in short sequence over a wide area.
 * Thermal Cutting: Use temperature to cut opponents.
 * Thermal Infusion: Empower and energize anything touched or used (usually a weapon) with temperature.
 * Thermal Pillar Projection: Project temperature pillars.
 * Thermal Spike Projection: Project temperature spikes.
 * Thermal Vortex Creation: Create spiral/vortex of temperature.
 * Thermal Wave Emission: Send out a wave of temperature and that repels everything.
 * Expanding Thermal Bolts: Project temperature that expands rapidly on contact with an object.
 * Formulated Thermal Blasts: Release blasts of temperature in a form of a creature or object.


 * Thermokinetic Constructs:Users can turn solidified thermal energy into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence. Users who have mastered this ability can use it for almost any situation, creating anything they need.
 * Thermokinetic Flight:Users of this ability can fly, glide and/or levitate through manipulation of temperature. They can fly at varying speeds, levitate, or propel themselves without taking flight, including enhanced jumping by a short burst of flight. When focusing one can carry people & objects with them along their thermal updraft.
 * Thermal Invisibility:The user can become invisible when in/on low or high temperature.
 * Thermokinetic Combat:User combines thermokinetic abilities and physical combat into a form of martial arts.


 * Thermovariance:The user can make blood temperature increase to boiling point, or may lower the boiling point of the blood itself so that it will boil in room temperature. Victims of this power are subjected to intense pain, heatwaves and have difficulty breathing. The user can be powerful enough that to burn people with touching them and could burn multiple people's blood.
 * Thermal Magic:The user is able to perform a form of magic that allows them to utilize temperature, either magically manipulating it or using it to cast spells.
 * Thermal Weaponry:User can to create or wield weaponry with power over thermal energy, which grants the user a wide variety of thermally-based abilities, including speeding up or slowing down molecules, and a variety of other cold and heat related abilities. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of thermally-based ability they possess.
 * Thermal Artillery:The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit for thermally-based forces or impose those effects on ranged weapons to enhance them, causing either cold or heat related effects.


 * Cryomagma Manipulation:User can create, shape and manipulate cryomagma, a mixture of water, ammonia or methane, which comes from cryovolcanoes. These can normally be found on icy moons around other planets, especially gas giants like Jupiter.
 * Cryovolcano Manipulation:The user can manipulate Cryovolcanoes, a volcano that erupts volatiles such as water, ammonia or methane, instead of molten rock. Collectively referred to as cryomagma or ice-volcanic melt, these substances are usually liquids and form plumes, but can also be vapor. After eruption, cryomagma condenses to a solid form when exposed to the very low surrounding temperature.Cryovolcanoes form on icy moons (such as Europa, Ganimede, Miranda, Titan etc.), and possibly on other low-temperature astronomical objects (e.g., Kuiper belt objects).

All Gas/Toxic/Corrosion Based Abilities:

 * Gas Attacks:The user can release/use gaseous matter to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.


 * Gas Ball Projection: Create and launch spheres of gas.
 * Gas Beam Emission: Release beams of gas.
 * Gas Blast: Release gas over a specific target area.
 * Gas Bolt Projection: Release low powered projectiles of gas.
 * Gas Bomb Generation: Create bombs/explosions of gas.
 * Gas Breath: Discharge gas from the mouth.
 * Gas Bullet Projection: Fire in short sequence over a wide area.
 * Gas Cutting: Use gas to cut opponents.
 * Gas Infusion: Empower and energise anything touched or used (usually a weapon) with gas.
 * Gas Pillar Projection: Project gas pillars.
 * Gas Spike Projection: Project gas spikes.
 * Gas Vortex Creation: Create spiral/vortex of gas.
 * Gas Wave Emission: Send out a wave of gas that repels everything.
 * Expanding Gas Bolts: Project gas that expands rapidly on contact with an object.
 * Formulated Gas Blasts: Release blasts of gas in a form of a creature or object.


 * Gas Exoskeleton:The user can form armor around their body or a shape it from gas for protection and physical boost. With training, the user could shape the armor into new forms for weapons, transportation, even constructs of the element.


 * Gas Generation:The user can generate various gases.


 * Gas Manipulation:User can create, shape and manipulate anything that is gaseous, a phase of matter characterised by relatively low density, high fluidity/no definite shape, and lack of rigidity. Gas is very compressible but tends to expand indefinitely, and it fills any container. A small change in temperature or pressure produces a substantial change in its volume.As most gases are difficult to observe directly, they are described through the use of four physical properties or macroscopic characteristics: pressure, volume, number of particles (chemists group them by moles) and


 * Gas Merging:The user can merge with and move within the gas.


 * Gas Transmutation:The user can transform matter and objects, including living beings, into gas/gaseous state.


 * Gaseous Current Defiance:The user can defy/ignore wind and other gas, allowing them to move through the air or other gases without wind or gas currents affecting their movement.


 * Gaseous Movement:The user can move in any gas without being hindered by it, including walking or flying though thick gases as easily as they could walk on land, in spite of the air resistance, gas viscosity and other properties of the gas. They can move through a very thick atmosphere of any planet without resistance.


 * Hydrogen Manipulation:User can create, shape and manipulate hydrogen, a colorless, odorless, tasteless, non-toxic, nonmetallic, highly combustible diatomic gas, the lightest of all gases and the most abundant element in the universe, that occurs as the diatomic molecule 2. Since hydrogen readily forms covalent compounds with most non-metallic elements, most of the hydrogen on Earth exists in molecular forms such as in the form of water or organic compounds.It is used to synthesize ammonia, ethanol, aniline, and methanol; to treat petroleum fuels; as a reducing agent and to supply a reducing atmosphere; to make hydrogen chloride (hydrochloric acid) and hydrogen bromide. Liquid hydrogen (boiling point 423 F/252.8 C) is used in scientific and commercial applications to produce extremely low temperatures and as a rocket propellant and a fuel for fuel cells.
 * Corrosion Manipulation:User can create, shape and manipulate corroded metals and the process of corrosion: the electrochemical oxidation of metals in reaction with an oxidant such as oxygen and water, with rusting (formation of iron oxides) being a well-known example. This type of damage typically produces oxide(s) or salt(s) of the original metal and it degrades the useful properties of materials and structures including strength, appearance and permeability to liquids and gases.Many structural alloys corrode merely from exposure to moisture in air, but the process can be strongly affected by exposure to certain substances. Corrosion can be concentrated locally to form a pit or crack, or it can extend across a wide area more or less uniformly corroding the surface.
 * Carbon Isolation & Formation:The user can isolate carbon from sources such as the carbon dioxide in the atmosphere, and use said carbon to form carbon-based matter such as graphite and diamonds.

All Dark/Demonic Based Abilities:

 * Dark Smoke Manipulation:User can create, shape and manipulate smoke of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything it comes across, representing the hazardous destructive side of smoke, which in turn ignores most of the limitations and weaknesses of the normal smoke. In essence, this is about solely controlling the negative powers of smoke.


 * Dark Wind Breath:The user is able to generate and manipulate dark wind within them in a way that allows them to shape the exhaling of the effect. These shapes can include bursts, streams, spheres, even a mist of it from the mouth.


 * Dark Wind Manipulation:The user can create, shape and manipulate the air/wind of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of air/wind, which in turn ignores most of the limitations and weaknesses of the normal air/wind. In essence, this is about solely controlling the negative powers of air/wind.


 * Demonic Breath:The user is able to generate and manipulate demonic energy within them in a way that allows them to shape the exhaling of the effect. These shapes can include bursts, streams, spheres, even a mist of it from the mouth.


 * Demonic Smoke Manipulation:The user can create, shape and manipulate hellish smoke, capable of blinding, asphyxiating and desiccating anyone or anything in is path. In addition, demonic smoke is capable of inflicting excruciating pain, both physically and spiritually tormenting the victim. It has the potential to corrupt one's soul, and is very effective against the holiest of supernaturals, such as angels. More powerful users can even ultimately summon/resurrect/create evil spirits, elemental entities and/or demons from Hell.


 * Demonic Weather Manipulation:Like its divine counterpart, the user can manipulate all forms of weather, using dark powers going toward the more destructive aspects of weather causing off-the-chart natural disasters with the potential to destroy an entire planet in no time at all. Users can make a mega tsunami destroy entire continents. Can also be combined with dark elements for maximum effect.


 * Demonic Wind Manipulation:The user can create, shape and manipulate vicious and hellish winds, possessing the capability to twist and destroy everything within their path. The user is able to use the demonic winds to savagely shred all in within its gales, or create large tornadoes that annihilate everything with destructive power. In addition, the winds can also drastically affect the temperature of any area, creating bitter cold winds that freeze everything, or relentless burning winds that reduce everything to ashes.


 * Demonic Ice Manipulation:The users can generate and manipulate mystical demonic ice, which cannot be melted by mortal means, drawn straight from the darkest fears sentient minds have about winter, ice and arctic areas, including the fears of treacherous ice breaking, burying/devouring, damaging or tripping the victim in malicious awareness.


 * Demonic Ice can cause excruciating pain upon contact or cause instant death, but can possibly be used for relatively beneficial purposes, such as summoning spirits of the deceased temporarily back to the world of living from hell. Some users can even use Reanimation or Resurrection via Summoning the damned and/or Demons.


 * Demonic Ice Breath:The user is able to generate and manipulate demonic ice within them in a way that allows them to shape the exhaling of the effect. These shapes can include bursts, streams, spheres, even a mist of it from the mouth.


 * Demonic Element Manipulation:The user can manipulate elements with/of/from demonic origin. They would be able to do all kinds of unholy things with their unique type of element.


 * Demonic Empowerment:Users are able to acquire power from demonic forces. Often times, they're cursed with the evil from unholy items, spirits, or concepts. Sometimes their bodies are warped and twisted into a hellish parody of their previous state, becoming demons. Some are able to switch in and out of their new forms at will. Those who are too weak to control the power will lose their sanity as well as their souls.


 * Demonic Force Manipulation:The user of this power possesses and is able to utilize strong demonic power. This ability not only grants the user great strength and control over numerous variations of demonic abilities, but also allows them to overwhelm weaker demons as well as rival that of powerful demonic entities.
 * Demonic Earth Manipulation:The user can create, shape and manipulate earth derived from the deepest pits of Hell, sporting the capability to destroy nearly anything it strikes with absolute malevolent intent. In addition, demonic earth is capable of inflicting excruciating pain; both physically and spiritually tormenting the victim, has the potential to corrupt one's soul, and is very effective against the holiest of supernaturals, such as angels. More powerful users can even ultimately summon/resurrect/create evil spirits, elemental entities and/or demons from Hell.
 * Demonic Metal Manipulation:The user can create, shape and manipulate metal derived from the depths of Hell, sporting the capability to destroy nearly anything it strikes with absolute malevolent intent. In addition, demonic metal is capable of inflicting excruciating pain, both physically and spiritually tormenting the victim. It has the potential to corrupt one's soul, and is very effective against the holiest of supernaturals, such as angels. More powerful users can even ultimately summon/resurrect/create evil spirits, elemental entities and/or demons from Hell.


 * Black Earth Manipulation:User can create, shape and manipulate the earth of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of earth, which in turn ignores most of the limitations and weaknesses of the normal earth. In essence, this is about solely controlling the negative powers of earth.


 * Demonic Plant Manipulation:The user can create, shape and manipulate plants derived from the deepest pits of Hell, sporting the capability to overtake nearly anything it strikes with absolute malevolent intent. In addition, demonic plants are capable of inflicting excruciating pain; both physically and spiritually tormenting the victim, has the potential to corrupt one's soul, and is very effective against the holiest of supernaturals, such as angels. More powerful users can even ultimately summon/resurrect/create evil spirits, plant entities and/or demons from Hell.

All Divine/Holy/ Based Abilities:

 * Holy Breath:The user is able to generate and manipulate divine energy within them in a way that allows them to shape the exhaling of the effect. These shapes can include bursts, streams, spheres, even a mist of it from the mouth.


 * Holy Smoke Manipulation:The user can create, shape, and manipulate divine smoke that's highly effective against the supernatural, such as demons and/or angels. The effectiveness, in question, can range from trapping and/or immobilising to outright banishing or killing supernatural threats. Furthermore, divine smoke may have other properties and abilities, such as healing, resurrection, summoning angels and/or spirits of the deceased from Heaven to the material plane.


 * Celestial Manipulation:User can create, shape and manipulate the skies and cosmos with heavenly influence, including all the aspects of the astrological, divine, elemental, mythical and cosmic powers.
 * Sacred Ice Manipulation:The user can create, shape, and manipulate holy ice that's highly effective against the supernatural, such as demons and/or angels. The effectiveness, in question, can range from trapping and/or immobilising to outright banishing or killing supernatural threats. Furthermore, divine ice may have other properties and abilities, such as healing, Resurrection, summoning angels and/or spirits of the deceased from Heaven to the material plane.


 * Divine Plant Manipulation:The user can create, shape and manipulate plants derived from the heavenly realm, sporting the capability to overtake nearly anything it strikes with absolute benevolent intent. In addition, divine plants are capable of inflicting divine purification, salvation, healing, and can counter demonic entities; both physically and spiritually alleviating the victim, and has the potential to decontaminate one's soul, and is very effective against the most satanic of supernaturals, such as demons. More powerful users can even ultimately summon/resurrect/create righteous spirits, plant entities and/or angels from Heaven.

All Bubble Based Abilities:

 * Bubble Attacks:The user can release/use bubbles to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.


 * Bubble Aura:The user can release and surround themselves in/with bubbles/foam for defensive and/or offensive purposes, possibly becoming almost untouchable and granting them various abilities/attacks. The aura may also give the user enhanced physical capabilities such as speed, strength and durability.


 * Bubble Ball Projection:The user can create and launch spheres of bubbles with varying sizes and degrees of force.


 * Bubble Beam Emission:The user can emit beams of bubbles for various effects.


 * Bubble Bomb Generation:The user can create and launch bombs, explosives and other volatile constructs composed of bubbles, which can have various effects on the target.


 * Bubble Constructs:Users can turn bubbles into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence. Users who have mastered this ability can use it for almost any situation, creating anything they need.


 * Bubble Encapsulation:The user can create bubbles that can imprison anything or anyone inside, with enough hardness to contain the targets.


 * Bubble Generation:User can generate bubbles/foam.


 * Bubble Magic:The user is able to perform a form of magic that allows them to utilise bubbles, either magically manipulating them or using them to cast spells.


 * Bubble Manipulation:User can create, shape and manipulate bubbles (including liquid-, soap-/anti-bubbles) and foam, a substance that is formed by trapping pockets of gas in a liquid or solid.


 * Bubble Mimicry:User is made up of or can transform their body completely into bubbles. Users' transformed form is either anatomically identical to their normal form, aside of being made of bubbles, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into homogenous matter, without any part of their form being more important than the other.


 * Bubble Solidification:User can solidify or give solid-like properties to bubbles with the level of solidity going from loose jelly to metal-like hardness or beyond.


 * Bubble Transmutation:The user can transform matter and objects, including living beings, into bubbles.


 * Bubble Wave Emission:User can release waves, spirals, rings, pulse, blasts, balls, and bursts of bubbles/foam and use them to damage, push, bind and/or paralyse people.They are able to send bubbles/foam through any form of matter creating ruptures, and create a pulse of bubbles/foam that can go through anything, and depending on what the user wants it can either be harmful or harmless.

All Flight Based Abilities:

 * Enhanced Gliding:This ability allows the user to use limited flight. Enhanced Gliding can be used to fly nearly as effective as a user who can fly limitlessly.
 * Flight:User can fly or otherwise move through the air using various methods. Some possibilities include using one or more forms of energy, wings or similar structures, harnessing anti-gravitons, or even mimicking or becoming an animal that can fly. Users are generally able to Levitate, and Glide as well.
 * Flight Manipulation:The user is able to enable themselves and others to fly, and manipulate the flights of people who can fly using any other abilities. They will also be able to manipulate the flights of winged animals and planes, and will have limited Telekinesis by making objects fly for a short time.
 * High-Speed Flight:User can fly at incredible speeds.
 * Flight Field Projection:User emits a field with which to carry others who can't fly.
 * Flight Negation:User can cancel/negate flight/flying and any aerial/flight-based powers, up to and/or including alternative or otherworldly means of flight, keeping anything or anyone permanently grounded.

All Kenokinetic Based Abilities:

 * Kenokinetic Combat:The user can combine vacuum manipulation with their physical combat, granting both high maneuverability and vacuum attacks.
 * Vacuum Creation:The user can create vacuums, regions of space devoid of matter and energy.By turning a region into a vacuum, they can suffocate and crush targets with increased ambient pressure. As matter outside of the vacuum will flow into the empty space to create equilibrium, this will create suction capable of tearing matter.The higher the quality of the vacuum, the less matter and energy remains within. Photons, gravitons, dark energy, and other aspects of quantum vacuum, would remain in vacuums due to imperfections; only a perfect vacuum would be completely devoid of any particles, having a complete state of zero-energy.
 * Vacuum Breath:The user has incredible lung power and can suck in air with the power of a jet engine. This often allows the user to draw people and objects towards them.
 * Vacuum Blast:The user can release vacuum over a specific target area causing great damage and/or delivering great shock waves of pure force.
 * Vacuum Attacks:The user can release/use vacuum to attacks of various shapes and/or intensities, either projected, used in melee attacks, etc.


 * Vacuum Ball Projection: Create and launch spheres of vacuum.
 * Vacuum Beam Emission: Release beams of vacuum.
 * Vacuum Blast: Release vacuum over a specific target area.
 * Vacuum Bolt Projection: Release many low powered projectiles of vacuum.
 * Vacuum Bomb Generation: Create bombs/explosions of vacuum.
 * Vacuum Breath: Discharge vacuum blasts from mouth.
 * Vacuum Bullet Projection: Fire in short sequence over a wide area.
 * Vacuum Infusion: Empower and energize anything touched or used (usually a weapon) with vacuum.
 * Vacuum Pillar Projection: Project vacuum pillars.
 * Vacuum Spike Projection: Project vacuum spikes.
 * Vacuum Vortex Creation: Create spiral/vortex of vacuum.
 * Vacuum Wave Emission: Send out a wave of vacuum that repels everything.


 * Expanding Vacuum Bolts: Project vacuum that expands rapidly on contact with an object.
 * Formulated Vacuum Blasts: Release blasts of vacuum in a form of a creature or object.


 * Vacuum Effect:The user can create a suction effect that pulls targets towards them like a vacuum cleaner.
 * Vacuum Manipulation:User can create, shape and manipulate vacuum, the atmospheric region devoid of physical matter and energy. Since air molecules exist within what would be an otherwise empty space, the user can twist the region of vacuum to manipulate air, creating winds of varying levels including tornadoes and hurricanes, reject air to create vacuums and air blasts. This also grants the user a defense against all fire and sound-based abilities, as both require atmospheric air as a medium to function. By turning a region into a vacuum, one can also suffocate the opponents and crush them with increased ambient pressure, effectively the same as outer space. Since matter outside of the vacuum would flow fluidly into the empty space region in an attempt to create equilibrum, this will create suction capable of tearing matter to shreds, which can also create incredibly sharp vacuum blades or destructive implosions. This ability is to manipulate vacuum, which is the atmospheric aspect of what matter exists within. It differs from Spatial Manipulation, which is the dimensional aspect of what matter exists within. This being said, the two are somewhat parallel powers of each other. It also differs from Nothingness Manipulation, which is the conceptual aspect of all matter simply not existing within the space-time region.
 * Vacuum Aura:The user can release and surround themselves in/with a vacuum for defensive and/or offensive purposes, possibly becoming almost untouchable and granting them various abilities/attacks. The aura may also give the user enhanced physical capabilities such as speed, strength and durability.
 * Vacuum Exoskeleton:The user can form armor around their body or a shape it from the vacuum for protection and physical boost. With training, the user could shape the armor into new forms for weapons, transportation, even constructs of the element.
 * Vacuum Empowerment:Users become stronger, faster, more durable, etc. when they come in contact with a vacuum, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from the vacuum or even slow or stop aging.
 * Psychic Vacuum Manipulation:User can create, shape and manipulate psychic vacuum, allowing them to absorb and/or reject thoughts/ideas and implode mindsets, potentially reducing consciousnesses to nothing.
 * Vacuum Mimicry:User is made up of or can transform their body completely into vacuum. User's transformed form is anatomically identical to their normal form, aside of being made of vacuum, in which case it contains all of their organs and is somewhat vulnerable to attacks. Alternately, the user can transform into homogeneous matter, without any part of their form being more important than the other.
 * Vacuum Magic:The user is able to perform a form of magic that allows them to utilize vacuum, either magically manipulating it or using it to cast spells.
 * Vacuum Weaponry:User can to create or wield weaponry with power over the vacuum, which grants the user a wide variety of vacuum-based abilities. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of vacuum-based ability they possess.
 * Vacuum Infusion:The user can infuse objects (usually a weapon), beings or powers with vacuum, empowering and energizing them and allowing the user to manipulate their qualities and efficiency, allowing them use vacuum in various ways, creating tornadoes, crushing objects, making others unable to breathe, etc.
 * Vacuum Artillery:The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit to vacuum-based powers or impose those effects on ranged weapons to enhance them.
 * Kenokinetic Constructs:Users can turn a vacuum into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence. Users who have mastered this ability can use it for almost any situation, creating virtually anything they need or desire.

All Koniokinetic/Earth/Sand Based Abilities:

 * Koniokinetic Combat:The user is able to utilize dust with their physical combat, creating dust to obscure an enemy's vision or even blind them with dust, making whirlwinds out of dust to blow opponents away.


 * Dust Generation:The user is able to generate dust (dirt, sand, skin), the user can use this ability to impair visibility, clog machinery, and acts as a poison to those allergic to dust.
 * Earth Aura:The user can release and surround themselves in/with earth and earthen materials for defensive and/or offensive purposes, possibly becoming almost untouchable and granting them various abilities/attacks. The auras may also give the user enhanced physical capabilities such as speed, strength and durability.
 * Concrete Aura:The user can release and surround themselves in/with concrete for defensive and/or offensive purposes, possibly becoming almost untouchable and granting them various abilities/attacks. The auras may also give the user enhanced physical capabilities such as speed, strength and durability.
 * Earth Exoskeleton:The user can form armor around their body or a shape it from earthen materials, such as stone, crystal, soil, and mud for protection and physical boost. With training, the user could shape the armor into new forms for weapons, transportation, even constructs of the element.
 * Crystal Exoskeleton:The user can form armor around their body or a shape it from crystal and crystalline materials for protection and physical boost. With training, the user could shape the armor into new forms for weapons, transportation, even constructs of the element. Some users can even use it for deflecting beam-based attacks making them near useless.
 * Crystal Manipulation:User can create, shape and manipulate crystals and crystalline materials: homogenous solids formed by a repeating, three-dimensional pattern of atoms, ions, or molecules and having fixed distances between constituent parts.
 * Shard Manipulation:User can create, shape and manipulate slivers of matter/energy, either by shattering existing objects, controlling already existing shards or create them from nothing, and manipulate them for attack and defense.
 * Crystal Aura:The user can release and surround themselves in/with crystal/crystalline substances for defensive and/or offensive purposes, possibly becoming almost untouchable and granting them various abilities/attacks. The aura may also give the user enhanced physical capabilities such as speed, strength and durability.
 * Crystal Empowerment:Users become stronger, faster, more durable, etc. when they come in contact with crystals and gemstones, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from them or even slow or stop aging.
 * Healing Earth:The user can heal themselves or others by using earth.
 * Concrete Healing:The user can heal themselves or others by using concrete.
 * Desert Manipulation:User can create, shape and manipulate the deserts of any climate, and everything in them, including all the aspects of the deserts, from the purely physical ones and also mythical/conceptual ones.
 * Desert Creation:User can create deserts either from nothing or by shaping existing environment to the form they want.
 * Sand Transmutation:The user can transform matter and objects, including living beings, into sand.
 * Sand Generation:The user can generate sand.
 * Earth Blast:The user can release earth over a specific target area causing great damage and/or delivering great shock waves of pure force.
 * Sandstorm Creation:The user can create dust/sand storm: a strong, turbulent wind carrying large clouds of sand, dirt, and other forms of dust.


 * Terraforming:The users can change a planet, moon, or other celestial bodies into a new environment by terraforming (literally, "Earth-shaping"), ie. deliberately modifying its atmosphere, temperature, surface topography or ecology to be similar to the biosphere of Earth or other habitable worlds, in order to make it habitable to other species.
 * Terrain Manipulation:User can change any type of terrain to any other type, for example turn a mountain into a sea, desert to jungle, hill into a lake, etc. With bigger the change will take longer time to happen. Any living things that can't adapt to changes you make will die.
 * Ground Ripping:User can rip apart or destroy an entire area or the ground which gives the user a benefit over his targets which will limit their movement, get blasted away along with the ground or deprive them of certain vital resources as well.
 * Fissure Creation:The user can split apart the surface of the ground, creating deep and long fissures. Anything caught within the path of the cut is also likely to be bisected.
 * Earthquake Generation:The user can create earthquakes at will.


 * Burrowing:The user is capable of tunneling through the earth with ease.
 * Earth Swimming:The user can swim through the earth/ground as if it was water
 * Subterranean Mode:The user can enter a form or mode that is perfect for subterranean environments.
 * Hole Manipulation:The users can create, shape and manipulate holes, regardless of the surface/material, size limits, etc., including holes in space, time, etc. They can also manipulate the space between/connecting holes, and thus tunnels, wormholes, etc.
 * Bottomless Pit Creation:The user can create a hole/pit that doesn't have a bottom or end which can cause their targets to continue to fall forever with out end.
 * Surface Manipulation:The user can create, shape and manipulate surfaces, the interface of any two targets (including solids, liquid, gases, vacuum, energy, etc.), for example the land around the user to make holes, gaps, hills, slopes and such, and can also be used to manipulate the surface of walls, floors, and even ceilings.
 * Subterranean Attacks:The user can channel/send their attacks/techniques inside/through earth/ground to hit from an unsuspecting angle. The attacks/techniques can be triggered when they make contact with their intended target or they are projectiles that are aiming for their targets.
 * Ground Rupturing:The user can channel energies into the ground and cause the area to rupture and burst.
 * Earth Imprisonment:The user can bind, imprison and/or otherwise stop an object/being by surrounding them completely by using earth.
 * Crystal Imprisonment:The user can bind, imprison and/or otherwise stop object/being by surrounding them completely by using crystals.
 * Metal Imprisonment:The user can bind, imprison and/or otherwise stop object/being by surrounding them completely by using metal(s).
 * Wall Generation:User can create walls from nothing or by shaping the existing matter or energy, they can shape the wall to any shape they want, but afterwards the walls are unchanging and immobile. Depending on what the wall is made of, it can posses a variety of abilities and be very effective in both offensive and defensive combat.
 * Terrakinetic Constructs:The user can turn earth into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence. Users who have mastered this ability can use it for almost any situation, creating anything they need.
 * Crushing:The user can crush and/or deform objects around them simply by making physical contact with the objects. Individuals who are affected by this power are afflicted with severely misshapen bones that appeared as if they had simply grown that way their whole lives.
 * Compression:The user can compress/force matter into a small/condensed size.
 * Burying:The user can bury/submerge people or objects beneath any sort of surface or into element, whether that is earth, metal, sand, water, etc. and either hold them there, allow them to suffocate or possibly even use the surrounding material to attack.


