Alpha & Omega Human Deity

Alpha & Omega: Modes/Forms Details
God of Combat Mode: When the Human Deity enters [God of Combat Mode] He essentially becomes a  God of War & Combat with mastery and knowledge over the Omniverse level of skills in Killing, Weapons and Martial Arts. His physical strengths and attributes get a Meta-level enhancement, meaning he can fight with Cosmic to Conceptual Beings that don't have Tangible forms to make contact with. He could punch a hole in the Omniverse and no one could stop him, not even a godly being even Death wouldn't be able to take his soul.

Unbeatable Sports Mode: As the Human Deity enters [Unbeatable Sports Mode] All of his Athletic abilities and attributes, become Omniverse level in both skill and knowledge. Essentially every world record he sets is impossible to beat by normal human or godly being standards. He can achieve a legendary status in the sports world, by simply defeating professional players single handedly in every single type of sports. In the Martial Arts and Fighting world, he'll remain undefeated and champion of the world fighting federation in every weight class. He will earn the Title of World's Strongest Man.

Supreme Magician Mode: After the Human Deity enters [Supreme Magician Mode] His magical power level increases to that of an Omni-level God tier Mage, His mastery and knowledge of magic, Alchemy and Sorcery is limitless there isn't a single spell he doesn't know how to perform. He can counter any mage or magical being in the Omniverse, he can event sever the link to their source of magic preventing them from casting any spells in his presence.

Omniverse Hacker/Gamer: When the Human Deity enters [Omniverse Hacker/Gamer Mode] His knowledge of Hacking is vast and nigh impossible to surpass not even gods or omni-level beings can stop him from hacking basic computer systems to whole universes. When it comes to gaming skills and knowledge, He can't be beaten no matter how skilled or if the opponent uses hacks to try and win the match against him. He's also extremely lucking thanks to his Meta-Luck ability, so he can win any gambling game with little effort.

Heavenly Musician Mode: After the Human Deity enters [Heavenly Musician Mode] There isn't a single instrument, Song or Melody he doesn't have knowledge too already or knows how to play note for note. His vast knowledge of the music world is nigh-impossible to match, along with his music it's pure perfection and hypnotic to listen too. He can keep tempo with every professional band in the Omniverse. As for his Vocals and Singing it's almost like a Godly entity performing to the crowd, His voice will make everyone relax and feel at peace.

Omni-King Mode: As the name suggests, When the Human Deity enters [Omni-king Mode] He becomes the one and only ruler of the Omniverse with all of creation at his fingertips. Meaning he has access to all known and unknown Abilities, Spells, Knowledge that's ever going to exist or currently exist in the Omniverse. Nothing can stop or take his powers since everything is one with him.

Monster/Spirit King Mode: As the Human Deity enters [Monster/Spirit King Mode] He can command every Monster and Spiritual entity in the Omniverse to do his bidding. He holds the highest level of authority, which they can't disobey or even challenge him. Whilst in this form, he can create new monsters or even take the souls of monsters and erase them from existence.

Social Mode: Out of all the modes above [Social Mode] Is The human Deity's most used and casual mode when interacting with human beings. However that doesn't mean he has no unique powers whilst in this form, he can make girls swoon over him with simple eye contact and words, Whilst also instantly gain respect from every guy he comes into eye contact with. While in this mode his humor and popularity sky rocket to omniverse level, making him the most beloved being in the universe. If the Human Deity ever needed something or asked someone for a favour everyone around him would drop what their doing and offer him their help in doing what he wanted.

Form of Magic:
Abjuration:User can cast spells which can grant protection of various kinds, prevent other beings from entering an area, force armor, purification and force fields.

Acid Magic:The user is able perform a legendary form of magic that allows the user to cast magical spells feats through acid.

Aether Magic:The user is able to perform a form of magic that allows them to utilize aether, the celestial element, either magically manipulating it or using it to cast spells.

Air Magic:The user is able to perform a legendary form of magic that allows the user to cast magical spells and feats through wind and air.

Alchemy:User can utilize Alchemy, the mystic and scientific pursuit of the power of the Philosopher's Stone and Universal Panacea, focusing on Elemental Transmutation (ranging from transforming base materials into purer (lead or iron into silver or gold), to making permanent changes on the state of matter (making glass malleable or durable), etc.), various forms of Elemental Manipulation (especially electricity and fire) and Life-Force Manipulation(Immortality, Healing and even creating life or at the least clones/homunculi). They also know how to create potions (for rejuvenation and immortality) and magical items, although these are generally for practical use.

Almighty Magic:User possesses the truest and omnipotent form of magic which surpasses all the rules and has no need for any justification as to how or why feats are accomplished. Magic, for the most part, is about feeling and gaining power from one’s emotions; this is why magic is the counter-balance to science. While Almighty Science manipulators may need to understand the fields of science to control their vast powers, Almighty Magic users do not possess that limitation, they are simply able to do as they feel. This does not mean that Almighty Magic users cannot be omniscient; but, for the most part their emotional state won't change as much as a science manipulator's, even when they possess vast knowledge. Despite their great power and knowledge most Almighty Magic users will still possess noticeably human emotions, like anger and joy, or the need to be entertained; some may even become the embodiment of all magic, or the embodiment of the universe in which they reside. Regardless, the only real explanation you will ever get as to how these almighty users are able to accomplish such amazing feats of grandeur is "because it's magic".

Amphibian Magic:The user can use magic to control amphibian, transform themselves or others into amphibian, mimic animal traits and summon/create amphibian spirits and/or amphibians. They can communicate with amphibians, borrow their senses, possess them and otherwise use amphibians as extensions of themselves.

Angelic Magic:User is capable of using angelic magic to achieve several feats such as creating, destroying and reconstructing anything, sometimes even to warp reality. This type of magic is usually used by angels/angelic beings and those related to them.

Anger Magic:The user can utilize form of magic dealing with anger, aggression, and hatred. They can use different spells to formulate attract people with high levels of anger or hatred to themselves, augment that potential, or other possible uses of the emotions. This magic is often connected to blood magic rituals.

Animal Magic:The user can use magic to control the animals, transform themselves or others into animals, mimic animal traits and summon/create animal spirits and/or animals. They can communicate with animals, borrow their senses, possess them and otherwise use animals as extensions of themselves.

Animancy: The user's magical abilities revolve around manipulating the living, life, the life-force, and life forms. Users can create new forms of life, grant life to the lifeless, animate things, manipulate the life force of the universe and those connected to it. Many practitioners find a way to make peace with idea that death is everywhere and that life and death are both inevitable forces and can't exist with out the other. Practitioners also have the potential to create or find new ways to bring new life in existence, either by animation, evolution, any way possible.

Antimatter Magic:The user is able to perform a form of magic that allows them to utilize antimatter, either magically manipulating it or using it to cast spells.

Arachnid Magic:The user can use magic to control arachnids, transform themselves or others into arachnids, mimic animal traits and summon/create arachnids spirits and/or arachnids. They can communicate with arachnids, borrow their senses, possess them and otherwise use arachnids as extensions of themselves.

Arctic Magic:The user can perform a form of magic related to Arctic, Antarctic and/or tundra regions. They can magically manipulate the region's components and/or channel their mystical energies.

Armament Magic:The user has the ability to use magic that revolves around weaponry and/or armor. The user has the ability to summon, manipulate, and create both normal and enchanted equipment of warfare out of magical power.

Art Magic:The user is able use a form of magic that allows them to cast magical spells dealing with art.

Artificial Element Magic:The user is able to perform a form of magic that allows them to utilize artificial elements/synthetic substances, either mystically manipulating them or using them for casting spells.

Ash Magic:The user is able to perform a form of magic that allows them to utilize ash, either magically manipulating it or using it to cast spells.

Astral Magic:The user is able to utilize magical power and/or spells related to the astral plane and its energies.

Astrology:User can tap into the mystic energy found in astronomical concepts/phenomena.Like the practice of Theurgy, Mysticism and Alchemy, Astrology is a mystical practice that deals with the use of ethereal energy from a certain Universal concept. While Alchemy deals with the elements, and Theurgy deals with spirits, Astrology deals with the theorized "bond" that astronomical phenomena shares with human life. Astrologers have used this to foresee certain events in human life. Mythological tradition tells us there exist a form of Angels called Devas (Not to be confused with Demons), which reside in heavenly bodies and govern over natural processes such as vegetation, and Evolution. As in the other two powers, users can draw ethereal power from their areas along with specific abilities such as Heliokinesis, and Menekinesis. This power can almost be seen as a type of Astrological Empowerment. With Mysticism, Alchemy, and Astrology practiced, the user will have All Three Parts of Universal Wisdom.

Aura Magic:The user is able to utilize aura as a form of magic, either magically manipulating it or using it to cast spells.

Aurora Magic:The user is able to perform a form of magic that allows them to utilize aurora, either magically manipulating it or using it to cast spells.

Autumn Magic:The user is able perform a form of magic that utilizes the season of autumn.

Avian Magic:The user can use magic to control avians (birds), transform themselves or others into avians, mimic animal traits and summon/create avian spirits and/or avians. They can communicate with avians, borrow their senses, possess them and otherwise use avians as extensions of themselves.

Barrier Magic:The user is capable of using a form of magic that creates mystical defensive measures. The spells cast can absorb, deflect and/or outright halt attacks aimed at the user. They may even be used as a means of trapping opponents.

Battlefield Magic:The user can perform a form of magic related to battlefields, allowing for magical control over battlefields and/or their aspects and/or drawing on their mystical energies.

Binding Magic:The users of this power can utilize powerful spells to bind, imprison or otherwise stop their targets.

Biological Magic:The user is able to perform a form of magic that allows them to utilize biology, either magically manipulating it or using it to cast spells.

Blood Magic:The user has the inherent power in their blood to manipulate and/or fuel spell-casting. This is an ancient version that predates word-based magic and was considered by some to be more powerful. Blood Magic was a kind of magic based on the employment of blood which is an important component in many rituals, spells and other aspects of the supernatural world.

Bone Magic:The user is able use a form of magic that allows them to cast magical spells dealing with bones. They can also use bones in two different ways: the user bone structure has magical properties that allow them to use certain magical abilities. Secondly they can use bones for rituals, spells, etc. to access supernatural power.

Bubble Magic:The user is able to perform a form of magic that allows them to utilize bubbles, either magically manipulating them or using them to cast spells.

Body Magic:The user is able perform a form of magic that allows them to cast magical spells feats that can manipulate or use the body and it's parts.

Candy Magic:The user is able perform magic that allows the user to cast magical spells feats through candy.

Card Magic:The user can utilize a form of magic dealing with cards. They can use cards to achieve a variety of effects from summoning weapons, placing traps and use other forms of magic through cards. They can predict the future through cards and even trap people inside of cards.

Cave Magic:The user can perform a form of magic related to caves. They can magically manipulate their components and/or channel their mystical energies.

Chain Magic:The user is able use a form of magic that allows them to cast magical spells dealing with chains and similar forms of restraints.

Chaos Magic:The user can utilize Chaos Magic, allowing mastery of spells capable of warping, manipulating and/or reconstruct reality and the very fabric of existence.

Chemical Magic:The user can utilize a form of magic that involves Chemistry, allowing for harnessing their magical energies and/or mystical control of their aspects. With this users will be able to perform a variety of magical spells and feats that manipulate chemical substances.

Chi Magic:Users of this power have mastered their inner and natural energies, also known as chi, and can utilize it as a form of magic.

Clay Magic:The user is able to perform a form of magic that allows them to utilize clay, either magically manipulating it or using it to cast spells.

Cloth Magic:The user is able to use a form of magic involving cloth/clothing, allowing for use of magical clothes and/or magically manipulating cloth/cloth materials.

Clown Magic:The user is capable of performing magic associated with clowns. Sources can include actual instruction from clowns, using clowns as a source of magical power or even using substances/tools that come from or are connected to them. Clowns are agents of chaos, entertainment and even fear, so the user can magically wield many of their respective aspects.

Coast Magic:The user is capable of using a form of magic related to coasts, (including beaches, mudflats, rias, shoals, spits, tombolos, etc.), manipulating coasts and/or their contents.

Cold Magic:The user is able to perform a form of magic that allows them to utilize cold, either magically manipulating it or using it to cast spells.

Color Magic:The user is able use a form of magic that allows them to cast magical spells dealing with color.

Combat Magic:The user can use magic related to combat. This can include armed, unarmed, and ranged combat.

Conjuration:The user can cast spells which can summon any form of creatures, items, spirits, demons, deities or elements.

Coral Magic:The user is able to perform a form of magic that allows them to utilize coral, either magically manipulating it or using it to cast spells.

Corruption Magic:The user is able perform a form of magic that utilizes a form of corruption or tainted nature to a variety of effects.

Craftsmanship Magic:The user has the ability to use magic that revolves around crafts. They are able to forge the sharpest of swords, the strongest of armors, the greatest of statues, the most powerful of items, etc.

Creation Magic:User can utilize magic to create anything out of certain materials or magical energy, in any shape or form even with any kind of materials or even entities.

Crystal Magic:User can use magic with/through crystals/gems, using them for various magical purposes like heal wounds, summon entities, creating a contract, impose/break seals, etc.

Culinary Magic:User can use magic related to the preparation and conjuration of food, allowing them to create/produce astonishing foods from the finest ingredients or the most repugnant of ingredients. They can make material that was previously thought to be inedible edible or meager portions into rations suitable and large enough for a group.

Curse Magic:The user can use magic relating to curses.

Dark Arts:User can utilize the Dark Art: a form of magic typically used for selfish, self-serving and/or nefarious purposes. Though it is not necessarily "evil" magic, dark arts tend to focus toward destruction, harming, cursing and otherwise complicating the lives of other people while advancing the user's own state. Users often reject social convention and the status quo, which some suggest is in a search for spiritual freedom. As a part of this, they embrace magical techniques and practices that would traditionally be viewed as taboo and are generally willing to go farther than most would even consider if it serves their ends.

Dark Matter Magic:The user is able to perform a form of magic that allows them to utilize dark matter, either magically manipulating it or using it to cast spells.

Dark World Magic:The user is capable of using a form of magic related to a dark world, manipulating the region’s contents and/or channelling its mystical energies.

Death Magic:The users of this power can utilize powerful spells which can cause any living thing to die, either instantly or eventually.

Demonic Magic:The user is capable of using demonic magic to achieve several feats such as creating, destroying and reconstructing anything, sometimes even to warp reality. This type of magic is usually used by a dark and evil entity or those related to them.

Desert Magic:The user is able to use a form of magic related to deserts, allowing for magical control over deserts and/or their aspects, and/or drawing on their mystical energies.

Destruction Magic:The user of this power can utilize powerful and yet very dangerous spells which can unleash unstable magical energies which can destroy entities, and other powers.

Digital Magic:The user can utilize a form of magic that involves data, allowing for harnessing their magical energies and/or mystical control of their aspects. With this users will be able to perform a variety of magical spells and feats that manipulate digital information.

Dimension Magic:The user is able to perform a type of magic that can control geometric settings (dimensions) and/or manipulate the amount of space in a particular object/place.

Disease Magic:The user is able to use a form of magic that controls diseases and parasites, including pathogens and pestilence. This magic can augment, create, spread, or even weaken and eliminate disease. In the case of some supernatural diseases, the user could even convert the victims into vampires, zombies, or other beings.

Divine Magic:The user is capable of using divine magic to achieve several feats such as creating, destroying and reconstructing anything, sometimes even to warp reality. This type of magic is usually used by a transcendent being or those related to them. Some users might use it for evil purposes.

Dragon Magic:The user is capable of performing dragon-related magical feats, often either taught by a dragon, siphoning magic from a dragon, being magically linked with a dragon, or being a dragon. But it truly depicts magic that is exerted by dragons, since most dragons are described as magical creatures to their very bones, the source of their magic is unknown. The user has the ability to wield this form of magic to cast spells and other magical styles.

Dream Magic:The user is able to use magic that affects and influences dreams. They can enter the dreams of others, influence and control them, and can even bring objects and beings from their dreams into the real world.

Druidic Magic:The user can utilize the nature-based magical arts of the Druids, The Celtic Priestly Class, that were said to possess great influence over nature. Note that this power is based on popular culture view about druids, so the historical accuracy isn't the top priority.

Dust Magic:The user is able to perform a form of magic that allows them to utilize dust, either magically manipulating it or using it to cast spells.

Earth Magic:The user is able to perform a legendary form of magic that allows the user to cast magical spells and feats through earth and rock.

Egg Magic:The user is able to perform a form of magic that allows them to utilize eggs, either magically manipulating them or using them to cast spells.

Eldritch Magic:User can utilize Eldritch Magic, a variation of magic that is usually derived from some sort of Eldritch being. What this means ultimately depends on the universe it's used in, but more often than not it's not a good thing. Eldritch Magic practitioners are capable of doing things that can exceed many limitations of Magic usually at the cost of their physical form or their sanity. Eldritch Magic is usually accomplished via communion with eldritch masters.

Electricity Magic:The user is able perform a legendary form of magic that allows the user to cast magical spells feats through electricity, thunder and lightning.

Electromagnetism Magic:The user is able to perform a form of magic that allows them to cast magical spells and feats derived from electromagnetism.

Elemental Magic:The user can utilize different elements as a form of magic. They can use different spells to formulate their elemental quantities and energies for many uses.

Emblem Magic:Users of this type of magic can create a "light emblem" that works as a platform for mixing energy that the user collects from the environment (generally energy dispersed in the environment) and their own life-force and then using the result for various purposes, like lighting a dark room, creating personal/special equipment (like weapons, armor, vehicle, etc.) or various types of attacks (from energy attacks to elemental ones).

Emotion Magic:The user is capable of magic based in some kind of emotion, including its augmentation, elimination, and other manipulations.

Empathic Casting:User can create, shape and manipulate magic/spells through their emotions. The magic may be linked to a specific emotion or various emotions based off of the intensity of the user's feelings. Usually, the stronger the emotions, the greater the mystical power, but there is a chance that the matter may overcome the user.

Enchantment:User has the ability to put something/someone under a spell. They have the power to manipulate certain means of magic to accomplish their goals. Universally, the definition of an 'enchanter' varies. Some enchanters have extraordinary beauty and are capable of enrapturing others in a vulnerable state. Other enchanters are endowed with the ability to charm objects through the use of spoken words or other occult items such as wands or certain talismans. Usually, enchanters are bestowed with the power to shapeshift or at least glamour (an illusory disguise) to hide their true forms. Enchanters also may even be able to transform others into virtually almost anything while other more potent enchanters are able to succeed in casting powerful spells or curses. Furthermore, enchanters have the ability to enchant objects with magical abilities of their own. For example, an enchantress can place an incantation on a mirror to look at others from a far-off distance.

Environmental Magic:The user can wield magical powers related to environment, causing various magical effects of environment or draw on the magic native to that environment to enable mystical feats.

Envy Magic:The user can utilize form of magic dealing with envy in all of its forms. Aside from augmenting or inducing envy in others, this form of magic also allows for the negation of the effectiveness of others' abilities, playing off of the user's jealousy of their ability to have those abilities in the first place. In some cases, the user may outright steal the abilities of others for a time.

Evolutionary Magic:The user can utilize a form of magic that involves evolution, allowing for harnessing their magical energies and/or mystical control of their aspects. With this users will be able to perform a variety of magical spells and feats that manipulate evolution.

Explosion Magic:The user is able to perform a form of magic that allows them to utilize explosions, either magically manipulating them or using them to cast spells.

Extra-Dimensional Magic:The user can utilize magic/spells that originate from another dimension, enabling feats that are normally beyond the power of the user’s native mystic energies. They can also magically manipulate extra-dimensional elements, forces and/or substances.

Eye Magic:Users are able to use their eyes to cast various spells, either by channelling a spell or the eye grants them the ability to use magic. Because eye magic is a technique of magic rather than a type of magic, users can achieve the same applications of magic.

Faery Magic:The user is capable of performing magic associated with faeries. Sources can include actual instruction from faeries, using faeries as a source of magical power or even using substances/tools that come from or are connected to them. Faeries can produce various supernatural effects, thus the user can potentially have access to all of their unique powers.

Fear Magic:The user is capable of magic based in fear, dread, horror, terror, etc., including the augmentation or elimination of these traits, summoning creatures of nightmares, or using magic to feed off of the fear of others.

Fertility Magic:The user is able use a form of magic that allows them to cast spells dealing with Fertility and Reproduction. They can make land, living beings and plants fertile, allowing them to reproduce or grow, or make them infertile, making them unable to reproduce or grow.

Fire Magic:The user is able to perform a legendary form of magic that allows the user to cast magical spells and feats through fire.

Fish Magic:The user can use magic to control fish, transform themselves or others into fish, mimic animal traits and summon/create fish spirits and/or fish. They can communicate with fish, borrow their senses, possess them and otherwise use fish as extensions of themselves.

Flower Magic:The user is able to perform a form of magic that allows them to cast spells and feats through flowers and/or magically manipulate flowers to create various effects

Forest Magic:The user can utilize a form of magic that involves forests, (including jungles, taiga, rainforests, woodlands, etc.), allowing for harnessing their magical energies and/or mystical control of their aspects (animals, elements, plants, etc.).

Forge Magic:The user can perform a form of magic related to forges and refineries, magically manipulating the region’s components and/or channel its mystical energies.

Fungus Magic:The user is able to perform a form of magic that allows them to utilize fungi, either magically manipulating them or using them to cast spells.

Game Magic:The user is able to perform/cast a rare variety of magic spells and feats that relates to games.

Gas Magic:The user is able to perform a form of magic that allows the user to cast magical spells and feats through gases.

Giant Magic:The user is capable of performing magic associated with giants or giant-like being. Sources can include actual instruction from a giant, using a giant as a source of magical power or even using substances/tools that come from or are connected to them. The nature of the giant governs the type and/or overall power of the magic wielded by the user.

Glass Magic:The user is able to perform a form of magic that allows them to utilize glass, either magically manipulating it or using it to cast spells.

Gluttony Magic:The user can utilize form of magic dealing with gluttony in all of its forms. They can induce people to eat inordinate amounts of food, induce nauseating projectile attacks, etc.

Gravity Magic:The user is able to perform a variety of magical spells and feats that manipulate gravity.

Greed Magic:The user can utilize form of magic dealing with greed, also known as avarice. They can induce high levels of desire to keep anything the person has, throw attacks composed of greed, or any number of things. This kind of magic is often associated with precious metals such as gold.

Hair Magic:The user is able to use a form of magic that allows them to cast magical spells dealing with hair, either through use of hair with mystical powers and/or using hair for rituals, incantations, etc.

Harmony Magic:The user can utilize form of magic having to do with harmony. They user can use spells to bring Harmony to others.

Heat Magic:The user is able to perform a form of magic that allows them to utilize heat, either magically manipulating it or using it to cast spells.

Holiday Magic:The user is able to utilize a form of magic connected with holidays, allowing for mystical control over their aspects, dates, events, timing and significance.

Home Magic:The user can perform a form of magic related to homes, allowing for magical control over homes and/or their aspects and/or drawing on their mystical energies.

Hope Magic:The user is capable of magic based in hope, including the augmentation or elimination of this trait, negation of the immortality of others or malignant forces, and other such powers.

Hypnotic Magic:The users of the power can utilize powerful spells to hypnotize targets, placing them in a trance-like state or compelling them to follow the caster's commands.

Ice Magic:The user is able to perform a legendary form of magic that allows the user to cast magical spells and feats through ice. In cold regions or the cold season, the user is capable of utilizing unlimited magical powers unless removed from the cold region or the cold season as passed. Most people who use this power is called an ice wizard/witch.

Illusion-Casting:The user can perform the most common tricks or the most powerful illusionary spells. They can perform vanishing acts, pull dozens of scarfs out of their mouths, or even create conjuring spells from various bizarre spells.

Incantation:The user can achieve almost anything through incantations: a series of words that were originally used to perform spells and enchantments as long as they have knowledge of the language their magic is initiated by and the necessary power to do so.

Industry Magic:The user can perform a form of magic related to industrial complexes, magically manipulating the region’s components and/or channel its mystical energies.

Inertia Magic:User can utilize magic/spells that are based on and/or take control of inertia, allowing them to perform magical feats such as making stationary objects immobile and/or moving objects unstoppable.

Ink Magic:The user is able to perform a form of magic that allows them to utilize ink, either magically manipulating it or using it to cast spells.

Inorganic Magic:The user is able to perform a form of magic that allows them to utilize inorganic substances, either mystically manipulating them or using them for casting spells.

Inscription Casting:Users can write down magical spells, symbols, or arrays and activate them to create the desired effect. Users can imbue the written subjects with magic beforehand, so it won't consume their magical power when they do use it. The writings can be transcribed into anything or with any medium so long as it is clearly written. As such, users can deploy traps by writing on the ground or walls. They can also transcribe long incantations into a written version in order to activate said spell much faster or create a new spell altogether by tweaking the words or symbols in original spells, or by combining parts of individual spells into one.

Insect Magic:The user can use magic to control insects, transform themselves or others into insects, mimic animal traits and summon/create insects spirits and/or insects. They can communicate with insects, borrow their senses, possess them and otherwise use insects as extensions of themselves.

Intelligence Magic:The user is able to perform a form of magic that centers around intelligence, including enhancing, reducing, and transferring it.

Invocation:User can gain control over the targets (living or unliving) by using names or phrases to manipulate a person or the universe itself, their words provides them with control over who and what they desire to manipulate.

Island Magic:The user is capable of using a form of magic related to islands, (including islets, skerries, cays, archipelagos, etc.), manipulating islands and/or their contents.

Lake/River Magic:The user can wield magic powers related to lakes and rivers, allowing for magical control over their aspects and/or channelling their mystical energies.

Laser Magic:The user is able to perform a form of magic that allows them to utilize lasers, either magically manipulating them or using them to cast spells.

Lava Magic:The user is able to perform a form of magic that allows the user to cast magical spells and feats through lava/magma.

Letter Empowerment:Users become stronger, faster, more durable, etc. from letters or a single letter in the alphabet, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from the letters or even slow or stop aging.

Life and Death Magic:The user can utilize a form of magic that controls both life and death, allowing for feats like giving life and causing death.

Life Magic:The users of this power can utilize powerful spells which can bring anything the user sees fit to life, such as a statues, toys, even such as furniture and rubble.

Light Magic:The user is able perform a legendary form of magic that allow the user to cast magical spells feats through light.

Light-Shadow Magic:The user is able to perform a form of magic that allows them to utilize the light-shadow element (light with shadow properties, shadow with light properties or both simultaneously), either magically manipulating it or using it to cast spells.

Liquid Magic:The user is able to perform a form of magic that allows the user to cast magical spells and feats through liquids.

Love Magic:The user can utilize a form of magic dealing with love, passion, happiness, etc. They can use different spells to formulate the inducement of sex or can use emotions of love to cast different kinds of spells.

Luck Magic:The user is able perform a form of magic that allow the user to cast magical spells feats through luck. They can use different spells to change the probability of an outcome, increase their own chances of winning, cause a mistake to happen to the opponent and so on.

Lunar Magic:User is able perform a legendary form of magic that allow the user to cast magical spells and feats through the moon.

Lust Magic:The user can utilize form of magic dealing with lust. They can induce high levels of lust for any number of things, from sexual lust to bloodlust or anything else they would have their extreme desire toward.

Madness Magic:User can utilize magic that manipulates madness. The user can augment their own madness, induce madness in others, or even cure madness. This power often goes hand-in-hand with moon-based magics, and can be just as dangerous to the user as it is to the people being targeted.

Magic Unification:User can unify different types of magic, combining their advantages and possibly creating stronger form of magic.

Magnetic Magic:The user is able to perform a variety of magical spells and feats that manipulate magnetic fields.

Mammal Magic:The user can use magic to control mammals, transform themselves or others into mammals, mimic animal traits and summon/create mammal spirits and/or mammal. They can communicate with mammals, borrow their senses, possess them and otherwise use mammals as extensions of themselves.

Matter Magic:The user is able to perform a form of magic that allows them to utilize matter, either magically manipulating it or using it to cast spells.

Medical Magic:User can perform magic that revolves around medicine/medical applications and feats, such as blood clotting/transfusions, organ transplants, surgery, bone setting, disinfection, biopsies/cell culturing, stitching, immuno-suppression, etc. to various degrees.

Memory Magic:The user can utilize a form of magic that involves memories allowing them to modify, fabricate, suppress, influence, repair, restore, erase, detect, and view them. They can change memories to confuse, wipe away certain memories to cause amnesia, discern and provoke nostalgia.

Metal Magic:The user is able perform a legendary form of magic that allows the user to cast magical spells feats through metal.

Mineral Magic:The user is able to perform a form of magic that allows them to utilize minerals, either magically manipulating them or using them to cast spells.

Mirror Magic:The user can utilize different methods of inflicting and utilizing mirrors when harnessing and using reflective magic. They can use mirrors as a means of carrying out spells, transportation, entity creation and various other mirror-esc abilities, embuing mirrors with magical properties.

Motion Magic:The user is able perform a form of magic that taps into an energy source that centers around motion. Users can manipulate the very essence of this power source to various effects, such as accelerating, decelerating, or entirely ceasing motion in a variety of ways.

Mountain Magic:The user can perform a form of magic related to mountains. They can magically manipulate the region's components and/or channel their mystical energies.

Mud Magic:The user is able to perform a form of magic that allows them to utilize dust, either magically manipulating it or using it to cast spells.

Music Magic:The user is capable of using music to perform magical feats such as Spell Casting.

Musical Spell Casting:The user can use musical instruments to cast spells and manipulate reality in a small area. The user can summon objects and creatures from the sky, enhance or debuff the abilities of others in the area, and empower the player. The instrument can also kill or heal targets around the area. Also effects the weather and time of day around the world.

Mystical Healing:The user can use magic to heal others or themselves. Its efficiency depends on the amount of magic being used.

Mysticism:User can utilize mysticism: an untainted form of magic that can be used in many different ways such as creating, manipulating and/or mimicking objects, spirits and powers. Mysticism is often a result of an immediate spiritual intuition of truths transcending ordinary understanding, or of a direct, intimate union of the soul with primal/ultimate forces of Creation/Divinity through contemplation or ecstasy. Many users have supernatural patrons and access to magical objects.

Mythic Magic:The user is capable of performing magic associated with mythical beings. Sources can include actual instruction from mythical beings, using mythical beings as a source of magical power or even using substances/tools that come from or are connected to them. The nature of the entity governs the type and/or overall power of the magic wielded by the user.

Nano Magic:The user can utilize a form of magic that involves nanites, machines or robots whose components are at or near the scale of a nanometre. allowing for harnessing their magical energies and/or mystical control of their aspects. With this users will be able to perform a variety of magical spells and feats that manipulate nanotechnology.

Nature Magic:The user can use magic to cast spells that draw upon the physical forces of the natural world. They can create/control elemental creatures, cast spells and harness natures magical energies.

Necromancy:The user's magical abilities revolve around manipulating the dead, death, the death-force and/or souls for good (i.e., resurrecting the dead), evil (in various ways) or neither. Users can also use communicate with the deceased – either by summoning their spirit as an apparition or raising them bodily – for the purpose of divination, imparting the means to foretell future events or discover hidden knowledge. Many practitioners find a way to cheat death one way or another, whether by becoming some form of undead creature or by bypassing their own ability to die.

Nether Magic:The user is able to perform a form of magic that allows them to utilize nether, the stygian element, either magically manipulating it or using it to cast spells.

Nightmare Magic:The user can utilize form of magic dealing with nightmares and related bad dreams.

Ninja Magic:The user can utilize magical techniques to achieve a variety of supernatural effects, mostly dedicated to stealth, mobility, deception, evasion and assassination, enhancing the user's natural skills or completing them with additional possibilities, based on abstract principles or tangible elements.

Object Magic:The user is able to perform a form of magic that allows them to utilize objects, either magically manipulating it or using it to cast spells.

Ocean Magic:The user can wield magic powers related to the oceans, allowing for magical control over the oceans and/or their aspects, or drawing on their mystical energies to perform magical feats.

Oil Magic:The user is able to perform a form of magic that allows them to utilize oil, either magically manipulating it or using it to cast spells.

Onmyōdō: Onmyōdō (also In'yōdō, lit. ‘The Way of Yin and Yang’) is a traditional Japanese esoteric cosmology, a mixture of natural science and occultism. It is a very eclectic blend, including Wu Xing (Five Elements), Yin and yang, shikigami, and divination to ofuda and alchemy. Over the centuries, the various arts and practices of onmyodo gradually became absorbed into Shinto and Buddhist tradition, and also into the disciplines of the Shukenja, and other ascetic groups. Thus, in many anime and manga works, miko (shrine maidens) are shown as knowing how to summon and control shikigami. A practitioner of onmyodo is called an onmyoji. Traditionally, the only ones able to legally practice onmyodo were appointed by the Imperial government, and were in fact, civil servants of the Bureau of Onmyō. During the Heian period, onmyōji had quite a bit of political clout, but when the imperial court fell into decline, their status as civil servants was lost. Their original responsibilities included keeping track of the calendar, divination, and protection of the capital from evil spirits. They also watched for auspicious and/or harmful influences in the earth, (earthquake detection). The most famous onmyoji is Abe no Seimei, who is roughly analogous to the Merlin of Arthurian legend. Like Merlin, it is said that he was not entirely human. Abe no Seimei is a documented historical personage who lived from about 921 CE to around 1005 CE, the middle of the Heian Period. A shrine dedicated to him was built in Kyoto soon after his death, and still exists today.

Order Magic:The user can utilize the Order Magic, allowing mastery of spells capable of manipulating and/or reconstructing reality and the very fabric of existence, and bring about order to the cosmos.

Organic Magic:The user is able to perform a form of magic that allows them to utilize organic substances, either mystically manipulating them or using them for casting spells.

Pain Magic:The user can utilize different methods of inflicting and utilizing pain as a form of magic. They can use different spells to formulate their inflicting of pain or they can use pain - their own or of others - in their spells.

Paper Charm Magic:User can create and use paper charms and wards for various purposes. The spells and effects can be prepared in peace, with time and care, thus making them more potent than those of other forms of magic, but yet must be pre-prepared and limited by the number the user carries. Paper charms and wards are rectangular pieces of paper usually drawn with a brush made of peach wood and a pigment made of red cinnabar which is believed to have strong magical properties. They are mostly written on red or yellow paper using red or black ink, with writing called "Thunder Writing" or "Celestial Calligraphy". They are usually activated by sticking them on something or when making contact. With the more powerful spells needing verbal incantations and or hand gestures. One could also burn the charm and eat the ashes for temporary supernatural effects.

Paper Magic:The user is able to perform a form of magic that allows them to utilize paper, either magically manipulating it or using it to cast spells.

Park Magic:The user can perform a form of magic related to parks, magically manipulating the region’s components and/or channelling their mystical energies.

Path Magic:The user can wield magic powers related to pathways, (including roads, crossroads, streets, highways, railways, trails, etc.), allowing for magical control over the pathways and/or their aspects, or drawing on their mystical energies to perform magical feats.

Peace Magic:The user can utilize form of magic having to do with peace. They user can use spells to bring peace upon the land and possibly make pacifists out of people.

Pearl Magic:The user is able to perform a form of magic that allows them to utilize pearls, either magically manipulating them or using it to cast spells.

Perfume Magic:The user is able to perform a form of magic that allows the user to cast magical spells dealing with perfume.

Plains Magic:The user can perform a form of magic related to the plains (including grasslands, plateaus, savannahs, steppes, etc.), allowing them to magically manipulate their aspects and/or channel their mystic energies.

Planetary Magic:User is able perform a legendary form of magic that allows the user to cast magical spells and feats through the power of planets and planetary energy/substances.

Plant Magic:The user is able to use a form of magic that allows them to cast magical spells dealing with plants.

Plasma Magic:The user is able use a form of magic that allows the user to cast magical spells and feats through plasma.

Poison Magic:The user is able to use a form of magic that controls venoms and poisons. This magic can augment, create, spread, or even weaken and eliminate poisons.

Portal Magic:The user is able to perform a form of magic that allows them to utilize portals, either magically manipulating them or using them to cast spells.

Powder Magic:The user is able to perform a form of magic that allows them to utilize powder, either magically manipulating it or using it to cast spells.

Pride Magic:The user can utilize form of magic dealing with pride in all of its forms, including arrogance and vanity. Uses are most often illusion-based, including causing people to see what it is that will cause them to be very self-assured to the point of folly, or driving them dumbstruck in the presence of another's vanity.

Psionic Magic:Users, by some means, have both psionic and magic powers at the same time. These powers are tied within the user, mixing the two aspects together and creating something truly unique, powerful, and versatile. Perhaps, through the study of arcane truths, the users have unlocked the powers of the mind. Perhaps through astral projection and other such aspects, the user somehow gained magical power. Either way, users of this power are truly a force to be reckoned with.

Purification Magic:The user can utilize a form of magic that purifies intended target(s), enabling specialized effects such as physical healing, spiritual restoration, corruption negation and absolution of darkness/evil.

Pyrotechnic Magic:The user is able to perform a form of magic that allows them to utilize pyrotechnics, either magically manipulating it or using it to cast spells.

Quantum Magic:Users can twist the rules of science and mysticism around in order to manipulate the forces of reality to a near infinite degree. Where the physical portion of quantum physics may lack, or are ill defined in, the pataphysical extent fills in and broadens its otherwise unexplored horizons. Through usage of Quantum Magic, a practitioner is able to exploit both the natural and supernatural forces of the meta structure to infinite degrees, giving the user all but unlimited possibilities to work around with.

Radiation Magic:The user is able to use a form of magic that controls radiation in all of its forms, potentially extending to several other forms on the electromagnetic spectrum.

Rainbow Magic:The user is able to perform a form of magic that allows them to utilize rainbows, either magically manipulating them or using them to cast spells.

Reality Magic:The user is able to perform/cast a rare variety of magic spells and feats that manipulates reality itself to a degree.

Reinforcement Magic:User can utilize magic/spells that are based on and/or take control of reinforcement, allowing them to perform magical feats such as hardening ones body and the environment around them, giving them a extra layer of defense.

Replication Magic:The user is able to perform a form of magic that allows them to replicate themselves and/or others.

Reptile Magic:The user can use magic to control reptiles, transform themselves or others into reptiles, mimic animal traits and summon/create reptile spirits and/or reptiles. They can communicate with reptiles, borrow their senses, possess them and otherwise use reptiles as extensions of themselves.

Restoration Magic:The user can utilize a form of magic that returns broken living/non-living targets to their optimal state such as infusing life energy into a living being in order to heal it or giving it back its vitality or restoring life in the environment, such as forests or animal life, reconstructing ruins or destroyed buildings, etc.

Rural Magic:The user is able to perform magic related to rural areas (including farms, countryside parks, forests, etc.). They can magically manipulate the environment and/or channel its mystical energies.

Sacrificial Magic:The user is able to utilize a form of magic associated with sacrifices. By making offerings, they can obtain mystical abilities like manipulating supernatural energies and/or spell casting.

Sand Magic:The user is able perform a legendary form of magic that allows the user to cast magical spells feats through sand.

Sealing Magic:The users of this power can utilize powerful spells that can seal/bind living beings, entities or objects into other objects or places.

Season Magic:The user is able perform a form of magic that utilises the seasons to a variety of effects.

Seed Magic:The user is able to perform a form of magic that allows them to utilize seeds, either magically manipulating them or using them to cast spells.

Sense Magic:The user is able to perform a form of magic that allows them to manipulate the senses (sight, hearing, taste, etc.).

Sentient Magic:The user is able to utilize magical power and/or spells that have their own consciousness. The self-aware nature of the magic can allow for adaptive applications, power evolution and/or mystical enhancement.

Sex Magic:The user can utilize different methods of inflicting and utilizing sex, pleasure, etc. as a form of magic. They can use different spells to formulate the inducement of sex or can use different sexual practices to cast different kinds of spells.

Shadow Magic:The user is able to perform a legendary form of magic that allows the user to cast magical spells and feats derived from shadows and darkness.

Shamanism:User can perceive, contact, and bargain or control the spiritual world through shamanism. Even before going into what a shaman is and does, one has to understand shamanistic worldview, which is based on the premise that the visible world is pervaded by invisible forces and/or spirits which affect the lives of the living, the elements and nature in general. Thus everything/anything either has or has potential to gain awareness and/or consciousness. Secondly, there are several levels of existence, worlds of the mortals being one of them. Others include the Underworld, where the dead go, and the Upper-world, where great spirits/gods live. A shaman is someone who has both ability and training/knowledge to both perceive the spirits and their effects and how to contact and manipulate them, either by bargaining, tricking, or forcing them to abide by the shaman's will. Thus the users main ability is how to contact the spirits and how to send their spirits outside to roam the world or enter other levels of existence. By manipulating the spirit-world, shamans can direct the spirits use of their abilities and powers for their behalf in a vast variety of ways. In fact, there isn't much that a skilled shaman with patience and right contacts in the spirit world can't do, as long as they are willing to pay the price.

Silk Magic:The user is able to perform a form of magic that allows them to utilize silk, either magically manipulating it or using it to cast spells.

Sin Magic:The user can utilize a form of magic dealing with sin or vice, usually one or more of the seven deadly sins: envy, gluttony, greed, lust, pride, sloth, and wrath. They can induce high levels of their associated sin, or even throw attacks composed of said sin.

Sky Magic:The user is capable of using a form of magic related to the sky, manipulating its nature and/or its components.

Sleep Magic:The user is able to perform a legendary form of magic that allows them to cast magical spells related to sleeping, dreaming and nightmares.

Slime Magic:The user is able perform a form of magic that allows the user to cast magical spells feats that can manipulate or use ooze, slime, and goo of every consistency or viscosity, whether sticky, slippery, etc.

Sloth Magic:The user can utilize form of magic dealing with the deadly sin of sloth in all of its forms. Aside from augmenting or inducing sloth in others, user can slow down their foes with minimal effort from themselves.

Smoke Magic:The user is able to perform a form of magic that allows the user to cast magical spells and feats derived from smoke.

Snow Magic:The user is able to perform a form of magic that allows them to cast spells and feats through snow and/or magically manipulate snow to create various effects.

Solar Magic:The user is able perform a legendary form of magic that allow the user to cast magical spells and feats through the sun. Effects include solar winds/flares, geomagnetic storms, sunspot reactions, causation, and even UV emissions.

Solid Magic:The user is able perform a form of magic that allows the user to cast magical spells feats through solids.

Sound Magic:The user is able perform a legendary form of magic that allows the user to cast magical spells and feats through manipulating sound itself to a certain degree.

Space Magic:The user is able to perform/cast a rare variety of magic spells and feats that manipulates space itself to a degree.

Space Rock Magic:User can perform a legendary form of magic that allows the user to cast magical spells and feats through the power of space rocks and their respective energy/matter.

Space-Time Magic:The user is able to perform/cast a variety of magic that manipulates both space and time.

Spell Casting:The user can cast spells, which is a procedure for producing specific magical effects. This is often a series of words that take effect when spoken, though others are able to cast spells merely by thinking, with gestures, with magical objects or through a ritual of some sort.

Spirit Magic:User is able to use spirit magic, that revolves around channelling, summoning or using the power of spirits to achieve their goals. They can summon spirits, use spiritual weapons, or channel a spirit into their body to gain physical enhancements or gain completely new abilities i.e. channelling a fire spirit gives the user Fire Manipulation.

Spring Magic:The user is able perform a form of magic that utilises the season of Spring rebirth, renewal and regrowth to a variety of effects

Stellar Magic:The user can utilize a form of magic related to the stars.