 * Black Earth Manipulation:User can create, shape and manipulate the earth of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of earth, which in turn ignores most of the limitations and weaknesses of the normal earth. In essence, this is about solely controlling the negative powers of earth.
 * Pure Earth Manipulation:User can create, shape and manipulate earth of beneficial nature; that which strengthens, enhances and causes anything/everything it comes across to flourish, representing the sustaining and preserving side of earth, which in turn ignores most of the common limitations and weaknesses of its normal elemental variety. In essence, this is about solely controlling the positive powers of earth.
 * Divine Earth Manipulation:The user can create, shape and manipulate holy earth that's highly effective against the supernatural, such as demons and/or angels. The effectiveness, in question, can range from trapping and/or immobilizing to outright banishing or killing supernatural threats. Furthermore, divine earth itself may have other properties and abilities, such as healing, Resurrection, summoning angels and/or spirits of the deceased from Heaven to the material plane.
 * Earth Empowerment:Users become stronger, faster, more durable, etc. when they come in contact with earth/land/soil, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from the earth or even slow or stop aging


 * Stone Empowerment:Users become stronger, faster, more durable, etc. when they come in contact with stone/rock, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from the stone or even slow or stop aging.
 * Soil Empowerment:Users become stronger, faster, more durable, etc. when they come in contact with dirt/soil, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from the soil or even slow or stop aging.
 * Soil Manipulation:User can create, shape and manipulate dirt/soil, natural body consisting of layers (soil horizons) that are primarily composed of minerals, mixed with at least some organic matter. In horticulture, the term 'soil' is defined as the layer that contains organic material that influences and has been influenced by plant roots.
 * Soil Generation:The user can generate soil.
 * Mud Generation:The user can generate mud.
 * Mud Manipulation:User can create, shape and manipulate mud, a mixture of water and some combination of soil, silt, and clay, which harden over geological time to form sedimentary rock such as shale or mudstone. Mud that is mostly clay, or a mixture of clay and sand may be used for ceramics, of which one form is the common fired brick, or dried with the inclusion of straw reinforcing to form an unfired adobe brick.
 * Mud Attacks:The user can release/use mud to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc. Mud can come in two forms: Liquid and Solid. Liquid mud is naturally fluid, which can be used attack people much faster and can sabotage electronics because liquid mud has more water than dirt. Solid Mud is also good because it's much heavier then liquid mud and is sticky, which can be used to slow the opponent or clog up machinery and weapons.


 * Mud Ball Projection: Create and launch spheres of mud.
 * Mud Beam Emission: Release beams of a mud.
 * Mud Blast: Release mud over a specific target area.
 * Mud Bolt Projection: Release low powered projectiles of mud.
 * Mud Bomb Generation: Create bombs/explosions of mud by manipulating internal pressures and forces.
 * Mud Breath: Discharge mud blasts from mouth.
 * Mud Bullet Projection: Fire in short sequence over a wide area.
 * Mud Cutting: Use mud to cut opponents.
 * Mud Infusion: Empower and energize anything touched or used (usually a weapon) with mud.
 * Mud Pillar Projection: Project mud pillars.
 * Mud Spike Projection: Project mud spikes.
 * Mud Vortex Creation: Create spiral/vortex of mud.
 * Mud Wave Emission: Send out a wave of mud that repels everything.
 * Expanding Mud Bolts: Project mud that expands rapidly on contact with an object.
 * Formulated Mud Blasts: Release blasts of mud in a form of a creature or object.
 * Mud Constructs:The user can turn mud into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence. Users who have mastered this ability can use it for almost any situation, creating anything they need.
 * Mud Solidification:User can solidify mud by causing the loose molecules to come together, with the level of solidity going from loose jelly to metal-like hardness or beyond.
 * Mud Volcano Manipulation:The user can create, shape, and manipulate mud volcanoes, formations created by geo-exuded slurries (usually including water) and gases with temperatures ranging from near 100 °C (212 °F) to occasionally 2 °C (36 °F), they are not true (igneous) volcanoes as they produce no lava. About 86% of the gas released from these structures is methane, with much less carbon dioxide and nitrogen emitted. Ejected materials are often a slurry of fine solids suspended in liquids which may include water, which is frequently acidic or salty, and hydrocarbon fluids.
 * Mud Mimicry:User is made up of or can transform their body completely into mud. Users' transformed form is either anatomically identical to their normal form, aside of being made of mud in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into homogenous matter, without any part of their form being more important than the other.


 * Mud Magic:The user is able to perform a form of magic that allows them to utilize dust, either magically manipulating it or using it to cast spells.
 * Powder Generation:The users can produce powder/dust, including purely natural, medical, magical, etc. that can have various effects including dulling the senses of others, reducing or even totally negating powers, causing illusions, paralysis or even death.
 * Powder Manipulation:User can create, shape and manipulate powder, material composed of very fine particles, including flour, ground coffee, powdered milk, cosmetic powders, gunpowder, powdered sugar, fine snow, household dust, volcanic ash, the top layer of the lunar regolith, copy machine toner, many pharmaceuticals, etc.
 * Powder Magic:The user is able to perform a form of magic that allows them to utilize powder, either magically manipulating it or using it to cast spells.
 * Metal Dust Manipulation:User can create, shape and manipulate metal in granular form, ranging from coarse, sand-like consistency to powder-like or dust-like.
 * Soil Mimicry:User is made up of or can transform their body completely into soil. Users' transformed form is either anatomically identical to their normal form, aside of being made of soil, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into homogenous matter, without any part of their form being more important than the other.
 * Concrete Empowerment:Users become stronger, faster, more durable, etc. when they come in contact with concrete, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from the concrete or even slow or stop aging.
 * Metal Empowerment:Users become stronger, faster, more durable, etc. when they come in contact with metal, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from the metals or even slow or stop aging.
 * Esoteric Earth Manipulation:The user can generate, manipulate and/or absorb earth with supernatural properties, and are able to use it for various purposes, such as enhancing their physique, healing, teleportation, etc.
 * Cosmic-Earth Manipulation:The user can manipulate all earthly matter existing in the cosmos such as rocky celestial bodies, interstellar dust or any other celestial earthly related matter, including planets, moons, asteroid belts, meteors, etc.


 * Space Rock Manipulation:The user can create, shape and manipulate rocks in/of the space, including comets, meteors, meteorites and asteroids. The user does not have to be close to these objects, as the user can summon or create them and manipulate them from there. These can be used to destroy objects or harm opponents.
 * Earth Communication:The user can communicate with the earth and earth minerals such as sand, mud, dirt, stone, rock, etc. either telepathically, by speaking verbally, or by touching it physically. Earth can tell the user of what happened or what is happening, help them to track someone at long distance away, etc.
 * Planetary Communication:User can communicate with and understand entire planets and other planetary bodies as well as everything that makes them up, allowing them to communicate either telepathically, by speaking verbally or by touching it physically. Planets can tell the user of what happened or what is happening, help them to track someone at long distance away, etc.Some users may have such skill that they can even communicate with planets when their physically present on it or in space.
 * World Connection:User has a deep physical, mental, emotional or spiritual connection with the world and everything in it including all its countless lifeforms, elements, aspects, etc., allowing them a deep understanding of the world, what it can do, and how it applies to them. This can allow them to easily communicate with the world that they have a deep connection with.User is able to sense and/or know everything that happens on the world they have a connection too.
 * Esoteric Earth Generation:The user can create/generate esoteric earth, earth with magic effects, allowing for a wide variety of magical earth based effects.
 * Esoteric Metal Generation:User is able to generate esoteric metal, metal with magic effects, allowing for a wide variety of magical metal based effects.
 * Metal Aura:The user can release and surround themselves in/with metal for defensive and/or offensive purposes, possibly becoming almost untouchable and granting them various abilities/attacks. The aura may also give the user enhanced physical capabilities such as speed, strength and durability.
 * Metal Exoskeleton:The user can form armor around their body or a shape it from metal for protection and physical boost. With training, the user could shape the armor into new forms for weapons, transportation, even constructs of the element.
 * Metal Attacks:The user can release/use metal to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.


 * Expanding Metal Bolts: Project metal that expands rapidly on contact with an object.
 * Formulated Metal Blasts: Release blasts of metal in a form of a creature or object.
 * Metal Ball Projection: Create and launch spheres of metal.
 * Metal Beam Emission: Release beams of a metal.
 * Metal Blast: Release metal over a specific target area.
 * Metal Bolt Projection: Release low powered projectiles of metal.
 * Metal Bomb Generation: Create bombs/explosions of metal.
 * Metal Breath: Discharge metal blasts from mouth.
 * Metal Bullet Projection: Fire in short sequence over a wide area.
 * Metal Cutting: Use metal to cut opponents.
 * Metal Infusion: Empower and energize anything touched or used (usually a weapon) with metal.
 * Metal Pillar Projection: Project metal pillars.
 * Metal Spike Projection: Project metal spikes.
 * Metal Vortex Creation: Create spiral/vortex of metal.
 * Metal Wave Emission: Send out a wave of metal that repels everything.


 * Metal Mimicry:User is made up of or can transform their body completely into metal. Users' transformed form is either anatomically identical to their normal form, aside of being made of metal, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into homogenous matter, without any part of their form being more important than the other. User gains varying powers depending of what kind of metal they mimic: some metals are soft but malleable and survive damage by flexing under the attack and returning back to their normal state afterwards, others are hard and can take severe damage before eventually breaking. Some users may even shatter after receiving enough damage, but reconstruct themselves afterwards unharmed. Metals have also varying abilities relating their ability to tolerate/conduct heat, electricity, acid/corrosion, etc. Several metals have specific symbolic and mystical properties as well.
 * Metal Manipulation:User can create, shape and manipulate metal, a solid material (an element, compound, or alloy) that is typically hard, shiny, and features good electrical and thermal conductivity. Metals are generally malleable—they can be hammered or pressed permanently out of shape without breaking or cracking—as well as fusible (able to be fused or melted) and ductile (able to be drawn out into a thin wire).
 * Spiritual Earth Manipulation:The user can create, shape and manipulate earth formed from one's soul/spirit. Due to being comprised of spiritual power, the earth isn't only stronger than usual earth, but also have the power to affect one's soul in varying ways.
 * Primordial Earth Manipulation:User can create, shape and manipulate the earth of an ancient primordial nature.
 * Conceptual Earth Manipulation:User can manipulate the abstracts (or concept) of earth/earthen matter. This can have many feats, such as earth possessing unique physical qualities (such as being liquid without being molten, gem-like without being crystallized, ductile and conductive without being metallic), earth that never depletes of nutrients and minerals no matter how many crops are planted or how long/often it is tilled, and even earth that is not bound by fundamental forces like gravity, being capable of freely moving through the air.
 * Earth Embodiment:The user becomes a physical manifestation or personification of the element of earth. As a result, the user has limitless control over it.
 * Earth Boundary:The user can separate/block any earth from anything and everything else. When this power is used, it makes it impossible for matter and waves to react with, enter, leave, move through, or be absorbed by the separated or for any energy to be transferred to and from the separated earth, or simply for any alteration/interaction to occur with the separated earth. This ability not only affects the physical forms of earth, but also its esoteric, psychic, empathic, dark, light, and so on variants/forms. Earth can no longer move other things, or be moved. Earth can no longer heat up or cool down. Plants can no longer grow in earth. Any earth already bonded with other elements, or being used in a process when this power is used will be removed from the material and separated, breaking all chemical bonds with the earth, and removing it from the process. More powerful users might be able to separate earth from the effects of other superpowers, and even from concepts, such as literacy, knowledge and boundaries. The user can control exactly what earth is being targeted, what the target earth is separated from, and to what extent.
 * Crystal Embodiment:The user becomes a physical manifestation or personification of the element of crystal. As a result, the user has limitless control over and immunity to it.
 * Metal Embodiment:The user becomes a physical manifestation or personification of the element of metal. As a result, the user has limitless control over it.
 * Surface Tension Manipulation:User can create, shape and manipulate any/all types of surface tension, the elastic tendency of a fluid surface which makes it acquire the least surface area possible. Users can make liquids thick enough to support the weight of people, make liquids thin and foamy and easy to fall through, etc.
 * Earth Manipulation:User can create, shape and manipulate earth and "earthen" elements including most solid objects, specifically all minerals and mineral compositions regardless of their state (mountain, boulder, sand or dust), dirt, soil, etc.
 * Ground Pound:The user can slam the ground with great force to produce different effects. This can be accomplished through various means, such as stomping or punching the ground.
 * Tectonic Plate Manipulation:The user can shape and manipulate tectonics (the process that controls the structure and properties of the planet's crust and its evolution) and tectonic plates (the large-scale motion of large plates and the movements of smaller plates of the planet's lithosphere). They manipulate the processes of mountain building, the growth and behavior of the strong, old cores of continents (cratons), the ways in which the relatively rigid plates that constitute the planet's outer shell interact with each other and the earthquake and volcanic belts.
 * Subterranean Attacks:The user can channel/send their attacks/techniques inside/through earth/ground to hit from an unsuspecting angle. The attacks/techniques can be triggered when they make contact with their intended target or they are projectiles that are aiming for their targets.
 * Vibration Emission:The user can generate vibration waves that can push targets over, repulsed them away, shatter them, even cause earthquakes by shaking the ground or dislodging underground tectonic plates, thus causing earthquakes.
 * Ground Liquification:The user is able to liquefy any ground type (such as ice, rock, sand, lava, etc.).
 * World Splitting:The user can shape and rule over a variety of alternate worlds to their liking, creating diverging realities by splitting a singular universe into several different versions of its core, usually keeping the split-ons in the same plane but potentially moving them to various alternate ones with it's own radically different space, time, possibility, probabilities. Essentially user can construct a variety of self-duplicating fundamentals creating alternate timelines from the differing situations present on the original and parallel worlds. Ultimately the multiple eternities will form into a alternate realities by itself.


 * Plant Manipulation:User can create, shape and manipulate plants, including wood, vines, plants, moss, and parts of the plants, such as leaves, seeds, roots, fruits and flowers. The user can cause plants to grow, move/attack or even rise from the soil and "walk", mutate plants by rearranging DNA structure and revive withered or dead plants.They can use their power for defense and support, cause flowers and other plants to bloom instantaneously, manipulate tree branches to use them as whip-like weapons, control spores and pollen, and bring plants back to life and make them sprout seeds/fruits/berries, use plant chemicals to heal people/objects or manipulate their properties for a wide range of effects.Though less commonly activated by passive users, the ability may deal a series of offensive techniques on a target. Using the plants as weapons enables users to grasp and strike continuously with vines and roots, project thorns at a distance, and quickly regenerate the withering weapons at the user’s will. They can grow vines to entangle enemies climb around a target's neck, causing choking, or strike with plants. A more subtle technique is to release damaging toxins and pheromones, affecting targets in which conditions should be treated quickly with ailments.User may also control plants in their altered forms, i.e. concentrated forms, such as cotton clothing/fabric, paper, etc.
 * Plant Attacks:The user can release/use plant-matter to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.


 * Expanding Plant Bolts: Project plant-matter that expands rapidly on contact with an object.
 * Formulated Plant Blasts: Release blasts of plant-matter in a form of a creature or object.
 * Hand Blasts: Release plant-matter blasts from hands.
 * Hidden Attacks: Channel attacks through a medium.
 * Missile Generation: Create missiles of plant-matter.
 * Omnidirectional Plant Waves: Send out a wave of plant-matter in all directions.
 * Plant Ball Projection: Create and launch spheres of plant-matter.
 * Plant Beam Emission: Release beams of a plant-matter.
 * Plant Blast: Release plant-matter over a specific target area.
 * Plant Bolt Projection: Release low powered projectiles of plant-matter.
 * Plant Bomb Generation: Create bombs/explosions of plant-matter.
 * Plant Breath: Discharge plant-matter blasts from mouth.
 * Plant Bullet Projection: Fire in short sequence over a wide area.
 * Plant Cutting: Use plant matter to cut opponents.
 * Plant Infusion: Empower and energize anything touched or used (usually a weapon) with plant-matter.
 * Plant Pillar Projection: Project plant-matter pillars.
 * Plant Spike Projection: Project plant-matter spikes.
 * Plant Vision: Emit plant-matter from one's eyes.
 * Plant Vortex Creation: Create spiral/vortex of plant-matter.
 * Plant Wave Emission: Send out a wave of plant-matter that repels everything.


 * Plant Detection:The user is able to sense the presence of plants and possibly gain detailed understanding about the plants they are sensing, including the amount/size of organic matter they are sensing and whether it is hidden.
 * Plant Empathy:The user can understand the overall well-being and conditions of plants, as well as fully interpret their emotions and communicate with them.
 * Plant Generation:The user can generate plants, including vines, moss, fungi, and parts of the plants, such as leaves, seeds, fruits and flowers, whether by drawing them from already existing plants, or by manifesting them anywhere they want.


 * Plant Growth:The user can influence and accelerate the growth of plants causing flowers and other plants to bloom instantaneously, causing them to mature with supernatural speed, grow to unusual size, and produce in abundance. The user can cause plants to grow from seeds to mature plants in moments, cause them to flower and produce fruits, seeds, etc. outside season, cause a cut plant to grow roots and other similar feats.
 * Plant Aura:Users can surround themselves within a plant-like energy like aura, gaining enhanced strength and can cause plants to grow around the surrounding area. They can also fly by lifting themselves by the energy surrounding them, or by propelling themselves.
 * Plant Exoskeleton:The user can form armor around their body or a shape it from plants and plant material for protection and physical boost. With training, the user could shape the armor into new forms for weapons, transportation, even constructs of the element.
 * Plant Empowerment:Users become stronger, faster, more durable, etc. when they come in contact with plants, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from the plants or even slow or stop aging.
 * Plant Merging:The user can merge into/with plant-life and move within the object, as well as manipulate any object (being or object) in physical contact with the surface.


 * Plant Mimicry:User is made up of or can transform their body completely into plant materials. Users' transformed form is either anatomically identical to their normal form, aside of being made of plant, in which case, it contains all to organs and is somewhat vulnerable to attacks. Alternately, the user can transform into homogenous matter, without any part of their form being more important than the other.This power includes all forms of plants, such as flowering plants, conifers, ferns and mosses, as well as the green algae, seaweeds like kelp, etc.
 * Flower Manipulation:Flower Manipulation:User can create, shape and manipulate flowers, they can cause flowers and parts of the flowers, including petals, stems and pollen, to grow and bloom, move/attack, mutate flowers by rearranging DNA structure, and revive withered or dead flowers.
 * Fruit/Vegetable Manipulation:User can create, shape and manipulate fruits and/or vegetables, they can cause fruits and/or vegetables to grow, move/attack, mutate fruits and/or vegetables by rearranging DNA structure, and refresh fruits and/or vegetables.
 * Grass Manipulation:Users can create, control, shape and manipulate grass, including the "true grasses" of the Poaceae/Gramineae family (cereals, bamboo, the grasses of lawns/turf and grassland), the sedges (Cyperaceae) and the rushes (Juncaceae, such as papyrus).The user can cause grass growth, move/attack or even rise from the soil and "walk", mutate grass by rearranging DNA structure, and revive withered or dead grasses.
 * Life Plant Manipulation:User can create, shape and manipulate creative/life plants that are capable of creating/giving/granting life. This allows them to not only create and give life with their greenery, but even grant it sapience/sentience and possibly even free will/soul of its own. Some users may even have enough skill to heal/restore others with their plants.
 * Plant Magic:The user is able to use a form of magic that allows them to cast magical spells dealing with plants.
 * Vine Manipulation:Users can create, shape and manipulate vines, tendrils, stems or runners of the plant with a growth habit of trailing or climbing stems or runners, the specialized stems, leaves or petioles with a threadlike shape that is used by climbing plants for support, attachment and cellular invasion by parasitic plants, generally by twining around suitable hosts. The user can cause vines to grow, develop thorns, move/attack or even rise from the soil and "walk", mutate vines by rearranging DNA structure and revive withered or dead vines.
 * Spiritual Plant Manipulation:The user can create, shape and manipulate plant-life formed from one's soul/spirit. Due to being comprised of spiritual power, the plants aren't only stronger than usual greenery, but also has the power to affect one's soul in varying ways.
 * Wood Manipulation:Users can create, shape and manipulate wood/woody plants, including trees, shrubs and lianas. They can cause wood to grow, move/attack or even rise from the soil and "walk", mutate wood by rearranging DNA structure, revive withered or dead wood or manipulate the dead wood as well as living.
 * Nature Manipulation:User is connected directly to the natural world and thus can communicate, influence, manipulate and control nature: all living beings and plants and natural phenomena, such as the weather and geology of the Earth, and the matter and energy of which all these things are composed. They can survive in any natural environment on earth.User can manipulate, tap into, blend and/or become elements of nature, including air, weather, lightning, earth, stone, metal, water, ice, light, darkness, clouds/mist, magma, fire etc.. They can control animals and plants and mimic their abilities and forms.Because user can communicate with nature, they become instantly familiar with their surroundings, the connection is so deep that the earth can respond to one's emotions and desires (blossoming with flowers and calming weather when happy, making skies stormy or cause earthquakes when angry, shifting the landscape to gain the advantage in a fight, etc.)The user can purify, heal and generally influence the health of nature, and considering the fact that they're helping the environment, plants and animals act favorably towards user. They have access to every living species of animal on Earth and can also draw strength from them and acquire their abilities. Nature obeys users every command and operate on a "hive mind", meaning users can control an entire army of animals.
 * Ground Manipulation:The user can create, shape and manipulate the ground, whether it be based on artificial materials (like asphalt and concrete) or natural materials (like sand and stone), including the things connected to the ground such as grass and other plants.
 * Environment Manipulation:User can create, shape and manipulate the environment, whether natural or artificial, and everything in it, including all the aspects of the environment, from the purely physical ones and also mythical/conceptual ones.
 * Area Raising/Lowering:User can elevate or lower targeted area to a higher or lower levels.
 * Sand Manipulation:User can create, shape and manipulate sand, a naturally occurring loose, fragmented/granular sedimentary material composed of finely divided rock and mineral particles ranging in diameter from 0.0625 mm (or 1⁄16 mm) to 2 mm.The most common sand is composed of particles of quartz (colorless/slightly pink) and feldspar (pink/amber). Black sands, such as those found in Hawaii, are composed of particles of obsidian formed by volcanic activity. Other black sands include materials such as magnetite and homblende. Coral sands are white or gray, and sands composed of broken shell fragments are usually light brown.
 * Earth Mimicry:User is made up of or can transform their body completely into earth, including soil, stone, metal, clay or other earthen substance. User's transformed form is either anatomically identical to their normal form, aside of being made of earth, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately, the user can transform into homogeneous matter, without any part of their form being more important than the other.Exact physical abilities the user has depend on which variation they are using: sand, clay and soil are malleable and hard to truly harm; crystal, metal and stone are hard and grant powerful physical attacks but aren't particularly flexible.
 * Sandstorm Creation:The user can create dust/sand storm: a strong, turbulent wind carrying large clouds of sand, dirt, and other forms of dust.
 * Desert Magic:The user is able to use a form of magic related to deserts, allowing for magical control over deserts and/or their aspects, and/or drawing on their mystical energies.
 * Mountain Manipulation:User can create, shape and manipulate the mountains and everything in them, including all the aspects of the mountains, from the purely physical ones and also mythical/conceptual ones. Mountains include also the very coldest, highest of places, and the darkest, deepest places of the mountain.
 * Crystal Mimicry:User is made up of or can transform their body completely into crystal or crystalline substance. Users' transformed form is either anatomically identical to their normal form, aside of being made of crystal, in which case, it contains all to organs and is somewhat vulnerable to attacks. Alternately, the user can transform into homogenous matter, without any part of their form being more important than the other.
 * Crystallization:The user can transform matter and objects, including living beings, into crystal.
 * Crystallokinetic Combat:The user fights using a combination of impaling crystals, walls for defense, and tricking the opponent into finding a flaw only to find it is a trap.
 * Crystal Magic:User can use magic with/through crystals/gems, using them for various magical purposes like heal wounds, summon entities, creating a contract, impose/break seals, etc.
 * Crystallokinetic Constructs:The user can turn crystals into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence. Users who have mastered this ability can use it for almost any situation, creating anything they need.
 * Diamond Manipulation:User can move, shape and otherwise manipulate diamonds, forming constructs, changing it into various physical states and altering properties, including color, density, etc.
 * Diamond Exoskeleton:The user can form armor around their body or a shape it from diamond for protection and physical boost. With training, the user could shape the armor into new forms for weapons, transportation, even constructs of the element. Some users can even use it for deflecting beam-based attacks making them near useless.
 * Concrete Generation:The user is able to generate concrete.
 * Mineral Aura:The user can release and surround themselves in/with minerals for defensive and/or offensive purposes, possibly becoming almost untouchable and granting them various abilities/attacks. The aura may also give the user enhanced physical capabilities such as speed, strength and durability.
 * Sand Aura:The user can release and surround themselves in/with sand for defensive and/or offensive purposes, possibly becoming almost untouchable and granting them various abilities/attacks. The aura may also give the user enhanced physical capabilities such as speed, strength and durability.
 * Earth Energy Manipulation:User can create, shape and manipulate the energies of the Earth, including geothermal energy and geomagnetism, as a force to crush objects, cause earthquakes, create force fields, project concussive blasts, form weaponry, and/or manipulate physical aspects of earth, such as rock, etc.
 * Earth Attacks:The user can release/use earth and earthen materials to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.


 * Earth Ball Projection: Create and launch spheres of earth.
 * Earth Beam Emission: Release beams of a earth.
 * Earth Blast: Release earth over a specific target area.
 * Earth Bolt Projection: Release low powered projectiles of earth.
 * Earth Bomb Generation: Create bombs/explosions of earth by manipulating internal pressures and forces.
 * Earth Breath: Discharge earth blasts from mouth.
 * Earth Bullet Projection: Fire in short sequence over a wide area.
 * Earth Cutting: Use earth to cut opponents.
 * Earth Infusion: Empower and energize anything touched or used (usually a weapon) with earth.
 * Earth Pillar Projection: Project earth pillars.
 * Earth Spike Projection: Project earth spikes.
 * Earth Vortex Creation: Create spiral/vortex of earth.
 * Earth Wave Emission: Send out a wave of earth that repels everything.
 * Expanding Earth Bolts: Project earth that expands rapidly on contact with an object.
 * Formulated Earth Blasts: Release blasts of earth in a form of a creature or object.


 * Dust Manipulation:User can create, shape and manipulate dust, fine particles of matter from various sources, such as soil dust lifted by weather (an aeolian process), volcanic eruptions, and pollution. Dust in homes, offices, and other human environments contains small amounts of plant pollen, human and animal hairs, textile fibers, paper fibers, minerals from outdoor soil, human skin cells, burnt meteorite particles and many other materials which may be found in the local environment.

All Artistic/Celebration/Party/Sound Based Abilities:

 * Artistic Inducement:The user can induce a variety of artistic talents in people (singing, dancing, drawing, etc.)
 * Musical Inducement:The user is able to force those around them to randomly break into song and dance.
 * Musical Movement:The user can create music using only one's movements, dancing, making signs with their hands or rubbing their hands on objects.
 * Mystical Bardsmanship: The bards were held in high esteem in ancient European cultures due to their affinity with words, creating oral poems and dealing with words. This ability was normally reserved by holy men and sages, because words were considered (even today) as one of the most powerful mediums for magical powers: While regular magicians could conjure curses, bards were specialized in humiliating their foes to the point that they were hated and despised for years, sometimes for all of eternity if the verses were immortalised. In later times, however, the role of the bard was confused with that of minstrels and both eventually mixed and melded until they became indistinguishable.Mystical bards are capable of using mystical abilities and fusing them with musical prowess to create spells that can either heal, curse or destroy enemies with an arsenal of multiple different effects.
 * Musical Intuition:User possesses incredible skill in music/musical instruments. Using this ability, they gain immediate understanding and mastery at using any/all instruments and producing musical notes with it, they can replicate any song heard or described, and have both perfect pitch and the ability to produce any note/tone with any instrument regardless of its nature or difficulty.
 * Sound Discernment:User can discern whether the source of a sound is someone mimicking it or if it is the actual thing making the sound.
 * Sound Tracking:The user can sense and home in on the location of any chosen noise generated in an environment, including noises, voices, or spoken words. They can detect the location of an object or creature simply by sensing a sound or sonic pattern. The span of this ability varies depending on the skill of the user and can be as small as that of a town area to planet-wide and beyond.
 * Parabolic Hearing:The user can focus hearing to certain area and/or filter out everything but the wanted sound.
 * Enhanced Hearing:Users have ears enhanced to hear with amazing clarity, distance, and even frequencies outside normal range. User's ears can pick up every single sound, can decipher layer upon layer of differing sounds/conversations, locate the source of noise or pick up a sound from a mile away in a busy city.


 * Accelerated Hearing: hear everything at an accelerated rate.
 * Blindsight/Echolocation: by hearing the changes of sound.
 * Infra-Sound Hearing: Ability to hear infra-sounds which are below the normal hearing range, since infra-sounds are produced by several natural forces the user is able to sense natural disasters (earthquakes, volcanoes, etc.). Several machines produce these voices as well, so user could hear when they start malfunctioning.
 * Lie Detection: by sensing changes in heartbeat, strain in voice, etc.
 * Parabolic Hearing: Ability to focus hearing to certain area, or filter out everything but the wanted sound. Aural version of Telescopic Vision.
 * Ultra Hearing: Ability to hear ultrasounds which are above the normal hearing range. These are mostly produced by animals, which gives notable edge for an hunter.
 * Song Augmentation:The user can power up the abilities of themselves or others' using music/song so that they can reach high level mastery and control instantaneously, even reach a level of power that is usually beyond their limits alone.
 * Performance Art Intuition:The user possesses immense, if not natural, skills in the performing arts (acting, singing, dancing, etc.).
 * Aesthetic Activity:User can utilize aesthetic movements, actions and attacks, with beauty of motion and action, which can attract or draw attention of others, making them awe in what the user does.
 * Subliminal Seduction:User can project seductive thoughts to the minds of others, speak with subliminal seductive power behind each word, and/or stimulate the brain's pleasure centers by touch, voice or thought. This can be used to attract and seduce any subject one desires, because the subject receiving the thoughts would believe they were the ones thinking them.
 * Mesmerizing Presence:The user has an overwhelmingly hypnotic presence which bends the minds of whoever gazes upon the user to their whim. The user's presence has a dominating effect on the minds of beings around them and makes opponents utterly enamored upon being near the user.
 * Defeat Inducement:User can induce defeat in others and events in every conflict or a challenge, whether physical, financial, mental, spiritual, etc., as long as there are two or more sides and the possibility to lose, user has the power to cause it to happen.
 * Desire Form:The user can take on the form of others' greatest desire, becoming what the viewer most wants their observant to be.
 * Love Inducement:The user can induce love into others, including the love for the user or love for another person. Effects will vary depending on the user's mental strength: Those subjected to this ability may develop a strong infatuation for somebody but will remain in control of themselves, or they may feel so much love for somebody that they have an intense desire to make them happy, becoming completely submissive to them. The effect is usually instant, but in some cases it may slowly take effect the more the victim meets the user/another.
 * Disguise Mastery:The user possesses remarkable prowess in disguise and acting that makes them able to easily blend in to society.
 * Human Disguise:The user can take on an ordinary human appearance to blend in with modern society. This power is designed for non-human individuals to hide their non-human traits and appearances to avoid detection.
 * Inanimate Disguise:User can easily disguise themselves as any/all inanimate objects, such as trees, phone booths, tables, mailboxes, signposts, etc. This allows them to easily go unnoticed and unseen as nobody can tell the difference between a disguised user and the actual object itself.Some users may even be able to disguise themselves as objects that are much smaller then they are.
 * Social Cloaking:The user can instantly assimilate into any society or social group, subconsciously nullifying the ability/need of others to recognize user as nothing else than part of the group/social structure they place themselves. They could walk into a restaurant and immediately assume a position of waiter, or go into a crime organization and assume a the role of domestic servant. The user can feel the general emotions of a society or group of people by having an internal social mirror.
 * Juggling Intuition: User is highly skilled in juggling and are capable of juggling different kinds of objects. Users can also infuse juggling with physical combat to become sufficient and unpredictable foes.
 * Magicians Intuition:The user knows instinctively how to perform magic tricks through an innate talent to assimilate extraordinary powers or through supernatural means. They can master the art of deception through props or small scale magic spells. Regardless of whomever's watching the performer, there isn't a non-magician that can see through the users tricks. They can also incorporate their magic tricks in battle for a fun and deadly performance.
 * Superhuman Dancing:The user can perform the most elegant dance moves but on a superhuman level that no other can match or compare. The user possess the best superhuman qualities of balance, flexibility, posture, movement and body language.The users of this power may also use it for combat in the most fashionable way, from tango to hip-hop, and cultural dance to Broadway dancing.
 * Encyclopedic Knowledge:The user possesses a vast amount of information and knowledge on all things, they have innate encyclopedic knowledge of science, the universe, magic, psionics, mechanics/technology, literature, history, etc. All information and knowledge whether natural or supernatural can be fully understood with this ability. As the knowledge is innate, no study or experience is necessary.The user can acquire more knowledge by supernatural means (magic, psionics, etc.) to add to their already vast knowledge. The amount and the limit of knowledge possessed varies by user: a low level user may only have mastery of a single field whereas a high level user may achieve Cosmic Awareness or even Nigh-Omniscience.
 * Rhythm Intuition:The user has intuitive knowledge of the rhythm of soundwaves, enabling them to easily understand what kind of sound is being projected, where it comes from, where it is going, decipher the sound for any sort of code, etc.


 * Rhythm Manipulation:The user can manipulate and control any and all rhythm, allowing the user to manipulate the rhythm and everything associated with it, since there is a rhythm in nearly everything in creation, depending on the users skill, they can do nearly anything.
 * Sound Sculpting:User can sculpt and shape sounds and other ambient noises, changing them in any way imaginable, such as changing the sound of rainfall to sound like a lions roar. They can alter existing sounds or even add sounds where none existed before, including changing the qualities of any sound such as making it sound better and clearer or even increase the range and volume of sounds.Sounds sculpted by this power can be either be temporary or permanent depending on the users skill.
 * Musical Empathy:The user can gain different abilities by listening to or playing different kinds of music. Alternatively, the user can utilize magical or high-tech instruments to achieve special effects.
 * Siren Song:The user is capable of emitting astonishingly beautiful and enchanting singing voice that is capable of summoning/luring anyone who hears it to come towards the singer.
 * Party Inducement:User has the ability to induce others to enter a spontaneous celebration. Some users can also make party-goers party forever without leaving them tired or in a constant never-ending state of celebration.
 * Celebration Manipulation:User can create, shape and manipulate any celebrations, from parties to events to any occasion of the like.
 * Alcohol Manipulation:User can create, shape and manipulate alcohol and alcoholic beverages, including beers, wines, and spirits.
 * Enhanced Musicianship:The users possess enhanced skills in musicianship. This could be in playing an instrument, singing, understanding notes and cues, etc.
 * Dance Manipulation:User can control actions of the targets by dancing, this may include even inanimate or dead targets, but only the target's body, not their minds.
 * Fun Manipulation:The user of this power can manipulate the concept of fun itself and thus affect the enjoyment people are having in particular situations. One can make something like video or computer games not as fun to some as it should be, or make an otherwise boring meeting fun to the attendees.
 * Audiographic Memory:The user can reproduce any sound they have heard before, including voices or calls of animals. The degree of imitation is sufficiently high to the point where it can fool the real thing.
 * Vocal Replication:The user is able to mimic the voices of others or imitate sounds such as animal noises and explosions. Any sound the user hears they can replicate with perfect clarity along with any manner the sound was made.
 * Omnitone:The user has the ability to speak, sing, whisper, yell, hum, etc. in any pitch or tone. The user can speak in an extremely low pitch or a very high pitch.
 * Total Mimicry:User can mimic and replicate everything that others can do or has access to, including their skills, powers, talents, attributes, intuition, condition/status, experience, knowledge, memories, augmentations/enhancements, transformations, actions, weaponry/objects, etc.This allows user mimic perfectly everything their target is able to do, without actually transforming them or changing their overall appearance. They may be able to replicate inherent, genetic or bodily traits.Unlike Almighty Replication, user isn't limited to merely replicating powers or status, but everything that the target is able to or can do.
 * Beacon Emission:User can create a beacon that draws those perceiving it or only the one targeted towards the user. This ability is irresistible, forcefully causing the target or targets to come even closer. The form of the beacon varies, usually it is based on sound but one targeting any/all senses works as well. Some may be able to use this ability by mental call alone.
 * Bell Mimicry:User with this ability either is or can transform into bell or bells. Users' transformed form is either anatomically identical to their normal form, aside of being made of bells, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into homogeneous matter, without any part of their form being more important than the other.
 * Conceptual Music:The user can alter reality through the usage of musical mediums such as tunes, rhythms, songs, etc. and be able to cause a variety of effects with this utilization. These can range from manifesting something from one's own imaginations, to converting feelings and emotions into power, to even performing miracles. As long as the user can perform music, and is in a emotional state to properly do so, the effects said above and many others can be achieved.Speaking of emotions, the mood of the user can and will reflect on their song and by extension, the result they are trying to manifest. Success and failure of this power are critically reliant on the user's mental state. That factor is what determines the potency and restraint of any phenomena the user attempts to invoke.Everything is swayed in a flow of sound. People, objects, and even the world itself. All of which are freely manipulated from the simple music the user performs, being only dampened by their emotions and skill of the art.
 * Pathifery:The user manipulates reality not through conscious thoughts or words, but through their base feelings and emotions. One with this ability can induce occurrences and abilities based on their feelings, and simply wanting something to happen badly enough. But because of their own power, they might have a down-side effect for the very user of this ability being unaware that they possess such a power.This power is usually due to inexperience or improper knowledge, and with time, it may develop into Reality Warping.
 * Belief Vocifery: The user can alter the fabric of reality by verbally stating their beliefs. For example, they could say "I believe that I will find true love" and the next moment, they fall in love.This is different from regular Vocifery/Faithifery as the user must state the belief in the form of "I believe so-and-so", rather than flat out "You're going to die", etc. Beliefs must be stated, or else the power will not activate.
 * Vocifery: Everything the user says will automatically be true. The user can do absolutely anything they desire just by saying it and it will miraculously happen even if it affects reality itself.
 * Faithifery:The user can warp the fabric of reality according to their beliefs. If they believed they were super strong and/or super fast, they would become so. If they firmly believed in fairy-tales and mythic creatures, the tales and creatures would come to life, as well as mimicking them if they believe that they can do what the creature can do. Essentially, the user can become able to achieve nearly anything if they believe it.
 * Empathic Voice:User can manipulate the emotions of other sentient beings through their voice. The effects depend on the user's tone and intention: a joyful or mournful tone instills the same feelings in their listeners, etc.
 * Hypnotic Music:Users can use music to affect or directly influence other peoples minds to their commands.
 * Magic Instrument:User can create and/or wield various forms of enchanted instruments that can aid the user in magical application in nearly any situation involving musical and/or magical scenario be it for combat or no combat. The instruments can be powered by or creating a wide variety or magical powers that often yield impressive results.
 * Melodious Memory:The user can recall a person's memories by listening to their favorite music. They can perceive the memories of others and create sonograms with the sound to show them the images of their past. Users may also recall how a person felt during the time they listened to that music, giving the user a minor sense of empathy towards their target.
 * Music Aura:The user can release and surround themselves in/with music for defensive and/or offensive purposes, possibly becoming almost untouchable and granting them various abilities/attacks. The aura may also give the user enhanced physical capabilities such as speed, strength and durability.
 * Music Blast:User can release music over a specific target area causing great damage and/or delivering great shock waves of pure force.
 * Music Embodiment:The user becomes a physical manifestation or personification of music. As a result, the user has limitless control over it.
 * Music Empowerment:Users become stronger, faster, more durable, etc. when they come in contact with music, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able to draw sustenance from the sound or even slow or stop aging.
 * Music Generation:The user can generate and project music for different purposes, including offensive, distraction, entertainment, etc., either by utilizing instruments or creating music out of thin air.
 * Music Magic:The user is capable of using music to perform magical feats such as Spell Casting.
 * Music Manipulation:The user can manipulate and generate music, an art form whose medium is sound and silence. Its common elements are pitch (which governs melody and harmony), rhythm (and its associated concepts tempo, meter, and articulation), dynamics, and the sonic qualities of timbre and texture.
 * Musical Animation:The user can generate music notes and turn them into physical objects to use in combat and other purposes.
 * Musical Attacks:The user can release/use music to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.


 * Expanding Music Bolts: Project music that expands rapidly on contact with an object.
 * Formulated Music Blasts: Release blasts of music in a form of a creature or object.
 * Hand Blasts: Release music blasts from hands.
 * Hidden Attacks: Channel attacks through a medium.
 * Missile Generation: Create missiles of music.
 * Music Ball Projection: Create and launch spheres of music.
 * Music Blast: Release music over a specific target area.
 * Music Bolt Projection: Release low powered projectiles of music.
 * Music Bullets: Fire in short sequence over a wide area.
 * Music Infusion: Empower and energize anything touched or used (usually a weapon) with music.
 * Music Pillar Projection: Project music pillars.
 * Music Spike Projection: Project music spikes.
 * Musical Animation: Project musical notes to attack.
 * Omnidirectional Music Waves: Send out a wave of music in all directions.
 * Mystical Dancing:The user is able to perform a variety of mystical or supernatural effects by dancing in specific ways.
 * Sound Magic:The user is able perform a legendary form of magic that allows the user to cast magical spells and feats through manipulating sound itself to a certain degree.
 * Musical Spell Casting:The user can use musical instruments to cast spells and manipulate reality in a small area. The user can summon objects and creatures from the sky, enhance or debuff the abilities of others in the area, and empower the player. The instrument can also kill or heal targets around the area. Also effects the weather and time of day around the world.
 * Voice Projection:The user can make their voice come from somewhere else, even great distances or somewhere where the user isn't physically present.
 * Art Magic:The user is able use a form of magic that allows them to cast magical spells dealing with art.
 * Art Manipulation:User can create, shape and manipulate artsand the medias used to create them. The arts are a vast subdivision of culture, composed of many endeavors/artforms united by their employment of the human creative impulse. These include the visual arts - the creation of images or objects in fields including painting, sculpting, printmaking, photography, and other visual media, literary arts/literature – including poetry, novels and short stories, among others – and the performing arts, among them being music, dance, magic, theatre and film.
 * Artistic Intuition:The user possess great knowledge and skill in art, such as painting a picture without any education.
 * Flawless Artistry:User has incredibly enhanced and flawless skill in artistry, meaning their creative skills are ideal to everything in their creative impulse/creativity by conscious or subconscious responds to create amazing artistic work directly from the user imagination by any means such as drawing, painting, sculpture, music, film, etc.
 * Artistic Creation:The user can create any sort of being, object (including weapons, tools, buildings, vehicles, etc.), power, etc. by using art. They can create other and or different superpowers in anyway the user feels or just thinks it.
 * Enhanced Artisan:The users can craft items that may be functional or strictly decorative, including furniture, sculpture, clothing, jewellery, household items and tools or even machines such as the handmade devices of a watchmaker, up to and including architecture.An artisan is therefore a person engaged in or occupied by the practice of a craft, who may through experience and talent reach the expressive levels of an artist using their hands, mind and heart in their work and what they create.
 * Artisan Mode:User can enter a mode that enhances/heightens their ability to craft things, allowing them to quickly and efficiently build/repair things in vastly reduced time, notice flaws/mistakes, tell the quality of the product before it's finished, and even surpass master artisans/crafters.
 * Craft Improvisation:User can improvise in any craft, talent or skill; including cooking, smithing, farming, medical treatment/skills, hunting, cleaning, building, designing, crafting, textiles, etc., allowing them to make do or improvise with the barest minimum of materials, the wrong materials, materials that have nothing to do with the craft, and/or anything else needed/not needed for the talent in question.Some users may find ways to do things even better then they normally would through improvisation depending on the users skill level and the craft/talent in question.

All Refining/Building/Forging Based Abilities:

 * Refining:User can refine anything to its purest potential, refining ore into metal, removing illness from a body, removing impurities in an illness to make it stronger, etc. Refining something means it can become a much stronger variant, or all together progress into a new, pristine form.
 * Master Builder:The users can build anything with ease from anything, for example the user can build a Gundam suit from a pile of junk. It is a very effective power when it is given the proper creativity.
 * Supernatural Artisan:User can craft items/objects that may be functional or strictly decorative out of any/all materials or substances including non-physical and abstract materials, such as fire, clouds, water, bubbles, smoke, air molecules, moonlight, lava, sound, music, and even emotions like joy, sadness, and hope.They can make things like furniture, sculpture, clothing, jewelery, household items and tools or even machines such as the handmade devices of a watchmaker, up to and including architecture and do so with beyond flawless results, crafting items and objects that are one-of-kind and so perfect that few if any words can describe them. Some users may be able to go even further then that, allowing them to craft objects that become an essential part of the world itself.
 * Polishing:The user can polish some objects or surfaces to give them a smoother and shinier finish.
 * Replicative Sculpting:User can sculpt an object with identical abilities and properties out of materials that are normally incapable of composing it. They can turn sculpt average material and objects into functioning weapons. For example, they can sculpt clay into a functioning and durable sharp knife or chisel rock into a working gun.
 * Object Creation:The user can create inanimate matter such as weapons and platforms.
 * Armor Creation:The user can create armor.
 * Ball Creation:The user can create balls of any color, size, and material.
 * Balloon Creation:The user can create balloons of any color, size, and material. Some users may be able to choose what the balloons are filed with.
 * Bead Generation:The user is able to create beads out of nothing, or out of existing materials (including user's own body).
 * Building Creation: User can create buildings of various sizes and types and from differing substances, ranging from energy to wood, stone, metal or anything that the user can imagine.
 * City Creation:User can create a city either from nothing or by shaping existing environment to the form they want.
 * Room Creation:User can create rooms in anything of varying permanence from various substances/forces.
 * Phantasm Dwelling Creation:User can create immaterial/otherworldly structures/environments, including buildings and vehicles or make existing such edifices transform into them at will.
 * Candle Creation:The user is able to create candles of any color and size.
 * Card Generation:The user can create cards of all kinds, including playing cards, tarot cards, trading cards, etc.
 * Clock Creation:The user can create clocks and other timepieces (alarm, grandfather, watches etc.).
 * Door Projection:The user can use preexisting doors, gates, or any other structure used to open and close off an entrance, and use it to go anywhere in the world as long there is a door which they can use to exit. The inside of the door may look like a portal or the actual destination (such as the oval office in the user's closet). The user can turn these off and on, though it may be difficult to do at a inexperienced level. Once opened, anyone can enter the portal, not just the user so he does not have control who can enter or not.Note that few users are able to create their own portals and thus eliminate the greatest weakness of this power.
 * Territory Creation:The user can create a space that allows them to manipulate what's within the area. This can even bend reality by creating or breaking rules.
 * Personal Domain Creation:User can create a personal domain: an area in which a being has absolute power, through magical, supernatural, scientifically, or other means. Domain may be a physical area, or an entire omniverse.
 * Personal Reality:User can create an alternate world of fantasy, in which they can control anything and everything that resides within it, being able to transfer real objects/beings from reality into this phantasmal plane and even the reverse, including themselves.User is a Omnipotent Deity in their own personal world, having complete knowledge of all that's going on within it and dominating power within it's fields. While their power is limited to its boundaries, they can "project" parts of it (beings, items, etc.) into the real world, and even "pull" parts of the real world into their own realm, where their will is absolute.
 * Dimension Creation:The user can create dimensions and nearly anything within the dimension (objects, creatures, etc.) and travel to them by creating a portal or just by wishing. They can bring other objects and organisms to their dimensions, although they must use more energy and concentration to do so. One might make a dimension where only they are invisible, and thus hide whenever being hunted by others.
 * Pocket Dimension Creation:The user can create a pocket dimension, a small personal world in which the user has absolute control over its aspects.
 * Clothing Generation:The user can produce/create/generate clothing from energy or matter or drawing them from another dimension. They gain abilities related on the type of clothing worn, although this may be connected to their personal opinions, cultural connections, etc. This may result in the destruction or transformation of their current attire.
 * Coffin Creation:The user can create coffins. Some users can materialize what's the coffin's contents might be.
 * Container Creation:The user can create containers of any color, size, and type, including bags, boxes, jars, storage tanks, cups, bottles, canteens, cans etc., some users can generate items/materials inside the containers if skilled enough.
 * Currency Generation:The user can create any form of currency into existence, ranging from coins/metals/jewels to notes of any country/state/world making them virtually the richest person in the world regardless if someone has more than them.
 * Dice Creation:User can generate any dice of any kind, size and material.
 * Disc Creation:The user is able to create discs out of energy or matter for several uses.
 * Fan Creation:The user can create fans, both mechanical and physical alike.
 * Furniture Creation:The user is able to create furniture including tables, beds, bookcases, chairs desks, stands, etc. This can be decorate a whole room or just create something to sit on or put objects on when needed.
 * Gear Creation:User can create gears of all types, sizes, materials, etc. from nothing or by shaping the existing matter or energy. This can be accomplished by either a physical action, such as forging the key or by supernatural means.
 * Hat Creation:User can generate any hat of any kind, including: Helmets, beanies, and baseball caps.
 * Key Creation:User can create keys of all types, sizes, materials, etc. from nothing or by shaping the existing matter or energy. This can be accomplished by either a physical action, such as forging the key or by supernatural means.
 * Key to the Door:User can create or be a gateway or "key" to a location, artifact, entity or event, whether literal, conceptual, personal, purely spiritual or anything else.
 * Lock Creation:User can create locks of all types, sizes, materials, etc. from nothing or by shaping the existing matter or energy. This can be accomplished by either a physical action, such as forging the key or by supernatural means.
 * Medicine Creation:The user can create or generate different kinds of medicine including ointments, tablets, elixirs, serums, cream, powders, etc out of thin air or by transforming other matter. These medicines could be used to cure numerous amounts of illnesses or prevent illnesses to occur and used for healing and pain suppressant.
 * Historical Object Creation:The user can not only create inanimate matter of any kind, but they are able to give them a history as well. They can effectively create something and give it a past, effectively making it in the past and in the present at the same time. Whatever history is given may not be changed once the object is created.
 * Mirror Creation:The user is able to create mirrors, usually of glass but they may also be made out of other reflective surfaces such as crystal, salt, ice, and metals. Depending on what/how the mirror is made of, it can be used as a defensive wall or a counter shield.
 * Photograph Creation:The user can create photographs, whether by taking a picture of a area or making one by scratch.
 * Ring Creation:The user is able to create rings out of energy or matter for several uses. Use them to bind up enemies, have a projectile or a hundred at the ready, and have them bounce around for indoor fights.
 * Rocket Generation:User can create rockets including military rockets, missiles that use rocket propulsion, rocket spaceships, etc., and affect their properties.
 * Thread Generation:The user is able to create threads out of nothing, or out of existing materials (including user's own body).
 * Toy Creation:The user can create toys of any type and size, including dolls, blocks, toy vehicles, balls, action figures, toy tools, toy guns etc.
 * Trap Creation:The user is able to create traps from nothing.
 * Vehicle Creation:The user can create all kinds of vehicles, mobile machines that transports passengers or cargo, including wagons, bicycles, motor vehicles (motorcycles, cars, trucks, buses, trains), watercraft (ships, boats), spacecraftand aircraft, etc.
 * Weapon Creation:User can create weapons from nothing or by shaping the existing matter or energy, they are capable of creating virtually any weapon and however many they wish. Depending on what the weapon is made of, it can posses a variety of abilities and be very effective in both offensive and defensive combat.
 * Window Generation:User can create windows of all types, sizes, materials, etc. from nothing or by shaping the existing matter or energy. They can also create windows that let one see into another universe/reality/timeline if they wish to do so.
 * Wire Generation:The user can create wires of any size and metal and use them for a variety of purposes.
 * Conceptual Materialization:User can materialize conceptual objects like weapons, artifacts, armors, and any sort of constructs out of nothing that can control concepts like time, space, death, and reality. As physical interference is not possible against formless things, such as manifestations of laws or delusions. That's why conceptual weapons exist, because beings that exist via concepts can only be killed by concepts.
 * Powerful Touch:The user is capable of affecting the body of the ones they touch in many different ways, ranging from extremely deadly to unbelievably pleasurable. This is caused by touching others with some part of the users body, most predominantly the fingers, as long as they are in contact with some part of the receptors (ie: Arms, legs, head, etc...). It is possible to even read the mind of the victim, to absorb its memories and powers, or even to transform people and objects into different things. To heal, to cause death, disintegration, or even to give powers to others or to learn how to use objects only by touching them.
 * Enhanced Forgery:The user can make forgeries of great accuracy, such as forging someone's handwriting, a valuable piece of art, money and other objects as well with little to no mistakes or flaws appearing the same as the original. This ability is mostly used for deception.
 * Rapid Fabrication:User can take their inventions fabricate them at incredible speeds, allowing them to respond to situations on the fly; countering, defending, exploiting weaknesses, saving others, getting out of tough situations, just for convenience, e.t.c..
 * Maximum Concentration Capacity:User can utilize 100% of their concentration, allowing them to push their physical and/or mental capabilities to their maximum potential, allowing the mind to perceive and respond without any distraction, obstacles become minor problems while objectives grow significantly easier to accomplish.
 * Omnifabrication:The users can invent and create any item, device, weapon, etc. they want/need with limited resources in exceptionally short time, which can perform actions that manipulate/distort reality.
 * Quality Sense:User can sense and judge the quality of anything, including abilities/powers, people, objects, locations, and/or even more general/abstract concepts or properties. Allowing them to tell what has true value/worth and what is truly without any quality/value.
 * Architecture Manipulation:The user is able to plan, design, create (usually from matter but also energy), shape and manipulate buildings and other forms of architecture, from the macro-level (urban design, landscape architecture) to the micro-level (construction details and furniture), including bridges, dams, apartments, monuments/memorials‎, windmills, houses, homes, school, etc., and manipulating/shaping, combining/separating, etc. every part of them as needed, moving them with telekinesis, etc.
 * Enhanced Inventing:The user can create various items with no flaws, much like Enhanced Crafting. However, where forging mostly relies on raw material, this ability relies specifically on technological advancements. The user is capable of creating powerful scientific devices, gadgets, and weapons that are capable of mass destruction.
 * Meta Crafting:User can craft anything out of anything/everything, including physical, mental, spiritual, imaginary, abstract/conceptual materials and substances at incredible speed. They can forge anything they want including all powerful objects, conceptual tools, objects and weapons and anything else they want. Some are even able to craft and shape items out of nothingness itself.
 * Customization:Users can redefine the properties of existing items: altering physical features, reshaping and reconstructing them, customizing their various properties, and upgrading their overall capabilities, even transforming them into an entirely different type of item.Advanced users may learn to implement supernatural properties and even sentience into items, eventually leading to the creation of synthetic lifeforms and super-powerful artifacts.
 * Imagination Manifestation:User can bring any material, being or tool originating from their imagination into existence and literally bring their wildest ideas into reality.
 * Remaking:Users can remake beings into any kind of entity. The process can encompass any and all characteristics of the subject (body, mind, soul, abilities, nature), and may range from slight improvements to complete rebirth.The power can also be used on a lesser degree for various corrections/adjustments, or to "update" the subjects with improved capabilities, or remake them again to fulfill a different role/purpose.Advanced users may use the process to resurrect a dead subject, or even infuse sentience into inanimate matter.
 * Remolding:This power grants the user the ability to recreate people or things to improve their effectiveness. They are able to turn an item into an living being with vast superhuman powers or vice versa. They may even transform a person with super powers into a more powerful person with more abilities or a higher power level.The user can even remake themselves to possess power over the elements, enhanced abilities or even transform into an another being such as an inorganic being or deity.
 * Reality Artistry:User can transform, control and create reality through artistic means, sculpting, painting, writing, sketching, etc. reality to conform their view/inspiration.