Storm Magic:The user is able to perform a form of magic that allows them to manipulate storms like hurricanes, blizzards, thunderstorms, etc.

Strength Magic:The user is able to perform a form of magic that centers around physical strength. This can vary from enhancing one's own strength or others, to reducing strength.

Summer Magic:The user is able perform a form of magic that utilises the season of summer, fire and the sun to a variety of effects.

Symbiotic Magic:User can utilize magic/spells based on symbiotic relationships with other entities, the bond between them allowing the user to harness magic that would be otherwise difficult or completely unavailable.

Symbol Magic:User can formulate symbols that can cause special events to occur, depending on the symbol that empowers the user, they can achieve a variety of abilities. With a great number of symbols that can be turned to magic, the user can do almost anything.

Symbolism Power:User is part of a magical system that give a special semi-sentient power core, that work as source of the powers, that analyze the user and create an "avatar-like image" that represent the user and that is located inside the core and the user's mind, after that the core will give one or more ability related to the avatar's symbolism. Although there are various cores, it's possible to divide them into different categories that are animals, mythological creatures, heroes, gods, supernatural beings, and mixed.

Sympathetic Magic:User can utilize the principles of sympathetic magic which has two aspects:

Law of Similarity or "like affects like": model or miniature of a real-world object which affects the real-life counterpart when it is changed. For example, a miniature New York where you can move buildings and they'll move in the real New York. Or a globe (careful with it) if you poke it carelessly, you'll crush the entirety of a country. This allows the user to scry the object in question, because what happens to it happens also to the replica.

Law of Contact/Contagion: that things which have once been in contact with each other continue to act on each other at a distance after the physical contact has been severed. This makes someone who knows how to do it right truly dangerous because they can ignore any distance to hurt someone with only a bit of something they have used, for example clothing, personal possessions, etc., or (even better) part of them, for example blood, hair and nail-clippings.

Tasseomancy: User can employ a method of reading the future, the present and the past and/or provide help to a problem at hand by using tea leaves.

Technological Magic:The user is capable of using magic to affect or replicate the technology. The user is capable of communing with technological entities, using their own body as a conduit to technology and casting spells and enchantments that result in some sort of cyber-related effect. The user is basically utilizing science and technology as though as if it was a paranormal element like fire or blood.

Technomagic: User can combine magic and technology in various ways and to various extents. Beginners can create and mimic technology via magic. Advanced users can infuse technology with magic, granting it considerable edge and versatility. True masters can fuse magic and technology entirely, retaining all of their strengths and none of their weaknesses.

Teeth Magic:The user is able use a form of magic that allows them to cast magical spells dealing with teeth, either through use of teeth with mystical powers and/or using teeth for rituals, incantations, etc.

Teleportation Magic:The user is able to perform a form of magic that allows them to utilize teleportation, either magically manipulating it or using it to cast spells.

Thermal Magic:The user is able to perform a form of magic that allows them to utilize temperature, either magically manipulating it or using it to cast spells.

Thread Magic:The user is able to perform a form of magic that allows them to utilize thread, either magically manipulating it or using it to cast spells.

Time Magic:The user is able to perform/cast a rare variety of magic spells and feats that manipulates time itself to a degree.

Toon Magic:The user is able use a form of magic that allows them to cast magical spells dealing with toons and logic present in cartoons.

Twilight Magic:The user is able to perform a form of magic that allows them to utilize the twilight element (mixed essence of light and darkness), either magically manipulating it or using it to cast spells.

Underground Magic:The user is capable of using a form of magic related to underground regions, including cenotes, karsts, sinkholes, tunnels, etc., manipulating the underground regions and/or their contents.

Underworld Magic:The user can perform a form of magic related to the underworld, magically manipulating the region’s components and/or channelling its mystical energies.

Unplottable Magic:The user is capable of utilizing a form of magic meant to hide and/or camouflage. This could mean that it is immune to detection from magic, technology and human interaction, only being detectable to those who already know of its whereabouts. Unplottable objects could range from tangible things like people, objects and locations, to intangible ones like secrets, information and memories.

Urban Magic:The user can use magic to cast spells that draw upon the magic of urban areas, (including cities, towns, suburbs, etc.), tapping into their knowledge and power to cast spells, teleport, fire blasts of magic energy, create mystic force shields etc., and/or mystically manipulate their aspects.

Vacuum Magic:The user is able to perform a form of magic that allows them to utilize vacuum, either magically manipulating it or using it to cast spells.

Vapor Magic:The user is able to perform a form of magic that allows the user to cast magical spells and feats derived from vapor.

Vibration Magic:The user is able to perform a form of magic that allows them to utilize vibrations, either magically manipulating them or using them for casting spells.

Void Magic:The user is able to perform void magic.

Volcanic Fields Magic:The user can perform a form of magic related to volcanic fields. They can magically manipulate the region's components and/or channel their mystical energies.

Voodoo:The user can utilize voodoo magic, ie. access supernatural forces to improve their daily lives to attain power or success ("luck") in many areas of life including money, love, divination, revenge, health, employment, and necromancy. As in many other spiritual and medical folk practices, extensive use is made of herbs, minerals, parts of animals' bodies, an individual's possessions and bodily fluids. Like most Magic, Voodoo Magic has a variety of uses, the most known are Necromancy and using Voodoo dolls (an effigy of a person) for Motor-Skill Manipulation. Voodoo magic practitioners like using sympathetic magic principles which has two aspects: Law of Similarity or "like affects like": model or miniature of a real-world object which affects the real-life counterpart when it is changed. For example, a miniature New York where you can move buildings and they'll move in the real New York. Or a globe (careful with it) if you poke it carelessly, you'll crush the entirety of China. Second is Law of Contact/Contagion: that things which have once been in contact with each other continue to act on each other at a distance after the physical contact has been severed. This latter makes someone who knows how to do it right truly dangerous because they can ignore any distance to hurt someone with only a bit of something they have used or (even better) part of them, hair and nail-clippings are traditional for this.

War Magic:The user can utilize form of magic having to do with war. They user can use spells to bring war upon the land, and possibly make a killing machine out of people.

Water Magic:The user is able to perform a form of magic that allows the user to cast magical spells and feats through water.

Wax Magic:The user is able to perform a form of magic that allows them to utilize wax, either magically manipulating it or using it to cast spells.

Weather Magic:The user can utilize different weather phenomena as a form of magic. They can use different spells to formulate their weather quantities and energies for many uses.

Wetland Magic:The user is able to perform a form of magic related to wetlands (including swamps, marshes, bogs, fens, etc.), able to magically manipulate their contents and/or control their mystical energies.

White Arts:User can utilize the White Art: a form of magic typically used for helping other people by healing the mind, body and/or soul. Practitioners of this type of magic tend to focus toward assisting others, purifying evil spirits, dispel curses, medical potions and respect all the rules about what is forbidden and not.

Willpower Magic:The user is capable of magic based in willpower and determination, including the augmentation or elimination of these traits or creation of constructs, among many other uses.

Winter Magic:The user is able perform a form of magic that utilises the season of winter, ice and snow to a variety of effects.

Wood Magic:The user is able perform a form of magic that allows the user to cast magical spells dealing with wood/woody plants.

Yin & Yang Magic:The user is able to utilize a form of magic related to the aspects of yin-yang, allowing them to mystically control complementary/opposing powers.

Ultimate Vision:
Ultimate Vision:The user can use all (or the very least vast majority) of the Vision Faculty and Ocular Powers by possessing one or more eyes that grants them all. They are able to use any amount of vision-based powers at any time, and have complete control over their abilities. With this ultimate eye in the user's possession, any new vision-based powers can also be copied by their ultimate eye.

Astral Vision:User can see overlapping dimensions/planes of existence and the unseen creatures inhabiting them, but not into other realities or dimensions that do not directly overlap their own.

Augmented Reality Vision:The user sees an augmented reality: a live, direct or indirect, view of world that includes digital elements such as information boxes regarding places. Unlike virtual reality, the digital components are added to the world as it is, rather than replacing it with an entirely new interface. Users also are capable of seeing streams of data or digital pathways, in addition to normally invisible Digital Forms.

Scanner Vision:The user can perform complex visual scans on their environment or creatures around them and determine their intimate properties or detect their presence. They can also diagnose the condition of what they observe and find inconsistencies or errors.

Causality Perception:The user can perceive and understand all cause and effect relations, deducing the path leading to any effect, allowing them to plan, analyse, and take action with absolute efficiency. They can perceive the cause and effect relations of their own thoughts giving them the ability to tackle a various situations by simply thinking about possible routes they could take. In a fighting situation, they can adapt perfectly to all factors before they even appear, achieving maximum efficiency in offense, defense, and strategy, ensuring optimal success as long as there is the slightest chance. As a strategist, the user can always achieve optimal results (depending on the means at their disposal), perfectly anticipating all variables and their opponents' every move. These calculations can lead to extremely complicated planning in the long run, which always ends up being successful. As scientists, they can discover new theories and invent new technologies with incredible ease, as they can automatically deduce the correct path to the desired result and remove the need for trial/error basic protocol. The user can instantly understand anything by perceiving all the causes/effects it is currently made of, as well as all the previous ones that lead to this state. For example, a simple glance at someone would be enough to learn their nature, personality, history, expectations, strengths, weaknesses, etc. The perception can also be turned to the person's future, its many paths, their probabilities, and the one which will eventually be realised. Criminals with this power could execute perfect crimes very easily, as they would know exactly which actions would lead to their arrest and which wouldn't, by knowing all possible consequences (effect) of each individual action (cause). In short, users are flawless tacticians. They understand everything, there always several steps ahead of everyone else, impossible to catch off-guard, and always achieve the best possible results.

Chaotic Vision:User can see/view into the true chaotic state that makes up existence/reality, allowing them to know how everything in existence comes together and connects, see past any/all falsehoods and lies and anything that is normally hidden/obscured/unknown would be laid completely bare to them including the true forms of any/all eldritch and cosmic other creatures/entities. Since at its most basic level reality is made up of an endless sea of chaos and turmoil, the user would gain complete understanding of all things in existence/reality and possibly even beyond.

Chrono Vision:The user can see any point in time, from only a few seconds or minutes into the future and/or past, up to events all throughout time, whether that be along their own timelines or along the timelines of others.

Dimensional Vision:The user can see through dimensional barriers, allowing them to see what occurs in other dimensions, and see objects that are in a state of dimensional flux between two worlds.

Energy Perception:The user can perceive energies that bind the universe together, allowing them to observe everything in their field of vision at a higher level than it is possible using their normal vision.

Supernatural Vision:User has sense of sight that is glaringly, obviously and super/unnaturally more acute than other beings of their universe because their capabilities are pushed to a superhuman level. Allowing them to see kilometers away, see in the dark, see the faintest distinctions, and track things too fast for the normal eye.

Electromagnetic Vision:The user can perceive the world around themselves based solely on the patterns of magnetic and electrical energy. Some users may able to see the natural magnetic auras surrounding living beings, as well. The entire electromagnetic spectrum or most of it is visible to the user and can "tune" their vision to interpret the various ranges of the energy. They can see radio waves (which includes AM, FM, and TV frequencies), radar, infrared, visible light, ultraviolet, power waves, x-rays, gamma rays, and even cosmic rays. They also have limited night-vision and thermo-vision. The user can also see the energy flowing through power lines and technological objects (can tell if they are active or not). They can tell if a radio transmitter is 'on' and if it is sending signals.

X-Ray Vision:The user’s eyes emit a ray frequency that produces a transparency effect (i.e. x-ray) to visually penetrate solid objects or see within objects. Can be used for medical purposes such as the detection of cancers, tumors, blackened lungs, etc. The skill of perceiving a specific location (i.e. artery) is given by partial reflection of the ray from each specific surface surveyed. The direction of incoming light allows for a positioned focus on the depth of a viewing surface.

Multi-Directional Vision:The user is able to see in multiple directions at once.

360-Degree Vision:The user is able to see in all directions at once.

Night Vision:User has excellent night vision, the ability to see in low light conditions or even total darkness. Whether by biological or technological means, night vision is made possible by a combination of two approaches: sufficient spectral range, and sufficient intensity range.

Infrared Perception:The user is able to perceive the infrared spectrum (i.e. temperature), allowing them to see temperature variations in objects and environment. This ability is incredibly useful for observation purposes, as the user is able to see the heat presences of any living targets.

Telescopic Vision:The user can zoom their vision in on things, allowing them to see distant objects in magnified scale. They may be able to see vast distances, outside the atmosphere, solar-system or even galactic distances.

Microscopic Vision:The user is able to see items that are normally too small to be seen with the naked eye at normal clarity.

Atomic Vision:Users can see the bonds which hold atoms to each other, and thus be able to find stressed or weak points.

Evil Eye:User possesses the Evil Eye, which allows them to inflict harm on anyone they choose just by gazing at them. They may be able to affect inanimate objects with this power.

Hypnotic Vision:The user can put others in a suggestive trance upon eye contact, effect may take a few minutes to work or happen instantly. While in the trance, the person becomes highly pliant to their suggestions.

Illusion Awareness:The user is completely aware at all times of the true reality around them, potentially seeing through any optical and/or mental illusions that others attempt to deceive them with.

Optic Blasts:The user can project energy/matter (whether organic, inorganic, objects, etc.) blasts from their eyes causing various effects. User may learn to manipulate the beams, manipulating their trajectories, phase through objects and follow locked on targets, etc.

Orbital Optic Array:User can create and control materialized energy which enhances, guides/channels and redirects their optical beam into multiple directions. They can also have other effects like changing or mixing the natures of beams, charging the potency of the optic blasts, focusing it to a fine point for precision strikes, etc. They can act as a visual projector connected to users viewing ability allowing them to see anything and everything within a certain radius around themselves possibly even peering into various perceptible spectra.

Protected Senses:User is immune to or can nullify any effect that damages or influences the senses, they are unaffected by blinding lights, deafening explosions, and extreme flavors/smells.

Aura Reading:The user can perceive and read auras, normally invisible fields of energy that surround every living thing; this can be used to sense emotions, health status, power levels, or the target's moral alignment. They may also be able to sense auras surrounding inanimate objects under special circumstances.

Blood Flow Vision:The user will have the ability to see all major and minor veins of any living being. The user can even see them through inanimate objects like trees, concrete, clothes, and so on.

Boundary Perception:The user is able to see any/all boundaries, including the metaphysical boundaries and dimensional boundaries between worlds. With sufficient experimentation, willpower, magic, or other means, a user can slowly learn to bypass these boundaries in small ways, such as picking a flower in a dream and finding it in their hand upon awakening.

Clairvoyance:The user can gain direct visual information about an object, person, location, or physical event through means other than the user's physical sight and allows them to act when they are unable to use their eyes. They can 'see' spiritual/psychic beings and perceive the 'presence', emotions, thoughts, and memories of others. Some users can project themselves into the spiritual world.

Computer Perception:The user possesses the analytical prowess of a supercomputer, allowing them to compute and process information at great speeds.

Dark Vision:The user can project darkness/shadow blasts from their eyes causing various effects.

Destiny Perception:The user can sense the fate of themselves and others: they can see if they, or others, are meant to be loved, hated, rich, poor, die or if they are fated to be good or evil.

Digital Vision:The user is able to perceive everything in digital data-form, this way the user can collect data faster and even analyse it to use it.

Disease Detection:User can sense the presence of diseases and gain detailed understanding about them.

Divine Sight:The user can see the divine beings (angels, deities, holy spirits and even the psychopomps) and their actions and possess or gather divine knowledge. They are also able to see divine or mystic realms and perceive the world on many different planes of existence.

DNA Vision:The user perceive see the genetic structure of other beings including themselves, allowing them to perceive any form of damage that may be present in the DNA of living beings and observe any form of anomalies. They are able to detect mutations or genetic abnormalities in living beings (i.e. clones, mutants, etc).

Dream Observation:User can observe/view the dreams of other people, seeing what others are dreaming, whether it is pleasant or not, and sometimes precinct the future based on these dreams.

Ectoplasmic Vision:User can emit beams of ectoplasm from their eyes. Because of its unstable, esoteric properties, ectoplasm reacts to normal matter/energy in unusual and useful ways, including being able to ignore most of them.

Elastic Eye:The user can stretch their eyes outwards to various distances and purposes, mainly related to seeing in/to narrow spaces, hard to reach areas or when they won't want to expose themselves.

Electronic Eyes:The user possesses bionic eyes, which often grants enhanced vision capabilities among other functions.

Oil Vision:User can emit beams of oil whether crude or processed, from their eyes.

Ocular Techniques:The user of this ability can also gain special powers from their eyes, possibly by having special eyes containing power that gives them abilities or enhancements.

Magic Vision:The user can project magical blasts of varying intensities from their eyes.

Merging Vision:The user can emit optic blasts that fuse whatever they hit together, creating new forms.

Mind Words:User can see the thoughts of others in the form of words, thus allowing them to literally read what their thinking. The mind words can change to show what the person is thinking at any time, this can prevent some thoughts from being read or even show brief passing thoughts as mind words.

Lunar Vision:The user is able to see everything through the moonlight.

Lightning Vision:The user can project electrical energy blasts from their eyes.

Light Vision:The user can fire light/photons from their eyes, causing various effects.

Life Vision:User can see the lifespan of themselves or others, whether by perceiving the remaining lifespan and/or date of their death.

Vision Of Life:The user can resurrect anyone/anything via looking at the target.

Killing Eyes:The user can kill anyone/anything via looking at someone and/or by having target look at the user the target.

Ionic Vision:User can emit beams of ionic energy from their eyes.

Heat Vision:User is able to release/generate immense amount of heat from their eyes, which can be used to burn, heat, melt, weld, etc, targets. Masters of this power may turn it into/gain Incineration (or vice versa) which is a very similar power.

Gamma Vision:The user can see or sense gamma rays in anything or anyone. Because gamma radiation flows through everything, the user has an amazing outlook on the world. They can feel minute traces of gamma rays in every being and use them to heighten their perception and reflexes,

Freeze Vision:User can emit beams of heat-draining energy from their eyes, freezing their opponents in their tracks.

Flash Precognition:The user is able to see into short-term future, if usually only seconds or minutes worth. While useless for long predictions, it does give several practical advantages.

Foreign Forces Detection:The user can sense/identify the presence of foreign bodies within themselves or others, including physical objects, sicknesses, parasitic beings, superpowers, supernatural effects, toxins, magic, curses, etc. Essentially anything that isn't part of the fully functional, unmodified biological physical structure can be detected.

Field Perception:User can perceive any/all fields or patterns of force, including leylines, invisible/intangible energies, force-fields, dimensional layers, boundaries, etc. This allows them to see how it all connects together or operates as well as finding any/all weak points it may or may not have.

Fact Perception:User can perceive all and unaltered factual information about everything in their surroundings; molecular make up, age, name, how it works, how its was made, issues, e.t.c..

Explosion Vision:The user can project explosions from their eyes.

Organic Vision:The user can project organic blasts from their eyes.

Penance Stare:The user can induce a variety of effects by locking eyes with another, ranging from inflicting pain to petrification to knocking people out, or sometimes even killing people.

Photography Vision:User can take a photo without the camera. All you have to do is look at something and then try to essentially capture that image in your head and the picture is taken. Developing the image from your brain to reality is simple. You just stare at a surface really hard and then the image eventually engraves itself on it.

Plasma Vision:The user can project various types of plasma blasts from their eyes.

Precognition:Users have the ability to foresee possible futures and observe what may happen. As knowledge of the future invariably causes that future to change, visions of the future are subject to frequent shifting. While not being able to select futures or travel through time, these visions may assist in possible courses of action.

Purpose Perception:User can perceive the role or purpose of anyone, including what their role is/might be in the grand design/scheme of things. This allows them to know exactly what path their life will take, what they will be great or poor at, and even what they choose to do in their future.

Quantum Vision:The user can project quantum energy blasts from their eyes.

Radioactive Vision:The user is capable of projecting beams of different kinds of radiation from the eyes.

Ranged Mode:The users have ability to have a form for ranged attacks. The user may be able to shoot energy or physical projectiles from their hands, or have increased accuracy or proficiency with a long range weapon. Some users may even use telekinesis.

Shared Vision:The user of this power can share the sight of two or multiple people, the power can let other people see what a user is seeing from their point of view. The user can even let others see the user's past sights and scenes as a way to relay information to them.

Sensory Scrying: The user can "hitch-hike" other beings' senses and experience what happens as they were them. This power grants the user with the ability to taste, feel, smell, see and/or hear from others senses. It allows the user to experience the world as their target would.

Sensory Sharing:User can share senses/sensory inputs of others, allowing someone who has no means of sensory input to experience things they normally would be unable to, or grant them a chance to re-experience them again if they lost the ability to so. The level of sensory input shared may depend on the target and the users skill. Unlike scrying user is not borrowing the senses of others, rather they are simply sharing them with another.

Slime Vision:User can emit beams of goo/slime from their eyes

Solar Vision:The user is able to see everything through the sun or suns.

Sound-wave Perception:The user is able to see sound-waves, though the appearance may vary.

Spatial Perception:The user is able to perceive the spatial distances: the dimensions (length, width and height), distances between objects, shapes and sizes of things, etc. They can discern how far away something is and the exact measurements of the proportions of an object.

Spiritual Awareness:The user possesses a heightened awareness of the paranormal, allowing such feats as being able to see beings, such as spirits and demons, that are normally invisible to humans.

Supernatural Eye:The user possesses a eye(s) with supernatural powers and properties.

Threat Identification:The user has the ability to identify any threats from anyone or anything by means of certain designations. The purpose of the power could either be a protection to oneself or for the others. Some users identifies a threat from someone or something through information.

Timeline Vision Sharing:The user of this power can share his visions of different timeline to others letting the others see whatever they see on that specific timeline. This is either done via touching the others or controlling others' eyesight for the power to work.

Parallel Viewing:User can perceive things happening in alternate/parallel universes. Unlike parachronal cognition this power simply allows you to view things happening in other universes.

Ultraviolet Vision:The user is able to perceive ultraviolet radiation, allowing them to see colors other can't, see well underwater, in the fog and in the rain, see fingerprints left on objects, as well as other traces such as saliva and blood.

Visual Mind Reading:The user can see the thoughts of other people as images, allowing them not only receive information from, but also can see it as if they had been present at these events.

Flawless Clairvoyance:User gains flawless direct visual information about everything there is in the world around them; objects, people, locations, and events, through means other than the user's physical sight, with no mistakes and 100% accuracy and certainty. Defences against ordinary Clairvoyance, including Psychic Falsification, Psychic Shadow, Tracking Evasion, etc., are ineffective.

Enhanced Vision:User has enhanced vision, allowing them to see with amazing clarity/detail, distance, or colour, in the dark, perhaps even in a different spectrum of light or into another dimension.

Flawless Precognition:User can foresee the exact futures, observe what will happen, and possess knowledge and insight of the events to come, with no mistakes and 100% certainty. Even if the future is changed by someone, it will mean nothing, as even the change on the future was already predicted by the user. Also, Precognitive Immunity does not protect the user against this power.

Seer:The user possesses the power of a seer (also called clairvoyant, prophet, oracle, or diviner), an individual who can see things hidden from others and also has the ability to predict the future or speak for the gods. A seer usually acts as a guide, whether it be for good or evil depends on the user in question. Seers also have special knowledge of the divine or supernatural realms and some receive special wisdom, power or understanding from deities or spirits. Seers are individuals closest to what one would call the "absolute truth" of the world. The abilities of each seer will vary as well as the cost, if there is any, for their gift.

Prescience:The user has instinctive knowledge of events before they happen. Such as knowing their enemy's every move/intention, know the cause/effect of events, prepare to/prevent unwanted outcome, etc.

Fire Vision:The user can project fire blasts from their eyes.

Petrifying Gaze:The user can transform matter and objects, including living beings, into stone by looking at them.

Caustic Vision:The user is able to issue forth beams of corrosive energy from their eyes. This power has similarities with Heat Vision, but it is primarily used for cutting or dealing damage.

Neon Vision:The user can project neon blasts from their eyes.

Wind Vision:The user can project wind blasts from their eyes.

Graphic Vision:The user has the ability to view things in dimensional forms enabling him to decode structures and puzzles. The user can also view situations in many different ways and use this information in order to gain an advantage.

Materialisation Powers:
Animation & Comics Materialisation:User can bring to life and wield the worlds created by animation and comic books into reality and may only be restricted by the animated and comics or their own imagination/creativity.

Anime & Manga Materialisation:User can bring to life and wield the worlds created by Anime and Manga into reality and may only be restricted by the sources or their own imagination/creativity.

Beast Creation:User can create beasts and other extraordinary creatures to serve the one who created the beast. They can be a small companion to a powerful beasts like Dragons, Sphinx or demonic beasts. They can give birth to the beasts or generate them out of emotions (i.e. monsters made of fear, rage or envy).

Belief Ability Manifestation:The user can use any power they believe they have. For example if the user believes they can fly then they'll develop Flight, run at superhuman speed or blast an intended target.

Bullet Generation:User can create bullets for firearms or various reasons, of all types, and sizes, from nothing or by shaping the existing matter or energy.

Chronological Creation:User can create objects, concepts, environments, life, etc., and give it a past and a future.

Conceptual Materialisation:User can materialize conceptual objects like weapons, artifacts, armors, and any sort of constructs out of nothing that can control concepts like time, space, death, and reality. As physical interference is not possible against formless things, such as manifestations of laws or delusions. That's why conceptual weapons exist, because beings that exist via concepts can only be killed by concepts.

Consciousness Separation:User is able to separate the consciousness or astral form/soul from their physical body either by force or the targets agreement. Those who have their consciousness separated may be unable to ever reunite with it.

Cosmic Creation:The user can create on a cosmic scale, including creation of Planets, Stars, Moons, Galaxies, etc.

Desired Ability Manifestation:The user can obtain any power they possibly desire to have. With desires to fly, run at superhuman speed or blast an intended target, and many more, are at the grasp of the user as long as they desire it.

Emotion Separation:User can materialize and separate any/all of a target's (whether themselves or others) emotions, usually leaving them completely emotionless or to only act by logic. This may be either temporary, permanent so they can never be returned to them, or they can be sealed away.

Entertainment Materialisation:User can bring to life and wield the worlds created by various forms of entertainment (films, television, video games, animations, etc.) into reality and may only be restricted by the sources or their own imagination/creativity.

Cartoon Materialisation:User can bring to life and wield the worlds created by cartoons into reality and may only be restricted by the toons or their own imagination/creativity.

Digital Materialisation:The user turns data into solid matter. The user can materialize weapons, food, vehicles, even living beings such as animals or characters from a series on a web video. The user can also gain other powers from cyber space along with information.

Literature Materialisation:User can bring to life and wield the worlds created in literature into reality and may only be restricted by the sources or their own imagination/creativity.

Video Game Materialisation:User can bring to life and wield the worlds created by video games into reality and may only be restricted by the game or their own imagination/creativity.

Historical Entity Creation:The user can create animate and organic matter of any kind and give them a history, giving it a past and effectively making it in the past and in the present at the same time.

Historical Environment Creation:The user can create an environment of any kind and give it a history, effectively creating something and giving it a past, making it in the past and in the present at the same time. Whatever history is given may not be changed once the environment is created.

Historical Object Creation:The user can not only create inanimate matter of any kind, but they are able to give them a history as well. They can effectively create something and give it a past, effectively making it in the past and in the present at the same time. Whatever history is given may not be changed once the object is created.

Key Creation:User can create keys of all types, sizes, materials, etc. from nothing or by shaping the existing matter or energy. This can be accomplished by either a physical action, such as forging the key or by supernatural means.

Manifested Attacks:The user is able to turn their attacks to a force representing almost anything whether it be a sword, an army of samurai or a huge fist.

Materialised Guardian:The user can create/summon a guardian that may be a physical or purely spiritual being, with appearances varying greatly from humanoid (with various weaponry and skills) to animal or even mythical beings. The guardian will act to protect the user at all costs and fights on their behalf. The guardian's strength may be driven by the user's force of will or physical movements, or by its own independent will. The user may be able to summon portions as opposed to the entire entity, such as an arm alone, in order to reduce the energy consumption and space occupation. The guardian may either appear next to the user, allowing the user to stand on top or surround the user as a form of armor, which can also be used to protect others.

Memory Manifestation:The user can create almost anything as long as they can remember it well, they can create objects, events, locations, even other powers. The user can also combine memories to create something new altogether.

Object Creation:The user can create inanimate matter such as weapons and platforms.

Omnificence: The user can create anything without limits, including concepts, existence, reality, and even the totality itself. They can also create from nothing or even to create one thing from another e.g. manifesting an image from a comic book, creating life from the dead, and duplicating anything. The user can create basically anything they choose on an unlimited scale.

Particle Construction:The user can create new types of particles, matter, elements, particle variations and components, new forms of energy, etc. effectively creating almost everything.

Philosophy Materialisation:User can shape reality according to their view of what it means to them (Note that this page will only contain the firm beliefs born inside a determined school of thought, and not the essence of the schools themselves).

Planetary System Creation:The user can create a gravitationally bound system with planets and their satellites in orbit around a star or star system. Dependent upon mastery, the user can create life in habitable zones and shape the system in any complex configuration.

Shape Generation:The user can create geometric shapes, including shapes from 2-D (square, circle, triangle) and 3-D (cube, sphere, pyramid) by changing the shapes of existing objects/materials or materializing shapes physically.

Soulnado Generation:User can create swirling tornado of immense spiritual energy and tortured spirits, which can both destroy targets it hits even to level of souls, or resurrect/materialize dead.

Star Creation:The user can create stars of various forms and radiation types.

Video Game Constructs:The user can create objects from video games. The user can create vehicles for a getaway, weapons for fighting, or money/valuables to make themselves rich.

Word Materialisation:User can transform a spoken word into the actual object, materializing solid words in their depicted form (i.e. saying "fire" would create fire).

Teleportation:
Aeroportation: The user can teleport via air, merging into air and appearing anywhere else from the same element. The stronger the wind is, the farther the user will go.

Air Portal Creation:The user can create portals using air.

Animal Portal Creation:The user can create portals using animals, whether their own or those of others.

Blood Portal Creation:The user can create portals using blood, whether their own or that of others.

Blood Teleportation:The User can teleport/transport between any two large enough concentrations of blood, usually living people are used as both enter and exit point but a pool of blood would possibly do. In addition the power can be used offensively by bursting out of the person at the exit point, hurting them.

Card Teleportation:The user can teleport via cards, merging cards of any size and appearing anywhere else from the same element.

Catoptric Teleportation:User can teleport via mirrors and any reflective surface to anywhere with a reflection and/or teleport subjects into mirrors, trapping them within. Depending on the user, some might need to touch/see the mirror, others simply need to know it is there, some merge into the reflective surface and emerge from one, others can pop up from anywhere near a reflection to anywhere else near a reflection.

Cloudportation:The user can teleport via clouds, merging into cloud of any size and appearing anywhere else from the same element.

Concrete Teleportation:The user can teleport via concrete, merging into concrete and appearing anywhere else from the same element. Thus user could merge with concrete and appear from the same element in any other place.

Conscious Spatial Awareness:The user possesses an instinctual extrasensory ability that prevents them from materializing all or part of their body within a solid object. They are able to teleport into any place within their teleportational range, whether they have seen it or not, without danger of harming themselves.

Cosmic Teleportation:The user can transport themselves, others and objects anywhere in the universe, and are potentially able to teleport massive objects such as planets, stars and even galaxies depending on their strength. Absolute Level: User is capable of teleporting anywhere, including from illusion to reality, into one's mind, even conceptual things such as teleporting wounds and diseases off of a body. User can teleport effectively infinite mass.

Cryoportation: The user can use ice to teleport, they can turn or merge into ice, melt and reappear somewhere else, growing as ice and shattering it to be free.

Dark Portal Creation:The user can create portals using darkness/shadows. These portals can also lead to a world of emptiness/darkness.

Digital Teleportation:The user can teleport via digital data, merging into digital data and appearing anywhere else from the same element. Thus user could merge into digital data and appear from the same element in any other place.

Dimension Manipulation:User can create, shape and manipulate the basic four dimensions, 1D to 2D to 3D to 4D, changing the amount of dimensions something has, manipulating distances in any direction, alter the volume, etc.

Dimensional Summoning:The user can summon beings/things from other dimensions, even higher ones, allowing them to summon deities, demons, alternate versions of themselves, foreign materials, cosmic beings, eldritch abominations, higher dimensional beings, etc.

Dimensional Travel:The user can travel between different dimensions and universes, and cross over different planes of existence or travel across various forms of reality.

Disappearing:The user of this power can pick any object or entity and make them vanish to another location, dimension, or from existence itself.

Distance Manipulation:User can create, shape and manipulate distance; a numerical description of how far apart objects are. In physics or everyday discussion, distance may refer to a physical length, or an estimation based on other criteria (e.g. "two counties over"). In mathematics, a distance function or metric is a generalisation of the concept of physical distance. Thus the user is able to manipulate how far objects are from each other, regardless of the other objects around them. For example: user can make two objects touch each other from different sides of the room, without having to move them; this could potentially allow one to bypass in-between obstacles. The user can also apply this to the surrounding structures, such as making a hallway potentially never ending, or reducing a gigantic room into a cramped space. By applying this ability on sensory, they can sense far away targets as if they were right in front of the user, or extend the distance to prevent the enemies from sensing. Even if objects are touching face-to-face with each other, there is still a gap in between them, separating the objects' individuality, if only by a molecular-level. By reducing the distance to absolute zero, one can potentially fuse the two objects down at the molecular, or even atomic, level. By reducing the distance of space around an object to zero, the target can be crushed into a singularity, completely destroying them, akin to a black hole.

Domain Travelling:User can enter, leave and otherwise travel through the personal domain of anyone/anything, allowing them to access it regardless of its defenses or even its state such as whether its isolated or even locked from the inside or outside. They can also easily leave the domains of others even when it should be physically impossible to do so.

Door Projection:The user can use preexisting doors, gates, or any other structure used to open and close off an entrance, and use it to go anywhere in the world as long there is a door which they can use to exit. The inside of the door may look like a portal or the actual destination (such as the oval office in the user's closet). The user can turn these off and on, though it may be difficult to do at a inexperienced level. Once opened, anyone can enter the portal, not just the user so he does not have control who can enter or not. Note that few users are able to create their own portals and thus eliminate the greatest weakness of this power.

Earth Portal Creation:The user can create portals using the earth.

Electrical Transportation:User can transport themselves by electricity, by lightning or electronics. This is achieved by either riding the flow of electrons or becoming electricity itself for travel. If the user is strong enough and/or skilled enough in this art of transportation, then they can also transport by the electrons in the air, static discharges and electrical components. User can make lightning strike themselves to transport their own molecules from one point to another.

Electricity Portal Creation:The user can create portals using electricity.

Electromagnetic Teleportation:The user can teleport via electromagnetism, merging into electromagnetism and appearing anywhere else from the same.

Elemental Portal Creation:The user can create portals using the elements.

Elemental Teleportation:The user can teleport via element/energy, merging into element/energy and appearing anywhere else from the same element. Thus user could merge into plant, earth, air or water and appear from the same element in any other place.

Empathic Teleportation:The user can teleport someone to their location/teleport themselves to someone that they have strong feelings for (love, desire, hate, etc.).

Energy Portal Creation:The user can create portals using energy.

Environmental Teleportation:The user can take environment and shift it to another location, normally in place of or merging with the existing environment it teleports to. Everything in the environment may be teleported as well. The user can control the size of the taken area, allowing teleportation of large amount of targets at once, or reduce to partial teleportation, without the need to make physical contact with whatever they desire to teleport.

Ergoportation: The user can teleport via energy, merging into energy and appearing anywhere else from energy-source.

Event Teleportation:The user has the ability of transporting events that already happen or are about to happen to any place time that he wants using this ability to attack or defend. They can send events to the future so that they can be amplified.

Fantasy Travelling:User can travel/transport through the boundary of fantasy and reality, allowing them to go/travel into and between dreams, ideas, imagination, different forms of fantasies, different levels or dimensions of reality, into conceptual or illogical/impossible realms, etc. Unlike Meta Teleportation, user cannot teleport concepts into the physical world or bring things into existence from nothing.

Fire Portal Creation:The user can create portals using fire.

Flash Step:The user can perform a burst of speed that allows the user to move so fast it appears as if they have teleported (in some cases, the user actually does teleport short distances), many users can sustain only short dashes. In most cases the user is able to maneuver at the high speeds accurately and does not cause any shock or disturbance to the surface they stop on. This technique is commonly used to dodge projectiles, move behind enemies, show off speed, get away from a fight, etc.

Floraportation: The user can teleport via plants, merging into element/energy and appearing anywhere else from the same element.

Fragoportation: User can teleport via self-detonation, reincorporating oneself after the blast at a different location.

Hair Portal Creation:The user can create portals using hair, whether their own or that of others.

Hair Teleportation:The user can teleport via one's hair or hair sources. The user's hair can wrap itself around their bodies and teleport them where they wish to be.

Hydroportation: The user can teleport via water, merging into a body of water of any size and appearing anywhere else from the same element.

Ink Portal Creation:The user can create portals using ink, whether their own or that of others.

Instant Transmission:User can teleport instantly to any location as long as they can find an energy source to lock onto. They may need Ki Sense, Aura Reading, or Energy Vision in order to do so.

Ionoportation: The user can teleport via ions, merging into energy and appearing anywhere else from energy-source.

Isoportation: The user can teleport in place, rearranging the position of their body or limbs, alter the velocity and momentum, stop their movement, change direction and change their orientation.

Jewel Summoning:The user is able to use magical jewels as a medium to summon entities or objects.

Light Portal Creation:The user can create portals using light.

Light Warp:The user can teleport to whatever light source they are observing. For example, if a user is on a hill and a street light happens to be active on a bridge at a far but visible distance, they can teleport to the area that is covered by the light from the street light with a single glance.

Location Swapping:User can distort space to exchange one subject/object with another.

Lunaportation: User can teleport via lunar energy/substances, merging with the lunar/moon energy and appearing anywhere else from the same.

Magic Portal Creation:The user can create portals using magic/magical energy, either by using spells or channelling mystic energy.

Magiportation: The user can teleport via magic/magical energy, either utilizing transportation spells or transforming into magical energy and appearing in a new location.

Marking Teleportation:The user can teleport themselves and/or others to a location that has been marked. Since the destination is predetermined, the user does not need to worry about "not seeing where they are going", a problem with typical teleportation.

Mathematical Teleportation:User can teleport through or around usage of mathematical formula/probability, via use of Imaginary/Non-Absolute numbers in mathematical formula/probability to change or determine ones destination.

Matter Substitution:The user can substitute one collection of molecules with another, allowing them to "switch" matter, ie. user focuses on a box and touches a concrete wall, the box appears on the wall and a box of concrete is replaced on the box's previous place. This ability can be lethal as the user can "replace" a person's vital organs such as the brain with another object.

Meta Teleportation:User can teleport anything to anywhere: any place and time they desire, including physical locations such as: in a locked room, in Space, in Heaven, or in Hell, as well as metaphysical places such as: inside a dream, inside a heart, inside thoughts, or even inside people.This power also allows its users to teleport concepts into the physical world, like memories and thoughts, and bring anything into reality. Not to be confused with Omnipresence, which is the ability to be present everywhere and nowhere at once, this power can only allow things to be present in a single location and time.

Molecular Teleportation:The user can teleport by disassembling molecules and reassembling them at the desired target.

Narrative Teleportation:The user can teleport by writing the target location's name, for example, if they wrote "Paris, France" they will appear in Paris. They can use any writing method (Pen, Pencil, Crayon, marker, etc.) to use this power. Anyone touching the user at the time will also be taken with them.

Nature Teleportation:The user can teleport via nature, merging into nature/elements of nature and appearing anywhere else from the same.

Neon Teleportation:The user can teleport via neon, merging into neon and appearing anywhere else from the same element.

Object Teleportation:User can teleport matter/objects from one location to another.

Oleoportation: The user can teleport via oil and oil-based substances, merging into oil and appearing anywhere else from the same element.

Oneiric Teleportation:User can teleport via dreams/sleep to anywhere where something dreams/sleeps and/or teleport subjects into dreams, trapping them within.Depending of the user, some need to dream/sleep themselves, touch/see the someone dreaming/sleeping, others simply need to know there is someone dreaming/sleeping nearby, some merge into one dreamer/sleeper and emerge from other one, others can pop up from anywhere near a dreamer/sleeper to anywhere near a dreamer/sleeper.

Organic Portal Creation:The user can create portals using organic substances, whether their own or that of others

Organic Teleportation:The user can teleport via organic substances, merging into organic substance and appearing anywhere else from the same substance.

Partial Teleportation:The user can teleport parts of a target (themselves, others or objects) away, causing various effects to the target, in living targets this usually means separating the appendages/organs. Exact effect vary from simply making the limbs un-usable to the target to being able to use them on their new position, causing physiological shock that may cause pain, unconsciousness or serious injuries, or simply removing the vital organs to cause death.

Pearl Portal Creation:The user can create portals using pearls, whether their own or those of others.

Photographic Teleportation:The user can teleport to a given location in time by using a photograph of that location, potentially changing the timeline from that moment.

Photoportation: The user can teleport via light/photons, merging into light and appearing anywhere else from the same element.

Plant Portal Creation:The user can create portals using plants/plant materials, whether their own or that of others.

Portal Artillery:The user can either use various ranged weaponry such as slingshots, bows, guns, cannons, etc, as a conduit to either enhance the weapons' firing capabilities, or channel portals through weapons.

Portal Blast:The user can create portals that can emit blasts, either for shorts bursts of energy, or for long distance beam-like blasts.

Portal Boost:User can use gates/portals to give target speed by teleporting between gates/portals and accumulating motion.

Portal Combat:Users are able to incorporate portals into their style of combat and use them effectively and strategically.

Portal Creation:User can open a hole in the universe connecting two non-adjacent locations. This may be done in a very neat manner, such as connecting two doorways in the universe, or it may be done very sloppily like breaking a rift in the space-time continuum. They may use Dimensional Manipulation to tear a tiny hole through two universes, use Spatial Manipulation to overlap two points in the universe or open a black hole or a wormhole connecting those two points. This ability may come in the form of a "Portable Portal", which allows users to make instant holes in anything the circle can be stuck to. Offensively, the user can create vortexes to suck in objects.

Portal Energy Manipulation:The user can create, shape and manipulate portal energy, the energy connected with dimensional gateways.

Portal Magic:The user is able to perform a form of magic that allows them to utilize portals, either magically manipulating them or using them to cast spells.

Portal Physiology:User with this ability either is or can transform into a living portal to another place, time or dimension/plane, possibly limited to only a single particular place/time while others can change the destination. The user can teleport to the destination, draw people into the portal and expel objects or the environmental or physical conditions of the destinations dimension from themselves.

Portal Redirection:The user can redirect the destination of a portal, sending someone anywhere the user wants them to go, instead of where the portal is supposed to take them.

Portal Weaponry:User can to create or wield weaponry with power over gate energy, which grants the user a wide variety of pathway and entry/exit based abilities. Opening rifts to the end of time and back to send enemies through, create doors out of mundane objects in the environment with varying size & effect, summon and store various objects within a personal hammer space or pull elements from a universe away and hurl them at a desired target. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of antimatter-based ability they possess.