All Survival/Independent/Culinary Based Abilities:

 * Agriculture Intuition:The user has immense knowledge of agriculture/aquaculture using all types of methods, techniques and skills.
 * Botany Intuition:User possesses extraordinary skill in botany, the study of the growth, reproduction, metabolism, evolution, and diseases of plants, including "plant-like" like fungi, algae, bacteria and viruses The user has intuitive rapport with plants, unique insights into their psychology and behavior, and a connection with them spiritually.
 * Culinary Intuition: of this ability are able to become master chefs of the highest caliber, they are able possess a natural instinct for culinary cuisine in both taste and smell. Their intuition allows them to create astonishing foods from the finest ingredients or the most repugnant of ingredients. They can also make material that was previously thought to be inedible into rations for a group.
 * Conceptual Baking:The user can cook/bake anything imaginable with an incredible taste and can perform miracles with their products, such as time-travel, temporary death, transcendence, etc.
 * Food Generation:The user can generate any kind of food, including meat, vegetables, dairy, drinks, candy or any other possible consumable substance, whether by drawing them from already existing sources, or by manifesting them anywhere they want. They can create the food as either raw ingredients or fully prepared and presented meal.
 * Supernatural Cooking:The user can cook almost anything with supernatural/magical properties, allowing the user to cook things such as a pie that grants superpowers, a coffee that heals, candies that are much sweeter than they should be, etc.
 * Unnatural Cooking:User can cook/make foods with completely unnatural properties, rather then simply useful properties this allows them to make food with almost any property imaginable including ones that by all rights and logic they shouldn't even be able to possess. Such as making a meal that causes the consumer to explode after eating it, or cause a normal loaf of bread to emit a blinding light, or make a normally healthy and harmless food cause hallucinations after tasting it, and any other possible property/trait.Unlike supernatural cooking, user isn't making foods with supernatural/magical properties but rather making normal foods with normal ingredients develop new properties unintentionally. Foods/Meals made by the user can be everything from useful, lethal, cause random effects, or anything else in-between, some may even be able to cook food that's alive and capable of speech and movement.
 * Hypnotic Food:User can create a type of food (drinks, soups, salads, platters, etc.) which allows them to affect or directly influence other people's minds to their command, weakening the will of its target.
 * Housekeeping Aptitude:User possesses intuitive knowledge/mastery in all the skills and tasks which housekeeping requires; cleaning, cooking, home repair/maintenance, outdoor chores, shopping, laundry, accounting, etc. Through this ability they are able to become masters at all the techniques and skills involved.
 * Mathematical Intuition:Users of this ability have intuitive understanding about math and capability to perceive and comprehend the fundamentals of probability. In any given situation, the user could calculate the accelerated probability and apply it in a predicament. Users of this ability are also able determine the motion of a projectile through the work of physics.Additionally users have the capability to solve patterns, find objects weak point (possibly through geometry), the ability to discern time and time zones, to enhance one's marksmanship through physics, understand and manipulate computational mathematics, and determine the distance between objects.
 * Mechanical Intuition:The user can intuitively understand the operation of any mechanical device and subconsciously/effortlessly create a schematic in their mind. Many users are able to make complex devices or weapons out of mere scrap and "garbage".
 * Accelerated Thought Process:The user can process information at incredible speeds, allowing them to analyze and come to conclusions at an unprecedented rate and perceive everything at a faster time frame.
 * Cleanliness Inducement:The user is capable of cleaning up any dirty or messy situation. Any substance is cleaned up such as oil, garbage, and mud can be cleaned up in an instant and the user can even induce the same state to another. To simplify the user's ability allows them to vanish, purify and clean anything that is dirty.
 * Hypercompetence: User possesses powerful/incredible skill in one, several, or in some cases every possible field or discipline, whether intellectual or practical, formal or mundane: mathematics, cooking, strategy, sports, games, politics, fighting, mechanics, psychology, economy, art, medicine, investigation, etc.User demonstrate a mind-boggling level of perceptiveness and efficiency in their respective field(s), multiplying virtually impossible feats with ridiculous ease. Their unbelievable level of competence truly puts them in an unreachable category of their own, that simply eludes others' understanding.
 * Enhanced Investigation:The user possesses unnaturally high skills in investigation and can uncover even the most elusive of secrets with enough effort.
 * Interrogation Intuition:The user is able to extract information from their opponents through various means, the use of the Bad Cop Technique involves the means of Intimidation, scaring them, inflicting pain, or psychically extracting the information.The user can even use a more sutle way of getting information from opponents called the Good CopTechniques where it includes making them feel comfortable, being friendly with them, or using reverse psychology to get information.
 * Mystery Solving:The user of this power can solve various mysteries and conspiracies that are considered almost impossible to solve under normal circumstances.
 * Detail Intuition:User can notice, process and understand any/all details of any situation or environment no matter how small, allowing them to intuitively understand and solve any problem or situation no matter how difficult or impossible it may be. It doesn't matter how small the clues or details are, they will automatically know and process them almost instantly.Some users may have such skill with this power that they can even fake having precognition.
 * Enhanced Reading:The user can read at unrealistic speeds while still retaining all of the information read. They have intuitive knowledge on how to pronounce any word in a language that they know.
 * Enhanced Surveillance:The user possesses great knowledge and skills of surveillance, able to spy on and map out areas with ease and gather intel.
 * Enhanced Tasking:The user can perform any task much better than anyone else, meaning they can clean, file, search, cook and do other things better than what others are capable of.
 * Automatic Tasking:The user can perform any task automatically, with their body focusing on the task at hand without having to use their mind to do any of the tasking, leaving the mind to freely think on its own without having to focus.
 * Experience Intuition:User knows intuitively or can instantly learn experiences of anything, including things related to skills/non-skill things such as events or personal life based experiences.
 * Survival Intuition:The user has intuitive understanding in survival, allowing them to actively prepare for emergencies, including possible disruptions in social or political order, on scales from local to international. Survivalists often acquire emergency medical and self-defense training, stockpile food and water, prepare to become self-sufficient, and build structures (e.g., a survival retreat or an underground shelter) that may help them survive a catastrophe.This also includes clusters of natural disasters, patterns of apocalyptic planetary crises, or "Earth Changes", anthropogenic disasters, general collapse of society, financial disruption or economic collapse, global pandemic, or widespread chaos or some other unexplained apocalyptic event.
 * Medical Intuition:The user has great, if not innate, medical knowledge, enabling them to easily treat others' injuries and create medicines. One with this ability can cook up concoctions and remedies for ailments with nearly anything in one's environments. They are also able to tell which things in the wild (or in one’s kitchen) are poisonous and which are safe to ingest or to use to treat injuries. This ability is not always accompanied by the ability Healing, just the ability to discern sources of natural remedies in domestic products and the like.
 * Anatomical Intuition:The user has immense knowledge of anatomy and body functions, such as pressure points. They can also gauge a subject’s level of health or gauge the level of a subject’s bodily damage, as well as any adverse effects that sicknesses or injuries may pose in the future.
 * Pressure Point Intuition:The user possesses immense knowledge of pressure points and nerve clusters, and can produce a variety of effects by striking said pressure points in just the right way, ranging from unconsciousness, paralysis, and even death.
 * Martial Arts Intuition:The user can intuitively understand all martial arts, utilising them like they've trained in them for years.
 * Body Language Analysis:The user can intuitively read others' body language, allowing them to anticipate their actions and respond accordingly, often allowing the user to predict opponent's attacks.
 * Psychological Intuition:The user possesses an incredible and innate understanding/knowledge of psychology and can use it for various purposes, often by changing the perception or behavior of others through underhanded, deceptive, or even abusive tactics.More benevolent users may use it to help those with mental or emotional problems, while the more malevolent users may use it to manipulate others into doing their bidding, or even drive some to acts of murder or suicide.
 * Intuitive Aptitude:The user can instantly learn and understand the workings and mechanics of anything, regardless of how simple or complex. They can comprehend the complexity and exactness of events, organisms, objects, subjects, fields, powers, etc. without the need of long-term or special education, or explanation.Intuition, also called Discernment or Instinct, is the ability to "just know" personal information about an object, subject, or occurrence, including sensing how others will react to something that the user does or when something is about to happen. This ability is innate and cannot be turned off. A faculty of this ability allows the user to also (or instead) intuit spiritual truths and principles (sensing the presence of evil/danger/people that dislike the user, a feeling that one should or shouldn’t go somewhere, or the right thing to do in a situation); this faculty is called Gnosis.
 * Hunting Intuition:The user possesses extraordinary talent and instinct in/for hunting all things. They can track anything under any conditions, sense the weaknesses of their prey and exploit them and finally kill or capture their prey.

All Language/Communication Based Abilities:

 * Omnilingualism:User can speak, write, understand and communicate in any language, including computer codes, languages they have never been heard before, sign language (even lip-reading), illegible words, and backwards speech and writing with little or no training. The user may even communicate with non-human animals or read body language. This ability works by any one or more of these faculties.
 * 1) Linguistic Assimilation - know another one's language through physical contact.
 * 2) Projective Omnilingualism - emit a field that translates every language spoken inside it, causing everyone to understand what others are speaking.
 * 3) Receptive Omnilingualism - the translation of any written language into the user's own native tongue, or through subliminal intuition of what by physical communication means. This ability may even employ telepathic faculty, where the psychic energy is read (by hearing or sight) to understand what the message is meant to convey.
 * 4) Telepathic Translation - translate all languages and cause others to hear language they understand and vice versa.Usually, this ability is reciprocal, so that the user and the subjects can understand and communicate with one another efficiently.
 * Botanical Communication:The user can communicate with all forms of plant-life, including flowers, trees, fruits, vegetables, pollen, etc. either telepathically, by speaking verbally, or by touching it physically. Plants can tell the user of what happened or what is happening, like helping them track someone from a long distance away, etc.
 * Nature Communication:The user can communicate with nature either telepathically, by speaking verbally, or by touching it physically. This can manifest literally, allowing one with this ability to become instantly familiar with their surroundings, talk to plants and tell them to grow, or discern events based on the movements of plants, animals, rocks and trees.This may allow the user to manipulate nature to a degree, such as talking to the sky to calm storms or invoking weather phenomena with their emotions (such as lightning if angry).
 * Aerial Communication:The user can communicate with the winds in the surrounding area. This ability makes for an excellent tracking mechanism as the winds can move all throughout an environment and report back to a user its information. Winds can tell the user of what happened or what is happening, help them to track someone at long distance away, etc
 * Earth Communication:The user can communicate with the earth and earth minerals such as sand, mud, dirt, stone, rock, etc. either telepathically, by speaking verbally, or by touching it physically. Earth can tell the user of what happened or what is happening, help them to track someone at long distance away, etc.
 * Ocean Communication:The user can communicate with the ocean, including animals, plants, the water, weather, etc., either telepathically, by speaking verbally, or by touching it physically. Oceans can tell the user of what happened or what is happening, help them to track someone at long distance away, etc.
 * Planetary Communication:User can communicate with and understand entire planets and other planetary bodies as well as everything that makes them up, allowing them to communicate either telepathically, by speaking verbally or by touching it physically. Planets can tell the user of what happened or what is happening, help them to track someone at long distance away, etc.Some users may have such skill that they can even communicate with planets when their physically present on it or in space.
 * Weather Communication:The user can communicate with the weather including clouds, wind, etc., either telepathically, by speaking verbally, etc. Weather can tell the user of what happened or what is happening, help them to track someone at long distance away, etc.This may allow the user to manipulate the weather to a degree, such as talking to the sky to calm storms or invoking weather phenomena with their emotions (such as lightning if angry).
 * Cyberlingualism: The user can communicate either telepathically, by speaking verbally, or by touching it physically, with all forms of technology, including machinery, computers and other electronics. The user can hack into cyber systems, restore information and break computer codes.
 * Divine Communication:The user can communicate with and influence their patron deities indirectly or otherwise.


 * Electronic Communication:The user can perceive, understand, control and generate electronic, digital, and radio transmissions with/without accessing any standard source of communication, they can generate signals through one electronic device to another or be an essence a living wireless hub/computer.
 * Xenolingualism: User can speak, write, understand and communicate in alien languages, including writing, with little or no training.
 * Zoolingualism: The user is able to understand the speech or emotions of animal life forms. This ability is quite uncommon and multifaceted. Some variations are magic-based while others are natural talents or mental powers, similar to Telepathy (but limited to animals). The use of Zoolingualism is sometimes imagined as imitating animal sounds, like the barking of a dog. Zoolinguists are normally shown using their abilities in their native language, in an animal-language (like Parseltongue or Mangani), or even mentally without any spoken words.Some users are able to understand animals in every imaginable way, which results in enormous knowledge and foresee ability of their actions.
 * Microbial Communication:The user can communicate with the microbes in the surrounding area and sense the presence of others around them by the bacteria they carried with them at all times and recognize the difference between humans beings and synthetic beings attempting to pass as humans.Users with enough skill can even use this ability to tell them how long it had been since a person had engaged in ritual activities (i.e. bathing, brushed one's teeth, etc.) and how long another being had been dead by communicating with the germs. Users can also heal other beings by issuing commands to the microbes within the user's area to act in a beneficial manner and control the rates of diseases.
 * Alternative Communication:User's way of communicating/language is so radically different and/or alien that they may be physically impossible to understand or overhear, even less reproduce by outsiders. Their method of communication may not just be merely non-verbal but also entirely unique to them, such as communicating through various natural phenomena, supernatural or metaphysical means, and/or even methods that are truly abstract (like dreams or memories) or that have no basis in the physical/tangible world.User may also be able to hide/disguise their method of communication so that no one outside of their own kind may be able to understand or speak with them unless they chose too.
 * Omni-Communication:The user can communicate with anything and everything, including people, plants, animals, insects, microbes, the dead, non-living/inorganic matter, inanimate objects, machines, nature, abstract/conceptual forces, etc.They can correctly perceive and understand the speech, emotions and reactions of anything and everything they communicate with.
 * Dream Communication:User can communicate with other beings through their dreams, allowing them to communicate with others who may be incapable of physical speech or communicate if unable to physically speak.
 * Electrocommunication:User is able to interface with natural electrical signals found in nature that used by special animals and insects to communicate with these special animals or insects. The user is far more capable of communicating and may control these special animals and/or insects through electrical signal
 * Healing Communication:User can heal others simply by communicating/talking with them, their wounds/injuries, diseases or anything else wrong with them. Allowing them to heal anyone or anything simply by talking to them, this can work by either telling the target to heal themselves, or by talking to their afflictions and telling them to stop harming them.They can even heal normally irreversible damage by telling the wound to disappear.
 * Historical Character Communication:User is able to communicate with anyone from the (different timelines) past, present and the future using the main human senses. The person or object projected with this power must somehow be significant to anyone/anything that is connected with it/them.The user can communicate with a person from:
 * 1) The Past - any person from the past, they could be a significant one, could be a part of the history, someone important from the past and maybe someone who had a great contribution in the life others.
 * 2) The Present - meaning, if the person (for example) left or lost something very important today for the case, the user may be able to communicate with the same person (without doing Time Traveling) immediately on that very day.
 * 3) The Future - the user can talk to anyone from the future freely. When they see a familiar person, if the user feels, sees and read something significant from that person, an automatic conversation with the person in the future will happen.
 * 4) The user can communicate with a person from the other dimension or a location unknown. They may be able to contact the persons trap into portals and dimensions.
 * Object Communication:The user is able to communicate with various objects, correctly perceiving and understanding the speech, emotions and reactions of said objects.


 * Omniscience:Omniscience ("all-knowing") is the capacity to know absolutely everything infinitely.There is a distinction within this power:
 * 1) inherent omniscience - the ability to know anything that one chooses to know.
 * 2) total omniscience - actually knowing everything.
 * 3) The user’s mind is unblocked to the entire omniverse and beyond, there is absolutely nothing which they do not know and understand, therefore they know every answer to every question, past, present, and future. Depending on the type, this power may allow the user to have all information at all times as some knowledge may be spontaneous while some may require the action of others.
 * 4) By knowing absolutely everything about something, one can understand every counter available for that certain something, thus being unable to be defeated by said subject.

All Physiology Section:

 * Supernatural Priest Physiology:The user possess the divine powers of a supernatural priest/nun, and are capable of combating multiple malevolent dark entities and are generally adept at exorcisms, archaic wisdom on demonology and angelology, and multiple holy practices. Their conviction grants them a strong will on behalf of their faith in a certain cause and allows them to resist psionic influences from dangerous monstrosities.
 * Supernatural Shrine Maiden Physiology:The user possesses the powers and abilities of a supernatural shrine maiden. They’re generally practiced in combating malevolent forces, and are adept at exorcisms, purification, blessing, barriers, seals, multiple spiritual/holy/divine practices and powers, and channeling the powers and presences of gods.User could likely possesses abilities relating to the deity of the shrine they are the shrine maiden of, and more powerful users can learn to channel the power of any deity.
 * Alien Physiology:User with this ability either is or can transform into an extraterrestrial/alien: life forms that are of extraterrestrial origin. Given the near infinite variety of possible extraterrestrials, even only the ones in fiction, a user can conceivably use nearly any power.


 * Incubus Physiology:User with this ability either is or can transform into incubus (plural incubi), a male demon or supernatural being that traditionally appears in dreams taking the form of a humanoid man in order to seduce or even rape women, usually through sexual intercourse. Users with this power gain usually boosted strength, speed, supernatural level of beauty and some magical abilities, especially dealing with illusions and mental manipulation. Physical changes include fangs, claws, pointed tail and wings.
 * Sex Demon Lord Physiology:User with this ability either is or can transform into a Sex Demon Lord of the highest caliber. They possess incredible supernatural power, unchallenged dominion over demons of lust and corruption, and tremendous supernatural abilities in both domains. Sex Demon Lords wield dark and various sexual type powers from the most corrupted forms of sexuality that can drive people into the most malevolent and perverse acts of sexual corruption, evil and sin.
 * Alpha Physiology:Users are vastly superior to any member of their species, learning and achieving quickly and effortlessly what takes years of hard work for others, and growing substantially stronger and better with each challenge. They naturally arouse a strong admiration and desire among their kind, as they personify the pinnacle of their species, and even the most hostile are forced to acknowledge their towering superiority and amazing prowess.
 * Homo Superior Physiology:User is a human being that has developed powers and abilities from a variety of causes, such as evolution, genetic experiments, enchantment, having powers bestowed upon them by other beings or sources, through birth, and training in order to obtain said powers. Also, thanks to the human side of their heritage (if the powers are genetically-based), they are able to use these abilities without becoming a monster (i.e. keeping their human physique, sanity, and humanity without it being altered from possible instability). Homo Superiors can also be divided into two categories:
 * 1) Rational: Metahumans of this category gain their powers via evolution, birth, genetic engineering, or exposed to radiation or biohazardous substances, like mutagens, or any other methods that involves genetic experimentation in that regard.In one way or another, certain homo superiors that are of this classification will may have minor physical changes without their humanity being fully or almost slipped away, like their irises changing to any color like a fiery shade of red, yellow, purple, etc, retractable claws or spikes, fangs or sharp teeth, color of the skin being changed, among others. In fact, these kinds of superhumans will be able to possess powers without their physiology being altered and lose their humanity as a result.
 * 2) Irrational:By this category metahumans gain their powers by having their abilities bestowed upon them by supernatural beings, enchantment, training to self-bestow their powers like telekinesis for example, being blessed or granted wishes to obtain their powers, and among any other methods without any genetic tinkering. Most of these kinds of superhumans have the potential to become mystical class superhumans.Unlike rational-based homo superiors, this category of metahumans wouldn't have to be able to suffer mutations and instability of their deoxyribonucleic acid, which can be caused in certain ways. Unlike the rational based, these kinds of superhumans are more likely to maintain their humanity because they don't share the same genetic unpredictably that rational-based superhuman are more likely to have.
 * Machine Lord Physiology:The user either is or can transform into a Machine Lord, entity that may complete mastery of, though not divine influence over, machines and/or artificial intelligences. This can result in shapeshifting, programming, and many other uses.
 * Undead Lord Physiology:The user either is or can transform into an Undead Lord, the most powerful form of undead imaginable. Unlike most undead, the undead lord may possess unimaginable skill in fearsome dark magic, and may command legions of the undead. Also, undead lords are known to have increased resistance to magic aimed at returning the undead to rest, and have the fewest weaknesses. Furthermore, depending on the user, they may have a demonic nature, thus granting them access to the most unholy of powers.


 * Ghost Lord Physiology:The user either is or can transform into a Ghost Lord, the most powerful form of spirit. Unlike lesser spirits, the ghost lord possesses greatly enhanced abilities above them and may command legions of incorporeal undead of various sorts, including ghosts, banshees, revenants, wraiths, alas, and germans. Furthermore, they may have access to the ability to travel between the worlds of the living and the dead, and even create portals between the two.
 * Transcendent Ghost Physiology:Users of this ability either is or can become a ghost of terrifying power. They possess the usual abilities that normal ghosts have, but at a level that they cannot hope to reach. The user gains a greater variety of paranormal abilities, are able to control other ghosts, and can rearrange or outright destroy the very concepts of the land of the living and the realm of the dead.
 * Transcendent Angel Physiology:The user of this ability is a angelic being of godly power. The user's power is to be considered utterly fearsome as it's that which no angel or could ever hope to overcome or even equal.This gives the user the highest rank among the hosts of Heaven and even the potential to rule the entire universe, single-handedly with unchallengeable authority, or to even go as far as to having one's own creation, equal to the already existing one. The user is essentially the absolute pinnacle of all angels.
 * Fallen Transcendent Angel Physiology:The user either is or can transform into a Fallen Transcendent Angel: a leader of a group of angels who rebelled against God and were cast into Hell. Strangely, users not only keep their power but still have access to angelic powers as well as demonic ones in spite of the fact that the user is not a full-fledged demon.
 * Archangel Physiology:The user can have the traits and abilities of the Archangels (literally chief angel). Beings similar to archangels are found in a number of religious traditions (including Zoroastrianism); but the word "archangel" itself is usually associated with the Abrahamic religions of Judaism, Christianity and Islam.

Universal Differences:
 * Angel Physiology:User with this ability either is or can transform into an Angel, a being connected to and serving Higher Powers. Most commonly angels simply manifest wings, an inner glow and/or a halo, which is the usual form of which angels are imagined, but there are several kinds of angels who are far less humanoid, some ranging from strange to surreal.For practical reasons angels can be divided into three groups defined by what they are formed from:
 * 1) Physical Angels aren't necessarily solid matter, but they are material/energy beings with relatively defined/stable form and often at least somewhat human-like mind. Most users that aren't originally of angelic stock have this variation. Note that angels of this group aren't necessarily any weaker than those of the other groups, they are simply more "solid" in mind and body.
 * 2) Spiritual Angels are completely spiritual beings, and thus far less bound to the laws of physics or single form. Many of them think in ways that are only tangentially relatable to humans, and their forms are both transient and often downright surreal.
 * 3) Ethereal Angels are often both the most powerful and ancient angels, in some ways closer to sentient concepts than anything else. As such, relating to them in any way is likely impossible.
 * Spirit Physiology:User with this ability either is or can transform into a spirit: a supernatural and conscious (although not necessarily sentient) being that in its normal state is incorporeal, invisible and immaterial. Many spirits are able to materialize either by shifting into a more solid form or by taking a vessel to give them physical shape, which can be done either by possessing an already existing form (either a living being or an object) or by animating and wrapping part of the environment "around" them.There are several types of spirits, ranging from the souls of dead (ghosts) to the spirits of places, objects, concepts and/or elements. Several forms of magic center around contacting and bargaining with spirits.
 * Ethereal Physiology:User is made up of or can transform their body completely into pure "Ether", a substance that pervades all Universal Space. This material is found in "The Plane of Ethereal substances" mentioned in The Kybalion, a book written by a mysterious group called "The Three Initiates". This group was apparently followers of a philosophy based on the teachings of Hermes Trismegistus. According to the texts, The Ethereal Plane exists between the 3 Planes of Matter, and the 3 Planes of Energy found in The Great Physical Plane. This means that it is connected to both planes, and takes on both of their natures. It is also a fact that "Ether" is what makes the physiology of mystic entities such as Angels, Fairies, and Deities, explaining how they have been able to reside in certain Spiritual Planes and make contact with physical beings.With all of this stated, users will become an Ethereal being like the mentioned spirits and possibly equal them in power.
 * Energy Physiology:User is made up of or can transform their body completely into energy. Users' transformed form is either anatomically identical to their normal form, aside of being made of energy, in which case, it contains all to organs and is somewhat vulnerable to attacks. Alternately, the user can transform into homogenous matter, without any part of their form being more important than the other.Nigh Formed Energy Beings are or can change into mostly physical beings, with the energy flowing through their being, fortifying their cells, bones and muscles. Their power is mostly focused to their bodies and while they gain some amount of energy attacks, the changes and applications are mostly internal.Full-Formed Energy Beings are completely formed of energy, without anything truly left from their physical form. They gain impressive control over their form and vast capacity to expel energy in various ways.
 * Digital Angel Physiology:Users of this power are or can turn into digitalized angels, allowing them to interact with electronics and/or machines and sometimes possess them while in angelic-like form and granting machines with angelic power.
 * Ascended Physiology:User has or can leave their body, enter a plane of higher existence, and become pure energy gaining various powers, the most obvious would be an intelligence that surpasses nearly every form of physical life that would give the user the ability to create incredibly advanced technology. The users still contain their bodies and can choose to switch between them when they want to.
 * 1) Spiritual Ascension:A form of ascension involving leaving the physical body and existing as Ethereal Energy or Spirit. This could be accomplished with the use of techniques such as meditation or sudden Enlightenment.
 * 2) Evolutionary Ascension:A form involving leaving the body and becoming pure Energy through the use of advanced technology or a stage in the evolutionary process.
 * 3) Nigh-Ascension:This is the ability to Ascend but not completely. People who have this ability still have incredible powers, but are still tied to the Physical Plane. These beings come in two different levels of power and although they are not fully ascended, they can still be considered powerful Metahumans.
 * Angelic Machine Physiology:Users of this power are or can turn into bionic beings that holds unfathomable angelic power, allowing them to have abilities beyond that of mundane/ordinary machines. This could be due to the machine originating from angelic origins or a machine that is affected by a source of angelic power. This makes the machine a vastly powerful being, that allows them to level an entire area and overwhelm their foes, and even use their powers for good and creation.
 * Nephilim Physiology:User with this ability either is or can transform into a Nephilim: a being (most commonly one of the first generation) with both mortal and Angelic Ancestry.Note: In mythology, the Nephilim is considered to be the result of a union between an Angel and a mortal woman. This is similar to the conception of the Demigods in mythology. Just like said demigods, Nephilim can come in forms other than the traditional kind. Said forms would involve being a human who went through a form of ascension, where they became an angelic being themselves. Another form would be a mortal with an Angelic Soul.As partially mortal, they are more bound to their form than their non-mortal parent, but their personalities and minds are far less defined by their spiritual aspect. In some forms of media, Nephilim are shown to be equal or higher in power than full members of the supernatural race they descended from. This is generally explained with the claim that the human soul enhances the spiritual/divine power gained from their "parent".Combination of mortal and physical with immortal and immaterial is highly unpredictable, and someone with heritage from both sides can lean on either side of their ancestry. Thus, nephilim can be divided into three broad groups:
 * 1) Near-Mortal Nephilim favor their mortal parents or are more distant descendants. They are mostly similar to their mortal kind in both mind and body, but with some additional abilities and instincts. Outwardly, there are few or no indication that the individual is anything but normal.
 * 2) Balanced Nephilim are balanced between their heritages, if sometimes rather precariously, and have both free will and good amount of power. There are likely number of definite traits and instincts that draw them toward their inhuman side. Physically, they tend to have at least few indications about their non-mortal parentage, but the amount varies greatly between individuals.
 * 3) Near-Angelic Nephilim favor their immortal parentage or have only a minor amount of mortal blood. Physically and mentally, they are close to their immortal parentage, although able to resist their instinctual traits better than their parent.
 * Transcendent Demon Physiology:Users of this ability are able to become a demonic creature of unimaginable power. They also have powers that are beyond the comprehension of that of lesser demonic beings and are able to rule over an entire pantheon as their god out of both power and fear.
 * Transcendent Demonic Mage Physiology:User of this ability either are or can transform into a demonic mage of unimaginable power. Their immeasurable physical and spiritual might is only equaled by their transcendent understanding and mastery of the mystical arts, able to use with unthinkable expertise any and every form of magic on a cosmic scale.They usually possess precognitive abilities and strategic acumen on par with their demonic transcendence and sorcerous prowess, often bordering on nigh-omniscience, making them some if not the most dangerous entity of their respective cosmology.
 * Transcendent Demonic-Undead Physiology:User with this ability either is or can transform into an undead demon of divine power. They are virtually indestructible beings of immeasurable might, ruling over entire dimensions and infinities of demonic and undead subjects, undoing and reshaping whole realms at the merest whim.For all intents and purposes, they are invincible abominations of godly power, and the best lesser entities can possibly hope for is a momentary victory against their minor servants and expanding influence.
 * Transcendent Hybrid Physiology:This power grants the user godly powers of transcendency by combining the physiologies of two or more species. When the user is a hybrid god, the user can control the capabilities, abilities, and powers of the species, race, creatures they transcend but on a godly level.
 * Transcendent Undead Physiology:The user with this ability is or able to transform into a transcendent undead entity; an necrotic entity with a divine and godly status with almighty feats.In folkore, the undead is a dead corpse that is alive and moving (very sluggish and clumsy), but incapable of perceiving their surroundings and feeding off of human flesh. They also have an irrational thinking process. They are often vicious when encountered, very strong, and the only way to kill them is to smash their head in any way.However, when in the state of transcendency,  the user doesn't have those faults. The user is a god-like undead entity and has became the most powerful out of all their species.Transcendent Undeads (Zombies for example) are the highest form of the undead. They are high in statistics and condition most noticeably, such as speed, strength, durability, etc. and all senses are divine. The user can even gain dark magic, hence, most undead corpse are reanimated by dark magic such as Voodoo.
 * Anti-God:User is Anti God/Primordial Void representing the counterpart or sometimes the dark aspects of a Supreme Deity in many verses, they existed before the omniverse itself and are considered the essence of all evil, darkness, chaos and the ultimate decreator of the omniverse ranking them among the most powerful entities.
 * 1) Anti Gods are vital to the balance of the cosmos as they represent  the other side of the coin in the perpetual conflict between good and evil.
 * 2) As there is only one Supreme God, there can only be one Anti-God.
 * 3) Some are not villains but destructive aspects or forces vital that are charged to bring the universe to an end.
 * 4) The Anti-God is not to be confused for a demon but is the originator of all demonic forces and everything related to it.
 * 5) Though they existed before the universe itself their origin can be originated from 3 sources:
 * 6) They may be split or purged aspects of God's dark attributes. (ex. Tathamet from Diablo)
 * 7) Twin or counter aspects of God. (ex. Angra Mainyu of Zoroastrianism)
 * 8) Primordial form of existence which existed before the creation. (ex. Mikaboshi from Marvel Comics)
 * 9) Where as a God plays the role of "Creator", the Anti-God plays the role of "Destroyer".
 * Archdemon Physiology:The user can have the traits and abilities of the Archdemons, also called the Seven Princes of Hell, the demonic counterparts of heaven's archangels. While beings similar to archdemons are found in a number of religious traditions (including Zoroastrianism), they are usually associated with the Abrahamic religions, Judaism, Christianity and Islam.
 * Ascended Transcendent Demon Physiology:The user either is or can transform into a Ascended Transcendent Demon: a demon that has held various dark powers but ascended to wield holy powers. Strangely, users not only keep their power but still have access to demonic powers as well as angelic ones in spite of the fact that the user is not a full-fledged angel.
 * Divine-Demonic Physiology:User either is or can transform into a divine-demonic entity, granting them the powers of both divine and demonic beings such as gods and demons/devils. This type of being can either be born from a union between a god and demon, be a fusion between a god and demon/devil, or is a demon/god that somehow possesses demonic/divine powers.Divine-Demonic Entities have all the strengths and powers of both gods and devils but almost none of the weaknesses, they can use both holy and demonic powers equally with no restrictions. Their appearances can vary greatly, such as having a combination of traits of both demon and god, one with traits from neither, or even a unique appearance that doesn't fit either classification.Despite both races being divine/holy, they should not be confused with the Nephalem, which are the offspring of angels and demons.
 * Hybrid Physiology:The user possesses the genetic traits and abilities of two or more different species, with the cause being either:
 * 1) Genetic:The user is a hybrid that was created genetically by mixing two or more genetic codes together to create a species with more capabilities than their inherent genetic species.
 * 2) Offspring:The user is a hybrid that was bred naturally by the mating of two different species and thus possess both of their parents' capabilities and powers. Additionally, it is highly likely that their power can be equally escalated to the point where they are much more powerful than either species alone. This is because of them inheriting both/all physiological powers and abilities from both parents, and their spiritual bodies also having both properties from both/all species.
 * Transcendent Nephalem Physiology:User with this ability either is or can transform into a nephalem of godly power born from the union of two high-level supernatural entities. Their power vastly surpasses that of other nephalems and most supernatural entities, easily overpowering them even in numbers. Some users are born from the very apex or even prime being of their respective parent species, inheriting the potential to become the most powerful being in existence, with major impact on the world and its power balance.
 * Ascended Demon Physiology:The user either is or has the power to transform into an ascended demon, demons that have committed virtuous actions which caused them to ascend from disgrace through exhilaration, or alternatively, purified by unnatural causes or rebelled against Hell. Like fallen Angels, a demon’s wings and horns will start to change from black to pure white and their demonic powers will wane significantly, although demons that are stronger can still retain their demonic abilities, even if it’s minimal.
 * Demon Lord Physiology:User with this ability either is or can transform into a Demon Lord of the highest caliber. They possess incredible supernatural power, unchallenged dominion over demons and minions, and tremendous supernatural abilities in both domains. On top of their gargantuan personal power, they usually rule over their own hellish kingdom and its legions of unholy horrors, making them some of the most dangerous threats to civilized communities and the world at large.
 * Zoroastrian Deity Physiology:The user can have the traits and abilities of the Deities of Zoroastrian Mythology.
 * Fallen Angel Physiology:User with this ability either is or can transform into a fallen angel, a being either exiled from heavens or corrupted by dark powers or evil intent. Most common manifestation of the fall is in the coloration of the wings, which usually turn dark, or manifestation of dark halo. Though they have fallen from grace, they still retain some of their heavenly powers even if it's minimal.
 * Monotheistic Deity Physiology:User with this ability either is or can transform into a monotheistic deity: a supreme transcendent being that created and rules over all of existence. They have absolute power and unquestionable authority over everything, they are literally God, the strongest and most powerful being in all of creation.
 * Transcendent Angelic Mage Physiology:User of this ability either are or can transform into a angelic mage of unimaginable power. Their immeasurable physical and spiritual might is only equaled by their transcendent understanding and mastery of the mystical arts, able to use with unimaginable expertise of any and every form of magic on a cosmic scale. They usually possess precognitive abilities and strategic acumen on par with their angelic transcendence and sorcerous prowess, often bordering on nigh-omniscience, making them some if not the most powerful entity of their respective cosmology.
 * Transcendent Vampire Physiology:The user with this ability either is or can transform into a Transcendent Vampire: a powerful vampiric being who has literally ascended to true godhood either through powerful magical feats or by divine intervention.In various forms of traditional folklore, vampires are often depicted as demonic beings who must feast on the blood of the living to survive and possess vulnerabilities to various things such as sunlight, garlic, holy relics, etc. However, Transcendent Vampires are arguably completely the opposite. Transcendent Vampires are often depicted as supernaturally attractive and possess an appearance identical to the one that they had in their previous life. They also appear to have an inherently mesmerizing aura to their presence. Many mortals or lesser beings may often feel an obsessive desire to be around the vampire in question or even follow and carry out their commands as mindless slaves. Another thing that makes Transcendent Vampires unique is that despite them appearing to be related to things such as dark magic or inherently evil aspects, they are actually in fact shown to be often associated with or even assisting a higher power. In fact, most Transcendent Vampires are sometimes seen preaching or more or less speaking of the relationship they have with the supreme being they may or may not have worshiped during their mortal lifetime.Overall, Transcendent Vampires are the supreme paragons of the species. They are responsible for maintaining the natural balance between vampires, humans, as well as other monsters. Due to the nature of their powers, they are capable of increasing their already amazing powers even further by absorbing various forms of energy. The user is thus capable of challenging most beings in existence.
 * Transcendent Poltergeist Physiology:The user either is or can transform into a godly Poltergeist of unholy horrors. Normal Poltergeists are only capable of regular Noisy Ghost physiology powers like Telekinesis for instance, but Transcendent Poltergeists are powerful beyond imagination, since they can warp reality to a massive degree, induce and manipulate illusions, create supernatural anomalies, etc in order to cause mischief, harm, and timidity in other people they haunt as they see fit.Another possible ability they are capable of having, much like Transcendent Ghosts, they can create and manipulate rifts between different kinds of realms and the spiritual realm itself so they can pull and imprison unexpecting opponents/victims into the spirit world, whether permanently or temporarily. Some are reported to become more and more powerful from negative emotions such as fear and anger, as long as the positive emotions on the other hand, aren’t present.
 * Planar Entity Physiology:The user either is or can mimic the traits of a planar entity, a being that hails from one of the various different planes of existence. Depending on which plane they hail from, they can have varying abilities and characteristics.
 * Grim Reaper Physiology:User with this ability either is or can transform into a Grim Reaper or other personification of Death (Psychopomp, Angel/Demon/God of Death, Shinigami, etc.), gaining all the powers and responsibilities that come with the position which may range from simply guiding the dead to the next world to actively causing the death, possibly somewhat both.
 * Lich Physiology:User with this ability either is or can transform into a Lich, often a result of a transformation, as a powerful magician or king striving for eternal life uses spells or rituals to bind their intellect to their animated corpse and thereby achieve a form of immortality. Liches are depicted as being clearly cadaverous, their bodies desiccated or even completely skeletal. They are often depicted as holding power over hordes of lesser undead creatures, using them as soldiers and servants.Some variations of lich are distinguished from other undead by their phylactery - an item of the Lich's choosing into which they imbue their soul, giving them immortality until the phylactery is destroyed.
 * Mummy Lord Physiology:User with this ability either is or can transform into a Mummy Lord, one of the most powerful types of undead. Mummy Lords have unfathomable powers rivaling that of gods, for in their time in the afterlife they acquired even greater dynamic prowess and prestige than when they were alive. Many of whom were praised as pharaohs and queens or their influential advisory's/consorts in a past life.The lord of all mummies may hold total dominion over all other Mummies as well as the dominions in which they once ruled over while among the living. More often than not the rise of a Mummy Lord will bring with it all of the world ending plague and disaster upon the current world.


 * Zombie Lord Physiology:The user is or can become an all but unstoppable Zombie Lord; one of the most powerful forms of undead. As king of the undead they retain their rational sense of self-awareness, being able to think and plan and articulate their actions and motions.Being the lord of the deadmen, may give a user undisputed power over all types of lifeless corpse types be it Revenants to Skeletons, Flesh Golems, Mummies, Ghouls, Liches, even Zombie Hybrids may fall under their sway. Like any alpha of a species the Zombie Lord has greatly superior physical attributes, most prominently the corpse in question will be moved by powerful forces that give them phenomenal and malefic powers.A Zombie Lord is incredibly difficult if not impossible to truly dispatch, their ability as such is their all but unassailable tenacity. No matter what one does with them they can never truly be stopped forever they can only, momentarily, and be detained more often.
 * Werebeast Lord Physiology:The user either is or can transform into a Werebeast Lord, the most powerful form of werebeast imaginable. Unlike most werebeasts, the werebeast lord may possess unimaginable skill in fearsome dark magic, and may command legions of werebeasts.Also, werebeast lords are known to have a certain resistance to silver for prolonged periods of time and have the fewest weaknesses. Furthermore, depending on the user, they may have a demonic nature, thus granting them access to the most unholy of powers.
 * Omega Physiology:The user evolves into a superior being, obtaining a new physiology and becoming immensely powerful and mentally capable. The user can wield the primordial force and bend it to create other types of energies.


 * Transcendent Physiology:User with this ability either is or can transform into a Transcendent Being, existing in a state of being free from the constraints of the material world, as in the case of a deity or other beings that can/have overcome the limitations of physical existence and also be/become independent of it.User is physically and mentally beyond essentially all forms of harm or other ways to influence them (outside of other beings of similar status, superior beings or some specific concepts), and gain powers that are supernatural to outside viewers. While they can enter into the material universe, becoming immanent, their true being is outside existence and thus both independent and outside of everything that happens to their manifested/avatar form.As they are able to perceive existence in a completely different and transcendent way, they can achieve things that are beyond the understanding of lesser beings, for example, a children's toy built by them could be used as a dangerous, and unstoppable weapon by the lower races.
 * 1) Mythological Mimicry:User with this ability can use the powers of a deity or deities from mythology. For example, if someone wanted to gain the power of Zeus, they would gain electrokinesis, aerokinesis, and (possibly) asterokinesis. While the user can become incredibly powerful once mastering this power, it also shares the same weakness as Mythic Physiology, and is limited by the amount of knowledge concerning the deities. Users with this power will be weaker than those who wield the "true" version of this power.
 * Fallen Angel Lord Physiology:User with this ability either is or can transform into a fallen angel lord. Fallen Angel Lords rule over other fallen angels. Somehow Fallen Angel Lords have managed to hold on to their angelic powers and at this stage most have a lot of demonic power to go with it.
 * Mythic Lord Physiology:The user either is or can transform into a Mythic Lord, the most powerful form of a certain mythological creature. Unlike lesser examples of their creature type, the mythic lord possesses inherent skill in certain forms of magic (such as dark or holy) and may have control legions of minions of their type of creature, be it the creature type itself or lesser forms, such as control over Vampirically-created undead for certain Vampire Lords, over their type of beast for Werebeast Lords, or over other types of undead for Undead Lords, and so forth.Also, mythic lords are known to have a certain resistance against or complete immunity to many weaknesses of their creature type; on top of that, even if they die, they are powerful enough to be reborn after a specific time period has passed. Furthermore, depending on the user, they may have a demonic or holy nature, thus granting them access to even more powerful abilities.
 * Sex Angel Lord Physiology:User with this ability either is or can transform into a Sex Angel Lord of the highest caliber. They possess incredible supernatural power, unchallenged dominion over angels of love, sexuality, passion and sexual purity, and tremendous supernatural abilities in all their domains.Sex Angel Lords have complete lordship over sexuality and it's principals thus wielding great and various sexual powers from the purest forms of sexuality that can drive people into passionate, natural and benevolent acts.Unlike sex demon lords who use sex for evil and sin that can bring shame to people, Sex Angel Lords use sex for good and virtue, they bring the positivity and divinity of sexuality from all its natural aspects: spiritual, physical, emotional, etc, that can grant people great joy, pure happiness and unyielding love.
 * Succubus Physiology:User with this ability either is or can transform into a succubus (plural: succubi), a female demon or supernatural being that traditionally appears in dreams taking the form of a humanoid woman in order to seduce or even rape men, usually through sexual intercourse.Users with this power gain usually boosted strength, speed, supernatural level of beauty and some magical abilities, especially dealing with illusions and mental manipulation. Physical changes include fangs, claws, pointed tail and wings.
 * Demon Physiology:User with this ability either is or can transform into a demon, an evil spirit, fallen angel or Satanic divinity. Most commonly user retains their general form but with some additions; horns, claws, fangs and tail are common, as are wings, more fit (muscular and/or larger) body and color change (red, blue or black dominate) but there are several kinds of demons who are far less humanoid, varying from strange, surreal or even absolutely horrific.For practical reasons demons can be divided into three groups defined by what they are formed from:
 * 1) Physical Demons aren't necessarily solid matter, but they are material/energy beings with relatively defined/stable form and often at least somewhat human-like mind. Most users that aren't originally of demonic stock have this variation. Note that demons of this group aren't necessarily any weaker than those of the other groups, they are simply more "solid" in mind and body.
 * 2) Spiritual Demons are completely spiritual beings, and thus far less bound to the laws of physics or single form. Many of them think in ways that are only tangentially relatable to humans, and their forms are both transient and often downright surreal.
 * 3) Nether Demons are often both the most powerful and ancient demons, in some ways closer to sentient concepts than anything else. As such, relating to them in any way is likely impossible.
 * Demonization:The user can transform oneself or others into demons or demonic hybrids granting them demonic abilities and/or traits.
 * 10th Dimension Physiology:The user is absolutely everything: every single of infinite possibilities and probability, every of infinite reality, timeline, universe or dimension and everything within each of, i.e. absolutely all at once, no exceptions and limitations, all embodied in a single being. The user is essentially the 10th dimension: a single, timeless everything.While users of Unity are one with everything, users of 10th Dimension Physiology are everything in one. This dichotomy is subtle, but is the key difference between the two powers. The easiest comparison would be the Hindu nirvana, oneness with Brahman. A user is one with everything, an entity whose essence is within every form of existence. A user of 10th Dimension Physiology would be Brahman himself, a single, timeless, infinite entity that encompasses everything and anything instead of being one with everything and anything.
 * Complete Arsenal:User has an endless number of abilities/powers, covering every possible effect and countermeasure. They can use any existing power as well as those that are yet to be, as their complete power database includes all potential abilities.This power is similar to Meta Ability Creation, except that all possible and impossible abilities are already created, regardless of their level.User has complete mastery and exhaustive knowledge of all of their abilities, (nature, effect, characteristics, strengths/weakness, etc.) including knowing which ones are best suited for every situation, all possible combos, and can use them flawlessly, effectively and efficiently in any condition.User can instantly use and combine any number of them, often flooding their opponents with overwhelming torrents of highly efficient combinations.
 * Aboriginal Deity Physiology:The user can have the traits and abilities of the Deities of Australian Aboriginal mythology.
 * African Deity Physiology:The user can have the traits and abilities of the Deities of African Mythology.
 * Afterlife Guardian:User is or can transform into a afterlife guardian/protector, figure/entity that preserves the balance in the afterlife. Afterlife Guardians are in charge of preserving and keeping the balance between the living and dead such as keeping the dead from bothering or troubling the living, ensuring souls go and stay were they belong in the afterlife and much more.Unlike afterlife lords they usually don't control or rule the afterlife in question, rather they simply keep things intact and prevent troublesome souls from harming the balance set in place by the actual ruler.
 * Afterlife Lordship:The user has authority and duty in the Afterlife, a place where the souls of the all recently departed go. Exact conditions of the dead vary depending of the pantheon, but every soul arrives there, and while some may face punishment, others may be rewarded.User is able to command the dead, and have powers related to life, and death, souls in general as well as power to bind and restrict (dead are expected to stay there after all). Some may have duties and powers related to Death and bringing the souls where they belong.
 * Hellhound Physiology:The user is or has the ability to take on the form of a Hellhound, a supernatural canine connected to the Underworld/Hell and/or considered an Omen of Death. Features that have been attributed to hellhounds include black fur, scales, glowing red or sometimes yellow eyes, super strength and/or speed, ghostly or phantom characteristics, foul odor, and sometimes even the ability to speak.Legend says that if someone is to stare into the eyes of a Hellhound three times or more, that person will definitely die; seeing or hearing it howl may also be either an omen of death or even a cause of death. In cultures that associate afterlife with fire, hellhounds may have fire-based abilities and appearance. They are often assigned to guard the entrances to the world of the dead, such as graveyards and burial grounds, or may undertake other duties related to the afterlife or the supernatural, such as hunting lost souls or guarding a supernatural treasure.
 * Ahuizotl Physiology:User with this ability either is or can transform into an Ahuizotl (Nahuatl āhuitzotl for "spiny aquatic thing") a legendary creature of Aztec mythology commonly described as dog, monkey or otter-like being with waterproof fur that clumps up to create spikes (hence its name). The ahuizotl has hands capable of manipulation and an additional hand on its tail. The ahuizotl is feared due to its liking for human flesh, especially nails, eyes, and teeth. It is said to live in or near the water and to use the hand on the end of its tail to snatch its prey, dragging the person into the depths to drown them.
 * Yokai Physiology:User with this ability either is or can transform into a youkai (ghost, phantom, strange apparition), a class of supernatural monsters and spirits in Japanese folklore. Japanese folklorists and historians use yōkai as "supernatural or unaccountable phenomena to their informants". In the Edo period, many artists, such as Toriyama Sekien, created yōkai inspired by folklore or their own ideas, and in the present several yōkai created by them are wrongly considered as being of legendary origin.Yōkai range eclectically from the malevolent to the mischievous, or occasionally bring good fortune to those who encounter them. They have often animal features (such as the Kappa, which is similar to a turtle, or the Tengu which has wings), other times they can appear mostly human, some look like inanimate objects and others have no discernible shape. In some folklore, Yōkai are originally animals, or spirits infused with supernatural energy that turns them into Yōkai. Yōkai usually have a spiritual supernatural power, with shapeshifting being one of the most common.