Possessive Teleportation:User can remotely transfer their consciousness into others' body (usually servants or people they are attuned with), overriding their mind and possibly empowering/reshaping their body it as they see fit, often in their own image. They may do it partially to assume direct control of their troops on the battlefield, or personally communicate through them regarding important matters. They may also do it entirely, to instantly reach a faraway destination while retaining their full power, or shrug off lethal damage and even death via instant reincarnation.

Psammoportation: The user can teleport via sand, merging into sand and appearing anywhere else from the same element.

Pyroportation: The user can teleport via fire, merging into flame of any size and appearing anywhere else from the same element.

Quantum Teleportation:The user can disassemble the atomic structure down to its most basic components, protons and neutrons, slipping into the quantum field, and then reconstruct them at a different spatial location. Because subatomic particles slip beneath reality at a quantum level, they can travel through dimensions, allowing time travel.

Rainbow Teleportation:The user has the power to teleport through the rainbows which allows them to move from one place to another.

Reality Crossroads:User can create/open pathways to anywhere/everywhere, including other afterlife's, worlds, realms, realities, dreams, planes, dimensions, universes, times, domains, etc. linking those places with the world the user calls it from. Pathways created by this are a easily usable for others besides the user, and may either be permanent or temporary by choice depending on the users skill and the place in question. Unlike travelling which automatically sends you there, user merely generates the path to reach those places. User has to do the actual travelling to reach those places themselves.

Reforming Teleportation:User can teleport and reaching destination, absorb and collect and then become the material or energy of their surroundings. So if they teleport to a place with concrete or fire, they become a being of concrete and fire, etc.

Remote Teleportation:User can teleport matter/energy from one location to another without transporting oneself along or requiring physical contact.

Remote Temporal Teleportation:User can send others through space and time without travelling with them, sending them to any location and era.

Replication Teleportation:The user is able to clone themselves and teleport themselves and clones to elsewhere or switch places between themselves and/or clones.

Schrödinger Teleportation:The user can rely on the quantum mechanics principal of something being capable of being in two or more states simultaneously until observed (simplified to the "Schrödinger's cat" thought experiment by Erwin Schrodinger) to effectively exist in all unobserved points at once, only existing in a specific point when observed. In practice, it would seem to be the power to teleport between any unobserved points, and simply disappear when not observed.

Shortcut Access:User can find and use shortcuts to any location, time or place, allowing them to freely move through and to any location they wish even if there are obstacles or boundaries in place. As such they can enter and leave any place even if the time or location is inaccessible, closed, isolated, and even if it has no entrance/exit to begin with. Some users may even be able to find shortcuts into and out of locked areas. They can even remove any obstacles that might hinder their use of the shortcuts.

Slime Portal Creation:The user can create portals using slime/ooze, whether their own or that of others.

Solarportation: The user can teleport via solar energy/substances, merging into the solar energy and appearing anywhere else from the same.

Sonoportation: The user can teleport via sound, merging into sound and appearing anywhere else from the same element.

Soul Portal Creation:The user can create portals using spiritual, astral, ectoplasmic, life-force, etc. based energies.

Space-Time Attacks:The user can utilize space-time distortions in order to inflict damage to the target occupying within the said space. Because it affects the very fabrics of reality in which the target exists in, it bypasses any and all physical defenses, and as such, cannot be blocked by conventional means. Also, since most attacks appear at the target location instantaneously, dodging is intensely difficult. Since the attack distorts the very fabrics of reality, the target usually finds the attack will consign them to the oblivion across time and space, effectively erasing them from reality.

Space-Time Distortion:The user can create distortions within the space-time continuum, the very fabrics of which the world exists in, allowing them to achieve a plethora of effects throughout time and space.

Spatial Attacks:The user can create spatial distortions in order to inflict damage to the target occupying within the said space. Because it affects the very third-dimension that the target is occupying, it bypasses any and all physical defenses, and as such, cannot be blocked by conventional means. Also, since most attacks appear at the target location instantaneously, dodging is intensely difficult.

Spatial Displacement:The user can take a section of space from one location and shift it to another, anything occupying the taken space, whether it is objects, people or attacks would be transferred as well; in essence, this is the ability to teleport area itself. The user can control the size of the taken area, allowing teleportation of large amount of targets at once, or reduce to partial teleportation, without the need to make physical contact with whatever they desire to teleport. If the user has enough skills and powers, they can relocate the sections of space to alternate timelines or realities.

Spatial Distortion:The user can create distortions within space, causing any physical matter within to bend according to the distortion.

Spatial Expansion:User can expand the empty space in teleportation destination as to provide room for teleported target, teleport/pushing matter/energy away from them to prevent telefragging into the subject. If a normal person observed a Time Manipulator stop time, walk into a pool, and start time again, they wouldn't notice the difference between a teleporter, with this ability, teleporting into the pool. Note: This only works on things that can be pushed by the subject. For example, teleporting a human in a small, but extremely elastic box will work, but a small diamond-hard box will crush the human.

Spatial Infusion:The user can infuse objects (usually a weapon), beings or powers with space, empowering and energising them and allowing the user to manipulate their qualities and efficiency, teleport anything or anyone the object makes contact with, or only parts of the target. Some users can slice space as well and even delete it.

Spiritual Teleportation:The user can teleport via soul/spiritual energy, either merging with or transforming into spiritual force and appearing in a new location.

Subspace Travel:The user can teleport into and out of subspace (also known as hyperspace), an "alternate" space adjacent to the "normal" three-dimensional space and an integral part of the space-time continuum that coexists with normal space but is also distinct. This allows the user (and anything that they teleport) to travel much faster than the speed of light in normal space, as they move from one location to another instantaneously, while ignoring all physical obstacles in between. The principle of this ability is a utilization of Dimension Shifting: jumping from the 3rd dimension into subspace (commonly depicted as the 4th or 11th dimension, though other dimensions may be used), which provides a "shortcut" by drastically decreasing distance, and then jumping back out to a different spatial location. This differs from regular teleportation, which is simply moving from one spatial location to another without shifting into or out of the same space. Using this principle, one can even teleport physical matter into another object that is occupying the target location. Because subspace is an integral to normal space, the user can also travel through alternate timelines, dimensions or even realities by utilizing the extra dimensional space as an intermediate tunnel of sorts, or remain inside the upper plane to serve as a safe pocket dimension haven of sorts, even using it as a storage space. Powerful users can even tear apart subspace to cause damage or open portals in between two spaces linked by the subspace.

Substitution Creation:The user can create a substituting replacement object or beings if in the event of being in danger or getting attacked. They can take any object or entity and switch places with themselves at the very last moment before getting attacked and catch their enemies off guard.

Summon Energy Manipulation:User can create, shape and manipulate the energy of summoned objects/organisms.

Summoning:The user can transport person, creature, or object of choice by means of Teleportation, Dimensional Travel, Portal Creation or some other way. This may also result from a previous summoning contract, which creates a connection between the summon and summoner. High level users may not be bound by restrictions such as a contract, and can summon anything they want, including powerful beings or "familiar spirits" and often require strong mystic connections to where these entities reside. Users can call upon fairies, angels, demons, or animal spirits, just to name a few. The summoning can backfire, however, leading to any number of misfortunes, such as the summoned person, creature, or item causing harm to the summoner.

Sympathetic Teleportation:The user can teleport via sympathetic resonance between similar energy/matter/objects, merging energy/matter/object of any size and appearing anywhere else from the same element.

Techno Portal Creation:The user can create portals using mechanical/technological devices.

Techno-Screen Teleportation:User can teleport via technological screens (including TV, computer, iPhone, iPad, movie, etc.) to anywhere with a reflection and/or teleport subjects into technological screens, trapping them within.

Telekinetic Teleportation:Users are able to teleport matter/objects via telekinesis, either by telekinetically altering atoms/molecules of matter or creating folds in the fabric of space.

Teleportation:The user can teleport, or transfer matter (beings/objects, including themselves) or energy from one point to another without traversing the physical space between them. This can be achieved by various means, including causing the atoms/molecules to travel at light-speed, warping the space, or use quantum superposition, in which the user teleports by spatially rearranging the subatomic contents of a system. While teleportation may seem like it is simply for travel, it can be a valuable ability as it can be used offensively (and quite powerful, as a spatial attack) while offering superiority regarding movement speed and distance coverage. A skilled strategist/tactician can use it for many innovative manners.

Teleportation Ball Projection:The user can project balls that are capable of teleporting their targets.

Teleportation Barrier Generation:The user can create a force-field around a certain area, and anything within its confines will be teleported to another location. Alternately, a force-field can be placed in front of an attack, and any attacks heading towards it will be warped to another location.

Teleportation Beam Emission:The user can project beams that are capable of teleporting their targets.

Teleportation Bomb Generation:The user can create explosives with teleportion effects, translocating target fully or partially.

Teleportation Clones:The user can utilize high-speed teleportation between multiple locations to achieve the effect of existing in multiple locations at once, allowing them to be in multiple locations, as they don't need to physically move across space between locations.

Teleportation Combat:The user can combine using teleportation with physical fighting to gain advantage enabling them to attack from every angle.

Teleportation Energy Manipulation:The user can create, shape and manipulate the teleportation energy, the energy associated with physically transporting entities from one location to another. They can use it on themselves, others or on parts of targets.

Teleportation Flight:User can fly by teleporting and/or planeshifting rapidly.

Teleportation Magic:The user is able to perform a form of magic that allows them to utilize teleportation, either magically manipulating it or using it to cast spells.

Teleportation Manipulation:The user can manipulate the teleportation of oneself and/or other beings. Making either appear in a different place instead of their target and even prevent them from teleporting.

Teleportation Negation:The user can prevent themselves or others from being teleported and/or teleporting and negate any form of teleportation from Elemental to Spatial teleportation.

Teleportation Prediction:The user is able to predict the movements of those using Teleportation, allowing them to predict where their opponent will appear next.

Teleportation Slash:User can combine various teleportation/transportation effects/forces to attacks with bladed weapons, either partially teleporting the part that's cut away, or teleporting the whole target all at once.

Teleportation Strike:The user can teleport one's strike from a distance beyond the attacks normal range to an opponent, ignoring the distance between them. The teleported strike would have the same force and impact as a regular strike and not lose power due to distance travelled.

Teleportation Weaponry:User can to create or wield weaponry with power over warp energy, which grants the user a wide variety of teleportation based effects. They can strike at an opponent and warp away pieces of them at a time, fabricate indestructible ridged arms made out of spatial or dimensional boundary's or simply warping away a target to an undisclosed location on earth or another reality all together. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of antimatter-based ability they possess.

Temporal Teleportation:User can teleport through both space and time, allowing them to reach any location and era in the same move. With the right calculations and timing, they may create time loops and paradoxes, arriving at a destination before they have left or even existing in multiple locations at the same time.

Tephraportation: The user can teleport via ash, merging into ash of any size and appearing anywhere else from the same element.

Terraportation: The user can teleport via dirt, mud, rock, stone, and other earthen substances, merging into earth and appearing anywhere else from the same element.

Time Portal Creation:The user can create portals that can travel through time. The portals can range from full-size doorways to see-through windows.

Tracking Teleportation:The user can teleport to any person, instead of teleporting to a place like most teleporters. Unlike Empathic Teleportation, they do not have to necessarily have any emotions for the person they wish to go to and can teleport to them with relative ease no matter where they happen to be.

Typhoportation: The user can teleport via smoke, merging into smoke and appearing anywhere else from the same element.

Umbrageous Teleportation:The user can teleport via shadows/darkness, merging into shadows/darkness and appearing anywhere else from the same element.

Venom Teleportation:Users can teleport themselves anywhere via poison/venom. Merging with the venom/poison and appearing anywhere from the same element.

Verbal Teleportation:The user can say the name of a specific location, and will be teleported there. The name does not have to be spoken audibly, it can be said in a whisper. Others with physical contact can also come with the user. It can be instantly or by a shimmer-like affect The user can say the name of the island, continent, or country.

Video Teleportation:The user can teleport via videos, merging into videos and appearing anywhere else from the same element. Thus user could merge into videos and appear from the same element in any other place.

Warp Wave Manipulation:User can create, shape and manipulate phase-jumping radiation, which disassembles matter or energy into it's component particles reassembles them upon arrival after transport. Distances traversed span from interplanetary to interdimensional at the speed of light. Offensively user can convert mass into material energy, creating the most destructive force in any known existence.

Warping Teleportation:The user distorts the space around a target turning it into a warp field, and collapsing matter within the field through a spatial distortion into a dimensional void, instantly teleporting the target to another location. The exiting warp points can also appear within solid matter, allowing one to teleport objects into another object. Powerful users can have these warps link through space, time, and even alternate dimensions, allowing travel to anywhere. Since the warp leads to a dimensional void, they can also have the targeted objects sent to the void instead of ejecting them back out at another location. They can also throw the warp as projectiles, creating the spatial distortions upon the warp striking the target.Normal teleportation targets physical matter in order to move from one location to another, which limits it to teleporting the entire object. Warping Teleportation targets the space around the said matter, thus allowing one to control the size of the warp field, choosing to teleport only parts of the target, effectively allowing the user to sever the spatial connection of the victims and shred them to pieces.

Water Portal Creation:The user can create portals using water or other liquid substances.

Invisibility:
Absolute Concealment:User can render themselves unseen and unfindable by anything, making them unable to be visually, physically, conceptually, etc. detected by any means including magic, technology, divine beings, etc.

Aerokinetic Invisibility:The user can become invisible when in/on/touching air.

Aura Concealment:User can conceal, suppress or otherwise prevent their aura or the auras of others from being sensed and/or recognised. Allowing them to conceal their presence, emotions, alignment, health, power levels, personality, and etc. from others.

Camouflage:The user can visually blend into surroundings by blending in with the coloration and form of their background to avoid optical perception. Some users can affect their attire by means of "static camouflage".

Chi Invisibility:User can become invisible by using chi to perceive the exact conditions of the immediate environment, and make use of the resulting perception to adjust and minimise the noticeability and impact of their presence. Essentially, a user forces/merges their chi into the environment to erase their presence.

Cloaking:User can hide object/subject by turning them imperceptible, hiding it from even clairvoyant sight.

Cloaking Shield Construction:The user can construct shields and shield-like objects to defend themselves and make everything inside totally imperceptible, and as such can in no way be detected or communicated with by external forces.

Conditional Visibility:The user can be invisible by others while being seen by certain people only by certain conditions. The user might also choose to be visible to others whenever they want.

Cryokinetic Invisibility:The user can become invisible when in/on/touching ice.

Ecokinetic Invisibility:The user can become invisible when in/on/touching nature.

Electrokinetic Invisibility:The user can become invisible when in/on/touching electricity.

Elemental Invisibility:The user can become invisible when in/on/touching element.

Ferrokinetic Invisibility:The user can become invisible when in/on/touching metal.

Frigokinetic Invisibility:The user can become invisible when in/on/touching snow.

Gashadokuro Physiology:User with this ability either is or can transform into a Gashadokuro (lit. "starving skeleton", also known as Odokuro), a giant skeleton that is fifteen times taller than an average person. They are created from gathering bones from people who have died of starvation and possess the powers of invisibility and indestructibility; though Shinto charms are said to ward them off. Gashadokuro target people when they are alone and the only way they can be detected before they appear is by hearing a ringing in one's ears, described as extremely loud bells ringing.

Geokinetic Invisibility:The user can become invisible when in/on/touching earth.

Hydrokinetic Invisibility:The user can become invisible when in/on/touching water.

Imperceptibility:The user is totally imperceptible, and as such can in no way be detected or communicated with by external forces, whether physical, mental, spiritual, technological, etc. They can't be touched or perceived, by smell, touch, vision, hearing, etc and give off no heat, auras or energy, leave any evidence of their presence, yet the space they occupy has no lack of it. To all senses, the user does not exist. The user is undetectable by x-ray scans, sonars, radio detection, any/all technological detection. They cannot be perceived by mental, telepathic or spiritual powers. Some users may not even be able to be remembered, or perceived as existing at all. However, they may still be able to interact with others through use of any other abilities they possesses, and so may also still be able to attack a target.

Inaudibility:User is inaudible, either being able to be completely silent or allow themselves to only be heard by certain individuals or make things around them inaudible too.

Inodorosity: The user's body possesses no discernible scent, allowing them to evade users of Enhanced Smell among other things.

Invisibility:User can render themselves unseen by the naked eye and become invisible in visible spectrum. The user can move about an environment unseen by others and act without being observed. Some users can choose to let certain people see them, while staying invisible to others.

Invisibility Awareness:User can automatically detect an see cloaked/invisible targets and tell where they are.

Invisibility Cancellation:The user can negate an active power of invisibility.

Invisibility Combat:The user is able to incorporate invisibility of any kind into physical combat, which gives them advantage against all who depend on visual ques.

Invisibility Infusion:The user can infuse objects (usually a weapon), beings or powers with invisibility, empowering and energising them and allowing the user to manipulate their qualities and efficiency.

Invisible Artillery:The user can use various ranged weaponry such as slingshots, bows, guns, cannons, etc., as a conduit for invisibility-based powers, or channel invisibility through the weapons.

Invisible Attacks:User can create/use attacks that are completely invisible/unseen, allowing them to make their attacks nigh-unavoidable and bypass any defense. They can make their attacks either always invisible or start of visible and then become unseen. Unlike normal invisibility user can only make their attacks invisible and unseen and not themselves.

Invisible Beam Emission:User can project concentrated beams of invisible energy for a destructive amount of damage.

Invisible Bomb Generation:The user is able to create explosive constructs that are invisible to the human eye. When such constructs are used, the opponents may not see the constructs, giving the user a huge advantage.

Invisible Skin:The user is able to turn their skin, but possibly also their flesh, internal organs and other soft tissues either transparent or completely invisible, leaving the internal structure/organs visible. If all of their soft tissues are invisible, this gives them the appearance of a walking skeleton.

Invisible Weaponry:The user can create or wields weapons that are either invisible or have powers over invisibility, granting the user several abilities over concealment, and making them effective for surprise attacks.

Magic Invisibility:The user cannot be detected by any kind of magic, which essentially makes magical detection powers useless. Depending of the type of ability possessed, the user can be invisible literally or they can be still visible.

Partial Invisibility:The user can render parts of their body invisible while leaving the rest visible.

Photokinetic Invisibility:The user can become invisible when in/on/touching light.

Presence Removal:User can remove the presence of oneself or others from anything and anyone, making target unnoticeable, imperceptible, causing people to forget them, and removing their connections/presence from objects or events relating to them.

Psammokinetic Invisibility:The user can become invisible when in/on/touching sand.

Psychic Shadow:User is able to mask psychic presence and obscure the perceptions of psychic trackers, making any subject within their target radius appear "dark". Experience will enhance the size of the area they can shadow and the intensity of their shielding effect.

Pyrokinetic Invisibility:The user can become invisible when in/on/touching fire.

Selective Interaction:The user can select what interacts with them, be it senses, laws, conceptual, material, other's presence/existence, etc., from stopping others from perceiving them, stopping themselves perceiving others, laws of physics, ignoring attacks, bypassing defenses, etc.

Selective Invisibility:The user can become invisible to anyone they choose, meaning that some can see them and some can not. This may also apply to technological systems like motion sensors and thermal detectors and monitoring devices like cameras.

Shadow Camouflage:The user is able to become undetectable as long as they are in darkness or shadow.

Technological Invisibility:The user cannot be detected by any technological systems, rendering security systems useless. The user can either be invisible literally or still visible depending on the type of ability they have.

Temporal Phase Manipulation:The user can shift the temporal phase of any person, object, general area, or themselves unvaryingly ahead or behind any established time-stream. Anything or anyone affected by this ability will be rendered intangible and maybe even invisible (depending on the physical laws of the verse employing this ability) to everything outside its intrinsic temporal phase. If the users can displace themselves or others minutes ahead of the time-stream, people within the established time stream will perceive them having a form of precognition even though they are merely out of phase.

Thermal Invisibility:The user can become invisible when in/on low or high temperature.

Trace Manipulation:The user can manipulate traces of themselves or other people, including fingerprints, footprints, DNA sequences, dental patterns, retinal patterns, fallen hair, blood, skin particles, etc. It includes mental traces in regards to psychic powered people who can track others' minds and brainwaves.

Tracking Evasion:The user can’t be tracked down, all the traces of their passing disappear or are ignored: fallen hair, blood, skin particles, etc. will dissipate into dust and no scent is given off. They do leave behind a trace such as broken sticks or disturbed leaves, but to the less observant eye, it would only be said to be wild animals. Highly advanced users may not leave electronic trace either, and be unable to find through a computer. Advanced, if not legendary, users are capable of evading any and every known possible ways to track or discover a person.

Unnotability: User can make themselves unnotable/unimportant, allowing them to conceal their true nature and existence by seeming to be perfectly normal, meaningless or have no powers or skills to the point that others believe them to be helpless. Unlike Unnoticeability user is completely visible and noticeable but is viewed as being so unimportant and helpless that they are taken for granted.

Unplottable Magic:The user is capable of utilizing a form of magic meant to hide and/or camouflage. This could mean that it is immune to detection from magic, technology and human interaction, only being detectable to those who already know of its whereabouts. Unplottable objects could range from tangible things like people, objects and locations, to intangible ones like secrets, information and memories.

Speed & Motion:
Absolute Speed:User can move at speeds that not even the most attuned of beings can grasp and outrun or avoid anything an opponent can use against the user. The user can move at infinite velocities, allowing user to surpass and perceive light speed movements and move at speeds that allow them to move past time and space itself. Users of this level are completely immune to speed affecting powers such as Speed Cancellation and Speed Theft.

Air Walking:The user can walk on the air, treating it like a solid matter. They can run and move across the air as if walking on the ground, giving them greater maneuverability in their environment.

Dream Walking:The user is capable of entering the dreams of others. Some users may be able to enter daydreams.

Electrical Wall Crawling:The user can crawl, walk, and run up walls using static electricity. Some users are only able to scale ferrous platforms.

Elemental Swimming:User can swim through the elements/elemental forces as if it was water.

Enhanced Parkour:User is highly proficient in using parkour, which can be summed up as either acrobatics meets assault courses or skateboarding without a board. It is based on general principles of survival: Should one ever need to get from Point A to Point B as fast as possible, the shortest distance is always a straight line. The goal, therefore, is to get past, over, under, or through various obstacles without wasting any time. Unlike Flowmotion and Enhanced Athleticism, which may or may not include obstacles, this power includes obstacles altogether, and focuses on overcoming them with all types of movement. No obstacle is too high or too wide or even too slippery to be overcome.

Enhanced Stride:User can cover distances of yards, miles or more with a single step, simply taking a stride that covers the distance at the speed of normal step. User may be able to move to any point on which they have unblocked access regardless of the relative elevation, for example to mountain top.

Enhanced Speed:User can move much faster than the average member of their species, beyond what can be emulated via natural training and with little to no maintaining. However, this power is not without any ill effects, as it can strain the body, although some users may be resistant or even immune to the effects of high speed travel, including acceleration, friction, g-force, inertia, etc.

Enhanced Walking:User can walk, run or sprint on any surface, (including air, water, walls/ceilings, etc.) effortlessly and with control, efficiency, precision, traction and balance at any speed.

Flowmotion: The user can fluidly move around on both land and air. This allows them to perform feats such as kicking off almost any surface, air dash, swinging around lampposts, grinding along rails, and battling enemies with speed and style. Basically using their environment to their advantage. User is also able to implement the movement into their fighting style, allowing them to fluidly connect their physical attacks with coordinated follow ups.

Fixed Direction:The user has a fixed direction when moving, ensuring that nothing other than the user themselves can change their direction. While they can be sped up, slowed down or stopped by others, the user's direction is unalterable, and will continue moving in the direction it was moving in.

Fixed Speed:The user has a fixed speed when moving, meaning that their speed is always constant, nothing can slow/stop the user, and they can't be sped up. However, their direction is still changeable, so a strong enough or applied-for-long force can change their direction of motion of the user.

Flash Step:The user can perform a burst of speed that allows the user to move so fast it appears as if they have teleported (in some cases, the user actually does teleport short distances), many users can sustain only short dashes. In most cases the user is able to maneuver at the high speeds accurately and does not cause any shock or disturbance to the surface they stop on. This technique is commonly used to dodge projectiles, move behind enemies, show off speed, get away from a fight, etc.

Floortilting: The user can negate the effects of gravity within a certain area (large or small) and create a new gravitational force on another surface, such as the surface of a ceiling, meaning that they can walk on them with ease and no adverse effects. The user can transform gravity in a certain being or area whether it be a person, animal, house, a city or even a planet, causing things to be caught in a newly changed gravitational pull. This can be achieved either by Gravity Manipulation or by Spatial Manipulation. With Space, the user can change the direction or rotate an entire area or all of space into a different direction, making everything sideways or upside down.

Hyper Maneuverability: The user has incredible maneuverability/do tasks, actions, attacks, etc. at full speed while doing incredible maneuvers as well, even in the toughest of areas/situations, such as fighting while climbing a mountain wall, running at full speed while in a tight indoors area, doing parkour in a cramped cave, etc. Nothing can hinder their maneuverability, they can do maneuvers without touching things, unless they want to touch/use something. Unlike Unrestricted Movement, this normally involves maneuvers requiring great skill, and is also about things such as fighting and dancing, and overall, it involves more intensity than unrestricted movement.

Inaudible Movement:User can move with complete and absolute silence, allowing them to move or stand without disturbing anything and sneak up on anyone.

Lava Walking:The user can walk or run on the surface of lava safely, enabling the user to move across it easily like how they could move on land. Sometimes, though, users may need protection to keep from getting burned.

Lightweight Movement:The user is able to move very lightly, allowing them to move or stand on surfaces that would otherwise not support their weight, including liquids. They can climb on objects that would otherwise not support their weight, move on surfaces like mud, sand, dirt, etc. without leaving footprints and land softly from long falls.

Motion Concentration:User can concentrate/focus their bodies acceleration/inertia/motion/speed to any point of their bodies, such as arms, hands, feet, legs, fingers, etc. This allows them complete and sudden acceleration from any point on their body, which lets them attack or dodge anything without warning or time to react, this also grants them perfect reflexes and may even negate their inertia.Some users may have such skill with this that they can reach Invisible Speed.

Movement Transcendence:User can transcend the limitations and/or concepts of maneuvering/movement, allowing them to go beyond pre-set speeds, teleport faster/further then normal, evade attacks by going beyond the reach of their speed even if they happen instantly, move in all directions at once, cover all distances with a single step, etc. Unlike Absolute Speed, transcendent movement isn't limited to simply speed, but everything relating to movement as a whole, including evasion, agility, reflexes, if it can be slowed down/stopped/held in place, if it can be sealed/imprisoned, etc. This covers any/all forms of movement, including physical/non-physical, mental, spiritual, supernatural and abstract/conceptual.

Multi-Directional Movement:User can move/turn, run and jump in multiple (or all) directions at the same time/once, allowing them to do maneuvers/stunts/things that would normally require clones or teleportation to pull off successfully as they aren't limited to a single direction or angle while moving. User can accomplish incredible feats of movement on the ground, air, while jumping/leaping, turning, etc; at multiple angles, including moving both horizontally and vertically at the same time, or diagonal, zigzag and/or even impossible/unlikely angles and stunts.

Multi-Speed Movement:The user can move at multiple speeds at once, with the fastest speed being the one to first do/reach something, followed by actions of the other speeds. They can make each speed end and start at different times from one another. This can be done on the whole body or only parts of body.

Peak Human Parkour:User is proficient in using parkour, which can be summed up as either acrobatics meets military obstacle course. It is based on general principles of survival: Should one ever need to get from one point to another in a complex environment without assistive equipment and in the fastest and most efficient way possible. The goal, therefore, is seeing one's environment in a new way, and imagine the potential for navigating it by movement around, across, through, over and under its features.

Slow-Motion:The user can move so fast that everything else appears to slow down or stop while the user moves normally.

Solid Maneuverability: User can maneuver perfectly/move gracefully on anything solid, whether vertical, diagonal, uneven, horizontal, upside down, etc. They can roll, spin, climb, swing, slide, run, balance, etc. while on any solid object.

Speed Accumulation:User can accumulate speed and motion from any/all types of activity and unleash it all at once, granting them the ability to move at virtually any speed depending on how long they accumulate it.

Speed Infinitum: User has speed that increases over time and training without limit to how fast they can become and can increase their speed for essentially forever. With training users can learn to control their pace to helps them in situations that require faster speed.

Supernatural Parkour:User is unnaturally/supernaturally skilled in the art of parkour, allowing them to overcome obstacles, such as walls and gaps with ease. Additionally, this allows one to do parkour/run on/jump on any surface, whether fragile, uneven, slippery, vertical, horizontal, diagonal, moving, accelerating, rotating, in the air, narrow, small, shaking and so on. Environments of almost any kind are easily maneuverable for the user, and they will be able to do parkour feats no one else can. Obstacles are no problem for the user. They can do parkour feats at speeds that would be dangerous for people to do parkour feats in.

Surface Running:The user can run on any solid surface and keep running on it without losing speed. They can run on hills, walls, ceilings, floors, curves, bumpy terrain, loops, corkscrews, etc. without having to worry about losing their speed, all while defying gravity with momentum.

Travel Negation:User can cancel/negate travel methods and any/all transportation powers, including flight, jumping, climbing, running, teleportation, dimension jumping/travel, portals, space folding, etc., keeping anyone/anything from getting anywhere.

Travelling Empowerment:User becomes becomes stronger, faster, more durable, etc. from various forms of travel/walking (normal, dimensional, alternate reality, reality shifting, alternate timeline, etc.), possibly unlocking abilities related to the affinity and enhancing their existing powers. Some users may be able to draw sustenance from travelling or even stop or slow aging.

Ultra Motion:User possesses all physical movement capabilities. They can perform all capabilities of physical motion within the universe no matter what. Their movements are unresisted, cooperative, easy, fluid, non-crooked, fast, balanced, flawless, responsive, unpredictable, hard to change, etc. to the extreme. Only real limit is that all motion is within the universe, so travelling to other realities and so on cannot be done. Unlike Unrestricted Movement, which deals with the flow and ease of movement mainly, the user of this power has movement capabilities that defy all motion and movement based physics, physical laws and even logic to an extreme level. With no physics and logic to hinder them (not even size and solidity can keep them from using this powerful effectively) there is nothing motion related the user cannot do.

Unrestricted Movement:User can fluidly move around in any environment or conditions, allowing feats such as kicking off any/all surfaces including intangible and ever-changing surfaces. They can move with complete ease on land, air, water or anything else. The user's movements can not be bound, restricted or sealed in any way, allowing them to ignore things like Binding, Acceleration, and even Inertia. They can treat any substance, terrain or angle as if it was a solid, flat and smooth surface.

Unsolid Movement:The user can treat gases, liquids, vacuum, etc. as if they were a solid surface, using it to swing around like a gymnastics pole, sit on air, etc. allowing movements that usually require a solid surface. They can even stand up straight even without legs on the ground or being on one leg, and they can float in the air with the gas (such as air), liquid (such as water) or vacuum supporting their weight like the medium was a solid without pushing through them.

Wallrunning: The user can scale walls by walking or even running on them, provided users build up and maintain enough momentum to fuel their vertical ascension. In real life, there are those who can partially run up walls, though instead of being able to run up the entirety of the wall, one runs up only a few steps. However, those experienced in parkour (or as it is commonly known and mistaken for, free-running) can run up those few steps and then grab something above them to aid in their climb.

Water Bouncing:The user can bounce on the surface of water by literally skipping across it, defying the surface tension and bouncing as easily as they would be able to jump on land.

Water Walking:The user can walk or run on the surface of water by literally defying the surface tension and can move across the surface of water as easily as they would be able to move on land.

Resistances:
Atomic Resistance:The user is highly resistant to direct and indirect atomic effects.

Blood Resistance:User can suppress their 'thirst' or 'hunger' of blood, preventing their thirst from becoming a 'frenzy' when being in sight or in contact with blood. This enables them to be more dangerous because they can use human-like intelligence and strategy rather than raw strength. On the other hand, some vampires who have positive sides to humans are usually safer around them and are capable of becoming their protectors.

Conceptual Resistance:The user is resistant to conceptual phenomenon, such as conceptual attacks, damage, effects, laws, powers, etc, allowing the user to weaken/dampen, partially ignore/bypass, etc, the effects of conceptual phenomenon, and make the users of conceptual powers expend more effort to try to achieve the desired outcome.

Electricity Resistance:User is extremely resistant to electricity, being nearly invulnerable to direct and indirect effects.

Elemental Resistance:User is highly resistant to or can tolerate elements and elemental forces, being able to survive direct/indirect elemental attacks/effects or traverse through elemental environment.

Energy Resistance:The user is able to withstand various forms of energy, concussive, electrical, or heat-based attacks.

Enhanced Willpower:The user has enhanced willpower, allowing them to carry on easier and be stronger in mind. Though this is not as powerful as Indomitable Will, and has its limits, the user can still pull off some incredible stunts and feats with this power.

Flame Shield:User can make targets resistant/immune to fire-based attacks.

High Resistance:The user is resistant to certain detrimental conditions and factors, such as their species' traditional weaknesses: for example a vampire that is resistant to sunlight.

Indomitable Emotions:The user has unnaturally strong and powerful emotions of the heart, enabling them to be immune to all forms of emotional tampering such as Emotion Negation, Emotion Removal, Apathy, even Emotion Manipulation. Through their emotions they can face extreme emotional damages that could be caused by physical pain and psychological trauma and refuse to surrender to their effects and will always have an unyielding sentiment ready to counter each emotional hardship, be it rage, happiness, will, hope, love, etc. Because their emotions are so strong, the user can possibly overcoming death by pushing themselves beyond their traditional limitations through the sheer force of their incredibly powerful emotions. Their emotions can also make for a source of power for their strength or a source of personal weaknesses depending on the users emotional state and whether it is of a positive or negative nature.

Indomitable Fear:Users have unnaturally strong fear, enabling them to overcome any and all obstacles in existence fear itself can overcome, including death, fate, etc. Though a primarily defensively used emotion, fear enables the user to perform feats of which other, more willful minds may be incapable.

Indomitable Happiness:The user has unnaturally strong joy that it's never ending and ever growing. Through their joy the user can face great physical pain and psychological trauma and will refuse to surrender, literally using their happiness to fight through the pain, possibly up to the point of cheating death and pushing themselves past their own limitations. Their happiness can also act as a makeshift source of power for their strength.

Indomitable Will:The user has unnaturally strong willpower, enabling them to be immune to all forms of temptation including Subordination Manipulation, Telepathy, Mind Control and Subliminal Seduction. Through their will the user can face great physical pain and psychological trauma and will refuse to surrender no matter how much the odds are stacked against them, possibly up to the point of cheating death and pushing themselves past their own limitations.

Magic Resistance:The user is resistant to most, if not all, forms of magic and magical power, possibly with ability to select which types of magics they are resistant to while others are may be restricted to a specific one.

Molecular Adjustment:The user is able to resist the effects of molecular powers such as immobilization and deceleration. Users can also render themselves immune to being altered molecularly and prevent their forms from being shifted except by their own volition.

Omni-Protection:User is protected against anything/everything regardless of its nature, whether its physical, mental, spiritual, supernatural or conceptual, allowing them to avoid any/all damage, no matter what the source of it is. While the user may be protected against everything, unlike invulnerability, they may or may not be completely immune to it.

Power Resistance:The user is resistant to certain supernatural abilities and powers, such as temporarily being able to walk while time is frozen still or being able to resist mind control long enough to take out the opponent.

Pressure Resistance:User is resistant to damage from being crushed, smashed, or flattened. Usually accompanied by those with Gyrokinesis or Piezokinesis so that they are not crushed by their own power.

Psychic Shield:The user is highly resistant to any/all mental intrusion, including psychic or empathic powers, Hypnosis, Mental Hallucination, deception, etc. Mind readers only “hear” static, while mind controllers are incapable of manipulating those shielded.

Pushback Resistance:The user is able to resist being pushed back, preventing them from being moved backwards, falling or being blown away.

Radiation Resistance:User is extremely resistant to radiation, being nearly invulnerable to direct and indirect effects.

Raw Power:The user can resist, breakthrough, and may become immune to powers/abilities, laws, natures, illness, etc, through sheer force and strength alone. The user may even become completely immune to weaker opponents. Strong enough users may be able to negate durability and possibly defy logic itself.

Thermal Resistance:User is able to survive at any temperature without discomfort.

Thrust Resistance:The user is able to resist being pushed in any direction,, preventing them from being moved forward, backwards, to the side, up and down, and rendering them unable to be launched away.

Weakness Resistance:The user is resistant, if not immune, to all or most weaknesses of one’s own race, allowing them to withstand their own limitations. This ability is common in every single alpha races known, though it has became apparent that other races like certain Metahumans, can also count as this. This ability can be obtained by a variety of means, but the most concerned method is the transformation into an alpha species or very leader of a particular race.

Zero Motion Resistance:The user has zero resistance to motion, meaning all external forces and properties are zero and do not resit the user's motion at all. This includes fluid friction, rotational mass, inertia, weight, gravity and friction. They still move and act normally without these forces and properties, even though they are not supposed to act normally by the laws of physics.

Adaptations:
Accelerated Development:User can improve their natural abilities far faster and to greater extent or beyond the limitations of other members of their species. This applies at a genetic level, allowing the body to keep up with the users own rapidly developing skills/physical attributes, and at an intellectual level, to which their mind/mental capabilities can develop beyond their normal limits. Users with superpowers benefit the same way, and even allows them to awaken any latent abilities within them. As a result, user can(eventually) benefit from training that would otherwise cripple or kill a normal human being.

Accelerated Muscle Development:User can develop their muscles faster than normal through exercise. When one exercises, they can get thinner or even develop muscles in hours instead of days. For example, a fat person can become skinny in two hours through exercise, while they could go on and do some body building and develop muscles within around the same amount of time.

Accelerated Reprogramming:User can change their behavioral patterns, reflexes and habits at an accelerated rate, changing how they do things, gaining different habits and behavior within seconds or minutes rather than hours or days, or even months.

Accelerating Regeneration:The user increases the rate and speed of their Regenerative Healing Factor as the result of the level of punishment sustained. This means that each time the user is wounded and healed, this will make the speed of regeneration faster than before, and will get faster each time the user is wounded and healed.

Action Adaptation:User can change their course of action midway, allowing quick corrections in actions, aborting actions, changing course of action, making last minute adjustments to movements, duping the opponent into making a mistake and changing from one action/movement to another. For example, the user could throw a punch, and before it hits, as the opponent is about to block, the user could withdraw and do a jump spin kick so quickly with little time lapse to strike the opponent successfully.

Adaptation Absorption:User can absorb adaptations such as environmental, combat and even energy/power, while removing it from the source, into their body to use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc. either temporarily or permanently.

Adaptation Manipulation:The user can create, induce, remove and manipulate adaptations, allowing them to change how well something adapts to an environment or situation or how it adapts to something overall.

Adaptive Appearance:User can change their appearance/form based on their adaptations, potentially completely changing the way they look either permanently or temporarily based on the user and the adaption in question. Because of the nature of this transformation, user may completely lose any natural/true appearance they may have originally had.

Adaptive Armor: The user utilises a specialized suit that is capable of adapting to a variety of situations.

Adaptive Artillery:The user is able to use ranged weaponry, such as firearms, bows, slingshots, and cannons, that are capable of adapting to a variety of situations.

Adaptive Attacks:The user can create/use attacks that are capable of adaptation/evolution.

Adaptive Attribute Assimilation:User can adapt/augment themselves through experimenting/experiencing various stimuli (environments, dangers, concepts, etc.) and cataloging anything and everything they come in contact to recall for later utilization.

Adaptive Augmentation:The user is genetically or cybernetically altered to be able to adapt against anything. The user can adapt against anything or anyone by making changes in their bodies, they can adapt by evolving into someone more suitable for the current condition in order to survive.

Adaptive Blade Construction:The user can create bladed weapons, including daggers, swords, etc., that are capable of adaptation.

Adaptive Bow Construction:The user can construct bows (including crossbows) and arrows that are capable of adaptation.

Adaptive Development:User possesses a rapid development rate, allowing them to permanently push back their limits within minutes when continuously reaching them, be they physical, mental or supernatural. It makes them particularly fearsome opponents both on the short and long term, as they improve fast enough to surpass their opponent during battle quickly, and their numerous improvements endlessly accumulate during their lifetime. Their growth rate, however, tends to slow them down due to its challenge-based nature gradually, and their limits are becoming increasingly harder to reach the stronger they become.

Adaptive Difficulty:User can make the difficulty of anything/everything become adaptive/dynamic, allowing them to make things such as battles, challenges, chores, obstacles, etc. become increasingly more difficult the more the user does them or the better they do at them. As such the difficulty will never stop getting harder until they decide to give up and quit. Because of the adaptive nature of this power, things will most likely change each time they are attempted.

Adaptive Energy:User can create and manipulate energy to such an extent that they can change its frequency at will. They can scan energies either consciously or subconsciously and use it to energize their powers. They can convert nearby abilities with a special "hidden energy" that shifts all other nearby energies into a currently unknown energy. Raw energies, magical energies, and light as well as many more kinds of energies can all be used in order to generate this living light.

Adaptive Learning:User can gather and instantly understand any knowledge/form of knowledge and adapt the knowledge, skills, powers, talents, etc, to suit their needs. Including learning a new talent/skill and adapting a way to use it despite being disabled/handicapped or a talent that allows one to read quickly could be changed to allow one to read quickly for several different books and subjects at the same time, and more. Rather than simply being limited to powers, user can apply this to any/all forms of knowledge/learning, including skills/talents, powers, magic, intuition, language, writing, reading, body control, etc. Users of this can learn and adapt any knowledge for their own needs and personal condition/physiology/status.

Adaptive Metabolism:User possesses a supernaturally adaptive metabolism, which allows them to withstand virtually any toxin/pathogen, survive incredibly harsh conditions and recover at amazing speed from otherwise lethal damage. They can build up their physical abilities to potentially infinite levels through increasingly harder training, and develop powerful elemental resistances via gradual exposure. This flexibility extends also to their brain cells, allowing them to learn at an accelerated rate, and they prove highly compatible with enhancing drugs and similar empowering substances, permanently incorporating the enhancements and quickly nullifying their various side-effects.

Adaptive Mind:The user can adapt mentally to any situation/condition/event/environment, never being caught off guard in sudden changes, and instantly reacting to new situations. They instantly and automatically analyze and understand any environment or situation, and deduce the most optimal course of action, allowing them to make the right decision in all situations.

Adaptive Polearm Construction:The user can create pole-arms, including glaives, poleaxes, halberds, naginatas, spears, scythes, guan dao, tridents, etc., that are capable of adapting.

Adaptive Possession:User can physically, mentally, spiritually, etc. possess anything and everything they come in contact with be it living, dead, inanimate, concept/abstract, etc., and modify ones own power through the host by taking any natural traits or aspects about it and/or anything related to it.

Adaptive Power Replication:The user can copy the powers of others and become immune to them.

Adaptive Power-Level:The user can spontaneously and quickly increase their power-level to match those of superior opponents and overcome excessive hardships. This adaptation applies to all personal parameters, physical, mental and even existential. Raw power, speed and fighting skills will keep increasing until the opposition finds itself severely outmatched, surviving and recovering from incredible punishments until they become unnoticeable. When facing some particularly extreme circumstances, the user will eventually reach a breaking point, their power-level exploding as they shed into a new, super-powerful form. In the end, no matter how huge the gap in power, no matter how impossible the odds, users will always find themselves standing victorious on top of their defeated enemies.

Adaptive Regeneration:The user can regenerate and adapt in response to bodily harm, anything from becoming less prone to scratches to being impossible to cut, a slight immune system boost to becoming invulnerable to any biologically debilitating conditions or even increasing their own power in response to a stronger opponent, from extremes such as a brief regenerative boost to even becoming immune to being killed the same way twice, this can be triggered from virtually any damage as long as it can be regenerated regardless of the method. In short, if it causes harm it is adapted against and compensated for.

Adaptive Replication:The user can replicate the powers/traits of objects/beings (whether technological, mystical, biological, etc.) that are in proximity to them to adapt to a situation. User is capable of replicating their traits/powers in equal capacity, and can utilize them instantly, allowing for maximum efficiency.

Adaptive Resurrection:The user can adapt to whatever killed them before their resurrection, becoming resistant or immune to it afterwards.

Adaptive Shield Construction:User can create shields of varying shapes and sizes that are capable of adaptation.

Adaptive Weaponry:The user utilises a specialized weapon that is capable of adapting to a variety of situations. This weapon is capable of analysing the situation (whether mystically, psionically, or scientifically) and adapting characteristics needed to overcome any and all obstacles in the aforementioned situation. It may even be able to transmute itself to other existing forms of weaponry, thereby allowing it to adapt to situations that require a different weapon. For example, if a long-range weapon is needed, but the weapon's current form is that of a sword, it would transmute itself into the form of a bow, a spear, of any other long-range weapon.

Adaptive Whip Generation: The user can create whips that are capable of adaptation.

Aerial Adaptation:User is able to survive and adapt to extremely high or low air pressure (not becoming disoriented or deprived of the normal breathing capacity), and high wind friction; this is accompanied by an innate immunity to the vertigo and/or fear of heights.

Aquatic Adaptation:User is able to survive and adapt to underwater environments, being able to breathe water in lieu of, or along with, a gaseous breathing medium, to swim well and to endure high water pressure and extreme water temperatures. They are able to use their senses to perceive normally regardless of the distortion/pressure of the water, possibly including ignoring various impurities that would otherwise reduce the visibility.

Arctic Adaptation:User is able to survive and adapt to conditions where the climate consists of cold weather, as they possess adjusted breathing capacity, as well as high tolerance (even immunity) to the cold. This ability may also imply the presence of fur, claws, thick skin, blubber and/or sight adapted to see with more ease in snowstorms and protected from snow-blindness.

Atmospheric Adaptation:The user’s lungs acclimatize and breathe in/on any gaseous mediums, whether hostile or deficient, users lungs also filter away non-gaseous substances such as dust, asbestos, etc. They can breathe toxic gases instead of oxygen and survive mountain, aerial, or terrene air deficiency, which are among the longest and most painful deaths the average human can suffer.

Attraction & Repulsion Immunity:The user is immune to attraction and repulsion forces, so they can't be pulled or pushed by any force there is that could affect their state of motion. This includes gravity, anti-gravity, magnetism, electricity, telekinesis, tractor beam, etc.

Battlefield Adaptation:The user is to become adept in a field of battle, allowing them to fight on equal or superior grounds with their opponents. Each battle fought strengthens the user physically, mentally and tactically, slowly turning them into a One-Man Army.

Combat Adaptation:User's fighting style and abilities adapt automatically to be equal or superior to opponents style of fighting, whether armed or unarmed, making an opponents attacks useless after the first few strikes.

Counter Inertia:User is able to counteract their own inertia, making them unaffected by problems likes such as tripping/falling when moving, failing to land correctly when falling, overshooting motion, getting knocked down after hitting something, falling down when their legs are knocked over, etc. Their motion automatically compensates to prevent consequences or stops completely to avoid problems.

Critical Impact:The user is able to deal extremely damaging attacks to the enemy dealing double the damage or causing very lethal pain or fatal wounds. Highly advanced users can take down their opponent in one attack.

Damage Memorization: The user can memorize the damage they take and render themselves immune to it. Whether the damage is from an opponent or self-inflicted, the user cannot be harmed in the same manner that was used to inflict damage upon them. For example, if the user assimilates the pain and damage after being cut with a sword/blade, they would become immune to the damage potential of metal-based, bladed weapons.

Darkness Adaptation:User is able to survive and adapt to dark environments (especially nighttime conditions), with a circadian cycle programmed for nighttime activity, heightened senses to compensate the absence of light, and perhaps darker coloration.

Dependency Transcendence:The user can transcend any dependencies they may have on anything, such as dependency on food, water, oxygen, sleep, a power source, exercise, practice, objects and other things. They can effectively live or act without such dependencies and be able to go on their own.

Desert Adaptation:User is able to survive and adapt to desert conditions, including both hot and cold deserts, with the capability to go longer without water or food and to use it more efficiently (including reduced need for sustenance), skin or body systems which better deal with heat (reducing its intake, tolerating it, or getting rid of it) and the cold of deserts as well as the ever-present sand, and perhaps coloration close to the color of the desert environment.

Enhanced Swimming:The user can swim underwater effortlessly and with control, efficiency, precision, traction and balance at any speed. They do not necessarily swim fast, but they have great control underwater.

Environmental Adaptation:User is able to survive and adapt to any environment and/or condition, being able to tolerate wide range of temperatures and levels of moisture, any amount/quality of sustenance, breathable medium, etc. with little or no discomfort.

Environmental Defiance:User can ignore the effects of any environment they are in, allowing them to do things like standing in water without getting wet or walk in lava without getting burned. Unlike Adaptation, the user is basically ignoring the environment itself as it was beneath their attention or notice.

Eternal Evolution:The user has the capability to evolve past any and all obstacles, limitations, restrictions, opponents, and environments, regardless of their current status, enabling them to evolve endlessly and infinitely with no limit or restriction to quantity and quality of their evolution, leaving the users body in a constant state of evolution and growth. Unlike most forms of adaptation and evolution, this power, is not dependent on external factors and forces, such as environment, opponents, etc. The users will continue to evolve regardless of their internal and external condition and status. Their progress is continuous, even when they have transcended every limitation, opponent, etc. Unlike Superior Adaptation, the user does not adapt to threats, they evolve, overcoming their weaknesses and limitations in order to render any opposing force obsolete.

Evolution:User can enhance themselves and others via accelerating the evolution process by triggering a bodily recovery system, restructuring their genome and upgrading to a better physical form. Upgrading can lead to new physical changes and enhancements or perhaps extra parts, natural armor or weapons. High end wielders of this ability can control the very flow and essence of all progressive evolutions.

Evolution Manipulation:The user can manipulate the evolution of species and individuals, including themselves. Advancing or decreasing evolutionary steps shifting their adaptations/abilities to create new species, etc. They are able to grant superpowers, especially those related to expanding the normal abilities of the species, remove the existing powers or granting the species a potential to gain powers.

External Nervous-System:The user has a nervous-system outside their body, which makes them immune to pain. The immune system, however, is still defenseless, and if it is harmed the user will feel it. Basically, the system has a connection, a link to its possessor and may even have a life of its own, as well as locomotion.

Fallout Adaptation:User is able to survive and adapt to radiation on levels that would otherwise kill, mutate, or damage them. This might let them survive in environments where all other life struggles to survive, and live on non-purified water and foods for long periods of time.

Flawless Indestructibility: The users of this ability have no physical, spiritual or mental weaknesses, giving them immunity to everything harmful, essentially making them indestructible.

This power can be achieved as the final result of such powers as: Forest Adaptation:User is able to survive and adapt to all kinds of forests, including jungles. This generally includes exceptional senses (especially hearing/smell) as the forests offer plenty of cover/hiding places for both predator and prey, ability to move in dense growth, both by being able to squeeze through tight places and tight corners often at speed and great deal of stealth.
 * Absolute Will - User wills their weaknesses into non-existence.
 * Freedom - if the User achieves the state of freedom or is born free from everything.
 * Omni-Negation - User negates all weaknesses becoming immutable to everything.
 * Superior Adaptation - User adapts to the point they eliminate all weakness becoming impervious to all harm.

Friction Adaptation:User is able to survive and adapt to high, low or no friction, including fluid friction, such as high/low air/liquid resistance.

Friction Immunity:The user is immune to the forces of friction, including fluid friction such as air resistance. They can move through frictional environments without slowing down, and ignore friction generated things such as heat and electricity.

G-Force Adaptation:The user is immune to stress and strains caused by g-force: the acceleration felt as weight, this acceleration experienced by an object is due to the vector sum of non-gravitational forces acting on an object's freedom to move.

Gravitation Adaptation:User is able to survive and adapt to both high, low or no gravity without the normal effects caused by the high gravity or weightlessness on body, both instantaneous and/or short/long term. This includes ability to move/react normally in non-standard gravity and avoid various physiological problems they can cause.

Gravity Immunity:The user is immune to gravitational stresses and strains on their body, and they are capable of moving normally in high and low gravity, though they can only move just as much as they would in normal gravity without superhuman abilities, so they cannot jump exceptionally high and such.

Heavyworlder Physiology:The user possesses an enhanced physiology suited for high-gravity environments; as a result, their physical capabilities are greatly enhanced.

Inertia Adaptation:The user can adapt to inertial forces that occur when an object accelerates (changes speed or direction), such as centrifugal forces, making them resistant/immune to the effects. They can effectively be still or have no trouble moving, even if the object they are on/in is moving, which would cause them to "move backward" (accelerating), "move forward" (decelerating) or sideways (change in direction).

Inertia Immunity:User is immune to/unaffected by inertia, the resistance of matter to change in motion or rest. They can completely avoid/ignore the effects of moving at incredible speeds without having to dampen or negate the effects of inertia that would normally cause the user to either be unable to move or would convert their organs to paste without being harmed.

Inertia Transcendence:The user can transcend the limits of their own inertia, the tendency of anything to stay at the same speed and same direction, whether at rest or in motion, unless an outside force acts on that entity to change its motion. They can make actions/movements that are complex/need many steps flow from one movement to another as if single movement with one speed and direction.

Land Adaptation:User who is normally aquatic is able to survive and adapt to dry land environments, being able to breathe air in lieu of, or along with, water, and move well. They are able to use their senses to perceive normally regardless of the difference between how water and air affect senses.

Land Exposure:The user is able to have a form meant for land. For example: should the user be from wet areas they can transform their body to suit their land needs such as if the user has gills those will shift into expert digging claws.

Limitation Transcendence:The user can overcome their limitations/weaknesses, whether personal, from their species or inherent to their other powers, becoming either more resistant or completely immune to said weaknesses. This can be accomplished through ascendancy into a more divine-like state or natural evolution like performing repeated non-lethal exposure to said weakness; for example, a vampire may become immune to sunlight or a werewolf resistance to silver.

Logic Defiance:User can ignore logic/reason as if it didn't exist, allowing them to do things without any justification or reason behind them and redefine whats normal and whats not, this lets them easily do things that are not only impossible in reality but also in fiction as well. Unlike manipulation, the user isn't manipulating logic to achieve these feats, rather they are just simply ignoring internal/in-universe logic/reason and doing them anyway.

Magic Adaptation:User can survive/adapt to any form of magic and magical environment, making them able to negate magic/effects that magic could have that would affect them.

Meta Power Opposition:The user can manifest absolutely any power imaginable to counteract any of the abilities that their opponents possibly have. In terms of differentiation, regular Power Opposition would only be able to manifest a limited amount of abilities at a time, while this one can bestow the user a selective amount of opposite and counteractive powers possible to counteract the other person’s abilities. Another difference is that this version can bestow the user absolutely any counteractive power of any level, for example obtaining Absolute Strength to counteract users of Invulnerability, Primordial Water Manipulation to counteract Primordial Fire Manipulation, etc. This ability is similar to Meta Ability Creation, except the user gains absolutely any kind of opposite power to turn the tables against the enemies. Using combat sense and cooperation to take the user down is almost futile, as he/she would simply be able to develop more and more opposite and counteractive abilities against groups of enemies.

Mid-Air Maneuverability: User is able to maneuver well in the air, whether by aerobatics or leaping or other forms of aerial movement. They can move gracefully while in the air as well.

Molecular Adjustment:The user is able to resist the effects of molecular powers such as immobilization and deceleration. Users can also render themselves immune to being altered molecularly and prevent their forms from being shifted except by their own volition.

Motion Adaptation:User can adapt to styles of motion, allowing them to utilize even the most unorthodox of styles of movement regardless of the physical properties or forces, no matter how inefficient or ineffective it normally is, without losing speed. Examples include running/walking in a way that would be too slow to use due, climbing in different ways at normal speed, etc.

Mutation Manipulation:User can cause and manipulate mutations, changes in the sequence of an organism's genetic material, in self or other living beings.

Non-Human Physiology:User derives from a non-human or partially human species allowing them to possess supernatural powers and abilities that normal humans would not have. As such, powers are either expected of the user due to their species or it is natural for the user to have powers because of their species.

Overexertion Immunity:The user is resistant/immune to the effects of physical, mental and spiritual overexertion, whether it be body strain, stress, pain or simply getting tired. This allows them to push their bodies, overcome their limits and go further with their abilities without the consequences of doing so, pushing themselves physically, mentally, power use, etc. further in ways they are not supposed to without getting hurt or tired.

Paradox Defiance:User can ignore the effects of any contradictions/paradoxes, as if they didn't happen. This allows them to avoid and ignore the effects of reality/world destroying paradoxes as if nothing happened and go about their business as usual. This includes paradoxes that user caused themselves, such as beating up, crippling or killing their past selves which under normal circumstances would leave them with the same damage/wounds; with this power they would remain completely unaffected by what should be a paradox.

Physical Force Immunity:User is unaffected by various physical forces (gravity, pressure, weight, g-forces, mass, acceleration, etc.). They are able to either avoid the effects of physical forces or outright ignore them as if they didn't exist.

Plains Adaptation:User is able to survive and adapt to all wide and open plains, ie. flat regions occurring as lowlands and at the bottoms of valleys but also on plateaus or uplands at high elevations, including tundra, prairie, savannah, steppe, veld, etc. As plains offer very little concealment, aside of vegetation (usually grass), plain dwelling animals have sharp senses, usually including exceptional vision, good speed and endurance. Because most plains are subject to various harsh weather phenomena, especially winds and storms, wild fires and potentially flooding, plain dwellers either have to be able to get away from them or be able to survive them.

Planetary Adaptation:User is able to adapt to the atmosphere, gravity, environment, temperature, composition, axis of rotation, and rotational and orbital speed of other planets.

Position Adaptation:User can adapt to any kind of position they are in, making it easier to move or do tasks in that position. For example, if they are laying on their side, they could use a keyboard or wield an object just as well as they would in their normal position that they usually do it in.

The user can do things or move while upside down or arched backward, or in any position that is difficult to move and do things in, and be comfortable in them. If they have other movement abilities such as levitation and flight, they can move while on their side or upside down. This also extends to the position of other objects, allowing the user to sit or stand upright while working with or using an object of any kind whether it is tilted or upside down.

Power Opposition:User can develop a super-power to counteract another person's abilities. For example, if the other person is using Fire Manipulation, the user could develop Water Manipulation to counteract that power. Also, if the opponent is using Reality Warping, the user could develop Reality Anchoring to counteract that power.

Preemptive Adaptation:The user can instantly develop powers and skills in response to imminent threats. They can grow hardened skin after foreseeing being shot to death or stabbed. The user will even develop a power to counteract the powers of another, such as gaining a Psychic Shield to protect oneself from a soon to be telepathic intrusion.

Reactionary Immunity:The user can become instantly immune to any power that is used against them.

Reactive Adaptation:Users can either instantly develop powers or abilities to deal with threats or their bodies dynamically learn from experience. Depending on the user's control of the power or genetic structure, the reactive effects can be permanent or temporary.For example, after a certain situation, the user's skin may become tougher. They may display increased IQ after a difficult test or fortified emotions after a personal argument. The user may be able to read different languages after moments of looking them up or be able to withstand a constant bombardment of radiation. Some users may develop Enhanced Speed after being shot, or grow Dermal Armor, or gain the opposite power of their opponent. In some instances, a magical object may express similar powers.

Reactive Attribute Enhancement:User gains enhancements in the form of enhanced attributes in response to a situation they may be in. The duration may be permanent, or may usually lasts for the entirety of a situation and for the duration of a fight or when until a task is complete.

Rotation Adaptation:User can adapt to any kind of position when rotating, making it so they can rotate in any position no matter how difficult, strenuous or unusual it may be, such as performing a fast rotation while doing yoga poses, or in hard to balance positions as well. They can rotate in any speed in any direction no matter what position they are in.

Self-Adaptation:Users with this power can adapt to virtually anything that the user may face by their will-based command over their body to adapt. This power is also reactive in nature since the user is not subjugated to any limits to their adaptation, whether or not the condition of the setting requires the user to gain specific abilities that are affiliated with the need to survive.

Self-Adaptive Power:User can use abilities/powers capable of self-adaptation without the user needing to do anything to personally change them. Allowing them to deal with any opposition regardless of its nature by having their attacks/powers simply adapt to the threat for them. Powers could also be programmed with a goal and allowed to adapt and figure out how to get there by adapting to the situation or conditions they are in.Unlike Self-Adaptation, only the users power are capable of adapting.

Silence Adaptation:User is able to survive and adapt to environments that may have no sound whatsoever, whether because the sound is completely nullified, or when one cannot hear anything at all.

Situational Strength:The user can automatically become exactly as powerful as they need to be to accomplish what they're trying to do at a given moment.

Skill Adaptation:User can instantly develop skills to deal with threats or varying situations, either permanently or temporary.For example, after a certain situation, like a sword battle, the user may develop Enhanced Swordsmanship to use in such a battle. They could gain knowledge of medicine, and use it to heal someone who is severely wounded. Some users may develop enhancements to go along with the skills, making it seem as if they have had years of development and training in a few seconds.

Society Adaptation:User is able adapt to any kind of society there is, being able adapt to the norms, rules, cultures, ethics, etc. of the society easily.

Solid Surface Combat:User can use expert combat skills while moving on solid surfaces, from diagonal, vertical, horizontal, uneven, upside, down, etc. with ease, allowing them to run, swing, roll, slide, climb, etc. while fighting.

Strategy Adaptation:User is able to adapt to different strategies used against them. With this power, one could adapt to a strategy or trick used against them, so that the same strategy and trick does not work on them twice. The user usually gains new powers in response to each strategy in order to develop a means to not fall for such a trick next time, like becoming stronger or smarter.

Subterranean Adaptation:User is able to survive and adapt to underground, stuffy, low-light terrene conditions like caves/tunnels with senses, endurance and breathing adapted for such (perhaps also adapted for intense heat, if adapted for areas closer to the earth's core).

Superior Adaptation:Users can quickly adapt to any situation, automatically gaining the necessary attributes to face them. In a fight, they may adapt themselves to resist abilities, replicate and enhance them to surpass their opponents, or spontaneously develop specific countermeasures. They can also analyze and understand any object, person or situation, quickly deducing the best course of action. They may develop Extrasensory Perception when searching for something, Teleportation when trying to reach a far away destination, Transformation when facing too many or powerful opponents, etc. Users can quickly recover from any damage, develop immunities to their source, even rebuild themselves from scratch (or environmental materials/energies if fully destroyed), and are thus virtually indestructible.

Tight Space Maneuvering: The user possesses the ability to move and fight in very tight spaces, or spaces that would not give enough room for one to maneuver in.

Tracking Evasion:The user can’t be tracked down, all the traces of their passing disappear or are ignored: fallen hair, blood, skin particles, etc. will dissipate into dust and no scent is given off. They do leave behind a trace such as broken sticks or disturbed leaves, but to the less observant eye, it would only be said to be wild animals. Highly advanced users may not leave electronic trace either, and be unable to find through a computer. Advanced, if not legendary, users are capable of evading any and every known possible ways to track or discover a person.

Underground Maneuverability: User can maneuver well underground while using motions such as burrowing and earth swimming, whether by acrobatics or performing aerobatic-like moves underground or other forms of underground movement. They can move gracefully underground as well.

Urban Adaptation:User is able to survive and adapt to urban environments like cities, factories, etc., they can withstand air pollution, harsh temperatures, and strong electric signals.

Vacuum Adaptation:User can survive and adapt to the vacuum of space unaided and are able to withstand atmospheres (heat intensity and any poisonous chemical elements), cosmic media (radiation), strange gravity (even sometimes that of a black hole), and lack of air.

Valley Adaptation:User is able to survive and adapt to valleys, canyons, gorges, river or glacial valleys, etc., whether they are dry and rocky or lush and fertile.

Velocity Immunity:The user can be immune to any speed/velocity based power, such as draining of speed, speed theft, cancellation of speed as well as speed dampening forces such as friction.

Volcanic Adaptation:User is able to survive and adapt to volcanic fields with dormant, active or dead volcanoes. They are able to deal with extreme temperatures, noxious gasses, hazardous terrain and various side-effects of eruptions (superheated gases, lava, flying rocks, etc.).

Water Maneuverability: The user can move effectively under/on water and other liquids, allowing for great acrobatics and swimming in the water or jumping out of the water like a dolphin.

Weather Immunity:The user is unaffected by the weather, including wind, rain, temperature, electricity, fog, etc. Their senses, movement or any actions are not affected by weather in any way.

Wetland Adaptation:User is able to survive and adapt to wetlands, including swamps, marshes, bogs and fens. They are able to move and survive on or in water, mud, etc. and resist various diseases and poisons.

Zero-Gravity Immunity:The user is immune to the effects of zero gravity, allowing them to stay in zero gravity without needing to exercise, and thus not have to worry about bone loss, atrophied/weakened muscles and other effects of being in a zero gravity environment.

Regeneration:
Absorbing Regeneration: The user can absorb anything (energy, matter, biomass, elements, etc.) to regenerate their bodies, with the amount absorbed defining the strength and speed of regeneration.

Aerokinetic Regeneration:The user can use air/wind to regenerate their bodies with the amount of oxygen used defining the speed of healing.

Animal Regeneration:The user can regenerate wounds by absorbing animals, either to empower their regeneration process or directly transforming the organic material into their own mass.

Body Recreation:User can recreate their bodies completely if damaged beyond normal regeneration limits, either by changing the conceptual nature of their body, or simply by creating or recreating their entire body from scratch. Allowing them to bypass/ignore damage caused by powers such as Severing and Healing Factor Nullification.

Bone Regeneration:The user can regenerate their bones should they be harmed, or even grow a new bone altogether.

Concrete Absorption:The user can absorb concrete, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

Consumption Healing:User can regenerate wounds by eating anything, either to empower their regeneration process or directly transforming the material into their own mass.

Core-Reliant Regeneration:The user can regenerate from any and all bodily damage, so long as their "core" remains intact. Destruction of the core means death. The core can be either an organ that houses the regenerative powers or the user's lifeline, or a container and the "true body" for the user's essence and mindset. Sometimes, the core can be something as small as a cell or even a molecule. The core may be shifted around at times, but otherwise, it may remain set in one place within the body. Sometimes, the user can even place the core outside of their bodies, in order to prevent its vulnerable destruction.

Cosmic Regeneration:The user can use cosmic forces to regenerate their bodies with the amount of cosmic forces used defining the speed of healing.

Cryokinetic Regeneration:The user can use ice to regenerate their bodies with the amount of ice used defining the speed of healing.

Digital Regeneration:The user can use digital data to regenerate their bodies, with the amount of data used defining the speed of healing.

Electrical Regeneration:The user can use electricity to regenerate their bodies with the amount of electricity used defining the speed of healing.

Elemental Regeneration:The user can use the elements to regenerate their bodies, with the amount of said element used defining the speed of healing

Emotion Regeneration:The user can regenerate from any damage done to their emotions, including traumatic emotional damages, alterations caused by powers such as Empathy or Emotion Manipulation, even regenerate lost emotion, etc. As their emotion of the heart regenerates, they are resistant/immune to such alterations. Users who have an empathic link to someone can heal their emotions, as well as being able to heal their own.

Empathic Regeneration:The user can repair themselves using the power of their emotions, with the user's emotional levels defining the rate of regeneration. If they are powerful enough, they can repair themselves to molecular, atomic, or even subatomic level.

Endopathy: The user can communicate with the cellular matrices and DNA/RNA chains of themselves, others and/or environment. They can sense the presence of living biophysical substance around them, recognizing the difference between human, animal, fungal, bacterial, plant, artificial cells, etc. Expert user can detecting anomalies within physiological make up, disguise ones own xenophysical sequence to escape deep eugenic scans, manipulate their corpuscle functions (i.e. heart rate, sweat/perspiration, brain chemistry, recovery rate, etc.), heal or damage or cause total discorporation.

Energy Regeneration:The user can use energy to regenerate their bodies, with the amount of said energy used defining the speed of healing.

Enhanced Regeneration:The user can close minor to moderate wounds near-instantaneously, appearing as though they never happened. Lost limbs and internal organs will be completely regenerated, damaged nerves can be healed to a certain extent and critically and fatally damaged cells can regenerate, preventing scars. They are near-completely unaffected by toxin or drugs and their cellular senescence is drastically reduced, if not completely halted, granting them decelerated aging/eternal youth. User can regenerate as long as the head/brain is damaged to no more than a certain level, leaving destruction of the head as one of the few sure methods to ensure their death. Their healing strength may be so powerful that their blood could be enriched with healing powers that can be used to heal others.

Enhanced Self-Resurrection: User is able to fully restore themselves, instantly nullifying any kind of damage or condition, and endlessly reviving from any death or destruction. Some users may even choose the location of their restoration, making them both impossible to stop and impossible to contain.

Ferrokinetic Regeneration:The user can use metal to regenerate their bodies with the amount of metal used defining the speed of healing.

Frigokinetic Regeneration:The user can use ice to regenerate their bodies with the amount of ice used defining the speed of healing.

Geokinetic Regeneration: The user can use the earth to regenerate their bodies with the amount of earth used defining the speed of healing.

Haemopotent Regeneration:The user can regenerate themselves using blood as a medium, with the amount of used blood defining the speed of healing.

Head Regrowth:The user can regrow the heads of oneself or others in the event they are destroyed/separated from their bodies.

Healing Coma:The user can enter a protective state, similar to a coma or vegetative state, to regenerate and restore any injuries the user may have sustained. The user can't be hurt when in this state and, when they wake up, will be a the peak of their species' health.

Heart Restoration:User can restore/return hearts to those that have artificial, dead, heartless, transplanted, removed, etc. hearts either literally or metaphysically. Unlike creation and regrowth, the targets heart is not created from scratch or regrown, rather its restored to the point as if they never lost it in the first place.

Hydrokinetic Regeneration:The user can use water to regenerate their bodies with the amount of water used defining the speed of healing.

Insect Regeneration:The user can regenerate wounds by absorbing insects, either to empower their regeneration process or directly transforming the organic material into their own mass.

Leech Regeneration:The user can regenerate wounds by absorbing leeches, either to empower their regeneration process or directly transforming the organic material into their own mass.

Life Renewal:User can renew their life essence/force and age to to any point they want, usually in there prime. This allows them to not only regress their age but recover/replenish all the energy and strength they may have lost over the years.

Life-Force Regeneration:The user can use life force to regenerate their bodies, with the amount of said life force used defining the speed of healing.

Limb Reattachment:The user is capable of reattaching the limbs of oneself and others after separation.

Limb Regrowth:The user can regrow any limb of oneself and others that was separated from their body.

Lunar Regeneration:The user can use lunar elements or the moon to regenerate their bodies, with the amount of lunar elements used defining the speed of healing.

Magical Regeneration:The user is able to use magic to regenerate their bodies, with the amount of magic used defining the speed of healing.

Magma Regeneration:The user can use lava to regenerate their bodies with the amount of lava used defining the speed of healing.

Magnetokinetic Regeneration:The user can use magnetism to regenerate their bodies with the amount of magnetism used defining the speed of healing.

Mechanical Regeneration:Users can regenerate their body's mechanical parts via advanced technology, allowing them to repair any damages done to their mechanical structure and possibly improve their design.

Mental Regeneration:The user can regenerate from any damage done to their minds, including brain damage, brain disease, alterations caused by powers such as Telepathy or Mental Manipulation, etc. As their mind regenerates, they are resistant/immune to such alterations, including Mind Control. The users regains any lost memory and increase their memory capacity, brain activity and capabilities, heal their mental traumas and outgrow their past and mental breakdowns.

Meta Regeneration:The user can heal from anything completely, even if there is absolutely nothing remaining of the body. One will be as frail and vulnerable as before, but every injury shall cease; critical injuries will be healed in a matter of seconds. Complete destruction results in complete restoration. All forms of cellular injuries and disease infection will be healed at metaphysical levels, rewritten all damage to a mere dream, even if said injuries appeared before the regeneration powers are obtained, such as heredity illnesses and unformed limbs. Because the cells and telomere lengths will not shorten in any way, they do not age and all forms of sustenance intake required is utterly removed. User is immune to drugs, disease, and all harmful foreign substances, and will be forever in their optimal health and physical prime.The regeneration will extend to one's mental, emotional, spiritual and temporal existence as much as their physical state, rendering all damage to the mind, soul and timeline to be restored to its perfect working state, and blocking one's mind from any attacks or invasive attempts. The user may even reappear at a different spatial position upon regeneration, evading any potential jamming into the body.

Musical Regeneration:The user can use music to regenerate their bodies, with the amount of music used defining the speed of healing.

Mutative Regeneration:User can regenerate from even the most serious of wounds at the cost of mutating after each regeneration.The user could go insane from the reconfiguration of their physical form. The user may also become more resilient from whatever wounds they heal and mutate from.

Nerve Regeneration:The user can regenerate their own nerves (which usually are incapable of regeneration) and to return them back to their original state after harm. One with this ability could be stabbed with a knife, and they would only feel it for about a second before the nerves in the wound recovered from the sensation of pain. The user could also use this ability to resist being stunned, going unconscious, going into shock from intense pain or permanently losing sensation in any part of the body.

Organic Regeneration:User can regenerate wounds by absorbing organic substances (including living beings), either to empower their regeneration process or directly transforming the organic substances into their own mass.

Osteokinetic Regeneration:The user can regenerate wounds by absorbing bones, either to empower their regeneration process or directly transforming the organic material into their own mass.

Petrifactive Hibernation:The user can transform themselves into a statue in order to heal and be prevented from further harm, and returns to normal when they have fully healed.

Photokinetic Regeneration:The user can use light/photons to regenerate their bodies with the amount of light used defining the speed of healing.

Psammokinetic Regeneration:The user can use sand to regenerate their bodies with the amount of sand used defining the speed of healing.

Pyrokinetic Regeneration:The user can use fire to regenerate their bodies with the amount of fire used defining the speed of healing.

Recovery Mode:The user can go into a mode that is made for recovery, healing from the wounds and injuries they may receive anywhere, refill their energy if it is low, and cure themselves of diseases. They can also get back up from being knocked down quicker. Most of the time, however, this power leaves the user vulnerable.

Regeneration Bestowal:User can grant other beings regeneration.

Regeneration Combat:The user is able to incorporate regeneration of any kind into physical combat, which makes them able not only to shrug off a great amount of damage and fight for long periods of time but also to pull out techniques and attacks that would kill them without their healing factor.

Regeneration Manipulation:The user can control the various attributes of the regeneration process, such as the rate and parts to regenerate, and whether the regeneration would even take place. They can control the speed of healing factor of themselves or others, to help close off wounds and regrow limbs without leaving any scars. Conversely, they can slow down the process to increase bleeding and risk of infection. By controlling the precise location to regenerate, one can prevent unwanted side-effects (i.e. tumors and other disease-infected cells) from increasing, and in fact cause them to die out by preventing cell division. This can also be applied to any matter blocking the wound, allowing one to regenerate around the blockage or eject the obstruction. By applying the negation on an enemy, this prevents regeneration and even reversing it, causing their cells to enter necrosis when they die without creating new ones. At high powers, one can even negate regeneration of the metaphysical levels (such as Spatial-Temporal Lock induced ones).

Regenerative Bodily Fluids:User possesses bodily fluids (blood, sweat, saliva, etc.) with regenerative/healing properties.

Regenerative Cocoon:The user can wrap themselves in a cocoon in order to heal and be prevented from further harm, and returns to normal when they have fully healed.

Regenerative Cranium Addition:The user can not only survive decapitation and regenerate their head, they also grow a whole new head along with it. The amount of heads grown may vary.

Regenerative Durability:User possesses enhanced resistance to physical damage as a result of an accelerated healing factor.

Regenerative Empowerment:User can recover from virtually any damage almost instantly, growing substantially stronger in the process. Reckless users may even damage/destroy themselves to accelerate their empowerment even further.

Regenerative Healing Factor:The user can rapidly regenerate. In other words, they recreate lost or damaged tissues, organs and limbs, sometimes slowing, or even stopping aging. The rate and amount of healing vary widely (see Levels of Regeneration); some can regrow missing limbs, others must put the limb back in place for rapid regeneration. The user is generally in very good physical shape, as their bodies are constantly reverting to a healthy state, granting them nigh-inexhaustible stamina and vitality. At higher levels, a user can regenerate not just their cellular tissues, but also their DNA, undoing genetic mutations and breakdown, as well as maintaining one's youth by extending telomeres. This also gives them immunity to diseases and infections, undoing any unwanted symptoms, as well as providing a form of self-sustenance, foregoing the needs for oxygen and food intake. If advanced enough, the ability will cause the body to cease aging as the cells are regenerating and dying in equilibrium, granting immortality. Regeneration differs from wound healing, which involves closing up the injury site with a scar.

Regenerative Limb Addition:The user not only survives limb severing and regenerates their limbs, they also grow a whole new limb along with it. The amount of limbs grown may vary.

Regenerative Replication:Users possess extreme regeneration, allowing them to not only recover from any wound almost instantly but even regenerate separated body parts into full bodies, each as powerful as the original. This tremendous life-force is usually associated with some kind of biological immortality, all bodies being connected together in a unique hive mind.

Regenerative Transformation:User possesses extreme regeneration, allowing them to not only recover from any wound almost instantly, but change one's form which can allow them to gain new powers or become stronger.

Regrowth:The user can regrow organs and limbs of oneself and others that were separated from their body, and may even survive decapitation by growing a new head.

Replication Regeneration:User is able to regenerate through replication, either by spreading the damage/wounds out to their duplicates to heal faster or by replicating and then absorbing their clones.

Restoration:The user can restore anything living or non-living to either their optimum state, including high-speed healing/regeneration of themselves or others, restoring life in environment, such as forests or animal life, reconstruct ruins or destroyed buildings, etc.

Sand Absorption:The user can absorb sand, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

Smoke Regeneration:The user can use smoke to regenerate their bodies with the amount of smoke used defining the speed of healing.

Snake Regeneration:The user can regenerate wounds by absorbing snakes, either to empower their regeneration process or directly transforming the organic material into their own mass.

Solar Regeneration:The user can use solar elements to regenerate their bodies with the amount of solar elements used defining the speed of healing.

Sonokinetic Regeneration:The user can use sound to regenerate their bodies, with the amount of sound used defining the speed of healing.

Stellar Regeneration:The user can use stellar elements to regenerate their bodies with the amount of stellar elements used defining the speed of healing.

Supernatural Regeneration:User can regenerate completely so long as they are not instantly killed by an attack (i.e. disintegration, incineration, one-hit kill). For some users, this involves that as long as the "core" is undamaged, they can regenerate. Because the cells and telomere lengths are constantly regenerating and rejuvenating, they do not age, recover any damaged body parts, and sustenance intake required is drastically reduced, to the point user is close to true immortality. Even complex parts such as damaged brain cells and nerves can be repaired, effectively keeping the mind intact and making decapitation more difficult as the user can simply reattach their heads to the neck, sealing the cut. User are practically immune to drugs, disease, and all harmful foreign substances, and will be forever in their optimal health and physical prime. They are immune, or at least highly resistant, to telepathic attacks, since the regenerative power restores brain cells to its unaltered state, blocking one's mind from any attacks or invasive attempts. For tumorous cells, the regeneration power may consider it as a form of disease, and repair it to the healthy and optimal state so it does not grow along with the regeneration. For some users, however, it may consider the cells as part of the body, and actually regenerate these sick cells, causing them to grow painfully instead.

Telekinetic Regeneration:The user can repair themselves using Telekinesis, with the user's strength/mental strength and power over telekinesis defining the rate of regeneration. If they are powerful enough, they can repair themselves to molecular, atomic, or even subatomic level.

Telomere Regeneration:The user can regenerate the length of their telomeres. Telomeres are a region of repetitive nucleotide sequences at each end of a chromatid, protecting the DNA fragments; they grow shorter as cell division occurs, an indication of the person getting older. By regenerating the lengths of telomeres, one can extend their own lifespan indefinitely.

Tooth Regrowth:The user can regrow teeth that have been lost.

Ultimate Regeneration:The user can heal from any bodily damage completely so long as one cell or even molecule remains. Unlike lower levels of regeneration, there is apparently no "core" required for the regeneration to occur, as any single cell that survives allows the user to completely recover. Because the cells and telomere lengths are constantly regenerating and rejuvenating, users do not age, can recover any damaged body parts, and sustenance requirements are drastically reduced, to a point where the user attains a form of immortality. Even the separation and destruction of the head is pointless, as the user can simply regenerate an entire head or body, repairing any and all brain and nerve cells to perfect working order, keeping the user's mind intact. Users are effectively immune to drugs, disease, and all harmful foreign substances, and will be forever in their optimal health and physical prime. They are immune, or at least highly resistant, to telepathic attacks, since the regenerative power restores brain cells to its unaltered state, blocking one's mind from any attacks or invasive attempts. Aside from complete recovery, the ability is also adaptively intelligent, meaning it will not multiply harmful cells such as tumors, but instead repair the sick cells to their original, optimal healthy forms. Also, the user does not require to turn twisted limbs in the right orientation manually for regeneration to occur. Even if something is jammed into the body, it will not prevent regeneration as it can simply shift the obstacle to make the recovery complete. If the user gains the ability after birth, then the ability can also heal any and all birth defects such as heredity illnesses and unformed limbs.The user's regeneration is so powerful, that their blood may be laced with healing properties as a side effect, allowing them to heal others via transfusions.

Umbrakinetic Regeneration:The user can use darkness/shadows to regenerate their bodies with the amount of darkness used defining the speed of healing.

Worm Regeneration:The user can regenerate wounds by absorbing maggots/worms, either to empower their regeneration process or directly transforming the organic material into their own mass.

Xylokinetic Regeneration:User can regenerate wounds by absorbing wood/woody plants, either to empower their regeneration process or directly transforming the organic substances into their own mass.

Natural Disasters:
Apocalypse Aspect Manifestation:The apocalypse aspects are different ways how the world, the universe or existence itself will come to an end, whether it is by disease, hunger, war, conquest or just death, the end is upon any and everyone.

Aspects:
 * Afterlife - At the end of all things, the borderline between life and death will be blurred. Hell will rise spewing forth demons and other unholy abominations and heaven will descend upon the earth barring down divine and almighty armaments upon their unholy foes. The dead will rise from the grave during the last days as the seas boiled and skies fell and at the epicenter lies man and the world at large barring witness to the final battle on judgment day.

Avalanche Creation:The user has the ability to create/generate avalanches (also called a snowslide or snowslip), which is a rapid flow of snow down a sloping surface. Avalanches are typically triggered in a starting zone from a mechanical failure in the snowpack (slab avalanche) when the forces on the snow exceed its strength but sometimes only with gradually widening (loose snow avalanche). After initiation, avalanches usually accelerate rapidly and grow in mass and volume as they entrain more snow. If the avalanche moves fast enough some of the snow may mix with the air forming a powder snow avalanche, which is a type of gravity current.
 * Blame: The cruelty, savagery and abject unfairness of the harsh destructive new environment placated on the now decimated populace. Blame for who killed the world and placated its broken moral alignment can cause individuals to become bitter, spiteful as well as belligerent; ironically finding strength in prejudices and paranoia.
 * Calamity: Disaster, cataclysm, extremity. The complete and absolute dissolution of structure be it philosophical or literal in nature is the hallmark of most any form of any decimation scenario.
 * Chaos: Its user unravels order, destruction and anarchy reigns and the user stands tall in the ashes.
 * Combat: The practicion and refinement of fighting ability through constant battle, for whatever reasons or purpose it always ends in devastation sometimes marginal while other times catastrophic.
 * Conquest: Its user held a bow, and he was given a crown, and he rode out as a conqueror bent on conquest.
 * Death: Its user was named Death, and Hell was following close behind him. They were given power over a fourth of the earth to kill by sword, famine, and plague, and by the wild beasts of the earth.
 * Destruction: What naturally follows with all apocalyptic settings is complete and utter annihilation of structure ad stability, be it modern society or even just the typical norm of life. Anything and everything always crumbles away under the weight of such a crisis.
 * Enlightenment: A less conventional (and destructive) form of the Apocalypse, its user can bring about a new world through a sudden realization, changing everybody's view of the world and thus ending the current world and its ways.
 * Evil: Malevolent acts and evil people with their own monochromatic sense of the world and how it is run often seek to tear down the feeble infrastructure of it in order to remake history and society in their own demented image.
 * Famine: Its user was holding a pair of scales in his hand. Then I heard what sounded like a voice among the four living creatures, saying, "A quart of wheat for a day's wages, and three quarts of barley for a day's wages, and do not damage the oil and the wine!"
 * Fate: More often than not the end of the world can be as much a preordained occurrence as it is random phenomena. It can be postponed or slowed for a time but will inevitably come about regardless.
 * Good: While the intentions maybe pure any act of over ambivalent righteousness or misguided sense of right often have horrendous consequences for all. As the old saying goes, compassion consumes worlds.
 * Madness: Complete unbridled culmination of insanity that slowly creeps into any nightmarish dirge sanction. The cruel creeping sensation that the rational of the world at large is all but fleeting can cement itself instantly or long after the worlds end.
 * Nihilism: With the coming or passing of the last day, one thing is always constant. The abject sense of pointlessness of struggle, survival or even the very concept of life. Whats the meaning of living on? the world is dead and everything i knew or cared about is gone; so why go on at all?
 * Oblivion: What regularly becomes of any end day setting. The complete and utter collapse of eternity always resulted in utter finality, the end of all things in the long run. World's, galaxies, universes, the multiverse; eventually everything comes to an end, everything always falls into nonexistence.
 * Pestilence: Its user shall make more than half the population fall ill and cause great pain, if not eventual death or hideous mutations upon mankind.
 * Stagnation - Throughout its passage all must eventual wear down, unable to move on nor to truly improve or grow into perfection. But merely to freeze in place incapable of growing or becoming anything else.
 * Supernatural: A great deal of causes of total collapse comes from how the odd and super-tropical collide with our world turning upside down everything we have come to believe to be truth or fiction.
 * Technology: Our dependence on machinery, cybernetics, automation, computational sciences of any kind in general will often lead to ruination. The dangers of sentient A.I., the catastrophe of world wide systems failure, the mass societal collapse brought about due to uncatalogued testing and tampering, doomsday devices constructed for a number of nightmarish earth shattering extents; the reasons are as numerous as the dangers while many are yet ever present.
 * Violence: All end of days usually end in and forever perpetuate violence. Boiling down to either survival of the fittest, an abject disdain for life, an overpowering need for retribution; an eye for an eye is a common happenstance after all.
 * War: Its user was given power to take peace from the earth and to make men slay each other. To him was given a large sword.

Biosphere Destruction:User can cause great disaster and destruction to the biosphere, disrupt the landscape, cause mass extinctions, pollute areas, cause species to become hostile, etc.