 * Amphibian Physiology:User with this ability either is or can mimic/transform into amphibians, including toads, frogs, caecilians, and salamanders.
 * Arachnid Physiology:User with this ability either is or can mimic/transform into arachnids, including spiders, scorpions, harvestmen, ticks, mites and solifugae.
 * Avian Physiology:User with this ability either is or can mimic/transform into birds, either every species, family, or a single species.
 * Centipede Physiology:User with this ability either is or can mimic/transform into centipedes.
 * Cephalopod Physiology:User with this ability either is or can mimic/transform into cephalopods including octopi, squid, cuttlefish and nautili.
 * Cnidarian Physiology:User with this ability either is or can mimic/transform into cnidarians including medusae/jellyfish and sessile polyps.
 * Crustacean Physiology:User with this ability either is or can mimic/transform into crustaceans such as crabs, lobsters, crayfish, shrimp, krill and barnacles.
 * Fish Physiology:User with this ability either is or can mimic/transform into fish, including hagfish, lampreys, and cartilaginous and bony fish.
 * Insect Physiology:User with this ability either is or can mimic/transform into an insect, including cockroaches, beetles, earwigs, flies, mayflies, termites, mantises, sticks, etc.
 * Mammalian Physiology:User with this ability either is or can mimic/transform into mammals.
 * Parasite Physiology:User with this ability either is or can mimic/transform into parasites.
 * Reptilian Physiology:User with this ability either is or can mimic/transform into reptiles, including Crocodilia (crocodiles, gavials, caimans, and alligators), Sphenodontia (tuataras), Squamata (lizards, snakes, and worm lizards) and Testudines (turtles, terrapins and tortoises).
 * Clown Physiology:User with this ability either is, can transform into or mimic the appearance, attributions and traits of clowns, thus gaining special abilities.Often considered agents of Chaos, Insanity and Disorder, they spread their own brand of madness as they go around. Many have disturbingly screwed view of reality, which allows them to perceive the world in ways that sane people are incapable even conceiving and acting/using it for their advantage.

All Personal/Physical Abilities:

 * 100% Muscle Usage:Users are able to exert 100% of the body's muscular strength, maximising the capacity, while under normal conditions most humans (and other humanoid beings) only exert 20-30%.
 * Adrenal Activation:User can activate their adrenal glands for as long as they want, increasing their strength, speed, agility, reflexes, and ability to withstand pain.
 * Pain Suppression:Users can block pain at will, are incapable of feeling pain or are highly resistant to physical pain of any kind, allowing them to think clearly and continue to move despite grievous injury. Users can think clearly, continue to move, ignore torture and generally function in situations where pain would disable a normal person.
 * Endorphin Activation:The user can activate/increase endorphin production within their bodies to inhibit the transmission of pain signals; they may also produce a feeling of euphoria very similar to that produced by other opioids.
 * Enhanced Durability:The user's physical durability (ability to resist damage) is extremely high, allowing them to take numerous blows of internal or external assaults before succumbing to the effects.
 * Bulletproof Durability:User is immune or highly resistant to bullets and gunfire, whether by having an armor, ability to heal very quickly, letting the bullets pass right through them or some other way.
 * Unbreakable Bones:The user possesses a skeletal system that is completely indestructible and provides defense/protection to their inner organs and brain.
 * Thick Skull:The user's skull is incredibly durable and strong, enabling for powerful headbutts to no ill effect.
 * Unbreakable Hair:The user possesses unusually dense hair that is impervious to harm.
 * Unbreakable Skin:The user possesses unusually resilient skin that is impervious to any harm or damage.
 * Supernatural Durability:The user's body-tissue, skin, muscles, bones, etc. are extremely dense/solid, allowing them to withstand harmful forces on the body such as crushing weights, impacts, pressures, changes in temperature, etc. In addition, users usually possess drastically enhanced levels of strength and stamina, due to how durable their body has become, allowing them to resist tearing muscles and/or breaking their bones.
 * Skin Hardening:The user is capable of hardening their skin, increasing their defensive and/or offensive capabilities.
 * Body Hardening:The user can harden their own body, making them all but invulnerable to blunt force.
 * Accelerated Muscle Development:User can develop their muscles faster than normal through exercise. When one exercises, they can get thinner or even develop muscles in hours instead of days. For example, a fat person can become skinny in two hours through exercise, while they could go on and do some body building and develop muscles within around the same amount of time.
 * Strength Calling:The user can grant enhanced strength to oneself or others, gaining access of physical power from within or an outside supernatural source. While not accessing this power, their strength is put in dormant state, allowing them to blend in easily with normal society without accidentally performing physical feats.
 * Accelerated Development:User can improve their natural abilities far faster and to greater extent or beyond the limitations of other members of their species. This applies at a genetic level, allowing the body to keep up with the users own rapidly developing skills/physical attributes, and at an intellectual level, to which their mind/mental capabilities can develop beyond their normal limits. Users with superpowers benefit the same way, and even allows them to awaken any latent abilities within them.As a result, user can(eventually) benefit from training that would otherwise cripple or kill a normal human being.
 * Layer Reinforcement:User can make any layer/surface much harder without losing any mobility through whatever means, either as a whole or only partially.
 * Internal Reinforcement:User's internal organs are reinforced or armored in some way, protecting them from damage.
 * Pressure Resistance:User is resistant to damage from being crushed, smashed, or flattened. Usually accompanied by those with Gyrokinesis or Piezokinesis so that they are not crushed by their own power.
 * Muscle Armor: The user's muscles are so dense and bulky, that that they can use it to cause physical attacks to bounce off of their muscles. Since the muscles are directly under one's skin, the bulk can be used to protect one's bones and innards. By bulking the muscles at point of contact, the user can even bounce the attack back.
 * Intravenous Exoskeleton:The user either has or can generate reinforcement for/on their circulatory system, increasing durability, strength, as well as increasing overall resistance of the body and brain.
 * Invulnerability:The user is immune to all forms of conventional physical damage, unable to feel physical pain, is immune to bleeding or loss of limb. Death due to old age (as opposed to preemptive death) is seemingly the only cause of death to the user.
 * Contaminant Immunity:The user is immune to some, if not all, known poisons, toxins, venoms, viruses, bacteria, allergen, etc.
 * Alcohol Immunity:The user is either immune to the effects of alcohol or can tolerate extreme amounts of it without notable effects. This includes direct nullification, speed of recovery from insobriety and resistance to the development of alcoholism.
 * Conversion Immunity:The user is immune to conversion, keeping them from being turned into another species.Immunity to Demonization, Humanization, LycanthropicInfection, Mummification, Vampirization, Zombification, etc.
 * Power Immunity:User is immune to all or certain supernatural powers and effects, like certain animals are immune to scorpion poison or snake venom. This gives the user an advantage in certain situations.


 * Acid Immunity:The user's body is unharmed by and immune to any acids, being completely invulnerable to direct and indirect attacks.
 * Adaptation Immunity:The user is immune to/against adaptation powers, including Adaptive Attacks, Adaptive Possession, Adaptive Power-Level, Combat Adaptation, Power Opposition and Preemptive Adaptation, preventing any entity from entering their bodies or even gaining power from them.
 * Bypassing Immunity:The user is unaffected to any attempts at bypassing their immunities.
 * Meta Power Immunity:User is completely and perfectly immune to any and all powers in existence regardless of its type, status, or level of power, including but not limited too: absolute and meta-level powers.
 * Causality Immunity:Users' personal causality is independent from external systems. This grants them immunity to causality-related abilities, natural and supernatural laws, and essentially protects them from any unwanted effect.
 * Chaos Immunity:The user is immune to anything that can be considered chaotic, including all chaotic influences, activities, beings and essences. Nothing chaotic will be able to affect them, although things that are neutral, or not associated with chaos can still harm user.
 * Conceptual Anchoring:User is immune to conceptual abilities (logic, boundaries, perspectives, etc.).
 * Control Immunity:User is immune to any and all forms of control and subordination manipulation.
 * Curse Immunity:User is immune to all or certain curses and effects, although indirect curses can still affect the user.
 * Demonic Power Immunity:The user is immune to all or certain demonic powers and effects, making them able to withstand demonic power and go toe-to-toe with demons.
 * Divine Power Immunity:User is immune to all or certain divine powers and effects, making them can withstand to angelic power and go toe-to-toe with deities.
 * Elemental Immunity:User is immune to all elements and elemental forces, being completely invulnerable to direct and indirect effects.
 * Energy Immunity:User is immune to all forms of energy, being completely invulnerable to direct and indirect effects.
 * Erasure Immunity:The user cannot be erased from existence, and are not affected by Erasure and powers like Nothingness Manipulation, and will continue existing even after all of existence has ended
 * .Evil Immunity:The user is immune to anything that can be considered evil, including all evil influences, activities, beings and essences. Nothing evil will be able to affect them, although things that are neutral, or not associated with good nor evil can still harm user.
 * Gag Immunity:User is immune to gags and jokes, being completely invulnerable to direct and indirect effects.
 * Illusion Awareness:The user is completely aware at all times of the true reality around them, potentially seeing through any optical and/or mental illusions that others attempt to deceive them with.
 * Dimensional Awareness:The user can sense activity in these portals from their own world. They can go so far as to detect the outer reaches of a dimension, even breaking the fourth wall.
 * Dimensional Vision:The user can see through dimensional barriers, allowing them to see what occurs in other dimensions, and see objects that are in a state of dimensional flux between two worlds.
 * Astral Vision:User can see overlapping dimensions/planes of existence and the unseen creatures inhabiting them, but not into other realities or dimensions that do not directly overlap their own
 * Field Perception:User can perceive any/all fields or patterns of force, including leylines, invisible/intangible energies, force-fields, dimensional layers, boundaries, etc. This allows them to see how it all connects together or operates as well as finding any/all weak points it may or may not have.
 * Boundary Perception:The user is able to see any/all boundaries, including the metaphysical boundaries and dimensional boundaries between worlds. With sufficient experimentation, willpower, magic, or other means, a user can slowly learn to bypass these boundaries in small ways, such as picking a flower in a dream and finding it in their hand upon awakening.
 * Non-Physical Interaction:User can both see and interact with non-corporeal, conceptual/abstract/metaphysical, nonexistent, and nothingness life-forms and entities, allowing them to make physical contact or maybe even harm non-corporeal beings.
 * Spiritual Awareness:The user possesses a heightened awareness of the paranormal, allowing such feats as being able to see beings, such as spirits and demons, that are normally invisible to humans.
 * Aura Reading:The user can perceive and read auras, normally invisible fields of energy that surround every living thing, this can be used to sense emotions, health status, power levels, or the target's moral alignment. They may also be able to sense auras surrounding inanimate objects under special circumstances.
 * Aura Detection:User can sense the presence of auras and possibly gain detailed understanding about the auras they are sensing, including the amount/size of auras they are sensing and whether they are hidden. Sensing auras also allows the user to view surroundings even with a blindfold, and read the thoughts and movements of other beings by sensing the aura that they emit.
 * Sensory Tracking:The user can use sense and locate other people and/or objects by focusing on them, allowing them to find their location and sense their environment. This power works most effectively in finding missing people, as the user can sense the whereabouts of his target and point out the direction and distance between them.
 * Locality Tracking:The user is able to find anyone or anything regardless of  wherever the desired subject happens to be at the moment. This ability allows the user to instantly gain knowledge of a subject's location and find even the most reclusive beings hidden in existence. It does not matter if the subject is hidden or not as the user is still able to find the location in which the subject resides at.
 * Reality Searching:User can search through and find realities, allowing them to find an alternate version of a person/place/thing/event in another universe and possibly bringing those alternate versions to their reality.
 * Clairvoyance:The user can gain a direct visual information about an object, person, location or physical event through means other than the user's physical sight and allows them to act when they are unable to use their eyes.They can 'see' spiritual/psychic beings and perceive the 'presence', emotions, thoughts and memories of others. Some users can project themselves onto the spiritual world.
 * Alternate Future Display:The user can show others how their lives would be or become if they had chosen to make different decisions in their lives. They can essentially show alternate futures to others and the alternate possibilities of their lives formed by personal decisions.
 * Cosmic Awareness:User is aware of anything that affects them on a universal scale including threats, anything that would affect them in any way, or even somebody talking about them.
 * Morality Viewing:User can perceive the moral alignment of target, whether person, place, phenomenon, etc. sensing the good/badin them.
 * Lie Detection:The user can sense when they are lied to by various means.
 * Ki Sense:The user sense the presence and location of ki; the circulating life force whose existence and properties are the basis of much Chinese philosophy and medicine.
 * Essence Reading:The user can perceive the true essence/nature of anything they observe, seeing past any ability hiding a true self and allows the user to see others for what they really are. This ability is effective against opponents with incredible disguises or shapeshifting abilities, as not even their essence can be hidden from the user.
 * Shapeshifting Awareness:The user can see through a shapeshifter's disguise, seeing their real forms, no matter what form they take.
 * Soul Reading:The user can perceive and read the souls, whether free (i.e. dead, astral projection, etc) or in body. They can study and observe the nature of one's soul and find weaknesses based on the nature of the observed souls. By reading souls, the user can see/feel the being's characteristics, personality, feelings, memories, whether they even have a soul, damage others' souls have endured, and whether or not another entity is possessing or influencing the person on a spiritual level.
 * Magic Detection:User can sense the presence of magic/magical energies and possibly gain detailed understanding about the magic/magical energies they are sensing, including the amount/size of magic/magical energies they are sensing and whether they are hidden.
 * Mediumship:User can view ghosts/spirits of deceased and communicate and/or interact with them, even if they have possessed inanimate objects/subjects/people. They are able to repel and run spirits away from an area, compel to employ an armada of ghosts, and may even view a visual conception of a spirit world in a trance if desired.
 * Nature Awareness:The user can sense nature and the environment, including plant life, animals, environments, weather conditions and natural disasters.
 * Pattern Sense:User can perceive, analyze, and comprehend patterns in one's environment.This ability comes in two parts: the analysis and the perception. First, the user looks at a subject, or otherwise, comes into contact with it, which triggers the willful psionic analysis of a subject's properties and features (shape, density, texture, etc.). After the analysis, the user can pick up on any subject of the same molecular/chemical/genetic, or otherwise, structural makeup, and track them accordingly.
 * Spatial Perception:The user is able to perceive the spatial distances: the dimensions (length, width and height), distances between objects, shapes and sizes of things, etc. They can discern how far away something is and the exact measurements of the proportions of an object.
 * Weakness Detection:User can sense the weakness of almost anything, including people and objects, possibly including more insubstantial targets such as relationships, societies, organizations or laws of nature.
 * Air Current Sense:The user is able to sense air currents, thus enabling them to detect changes and disturbances in the air. This can enable the user to sense incoming attacks and respond accordingly.
 * Energy Perception:User can perceive energies that binds the universe together, allowing them to perceive destiny/causality, which can be used to avoid life courses, follow a trail, or view the future. Often viewed as points and lines some users are only able to see large collections of energy, like a powerful person or place.Some lines may connect two people together, or a person to a place, some points may have no lines at all. User may be able to use this method to tie a persons destiny to a single point causing them to die instantaneously even if they had magical or armor protection, perhaps even preventing Reanimation.
 * Omni-Perception:The user can perceive anything/everything, including the past, present and future, reality, causality, boundaries, energy, even destiny and ultimately everything else.
 * Portal Locating:User can locate open portals and possibly sense their destination while they're open.
 * Dimensional Travel:The user can travel between different dimensions and universes and cross over different planes of existence or travel across various forms of reality.
 * Reality Perception:The user can perceive reality, allowing them to sense the whole truth no matter how it is hidden. If the user is questioning someone, they will automatically know if target is lying and sense the truth.They are immune to illusions caused by users of Telepathy, Mental Manipulation, and Illusion Manipulation, even if the users of those themselves are not in the area (as in another building). The power can also be used to produce answers to questions that the user speaks aloud.The user cannot be fooled by tricksters or reality warpers who try to deceive them.
 * Invisibility Awareness:User can automatically detect an see cloaked/invisible targets and tell where they are.
 * Knowledge Anchoring:User is completely immune to knowledge altering powers/abilities, attacks or objects.
 * Psychic Immunity:The user is completely immune to any/all psychic phenomena regardless of its nature and origin (natural, supernatural, magical, technological, etc.). Their mind cannot be controlled, damaged, read, influenced, emulated, altered, detected or communicated with, forcing users with telepathic allies to rely on alternate means of long-distance communication, usually via technological or magical devices.Simply put, users' mind cannot be entered or affected in any way, making them perfectly immune to any mind-related effects/abilities.
 * Life Resilience:The user is immune to all death-force and death inducing abilities.
 * Logic Immunity:The user transcends logic which makes them immune to all logic based powers.
 * Magic Immunity:The user is invulnerable to most, if not all, forms of magic and magical powers. Advanced users may be able to select which spells can affect them.
 * Negation Immunity:Users powers cannot be negated.
 * Oneiric Immunity:The user is immune to dream based abilities. They cannot have their dreams altered, or be trapped in their dreams/nightmares nor can anyone enter their dreams.
 * Order Immunity:The user is immune to anything that can be considered orderly, including all orderly influences, activities, beings and essences. Nothing order-based will be able to affect them, although things that are neutral, or not associated with order can still harm user.


 * Nameless Existence:User is immune to all name-based powers, allowing them to avoid the effects of powers like Dominance, Severing, and True Naming.
 * Paralysis Immunity:User is immune to being paralyzed/immobilized by any means, including Molecular Immobilization and Paralysis Inducement
 * Paranormal Immunity:The user is immune to paranormal effects such as spectral and ecto-related attacks and abilities.
 * Power Absorption Immunity: The user is immune to attempts at absorbing their abilities/powers and can render themselves singular in terms of power possession. This ability may be a result of a unique existence or trait on the user's part.
 * Possession Immunity:The user is immune to certain or all forms of possession, including demonic, angelic, telepathic and spiritual possession, preventing any entity from entering their bodies.
 * Power Mimicry Immunity:User is immune to everything that would replicate their powers.
 * Precognitive Immunity:The user is immune to all forms of precognitive abilities, which keeps them from appearing in any of the visions a precog has, even if they are at said event in the future.
 * Radiation Immunity:The user is either immune to radiation or its effects.
 * Sensory Attacks Immunity:User is immune against any sense suppressing or sensory attack abilities. The user may unintentionally/intentionally make themselves immune to such sensory attack abilities.
 * Vampirism Immunity:The user is immune to vampirism, meaning that they cannot be transformed into a vampire by any means.
 * Foreign Chemical Immunity:User is immune to the effects of drugs and other foreign chemicals.
 * Poison Immunity:The user is immune to all forms of poisons/toxins/venom. This makes a perfect counter-ability to those with Poison Manipulation and Poison Generation.
 * Protected Senses:User is immune to or can nullify any effect that damages or influences the senses, they are unaffected by blinding lights, deafening explosions, and extreme flavors/smells.
 * Chemical Reaction Immunity:The user is immune to all forms of chemical reaction.
 * Cutting Immunity:The user is immune to any kind of damage from being cut, regardless in what manner, be it vertical, horizontal, or otherwise.
 * Disease Immunity:The user's immunity, digestive, and other organ systems are enhanced or evolved far beyond that of a normal human's. They are completely immune to every form of disease brought on by bacteria, viruses, or even parasites.
 * Energy Resistance:The user is able to withstand various forms of energy, concussive, electrical, or heat-based attacks.
 * Explosion Immunity:The user is immune to explosions. They can walk out an exploding building unharmed, drive a vehicle without worrying about being caught in the explosion or stand exactly where they are without feeling impact.
 * Physical Force Immunity:User is unaffected by various physical forces (gravity, pressure, weight, g-forces, mass, acceleration, etc.). They are able to either avoid the effects of physical forces or outright ignore them as if they didn't exist.
 * Acceleration Immunity:The user is unharmed by the various effects of rapid acceleration, including air resistance, inability to breathe, dynamic shock resulting from contact with objects at high speed, etc. This can be used inside or outside a vehicle.
 * Attraction & Repulsion Immunity:The user is immune to attraction and repulsion forces, so they can't be pulled or pushed by any force there is that could affect their state of motion. This includes gravity, anti-gravity, magnetism, electricity, telekinesis, tractor beam, etc.
 * Gravity Immunity:The user is immune to gravitational stresses and strains on their body, and they are capable of moving normally in high and low gravity, though they can only move just as much as they would in normal gravity without superhuman abilities, so they cannot jump exceptionally high and such.
 * Inertia Immunity:User is immune to/unaffected by inertia, the resistance of matter to change in motion or rest. They can completely avoid/ignore the effects of moving at incredible speeds without having to dampen or negate the effects of inertia that would normally cause the user to either be unable to move or would convert their organs to paste without being harmed.
 * Momentum Immunity:User is immune to/unaffected by their own momentum, making them unaffected by problems likes such as tripping/falling when moving, failing to land correctly when falling, overshooting motion, getting knocked down after hitting something, falling down when their legs are knocked over, etc. Their motion automatically compensates to prevent consequences or stops completely to avoid problems.
 * Recoil Immunity:User is immune to recoil, being completely invulnerable to the effects of recoil and being pushed back upon exerting a force, such as firing a gun and feeling "pushed back" once shot, or a boat being kicked with the user being kicked away from it at the docks due to Newton's Third Law.
 * Thermal Resistance:User is able to survive at any temperature without discomfort.
 * Damage Negation:The user can negate any damage, pain and/or wounds, mental and physical, they or others take.
 * Immutability:The user has absolute protection from any alteration or change, regardless of the source or cause, other than their own and retain the state they currently are.
 * Dual Impregnability:The user is immune to all forms of psychic and physical damage. They cannot bleed, feel pain or be physically divided, as well as being immune to psychic powers, including Telepathy and Empathy.
 * Immobility:The user can never be moved by an external physical force, but may freely position themselves.
 * Reflective Immutability:User can push alterations affecting them onto others, either before (immutability) or after it happens (restoration). It notably applies to any ill effect: physical, mental, emotional, spiritual, magical, power-induced, etc.This works both as perfect defense and perfect retaliation, as the user can both shrug any damages and send them back on the target of his/her choice (living things or inanimate objects).This reflection can also be used as a mean of direct offense, by causing oneself damages that will be preemptively transferred to others like a living voodoo doll (before causing the user any actual harm).Advanced users can transfer a single effect to several targets, stack up damages for more powerful counters, and extend the concept of "ill effect" to negative situations not directly affecting his body or mind (like restrain/imprisonment).
 * Undeformability: The user is immune to all forms of deformation, whether it be stretching, compressing, tearing, and other forms of deformation. They can still move around or bend their body parts as long as they are not moved by forces outside the user's body. Nothing can deform the user otherwise.
 * Unfettered Body:The user is immortal, invulnerable, and immune to all diseases; they can live forever without fear or threat of ever being harmed physically.
 * Enhanced Endurance:Users can endure physical stresses beyond the capabilities of the greatest humans enabling them to do things such as operating on a "low power setting" (being able to operate efficiently for extended amounts of time), holding their breath for large periods of time, remain calm through stressful or painful situations, tolerate extreme hunger, unbearable thirst, and strong urges to sleep.
 * Enhanced Health:The user possesses a physical, mental, social, spiritual, emotional, and sexual health beyond the max health of their species. They have every part in and of their body, external and internal, at first-rate health and are devoid of any disorders, diseases, disabilities, etc.The user can consume mass quantities of food while still maintaining their physique and have an incredible well-being, recovery rate, and immune system. They can sustain more damage than ordinary members of their species without necessarily having a particularly strong resistance/tolerance to pain.
 * Enhanced Stamina:The user's body is highly resistant to the build-up of lactic acid in their muscles, allowing them to be physically active for considerably longer periods of time than the average member of the user's species.
 * Enhanced Survivability: The user can survive things that average members of their species cannot, allowing them to overcome things that would be detrimental to their life.
 * Discomfort Immunity:User doesn't have or is able to suppress any uncomfortable sensations on their body, including itching, burning, swelling, redness, etc., regardless of the cause whether poisons, infections, allergic reactions, or powers capable of causing them.
 * High Resistance:The user is resistant to certain detrimental conditions and factors, such as their species' traditional weaknesses: for example a vampire that is resistant to sunlight.
 * Injury Immunity:User can be harmed but this does not impede on their ability to function on any level. For example, a stab to the heart would be a stab to the heart, but they would survive and continue on their way, sometimes without even being slowed down.
 * Invulnerability:The user is immune to all forms of conventional physical damage, unable to feel physical pain, is immune to bleeding or loss of limb. Death due to old age (as opposed to preemptive death) is seemingly the only cause of death to the user.
 * Overexertion Immunity:The user is resistant/immune to the effects of physical, mental and spiritual overexertion, whether it be body strain, stress, pain or simply getting tired. This allows them to push their bodies, overcome their limits and go further with their abilities without the consequences of doing so, pushing themselves physically, mentally, power use, etc. further in ways they are not supposed to without getting hurt or tired.
 * Reactionlessness: User does not react to anything, including pain, attacks, emotion/sensory effects, being surprised, anything that affects, movement, etc.
 * Accelerated Perception:The user's mind and senses process information at such speeds that time appears to have slowed down, allowing them to perceive what would normally be moving too fast to see and respond accordingly.
 * Accelerated Eyesight:The user processes visual information at an accelerated rate, on speed that they can see things even when moving at high speed, making them unable to miss a thing, no matter how fast they go. They can see/process visual information with a very short time, see objects when they are moving fast, see things that may be otherwise too fast, allowing them to discern the sight with enough time to react to whatever caused it, etc.
 * Accelerated Hearing:The user's senses process sound information at such speeds that they can hear every bit of an entire song, even if the length of the whole song was accelerated from a few minutes to one second, since they can process the whole song despite its speed. This also allows one to hear sounds that may be short, allowing them to discern the sound with enough time to react to whatever caused it.
 * Adoptive Muscle Memory:The user can copy any/all movements/actions after seeing it performed once, including acrobatics, martial arts, and other physical stunts. With these skills they can become masters and incredible at what they do, by combining what several forms and movements in rhythmic motions instead of using the same thing over.User can copy how a person aims, giving themselves incredible marksmanship; however, if they wanted to use certain weapons, they would have to watch a person fire that weapon in order to be able to copy it (such as how to fire a rifle, as opposed to how to fire a bow, or how to throw knives or darts).
 * Enhanced Muscle Usage:User can exert more than the 100% of the body's muscular strength, more than maximizing the capacity, while under normal conditions most humans (and other humanoid beings) can exert only 20-30%. This can be used for a variety of things, not just for Enhanced Strength, but also Enhanced Speed and Enhanced Agility. The user may even reach supernatural levels of power.
 * 360-Degree Senses:User is able to use any/all of their senses in all directions at once, allowing them to taste, feel/touch, smell, hear, see, etc., omnidirectionally at the same time.
 * Multi-Directional Vision:The user is able to see in multiple directions at once.
 * 360-Degree Vision:The user is able to see in all directions at once.
 * Autopilot:Users with this power place a command on themselves, which causes them to lose self-awareness until the given task is complete. Essentially, users become organic machines, who act as if they are programmed. While in Autopilot, some users act as they always would, while others are completely emotionless. Either way, they are immune to emotions that hinder the task and will not remember the actions done while in it.
 * Automatic Mobility:The user can make movements that are involuntary and automatic in every way. The user could not only make simple movements without needing to think, but they can do tasks and use skills (even the hardest ones) involuntarily with ease. Because they don't have to use their brain to make such movements, the user can freely think on their own while making good judgement. The user can perform movements no matter how complex. This can also be used for multitasking.
 * Auto-Reflexes:The user possesses extraordinary reflexes that are entirely involuntary. Due to this they can be used to attack and counter instead of for just defensive purposes. They can flawlessly coordinate their movements, automatically achieving maximum efficiency in any action.Because the user's body moves without the use of their brain they are free to strategize and can dodge a wider variety of attacks, even in a weakened condition. The reflexes can enhance the user's physical speed to react faster than the eye can see. Since their body moves on reflex and not reaction, feints and illusionary techniques are useless against the user.
 * Apathy:User can suppress or negate emotions in themselves or do not possess emotions at all, allowing them to ignore emotional distractions, suffering from psychological/emotional stress, and/or feeling from affecting their thinking-processes.In some cases, the user is simply unable to feel emotions of any kind.
 * Unconscious Mobility:User can move, fight, act and do tasks, even while they are asleep or unconscious, kind of like sleepwalking. With this, they could drive a car or lift an object if they have a strength as well as cook, despite being asleep or unconscious. They use a special kind of "awareness" that lets them sense things in order to do these kinds of things. Some users may go back to sleep or being unconscious after a fight or task is done.
 * Badassery: User is Rule of Cool personified, being able to perform outright insane stunts that would or should be impossible, or complete extremely difficult to pull off by a 'normal' human(s). The user will always remain calm and composed no matter the odds, or balance of the situation. The user can do any possible task and be completely independent in anything that they do, while accomplishing a superhuman feat.