Black Earth Manipulation:User can create, shape and manipulate the earth of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of earth, which in turn ignores most of the limitations and weaknesses of the normal earth. In essence, this is about solely controlling the negative powers of earth.

Black Lightning Manipulation:User can create, shape and manipulate the electricity of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of electricity, which in turn ignores most of the limitations and weaknesses of the normal electricity. In essence, this is about solely controlling the negative powers of electricity.

Black Metal Manipulation:User can create, shape and manipulate the metal of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of metal, which in turn ignores most of the limitations and weaknesses of the normal metal. In essence, this is about solely controlling the negative powers of metal.

Blizzard Creation:User is able to use a combination of cold, winds and snow, sleet, hail, and/or ice to create blizzards of varying power. They can make a snow day on the scale of a natural disaster and disable ground and air traffic for example.

Calamity Embodiment:The user of this power can embody calamity, the concept of the damaging disastrous event. The user can even cause damage on a cataclysmic level which may be considered an act of misfortune.

Conclusion Dominance:The user can bring/cause an absolute end to anything and everything, along with also being able to control on how and when it ends, whether it be physical, spiritual, or metaphysical. The changes may be irreversible, as everything including reality itself, ends someplace and sometime. An ending by definition is a end or final part of something, where everything is finished: nonexistent beings can end when they become existent, interactions end when there are nothing to interact towards, perspectives end when there is nothing to perceive or no one is there to interpret it, etc.

Curse Embodiment:User is able to become the embodiment of curses, giving the user the power to cast any type of curse or misfortune on anyone or anything.

Dark Acid Manipulation:User can create, shape and manipulate the acid of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of acid, which in turn ignores most of the limitations and weaknesses of the normal acid. In essence, this is about solely controlling the negative powers of acid.

Dark Element Manipulation:User can create, shape and manipulate the elements of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of nature, which in turn ignores most of the limitations and weaknesses of the normal elements. In essence, this is about solely controlling the negative powers of nature itself.

Dark Fire Manipulation:User can create, shape and manipulate the fire of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of fire, which in turn ignores most of the limitations and weaknesses of the normal fire. In essence, this is about solely controlling the negative powers of fire.

Dark Ice Manipulation:User can create, shape and manipulate the ice of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of ice, which in turn ignores most of the limitations and weaknesses of the normal ice. In essence, this is about solely controlling the negative powers of ice.

Dark Light Manipulation:User can create, shape and manipulate the light of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of light, which in turn ignores most of the limitations and weaknesses of the normal light. In essence, this is about solely controlling the negative powers of light.

Dark Moon Manipulation:User can create, shape and manipulate lunar energy/matter of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of the moon, which in turn ignores most of the limitations and weaknesses of its normal elemental variant. In essence, this is about solely controlling the negative powers of the moon.

Dark Solar Manipulation:User can create, shape and manipulate the solar energy/matter of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of sun, which in turn ignores most of the limitations and weaknesses of normal solar energy/matter. In essence, this is about solely controlling the negative powers of the sun.

Dark Stellar Manipulation:User can create, shape and manipulate the stellar energy/matter of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of stars, which in turn ignores most of the limitations and weaknesses of the stellar energy/matter. In essence, this is about solely controlling the negative powers of stars.

Dark Water Manipulation:User can create, shape and manipulate the water of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of water, which in turn ignores most of the limitations and weaknesses of the normal water. In essence, this is about solely controlling the negative powers of water.

Dark Wind Manipulation:The user can create, shape and manipulate the air/wind of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of air/wind, which in turn ignores most of the limitations and weaknesses of the normal air/wind. In essence, this is about solely controlling the negative powers of air/wind.

Destruction:User can destroy/annihilate into total and utter nothingness anything, everything and everyone, beginning with entire areas, buildings, cities, countries, states, continents, worlds, planets, dimensions, inter-dimensions, parallel worlds, solar systems, stars, star systems, whole entire galaxies nebula's and universes and possibly even abstract concepts and/or natural forces/laws. Cosmic and high-level possessors of this immeasurably limitless god-like ability can literally go beyond space-time itself, thus wiping out and destroying all that exists in the entire universe and way beyond.

Destruction Manipulation:User can manipulate destruction, delaying/hastening when destruction happens, speeding/slowing down destruction, determine what parts of anything should be destroyed.

Disaster Manipulation:User can create, shape and manipulate all forms of natural disasters, including avalanches, earthquakes, volcanic eruptions, hydrological disasters, meteorological disasters, wildfires, health disasters, space disasters, etc.

Disaster Negation:User can negate any/all disasters and disaster-using powers including physical, metaphysical, supernatural and abstract/conceptual disasters. Undoing the targets existence at least on temporary/local scale.

Drought Creation:The user can create droughts: an extended period when a region receives a deficiency in its water supply, whether atmospheric, surface or ground water. A drought can last for months or years, or may be declared after as few as 15 days.

Dry Season Manipulation:The user can manipulate the dry season, (also drought season) period of low rainfall characterised by its low humidity, and some watering holes and rivers drying up. Because of the lack of these watering holes, many grazing animals are forced to migrate due to the lack of water and feed to more fertile spots.

Earthquake Generation:The user can create earthquakes at will.

Electric Vortex Creation:The user can generate spirals/vortices composed of electricity. The vortex can be projected as a long ranged attack or as a tornado of electricity for both offensive and/or defensive purposes.

Empathic Season Manipulation:User can create, shape and manipulate the seasons through their emotions, each Season may be linked to a specific emotion or various emotions based off the intensity of the user's feelings.

Empathic Water Manipulation:Users are also capable of emitting strong thoughts and feelings (such as distress, elation, contentment, rage, etc.) that can be channeled to a body of water as long as the user remains in a heightened sense of emotional state. All the capabilities of Water Manipulation limited to certain moods or emotions:

Empathic Weather Manipulation:The weather is tied to the user's emotions. (i.e, clear and sunny when happy, stormy when angered, raining when sad) This power can be dangerous if the user is not careful with handling their feelings.

Environmental Destabilization: User can completely destabilize entire environments and their conditions, which can lead to it becoming an entirely new environment or cause it to become corrupted and/or lethal. Any environment changed by this power becomes impossible to change back as the original climate, conditions and weather no longer exist. Unlike normal Environmental Manipulation, user cannot manipulate the environment, merely cause it to become destabilized.

Epidemic Creation:The user can create epidemic, rapid spread of infectious disease to a large number of people in a given population within a short period of time, usually two weeks or less. For example, in meningococcal infections, an attack rate in excess of 15 cases per 100,000 people for two consecutive weeks is considered an epidemic.

Eruption Inducement:Users can cause volcanic eruptions, sending out lava and ash, they can do this by either awakening existing volcanoes or making a new one to cause an eruption.

Esoteric Nature Manipulation:User can manipulate the esoteric side of nature with special properties and a mystical side to it. With mastery, the wielder could use the esoteric nature for a variety of magical effects.

Esoteric Weather Manipulation:The user has control over mystical Weather that has different properties of its normal phenomenon. This power may have a variety of magical effects such as transformation capabilities, healing and an enhanced physique. The user can also gain powers from other external forces of different elements. The elements themselves are much stronger than their natural counterparts. As stated above, they possess supernatural properties that grant them special advantages such as surpassing the limitations and weaknesses that their natural opposites may possess. This is because the special properties can be originated from divine and demonic forces, spiritual powers, different types of energy, and even things of supernatural origins such as magic.

Famine Inducement:The user can cause famine on any scale including; a region, country continent, planet or as extreme as a universe. Even is used on a miniscule scale, it can ultimately cause global disruption.

Famine Manipulation:The user can create, shape and manipulate famine, a large-scale scarcity of food, usually caused by environmental factors, resource rarity, natural disasters and/or man-made events. The user can trigger extreme hunger/starvation, animal and/or crop death and a general loss of societal vitality.

Firestorm Creation:The user can create firestorms, conflagrations of intense temperature, capable to incinerating any and everything in the path. The flames can come from any source of fire or heat, such as simple or magic flames or lava or even solar energy.

Fissure Creation:The user can split apart the surface of the ground, creating deep and long fissures. Anything caught within the path of the cut is also likely to be bisected.

Flood Creation:The user can create flood: an overflow of water that submerges land which is usually dry. Floods Directive defines a flood as a covering by water of land not normally covered by water. The primary effects of flooding include loss of life, damage to buildings and other structures, including bridges, sewerage systems, roadways, and canals.

Grim Darkness Manipulation:User can create, shape and manipulate the darkness/shadow of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of darkness/shadow, which in turn ignores most of the limitations and weaknesses of the normal darkness/shadow. In essence, this is about solely controlling the negative powers of darkness/shadow.

Hurricane Creation:The user can create hurricanes to cause massive damage, the strength of the hurricane depends on the power/skill of the user and the environmental factors.

Ice Age Manipulation:The user is able to create, shape and manipulate ice ages; a period of long-term reduction in the temperature of the planet's surface and atmosphere, resulting in the presence or expansion of continental and polar ice sheets and alpine glaciers. Ice ages can be devastating on a planet’s climate and ecosystem. An ice age isn't simply an elongated winter, but a dramatic decrease in global temperature. It doesn't lock a planet into a season, but instead will make all seasons colder. They can also cause and control the length and frequency of glacial periods (more info); periods of lower temperatures and glacial advances; or interglacials; warmer periods between glacial periods.

Ice Storm Creation:The user can create ice storms, which results in the accumulation of at least 0.25-inch (6.4 mm) of ice on exposed surfaces. They are not violent storms, but instead commonly perceived as gentle rains occurring at temperatures just below freezing. The freezing rain from an ice storm covers everything with heavy, smooth glaze ice. In addition to hazardous driving or walking conditions, branches or even whole trees may break from the weight of ice.

Lava Generation:User can generate and project lava, either from their body or drawing it from the earth.

Lightning Bolt Projection:Users can summon lightning bolts from the sky or project them from their hands, using them to pierce and/or severely burn their opponents even to the point of death. Unlike normal bolts of lightning, they could use them as concussive or even piercing forces, which could be strong enough to affect even greater beings of strength and durability. Unlike Electrical Bolt Projection, the lightning bolts are far more deadly in terms of voltage and speed, which also grants tremendous temperature and kinetic force, averaging over 50,000°C (5 times hotter than the surface of the sun) with at least 1,000,000,000 volts, moving at 61,111 miles (97 536 km)/second. Of course, advanced users may be able to regulate the voltage discharged and speed, but the power is still enough to be lethal and cannot be compared to low-powered electrical bolts.

Meteor Summoning:User can summon or create meteors causing massive and widespread damage.

Nature Manipulation:User is connected directly to the natural world and thus can communicate, influence, manipulate and control nature: all living beings and plants and natural phenomena, such as the weather and geology of the Earth, and the matter and energy of which all these things are composed. They can survive in any natural environment on earth. User can manipulate, tap into, blend and/or become elements of nature, including air, weather, lightning, earth, stone, metal, water, ice, light, darkness, clouds/mist, magma, fire etc.. They can control animals and plants and mimic their abilities and forms. Because user can communicate with nature, they become instantly familiar with their surroundings, the connection is so deep that the earth can respond to one's emotions and desires (blossoming with flowers and calming weather when happy, making skies stormy or cause earthquakes when angry, shifting the landscape to gain the advantage in a fight, etc.) The user can purify, heal and generally influence the health of nature, and considering the fact that they're helping the environment, plants and animals act favorably towards user. They have access to every living species of animal on Earth and can also draw strength from them and acquire their abilities. Nature obeys users every command and operate on a "hive mind", meaning users can control an entire army of animals.

Ocean Manipulation:User can create, shape and manipulate the oceans and seas and everything in them, including all the aspects of the oceans, from the purely physical ones and also mythical/conceptual ones, such as: capriciousness, hidden mysteries of the depths, and the subconscious.

Omni-Weather Manipulation:User can create, shape and manipulate all forms of weather including artificial, natural, supernatural, divine, demonic, esoteric, cosmic, empathic, metaphysical, conceptual, etc., having no limits on the amount or type of weather they can control/manipulate.

Omnidirectional Disaster Waves:User can release massive amounts of natural disasters in every direction at once for almost unlimited scales. This power allows the user to dispatch many foes at once and destroy large areas like cities/villages.

Pathogen Manipulation:The user can create, manipulate, shape, transform, cause/heal, etc. all forms of viruses and pathogens that may afflict organic life-forms.

Perfect Storm:User can cause a perfect storm, meaning to cause major or absolute Destruction at any time. Most likely, this power occurs as a surprise. As lots of things can occur, the user may control it, but it may be hard to handle, henceforth, it is the users fault for calling this power among. The Perfect Storm is also called The Worst Case Scenario. It contains immense destruction and chaos. Power and destructive objects are the users main attraction as they use it to cause more and more destruction; they could be an Anti-God.

Pollution Generation:The user can create all kinds of pollution (trash, crude oil, smog etc).

Pollution Manipulation:User can create, shape and manipulate polluting substances, such as smog or crude oil. The user may not be harmed by any of these substances but could be in contact with them for long periods of time without developing serious health issues.

Sandstorm Creation:The user can create dust/sand storm: a strong, turbulent wind carrying large clouds of sand, dirt, and other forms of dust.

Stardust Manipulation:The user can create, shape and manipulate stardust, mineral grains and particles of cosmic substances originating from or embody remnants of dead stars, nebula, and meteorites.

Storm Embodiment:The user embodies and personifies storms, a severe weather that may be marked by strong wind, hail, thunder and/or lightning (a thunderstorm), heavy precipitation (snowstorm, rainstorm), heavy freezing rain (ice storm), strong winds (tropical cyclone, windstorm) or wind transporting some substance through the atmosphere (as in a dust storm, blizzard, sandstorm, etc.).

Storm Magic:The user is able to perform a form of magic that allows them to manipulate storms like hurricanes, blizzards, thunderstorms, etc.

Storm Manipulation:User can sense, create, shape and manipulate storms, including strong wind, hail, thunder and/or lightning (a thunderstorm), heavy precipitation (snowstorm, rainstorm), heavy freezing rain (ice storm), strong winds (tropical cyclone, windstorm), or wind transporting substance through the atmosphere as in a dust storm, blizzard, sandstorm, etc.

Storm Mimicry:User is able to transform their body completely into storm cloud: a severe weather that may be marked by strong wind, hail, thunder and/or lightning (a thunderstorm), heavy precipitation (snowstorm, rainstorm), heavy freezing rain (ice storm), strong winds (tropical cyclone, windstorm) or wind transporting some substance through the atmosphere (as in a dust storm, blizzard, sandstorm, etc.). Users transformed form is either anatomically identical to their normal form, aside of being made of cloud, in which case it contains all the organs and is somewhat vulnerable to attacks. Alternately user can transform into homogeneous matter, without any part of their form being more important than the other.

Storm Negation:User can negate any/all storms and storm-using powers, nullifying things such as thunderstorms and blizzards.

Tectonic Plate Manipulation:The user can shape and manipulate tectonics (the process that controls the structure and properties of the planet's crust and its evolution) and tectonic plates (the large-scale motion of large plates and the movements of smaller plates of the planet's lithosphere). They manipulate the processes of mountain building, the growth and behavior of the strong, old cores of continents (cratons), the ways in which the relatively rigid plates that constitute the planet's outer shell interact with each other and the earthquake and volcanic belts.

Terrain Manipulation:User can change any type of terrain to any other type, for example turn a mountain into a sea, desert to jungle, hill into a lake, etc. With bigger the change will take longer time to happen. Any living things that can't adapt to changes you make will die.

Thermal Manipulation:User can create, shape and manipulate temperature, a form of kinetic energy between particles at the atomic or molecular level: the greater the movement of these particles, the greater the thermal energy and reversed. Heat itself is internal thermal energy that flows from one body of matter to another, it is not the same as the energy contained in a system—that is, the internal thermal energy of the system. Rather than being "energy-in-residence," heat is "energy-in-transit."

Thunder Manipulation:User of this ability can manipulate the shockwaves caused by lightning during a storm, known as thunder, to deal deadly and possibly concussive results. They can release thunder energy to make someone deaf by busting their eardrums, or even make organs burst, killing the opponent.

Thundercloud Manipulation:The user can create, shape and manipulate thunderclouds, a variation of cloud that's associated with, and causes thunderstorms.

Tidal Wave Generation:The user can call forth huge water waves to crash down at their targets, washing everything away in a powerful torrent. Note that various fluid elements can be used to generate the tidal wave, including lava, sand and blood.

Tornado Creation:The user can create tornadoes, whirlwinds and similar forms of wind storms.

Tornado Manipulation:The user can create, shape and manipulate tornadoes and tornado-like phenomena, rapidly rotating column of air that is in contact with both surface and a cloud. Various types of tornadoes include the multiple vortex tornado, landspout, waterspout and the cyclone.

Tornado Mimicry:User is made up of or can transform their body completely into tornado or tornadoes Users' transformed form is either anatomically identical to their normal form, aside of being made of tornado, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into homogenous matter, without any part of their form being more important than the other.

Volcano Generation:User can create/generate volcanoes in any form of surface and cause great destruction upon doing so.

Vortex Manipulation:The user can create, shape and manipulate vortexes and vortex-like phenomena, rapidly rotating column of air, water, space, time, etc.

Weather Embodiment:The user becomes a physical manifestation or personification of the weather, granting them limitless control over all forms of weather.

Weather Manipulation:User can sense, create, shape and manipulate weather, i.e. the meteorological patterns, creating rain, wind, hail, lightning, snow, sleet, fog and temperature changes. This includes the ability to generate various natural phenomena or control the intensity of the weather in highly concentrated (inside room) or vastly extended (continental) areas.

There are four main factors of Weather manipulation: Wet Season Manipulation:The user can manipulate the wet season (also rainy season, monsoon season), the time of year when most of a region's average annual rainfall occurs and usually lasts one or more months. Areas with wet seasons are dispersed across portions of the tropics and subtropics.
 * Air Manipulation - for wind and related effects.
 * Electricity Manipulation - lightning in all variations.
 * Thermal Manipulation - make it cold or hot.
 * Water Manipulation - rain, snow, fog etc.

Omniverse:
Absolute Change:The user can change absolutely anything/everything, either completely or partially, permanently or temporarily, from physical things like humans and objects to metaphysical things like concepts and logic, etc. They can choose what they want to change, and what they will change, for example: changing an insect into a transcendent being or change themselves without limits. The user can even change anything no matter how immutable and unchangeable, without any protection nor exception of any kind not even if they exist outside of everything.Because absolute change is an expression of Omnipotence it specialized on concept/principles of change beyond its own boundaries achieving absolute power and invincibility simply by changing themselves into become so.

Absolute Destruction:The user can destroy everything without limits, from concepts, boundaries and causation, to studies like metaphysics and science, even irrational "concepts" like the fabric of nothingness or the totality itself.

Absolute Embodiment:User embodies the state of being complete or absolute. Being complete means having all the necessary or appropriate parts so this power does not mean you embody everything just things of an absolute nature. Because of the users absolute nature they are free from any thing that would be deemed superfluous or wasteful. This translates to the user being without any major weaknesses or limitations.

Absolute Life Manipulation:User can create, shape and manipulate the lives of any/all things, including mortals, amortals, undetermined beings, eldritch horrors, inanimate objects, concepts/conceptual beings, the dead, phenomena, transcendent beings, formless/omnipresent entities, and/or even Supreme Beings. User can bestow/grant/induce life or end, resurrect, change it, etc. Anything/Anyone that can even remotely or loosely be defined as being alive/living can be manipulated and shaped by this power.

Absolute Manipulation:User can create, shape and manipulate Absolutes, the complete, unchanging, eternal/infinite and highest aspects, qualities or properties of things. Allowing them to manipulate the supreme and unfettered aspects of anything/everything, including space, time, form/shape, dimensions/realities, laws/rules, attributes/traits, systems, life/death, creation/destruction etc.

Absolute Recreation:User can recreate perfectly anything/everything to the exact state it was in before it was destroyed, such as recreating a person who died in every single detail from their memories, personality, thoughts, their body as it originally was, powers, soul, every detail would be recreated, even down to the molecules and atoms that made them up. The user can recreate something even if there was no trace of it left to recreate, even if the pattern used to create it in the first place was destroyed, even if the building blocks used to create it (molecules, atoms, etc) were completely and utterly gone, it could still be recreated, even if the only thing left of the object, person, place, etc was a distant and fading memory, in fact even if there wasn't even that to go off of the user could still recreate it. They can even recreate something that was wiped out by elimination or decreation. Unlike restoration, which simply restores anything to its original state, this focuses on recreating it instead of resetting it back to normal.

Almighty Link:The user can access and manipulate the connection that links all powers that compose omnipotence, making this the fundamental force behind all collective abilities. User can control and access all the infinite associations, variations, combinations and sub-powers related to omnipotence's primal stage giving them absolute control over all powers.

Almighty Magic:User possesses the truest and omnipotent form of magic which surpasses all the rules and has no need for any justification as to how or why feats are accomplished. Magic, for the most part, is about feeling and gaining power from one’s emotions; this is why magic is the counter-balance to science. While Almighty Science manipulators may need to understand the fields of science to control their vast powers, Almighty Magic users do not possess that limitation, they are simply able to do as they feel. This does not mean that Almighty Magic users cannot be omniscient; but, for the most part their emotional state won't change as much as a science manipulator's, even when they possess vast knowledge. Despite their great power and knowledge most Almighty Magic users will still possess noticeably human emotions, like anger and joy, or the need to be entertained; some may even become the embodiment of all magic, or the embodiment of the universe in which they reside. Regardless, the only real explanation you will ever get as to how these almighty users are able to accomplish such amazing feats of grandeur is "because it's magic".

Almighty Mind:User possesses psychic abilities on an omnipotent scale, allowing them to surpass all rules without anything but the mind. Unlike Transcendent Consciousness, the user has a form and can use the mind at the same time.

Almighty Science:User can manipulate and understand a level of science/knowledge that only the almighty or omnipotent beings would possess. Almighty science allows the user to achieve limitless and beyond the impossible results due to being so advanced and complex that it cannot be measured or equaled, let alone understood. Most users of this use that type of science to enhance or bestow others with ultipotent/omnipotent powers that can bend, break or even rewrite all laws of physics, create omniverses and warp realities those same feats are above and beyond even the level of normal divine science.

Alpha Reality:The user has the absolute capability to possess limitless power over the Alpha Reality, the one encompassing all realities, giving the user the almighty abilities to manipulate any and all forms of reality. The Alpha Reality or Reality of Principles is the prime and only structure of reality to exist and the one thing that originates or produces other realities. It can only be manipulated by a Supreme Being, cosmic guardian, primordial architect or collective supreme entities. The Alpha Reality is the genesis of thought and the nexus of all realities; it defines what beings perceive as possible or impossible. Alpha Reality is also the place where reality warpers empower themselves. The Alpha Reality is known as the birthplace that first originated the omniverse, which is understood as a tree that branches all existing realities as a whole, which can make the other realities basically inferior to the Prime Reality because all first originated from their.

Anti-God:User is Anti God/Primordial Void representing the counterpart or sometimes the dark aspects of a Supreme Deity in many verses, they existed before the omniverse itself and are considered the essence of all evil, darkness, chaos and the ultimate decreator of the omniverse ranking them among the most powerful entities.
 * Anti Gods are vital to the balance of the cosmos as they represent  the other side of the coin in the perpetual conflict between good and evil.
 * As there is only one Supreme God, there can only be one Anti-God.
 * Some are not villains but destructive aspects or forces vital that are charged to bring the universe to an end.
 * The Anti-God is not to be confused for a demon but is the originator of all demonic forces and everything related to it.
 * Though they existed before the universe itself their origin can be originated from 3 sources:


 * They may be split or purged aspects of God's dark attributes. (ex. Tathamet from Diablo)
 * Twin or counter aspects of God. (ex. Angra Mainyu of Zoroastrianism)
 * Primordial form of existence which existed before the creation. (ex. Mikaboshi from Marvel Comics)

Apocalypse Manipulation:The user is able to control the apocalypse, the end of the world as an event, and thus manipulate how the apocalypse happens unlike Apocalyptic Force Manipulation, which manipulates the cause of the apocalypse.
 * Where as a God plays the role of "Creator", the Anti-God plays the role of "Destroyer".

Apocalyptic Force Manipulation:The user is able to control the final force, the one that causes all of existence to end. Apocalyptic force does not mean they need to necessarily destroy, just end a universal cycle making it the representation of end or omega. They can truly tamper with the end power of existence and terminate any universal cycle, creating absolute chaos.

Author Authority:Users have absolute control of all aspects of the Verse in which they exist, and can freely alter its nature, content, inhabitants, history, destiny, etc. All rules can be changed on a whim or flat out ignored, as the user is literally the one dictating them. Users are fully transcendent existences, both "characters" and "storytellers" of reality, controlling it like an author controls a work of fiction, with the same absolute power and overwhelming authority. Users can notably grant themselves any life they wish, change any aspect of it, or simply start whatever they desire. As long lives tend to grow more boring, they are likely to embrace the path of reincarnation, either within the same world, alternate worlds, or brand-new ones created for the occasion.

Authority Manipulation:User can create, shape, and manipulate Authority, the power to enforce rules/laws, make decisions, and overall control/dominion of others. Allowing them to remove, change, or even create a new authority for anything/everything. User can remove all the authority/control of a location leading to total anarchy, or change the command structure so that common folk have the same power as the god or ruler, and/or even potentially usurp the control of the author themselves.

Boundless Influence:User has connections/influence with anything/anyone/everything up to and/or including the author/supreme being. This gives them clout/pull over anything they wish and can force those higher powers to grant favors, requests, and even get them to change their mind and decisions/judgments about things that would normally be irreversible. User can summon anything they wish because of their connections to it. They may even be able to influence users of Freedom and Control Immunity due to their far-reaching connections. Unlike Omniarch, user may not actually rule or be in charge of anything, rather they simply influence the higher powers to grant them whatever they request because of their influence.

Causality Manipulation:The user can manipulate causality, which is the relationship between both cause and effect, determining what action (cause) results in a given reaction (effect); this enables them to decide what, when and how a thing is achieved, without having to specify "why" it can be achieved. This is because causality determines why, which is a process under the command of the user. Causal alterations can be specific or systemic. Specific alterations are momentary and time specific; their influence and presence will naturally cease with their realization (Absolute Wish). Systemic alterations are permanent; they completely change the causal structure of reality in some way. As a result, they will enforce new chains of fate upon it. That is until the user desires otherwise (System Manipulation). All forms of existence and phenomena rely on causality. Because of this, the power to manipulate it naturally overrides any other power put against it, as they all rely on causality to work.

Concept Manipulation:The user can manipulate all existent concepts, change concepts and their definition, create new ones by warping a universal ideas or create one out of nothing. A concept is an idea/definition for anything concrete or abstract (E.g.: Concept of Time and Concept of Space) in the universe. By creating a concept, the user is able to define its fundamental bases and apply it for several ways or change existent concepts like reality or energy to enhance it or decrease its effects in various scales.

Conceptual Lordship:User can manipulate all concepts, their principles and axioms, giving them form and power, either personally (embodiment) or externally (manifestation), and even infuse them into pre-existing objects, beings and places, changing and empowering them accordingly. The user is a conceptual being affiliated with concepts as a whole, meaning its power and existence are inextinguishable as long as a single one remains.

Cosmic Order Manipulation:User can create, shape and manipulate the cosmic order, the hierarchy of objects, entities, powers, ranks, concepts on a cosmic level/scale. Allowing them to define and control the order/precedence of things like gods, mortals, abstract beings, embodiments, transcendent entities, almighty objects, concepts/meta-concepts, variables, events/history/time, physical/natural forces/phenomena etc. They can change the cosmic order so that a lesser/weaker god came into existence before an abstract being or embodiment, switch the cosmic rankings so mortals can harm or kill transcendent beings, change the food-chain so that prey lifeforms are now the predators, and more.

Cycle Manipulation:User can manipulate cosmic cycles meaning that the user can manipulate and control the beginning (Alpha) and end (Omega) of every existing universe.

Dual Warping:User is a being of untold power, able to mentally redefine the fabric of reality both rationally (computer-like programming) and irrationally (turning fantasies into reality) to a seemingly infinite extent. The rational side allows users to freely customize any aspect of reality, adjusting them on the fly with extreme precision and control. User may thus create, erase and rewrite anything exactly as they see fit. The irrational side allows the user to warp reality through desires and ideas, bringing anything into existence and the reverse, or remodeling it regardless of rules or reason. One side is usually dominant, the balance possibly shifting with time/circumstances. User may also combine them in equilibrium, reaching the ultimate power.

Existence Grounding:User can descend/recede/ground the existence/level of existence of others, allowing them to force and restrict the expansion of the targets existence/presence to only a single location, space, and/or time. Using this power, they can drag down the nigh-omnipresent or unity beings from their expanded/higher connection to reality and confine them to a single place. User can affect any/all powers that expand the users existence regardless of their nature including - Expanded Presence, Selective Unity, Unity, and etc.

Grand Design Construction:The user of this ability has meticulously constructed every life, death, event, creation, destruction, action, and reaction from the beginning of continuity/totality until the end of everything known, unknown, imagined, or forgotten. The user has mechanistically determined everything on a supreme level. There is absolutely nothing that has happened or will happen that has not been planned by the user of this power. In other words, the being that uses this power does not surmise, predict, or “know” every event instinctively, but the user of this ability knows them because he/she is the one that has exhaustively determined them. The nature of this ability is not just to create and shape existence on a supreme level; it is to put it all together in a way that makes sense. The user of this ability knows how each individual life began, how it was lived, and how it will inevitably end—from the smallest single cell organism to the most complex cosmic being, the user has planned and determined them all. They know everything from the number of apples within a tree to the number of photons that escape every star. Again, they know these things not because of the fact that they are inherently granted omniscience by some series of events, but rather because they planned and set all of these events into motion-- making this power somewhat of a "proto-omniscience" through omni-creation. Meaning, that this power is a rational version of omniscience, as well as the fully functional version of causality manipulation. This power is what supreme beings use to write a consistent story for their reality.

Interaction Manipulation:The user can create, shape and manipulate interactions, whether social, physical, metaphysical, magical, etc. A collection of different interactions, when combined, can lead to the creation of surprisingly emergent phenomena. Everything requires interaction, especially Change. When some simple object undergoes a change, it is because it has come into interaction with some other object. When some isolated composite object undergoes a change, it is because its components are interacting with each other. No object has been observed that may change without some interaction being involved. Since interaction is the origin of all changes or no change, this power holds the ability to shape everything and decide all outcomes.

Life Sequence Manipulation:Interaction is defined as any kind of action that occurs as two or more objects have an effect upon one another. For example, in physics, interactions occurs by affecting and reacting to the energy of physical field, and the four of the most basic interactions are the fundamental forces. Chemical reactions are also types of interactions, and so is evolution, as creatures that evolve tend to interact with their environment as to adapt to it. Social interaction is also another example, as it allows for the communication between creatures, such as animals and humans. When this is applied to powers and abilities, they will have to interact with their objectives in order to work. Powers that function without some form of interaction will not be able to do anything to the target of their effects at all.

Meta Memory Manipulation:User can create, shape and manipulate all memories/forms of memory, including muscle, cellular, genetic, dream, abstract/conceptual, elemental, inanimate, phenomena, etc. They can access and manipulate memories of things other than people, including those of objects, plants, bacteria/viruses, the dead, machines, environments, entire worlds, realities or universes, etc. User can access/recall and shape memories that happened so long ago that they have been forgotten not only by the gods/transcendent beings but have been completely lost, potentially even accessing memories that happened at the beginning of time or whatever came before it. They can manipulate memories that have yet to happen or stabilize into a coherent form such as memories of the future or of future events. They can affect different timelines, parallel worlds, alternate universes and/or memories of places that exist outside of/beyond reality/existence. All memories of anything/everything can be accessed, read, suppressed, erased/destroyed, controlled/shaped, or created regardless of its nature or whenever or wherever it occurred.

Meta Miracle Manipulation:User can create, shape and manipulate the ultimate miracles. No matter how hopeless the situation, this power will overcome and solve it, zero percent chance of success means nothing to this ability and any obstacles facing it will be crushed. This can be either the work of a supreme being who is trying to save their creation from sure destruction or an author who has written themselves into a corner and needs a way to finish the story.

Meta Perspective Manipulation:User can manipulate all perspectives, even those that normally don't have them or are totally outside of them. They can apply perspectives to things that normally have no point of view, including dreams, abstract qualities, memories, data/information, numbers/counting, alien/impossible/nonexistent things/objects/properties, complete nonexistence/emptiness, abstract phenomena, etc. This allows them to manipulate things outside of interpretation and create, destroy/erase, deny/negate/remove even things that exist completely outside of reality and beyond. Due to the nature of this power, user can likely even control things normally immune to or that exist outside of Perspective manipulation. Unlike normal Perspective Manipulation, they can not only manipulate the image of the object to the object itself, but even control its underlying nature/principles. Allowing them to potentially change the foundation of existence and beyond.

Meta Power Transferal:User can transfer any powers between anyone/anything, including people, objects, locations, inanimate materials, themselves, others, etc. They can store the powers within themselves and swap/transfer them anywhere, anywhen, anyhow and regardless of distance, time, location, state of being, even if the powers are anchored or normally impossible to transfer. User can transfer powers to someone/something that's no longer alive, exists in an alternate timeline, a timeline that no longer exists, that's isolated from/outside of existence, into inanimate objects, into something that normally consumes or destroys any powers that are used against it, and so on. Some users can transfer powers even if it would cause a paradox to happen or erase the event of the power being transferred in the first place. Time, distance, location, status, desire or lack of desire, nature of the power is no obstacle to this power or what it can, should, would or will work on.

Meta Probability Manipulation:User can manipulate all kinds of probabilities, of all nature and scale, increasing the possibilities exponentially, including the quantum level, which fluctuations underlay everything in material universes, and the metaphysical level, which is essentially the quantum equivalent in non-material realms. This allows users to achieve virtually any effect, as long as it isn't absolutely out of the realm of probabilities.

Meta Space-Time Absorption:User can absorb all time and space, while removing them from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently. Unlike normal Space-Time Absorption, the user can absorb isolated and locked timelines.

Meta Space-Time Manipulation:The user can manipulate the space-time continuum of every reality, whether it be a higher dimension, a parallel universe, a dream world, etc. They are able to bend, distort, and alter the very fabric of existence anywhere and everywhere to their desire, even locations where time and space may not even exist. This includes the boundaries that separate the differing worlds and planes from one another, which can be utilized to reach cosmic endeavors. Such as combining timelines, merging worlds and locations, even switching/replacing things between dimensions. In essence, the user is able to exploit anything within the confines of the multiverse for their benefit.

Meta-Concept Manipulation:The user has the capabilities to create and assume control of concepts that aren't of a general mind-scape, in other terms, the insane, illogical and irrational to name a few. These ideas are capable of infinite diversity as there are more things alien than there are that are well known or known at all. The concepts can vary from point to point so examples can include; a irrational form of causality, probabilities that surpass one hundred percent or lower than a absolute zero, go beyond boundaries and infinite or just make them nonexistent, create infinite hierarchy of infinites. In basic terms the user transcends all normal understanding. These "ideas", if they can even be called that anymore, are by default, inconceivable. This could mean a lot of things, it could possibly interfere with other concepts, or it could reside outside of the Omega Omnisphere (it's possible but not probable.) and even more. We can't fully understand it even if we tried, as it is alien and it won't be anymore if we were able to understand it, and that's what it is to the user, normal and probably along with everything else. So it isn't as much as alien to everyone but the user is what make the concept labeled such. Though since these are alien concepts, they may need to filter the concepts they use, for other's sake.

Meta-Existence:User can add absolutely anything and everything into existence at the omnipotent levels, without any exception or justifications whatsoever. There are two fundamental categories in adding: total and selective. Used in total creation, the power can have the same effect as Totality Manipulation, infinitely add any existence to any nonexisting void. If used on selective however, the effect is more subdued to Origin Manipulation, perfectly matching the added creation while bypassing reality and logic without justification. For example, adding the concept of "door" would not only add the door, but also give it an own origin, perfectly corresponding to a wall and nobody would have ever notice that it was their by the user's choice. User can phenomenally dedicate the "efficiency" in the existence by adding any or all levels to the existence. For example, by adding physical levels the physical existence will have complete and flawless qualities ideally to by their physically functions, and adding the spiritual level will give the soul the perfect qualities of its own existence independently. In both cases, the flawless mixture of soul and body is potentially inevitable through advance abilities, since ideal information defines their concept (axioms) are tethered to the imagination of the user. Adding their conceptual levels to the existing cosmos can weaver concepts existential foundation to exist independently on their leaving possibilities of later self-restoration. Similarly, the adding can be limited to the present alone, preserving previous history, or include the past as well, exhaustively adding traces and memory of its existence, like it was always their.Meta Existence is a specialized variation of Omnipotence: having the same unlimited/infinite/absolute power, but focuses all of it on the pure in the addition of anything into existence acting as counter measure against any form of nonexistence. Due to the omnipotent nature of MD it can have a grand category absolutely focused in adding into existence without absolutely no limits making every creation inevitably constructed making it impossible for it not to be brought into existence. Meta Existence self-represents the concept of the Big Bang : inevitable and irreversible, leaving no corner of void unfilled.

Metaphysics Manipulation:User can manipulate Metaphysics (from the Greek words μετά (metá) ("beyond", "upon" or "after") and φυσικά (physiká) ("physics")): the ability to deal with all things undetectable by the physical senses. Metaphysics includes science, and goes beyond it to encompass all aspects and dimensions of existence experienced as "reality". In the conscious evolution, metaphysics has taken its place as one of the most comprehensive and most effective means of gaining knowledge and understanding about the true nature of the physical Universe.

Metapotence: Users possess unfathomable power far beyond any reason and understanding, allowing them to achieve anything and everything without any limit, no matter how impossible or contradictory, completely overriding all other forces and abilities like they didn't exist at all.

Monotheistic Deity Physiology:User with this ability either is or can transform into a monotheistic deity: a supreme transcendent being that created and rules over all of existence. They have absolute power and unquestionable authority over everything, they are literally God, the strongest and most powerful being in all of creation.

Nonexistence:The user can annihilate completely anything and everything, including the totality itself without any protection nor exception of any kind .There are two main categories of targets: concrete and abstract. Used on concrete targets, the power has an effect similar to Nothingness Manipulation, effectively annihilating objects and beings. When used on abstract targets however, the effect is more subtle and similar to Logic Manipulation, annihilating the corresponding targets and reorganizing reality accordingly. For example, erasing the concept of "door" would not only erase the door, but also replace it with a portion of the corresponding wall as if the door never existed. User can notably determine the "thoroughness" of their erasure by targeting different levels of existence. For example, targeting the physical level alone allows the continuous existence of the soul and the creation/inhabiting of a new vessel, and targeting the spiritual level alone wipes out the soul while leaving the body untouched. In both cases, the recreation of soul and body is achievable by sufficiently advanced abilities, since the existential knowledge defining them (template) is still weaved into the essence of the cosmos. Targeting the conceptual level however erases this existential foundation, leaving no possibility of later restoration. Similarly, the targeting can be limited to the present alone, preserving previous history, or include the past as well, exhaustively removing any trace and memory of its existence, like it never even existed at all. Nonexistence is a specialized variation of Omnipotence: it has the same unlimited/infinite/absolute power, but focuses all of it on the pure and simple annihilation of any target, instantly and completely, achieving ultimate invincibility through the implacable erasure of any form of opposition, and absolute specialization in the most effective form of offense / defense. In short, Nonexistence represents the concept of real-life death : inescapable and irreversible, without the slightest hope.

Nonexistent Realm Creation:The user can create a void outside the space-time continuum where nothing can be created nor destroyed because there is nothing to create or destroy. There is no personality or individuality because beings cannot survive there. Even the concepts of reason, emotions, philosophy, reality, time and space, morality and even matter itself cannot exist in this realm. For anything that is engulfed by this realm, everything that once was becomes no more, because it will be forever erased by the overwhelming power/energies of Nonexistence. In relativity, this is usually caused by black holes, causing a rift between space and time, and the singular point of infinite gravity, thus matter and even light cease to exist.

Omega Reality:User can create, shape and manipulate with absolute authority the Omega Reality, the one encompassing the conclusion/finale to all realities and where all concepts end. Meaning they decide what happens to them all, such as whether or not they cease to exist, become something entirely new, where things all end up, were conflicts are all resolved, and etc. If the Alpha Reality is the origin for all realities and where they start from, then Omega Reality is where they all end up after their purpose has been served.

Omni-Creator:The one and only user is the Creator and Omnipotent ruler of all Verses, taking on a specific form and identity in each of them according to their context/characteristics. The user is thus an omni-dimensional being, existing simultaneously in all Verses as their local Supreme Being, under a wide variety of names, traits and appearances. This guarantees the sacrosanct unicity of Omnipotence, removing all potential paradoxes, and notably explains how crossovers are possible in the first place, and why local Omnipotents never fight one another.

Omni-Cycle Manipulation:User can create, shape and manipulate any/all cycles, including day and night, yearly cycles, rotation and revolution, social cycles, seasons, etc.

Omni-Magic:User of this power has unlimited access to all forms of magic and other mystical and supernatural forces. They can bend, break, and even create natural laws, distort the fabric of reality on a cosmic scale, perform unbelievable miracles, and create things without limit. Users are also immune to all opposing magic and can even break through all outside mystic defenses. In short, the user seems all-powerful at first, but is actually at a nigh-omnipotent level.

Omni-Negation:The user can negate and nullify any/all concept, power, universal definition, law, boundary, etc. making them immune to anything and everything.

Omni-Physics Manipulation:The user can bend/manipulate physics of all forms, including Pataphysics and Metaphysics, Physics Manipulation, and Quantum Physics. This can include magic physics as well as natural physics.

Omni-Reality Creation:User can create and/or generate the Alpha Reality, the origin and source of all realities. Allowing them to create the origin of creation/existence itself, as the Alpha Reality is responsible for the existence of all realities and by extension Creation itself. As users of this are responsible for the existence of the Alpha Reality, they may transcend it as well.

Omniarch: The user rules over anything and everything in existence; as such, the user has absolute control over all objects, planes of existences, and life forms, as well as their wills and mindsets (whether they are aware of being controlled or not). I.e., the user can master all infinite universes that are in the Omniverse and absolutely everything within each of these universes.The user also has absolute dominion over any situation or environment by simply issuing a command. Even if the subjects that are being ruled are unable to understand you, they will still respond in accordance to what you had dictated.

Omnipathy: The user can read/sense, communicate with, and control an infinite number of minds across all universes, planes and dimensions to essentially absolute degree.

Omnipotence:Omnipotence (from Latin: Omni Potens: "all power") is the ability to be almighty in every sense and aspect. The user can achieve and do absolutely anything without any limit or condition, including the conceptually impossible and logically impossible, like "bigger than infinity" or "making a squared circle". They possess all powers and everything beyond them, existing on level inconceivably above/beyond any other power/concept. Its one and only wielder (there can be only one in each fictional continuity, hence the "Above All") is fundamentally invincible, completely immune to all other powers, and able to defeat the combined might of all creation and its mightiest beings just by wanting it, without the slightest effort.

Omnipresence:Omnipresence is the property of being present everywhere. User is present everywhere at the same time, referring to an unbounded or universal presence. It is related to the concept of ubiquity, the ability to be everywhere and nowhere (at once).

Omnipresential Attack:The user is able to attack their target regardless of their locality and temporality in the universe. Regardless of where or when an opponent is, the user can reach them with ease. This ability acts as a great weakness to Omnipresent beings as the attack can stretch to all localities, therefore attacking the beings regardless of when/where they are. Since the attack strikes at all timelines, it can successfully hit the target at a time when they are vulnerable (i.e. before acquiring intangibility or immortality).

Omniscience:Omniscience ("all-knowing") is the capacity to know absolutely everything infinitely. There is a distinction within this power: The user’s mind is unblocked to the entire omniverse and beyond, there is absolutely nothing which they do not know and understand, therefore they know every answer to every question, past, present, and future. Depending on the type, this power may allow the user to have all information at all times as some knowledge may be spontaneous while some may require the action of others.
 * inherent omniscience - the ability to know anything that one chooses to know.
 * total omniscience - actually knowing everything.

By knowing absolutely everything about something, one can understand every counter available for that certain something, thus being unable to be defeated by said subject.

Omniverse Creation:User can create the infinite collection of realities, universes and multiverses known as the omniverse and everything that occupies them, including it's residents, environment and locations. They can create the residents with roles, powers, and skills to inhabit their omniverse.

Omniverse Destruction:The user can destroy the entire omniverse (a set of infinite universes, realities, and multiverses) and everything in it.

Omniverse Embodiment:The user can become or already is the embodiment of the omniverse, and therefore they have absolute control over everything inside of it - time, space, reality, causality, probability and everything else - without limits.

Omniverse Manipulation:The user can manipulate all/every universe with infinite/unlimited scale, manipulate everything in every parallel reality, timeline, break any boundaries, etc. in every universe in the Omniverse.

Origin Creation:The user can implant an origin for an individual or object into reality to bring it into fruition. The user can take existing beings and implant in origin that causes the events which leads to the target becoming who they happen to be or what the user may want them to be. The user is also able to overwrite the origins of others in order to turn them into something else.

Origin Destroyer:The user can remove an origin from the very concept of reality. Similar to Nonexistence, this power focuses entirely on removing the beginning of a target, effectively destroying all that spawned from the targeted source. Origin Destroyer is most effective against an opponent whose power relies on one's origin.

Origin Manipulation:User can create, be, alter and control the origin of everything. As nothing exists without origin, even nonexistence itself, this power is beyond all comprehension by any being one can ever know. By manipulating the origin, one can achieve absolutely anything, thus nothing is out of reach. Users can even become immune to nonexistence by becoming its very origin, therefore bypassing all effects. Origin is the starting point that defines one's existence and directs one's actions throughout life. It becomes an impulsive behavior one would follow as though it were an absolute order. It is beyond both nonexistence and existence, separate from anything, becoming the absolute value of all things. Origin is simple, but since all simple things are complex compared with its simplicity, it is called "origin". The origin stores and archives information of all beings, forces, possibilities and events, past, present, and future of the whole universe. It is from origin that everything begins and also where everything will return to. User right now is the root of all roots, the absolute zero of all things, hold the ability to create anything they want (0 + anything = anything). On the other hand, one can also erase everything without the least effort (0 x anything = 0). The user is the origin of everything, they have control over absolutely everything and transcend everything. If Omnipotence is a circle which expanded more and more to infinity, then origin manipulation is the center point of that circle, the most primitive stage of omnipotence. The user transcends the very title of God, they overcome it by becoming the essence of omnipotence itself.

Parallel Existence:The user is able to exist in every parallel universe or parallel time line having absolute existence in every parallel universe the user may have copies of themselves in every parallel universe descending from the original user in some cases the user is able to communicate or control their parallel copies.The user can choose if its copies may have their will or not, in some cases the users choices or decision can end up creating copies of them. And lastly some users of this power are the ultimate users being able of existing in every parallel universe and reaching immortality in every parallel universe.

Pataphysics Manipulation:User can manipulate Pataphysics: the ability to have control over the ineffable, the unknown and the unknowable, transcending metaphysical laws and boundaries. It also manipulates imaginary solutions, which symbolically attributes the properties of objects, described by their Virtuality, to their lineaments. The concepts are so ethereal that it doesn't have an unequivocal definition that passes easily from one state of apparent definition to another. Beyond truth, reality, and everything, this power is for all intents and purposes, all-powerful.

Preservation:User of this power can preserve, sustain and keep everything in existence, ensuring that the existence stays in balance and doesn't decay. They may also select individual targets, people, objects, etc. to be preserved. Essentially, the user can prevent the effect of Entropy from overwhelming the creation.

Primordial Force Manipulation:The user can control, alter, create, and manipulate anything and everything created by the primordial force, the unique source or origin of every universal concept; in other words, the primordial force that had generated everything, giving them the true position of a Supreme Being. This power goes beyond boundaries of any level or scale and as such can achieve omnipotence.Primordial Force is the primordial energy that originated everything - reality, time, space, life, death, matter, energy, and every possible and impossible concept existing and non-existing in the omniverse, from a single particular to the infinite omniverse. This force/energy, is the link that connects and keeps the omniverse and its concepts working as they should; since this force is the primordial source of everything and the one that connects all, everything has its energy, giving the user control of everything and every alien concept. It's also good to note that nothing is separated from this energy since it links the omniverse and everything within it. Maybe the most famous or well known example of a user of this ability is Chaos, whom originated everything, even himself, out of a mass of primordial energy.

Primordial Reality Manipulation:User can create, shape, and manipulate the primordial reality, the reality before reality or before the concept of reality. This allows them to control the original reality and blueprint/template/drawing board for what reality would become after the creation of existence, including the principles, concepts, laws and forces that would later come to define existence. Since this is a form of reality that both transcends and came before time, the same laws/rules that govern existence may not/do not apply to users of this as nothing was properly defined yet. User of this can overpower and even surpass both normal and even advanced reality warpers, as they have access to things that haven't existed since before existence and even undo any/all changes warpers make by using the original blueprint of reality to fix things.

Reality Consumption:The user can devour or absorb literally anything and everything. This includes matter, space, time, energy, spatial-temporal locks, negative energy, pocket dimensions, antimatter, anything that exists. The user may grow, both in size and strength, every time they absorb something.

Reality Dreaming:To users, reality is but a dream they are having. All aspects of reality are brought about by their subconscious desires and emotions, including their current self, and evolve according to these shifting currents. Users are unquestionably the supreme being, with limitless power and indestructible existence, but their possibilities may be indirectly restricted by their awareness of their own condition, which comes and go depending on their desire to be special or normal.

Reality Level Manipulation:User can create, shape and manipulate layers/levels of existence, including conceptual/metaphysical levels such as levels of dreaming, thought, subconsciousness/higher consciousness, etc., all the way down to the base/foundation of reality.Some users may even discover entirely new layers or levels of reality with unknown possibilities and uses.

Stage Manipulation:User can create, shape and manipulate the stage of reality, letting them control it like a play on a stage/theater. This allows them to assign roles/purposes, narrate what will and when it will happen, change the plot and/or the background, etc. Some users can even change the very nature of anyone/anything by changing their role or destiny in the grand stage of things. User can even apply it to things outside of that/other types of stages, such as manipulating the stage of a battle/war and allowing them to see and determine the course/outcome of it.

System Creation:User can create any/every type of system imaginable (physics, science, laws, mathematics, variables, behavior, events etc.), including adding to existing systems. Since everything is defined as a system, users can create/manipulate the definitions and operations of anything imaginable.

System Manipulation:The user can create, destroy or manipulate the state of systems, regardless of whether they have an organic, inorganic, physical or non-physical nature. This allows the user a virtually limitless amount of power.

Tetralogy: The user has the ability to use the combined forces of science, magic, divinity and philosophy, giving the user potentially unlimited power over the four concepts. This power encompasses the four aspects that define reality and are used by any being to understand the universe and god itself.

Total Event Collapse:User can destroy every single object in a universe, the universe itself, and every parallel universe, alternate dimension, plane of existence, possible universe, impossible world, divergent timeline, alternate continuity, and reality, effectively annihilating all of creation, even up to destroying the very origin of the verse/series franchise, effectively undoing the very act of creation itself.

Totality Attack:User is able to attack the targets regardless of their locality/temporality in the totality of existence. No matter where the opponent is, they can reach them with ease. As the attack reaches through of all existence at the same time it becomes impossible to dodge, escape or even avoid the attack, even if the target is isolated, evading, separated or even unreachable.

Totality Manipulation:The user can manipulate the concept of totality, and is capable of manipulating the entirety of anything. They can manipulate the totality, which is forever the largest thing conceptualized and imagined by any mind. It absolutely encompasses anything and everything, making the user essentially omnipotent. Even though the user can transcend everything and has power over everything too, they may or may not be the origin of it all.

Transcendent Science:The user can manipulate and understand a level of science/knowledge that only god-like beings possess. Divine science allows the user to achieve nearly limitless and impossible results, due to being so advanced and complex that only higher beings can understand, most users of this use that type of science to enhance or bestow others with almighty powers like bend the laws of physics, create universes and warp realities those same feats are beyond the most advanced form of science.

Transition Manipulation:User can create, shape and manipulate transitions, the passing from/of one state into another either permanently or temporarily. They can control any form of transition, including life into death, consciousness into unconsciousness, order into chaos, peace into war, uncertainty into certainty, etc.

Absolutes:
10th Dimension Physiology:The user is absolutely everything: every single of infinite possibilities and probability, every of infinite reality, timeline, universe or dimension and everything within each of, i.e. absolutely all at once, no exceptions and limitations, all embodied in a single being. The user is essentially the 10th dimension: a single, timeless everything.While users of Unity are one with everything, users of 10th Dimension Physiology are everything in one. This dichotomy is subtle, but is the key difference between the two powers. The easiest comparison would be the Hindu nirvana, oneness with Brahman. A user is one with everything, an entity whose essence is within every form of existence. A user of 10th Dimension Physiology would be Brahman himself, a single, timeless, infinite entity that encompasses everything and anything instead of being one with everything and anything.

Abolishment: User can abolish/overturn anything/everything, including laws, logic, physics, systems, concepts, dimensions, boundaries, phenomena, powers, principles, hierarchies, statuses, and/or even the grand design itself. User can change the nature of existence and how it functions, change how reality is defined and/or even let it fall away into nothingness by abolishing everything that held it together.

Absolute Access:User can gain access or entry to any location, place or time. They can easily gain access to places that are spatiolocked, temporal locked, spatial-temporal locked, isolated, closed, possibly even omnilocked locations. It doesn't matter where or what the location is, they can always find a way inside.

Absolute Accuracy:User possesses limitless accuracy, being able to react to and hit any/all targets, no matter how impossible/improbable/unlikely the odds are or fast it is. They can instantly react and zero-in on their target without even having too aim/look at or even be anywhere near their target; including making absolutely impossible hits/shots, perfect shots with their eyes closed or hands tied and/or even successfully hit homing targets and disrupted/ignored targets. This places the user above virtually all other beings in the universe in accuracy.

Absolute Agility:User possesses limitless agility, with their balance, bodily coordination, speed, reflexes and strength transcending virtually all other beings in the universe.

Absolute Artillery:The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit for absolute attack powers or impose those effects on ranged weapons to enhance them.

Absolute Assassination:User possesses transcendent skill in the art of assassination, they can dispatch any target regardless of strength, status (even immortal or undead) and distance without a struggle, covering or not leaving any tracks.

Absolute Athleticism:The user possesses limitless acrobatic and gymnastic skills, having reached the absolute highest levels in speed, explosiveness, power, quickness, and other various acrobatic/gymnastic abilities.

Absolute Attack:User can create/use attacks that cannot be blocked, reduced, countered, negated or deflected by any means, defenses, armor and immunity. This ability is not dependent on physical factors like strength, but is instead based on the properties of the attack.

Absolute Balance:User possesses limitless balance capabilities, they never fall over, can balance in any position and they never have to worry about disorientation, vertigo, nausea and so on. They can move easily on fast moving and violently shaking surfaces as well, no matter how quickly they may move.

Absolute Beauty:The user possesses the rarest type of beauty there is (pure infinite beauty), which is even higher up than supernatural beauty. No one, no matter how different their beauty standards may seem, cannot deny this person's beauty as truly unfathomable as this person possesses infinite beauty. Because of this, the user can use people to get what they so desire. Some people with this ability may even have magical abilities as a result of their beauty.Since this is the absolute form of any kind of beauty, the user possesses some if not all abilities/powers based on beauty, allowing them to gain a higher advantage.

Absolute Body:User has a supreme physical condition. Their strength, speed, and durability are vastly superior to that of all other beings in their universe, even those with the highest levels of Supernatural Body.

Absolute Buying:User can buy/barter for absolutely anything, for them absolutely everything has value and can be bought, including people, concepts, elements of reality, etc.. Buying may require communion with anthropomorphic personifications of certain concepts or bartering with something other than paper money. Users can give things their souls, their money, or their lives for any amount of services for a different concept.

Absolute Change:The user can change absolutely anything/everything, either completely or partially, permanently or temporarily, from physical things like humans and objects to metaphysical things like concepts and logic, etc. They can choose what they want to change, and what they will change, for example: changing an insect into a transcendent being or change themselves without limits.The user can even change anything no matter how immutable and unchangeable, without any protection nor exception of any kind not even if they exist outside of everything.Because absolute change is an expression of Omnipotence it specialized on concept/principles of change beyond its own boundaries achieving absolute power and invincibility simply by changing themselves into become so.

Absolute Charisma:The user possesses the highest level of charm they can obtain in existence. They are able to sway any sentient being to completely agree with them on a biased argument or to join their cause. Natural or supernatural, conceptual or metaphysical, anything with a sentient mind is vulnerable to the user's immense charm.

Absolute Combat:Users have achieved the highest level of combat proficiency (armed and unarmed) and are capable of performing superhuman/supernatural feats far beyond normal boundaries. Masters of this ability have acquired a state of mental, physical, and spiritual balance, making them even capable of defeating enemies with their mere presence. Their combat skills are completely unmatched by anyone who came before or who will come afterward, making them one of the most powerful opponents and a force to be reckoned with.

Absolute Command:The user can impose irresistible commands upon any kind of existence, natural and supernatural, living and non-living. Though commands are usually spoken, the user's intentions are what truly matters. They can impose complex commands with a single word, through a specific gesture or a sheer act of will, unquestioningly bending anything and everything to their will.

Absolute Condition:User has a supreme mental and physical condition. Their strength, speed, durability, and intellect are vastly superior to that of all other beings in their universe, even those with Supernatural Condition. Their other abilities, if applicable, are often at Absolute levels.

Absolute Constant Velocity:User can make anything move at a constant speed regardless of any force that acts on it, they could take any item and make them pierce through objects regardless of the relative speed. It doesn't matter if the target is moving at an extremely slow pace or if the target isn't even moving at all, so long as some part of them is physically moved, like poking their cheek (moving the face). This power only works in accordance to the user's own relative location, meaning that even though the Earth is spinning at high speeds, along with all of its inhabitants, it doesn't count as moving. If the user cancels their power on the target object, it will come to a complete stop, regardless of how fast it was going. Because of this using this power on oncoming attacks and quickly canceling it will make any force halt.

Absolute Contract:The user can create and enforce any type of contract/pact with absolutely anything, even with themselves; dictating every condition therein, including qualifiers in the event one-or-more of the parties would - or even could - somehow break the contract/pact. The conditions imposed by the contact/pact are absolute; and will always, inevitably, come to pass, no matter the conditions so dictated. The contract/pact cannot be negated, nullified or undone by any exterior force or being, save by the user.

Absolute Counter:User can perform a counter-attack that not only protect them from all forms of attack but also, at the same time, return to their enemy an unblockable attack, and in some case, can instantly kill the enemy.

Absolute Cuteness:The user possesses a level of cuteness which exceeds all others, possibly being/becoming the cutest thing. The user can use their overwhelming cuteness to control and affect others. This power can be used two ways: The user can possess sincere adorability, an innocence whose cuteness is pure and benevolent, a user like this could possess this ability without even realizing it. Or the user could be malevolent, using their overwhelming, hypnotic cuteness as a weapon to manipulate people.

Absolute Darkness:The user is able to create a field of absolute impenetrable darkness that completely negates sight and may also dull or even completely negate the other senses. They are potentially able to generate darkness so intense it can completely obliterate objects in its path.

Absolute Defense: The user possesses a defense that cannot be breached by any attack, giving them protection from all attacks, regardless of types, magnitude, and/or directions.

Absolute Destruction:The user can destroy everything without limits, from concepts, boundaries and causation, to studies like metaphysics and science, even irrational "concepts" like the fabric of nothingness or the totality itself.

Absolute Dexterity:User possesses limitless dexterity, allowing them to perform amazing feats of finesse, coordination and precision.

Absolute Embodiment:User embodies the state of being complete or absolute. Being complete means having all the necessary or appropriate parts so this power does not mean you embody everything just things of an absolute nature. Because of the users absolute nature they are free from any thing that would be deemed superfluous or wasteful. This translates to the user being without any major weaknesses or limitations.

Absolute Energy Absorption:The users body is capable of containing an infinite amount of energy, they can absorb as much as they want. This can allow the user the energy required to use other superhuman abilities, survive long amounts of time without food, or output energy for long periods of time.

Absolute Evasion:The user can dodge/evade everything/anything, including physical attacks, powers that manipulate the mind, space, time, gravity, physics, spiritual, biological, probability, motion, reality, etc. They can dodge multiple attacks that leave little or no room to get around or through or dodge many attacks such as thousands, perhaps millions of attacks attacking the user at once.

Absolute Existence:The user has complete control of their own existence. The user is beyond all there is, even reason, physics, and logic. No rule or law can apply to them other than their own. The user can also rewrite themselves on any level, at any time, anywhere, without any limit of any kind. They can even change/rewrite their own fundamental nature/structure. This allows the user access to any ability in existence, said abilities being as absolute as their maker/wielder.

Absolute Explosion:The user can create explosions that can destroy absolutely anything and everything, with absolutely nothing can defend against it. The attack can cause explosions that destroy opponents of any form, whether they be immortal or the hardest substance in existence. It can also reach every plane of existence, whether it be space and time or alternate and pocket dimensions. The attack can affect the target no matter what as it is an omnipresential attack that can explode through all timeline and parallel dimensions. Intangibility cannot evade the attack as it explodes past the "intangible" defense and strikes the physical being beneath it. The user can cause explosions that burst through intangible objects as well. This power also explodes through metaphysical concepts such as reality and illusion, allowing one to either dispel and destroy illusions of any level or explode through the barrier between the two and allow imagination to become reality or vice versa. Dreams and memories can also be caused to explode, allowing one to escape from being trapped in nightmares and the mental world. Conceptual locations and beings such as heaven or hell, living or spiritual, and gods or devils, are also be affected by this ability.

Absolute Filtration:User can completely filter/remove anything/everything from their body, including things that are impossible to filter out or remove such as adaptive toxins/viruses and other effects that nullify the ability to filter/remove them.

Absolute Flexibility:User possesses limitless flexibility, allowing them to contort/flex and move their bodies in any way imaginable/unimaginable. Being able to fit inside openings that are smaller or bigger then they are, rotate their bodies more then 360 degrees, stretch/move their limbs in erratic patterns, and/or even breaking their bones or snapping their neck does nothing to them, and more. This places the user above virtually all other beings in the universe in flexibility. Unlike Elasticity. User may still have bones, muscles, and/or joints, but may act and move in ways that seem like they don't have them anymore.

Absolute Force Manipulation:User can create, manipulate and shape force in all its forms, whether physical, transcendent, natural, spiritual, mental, cosmic, etc. i.e. all the absolute forces the make up the flow and nature of reality. They can turn a tornado into a gentle breeze, bring a raging tsunami to a halt or annihilate an continent simply by slamming ones palm into the earth, provided the user understands the natural forces required for continental destruction. User can bring all supernatural powers and activity in the area to a complete standstill by denying them all the force they rely upon to function.

Absolute Gambling:User can gamble with/for anything, including things like, power, love, youth, obedience, etc.

Absolute Growth Inducement:The user can make anything grow, from physical things, (size of being/object, quantity, quality, etc.), intangible (sound, light, air, etc), to conceptual (probability), etc.

Absolute Hearing:User is not limited to just the average range of enhanced hearing, they can hear everything that goes on in the world, or the entire galaxy, or even the entire universe. They can do more than just hear everything that goes on, they can even hear the thoughts of anyone and everyone (not to be confused with Telepathy) as well as being able to bypass time itself and hear the past and future.

Absolute Hot Inducement:The user can elevate the thermodynamic temperature of their surroundings to absolute hot, which has been theorized to be the Planck Temperature ((1.417 × 1033 K, or 142,000 billion billion billion kelvin/142 decillion kelvin). Physics based on Einstein’s universal model start to come apart at the seams when that temperature is reached. At temperatures that high, particle energies increase to a point where their gravitational forces are as substantial as any other kinds of fundamental forces. Gravity, electromagnetism, strong nuclear forces and weak nuclear forces combine into a single, unified force.

Absolute Illusion:The user is able to generate illusions that are realistic to the point where they can confuse all the senses of the target, making it impossible to break free unless willed by the user. They can also create illusions on a large scale, from a small region to planetary or galactic region, etc.

Absolute Immortality:The user is absolutely immortal, and can not to die, age, get sick, be permanently wounded, is absolutely self-sustained and, as their mind and soul are as immortal as their biological bodies, they are immune to mental/spiritual damage. Any injuries the user suffers immediately heal, even if the user's body is disintegrated or blown up or completely erased and even if the user is completely destroyed to the sub-atomic level, they will still return to life. Alternately, some users are absolutely immune to all harm, and can never die from any natural causes. The user's existence and soul become completely free and independent of even the concept of reality, making them unbound to the subjects of life, death, and manipulations. Also, the power cannot be removed, rendered truly perfect and absolute.

Absolute Intelligence:The user's intellectual faculties (mental capacity and concentration, mental calculation and computation, cognition and competence, wit and ingenuity, memory capacity, mental perception, mental focus, thought processing, learning capacity, deductive reasoning, visualization, analyzation, composure, instinct, awareness, knowledge, creativity, intuition, mentality, etc.) transcend virtually all other sentient beings in their universe. This power differs from Omniscience in that the user has, essentially, a limitless IQ and intellectual capacity, and still has to learn rather than have innate knowledge of everything. This is the greatest, most supreme level of intellect a being can attain.

Absolute Invulnerability:The user is immune to any/all kinds of damage, be it physical (internal and external), mental, spiritual, metaphysical/supernatural, and even conceptual. Death due to old age (as opposed to preemptive death) is seemingly literally one of the only causes of death to the user.

Absolute Law Manipulation:The user has the power to make, change, destroy or redefine any/all kind of rule/law, including physical, scientific, magical, divine, metaphysical or conceptual, granting them control over all limits, including their own.

Absolute Leap:User can leap unlimited distance, jump between/over planets, travel intergalactic or greater distances and perform other amazing feats.

Absolute Life Creation:The user can create any form of life or entity, of all shapes, sizes and abilities. With any type of attribute or characteristics. Unlike Life Creation, the user does not have any kind of limits when it comes to creating life, even creating beings that are superior to the user.

Absolute Life Inducement:User can give life to absolutely anyone and anything, even to amortal or undetermined beings, objects, the dead, powers, elemental forces, concepts, metaphysical things, etc.

Absolute Life Manipulation:User can create, shape and manipulate the lives of any/all things, including mortals, amortals, undetermined beings, eldritch horrors, inanimate objects, concepts/conceptual beings, the dead, phenomena, transcendent beings, formless/omnipresent entities, and/or even Supreme Beings. User can bestow/grant/induce life or end, resurrect, change it, etc. Anything/Anyone that can even remotely or loosely be defined as being alive/living can be manipulated and shaped by this power.

Absolute Light:The user can create a field of absolute light that blinds the targets either temporarily or permanently and may also dull or even completely negate the other senses. They are potentially able to generate light so intense it can completely obliterate objects in its path without heat.

Absolute Lock Manipulation:The user can lock/unlock anything, whether it's for locking up everyone and everything (by any means) or releasing/unlocking the hidden potentials and inner powers of others thus becoming a variant of this ability.

Absolute Lung Capacity:User possesses a limitless lung capacity, allowing them to hold their breath indefinitely, inhale/exhale forever, suck in anything/everything without having to stop, survive Deoxygenation, and potentially cause hurricanes or worse with merely the force of ones breathing. This places the user above virtually all other beings in their universe in lung capacity.

Absolute Manipulation:User can create, shape and manipulate Absolutes, the complete, unchanging, eternal/infinite and highest aspects, qualities or properties of things. Allowing them to manipulate the supreme and unfettered aspects of anything/everything, including space, time, form/shape, dimensions/realities, laws/rules, attributes/traits, systems, life/death, creation/destruction etc.

Absolute Physical Law Manipulation:User can alter, create, manipulate, and rewrite physical laws out there in all realities, changing them so that they are different in each reality and not what they normally are. The physical laws are the user's to command, no matter where they are.

Absolute Piercing:The user can pierce through absolutely anything and everything, which absolutely nothing can defend against it. The attack can pierce down opponents of any form, whether they be immortal, invulnerable, or the hardest substance in existence. It can also reach every plane of existence, whether it be space and time or alternate and pocket dimensions. The attack can affect the target no matter what it is, as it is an omnipresential attack that can pierce through all timeline and parallel dimensions. Intangibility cannot evade the attack as it pierces past the "intangible" defense and strikes the physical being beneath it. The user can pierce through intangible elements such as fire and water, causing them to split apart as oppose to a normal piercing attack which would allow them to simply reform. This power also pierces through metaphysical concepts such as reality and illusion, allowing one to either dispel and destroy illusions of any level or pierce through the barrier between the two and allow imagination to become reality or vice versa. Dreams and memories can also be pierced, allowing one to escape from being trapped in nightmares and the mental world. Conceptual locations and beings such as heaven or hell, living or spiritual, and gods or devils, are also be affected by this ability.

Absolute Potential:The user has unlimited potential and capacity for growth and learning, allowing them to learn/master absolutely anything they want, regardless of their skills, personality, species, etc. They have no ceiling to what they can learn and no limitations on what they can develop, allowing them to develop endlessly in any and all areas, and can attain all powers naturally.

Absolute Psionic Power:The user possesses absolute psychic power, tapping into infinite/absolute, pure, raw psionic might, and achieving an unimaginable level of psychic power, capabilities, and precision that surpasses any and all other psionic by an incredible margin. Unlike Omni-Magic, Physical Godhood, and Psychopotence, the user's Nigh-Omnipotent level of power is purely psionic, achieved through unique circumstances, or extreme training. The user is empowered by all other users of psionic, and psionic energies/forces, they could be the mightiest psionic being across all universes, planes, and realms, and have a mind which exists everywhere and anywhere.

Absolute Recreation:User can recreate perfectly anything/everything to the exact state it was in before it was destroyed, such as recreating a person who died in every single detail from their memories, personality, thoughts, their body as it originally was, powers, soul, every detail would be recreated, even down to the molecules and atoms that made them up. The user can recreate something even if there was no trace of it left to recreate, even if the pattern used to create it in the first place was destroyed, even if the building blocks used to create it (molecules, atoms, etc) were completely and utterly gone, it could still be recreated, even if the only thing left of the object, person, place, etc was a distant and fading memory, in fact even if there wasn't even that to go off of the user could still recreate it. They can even recreate something that was wiped out by elimination or decreation. Unlike restoration, which simply restores anything to its original state, this focuses on recreating it instead of resetting it back to normal.

Absolute Reflexes:User possesses limitless reflexes, being able to react to everything there is, no matter how fast it comes. They can react at any speed and change actions on the fly at faster-than-blinding speeds. This places the user above virtually all other beings in the universe in reaction time.

Absolute Reincarnation:User can reincarnate instantly after their death, obliteration, demise, coma, etc. with all their powers, memories, abilities, etc. they have attained in their lifetimes.

Absolute Restoration:User can restore anything/everything back to its natural/original state with absolutely no flaws or mistakes in the process, regardless how badly destroyed the target is. They can undo powers that can be otherwise apocalyptic, reverse altered effects, restore destroyed souls, resurrect/heal any damage to emotional, spiritual, physical and restore everything annihilated by Nonexistence.Absolute Restoration is a specialized variation of Omnipotence: complete absolute without boundaries and concentrated on countering the ill effects factors/powers that annihilate and/or alter, completely restoring anything back the way it was. Absolute Restoration can reestablish everything straight from the origin point of things from the moment it has been destroyed/altered making it impossible for anything being restored to ever be effected again. In spite of the restoring capabilities, Absolute Restoration has a similar effect to that of Nonexistence that is focus on the cause of an alteration/destruction, by restoring everything back to what thing was AB may have to erase the cause that was never meant to be.

Absolute Senses:The user is able to have all senses enhanced to an infinite scale, allowing them to see, smell, hear and otherwise limitlessly sense everything in existence, including conceptual forces and even immaterial beings/entities.

Absolute Shield Construction:The user can construct shields and shield-like objects that protect against everything.

Absolute Sight:User is not limited to just the average range of enhanced seeing, they can see everything that goes on in the world, or even the entire galaxy, or maybe the entire universe. They can do more than just see everything that goes on, they can see the thoughts of anyone and everyone (not to be confused with Telepathy) and bypass time itself and can see the future and past.

Absolute Slicing:The user can cut through absolutely anything and everything, which absolutely nothing can defend against. The attack can cut down opponents of any form, whether they be immortal, invulnerable, or the hardest substance in existence. It can also reach every plane of existence, whether it be space and time or alternate and pocket dimensions. The cut can affect the target no matter what it is, as it is an Omnipresential attack that can slash through all timelines and parallel dimensions. Intangibility cannot evade the attack as it cuts past the "intangible" defense and strikes the physical being beneath it. The user can slash through intangible elements such as fire and water, causing them to split apart as oppose to a normal cut which would simply allow them to reform. This power also slashes through metaphysical concepts such as reality and illusion, allowing one to either dispel and destroy illusions of any level or slit through the barrier between the two and allow imagination to become reality or vice versa. Dreams and memories can also be cut, allowing one to escape from being trapped in nightmares and the mental world. Conceptual locations and beings such as heaven or hell, living or spiritual, and gods or devils, are also affected by this ability.

Absolute Speed:User can move at speeds that not even the most attuned of beings can grasp and outrun or avoid anything an opponent can use against the user. The user can move at infinite velocities, allowing user to surpass and perceive light speed movements and move at speeds that allow them to move past time and space itself. Users of this level are completely immune to speed affecting powers such as Speed Cancellation and Speed Theft.

Absolute Stamina:The user possesses limitless physical energy, stamina and vitality, is essentially untiring and can keep working, fighting, mowing, etc. at optimal efficiency under any circumstances and for an unlimited duration due to the fact that their stamina can precedingly regenerate.

Absolute Storage:The user has an unlimited storage capacity and can store anything as well as manipulate everything that has something to do with storing, imprisoning, binding, sealing, etc. users of this power can store anything or anyone without any limitations of any kind such as time, amount or mass.

Absolute Strength:The user is able to go toe-to-toe and even surpass the strongest of beings with nothing but the raw force of their physical blows. Any level of weight the user needs to lift or move is irrelevant as their body can emit limitless amount of force that can repel an object of any mass. With this ability, the user could travel massive distances in a single jump, unleash strikes of unparalleled might, obliterate massive life forms with one hit, cause destructive quakes by smashing the ground, shatter planets with their fists, tear through/create space-time anomalies with their strength, etc. It should also be noted that they are immune to all powers that could manipulate, affect or rob them of their strength.

Absolute Survivability: User can survive anything, death cannot fully take them and the slightest bit of life-force will always remain when it should be impossible, even managing to fully recover. Their resilience is so staggering that even reality warping or existence erasure may not be enough to keep them down.

Absolute Thievery:Users of this skill are considered the ultimate thieves, able to steal anything and everything (concepts, landmarks, natural elements/forces, intangible objects, physics, laws, themselves, etc.), they are able to not only hide in shadows but even in plain sight, they can slip into spaces that should be physically impossible to fit/slip into, and they can even steal without even having to be present at a location. Users of this power are immune to and can bypass Theft Nullification.

Absolute Unarmed Combat:User has reached the pinnacle of hand-to-hand fighting prowess. They know everything about bare hand fighting and surpass any and all masters of combat of any form, having complete knowledge of the forms whether they be unknown, nigh-impossible to master, or forbidden and can also create their own forms of combat to throw off their enemies.

Absolute Unpredictability:User possesses an absolutely/infinitely chaotic and unpredictable nature, this makes them so inconstant in action that it actually causes them to warp, change or collapse the results of things such as reality, context, normalcy and even probabilities/variables. Literally no action, aspect or trait of the user can or could be predicted, including normal involuntary bodily functions such as blinking, breathing and even their heart rate/heartbeat. Trying to read or control their minds would likely only come back with an error message or simply unreadable nonsense. This also makes them highly resistant to powers such as Adoptive Muscle Memory, Certainty Inducement, Flawless Precognition, Prescience, Control Manipulation, and etc.

Absolute Weapon Proficiency:User of this ability have reached the pinnacle of armed fighting prowess. They know everything about fighting with a weapon and can surpass any and all masters of armed combat of any form, having complete knowledge of their wielded weapon whether they be unknown, nigh-impossible to master, or forbidden and can also create their own forms of armed combat to throw off their enemies.

Absolute Will:Absolute will is almost unlimited in its scope. Anything that exists can be manipulated, including, but not limited to: matter, energy, causality, emotion, etc. The user can grab hold of creation and twist, bend, sculpt, and re-sculpt it into whatever form that they desire or can imagine. Usually, the power to create something out of nothing is not at most users disposal, as a created universe, multiverse, or omniverse must first be in existence in order for the user to manipulate it. However, the user can twist reality in such a way that they mimic creation to an extent; i.e. projection of realistic illusions and bringing any form of fantasy to life through sheer force of will. So while the user cannot explicitly create, they can manipulate reality and bend rules to grant themselves the power to create, as well as a variety of other existing powers by rewriting their own nature simply by willing it to be so. Though this is unlikely and not the true nature of the power, it can be done. Concerning the nature of this power, it is seen as the shaping aspect of the construction of a reality. When a supreme being creates a universe, multiverse, or omniverse, this is the power that said being would use to put into order and manipulate the raw stuff of creation. This power is a sculptor of omni-existence on a supreme level, but not a creator. When this ability is possessed by a non-supreme being, said being is often seen as an existential usurper of creation, rather than a deity. So, to say that this power is limited only by the user's willpower would be redundant, as by nature the user of this power has an unlimited amount of willpower that he/ she can use to whatever effect that they desire. If creation is the blunt instrument of a supreme entity, then this power is the scalpel that fine-tunes all of omni-continuity. To summarize, this power is capable of manipulating creation as a whole without becoming one with it.

Absolute Wisdom:The user's intellectual faculties (memory, calculation, learning, creativity, etc.) transcend virtually all other sentient beings in their universe. They can always make the wisest decision regardless of any situation and can also avoid any further mistakes. This power is inferior to Omniscience as the user has essentially limitless wisdom, rather than having innate knowledge/experience of everything. User has the greatest, most supreme understanding and realization of concepts, people, things, events or situations, resulting in the ability to apply perceptions, judgements, and actions while keeping these understandings. It often requires control of one's emotional reactions (the "passions") so that universal principles, reasons, and knowledge prevail to determine one's actions.Wisdom is also the comprehension of what is true combined with optimum judgement as to what action to take. Great wisdom and understanding may be a quality of the user regardless of age and experience. level of wisdom a being can attain.

Difference from Intelligence: There is a wealth of a difference between the two terms. Intelligence is normally construed to be the amount of information gathered in the mind. Wisdom on the other hand is the intelligence that we gain in the process of learning from the experiences and mistakes that we commit. Therefore through wisdom one will not make any errors with the decision the individual takes.
 * Intelligence is the capacity to acquire and apply knowledge.
 * Wisdom is the accumulated knowledge that gives the ability to discern or judge what is true, right, or lasting; gives the common sense; gives insight.

Absolute Wish:The user can grant any wishes of others or oneself without any limitations: no resource needed, no condition required, no limited number, no delays for use/reuse, and no exception whatsoever. They can grant very vague or even inconceivable/impossible wishes that will always come true no matter what, as the power will automatically make up for the user's personal limitations when granting them.

Absolute Wits:The user has a limitless thinking capacity, enabling them to adapt to any changing situations, always remaining calm and collected no matter the environment. They come up with an infinite amount of plans and ideas almost instantly, shrugging away the obstacles through sheer as well as limitless critical thinking effortlessly.

Absolute Zero Inducement:The user can reduce thermodynamic temperature of their surroundings to absolute zero (-459.67°F or -273.15°C), a physically impossible-to-reach state by normal means. Heat is generated via atomic motions, and even at extremely low temperatures, they continue to transfer energy; only when atoms completely stop moving is "absolute zero" achieved. While lowering the temperature by slowing molecular and atomic motion is the basics of freezing, to completely stop it is to completely bypass the Laws of Thermodynamics. At such extreme temperatures, events which do not normally occur in nature begin to happen, such as superconductivity and superfluidity, as well as breakdowns at the atomic level. Without atomic motion, the frozen object loses all electrical resistances and atomic cohesion, shattering at atomic level under the weight of its own mass. Since this affects matter at an atomic scale, it will destroy any physical target it makes contact with, regardless of their conventional durability.

Almighty Law Creation:User can create laws that are unbreakable by any means. Everything is subject to them, including Existence, Reality, Truth, and Logic.

Almighty Link:The user can access and manipulate the connection that links all powers that compose omnipotence, making this the fundamental force behind all collective abilities. User can control and access all the infinite associations, variations, combinations and sub-powers related to omnipotence's primal stage giving them absolute control over all powers.

Alpha Reality:The user has the absolute capability to possess limitless power over the Alpha Reality, the one encompassing all realities, giving the user the almighty abilities to manipulate any and all forms of reality.

Origin and Details:

The Alpha Reality or Reality of Principles is the prime and only structure of reality to exist and the one thing that originates or produces other realities.It can only be manipulated by a Supreme Being, cosmic guardian, primordial architect or collective supreme entities. The Alpha Reality is the genesis of thought and the nexus of all realities; it defines what beings perceive as possible or impossible. Alpha Reality is also the place where reality warpers empower themselves.The Alpha Reality is known as the birthplace that first originated the omniverse, which is understood as a tree that branches all existing realities as a whole, which can make the other realities basically inferior to the Prime Reality because all first originated from their.

Anti Storage:User cannot be absorbed, sealed, consumed, banished, imprisoned or affected by any type of storage power. In some cases users are too big to be contained others can just cause indigestion or overloading.

Balance:The user is in balance with all forces of universe itself and transcendent areas or location and control to its will. The user can control opposing forces at once like darkness and light, heaven and hell, existence and nothingness, creation and destruction. Advanced users can combine 2 opposing forces and not be harmed by any force or its effects. This power allows the user to be in between good and evil and develop a universal view beyond reason they can also affect many cosmic, mystical, physical concepts and be in balance with them giving them an equal status example concept of infinite and finite, reality and illusion. This ability grants infinite power and can adapt to anything.User is put in a state where they are not perfect or imperfect nor bad or evil making one not just be in balance but superior cause one can understand and work with both concepts in harmony. Is also good to state that user may or may not be omnipotent it depends in what degree of balance the user is in. This cannot be confused with Unity because the user is not one with all but in balance with all, the user is also not bound to any physical or transcendent rules life and death. This ability can be considered the core reason for Boundary Manipulation because once the user understands boundaries he can balance them all. Cosmic Balance scale has no defined scale because the result of 2 opposing paths is uncertain in terms of balance. Advanced users can create new concepts from balance by mixing old ones e.g. by mixing reality and illusion the user can create Subjective reality or instead of creating user can turn opposing forces compatible and perfect harmony. In essence the user has a way of existence above all dualities becoming a powerful force and incomprehensible making them true neutral, above good and evil, male and female, being and non-being

Boundless Influence:User has connections/influence with anything/anyone/everything up to and/or including the author/supreme being. This gives them clout/pull over anything they wish and can force those higher powers to grant favors, requests, and even get them to change their mind and decisions/judgments about things that would normally be irreversible. User can summon anything they wish because of their connections to it. They may even be able to influence users of Freedom and Control Immunity due to their far-reaching connections. Unlike Omniarch, user may not actually rule or be in charge of anything, rather they simply influence the higher powers to grant them whatever they request because of their influence.

Complete Arsenal:User has an endless number of abilities/powers, covering every possible effect and countermeasure. They can use any existing power as well as those that are yet to be, as their complete power database includes all potential abilities. This power is similar to Meta Ability Creation, except that all possible and impossible abilities are already created, regardless of their level. User has complete mastery and exhaustive knowledge of all of their abilities, (nature, effect, characteristics, strengths/weakness, etc.) including knowing which ones are best suited for every situation, all possible combos, and can use them flawlessly, effectively and efficiently in any condition. User can instantly use and combine any number of them, often flooding their opponents with overwhelming torrents of highly efficient combinations.

Composite Deity Physiology:User can form a physical body formed out of the energies and bodies of divine entities and access the abilities of each individual being that make up the user's physical form. The user can also access the knowledge of these individualistic gods to gain vast amounts of knowledge as well as raw divine energy.

Concept Destruction:The user can destroy any/all forms of concepts.

Conceptual Lordship:User can manipulate all concepts, their principles and axioms, giving them form and power, either personally (embodiment) or externally (manifestation), and even infuse them into pre-existing objects, beings and places, changing and empowering them accordingly.The user is a conceptual being affiliated with concepts as a whole, meaning its power and existence are inextinguishable as long as a single one remains.

Conceptual Self-Removal:User lacks or can remove any trait of one's own existence. This power can function in two ways. Firstly, the user is either naturally without parts of their own existence, setting themselves as a strangeness within the laws of which they live. Secondly, the user can have control of the power, and selectively remove traits of their own existence, such as weakness, death, emotions, laws of nature any trait of their existence, be it physical, mental, magical, spiritual, or conceptual.

Conceptual Transcendence:User transcends all concepts, conceptual powers, definitions/meanings and/or forms of logic, allowing them to exist in a state outside of any perspective, understanding or method of classification. This not only prevents them from being influenced or affected by conceptual powers, it also grants them a form of total and absolute freedom as there are no longer any restrictions tying them down, as no concept can apply to them anymore. Since concepts are how we define and understand reality, the user is usually otherness, impossible, undetermined or nameless types of beings or entities.

Connection Removal:User can target and remove the connections that link together a target's powers and its source, removing their ability to ever use those powers again. This not only prevents them from using their powers, but may even cause them to forget they ever had those powers to begin with, this removes any/all connections and links that the user may have had to the source of their powers, even the smallest ones. Unlike erasure, this simply removes the connections/links to the power itself, so while the source of the power may still exist, it is no longer accessible to the target.

Cosmic Guardian:User is or can transform into a cosmic protector, a god like figure in many cases second only to the Supreme Creator, cosmic guardians are in charge of preserving and sustaining the multiverse from any threat and keep it balanced. Although possessing virtually omnipotent powers, a cosmic guardian may probably not be responsible for the creation or destruction of the universe as they only act as judge and enforcer of the universal laws. A cosmic guardian is not a physiology or trait but a status which one can either be born with, or ascend to become.