All Meta/Multiverals Based Abilities:

 * Meta Searching:User can search through and find anything/everything, including dreams, thoughts, ideas, possibilities, perspectives, paths, forms of imagination, means of travel, realities, realms/levels of existence, events/timelines etc. allowing them to find any new or alternate version of something from another place/time/reality and possibly bringing those alternate versions to reality.
 * Multiversal Lordship:The user has control of everything existing within the multiverse. They may even have control over multiple multiverses as well.
 * Meta-Concept Manipulation:The user has the capabilities to create and assume control of concepts that aren't of a general mind-scape, in other terms, the insane, illogical and irrational to name a few. These ideas are capable of infinite diversity as there are more things alien than there are that are well known or known at all. The concepts can vary from point to point so examples can include; a irrational form of causality, probabilities that surpass one hundred percent or lower than a absolute zero, go beyond boundaries and infinite or just make them nonexistent, create infinite hierarchy of infinites. In basic terms the user transcends all normal understanding. These "ideas", if they can even be called that anymore, are by default, inconceivable. This could mean a lot of things, it could possibly interfere with other concepts, or it could reside outside of the Omega Omnisphere (it's possible but not probable.) and even more. We can't fully understand it even if we tried, as it is alien and it won't be anymore if we were able to understand it, and that's what it is to the user, normal and probably along with everything else. So it isn't as much as alien to everyone but the user is what make the concept labeled such. Though since these are alien concepts, they may need to filter the concepts they use, for other's sake.
 * Meta Luck:User is blessed with levels of luck so great that it bends the very structures of reality, constantly rearranging them to their advantage, whether they want it or not. Their luck affects them to the point where probability means nothing, as in they are immune and unaffected by the laws of causality, live life without consequences, are fated for wealth and riches, forge their own paths to whatever their heart's desires and fulfill their every wish, etc. This allows users amazing success in all activities and aspects of life, to surpass the most impossible odds, conquer the most difficult of tasks and trials, and even defeat the most unbeatable opponents.Their luck may be so powerful that no force within their universe or reality can take it from them, not even death, allowing their luck to be carried on into the afterlife or into their next life if or when they pass on. Luck Erasure will only reduce its effectiveness temporarily, rather than permanently removing it entirely.
 * Meta Probability Manipulation:User can manipulate all kinds of probabilities, of all nature and scale, increasing the possibilities exponentially, including the quantum level, which fluctuations underlay everything in material universes, and the metaphysical level, which is essentially the quantum equivalent in non-material realms.This allows users to achieve virtually any effect, as long as it isn't absolutely out of the realm of probabilities.
 * Meta Transcendence:User transcends all limitations, weaknesses and boundaries of all nature.This allows them to surpass their physical and mental limitations, resist negative effects (natural and supernatural), develop new abilities, correct their flaws, change their form, their mind and even their nature, essentially opening new worlds of possibilities with each use, or closing them when users aspire to a simpler life.
 * Meta Power Manipulation:The user can create, shape, modify, remove and manipulate any/all powers without limits of any kind, including meta, nigh, omni and even omnipotent powers by controlling the fundamental force that all powers are created from.
 * Meta Immunity Bypassing:User can completely and perfectly bypass any and all immunities in existence regardless of its type, status, or level of power, including but not limited too: absolute and meta-level powers.
 * Meta-Learning:User has the ability to learn and master anything. Unlike when copying or replicating something user has to fully understand the mechanics behind whatever they are choosing to learn.It is because of this "understanding" that users of this ability can usually take what they have learned and improve upon it. Copying and replication can leave you stuck at the level of whomever you copied from. Users of this ability grasp things for themselves and continue to evolve what they have learned.
 * Meta Trapping:The user can trap or catch anything conceivable without fail.
 * Meta Time Manipulation:User can manipulate time of any/all realities, dimensions and universes, whether they are physical locations, such as higher dimensions, heaven or hell, or metaphysical locations such as the dreamworld.They can create temporal effects that can even affect incorporeal and metaphysical life forms who are normally at an alternate plane of existence, such as dream sprites, ghosts, and deities.
 * Meta Time Travel:User can travel and/or send others not only to the future or past, but to past and future universes/timelines that were recreated/yet to be recreated before the universe/timeline the user resides in. This literally allows for traveling through a cycle of destroyed and recreated universes/timelines, even the moments between the creation and destruction of the universes.
 * Meta Teleportation:User can teleport anything to anywhere: any place and time they desire, including physical locations such as: in a locked room, in Space, in Heaven, or in Hell, as well as metaphysical places such as: inside a dream, inside a heart, inside thoughts, or even inside people.This power also allows its users to teleport concepts into the physical world, like memories and thoughts, and bring anything into reality.Not to be confused with Omnipresence, which is the ability to be present everywhere and nowhere at once, this power can only allow things to be present in a single location and time.
 * Meta Space Manipulation:The user can manipulate space of any and all realities and dimensions, whether they are physical spatial locations — such as the fourth dimension, another timeline, heaven or hell — or metaphysical spaces — such as into a dream realm, into a painting, or even between fantasy and reality.This power also allows the user to control metaphysical realms, exampled by causing the space inside a painting world to expand or distort; teleporting anything from a dream or fantasy to reality and vice-versa; and creating tears and portals within the boundaries of space to interconnect multiple spaces together. By manipulating and removing the boundaries between metaphysical spaces, one can essentially undermine the fabrics of reality.With this power in mind, the user can create spatial effects that can even affect incorporeal and metaphysical life forms who are normally at an alternate plane of existence, such as dream sprites, ghosts, and deities.
 * Meta Resurrection:User can resurrect themselves or others regardless of what has happened to them, including whether or not they are erased, destroyed, disintegrated, nonexistent, removed, denied, negated, etc., in mass levels if necessary. No matter the condition/state of the target they can be perfectly revived every time without fail.
 * Meta Regeneration:The user can heal from anything completely, even if there is absolutely nothing remaining of the body. One will be as frail and vulnerable as before, but every injury shall cease; critical injuries will be healed in a matter of seconds. Complete destruction results in complete restoration.All forms of cellular injuries and disease infection will be healed at metaphysical levels, rewritten all damage to a mere dream, even if said injuries appeared before the regeneration powers are obtained, such as heredity illnesses and unformed limbs. Because the cells and telomere lengths will not shorten in any way, they do not age and all forms of sustenance intake required is utterly removed. User is immune to drugs, disease, and all harmful foreign substances, and will be forever in their optimal health and physical prime.The regeneration will extend to one's mental, emotional, spiritual and temporal existence as much as their physical state, rendering all damage to the mind, soul and timeline to be restored to its perfect working state, and blocking one's mind from any attacks or invasive attempts.The user may even reappear at a different spatial position upon regeneration, evading any potential jamming into the body.
 * Meta Power Immunity:User is completely and perfectly immune to any and all powers in existence regardless of its type, status, or level of power, including but not limited too: absolute and meta-level powers.
 * Meta Power Negation:User can completely negate any and all powers, including absolute, omni and meta-level powers.
 * Meta Power Opposition:The user can manifest absolutely any power imaginable to counteract any of the abilities that their opponents possibly have. In terms of differentiation, regular Power Opposition would only be able to manifest a limited amount of abilities at a time, while this one can bestow the user a selective amount of opposite and counteractive powers possible to counteract the other person’s abilities.Another difference is that this version can bestow the user absolutely any counteractive power of any level, for example obtaining Absolute Strength to counteract users of Invulnerability, Primordial Water Manipulation to counteract Primordial Fire Manipulation, etc. This ability is similar to Meta Ability Creation, except the user gains absolutely any kind of opposite power to turn the tables against the enemies.Using combat sense and cooperation to take the user down is almost futile, as he/she would simply be able to develop more and more opposite and counteractive abilities against groups of enemies.
 * Meta Power Reflection:The user can reflect any/all powers and abilities that are used against them without being harmed or affected regardless of their nature, type or level of power, including absolute powers, conceptual powers, totality/omnipresential attacks and perhaps even total destruction (unless the source of the reflection is specifically targeted before the reversal can take place).This serves as an absolutely unbeatable and unstoppable form of self-defense and counter-attack, allowing the user to reflect any/every power that is used on them and turn it against their target without fail.
 * Meta Power Transferal:User can transfer any powers between anyone/anything, including people, objects, locations, inanimate materials, themselves, others, etc. They can store the powers within themselves and swap/transfer them anywhere, any-when, anyhow and regardless of distance, time, location, state of being, even if the powers are anchored or normally impossible to transfer.User can transfer powers to someone/something that's no longer alive, exists in an alternate timeline, a timeline that no longer exists, that's isolated from/outside of existence, into inanimate objects, into something that normally consumes or destroys any powers that are used against it, and so on. Some users can transfer powers even if it would cause a paradox to happen or erase the event of the power being transferred in the first place.Time, distance, location, status, desire or lack of desire, nature of the power is no obstacle to this power or what it can, should, would or will work on.
 * Metaphysics Manipulation:User can manipulate Metaphysics (from the Greek words μετά (metá) ("beyond", "upon" or "after") and φυσικά (physiká) ("physics")): the ability to deal with all things undetectable by the physical senses. Metaphysics includes science, and goes beyond it to encompass all aspects and dimensions of existence experienced as "reality". In the conscious evolution, metaphysics has taken its place as one of the most comprehensive and most effective means of gaining knowledge and understanding about the true nature of the physical Universe.
 * Meta Ability Creation:User can create any ability without any limitation and bestow it upon themselves, as well as others. They can notably create enhanced versions of existing abilities or specific countermeasures for any of them, and accumulate an unlimited number of abilities without any side-effect. Users can even take it further and thoroughly customize a power, like designing a power to only harm a certain thing or activate after a certain condition.
 * Meta Summoning:User can summon any and every kind of object or entity, with any traits and abilities of any level from anywhere/everywhere. The entities may enter in symbiosis with the user to assist as advisers, guardians or power-sources, or emerge into existence to carry out more tangible tasks.They may have a will of their own or act as extensions of the user, their minds are usually connected to better serve them. All summons share an absolute and unbreakable loyalty towards the user, being fundamentally incapable of disobeying their orders or turning against them.
 * Meta Army Manipulation:User can create, summon, or otherwise gain control to/over any/all armies, including real armies, fictional/imaginary ones, abstract/cosmic/transcendent beings/entities, gods, demons, the living, the dead, undead, spirits, amortals, beings with control immunity/negation, and/or even armies from other series/verses outside of the users own, etc; and control it unchallenged.Some users can potentially even control armies that are or were created and controlled by someone else.
 * Planeswalking:The user can travel to other planes of existence, myriads of different realities all simultaneously coexisting within the same expanded cosmology. Planes are often multi-layered and likely endless in number, though they are usually organized into local cosmologies centered on a prime nexus plane.Planes and their inhabitants exist in an infinite diversity of forms and natures, and users are bound to meet untold wonders and dangers during their travels, as well as exotic artifacts, arcane knowledge and unique power sources.
 * Meta Variable Manipulation:User can manipulate and alter any variables, including those nonphysical and more abnormal in nature. Allowing the users influence and control beyond those that only exist in the physical realm.Examples of those in the more abnormal and nonphysical category includes, but not limited to: theoretical laws, philosophical ideas, and other notions of similar nature, to which users are allowed to enable/disable/modify/rewrite and in turn, can cause a tangible effect on reality in a potentially higher magnitude than just altering those of the physical existence.That said, there are a couple flaws, for one example, the user may accidentally cause an irreversible change if not careful, potentially causing massive damage to the variable, the world, or both. However, if used properly, many wonders can be achieved with this power, and with the world being the testing ground.
 * Meta Combat:User can fight/defeat anything, including concepts and immaterial things, using physical combat. This means they can fight things that should not be able to be fought. For example users could gain immortality by fighting and defeating death with only physical combat.On the more absurd levels users can take on beings that have no form and still punch their lights out. Primordial entities, universal abstracts, eldritch abominations, and the like can all be fought and bested using only physical combat.
 * Meta Miracle Manipulation:User can create, shape and manipulate the ultimate miracles. No matter how hopeless the situation, this power will overcome and solve it, zero percent chance of success means nothing to this ability and any obstacles facing it will be crushed.This can be either the work of a supreme being who is trying to save their creation from sure destruction or an author who has written themselves into a corner and needs a way to finish the story.
 * Metapotence: Users possess unfathomable power far beyond any reason and understanding, allowing them to achieve anything and everything without any limit, no matter how impossible or contradictory, completely overriding all other forces and abilities like they didn't exist at all.
 * Meta Event Manipulation:Like Event Manipulation, this power can alter the events of a person, place, thing or reality. However, unlike normal Event Manipulation, which only allows for manipulation of events of realities under the same timestream, this power can not only do the same thing, but can affect universes, dimensions and realities outside the user's timestream. No matter how different or strange the other universe, dimension or reality may be, the user can control their events.With this power, the user can have different universes outside the user's timestream interact with each other, or with the universe the user is currently in. They can change the progression of events in their timestream or outside it, causing them to make things happen or not happen, such as wars, stellar events, massacres, births, deaths, or any different kind of event there may be in their dimension or another.
 * Meta Space-Time Manipulation:The user can manipulate the space-time continuum of every reality, whether it be a higher dimension, a parallel universe, a dream world, etc. They are able to bend, distort, and alter the very fabric of existence anywhere and everywhere to their desire, even locations where time and space may not even exist.This includes the boundaries that separate the differing worlds and planes from one another, which can be utilized to reach cosmic endeavors. Such as combining timelines, merging worlds and locations, even switching/replacing things between dimensions. In essence, the user is able to exploit anything within the confines of the multiverse for their benefit.
 * Meta Probability Manipulation:User can manipulate all kinds of probabilities, of all nature and scale, increasing the possibilities exponentially, including the quantum level, which fluctuations underlay everything in material universes, and the metaphysical level, which is essentially the quantum equivalent in non-material realms.This allows users to achieve virtually any effect, as long as it isn't absolutely out of the realm of probabilities.
 * Multiversal Force Manipulation:User can create, shape and manipulate all manners of multiversal forces: quantum energy, dimensional boundaries, quasi-mystical forces and elements, etc.
 * Multiversal Manipulation:The user can manipulate the entire multiverse and everything within.
 * Parallel Existence Manipulation:The user can control the existence of alternate versions of places, people, things and such in different, alternate universes and perhaps the universes themselves. They can change the events/life of an object/person or change their overall existence. They can add/remove how many alternate versions of something there is, making more than before, possibly altering their histories, form and such, or making it so there is only one in the multiverse. The user can create something in one universe and proceed to make alternate versions of that something in other universes.
 * Meta Memory Manipulation:User can create, shape and manipulate all memories/forms of memory, including muscle, cellular, genetic, dream, abstract/conceptual, elemental, inanimate, phenomena, etc. They can access and manipulate memories of things other than people, including those of objects, plants, bacteria/viruses, the dead, machines, environments, entire worlds, realities or universes, etc.User can access/recall and shape memories that happened so long ago that they have been forgotten not only by the gods/transcendent beings but have been completely lost, potentially even accessing memories that happened at the beginning of time or whatever came before it. They can manipulate memories that have yet to happen or stabilise into a coherent form such as memories of the future or of future events. They can affect different timelines, parallel worlds, alternate universes and/or memories of places that exist outside of/beyond reality/existence.All memories of anything/everything can be accessed, read, suppressed, erased/destroyed, controlled/shaped, or created regardless of its nature or whenever or wherever it occurred.
 * Meta Environment Manipulation:User can create, shape and manipulate any environment comprising of various existences, timelines, dimensions or realities; be they physical or surreal in nature. E.I. fabricating whole new territories and the like by taking and combing parts of multiple different realities and continuum's across space/time, or terra-forming a whole new reality and layering it out and over preexistence; growing an entire multiverse and beyond.
 * Quantum Manipulation:User can manipulate quantum physics, a branch of physics that explains the behavior of matter and its interactions with energy on the scale of atoms and subatomic particles.With quantum manipulation, the user can enter parallel universes or bubble universes, multiverses and alternate realities, open portals via vortices and boom-tubes, dimensional voids and open wormholes and survive a black hole. They can also enter different timelines/realities/dimensions.
 * Multiversal Embodiment:The user can become or already is the embodiment of the multiverse itself, and therefore they have absolute control over everything inside of it - time, space, reality, causality, probability and everything else - without limits.
 * Alternate Reality Traveling: Users can travel to other possible worlds that can or could've happened from the endless abyss of alternate outcomes and continuities, being able to taste how dissimilar those probable worlds are to their own. Consequently, one might take interest in one or a couple worlds and may create a permanent stay.Though while it be restricted to the context of the story, possible futures, pasts, and even present events withhold endless amounts of variety in spite of how distant or close it is to the original line of events, and users will inevitably find horrors, pleasures, joy, and sadness that could have been and still can unfold.

All Mental/Physical/Creation/Manipulations/Inducements Based Abilities:

 * Alternative Dream Universe: User can create and manipulate an alternate universe within their dreams.


 * Alternate Reality Creation:User can create a dimension, reality and/or reality-continuum. Everything in this creation depends of the user's choices, whether conscious or unconscious. As such, the user is able to both consciously and unconsciously create status, expertise and abilities for the occupants of the created universe if they deem it necessary.