Cosmic Order Manipulation:User can create, shape and manipulate the cosmic order, the hierarchy of objects, entities, powers, ranks, concepts on a cosmic level/scale. Allowing them to define and control the order/precedence of things like gods, mortals, abstract beings, embodiments, transcendent entities, almighty objects, concepts/meta-concepts, variables, events/history/time, physical/natural forces/phenomena etc. They can change the cosmic order so that a lesser/weaker god came into existence before an abstract being or embodiment, switch the cosmic rankings so mortals can harm or kill transcendent beings, change the food-chain so that prey lifeforms are now the predators, and more.

Destiny Manipulation:User is able to perceive, shape and manipulate destiny allowing them to affect reality in several ways both overt and hidden. Many users have an object that is physical manifestation of this power, common forms being Book or Spindle and a cutting tool.

Destiny Weaving:User is able to perceive and control destiny allowing them to affect reality in several ways both overt and hidden by using weaving and other related activities/tools as conduits.

Difference Manipulation:User can manipulate differences, controlling the properties of anything they want, deciding which change that can and will takes place as change is simply becoming different. As difference is what define everything from everything else, giving them identity and meaning through the interplay of differences, this power can be said to has domination that encompasses all things.

Dissolution:User can cause dissolution in anything/everything (including energy, souls, matter, powers, time, space, abstract/intangible properties/concepts, etc.), completely dissolving and separating it so that it can never be whole again by effecting the fundamental structure of the target so that nothing on any level remains intact. Unlike Disintegration, things effected by dissolution can never be reformed/restored to their original state/structure, as they become to far broken down and scattered/spread out to ever rejoin again.

Energylock Manipulation:The user can create, shape and manipulate energy existing outside of universe or reality, converting one type of energy into another, storing it within their bodies and releasing upon command. They can create objects from pure energy or projected in other forms, using either for creation or destruction.

Eternal Bond:User has a eternal or infinite bond with someone/something, making them connected on a level beyond anything and everything. Allowing them to always be connected to each other as their bond transcends everything regardless of its nature including space, time, distance, separation from reality, death, non-existence, etc. This connection goes beyond soul-mates, beyond the collective unconscious, beyond even the fabric and foundations of reality. Users bond cannot be broken, destroyed, manipulated, removed, separated, or severed. Even if the users soul is destroyed the connection will remain, even if the users complete existence and/or memory is erased from reality/history the connection will still remain. Nothing can ever separate the users from each other or their bond with each other.

Existential Perfection:The user of this power is an existentially perfect being. While the user exists they are complete, absolute and infinite in all senses and aspects with no limitation that could possibly apply to them. Essentially making them totally unsurpassed by everything in all of living existence.

Fictional Lordship:User possess complete control over any/all fiction/fantasy/unreality, including fictional characters, powers, objects, creations, locations/environment/worlds, verses, etc. User can manipulate anything/everything involved or related with fantasy/fiction, they can potentially even change/make fiction into reality and/or vice versa.

Flawless Clairvoyance:User gains flawless direct visual information about everything there is in the world around them; objects, people, locations, and events, through means other than the user's physical sight, with no mistakes and 100% accuracy and certainty. Defenses against ordinary Clairvoyance, including Psychic Falsification, Psychic Shadow, Tracking Evasion, etc., are ineffective.

Flawless Indestructibility:The users of this ability have no physical, spiritual or mental weaknesses, giving them immunity to everything harmful, essentially making them indestructible.

This power can be achieved as the final result of such powers as: Flawless Precognition:User can foresee the exact futures, observe what will happen, and possess knowledge and insight of the events to come, with no mistakes and 100% certainty. Even if the future is changed by someone, it will mean nothing, as even the change on the future was already predicted by the user. Also, Precognitive Immunity does not protect the user against this power.
 * Absolute Will - User wills their weaknesses into non-existence.
 * Freedom - if the User achieves the state of freedom or is born free from everything.
 * Omni-Negation - User negates all weaknesses becoming immutable to everything.
 * Superior Adaptation - User adapts to the point they eliminate all weakness becoming impervious to all harm.

Flux Manipulation:User can create, shape and manipulate fluxes of fluctuations, or continuous, constant change. They can cause even reality to flux, causing everything to change from one form to another in many ways, or just control it if that something is already fluxing to begin with. The user causes everything to flux randomly and spontaneously.

Immutability:The user has absolute protection from any alteration or change, regardless of the source or cause, other than their own and retain the state they currently are.

Magic Ascendancy:The user possesses abilities beyond the laws and scope of magic, resulting in the user being of unfathomable power and capable of incredible feats; their powers are inexplicable to any form of magic and seemingly accomplish completely illogical/irrational actions/effects to it, while also being immune to any and all magical problems. The potential effects are innumerable in possibilities, as they can accomplish apparently everything imaginable with very little exposition as to how it is done. The scope of this power can range from slight nudges to brutal disruptions in scale.

Matterlock Manipulation:The user can create, shape and manipulate matter existing outside of universe or reality, converting one type of matter into another, storing it within their bodies and releasing upon command. They can create objects from pure matter or projected in other forms, using either for creation or destruction.

Memory Condition:User's condition enhanced by memories, allowing them to perform physical feats beyond imagination or understanding, like unlimited strength capable of damaging anything and infinite speed beyond measure. The more memories the user has access to the greater their powers become.

Meta Ability Creation:User can create any ability without any limitation and bestow it upon themselves, as well as others. They can notably create enhanced versions of existing abilities or specific countermeasures for any of them, and accumulate an unlimited number of abilities without any side-effect. Users can even take it further and thoroughly customize a power, like designing a power to only harm a certain thing or activate after a certain condition.

Meta Art Manipulation:The users can manipulate art without any limit, allowing them to manipulate the world and beyond as it were a work of art along with its aspects. They can also interact with their creation and manipulate them as well. They can create stories through their art and can control the principles of the world they create or live in, along with the infinite possibilities. It also allows the user to control what the person sees and think along with deceiving the person. However art isn't just about sight and colors it also is controlled by the other senses as well.

Meta Crafting:User can craft anything out of anything/everything, including physical, mental, spiritual, imaginary, abstract/conceptual materials and substances at incredible speed. They can forge anything they want including all powerful objects, conceptual tools, objects and weapons and anything else they want. Some are even able to craft and shape items out of nothingness itself.

Meta Event Manipulation:Like Event Manipulation, this power can alter the events of a person, place, thing or reality. However, unlike normal Event Manipulation, which only allows for manipulation of events of realities under the same timestream, this power can not only do the same thing, but can affect universes, dimensions and realities outside the user's timestream. No matter how different or strange the other universe, dimension or reality may be, the user can control their events. With this power, the user can have different universes outside the user's timestream interact with each other, or with the universe the user is currently in. They can change the progression of events in their timestream or outside it, causing them to make things happen or not happen, such as wars, stellar events, massacres, births, deaths, or any different kind of event there may be in their dimension or another.

Meta Fate Manipulation:User can perceive, shape and manipulate the destiny and fate of anything/anyone, including gods, demons, eldritch abominations, transcendent beings, entire worlds, universes and even realities. This allows them to control/decide anything and everything's destiny and fate. Some users may even be able to manipulate the destinies of users of freedom as well.

Meta Gravity Manipulation:User has absolute control over gravity, allowing them to manipulate the gravity of everything in the universe/multiverse, not mattering whether they are physical locations, such as higher dimensions, heaven or hell, or metaphysical locations such as the dreamworld. They can create gravitational effects that can even affect incorporeal and metaphysical life forms who are normally at an alternate plane of existence, such as dream sprites, ghosts, and deities.

Meta Immunity Bypassing:User can completely and perfectly bypass any and all immunities in existence regardless of its type, status, or level of power, including but not limited too: absolute and meta-level powers.

Meta Luck:User is blessed with levels of luck so great that it bends the very structures of reality, constantly rearranging them to their advantage, whether they want it or not. Their luck affects them to the point where probability means nothing, as in they are immune and unaffected by the laws of causality, live life without consequences, are fated for wealth and riches, forge their own paths to whatever their heart's desires and fulfill their every wish, etc. This allows users amazing success in all activities and aspects of life, to surpass the most impossible odds, conquer the most difficult of tasks and trials, and even defeat the most unbeatable opponents. Their luck may be so powerful that no force within their universe or reality can take it from them, not even death, allowing their luck to be carried on into the afterlife or into their next life if or when they pass on. Luck Erasure will only reduce its effectiveness temporarily, rather than permanently removing it entirely.

Meta Lust Inducement:The user can create and utilize an overpowering aphrodisiac that is capable of sexually arousing anything and making them ravenously crave sexual interaction, regardless if they can feel love or pleasure, with anything once it is introduced into the target's system. This power works on both genders, their sexual interest and people of any age, even genderless beings. Also works on aliens and those with radically different biology.

Meta Love Inducement:The user can induce love in absolutely anyone, regardless of how powerful they are, transcendent beings or users of Apathy, Empathic Shield, Indomitable Will, True Love Visage, Unlovability, etc.

Meta Matter Manipulation:The user can create, shape, manipulate, summon, destroy and customize all possible forms of matter, whether organic or inorganic, baryonic or non-baryonic, etc. This also extends to “exotic matter”, such as dark matter; antimatter; tachyons; and other highly theoretical forms of matter. They can manipulate matter from alternate timelines, dimensions, universes, etc., using their immense power to pluck it from one of the aforementioned categories and materialize it to their location. Along with this, the user can also create new types of matter and imbue them with properties of their choosing, creating matter not of the normal variety. For example, a user could create matter that grants powers to its wielder or matter that has properties or a structure that defies the established laws of physics.At their strongest, the user can manipulate quantum foam, the smallest level and foundation of reality as we currently know it.

Meta Memory Manipulation:User can create, shape and manipulate all memories/forms of memory, including muscle, cellular, genetic, dream, abstract/conceptual, elemental, inanimate, phenomena, etc. They can access and manipulate memories of things other than people, including those of objects, plants, bacteria/viruses, the dead, machines, environments, entire worlds, realities or universes, etc. User can access/recall and shape memories that happened so long ago that they have been forgotten not only by the gods/transcendent beings but have been completely lost, potentially even accessing memories that happened at the beginning of time or whatever came before it. They can manipulate memories that have yet to happen or stabilize into a coherent form such as memories of the future or of future events. They can affect different timelines, parallel worlds, alternate universes and/or memories of places that exist outside of/beyond reality/existence. All memories of anything/everything can be accessed, read, suppressed, erased/destroyed, controlled/shaped, or created regardless of its nature or whenever or wherever it occurred.

Meta Power Destruction:User can completely destroy any and all powers, including absolute, omni and meta-level powers.

Meta Power Immunity:User is completely and perfectly immune to any and all powers in existence regardless of its type, status, or level of power, including but not limited too: absolute and meta-level powers.

Meta Power Manipulation:The user can create, shape, modify, remove and manipulate any/all powers without limits of any kind, including meta, nigh, omni and even omnipotent powers by controlling the fundamental force that all powers are created from.

Meta Power Negation:User can completely negate any and all powers, including absolute, omni and meta-level powers.

Meta Power Reflection:The user can reflect any/all powers and abilities that are used against them without being harmed or affected regardless of their nature, type or level of power, including absolute powers, conceptual powers, totality/omnipresential attacks and perhaps even total destruction (unless the source of the reflection is specifically targeted before the reversal can take place).This serves as an absolutely unbeatable and unstoppable form of self-defense and counter-attack, allowing the user to reflect any/every power that is used on them and turn it against their target without fail.

Meta Power Transferal:User can transfer any powers between anyone/anything, including people, objects, locations, inanimate materials, themselves, others, etc. They can store the powers within themselves and swap/transfer them anywhere, anywhen, anyhow and regardless of distance, time, location, state of being, even if the powers are anchored or normally impossible to transfer. User can transfer powers to someone/something that's no longer alive, exists in an alternate timeline, a timeline that no longer exists, that's isolated from/outside of existence, into inanimate objects, into something that normally consumes or destroys any powers that are used against it, and so on. Some users can transfer powers even if it would cause a paradox to happen or erase the event of the power being transferred in the first place. Time, distance, location, status, desire or lack of desire, nature of the power is no obstacle to this power or what it can, should, would or will work on.

Meta Probability Manipulation:User can manipulate all kinds of probabilities, of all nature and scale, increasing the possibilities exponentially, including the quantum level, which fluctuations underlay everything in material universes, and the metaphysical level, which is essentially the quantum equivalent in non-material realms. This allows users to achieve virtually any effect, as long as it isn't absolutely out of the realm of probabilities.

Meta Regeneration:The user can heal from anything completely, even if there is absolutely nothing remaining of the body. One will be as frail and vulnerable as before, but every injury shall cease; critical injuries will be healed in a matter of seconds. Complete destruction results in complete restoration. All forms of cellular injuries and disease infection will be healed at metaphysical levels, rewritten all damage to a mere dream, even if said injuries appeared before the regeneration powers are obtained, such as heredity illnesses and unformed limbs. Because the cells and telomere lengths will not shorten in any way, they do not age and all forms of sustenance intake required is utterly removed. User is immune to drugs, disease, and all harmful foreign substances, and will be forever in their optimal health and physical prime. The regeneration will extend to one's mental, emotional, spiritual and temporal existence as much as their physical state, rendering all damage to the mind, soul and timeline to be restored to its perfect working state, and blocking one's mind from any attacks or invasive attempts. The user may even reappear at a different spatial position upon regeneration, evading any potential jamming into the body.

Meta Resurrection:User can resurrect themselves or others regardless of what has happened to them, including whether or not they are erased, destroyed, disintegrated, nonexistent, removed, denied, negated, etc., in mass levels if necessary. No matter the condition/state of the target they can be perfectly revived every time without fail.

Meta Space Manipulation:The user can manipulate space of any and all realities and dimensions, whether they are physical spatial locations — such as the fourth dimension, another timeline, heaven or hell — or metaphysical spaces — such as into a dream realm, into a painting, or even between fantasy and reality. Some examples of this power can be: Causing the space inside a painting world to expand or distort; teleporting anything from a dream or fantasy to reality and vice-versa; and creating tears and portals within the boundaries of space to interconnect multiple spaces together. By manipulating and removing the boundaries between metaphysical spaces, one can essentially undermine the fabrics of reality. With this power in mind, the user can create spatial effects that can even affect incorporeal and metaphysical life forms who are normally at an alternate plane of existence, such as dream sprites, ghosts, and deities.

Meta Space-Time Manipulation:The user can manipulate the space-time continuum of every reality, whether it be a higher dimension, a parallel universe, a dream world, etc. They are able to bend, distort, and alter the very fabric of existence anywhere and everywhere to their desire, even locations where time and space may not even exist. This includes the boundaries that separate the differing worlds and planes from one another, which can be utilized to reach cosmic endeavors. Such as combining timelines, merging worlds and locations, even switching/replacing things between dimensions. In essence, the user is able to exploit anything within the confines of the multiverse for their benefit.

Meta Summoning:User can summon any and every kind of object or entity, with any traits and abilities of any level from anywhere/everywhere. The entities may enter in symbiosis with the user to assist as advisers, guardians or power-sources, or emerge into existence to carry out more tangible tasks. They may have a will of their own or act as extensions of the user, their minds are usually connected to better serve them. All summons share an absolute and unbreakable loyalty towards the user, being fundamentally incapable of disobeying their orders or turning against them.

Meta Teleportation:User can teleport anything to anywhere: any place and time they desire, including physical locations such as: in a locked room, in Space, in Heaven, or in Hell, as well as metaphysical places such as: inside a dream, inside a heart, inside thoughts, or even inside people. This power also allows its users to teleport concepts into the physical world, like memories and thoughts, and bring anything into reality. Not to be confused with Omnipresence, which is the ability to be present everywhere and nowhere at once, this power can only allow things to be present in a single location and time.

Meta Time Manipulation:User can manipulate time of any/all realities, dimensions and universes, whether they are physical locations, such as higher dimensions, heaven or hell, or metaphysical locations such as the dreamworld. They can create temporal effects that can even affect incorporeal and metaphysical life forms who are normally at an alternate plane of existence, such as dream sprites, ghosts, and deities.

Meta Trapping:The user can trap or catch anything conceivable without fail.

Meta Variable Manipulation:User can manipulate and alter any variables, including those nonphysical and more abnormal in nature. Allowing the users influence and control beyond those that only exist in the physical realm. Examples of those in the more abnormal and nonphysical category includes, but not limited to: theoretical laws, philosophical ideas, and other notions of similar nature, to which users are allowed to enable/disable/modify/rewrite and in turn, can cause a tangible effect on reality in a potentially higher magnitude than just altering those of the physical existence. That said, there are a couple flaws, for one example, the user may accidentally cause an irreversible change if not careful, potentially causing massive damage to the variable, the world, or both. However, if used properly, many wonders can be achieved with this power, and with the world being the testing ground.

Meta-Concept Manipulation:The user has the capabilities to create and assume control of concepts that aren't of a general mind-scape, in other terms, the insane, illogical and irrational to name a few. These ideas are capable of infinite diversity as there are more things alien than there are that are well known or known at all. The concepts can vary from point to point so examples can include; a irrational form of causality, probabilities that surpass one hundred percent or lower than a absolute zero, go beyond boundaries and infinite or just make them nonexistent, create infinite hierarchy of infinites. In basic terms the user transcends all normal understanding. These "ideas", if they can even be called that anymore, are by default, inconceivable. This could mean a lot of things, it could possibly interfere with other concepts, or it could reside outside of the Omega Omnisphere (it's possible but not probable.) and even more. We can't fully understand it even if we tried, as it is alien and it won't be anymore if we were able to understand it, and that's what it is to the user, normal and probably along with everything else. So it isn't as much as alien to everyone but the user is what make the concept labeled such. Though since these are alien concepts, they may need to filter the concepts they use, for other's sake.

Metaphysics Manipulation:User can manipulate Metaphysics (from the Greek words μετά (metá) ("beyond", "upon" or "after") and φυσικά (physiká) ("physics")): the ability to deal with all things undetectable by the physical senses. Metaphysics includes science, and goes beyond it to encompass all aspects and dimensions of existence experienced as "reality". In the conscious evolution, metaphysics has taken its place as one of the most comprehensive and most effective means of gaining knowledge and understanding about the true nature of the physical Universe.

Metapotence: Users possess unfathomable power far beyond any reason and understanding, allowing them to achieve anything and everything without any limit, no matter how impossible or contradictory, completely overriding all other forces and abilities like they didn't exist at all.

Nonexistent Realm Creation:The user can create a void outside the space-time continuum where nothing can be created nor destroyed because there is nothing to create or destroy. There is no personality or individuality because beings cannot survive there. Even the concepts of reason, emotions, philosophy, reality, time and space, morality and even matter itself cannot exist in this realm. For anything that is engulfed by this realm, everything that once was becomes no more, because it will be forever erased by the overwhelming power/energies of Nonexistence. In relativity, this is usually caused by black holes, causing a rift between space and time, and the singular point of infinite gravity, thus matter and even light cease to exist.

Omega Reality:User can create, shape and manipulate with absolute authority the Omega Reality, the one encompassing the conclusion/finale to all realities and where all concepts end. Meaning they decide what happens to them all, such as whether or not they cease to exist, become something entirely new, where things all end up, were conflicts are all resolved, and etc. If the Alpha Reality is the origin for all realities and where they start from, then Omega Reality is where they all end up after their purpose has been served.

Omni Corruption Inducement:User can induce corruption in anything/everything, including natural forces, abstract/conceptual properties, people with pure hearts and souls, users of Purification, even things that are by their definitions are immune to or shouldn't even be able to be corrupted (such as the air or wind) would be affected, and etc. Due to the nature of the corruption/corruptive influence, all attempts at trying to purify the target would either fail or lead to an eternal stalemate.

Omni Purification:User can purify anything/everything, including natural forces, abstract/conceptual properties, people with dark hearts and souls, users of Corruption Inducement, even things that by the definition, immune to or shouldn't even be able to be purified (such as infernal entities or demonic powers) would be affected, and etc. Due to the nature of the purification/purifying influence, all attempts at corrupting the target would either fail or lead to an eternal stalemate.

Omni-Absorption:The user can absorb any/all concept, power, universal definition, law, boundary, etc., while removing it from the source, into their body and utilize it in some way.

Omni-Action:User can do everything at once, all across every moment of their life from birth to death. Every action/every consequence, which are usually merged together, are done in every situation the user is in. This can result in exerting multiple effects onto anything the user interacts with in any situation. Everything every alternate version of the user does will result in happening at the same time in any situation in the user's universe.

Omni-Conversion:User can permanently transform anything/everything into another species/creature, including things that are normally immune or resistant and/or are physically impossible to convert into other creatures (such as machines, ghosts/spiritual beings, eldritch horrors, formless entities, and even transcendent/abstract beings). They can even transform others that have already been converted into another race/species, and potentially even convert those that are already long dead, decayed and broken down into another creature.

Omni-Element Manipulation:User can create, shape and manipulate all the elements, be them artificial, natural, supernatural, psychical, physical, esoteric, fantasy, cosmic, universal, divine/transcendent, demonic, conceptual, metaphysical, primordial, etc. elements, having practically no limits on the amount or type of element they can absorb, combine, project or manipulate.

Omni-Energy Manipulation:User can create, shape and manipulate all feasible and imaginable forms of energy, having practically no limits on the amount or type of energy they can absorb, project or manipulate. By manipulating energy on the quantum level, they gain control over the fundamental forces of the universe. Manipulation of entropy and zero-point energy could yield an infinite power source. The user could possibly even manipulate the energy that controls superpowers, allowing for them to manipulate them. Since the user can manipulate all forms of energy, manipulation of magical and esoteric energies allow the user to replicate the effect of magic or spells, such as casting spells, teleporting, healing, etc. This also makes them immune to such powers, seeing as how they can absorb the magical energy powering spells, practically negating it.

Omni-Negation:The user can negate and nullify any/all concept, power, universal definition, law, boundary, etc. making them immune to anything and everything.

Omni-Physics Manipulation:The user can bend/manipulate physics of all forms, including Pataphysics and Metaphysics, Physics Manipulation, and Quantum Physics. This can include magic physics as well as natural physics.

Omni-Reality Creation:User can create and/or generate the Alpha Reality, the origin and source of all realities. Allowing them to create the origin of creation/existence itself, as the Alpha Reality is responsible for the existence of all realities and by extension Creation itself. As users of this are responsible for the existence of the Alpha Reality, they may transcend it as well.

Omni-Removal:The user can remove any and all concepts, powers, forces, universal definitions, laws and boundaries, etc. from anyone and anything. Unlike negating, where you neutralize the target by deactivating its abilities, this power simply removes them entirely.

Omni-Weather Manipulation:User can create, shape and manipulate all forms of weather including artificial, natural, supernatural, divine, demonic, esoteric, cosmic, empathic, metaphysical, conceptual, etc., having no limits on the amount or type of weather they can control/manipulate.

Omnicounter: Omnicounter allows the user to oppose to all things, beings or powers. The power is split into sections where it counters that all original positions with opposites. It opposes basically anything with its direct opposites e.g. existence with nonexistence, life with death, fire with water, or fake with real vice versa, but not fire with nonexistence or good with darkness etc.

Omnifarious: User has complete and absolute control over their own being, allowing them to manipulate their shape, density, size or to be solid, liquid, gaseous, or pure energy. They can spread their form into smaller segments that keep their ability to transform and recombine as they wish. User can take any form that they can imagine, independently from the laws of Physics and Logic. They aren't immune to external alterations, but can change back instantly, rendering such efforts meaningless. Their mind remains immune to all external alterations and is as flexible as their body while still remaining whole and fully functional even if the body is separated into millions of smaller parts acting independently. While external/environmental effects can affect users, they can simply take a form more adapted to the dangers and thus ignore most dangers or simply reform themselves. User cannot bestow themselves abilities but limitless Shapeshifting can mimic many such effects.

Omnilock: User resides outside of everything: space, time, non-space, non-time, duality, probability, improbability, possibility, impossibility, nonexistence, (absolute) nothingness, existence, etc. They cannot be affected by anything, even temporal paradox or reality warping; and are immune to virtually everything, even Universal Irreversibility and Ultimate Erasure.

Omnipathy: The user can read/sense, communicate with, and control an infinite number of minds across all universes, planes and dimensions to essentially absolute degree.

Omnipotence:Omnipotence (from Latin: Omni Potens: "all power") is the ability to be almighty in every sense and aspect. The user can achieve and do absolutely anything without any limit or condition, including the conceptually impossible and logically impossible, like "bigger than infinity" or "making a squared circle". They possess all powers and everything beyond them, existing on level inconceivably above/beyond any other power/concept. Its one and only wielder (there can be only one in each fictional continuity, hence the "Above All") is fundamentally invincible, completely immune to all other powers, and able to defeat the combined might of all creation and its mightiest beings just by wanting it, without the slightest effort.

Omnireplication: The user can replicate anything such as themselves, objects, powers, and anything else they can imagine.

Omniscience Bestowal:The user is able to bestow Omniscience onto another being, giving them all knowing abilities at their disposal.

Origin Manipulation:User can create, be, alter and control the origin of everything. As nothing exists without origin, even nonexistence itself, this power is beyond all comprehension by any being one can ever know. By manipulating the origin, one can achieve absolutely anything, thus nothing is out of reach. Users can even become immune to nonexistence by becoming its very origin, therefore bypassing all effects.Origin is the starting point that defines one's existence and directs one's actions throughout life. It becomes an impulsive behavior one would follow as though it were an absolute order. It is beyond both nonexistence and existence, separate from anything, becoming the absolute value of all things. Origin is simple, but since all simple things are complex compared with its simplicity, it is called "origin". The origin stores and archives information of all beings, forces, possibilities and events, past, present, and future of the whole universe. It is from origin that everything begins and also where everything will return to. User right now is the root of all roots, the absolute zero of all things, hold the ability to create anything they want (0 + anything = anything). On the other hand, one can also erase everything without the least effort (0 x anything = 0). The user is the origin of everything, they have control over absolutely everything and transcend everything. If Omnipotence is a circle which expanded more and more to infinity, then origin manipulation is the center point of that circle, the most primitive stage of omnipotence. The user transcends the very title of God, they overcome it by becoming the essence of omnipotence itself.

Otherness Manipulation:User can manipulate otherness, or how unique something is compared to other things. With this power, one could make things so unique that they cannot be copied or mimicked by anyone else, or they could make things less unique and make them be like other things.

Particle Manipulation:The user can create, shape and manipulate particles, the basic units of energy and matter (such as molecules, atoms, protons, neutrons, electrons, ions, gravitons, tachyons, photons, etc). With this power the user can manipulate the entire universe because all things are composed of particles, ranging from the subatomic to the universal in scale.

Pataphysics Manipulation:User can manipulate Pataphysics: the ability to have control over the ineffable, the unknown and the unknowable, transcending metaphysical laws and boundaries. It also manipulates imaginary solutions, which symbolically attributes the properties of objects, described by their Virtuality, to their lineaments.The concepts are so ethereal that it doesn't have an unequivocal definition that passes easily from one state of apparent definition to another. Beyond truth, reality, and everything, this power is for all intents and purposes, all-powerful.

Potentiality Lordship:The user governs the potential of everything that is and isn't, thereby deciding whatever can and cannot happen - like whatever kind of interaction is able to take place, laying out a framework of impossibilities in the process that isn't opposable by any means, as to do so, the necessary potential is required in the first place. By governing potential, the user can make anything happen or not happen in whatever way they want; due to their absolute decree, any other scenario is completely impossible.

Power Embodiment:The user is the embodiment of supernatural power. They have free access to most, if not all, superpowers, and are able to manipulate the superpowers of others with little to no limit.

Power Physiology:User is made up of or can transform their body completely into the essence of power. Users' transformed form is either anatomically identical to their normal form, aside of being made of power, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately user can transform into homogenous matter, without any part of their form being more important than the other. Prime Being:The user is the origin and a demiurge of their race, making them essentially the most powerful among their race, having utmost power and authority over other beings of its kind. They aren't born but created. The prime beings do not always possess the power to create life forms, but possess the original or main gene that all others derive from. The user can even control or destroy their own species.
 * Nigh Formed Power Beings are or can change into mostly physical beings, with the power flowing through their being, fortifying their cells, bones and muscles. Their power is mostly focused to their bodies and while they gain some amount of-attacks, the changes and applications are mostly internal.
 * Full-Formed Power Beings are completely formed of power, without anything truly left from their physical form. They gain impressive control over their form and vast capacity to expel power in various ways.

Primordial Particle Manipulation:The user can manipulate primordial particles, which are the building blocks of existence. This power has two classifications, one being the single potentiality of all things, and the second "merely" being the basic unit of primordial energy and matter. It is a unit of divine volition in its utmost conceivable state of simplicity. The unparticled matter that not only permeates all things but also impels them - and thus is all things within itself. A single, perfect pearl that was the sum of all things. As Sum of All Things: The user can manipulate the Primordial Particle, which is the initial state of all things. Even concepts such as magic, cosmic and primordial power, time, dreams, emotions. It all falls under one big category that is the primordial particle. It should be noted that "sum of all things" does not mean that these things existed within the particle from before time began, but the potential of these concepts and principles existed within it. As Basic Unit: The user can manipulate the primordial particles that act as the building blocks for everything, including the subsequent ancient matter and energy that would come afterward. Unlike regular particles, however, these do not exist in forms (photon, tachyon, etc) but are completely undifferentiated and singular.

Prophecy Construction:The user is able to create and predict prophecies, being able to re-write history and intervene with even godly affairs. They can set the course of a chain of events which will lead to some of the greatest moments in history and cause destinies to collide. This power is the only form to disrupt Destiny Manipulation itself.

Reality Condition:The user can possess a condition beyond logic or reason, able to perform physical feats beyond imagination, like limitless strength capable of tearing reality apart and infinite speed beyond any rational or scientific measurements. Mental abilities such as memory are also infinitely increased with no apparent limit.

Reality Selection:User can completely rewrite reality and all it's contents simply by choosing one of the infinite potential worlds or timelines that are available and then make the one chosen be the single "true" reality. Reverting everything else back into mere "What if" scenarios. The changes that could be made with this power are potentially endless in variety. Due to the fact that users are capable of altering anything in existence regardless of their target's size or composition. Whether they be defined or abstract, meager or grand, physical or mystical. As long as the probability isn't a complete zero, users are able to achieve all they desire. To put it in simple terms. If there is a type of world that you wish for and it happens to be possible one way or another, then you are not only able to make it real, but also make it be the only world that is to ever truly be real in all of existence.

Science Ascendancy:The user possesses abilities beyond the laws of science, resulting in the user being of unfathomable power and capable of incredible feats; their powers are inexplicable to any form of science and seemingly accomplish completely illogical/irrational actions/effects to it, while also being immune to any and all scientific opposition. The potential effects are innumerable in possibilities, as they can accomplish apparently everything imaginable with very little exposition as to how it is done. The scope of this power can range from slight nudges to brutal disruptions in scale.

Science-Magic Ascendancy:The user possesses abilities beyond the laws of science or magic, resulting in the user being of unfathomable power and capable of incredible feats; their powers are inexplicable to either side and seemingly accomplish completely illogical/irrational actions/effects to both. The potential effects are innumerable in possibilities, as they can accomplish apparently everything imaginable with very little exposition as to how it is done. The scope of this power can range from slight nudges to brutal disruptions in scale.

Self Origin Manipulation:User can manipulate their own origin, their birth, events, form, abilities and powers, etc. that they choose as their own, regardless of the outside influences. Basically, this power allows one to have indisputable sovereignty over every aspect of their existence so much so that their entire being answers to no one else save for their mandate alone.

Separation:User can divide/separate anything from concrete objects to abstract concepts. Everything/anything user separates cannot be fused back ever again by any other force except the user's own power.

Soulmate Connection:The user is connected, linked, associated, and/or bonded with their soulmate/soulmates. They know who their soulmate/s is/are, can empathize and harmonize with said soulmate/s, lack any struggle in expressing their feelings for them, share many, if not some characteristics in common with them, and understand one another without even talking. The user and their soulmate/s, by nature, are compassionate, caring, loving, and sympathetic toward one another, would get along quite well with each other, naturally share romantic feelings of love for one another, are meant for each other as a couple, are the bestest of friends, and love the other with all their heart, all their soul, all their mind, and all their strength.

Superpower Evolution:The user of this power can upgrade or evolve any kind of superpower, including enhancing one's physical and mental condition an unlimited number of times, to virtually any level of gaining new powers or form.

Supreme Observation:User can observe/view/watch everything, everywhere, everywhen, and everyhow at the exact same time and regardless of where or when it is or might be. They can view realities outside of the whole of existence, into dimensions shielding against every form of observation, see the lives and connections that tie together anything/everything and the thoughts and dreams of every creature/entity/demon/god or eldritch horror that exists or doesn't exist. They can view out into the boundless emptiness and nonexistence where isolated and locked entities dwell. All that is, isn't, might, might not, could, could not, can, can't and won't exist is visible and laid bare before the user, and nothing can be hidden from their eyes. Unlike perception, which is the power to perceive anything/everything, this power only enables the user to observe/view/watch everything.

Tetralogy: The user has the ability to use the combined forces of science, magic, divinity and philosophy, giving the user potentially unlimited power over the four concepts. This power encompasses the four aspects that define reality and are used by any being to understand the universe and god itself.

Total Drain:User can drain/leech/siphon completely anything/everything of any/all forms of energy, possibly/potentially even down to the energy holding your atoms/molecules together. Making the target physically weaker, causing extreme fatigue or even leaving near death or breaking them down entirely while gaining their strength and stamina in the process. No matter how much energy, life-force or stamina the target may have, they can completely empty all of it in a single drain/leeching even if the target is at full health/peak capacity.

Totality Manipulation:The user can manipulate the concept of totality, and is capable of manipulating the entirety of anything. They can manipulate the totality, which is forever the largest thing conceptualized and imagined by any mind. It absolutely encompasses anything and everything, making the user essentially omnipotent. Even though the user can transcend everything and has power over everything too, they may or may not be the origin of it all.

Transcendent Angel Physiology:The user of this ability is a angelic being of godly power. The user's power is to be considered utterly fearsome as it's that which no angel or could ever hope to overcome or even equal. This gives the user the highest rank among the hosts of Heaven and even the potential to rule the entire universe, single-handedly with unchallengeable authority, or to even go as far as to having one's own creation, equal to the already existing one. The user is essentially the absolute pinnacle of all angels.

Transition Manipulation:User can create, shape and manipulate transitions, the passing from/of one state into another either permanently or temporarily. They can control any form of transition, including life into death, consciousness into unconsciousness, order into chaos, peace into war, uncertainty into certainty, etc.

True Power:User can unleash and amplify their hidden powers and dormant potential abilities to the fullest and greatest extent. This allows the user to unlock the power that lies within their very being, granting them feats that defy logic. When the user unlocks their true power, they are able to do just about anything that is tied to their abilities to levels unfathomable, and their power is potent that if the user is ever stripped of it, it is never truly gone, but merely locked away again. If users manage to unlock it again, the powers that were lost are regained even stronger than ever before depending on the resolve of the user. Note: One's power can be either magical, scientific, divine, etc, but in truth, it lacks any outside based forces/forms except on the user's sheer willpower alone.According to most legends, true power is an aspect of one's being, making it nearly impossible if not completely impossible to take away, and much like Potential Creation, it's neither random nor chosen, it's the immeasurable unbound internal power with transcending capacity to do anything, that lies dormant from within oneself. Legends also say that the true meaning of power is that sometimes it's not about mastering supernatural powers, but about mastering oneself. Basically, it means that those who know how to unleash and conquer their true self and nature, they can't be conquered by anyone else. Legends also proclaim that true power can only be found from within, and even though it dwells within everyone, only a few can harness it. Another important point, true power is unbound by the laws of magic, science, logic, and divinity, and is completely independent of such forces as well, for true power in it's purest form and capability is unimaginable to all but the person using such unfathomable power. True power in many legends also proved so mighty that it can gain and/or mimic all the traits of any magical, scientific and divine properties and transcend them into having legendary status. This makes the power strong enough for the user to transcend even their own being and bring out their abilities to their absolute, truest form.

Ultimate Acid:The user has the power to create the ultimate acid, an acid so powerful it can melt through any substance in existence regardless of how hard it is or how resistant to ordinary acids it is, like for example plastic, which under normal circumstances is impossible to dissolve. Acid Immunity will provide no protection from this power.

Ultimate Acidic Poison:The user can create unstoppable acidic poison capable of dissolving anything. Neither Poison Immunity, Acid Immunity, Divinity or Immortality will not protect against it.

Ultimate Burning:The user can burn anything, even if they are normally non-flammable, incorporeal or even conceptual entities, such as time. They can raise the temperature to absolute levels, generating scientifically unexplainable levels of particle energies; due to burning at such otherwise impossible levels, complete annihilation of object at subatomic levels occur. Fire Immunity provides no defense against this ability and extinguishing it is difficult, if not impossible.

Ultimate Freeze:The user can freeze anything, from tangible targets, to intangible energy such as fire, or concepts such as time, even a person's mind. They can drop the temperature to absolute zero, which is impossible by natural means, causing quantum effects; due to freezing at such otherwise impossible levels, breakdowns at atomic levels and superconductivity occur. Cold Immunity provides no defense against this ability and thawing of ice is more difficult, if not impossible.

Ultimate Intangibility:The user is simultaneously both intangible and tangible, being able to attack or make physical contact with their targets while their targets cannot touch or attack the user, even while the user is making physical contact.

Ultimate Invincibility:The user is completely invincible in many different ways and activities physically, mentally, spiritually etc. making its user supreme in one or several ways. Some users cannot be defeated by conventional means and have no weakness (e.g., Sentry has no physical weaknesses), while others have just never lost a battle and never will, simply put the user cannot be beaten.

Ultimate Poison:The user can create and utilize poison that is capable of killing anything once it is introduced into the target's system. Neither Poison Immunity nor Regenerative Healing Factor provide defense, nor does an antidote exist, as the chemical composition of the poison can be so complex that no antibodies can be produced against it, or magical in properties that it bypasses any chemical reactions. The poison can even affect inorganic objects, such as stone and wax.

Ultimate Regeneration:The user can heal from any bodily damage completely so long as one cell or even molecule remains. Unlike lower levels of regeneration, there is apparently no "core" required for the regeneration to occur, as any single cell that survives allows the user to completely recover. Because the cells and telomere lengths are constantly regenerating and rejuvenating, users do not age, can recover any damaged body parts, and sustenance requirements are drastically reduced, to a point where the user attains a form of immortality. Even the separation and destruction of the head is pointless, as the user can simply regenerate an entire head or body, repairing any and all brain and nerve cells to perfect working order, keeping the user's mind intact. Users are effectively immune to drugs, disease, and all harmful foreign substances, and will be forever in their optimal health and physical prime. They are immune, or at least highly resistant, to telepathic attacks, since the regenerative power restores brain cells to its unaltered state, blocking one's mind from any attacks or invasive attempts.Aside from complete recovery, the ability is also adaptively intelligent, meaning it will not multiply harmful cells such as tumors, but instead repair the sick cells to their original, optimal healthy forms. Also, the user does not require to turn twisted limbs in the right orientation manually for regeneration to occur. Even if something is jammed into the body, it will not prevent regeneration as it can simply shift the obstacle to make the recovery complete. If the user gains the ability after birth, then the ability can also heal any and all birth defects such as heredity illnesses and unformed limbs. The user's regeneration is so powerful, that their blood may be laced with healing properties as a side effect, allowing them to heal others via transfusions.

Ultimate Sonics: User can produce sounds capable of affecting anything, including things that would normally absorb, nullify or be protected by sounds/sound waves. They can generate sound inside of a complete vacuum and don't require a medium to travel through or they can travel through metaphysical or supernatural mediums such as the fabric of reality. Sound produced by this exist at such impossible levels that no defense is possible, leading to complete annihilation of objects at subatomic or even smaller scales.

Unavertable Death:User can cause death in absolutely anyone or anything without any exception, including immortal and "unkillable" beings. Since the death would be unavoidable and permanent, anything that was killed through the use of this power can not be resurrected via normal means.

Unimind: User is or is able to connect with anything living and non-living in existence and their essence (body, mind, soul) giving them the power to identify, understand, know and feel every sentient creature and non sentient being from in the universe and beyond. User of this has tremendous mental abilities and an extraordinary power over other beings essences.

Unrestricted Murdering:The user can kill literally anything in existence they desire, whether it be a person, an object, a god, the fabric of reality, etc., the user is not impeded by any defense or obstacle when it comes to killing their enemy. And if not outright kill, then at the very least, undoubtedly harm. This also includes things in the more conceptual and intangible nature such as boundaries, the future, or time. Removing these types of factors can lead to a variety of consequences. Both beneficial and detrimental in nature. In spite of the flaws and many ways this ability can go wrong, the user has what is essentially the best tool for anything they wish to permanently erase.

Void Creation:User can create true, absolute voids, spaces that are empty/absent of anything/everything that we can understand including form, shape, dimension, time, matter, energy, distance, sound, motion, concepts, etc. Because of the nature of these voids, anything that enters them may be impossible to ever escape or be rescued from and/or may even be erased from existence because of the contradictory nature or lack of life-giving elements/properties inside them.

Zero Reset:Zero Reset is an interesting form of Omni-Negation. Unlike Omni-Negation, the user can negate everything by simply setting everything to zero. For example if you used this power on a person and set them to zero. Not only would you negate the person you would kill them as anything that becomes zero becomes nothing.

Crossover Powers:
4th Wall Interaction:User can interact and even affect the real world from inside a fictional universe, allowing them to control and even change what happens to the reality that created the character, for example, a video game character with this power could literally change the game settings such as increasing the difficultly, muting the sound and even erasing the players saved game. Unlike awareness, however, the user is not just aware of the fact it's a fictional character it can also communicate with and even affect the viewers of their series.

Almighty Ascension:The user can ascend and gain virtual omnipotence surpassing cosmic entities, deities, supernatural beings and many other forces by using several means to achieve unparalleled power, becoming the most powerful being in existence. Note: The user of this ability was never originally omnipotent, therefore achieves that stage of power via several other means like: Absorption, Consumption, Sealing, Fusion, Spiritual Ascension, etc.

Author Authority:Users have absolute control of all aspects of the Verse in which they exist, and can freely alter its nature, content, inhabitants, history, destiny, etc. All rules can be changed on a whim or flat out ignored, as the user is literally the one dictating them. Users are fully transcendent existences, both "characters" and "storytellers" of reality, controlling it like an author controls a work of fiction, with the same absolute power and overwhelming authority. Users can notably grant themselves any life they wish, change any aspect of it, or simply start whatever they desire. As long lives tend to grow more boring, they are likely to embrace the path of reincarnation, either within the same world, alternate worlds, or brand-new ones created for the occasion.

Boundary Manipulation:The user can create, shape and manipulate boundaries — physical, material, spiritual, existential, pataphysical, conceptual, metaphysical, and so on. Since everything is existentially and conceptually defined by boundaries, the possibilities offered are limitless — for limits themselves are nothing more than the boundary Possible/Impossible, and the user can manipulate even that. Simply put, there is ultimately nothing the user cannot achieve.

Causality Manipulation:The user can manipulate causality, which is the relationship between both cause and effect, determining what action (cause) results in a given reaction (effect); this enables them to decide what, when and how a thing is achieved, without having to specify "why" it can be achieved. This is because causality determines why, which is a process under the command of the user. Causal alterations can be specific or systemic. Specific alterations are momentary and time specific; their influence and presence will naturally cease with their realization (Absolute Wish). Systemic alterations are permanent; they completely change the causal structure of reality in some way. As a result, they will enforce new chains of fate upon it. That is until the user desires otherwise (System Manipulation).All forms of existence and phenomena rely on causality. Because of this, the power to manipulate it naturally overrides any other power put against it, as they all rely on causality to work.