 * Reality Warping:User can create, shape and manipulate reality just by thinking about it; while weaker users are limited to what is already considered "real", stronger ones can make changes from nothing. Depending on the power of a reality warper, they may alter something as tangible as physics and the universe to something inconceivable like logic.
 * Boundless World Creation:User can create and/or manipulate a boundless reality/plane/world, one that is infinite/unlimited in scale and potential, allowing them to design a world with no boundaries or limitations on what can happen and where anything/everything is possible and anything can likely be found by traveling far enough. Boundless worlds may even expand in size and distance over time making them impossible to close or seal off, also since the created world is borderless it may be impossible to leave without help. Some created worlds may likely even develop other worlds inside of themselves since they have no limitations on what happens to them.Unlike Universe Creation, it's usually limited to a single plane/world that goes on forever, rather than a complete and entire verse.
 * Dream Materialization: Users can materialize/manifest dreams of themselves or others into reality. Unlike Oneiric Creation they don't need to be asleep or dreaming, as they can do it while wide awake as they can pull either past dreams or dreams they had the night before out of the other persons mind into reality.
 * Telepathic Dream Creation:The user can receive all the thoughts of others while the user sleeps, so the thoughts can manifest themselves as the user's dreams. For example: if a person had ever thought something about the user, the user will have a dream in which the person speaks what he or she thought of user.
 * Visual Mind Reading:The user can see the thoughts of other people as images, allowing them not only receive information from, but also can see it as if they had been present at these events.
 * Mind Words:User can see the thoughts of others in the form of words, thus allowing them to literally read what their thinking. The mind words can change to show what the person is thinking at any time, this can prevent some thoughts from being read or even show brief passing thoughts as mind words.
 * Cosmic Telepathy:User can read/sense thoughts, communicate with them mentally and/or affect the minds/thoughts of countless subjects at once on a planetary, galactic or even universal scale. Highly advanced telepaths are able to locate a user of Psychic Shield via seeing them in the minds of those around them.
 * Omnipathy:The user can read, sense, communicate with, and control an infinite number of minds across all universes, planes and dimensions to essentially absolute degree.
 * Alternate-Selves Contacting:User can contact and be connected with other pre-existing versions of themselves throughout the endless multiverse of past, present, or future, allowing them to share information and knowledge between each "self" and even gain advice and data they didn't initially know beforehand and give info of their own to their alternates, even being able to hijack a version of themselves.They soon become an endless library of information through their multiple selves, saving, advancing, and guiding themselves with the knowledge a different version of them have, whether they be slightly different or drastically divergent. Added with the ability to mentally travel to a "past" or "future", death soon becomes a meaningless concept.With all the alternates, the network, and the ability to possess another self, the user is nigh-omnipresent and nigh-omniscient, the only flaw is the initial gaining of this power, as they start out with limited knowledge, are inexperienced, and it being neither offensive or even a combat power. But, through trial and error and the "New Game+" feature, they become nigh-unstoppable if they play their cards right.
 * Alternate-Self Learning:User can acquire skills or powers by interacting with an alternate self of themselves (usually from the future). The abilities will suit them perfectly, as they are their own technique, perfected over many years of training.
 * Alternate-Self Manipulation:User can create, shape and manipulate any of their alternate selves from other dimensions, timelines, realities and such in any way possible. They can manipulate the attributes, traits, powers, and even events and such of their alternate selves in any way they wish.
 * Event Manipulation:The user can change and manipulate past, present, and future events surrounding a person, object, or form of reality in any way they seem fit. This power grants the user full control of the events that will play out in a target's life and allows them to change one's lifetime in a variety of ways.The user will also have full control over the progression of events in a targeted reality, effectively giving them control over what will or what will not happen (i.e. catastrophic events such as wars, massacres, and genocide through all points of history, births of certain individuals, etc.).
 * Causality Manipulation:The user can manipulate causality, which is the relationship between both cause and effect, determining what action (cause) results in a given reaction (effect); this enables them to decide what, when and how a thing is achieved, without having to specify "why" it can be achieved. This is because causality determines why, which is a process under the command of the user. Causal alterations can be specific or systemic. Specific alterations are momentary and time specific; their influence and presence will naturally cease with their realization (Absolute Wish). Systemic alterations are permanent; they completely change the causal structure of reality in some way. As a result, they will enforce new chains of fate upon it. That is, until the user desires otherwise (System Manipulation).All forms of existence and phenomena rely on causality. Because of this, the power to manipulate it naturally overrides any other power put against it, as they all rely on causality to work.
 * Causality Negation:The user can negate both cause and effect. This allows the user to achieve any desired effect by negating someone or something's cause and/or effect. By negating cause the user can erase effect allowing the user to alter time to a degree. By negating effect the user can either travel backwards in time to the point of cause or can remain in current point in time. Although the latter option leaves the user susceptible to the changes in time they can simply negate the effects the changes have on them.
 * Freedom:The user is free and immune from every law, rule, fate, predestination, concept, limits, or any other type of cosmic, spiritual, mental, physical and/or mystical jurisdiction, making the user completely immune to their effects. This power is mostly wielded by prime beings and creator gods, as power itself is the fundamental and source of power that allows all limitless abilities to function. The reason why all boundaries are related to destiny and freedom itself is the opposite of it because fate/destiny impose boundaries in all beings.
 * Clear Mind:The user's mental boundaries and limitations are completely erased allowing their mental abilities (memory, calculation, learning, creativity, etc.) to be completely unrestricted or subject to blockage, knowing what they need to do and how they need to do it. This exponentially enhances one's integration of knowledge and can store it in more than a single interpretation, before accurately deducing which interpretation would best fit the scenario.Their mind is unrestricted and uninfluenced by any internal or external factors. It is a state of total awareness and reaction not impeded by higher mental function or emotion, a mind more open and reactive to subtle sensory input, intuition, and spontaneous action. It is a mind that is totally calm - a mind not influenced or caught up in events or others emotion, thus a mind more able to freely perceive and respond to any situation for the advantage of the user. Upon mastery, the user has essentially reached the ultimate mental pinnacle.User's minds are clear and free from all that normally would inflict them as they achieve a state of mental clarity, awareness and enhanced perception (sensory and intuitive) known as pure mind, produced by the absence of conscious thought, ideas, judgments, emotion (fear and anxiety), pre-conception, or self-consciousness.It is not a state of relaxed, near sleepiness, instead, the mind could be said to be working at a very high speed, but with no intention, plan or direction. This grants the user an unbelievable mental ability; the complete clearing of knowledge acquisition mediums, causing no limitations.However, this does not mean that the subject lives in the complete absence of emotion. If the drive or emotion does not hinder their goal, they may still peruse it. It also means that the person may still be haunted by past horrors. Although they will be able to still move on with life, it still has the potential to adversely affect someone.
 * State of Mind:User can enter a special State of Mind, where they understand who they are and what their true purpose is. They are able to gain new abilities, as well as increase their current abilities. Users are also able to achieve outstanding feats that others are rarely capable of. User's intelligence increases, they gain enhanced awareness, increased speed, strength, reflexes, gain great mental focus, etc.
 * Attack Prediction:The user can interpret and predict enemy attacks and react to the incoming attack, brush off or avoid the incoming attacks even from a dead angle. If they possess defensive powers and the attack is coming from behind, the defense power can activate on its own to block the attack.
 * Aim Dodging:The user can avoid linear attacks such as bullets and lasers by simply quickly positioning themselves away from the path of the attack before it is fired. This can allow the user to avoid attacks that travel much faster than the user themselves.
 * Flowmotion:The user can fluidly move around on both land and air. This allows them to perform feats such as kicking off almost any surface, air dash, swinging around lampposts, grinding along rails, and battling enemies with speed and style. Basically using their environment to their advantage.User is also able to implement the movement into their fighting style, allowing them to fluidly connect their physical attacks with coordinated follow ups.
 * Projectile Body: The user can utilize energies, auras or their own powers to form a projectile sphere or coating of their body, becoming a living bullet.
 * Charge!:The user is able to charge in a linear direction with superhuman speed and strength causing great destructive force. The user of this power can break through solid matter such as cement walls, iron shields, or even force fields. Multiple users together may create a stampede.
 * Critical Impact:The user is able to deal extremely damaging attacks to the enemy dealing double the damage or causing very lethal pain or fatal wounds. Highly advanced users can take down their opponent in one attack.
 * Combat Specialist:The user has an encyclopedic knowledge in hand-to-hand fighting styles; therefore understanding and analyzing opponents style of combat and flaws in the opponent's attack and defense. They can also use attacks that can automatically knock down the opponent or use the strength of the opponent to his favor.The user has a vast knowledge of the opponent's body and their limitations, have an incredible perception of opponents and the users surrounding areas using it to his or her advantage, and can copy or mix several types of martial arts and movements and understand how a special attack works in matter of minutes. This power can be enhanced by the users experience and improvement of skill. Masters of this abilities can counter or detect flaws on opponents Special Attacks.
 * Visual Nullification:The user can neutralize/nullify any attack/technique they have seen before. This makes the user incapable of being damaged by attacks they have seen and unharmed by an opponent's trademark abilities.
 * Attack Cancellation:User can stop nearly any attack once initiated either by the user themselves or others. This includes melee attacks like Heavy Strike, projectile attacks like Hand Blasts, and even otherwise unstoppable attacks like Juggernaut Momentum.
 * Persuasion:The user can compel people by speaking, the victims are unable to disobey; the seemingly cogent commandment is far too compelling. At high level, user can persuade people into hurting/killing themselves or even flip around sense of logic, but can never cause victims to achieve what they are not capable of (ex. Flight).
 * Command Inducement:The user can command other beings by giving them orders to do their bidding no matter what the victim thinks or feels.
 * Domination:The user can control/command objects and/or people and turn them into their servants, with exact numbers/area of dominance dependent on their skill and power.
 * Omniarch: The user rules over anything and everything in existence; as such, the user has absolute control over all objects, planes of existences, and life forms, as well as their wills and mindsets (whether they are aware of being controlled or not). I.e., the user can master all infinite universes that are in the Omniverse and absolutely everything within each of these universes.The user also has absolute dominion over any situation or environment by simply issuing a command. Even if the subjects that are being ruled are unable to understand you, they will still respond in accordance to what you had dictated.
 * Abolishment:User can abolish/overturn anything/everything, including laws, logic, physics, systems, concepts, dimensions, boundaries, phenomena, powers, principles, hierarchies, statuses, and/or even the grand design itself.User can change the nature of existence and how it functions, change how reality is defined and/or even let it fall away into nothingness by abolishing everything that held it together.
 * Grand Design Construction:The user of this ability has meticulously constructed every life, death, event, creation, destruction, action, and reaction from the beginning of continuity/totality until the end of everything known, unknown, imagined, or forgotten. The user has mechanistically determined everything on a supreme level. There is absolutely nothing that has happened or will happen that has not been planned by the user of this power. In other words, the being that uses this power does not surmise, predict, or “know” every event instinctively, but the user of this ability knows them because he/she is the one that has exhaustively determined them.The nature of this ability is not just to create and shape existence on a supreme level; it is to put it all together in a way that makes sense. The user of this ability knows how each individual life began, how it was lived, and how it will inevitably end—from the smallest single cell organism to the most complex cosmic being, the user has planned and determined them all. They know everything from the number of apples within a tree to the number of photons that escape every star.Again, they know these things not because of the fact that they are inherently granted omniscience by some series of events, but rather because they planned and set all of these events into motion-- making this power somewhat of a "proto-omniscience" through omni-creation. Meaning, that this power is a rational version of omniscience, as well as the fully functional version of causality manipulation. This power is what supreme beings use to write a consistent story for their reality.
 * Ultipotence: Ultipotence is Omnipotence without Omniscience: ultimate/endless raw power allowing one to achieve anything and everything without any limit, except getting knowledge out of nowhere. Users therefore have unlimited means at their disposal, but must have a clear enough idea of what they want to achieve and how they will do it. This double condition notably prevents the power from going awry and backfiring on the user.Effective use thus requires both knowledge and imagination: knowledge to offer templates for applications, and imagination to shape new possibilities.While users are not all-knowing, they can use their powers in numerous ways to gain the knowledge they need.
 * Raw Power:The user can resist, breakthrough, and may become immune to powers/abilities, laws, natures, illness, etc, through sheer force and strength alone. The user may even become completely immune to weaker opponents. Strong enough users may be able to negate durability and possibly defy logic itself.
 * Durability Negation:The user can damage the target regardless of its durability, bypassing or negating durability, even if they lack destructive attack power.
 * Internal Rupturing:The user can inflict internal injuries, such as rupturing internal organs, on target. This may not leave any outward sign of damage with the exception of blood coming from the orifices. This allows user to damage targets who are invulnerable to external physical damage.
 * Wound Inducement:The user can inflict wounds, both mental and physical, on other people at will. This ability extends not only to physical wounds, but to mental wounds as well, allowing the user to leave their victims in a state of mental breakdown even at a great distance.It can also be used to open the wounds of non-living objects such as metal or concrete, which can cause roofs and walls to crumble and collapse due to "wounds" caused in construction.
 * Health Manipulation:The user can manipulate healing and healing process, speeding any or all aspects of healing to the point of regenerating, or slowing and blocking healing even if the victim possesses healing abilities such as Regenerative Healing Factor. They can sense the health of anyone and the causes of wounds, diseases or injuries, the health history and possibly even genetic weaknesses and predispositions. Users may be able learn to reopen old wounds and re-inflict old illnesses and conditions, or even inflict completely new ones.Some users are able to control the mental health of themselves and others, causing others to go insane and cause the cured to degrade back. Alternatively, they can heal the mentally ill and make them sane again.
 * Condition Restoration:The user can restore living beings to their original fitness/condition, returning target to the condition they were before, fitness wise, or even augment their fitness further to make them better than before. This includes diseases, disorders, etc.
 * Fat Reduction:The user can decrease the amount of body-fat on oneself and/or others to varying degrees.
 * Weight Reduction:The user can reduce the weight of anything, making them very light and easy to move. In some cases, the user can even make something light enough to float.
 * Slow Descent:User can fall at a much slower speed, much like a feather float downward as if they had a parachute, which is much useful for avoiding serious injury.
 * Weight Negation:The user can negate weight, allowing them to move quicker and lighter than before moving oneself or a target with little effort and force. They can negate the Square Cube Law, thus they could lift more than they could before as well as move fast and jump higher.
 * Inertia Negation:The user can negate inertia, allowing extraordinary feats of agility, including turning on a dime and moving around tight corners even at high speed without losing speed or acceleration and/or deceleration to top speed or at zero speed instantly. Moving oneself or a target will take very little effort/force.Note that the user still moves like they had their normal inertia.
 * Instant Momentum:The user can do movements from a standstill without having to build up momentum that they would usually need to perform such movements, and still go a far distance. Whether it is moving their body parts or moving from one place to another, they can effectively move at their fullest without having to build up momentum.
 * Sliding:User can slide on the surfaces for long distances/periods, sliding on their feet or other body parts "surfing"/"skating" across the surfaces, moving on the surfaces like there is no friction.
 * Sliding Dash:The User is able to perform a quick dash maneuver in which they slide along the ground.
 * Spin Dash:The user can perform a quick dash maneuver in which they roll into a ball, spinning forward and crashing through opponents, even cutting through them should the user's anatomy allow it.
 * Bouncing:The user has the power to bounce.
 * Springy Movement:The user can change position and movements at a great speed, getting into and out of any position and movement very quickly. They can move from being knocked over to back on their feet in less than a second, being in a tucked position to a jumping flip or sideways cartwheel, etc., and can essentially get in and out of any movement/position swiftly.
 * Enhanced Bodily Force:User can move, attack and act without the need to use their limbs while not forfeiting speed/maneuverability. For example, they can jump/slide using only their belly/butt/back, launch themselves using forearms/forelegs, bounce on one's head, throw oneself using their body, etc.
 * Enhanced Bite:The user has particularly strong bite, either because of sharp teeth, strong jaw-muscles, unusual jaw-structure (mandibles of insects, beak, etc.) or some other reason. Exactly what they can bite depends of the jaw-strength, resilience of their teeth/bite-surface and their shape.
 * Elastic Jaws:The user's jaws are incredibly flexible and can be unhinged with ease, enabling them to open their mouths incredibly wide.
 * Sharp Teeth:The user's teeth are abnormally sharp and can deliver a deadly bite. In some cases, the teeth may even be retractable.
 * Blade Retraction:The user can generate and retract blades from their bodies, which can be composed of energy, bone, or metal, among other things.
 * Razor Foot:The user can apply such force to their bare feet that they can use them as cutting weapons.
 * Megaton Kick:The user is able to apply incredible strength and force to their legs which allows them to deliver superhuman kicks.
 * Megaton Punch:The user is able to apply incredible force to their fists, enabling them to throw a superhuman punch.
 * Pressure Strike:The user can strike from a distance by generating with a wave of pressure/shockwave/vacuum.
 * Burst:The user can cause an instance of breaking or splitting as a result of internal pressure or puncturing; an explosion.
 * Pulverization:The user is able to pulverize or turn anything to dust using only physical strength. User can turn any physical object into dust with only one strike.
 * Disintegration:The user can cause targets (whether organic or inorganic material) to lose cohesion in various means. Some can make matter fall apart, wipe away their target on a molecular/sub-molecular level or even revert matter into pure energy. Regardless of the means, the target is reduced to either molecular/sub-molecular dust or energy but not absolutely annihilated.
 * Planet Destruction:The user can destroy an entire planet and everything on it.
 * Extinction Inducement:The user can instantly end and eradicate a species of creatures from a world/universe, effectively wiping them from the face of history. This ability allows the user to slaughter certain species before they become a threat to the user or their surroundings.
 * Life Mastery:User can create any form of life (human, animal, plant, supernatural monsters, etc.) and control them to do their bidding, when the creatures are no longer useful, the user can annihilate them instantly. They can also revive extinct creatures (Dinosaurs, etc), give life to fictional ones (Dragons, Werewolves, etc.), and potentially create whole armies.
 * Sentient Control:The user has power over sentient lifeforms. They can command any sentient being to carry out any task no matter how unwilling the victim is. The power has no limit to its control over a sentient being at all.
 * Samsara Manipulation:User can control/manipulate the samsara: the wheel/cycle of life: cycle of birth, life, death, rebirth and the effects time has on living beings. Making the old young and young old, healing others, killing others and even changing their own life.
 * Reincarnation Manipulation:User can manipulate the process of rebirth and reincarnation, allowing them to decide how, when, where, what/who and even if the target is reborn.
 * Reincarnation Denial:Users can deny the process of reincarnation for their target if they are being reborn into the physical world or the spiritual world, or into a new life or existence.
 * Soul Destruction:The user can permanently destroy/annihilate souls and/or spiritual beings that do not have a body, without affecting the body, which causes the targets to die without possibility of Resurrection, but some may transform into a soulless being instead.
 * Soul Mutilation:The user can inflict an enormous level of agonizing damage to the soul of an opponent which not only damages the spiritual being of an opponent but their physical form as well. The damage this ability deals out to the soul is permanent and may kill another living being with, potentially destroying the victims' soul in the process.
 * Soul Restoration:The user can restore and return souls to those who have lost them by various means, such as Magic, Soul Removal, Soul Absorption, Soul Trapping, etc. They can cure Soullessness if they had lost their souls.
 * Soul Recreation:User can recreate/remake souls that have been irreparably damaged, converted, consumed, shattered, scattered, split and/or even destroyed.
 * Body Recreation:User can recreate their bodies completely if damaged beyond normal regeneration limits, either by changing the conceptual nature of their body, or simply by creating or recreating their entire body from scratch. Allowing them to bypass/ignore damage caused by powers such as Severing and Healing Factor Nullification.
 * Body Creation:The user is able to create bodies (biological or artificial) which are in perfect condition for themselves or others to inhabit.
 * Lifeless Body Creation:The users of this power can create bodies that are in perfect condition and are capable of living and being alive but without a soul or brain function. The user can create bodies that are super powerful if the user is not satisfied with their original bodies. If the user's body already died and incapable of holding their essence, they can create new bodies for themselves in order to be reborn.
 * Body Modification:The user can change and modify the bodies of oneself and others down to genetic level, enhancing physical capabilities, modify it to be able to uses certain powers, etc.
 * Bodily Aspect Enhancement:User can select any physical attributes of their anatomy, biology or physiology and focus on/enhance them, enabling drastic changes from enhancing skin density to shifting the malleability of the skeletal structure and generating new organs with various functions.
 * Auxiliary Organs:The user has or can create one or more auxiliary organs (brain, heart, nervous system, etc.) should their main ones be rendered useless. The additional organs may also enable enhanced physical attributes.
 * Enhanced Eating:The user can eat massive quantities of food at once to no ill effect, this can extend into versions of Matter Ingestion. This power can be very useful, especially for those that possess an abnormal nature. Because of this, nutritional intake needs are a great deal higher than that of normal, requiring more food in order to keep their strength up.
 * Infinite Digestive System:User can eat/digest virtually any form of matter, regardless of size/shape, without harming their stomach, mouth, or digestive system. Some users are also capable of storing matter within their bodies and spitting it back out when the moment calls for it.
 * Spatial Devouring:The user can devour the fabrics of space and any matter occupying it. As a spatial attack, it cannot be blocked by conventional means, allowing the user to devour almost anything without resistance.In essence, the eating eating mouth is like a black hole, sucking in anything within its path and into an alternate void of space.
 * Space Depletion:The user can deplete three-dimensional space, controlling the distance between two different points of spatial locations. Since space basically acts as a boundary of existence for all, if the space around any matter or energy is depleted, then the said matter would also be erased from existence.
 * Destruction:User can destroy/annihilate into total and utter nothingness anything, everything and everyone, beginning with entire areas, buildings, cities, countries, states, continents, worlds, planets, dimensions, inter-dimensions, parallel worlds, solar systems, stars, star systems, whole entire galaxies nebula's and universes and possibly even abstract concepts and/or natural forces/laws.Cosmic and high-level possessors of this immeasurably limitless god-like ability can literally go beyond space-time itself, thus wiping out and destroying all that exists in the entire universe and way beyond.
 * Temporal Devouring:The user can devour fabrics of time and any matter occupying it. As a temporal attack, it is unable to be blocked by most conventional means, which allows the user to devour almost anything without any kind of resistance.
 * Accelerated Metabolism:The user has an accelerated metabolism, rendering them resistant to weight gain, illness, injury, and accelerating their healing speed.
 * External Nervous-System:The user has a nervous-system outside their body, which makes them immune to pain. The immune system, however, is still defenseless, and if it is harmed the user will feel it. Basically, the system has a connection, a link to its possessor and may even have a life of its own, as well as locomotion.
 * Prehensile Nervous System:User can make their nerve endings elongate, stretching outward to hold/manipulate objects like a limb or burrow into objects or living beings to usurp their physical coordination.
 * Multiple Hearts:User has multiple hearts which do not have to physically be in the body, they can also be spiritually/mentally present, in other location etc. They may be able to power up their abilities, improving combat, mental or physical capabilities, etc.If one heart perishes, the user doesn't die and the other hearts still remains. Due to the first heart perishing, the user will carry over the enhanced ability in use to the primary heart, which can be fatal, if the the primary heart can't take it.
 * Progression:The user can forward anything and/or everything to a future or end state, they can weaken their opponents or strengthen in different aspects by causing progression such as weakening/strengthen their powers, their physical capabilities, forwarding their age, bringing forward to their future memories, the user can also forward time itself. The user could also move body parts or cells far enough to the end of its cell division cycle there by ending the cells, organ, things life.
 * Civilization Advancement:The user can advance civilizations to future states, including a civilization's culture, society, technology, sciences, economy, transport, communications, tools, weapons, etc. With this power, starting with a civilization's current state, one could, if it was currently a primitive civilization, advance it to the futuristic or space of civilization, or even something more advanced. Technology, economics, all forms of transport, science, society and such would all be evolved as if they time traveled to the future, or fast forwarded in time.
 * Event Skipping:User can ignore and skip events or sequences of events, allowing them to erase entire sections of a plot, narration or timeline, add or remove injuries due to the fact the events that lead to or recovered from those injuries have been ignored/skipped, and even achieve a form of teleportation by simply skipping the events that lead to the destination.They could potentially even end all things by skipping all the major events and eras, leading to the apocalypse or conclusion of existence.
 * Future Mode:The user is able to transform into a state of being that grants them power representing the future. This can range from gaining powers and abilities that cannot be accessed in the present or past, to gaining strength, speed or skills inherited at some point in the future.
 * Stage Advancement:The user can advance anything to the next level/stage, skipping the steps of anything and proceeding to the next one, or advance to the next level of learning or training, even though the stage one is currently in is not finished. They can advance other things such as ranks or orders of events as well as the current state of things such as civilizations and transformations.
 * Rank Promotion:The user can advance ranks in beings, bringing them to the next level in terms of ranks.They can make a being a step higher in rank and closer to the most powerful position, or advance them to a much higher level. This could be anything, from attributes to levels of power, and so on.
 * Title Bestowal:The beings affected by this circumstance can be bestowed a title which is summing up an entire complex narrative, a colorful cast of characters and an inventive concept with a few words can be quite an art. What you choose will bear the burden of being the work's representative and designation.Titles can gain empowerment powers or inducement powers when granted titles or be gifted with other abilities.On other occasions, the users are to use grants powers or the powers they already have as being part of a group for a special purpose or a unison power with requires some or all of the members. Ex. To seal something away, to act as a power source, etc.Titles can represent anything, membership, authority, military rank, embodiment, strength measurement, designations, etc..
 * Time Acceleration:The user can accelerate/speed up time for themselves or others up to practically light speed while still moving normally.
 * Extreme Progression:The user can progress anything and/or everything to its final state, causing their opponents to evolve into whatever their final state is, cause non-constructed items to form the object they are supposed to make and even fast forward time itself.
 * DNA Manipulation:The user can manipulate the DNA, the molecules that carry the genetic instruction of organisms, of oneself and others.
 * DNA Indexing:The user is able to take the DNA of any species or any individual being and record them for replication, a re-creation of the species, or genetically enhanced beings.They may be able to encode their DNA into devices/weaponry, ensuring that such devices and weaponry will only work for them.
 * Genetic Access:User has total access to the entire genetic code within DNA straight to the atomic levels, allowing them to use all the individual traits and abilities users never knew they had, even traits that disappeared many years ago.User can also access the encoded information hidden away in a strain of DNA, with that kind of data storage, users can achieve new course of possibilities into the DNA code for potential gene-splicing, modification, etc, with this genetic access users can find any form of illness and negate them, keeping the user perfectly healthy, curing any form of viruses at the genetic levels even cancer of all kind.The Dominant Genetics or Primary Genetic Code sequence in user's DNA, can decode all the information allowing the user to change back to its original form, reversing back to normal without further severe side-effects, unnatural mutation and potential body damages.
 * Status Lock:User can lock their status, preventing them from being altered/affected by any change to their conditions either positive or negative. This can allow them to prevent wounds from getting worse, dying by supernatural means, and even prevent themselves from being controlled or changed.
 * Telomere Regeneration:The user can regenerate the length of their telomeres. Telomeres are a region of repetitive nucleotide sequences at each end of a chromatid, protecting the DNA fragments; they grow shorter as cell division occurs, an indication of the person getting older. By regenerating the lengths of telomeres, one can extend their own lifespan indefinitely.
 * Genetic Memory:The user is able to access memories and information stored in their genetic code. In most cases, this results in the user calling upon their ancestors or relatives, while in other cases, this is the result of DNA Replication/Absorption or Symbiosis.
 * Memory Vessel:User can store their memories in some form of vessel (object, being, environment, location, etc). This can allow the target to keep their memories safe in case their mind is damaged or prevent someone from stealing the target's memories.
 * Genetic Tracking:The user can sense and track other beings by their genetic signature alone.
 * Attribute Manipulation:The user have complete control over their attributes, quality and feature regarded as a characteristic or inherent part of someone or something be it physical, mental, spiritual, nature, condition, and every other aspect that's a part of it and so on.They can make their condition be from as weak as for them to not be strong enough to pickup a small object like a rock on the ground to as strong as to having them being able to move a large planet like Jupiter with ease, as slow as to fail catching up with a snail to as fast as moving beyond the speed of light, etc.
 * Puppet Mastery:The user takes control over motor functions of humanoid forms, whether living, dead, or objects, as if they were a marionette.
 * Genesis Creation:Users create other lesser or equal beings from themselves and make as many beings as they want without losing any energy.
 * Soullessness:User possesses no soul or spiritual tether to the world, essentially making the user emotionless and immortal, as a person needs a soul to have a degree of mortality in the first place. A soulless person does not possess emotions or feelings to cloud their ambition making them excellent killers and assassins and they cannot be tracked in mystical ways due to a lack of spiritual essence.User can not be influenced by the powers of Heaven or Hell and is immune to the effects of Soul Manipulation, Necromancy, Soul Absorption, Soul Removal, Contract Bestowal or Penance Stare.
 * DNA Replication:User can replicate DNA to mimic that of others, allowing them to use any skills, powers, and/or knowledge that may be stored within the genetic code.
 * Life Creation:The user is able to create living beings or matter using several different ways, these beings can either be completely unique/original, modified/evolved versions of already existing ones or simply normal beings without any major modifications.Note that unless the user has separate powers that allow them to dominate their creations, these beings aren't particularly loyal. User can modify them so they have tendency to stay devoted to their creator, but this depends on how they are treated.
 * Personal Mastery:User has completely control/mastery over anything/everything related to themselves, including their own reality, space, time, particles/molecules/atoms, gravity, body, identity, perceptions/perspectives, mind, soul, existence, origin, habits, etc.Any/all aspects/traits that define and relate to the user and their identity are under their complete control.
 * Soul Anchoring:The user is immune to all soul-based powers, meaning their souls cannot be manipulated in any way, including being absorbed, destroyed, trapped/sealed, or converted into another type of soul.This perfect defense may be the result of advanced supernatural protection, an extremely powerful soul, or something even more radical.
 * Soul Creation:User can create souls: person's essence, their hopes, their dreams, their emotions, their will, and their sense of humanity. They can construct another's sense of self with nothing but their own imagination or inevitably allow their creation to develop to their own sense of self. The souls cannot be destroyed by conventional methods, but might still be able to be damaged or absorbed by other beings.
 * Resurrection Negation:The user can negate resurrection, ensuring that the dead stay dead, or kill users of Self-Resurrection and Infinite Resurrection permanently.
 * Eternal Rest Inducement:User can grant death to anyone or anything that is stuck being alive, such as reanimated corpses and users of Cursed Resurrection, but without actually having to kill them. This can bypass/ignore powers that force the target to stay alive unnaturally and also ensures the target effected can stay dead by granting them peace of mind in the afterlife.
 * Peace Inducement:The user can sense the rage, aggression and distress in others and is able to induce peace and calm in them, deflecting the rage away. The user has the ability to spread their peaceful influence over a wide range of individuals depending on their mastery of the power.
 * Serenity Inducement:The user is able to induce powerful feelings of tranquility in others, allowing one to keep others calm and peaceful.
 * Order Inducement:The user is able to inducing a order, a condition in which each thing is properly disposed with reference to other things and to its purpose; methodical or harmonious arrangement. Conformity or obedience to law or established authority; absence of disturbance, riot, revolt, unruliness.
 * Monarchy Inducement:The user has the ability to invoke a presence or strength of government over a large radius, ranging from small villages to entire worlds and to create mass authority, subjugation, social order and an absolute reign.
 * Law Inducement:The user is able to inducing a law, punishing the one who is breaking the law. The user can also induce laws to escape out of difficult situations or create law to make a situation even more difficult for his or her opponent.
 * Punishment:The user can physically, mentally, or spiritually punish any being for breaking the rules or the law. The user can either banish, kill, or torment the victims with various forms of powers. When the law or rules are broken, the users power of punishment can be absolute and unrelenting.
 * Guilt Inducement:The user can induce and cause great sense of guilt into others. The guilt can be caused from something they try to keep hidden (such as robbing someone or murder) or something as small as stealing a pen, making them feel immense guilt and shame for it.