Crossover Manipulation:The user can manipulate how things crossover into other dimensions, realities, universes, realms, etc. They can determine if things can leave their home universe, exist in other universes, handle the different physical laws and concepts (if any), gain new abilities, skills, knowledge, etc., gain new forms going into those worlds, how they interact with things in the other universe, if their abilities work, if they can stay that way upon returning to their home universe, if they gain history upon entering as if they existed there already, if they exist as someone else, if whole worlds/realities can crossover with others, how worlds/realities crossover with other worlds/realities, how powers like Dimensional Travel are affected, etc.

Fictional Transcendence:The user is able to transcend the boundary between fact and fiction and travel through each domain. They can exert an influence on almost any reality including the primal reality that created the character to begin with. Such ascendance can be explained by mastery of Cartoon Physics and Cheating taking 4th Wall Awareness and using its maximum potential overriding the boundary separating fact and fiction.

Interaction Manipulation:The user can create, shape and manipulate interactions, whether social, physical, metaphysical, magical, etc. A collection of different interactions, when combined, can lead to the creation of surprisingly emergent phenomena. Everything requires interaction, especially Change. When some simple object undergoes a change, it is because it has come into interaction with some other object. When some isolated composite object undergoes a change, it is because its components are interacting with each other. No object has been observed that may change without some interaction being involved. Since interaction is the origin of all changes or no change, this power holds the ability to shape everything and decide all outcomes.Interaction is defined as any kind of action that occurs as two or more objects have an effect upon one another. For example, in physics, interactions occurs by affecting and reacting to the energy of physical field, and the four of the most basic interactions are the fundamental forces. Chemical reactions are also types of interactions, and so is evolution, as creatures that evolve tend to interact with their environment as to adapt to it. Social interaction is also another example, as it allows for the communication between creatures, such as animals and humans.When this is applied to powers and abilities, they will have to interact with their objectives in order to work. Powers that function without some form of interaction will not be able to do anything to the target of their effects at all.

Meta-Existence:User can add absolutely anything and everything into existence at the omnipotent levels, without any exception or justifications whatsoever. There are two fundamental categories in adding: total and selective. Used in total creation, the power can have the same effect as Totality Manipulation, infinitely add any existence to any nonexisting void. If used on selective however, the effect is more subdued to Origin Manipulation, perfectly matching the added creation while bypassing reality and logic without justification. For example, adding the concept of "door" would not only add the door, but also give it an own origin, perfectly corresponding to a wall and nobody would have ever notice that it was their by the user's choice.User can phenomenally dedicate the "efficiency" in the existence by adding any or all levels to the existence. For example, by adding physical levels the physical existence will have complete and flawless qualities ideally to by their physically functions, and adding the spiritual level will give the soul the perfect qualities of its own existence independently. In both cases, the flawless mixture of soul and body is potentially inevitable through advance abilities, since ideal information defines their concept (axioms) are tethered to the imagination of the user. Adding their conceptual levels to the existing cosmos can weaver concepts existential foundation to exist independently on their leaving possibilities of later self-restoration. Similarly, the adding can be limited to the present alone, preserving previous history, or include the past as well, exhaustively adding traces and memory of its existence, like it was always their.Meta Existence is a specialized variation of Omnipotence: having the same unlimited/infinite/absolute power, but focuses all of it on the pure in the addition of anything into existence acting as counter measure against any form of nonexistence. Due to the omnipotent nature of MD it can have a grand category absolutely focused in adding into existence without absolutely no limits making every creation inevitably constructed making it impossible for it not to be brought into existence. Meta Existence self-represents the concept of the Big Bang : inevitable and irreversible, leaving no corner of void unfilled.

Metaphysics Manipulation:User can manipulate Metaphysics (from the Greek words μετά (metá) ("beyond", "upon" or "after") and φυσικά (physiká) ("physics")): the ability to deal with all things undetectable by the physical senses. Metaphysics includes science, and goes beyond it to encompass all aspects and dimensions of existence experienced as "reality". In the conscious evolution, metaphysics has taken its place as one of the most comprehensive and most effective means of gaining knowledge and understanding about the true nature of the physical Universe.

Nonexistence:The user can annihilate completely anything and everything, including the totality itself without any protection nor exception of any kind .There are two main categories of targets: concrete and abstract. Used on concrete targets, the power has an effect similar to Nothingness Manipulation, effectively annihilating objects and beings. When used on abstract targets however, the effect is more subtle and similar to Logic Manipulation, annihilating the corresponding targets and reorganizing reality accordingly. For example, erasing the concept of "door" would not only erase the door, but also replace it with a portion of the corresponding wall as if the door never existed.User can notably determine the "thoroughness" of their erasure by targeting different levels of existence. For example, targeting the physical level alone allows the continuous existence of the soul and the creation/inhabiting of a new vessel, and targeting the spiritual level alone wipes out the soul while leaving the body untouched. In both cases, the recreation of soul and body is achievable by sufficiently advanced abilities, since the existential knowledge defining them (template) is still weaved into the essence of the cosmos. Targeting the conceptual level however erases this existential foundation, leaving no possibility of later restoration. Similarly, the targeting can be limited to the present alone, preserving previous history, or include the past as well, exhaustively removing any trace and memory of its existence, like it never even existed at all.Nonexistence is a specialized variation of Omnipotence: it has the same unlimited/infinite/absolute power, but focuses all of it on the pure and simple annihilation of any target, instantly and completely, achieving ultimate invincibility through the implacable erasure of any form of opposition, and absolute specialization in the most effective form of offense / defense.In short, Nonexistence represents the concept of real-life death : inescapable and irreversible, without the slightest hope.

Omni-Creator:The one and only user is the Creator and Omnipotent ruler of all Verses, taking on a specific form and identity in each of them according to their context/characteristics. The user is thus an omni-dimensional being, existing simultaneously in all Verses as their local Supreme Being, under a wide variety of names, traits and appearances. This guarantees the sacrosanct unicity of Omnipotence, removing all potential paradoxes, and notably explains how crossovers are possible in the first place, and why local Omnipotents never fight one another.

Omnilock: User resides outside of everything: space, time, non-space, non-time, duality, probability, improbability, possibility, impossibility, nonexistence, (absolute) nothingness, existence, etc. They cannot be affected by anything, even temporal paradox or reality warping; and are immune to virtually everything, even Universal Irreversibility and Ultimate Erasure.

Omniverse Manipulation:The user can manipulate all/every universe with infinite/unlimited scale, manipulate everything in every parallel reality, timeline, break any boundaries, etc. in every universe in the Omniverse.

Parallel Existence:The user is able to exist in every parallel universe or parallel time line having absolute existence in every parallel universe the user may have copies of themselves in every parallel universe descending from the original user in some cases the user is able to communicate or control their parallel copies.The user can choose if its copies may have their will or not, in some cases the users choices or decision can end up creating copies of them.And lastly some users of this power are the ultimate users being able of existing in every parallel universe and reaching immortality in every parallel universe.

Prime Source:The user is or can become a primal cosmic source of power/energy that is bound to the concept of existence and represent concepts in the universe that bind existence together by its power power, energy or force, such as time, life, etc. Prime sources are vital power sources of the universes that can be interpreted as physical manifestations of a Supreme Being.

Primordial Force Manipulation:The user can control, alter, create, and manipulate anything and everything created by the primordial force, the unique source or origin of every universal concept; in other words, the primordial force that had generated everything, giving them the true position of a Supreme Being. This power goes beyond boundaries of any level or scale and as such can achieve omnipotence.Primordial Force is the primordial energy that originated everything - reality, time, space, life, death, matter, energy, and every possible and impossible concept existing and non-existing in the omniverse, from a single particular to the infinite omniverse. This force/energy, is the link that connects and keeps the omniverse and its concepts working as they should; since this force is the primordial source of everything and the one that connects all, everything has its energy, giving the user control of everything and every alien concept. It's also good to note that nothing is separated from this energy since it links the omniverse and everything within it. Maybe the most famous or well known example of a user of this ability is Chaos, whom originated everything, even himself, out of a mass of primordial energy.

Reader Embodiment:The users embody the reader of the story, i.e. the entire totality and everything beyond is but a story the user is reading including things like Fictional Transcendence and 4th Wall Breaching Thus, they are immune to anything/everything even to omnipotent powers like Boundary Manipulation, Meta Power Manipulation, etc as all powers are merely part of the story which the users are reading. Even the strongest bypassing based abilities including meta immunity bypassing cannot affect them. Users' are Absolutely Immortal and eternal beings,their existence being completely indeterminable and unknown.Though the users themselves cannot affect the story.This power is basically a real-life reader granting their trans-fictional immunity to the story to a fictional character.The immunity of the user is due to not being part of the the story at all and even things like fictional transcendence,4th wall breaching are parts of a story to them.At first glance the immunity of the real-life reader may look more like irrelevance rather than actual immunity as they are actually nonexistent to the characters of the story but this is not the case with the embodiment of the reader as being fictional characters themselves in the first place they are pretty much existent to other fictional characters,unlike the real life readers and thus their trans-fictional immunity.This power actually functions exactly like author authority.The authors are real life entities who have absolute control over the story but being real life entities they are also nonexistent to their characters(unless a fictional entity has 4th wall awareness but in this case even real-life readers will be existent to them) but their avatars are fictional characters and thus existent to the characters of the story.Just like author authority is a fictional character being granted the ability to indiscriminately manipulate the story, similarly enough reader embodiment is a fictional entity being granted the ability of a reader to be unaffected by the story. As a result user is not affected by even forms/expressions/variations of omnipotence and not even by other specialized versions of omnipotence like Meta Power Manipulation due to the fact that nothing could really affect the reader and thus affecting a user of this power would equal affecting a truly omnipotent being.

Reality Selection:User can completely rewrite reality and all it's contents simply by choosing one of the infinite potential worlds or timelines that are available and then make the one chosen be the single "true" reality. Reverting everything else back into mere "What if" scenarios. The changes that could be made with this power are potentially endless in variety. Due to the fact that users are capable of altering anything in existence regardless of their target's size or composition. Whether they be defined or abstract, meager or grand, physical or mystical. As long as the probability isn't a complete zero, users are able to achieve all they desire.To put it in simple terms. If there is a type of world that you wish for and it happens to be possible one way or another, then you are not only able to make it real, but also make it be the only world that is to ever truly be real in all of existence.

Totality Manipulation:The user can manipulate the concept of totality, and is capable of manipulating the entirety of anything. They can manipulate the totality, which is forever the largest thing conceptualized and imagined by any mind. It absolutely encompasses anything and everything, making the user essentially omnipotent. Even though the user can transcend everything and has power over everything too, they may or may not be the origin of it all.

10th Dimension Physiology:The user is absolutely everything: every single of infinite possibilities and probability, every of infinite reality, timeline, universe or dimension and everything within each of, i.e. absolutely all at once, no exceptions and limitations, all embodied in a single being. The user is essentially the 10th dimension: a single, timeless everything.While users of Unity are one with everything, users of 10th Dimension Physiology are everything in one. This dichotomy is subtle, but is the key difference between the two powers. The easiest comparison would be the Hindu nirvana, oneness with Brahman. A user is one with everything, an entity whose essence is within every form of existence. A user of 10th Dimension Physiology would be Brahman himself, a single, timeless, infinite entity that encompasses everything and anything instead of being one with everything and anything.

Lordship Powers:
Afterlife Lordship:The user has authority and duty in the Afterlife, a place where the souls of the all recently departed go. Exact conditions of the dead vary depending of the pantheon, but every soul arrives there, and while some may face punishment, others may be rewarded. User is able to command the dead, and have powers related to life, and death, souls in general as well as power to bind and restrict (dead are expected to stay there after all). Some may have duties and powers related to Death and bringing the souls where they belong.

Arctic Lordship:The user has total domain and control over arctic around the world. The user will be able to have unlimited control and power over arctic and their surroundings, some advanced users can create arctic areas out of nothing.

Beast Lordship:The user has total domain and control over all beasts and animals around the world, they have unlimited control and power over all manner of creatures ranging from the mundane (dogs, cats, turtles) to the most powerful and mythical (dragons, sphinxes, phoenixes). They control them to do their bidding like, help them during situations, use them against foes, use them to see locations and get information about a particular place, use them for flight. Some can see through the creatures eyes that is controlled, allowing them to spy on others. User can also understand or communicate with them, hence creating and strengthening friendships.

Cemetery Lordship:The user has authority and control over cemeteries and everything on them, such as spirits, the dead, corpses, skulls, etc.

Coastal Lordship:The user has total domain and control over coasts around the world. The user will be able to have unlimited control and power over beaches and their surroundings, some advanced users can create beach areas out of nothing.

Conceptual Lordship:User can manipulate all concepts, their principles and axioms, giving them form and power, either personally (embodiment) or externally (manifestation), and even infuse them into pre-existing objects, beings and places, changing and empowering them accordingly. The user is a conceptual being affiliated with concepts as a whole, meaning its power and existence are inextinguishable as long as a single one remains.

Death Lordship:User has absolute control over death and all things dead, allowing them to have limitless control over everyone and everything that is dead, and manipulate all things related to death.

Desert Lordship:The user has total domain and control over deserts around the world. The user will be able to have unlimited control and power over arctic and their surroundings, some advanced users can create desert areas out of nothing.

Dimensional Lordship:User possesses complete control over one or several dimensions, and can manipulate everything within them including e.g. time, space, life, matter, energy, etc.

Directional Lordship:User has absolute control over an direction (west, east, north, south and center) and everything on and associated with that direction, such as entities, elements, colors, concepts, seasons, places, etc.

Dream-World Lordship:The user has total authority and control over the dream world, a supernatural nexus of imagination and sleep in which dreams come and roam freely about, including nightmares and daydreams. In essence, to have lordship of the dream world, is to control all aspects of dreams, as well enter, view and make the dreams of others into reality at will.

Elemental Plane Lordship:The user has authority over a mystical elemental plane. They are capable of controlling a certain element and having supreme authority over those who are elemental users or elemental beings. Their strength maybe derived from their presence in their respective realms.

Entity Lordship:User possesses absolute power over all existing entities, including themselves, and can freely bring new ones into existence. The power encompasses all kind of entities: biological and synthetic, natural and supernatural, physical and spiritual, divine and metaphysical, and all other types. They can be controlled, summoned, redefined, banished, erased and recreated at will, user's power over them transcending any potential resistance or limitation.

Evil Lordship:User has absolute control over evil, and thus over all that's evil, allowing them to have limitless control over everything and everyone that is evil, and as well manipulate all things related to evil.

Fictional Lordship:User possess complete control over any/all fiction/fantasy/unreality, including fictional characters, powers, objects, creations, locations/environment/worlds, verses, etc. User can manipulate anything/everything involved or related with fantasy/fiction, they can potentially even change/make fiction into reality and/or vice versa.

Fifth Dimensional Lordship:The user has control and domination over the fifth dimension, which is an inter-dimensional reality that exists outside of the normally accepted space/time continuum. Due to its five dimensional properties, this reality functions off of a completely different set of physics than those found in typical three dimensional or four dimensional environments.

Forest Lordship:The user has total dominion and control over forests around the world. The user will be able to have unlimited control and power over a forest and its surroundings, some advanced users can create forests out of nothing.

Good Lordship:User has absolute control over good, and thus over all that's good, allowing them to have limitless control over everything and everyone that is good, and as well manipulate all things related to good.

Heaven Lordship:The user has authority and duty in heaven a place where deities and angels come together as well as the souls of heroes, and good people in perfect peace and joy. Users are able to command the deities, angels and have godlike powers in Heaven.

Hell Lordship:The user has authority and duty over hell, the realm where damned souls go to suffer for eternity. Some users gain control over a certain part of Hell where they command everything and everyone in the area and gain a lot of power whenever they are in Hell itself.

Holiday Lordship:User has absolute control over a holiday or holidays, possessing lordship over them and the aspects they represent.

Island Lordship:The user has total domain and control over Islands around the world. The user will be able to have unlimited control and power over Islands and their surroundings, some advanced users can create Island areas out of nothing.

Land Lordship:The user has authority and control over the Land, a place where all return from whence they came. The user can control the earth and all things linked to it to a limitless degree.

Life and Death Lordship:User has absolute control over both life and death, and thus over all living and dead things, allowing them to have limitless control over everything and everyone that is either alive or dead, and as well manipulate all things related to life and death.

Life Lordship:User has absolute control over life and all living things, allowing them to have limitless control over everyone and everything that is living, and can manipulate all things related to life.

Limbo Lordship:The user has authority and duty in Limbo, the "edge" of Hell is a speculative idea about the afterlife condition of those who die in Original Sin without being assigned to the Hell of the Damned.

Magic Lordship:User has absolute control over magic, allowing them to have limitless control over everything that relates to magic, and as well manipulate all things related to magic, including potions, spells, mystic artifacts and magical entities.

Mental Plane Lordship:The user has authority and power within a realm within their own mind or within the collective unconscious. The exact physical appearance and properties depends on the user desires or the memories, qualities and mental state of the individual.

Multiversal Lordship:The user has control of everything existing within the multiverse. They may even have control over multiple multiverses as well.

Mythical Plane Lordship:The user has authority and duty in their mythical plane (Asgard, Olympus, etc.), capable of controlling every deity and possessing amazing powers beyond theirs. They possesses authority not just over deities but monsters, other creatures and possibly everything in existence.

Nature Lordship:The user has authority and control over Nature, all of it's inhabitants and anything and everything that dwells within it. Domains of Nature such as the sky, land, sea, etc. are all under the user's control.

Ocean Lordship:The user has authority and control over the ocean, a place where sea monsters and even prisoners stay. The user can control the sea and storms as they see fit.

Omniarch: The user rules over anything and everything in existence; as such, the user has absolute control over all objects, planes of existences, and life forms, as well as their wills and mindsets (whether they are aware of being controlled or not). I.e., the user can master all infinite universes that are in the Omniverse and absolutely everything within each of these universes. The user also has absolute dominion over any situation or environment by simply issuing a command. Even if the subjects that are being ruled are unable to understand you, they will still respond in accordance to what you had dictated.

Personal Domain:User has a personal domain: an area in which a being has absolute power, through magical, supernatural, scientifically, or other means. Domain may be a physical area, or an entire dimension. Some users may even possess Omnipotence within their domains.

Physical Plane Lordship:The user has authority over a physical realm, allowing them to manipulate everything that is logical in the real world from atoms to physics.

Plains Lordship:The user has total domain and control over plains, including grassland (temperate or subtropical), steppe (semi-arid), Savannah (tropical) or tundra (polar) and everything in them, including all the aspects of the plains, from the purely physical ones and also mythical/conceptual ones. Plains is a land with relatively low relief, that is flat or gently rolling. Prairies and steppes are types of plains, and the archetype for a plain is often thought of as a grassland.

Planetary Lordship:User has the total and complete control over a planet and an unlimited influence over an entire world, they can sense the smallest disturbances on the planet they control and act accordingly.

Potentiality Lordship:The user governs the potential of everything that is and isn't, thereby deciding whatever can and cannot happen - like whatever kind of interaction is able to take place, laying out a framework of impossibilities in the process that isn't opposable by any means, as to do so, the necessary potential is required in the first place. By governing potential, the user can make anything happen or not happen in whatever way they want; due to their absolute decree, any other scenario is completely impossible.

Purgatory Lordship:The user has authority and duty in Purgatory, the afterlife in-between heaven and hell. In this place of judgment, those who have sinned but who die a 'good' person, are temporarily damned with absolute agony so they may be purified and rise to in earthly paradise and further on.

Science Lordship:User has absolute control over science, allowing them to have limitless control over everything that relates to science, and as well manipulate all things related to science.

Sky Lordship:The user has total dominion over the skies and absolute control over its elements. The user can decimate entire areas with their control and maintain complete manipulation over the air.

Spatial Lordship:The user has authority and control over space, the collection of three dimensions in which everything exists in. The user can control space itself and all things linked to it to a limitless degree.

Spirit World Lordship:The spirit world, according to Spiritualism, is the world inhabited by spirits. Though a concept of a spirit world is in the constitution of most religions, it is not "itself the religion". Whereas religion regards an inner life, the spirit world is regarded as an external environment for spirits. Though independent from the natural world, both the spirit world and the natural world are in constant interaction. Through mediumship, these worlds can consciously communicate with each other. The spirit world of Spiritualism can be described by mediums in trance.

Underworld Lordship:The user has authority and duty in the Underworld, a place where the souls of the all recently departed go, an Afterlife or Realm of the Dead located below the realm of the living. Exact conditions of the dead vary depending of the pantheon, but every soul comes there and while some may be punished and others rewarded, for the most the Underworld is a place of waiting and either rest or boredom. User can command the dead, and have powers related to life, and death, souls in general as well as power to bind and restrict (dead are expected to stay there after all). Some may have duties and powers related to Death and bringing the souls where they belong. Since Underworld is below earth, many have powers related to earth and minerals, wealth, darkness, and possibly even vegetation (it grows from the earth after all).

Universal Lordship:The user has control of everything existing within their universe. They may even have control over multiple universes as well.

Virtual Reality Lordship:The user gains certain abilities in cyberspace because the rules of the real world don't apply, so manipulating the virtual reality by mere force of will is entirely possible.

Volcanic Lordship:The user has authority and control over volcanoes, be it all or a select few, and volcanic terrain.

Arm Faculty & Leg Faculty:
Additional Limbs:User can grow or possesses additional limbs, including arms, legs or heads.

Anatomic Gyration:The user can gyrate their limbs (arms, legs, neck, torso, etc.) at incredible speeds. They can spin their limbs to rotate appendages fast enough to pierce and tear through areas struck at with extreme force, enabling them to penetrate both obstructions and most any form of protective defense in its way.

Angelic Arm:The user has a physical manifestation of angelic power as an arm, which grants various abilities. Note that the user may have other abilities depending of what kind of angel powers the Arm, angel of fire may grant Fire Manipulation, angel of Mercy Healing and Serenity Inducement.

Animal Limbs:The user has or can create limbs in the form of an animal. For example snakes for legs, or have a dog for an arm, and so on.

Appendage Generation:The user has or can generate extra body parts, such as arms, legs, mouths, eyes, etc., on themselves, others or any other surface.

Arm Transformation:User can transform their arms/limbs into anything they want regardless of its nature, including biological, chemical, technological, mental, spiritual and even abstract/conceptual objects, forces or weapons. Allowing the user to deal with any/all situations by simply transforming their arms into the necessary object, chemical or force.

Arm-Blade Proficiency:User demonstrates great aptitude for arm held blades weaponry. They are able to wield arm blade held weaponry with great skill in hand condition, agility and moderate attack power.

Artificial Limbs:The user possesses at least one artificial limb that has a variety of functions and enhancements. The parts can be technological, magical, or both.

Climbing:User is able to climb and otherwise move effortlessly and smoothly on angled and/or vertical surfaces such as branches, rocks, walls, etc., as long as they can gain a hold of it and keep their balance.

Demonic Arm:The user has a physical manifestation of demonic power as an arm, which grants various abilities. Note that the user may have other abilities depending of what kind of demonic powers the arm possesses: Demonic Arm of plagues may allow Disease Manipulation, while ones associated with earthquakes grant Earth Manipulation.

Devil Hand:The user's hand is imbued with the power of a Devil, and is thus granted incredible power by that Devil. The Devil hand is extremely powerful and contains the power of some of the most powerful Demon Kings and Devils. The power is always channeled through the hand and hold a deep connection to where the user's demon resides.

Dragon Arm:The user gains draconic powers focused on their arm, gaining ability to shoot projectiles of pure draconic energy, and possess immense strength and resistance.

Drill Protrusion:The user can generate drills from their bodies and use them for a variety of purposes.

Energy Limb Generation:The user has or can form limbs out of energy to any size or any shape.

Enhanced Appendage Generation:The user has the ability to create improved versions of any part of the body, including the head, arms, legs and much more.Some users can increase and improve any body part generated.

God Hand:The user's hand is imbued with the power of a god, and is thus granted incredible power by that god. For instance, if one were to have the power of Kratos, the Greek God of Strength, one might have unlimited strength through that particular hand. Or, if the user represented the Christian God, they might be Omnipotent. Regardless, their power would be channelled through that arm or hand. The power granted depends on the deity which the user represents. In God Hand, it is said that the user of the God Hand possesses the power to "become a god or a demon", a metaphor for the choice between good and evil.

Gun Protrusion:User can transform themselves or parts of themselves (arms, legs, shoulders, etc.) into strong gun-like weapons with massive firepower. One can actually control the movements of such gun-like weapons when fired from both hands at high speeds, displaying a huge amount of destructive power. The possessor of this ability can make the projectiles from their (possibly numerous) equipped arsenal change direction, curve, bend, twist, travel and fly longer distances, lock onto targets and automatically follow targets with perfect precision and accuracy. Though user often manifests the firearms from their arms and hands, it is not entirely uncommon for the user to be able to manifest said firearms from other parts of their bodies, such as the legs, head, or chest.

Hand Blasts:The user is able to project blasts of energy/matter from their hands, being able to cause cutting, impaling, concussive, etc. damage. Depending on what the beam is composed, it can posses a variety of additional effects.

Hand to Head:The user can transform their hands into the head of an animal or another creature, replacing the normal functions with that of an being's head. ie. biting with a force of the animal whose traits its mimicking or gaining the other abilities of that animal/creature.

Incisive Limbs:User either has or can transform their appendages into weapons that are capable of piercing, slashing, and/or cutting. The change may be obvious/physical, field of sharpness, etc.

Infected Arm:The user has powers and abilities that they have been infected with. They could have many different powers depending on what kind of infected powers the user has gained or what kind of infected monster mutated/infected the user body part. The user could gain Organic Constructs due to one of the user's arm being infected by a monstrous experiment can also gain super strength.

Jackhammer Arms:The user can utilize pressurized pistons installed within their own arms to dramatically increase the offensive power and deal heavy damage to their opponents. The pistons within the user's arms can also use pressurized air to deal a serious level of internal damage to an opponent and collateral damage to the surrounding environment.

Limb Expansion:The user is capable of expanding their limbs (arms, legs, neck, etc.) to great sizes, allowing for increased reach and damage.

Limb Extension:The user is capable of stretching their limbs (arms, legs, neck, torso, etc.) to great lengths. This ability allows the user to extend their limbs to far away areas to strike opponents at a distance and defeat long-range attackers.

Magical Arm:The user's hand and/or arm is imbued with magical properties, allowing them to wield magic and use it for various purposes.

Megaton Punch:The user is able to apply incredible force to their fists, enabling them to throw a superhuman punch.

Metamorphic Arm:The user has at least one arm that has shapeshifting properties, allowing it to morph into various forms.

Multiple Arms:User has or can grow a varying number of arms, allowing them to manipulate several objects at once, fight with greater efficiency, etc.

Megaton Kick:The user is able to apply incredible strength and force to their legs which allows them to deliver superhuman kicks.

Multiple Legs:User has or can grow varying number of legs, which make them more stable and harder to push over.

Power Legs:The user's legs and lower body are either abnormally strong, physically unique, or have been weaponized in some way (claws, blades, projectile weaponry, protective armor etc.) to increase combat performance with those particular limbs.

Prehensile Feet:User has prehensile feet capable of being used as an extra pair of hands, granting them an increased level of dexterity and maneuverability in their environments.

Power Fists:The user's arms and upper body are either abnormally strong, physically unique, or have been weaponized in some way (claws, blades, projectile weaponry, protective armor etc.) to increase combat performance with those particular limbs.

Powered Palm:The user's palms possess some form of superhuman, supernatural, or technological enhancement, often acting as a release for said power.

Propulsive Strike:The user can exert a physical strike of greater power from producing a jet of matter or energy in the opposite direction of the attack, traditionally using one's fist, although this can be used for other extremities.

Psychic Limb Generation:The user has or is able to create appendages out of psychic energy, which may grant additional psychic abilities. This limbs may replace their own, or may be addition to them.

Razor Hand:The user can apply such force to their bare hands that they can use them as stabbing and cutting weapons.

Razor Foot:The user can apply such force to their bare feet that they can use them as cutting weapons.

Robot Arm:User possesses and is able to wield a programmable, mechanical arm that is similar to that of a human arm. The arm can be programmed and designed in order to fit the need of the user. Some robotic arms are to be assembled or disassembled to various forms of technology, allowing the user to perform system checks, enhancements, and upgrades. In some cases, users would may possess at least one, two, or even multiple artificial arms, with possibly each of them may possessing a variety of functions, whether for battle, or not for battle.

Rocket Fists:The user is capable of detaching their fists from their bodies and launching them at opponents from a distance.

Selective Limb Empowerment:The user possesses at least one body part that possesses supernatural powers.

Swiss Army Appendage:The user possesses at least one appendage that has a wide variety of different functions and can be used for many different purposes.

Sword Arm:The user has or can transform their arm into a bladed weapon.

Shockwave Stomp:The user can produce powerful shock waves by stomping the ground. Depending on the power of the user, they may be able to cause ripples in the ground.

Targeting:User can cause objects, when set in motion, to home in on target and invariably reach it. It can be used to hit target from miles away only by throwing a rock that the user has charged, causing it to "lock on" to the user's intended target.

Weapon Hands:User can transform parts of their body to form a weapon of their choice onto their hands and forearms, possibly their biceps, triceps and shoulders.

Intuition:
Absolute Intuition:the user has an infinite intuition about anything that occurs to them intuitively understanding everything.

Ability Intuition:The user can, by seeing an ability at work, intuitively understand how it works, how to control it, and how to master it. The user can teach others how to control their abilities once seeing their power. Alternatively the user can also be able to develop a countermeasure if they understand an ability long enough to figure out it's weaknesses.

Absolute Weapon Proficiency:User of this ability has reached the pinnacle of armed fighting prowess. They know everything about fighting with a weapon and can surpass any and all masters of armed combat of any form, having complete knowledge of their wielded weapon whether they be unknown, nigh-impossible to master, or forbidden and can also create their own forms of armed combat to throw off their enemies.

Accelerated Development:User can improve their natural abilities far faster and to greater extent or beyond the limitations of other members of their species. This applies at a genetic level, allowing the body to keep up with the users own rapidly developing skills/physical attributes, and at an intellectual level, to which their mind/mental capabilities can develop beyond their normal limits. Users with superpowers benefit the same way, and even allows them to awaken any latent abilities within them. As a result, user can(eventually) benefit from training that would otherwise cripple or kill a normal human being.

Action Replication:The user can sense/perceive and then mimic actions, feats and stunts done by others, whether in fiction or not. This can include slicing through a whole space station with one swing, or running through a hail of bullets unharmed, using one's legs to throw a large, heavy object into space, jumping through an explosion unscathed, and so on. They usually gain temporary abilities and boosts in stats for the duration of the action so they can perform it.

Adaptive Mind:The user can adapt mentally to any situation/condition/event/environment, never being caught off guard in sudden changes, and instantly reacting to new situations. They instantly and automatically analyze and understand any environment or situation, and deduce the most optimal course of action, allowing them to make the right decision in all situations.

Adoptive Muscle Memory:The user can copy any/all movements/actions after seeing it performed once, including acrobatics, martial arts, and other physical stunts. With these skills, they can become masters and incredible at what they do, by combining what several forms and movements in rhythmic motions instead of using the same thing over.User can copy how a person aims, giving themselves incredible marksmanship; however, if they wanted to use certain weapons, they would have to watch a person fire that weapon in order to be able to copy it (such as how to fire a rifle, as opposed to how to fire a bow, or how to throw knives or darts).

Agriculture Intuition:The user has immense knowledge of agriculture/aquaculture using all types of methods, techniques and skills.

Alien Intuition:The user has intuitive understanding dealing with alien species, technology and languages. They can read/understand alien body language, a connect with them mentally/socially/spiritually, communicate with them on a direct level, etc.

Alien Weaponry Intuition:The user can instantly wield any alien weaponry whatsoever such as blades, ballistics, and artifacts from another planet/reality/dimension of amazing complex power that they should not be able to understand with little to no training whatsoever.

Anatomical Intuition:The user has immense knowledge of anatomy and body functions, such as pressure points. They can also gauge a subject’s level of health or gauge the level of a subject’s bodily damage, as well as any adverse effects that sicknesses or injuries may pose in the future.

Angle Perception:The user understand and utilize angles, the space between two intersecting lines or surfaces at or close to the point where they meet.

Animal Intuition:The user is highly intuitive when it comes to dealing with animals, being really good at reading, understanding, and staying in tune to their body language, able to solve many of their behavioral problems in an effortless way, and having unique insights into their psychology and behavior. The user also, by nature, has an amazing rapport with animals, a connection with them spiritually, a natural ability to handle them remarkably well, an uncanny ability to communicate with them on a direct level, and are automatically granted a genuine love and empathy for them as well. This extraordinary ability to understand animals also allows the user to become an expert at animal-related jobs/tasks, such as taming, breeding, raising, using, training, empathizing, and communicating with animals.

Answer Intuition:User knows the answer to any question or problem they happen to face and formulate how to overcome any obstacle. They can understand the mechanics behind any issue they face and know what must be done to solve any problem.

Artillery Proficiency:Users are very capable of operating all sorts of artillery — large weapons that fire munitions at a range far beyond those of regular small arms — allowing them to perform great feats and benefit in a far ranged combat. Users are to have excellent bull-eyes aim on their target via ammunition. Users are able to operate all forms of artillery, such as cannons, rocket launchers, and anti-tank rifles. They can create artillery as well as repair them, as well as possessing an expert knowledge and handling them. Users have excellent intuition on trigger-initiated, hand-held, and hand-directed implements, especially with an extending bore, which thereby resemble the class of weapon in either form or concept.

Artistic Intuition:The user possess great knowledge and skill in art, such as painting a picture without any education.

Attack Prediction:The user can interpret and predict enemy attacks and react to the incoming attack, brush off or avoid the incoming attacks even from a dead angle. If they possess defensive powers and the attack is coming from behind, the defense power can activate on its own to block the attack.

Auto-Reflexes:The user possesses extraordinary reflexes that are entirely involuntary. Due to this they can be used to attack and counter instead of for just defensive purposes. They can flawlessly coordinate their movements, automatically achieving maximum efficiency in any action. Because the user's body moves without the use of their brain they are free to strategize and can dodge a wider variety of attacks, even in a weakened condition. The reflexes can enhance the user's physical speed to react faster than the eye can see. Since their body moves on reflex and not reaction, feints and illusionary techniques are useless against the user.

Automatic Mobility:The user can make movements that are involuntary and automatic in every way. The user could not only make simple movements without needing to think, but they can do tasks and use skills (even the hardest ones) involuntarily with ease. Because they don't have to use their brain to make such movements, the user can freely think on their own while making good judgement. The user can perform movements no matter how complex. This can also be used for multitasking.

Aviation Intuition:User possesses extraordinary skill in piloting aircrafts/spacecrafts and are better than everyone else. They usually credited with shooting down several enemies during aerial combat and accounted for the majority of air-to-air victories in any battle/war.

Blunt Weapon Proficiency:Users are able to demonstrate brutal aptitude and great proficiency in using blunt type weaponry: varying types of melee weapons solely meant to inflict heavy blunt force damage and/or trauma, making the user very dangerous in close quarters combat. The user can also break down structures and take out heavily armored enemies.

Body Language Analysis:The user can intuitively read others' body language, allowing them to anticipate their actions and respond accordingly, often allowing the user to predict opponent's attacks.

Botany Intuition:User possesses extraordinary skill in botany, the study of the growth, reproduction, metabolism, evolution, and diseases of plants, including "plant-like" like fungi, algae, bacteria and viruses. They have intuitive rapport with plants, unique insights into their psychology and behavior, and a connection with them spiritually.

Broken Weapon Proficiency:The users are skilled with a broken weapon to such a degree that even though it is broken it can still cut and even to a degree "confuse" or "deceive" their enemies.

Business Intuition:The user possesses incredible skill in successfully running businesses and companies, as well as intuitive comprehension of economics and finances. Using this ability, the user can perform such feats as always making the right choice when it comes to advancing said business and predicting sources of money crises.

Change Sense:The user can sense changes in anything, including change in someone's password, another's abilities, in rules from a company, etc. If anything the user knows of changes, the user will be able to know it.

Chemical Intuition:The user can intuitively understand all types and forms of chemicals and chemistry.

Combat Perception:The user can instantly understand an opponent's method of thinking and fighting, allowing them to anticipate the moves of the opponent. Once they understand their enemies' strategy, they are able to find their flaw and weakness, and take them down with little effort. While some users of this method do not use it as part of their primary fighting style, it is helpful in emergencies against difficult opponents where ordinary methods will not work against them.

Comprehension Manipulation:The user can create, shape and manipulate the boundary between the known and unknown, whether it be for a person or a whole species. They can manipulate what is currently known to people or unknown, expanding or decreasing the amount of overall knowledge a person or species has as long as what is unknown is factual and exists. They could make things not yet known to be known right away, opening the door for new possibilities for things such as technology.

Computer Operation Intuition:The user has immense knowledge of computers and everything connected to them, including hacking, coding, programming, fixing bugs/viruses, cracking passwords, etc.

Concealed Weapon Proficiency:The user is a master in using concealed weapons, including weapons that can be hidden on one's person, disguised as something else or hidden by other means. Owing to many era's/societies strict regulations on carrying weapons or the occupation of the users, concealed weapons help hide their advantage until the moment of attack and can quickly overwhelm any unprepared opponent.

Construction Tool Weapon Proficiency:User can demonstrate dexterous aptitude for construction weaponry allowing them to be proficient in tools such as drills, wrenches, shovels and other tools and have the right device to fix most things.

Consumptive Learning:User can learn anything about the subject by consuming it.

Craft Improvisation:User can improvise in any craft, talent or skill; including cooking, smithing, farming, medical treatment/skills, hunting, cleaning, building, designing, crafting, textiles, etc., allowing them to make do or improvise with the barest minimum of materials, the wrong materials, materials that have nothing to do with the craft, and/or anything else needed/not needed for the talent in question.

Some users may find ways to do things even better then they normally would through improvisation depending on the users skill level and the craft/talent in question.

Crime-fighting Mastery:User is able to become almost superhumanly skilled in all forms of crime fighting and law enforcement. Users are naturally talented and/or trained to find criminals and stop their activities, either through sheer intellect or the use of brute force. Criminology Intuition:The user possesses incredible skill in crime organizations and criminal activities. Using this ability, they can perform such feats as always getting away with committing crimes and organizing a series of criminal activities to maintain high illegal income to make them wealthy or maintain control of areas through corruption and fraud.
 * Vigilantism - The user becomes specialized in waging their own personal war on criminality. Associated abilities with this variation are many, but a few examples include Enhanced Combat and Enhanced Assassination to name a few.
 * Police Supremacy - The user for lack of a better term becomes a "Super Cop" who is able to contend with the most capable of criminals and usually succeed. Associated abilities with this variation are many, but a few examples include Enhanced Investigation, Enhanced Combat, Photographic Deduction and Enhanced Surveillance to name a few.

Culinary Intuition:Users of this ability are able to become master chefs of the highest caliber, they are able possess a natural instinct for culinary cuisine in both taste and smell. Their intuition allows them to create astonishing foods from the finest ingredients or the most repugnant of ingredients. They can also make material that was previously thought to be inedible into rations for a group.

Dagger Proficiency:Users have an incredible aptitude for the ways of the dagger. They are able to wield small blades with great proficiency and cunning as well as stealth; concealing multiple knives on their person flawlessly, to be retrieved at will in combat. Danger Intuition:The user can sense nearing danger, acute danger, potential immediate danger, or impending danger and sense unwanted or hectic threats to their well-being and evade it. The intuition usually regards themselves but may include their surroundings (like a distant car-wreck).
 * Extreme skill with all forms of dagger, paired with the ease with which such weapons may be hidden on the body, allows the user to employ a richly varied fighting style: switching between any number of exotic types of knife mid-battle to hack, jab, hook or otherwise harm a target. More powerful users of this ability may even use some specialized varieties of dagger in ways they were not designed for, such as throwing a stiletto accurately or impaling with a curved blade.
 * Trick moves, misdirection and feints to add to the user's abilities in combat as well as for the purposes of display.
 * The ability to target and exploit an opponent's vital points with flawless accuracy, often in order to make a swift, silent kill or disable without inflicting lethal wounds.
 * Some varieties of dagger lend themselves to throwing, in which case the user's aim can be expected to be nigh perfect, even in the middle of combat or when throwing multiple weapons. In addition, this may allow the user to pin targets down through their opponent's clothing or flesh, preventing them from moving without actually killing them.
 * The shortness of a dagger offers a smaller blind-spot than long swords, while at the same time allowing them to take advantage of such spots in face of swordsmen.

Definition Intuition:User knows intuitively the definition to anything/any word. They can be told the words that they have never heard before, and if the words have any meaning at all, the user will be able to determine what they mean.

Desire Intuition:The user can instantly/intuitively know the deepest desire of anyone that come into contact, including love, attraction, adoration, addictions, hopes and plans for the future or even for basic necessities.

Detail Intuition:User can notice, process and understand any/all details of any situation or environment no matter how small, allowing them to intuitively understand and solve any problem or situation no matter how difficult or impossible it may be. It doesn't matter how small the clues or details are, they will automatically know and process them almost instantly. Some users may have such skill with this power that they can even fake having precognition.

Discipline Manipulation:The user can create, shape and manipulate disciplines, or branches of knowledge, of different things. Including branches of science such as physics or chemistry, martial arts, art, philosophy, magic, etc. They can change what discipline is a part of what or they can change the discipline itself, and they can move parts of them to other disciplines.

Distance Sense:The user can sense their distance from things located in their proximity or that they wish to know, be they physical (like people or objects) or non-physical (like knowledge or spiritual entities), allowing them to instinctively tell how far away is all the matter in their vicinity from them, or how close they are to things like, information they seek, goals they are intending to accomplish, reaching certain states/conditions (e.g., exhaustion), getting to certain destinations, etc. Unlike Spatial Perception where users are only able to sense spatial distances, Distance Sense deals with more than just sensing spatial distances, like, for example, sensing how close the user is to finding a certain word that they are looking for on the page(s) of a book.

Double-Sided Weapon Proficiency:Users are able to demonstrate a natural aptitude for the ways of the double sided weapons. The user is able to wield weapons with different/same kind of striking end (ex. a sharp blade or a blunt object like a mace) with great proficiency in speed, power, and skill, allowing them to perform feats such as stopping and deflecting bullets, decimate large objects or areas, strike through hard materials such as steel, and hold back their strength to deal damage to their foes without killing them.The user is also able to operate with little or no effort, deliver skillful strikes to weak points with great precision. This ability also allows the users to become naturally skilled with multiple weapons to suit their needs in combat.

Dual-Headed Blade Proficiency:The user can wield polearm weapons that possess a blade on each end with no difficulty. In normal circumstances, such a weapon would be cumbersome and improbable to wield, as the user would have to be careful of avoiding the blade on the close end from cutting themselves. Masters of such weapons can use them to the greatest effects, making use of the blades on both ends while avoiding accidental self-injuries. Such usage often involves constantly spinning the weapon like a buzzsaw, confusing the enemies while increasing the slashing damage with fluid movements, or creating a strong defensive maneuver. The user can hold the weapon sideways, striking both their left and right sides simultaneously. They can also toss the weapons like gigantic shurikens and then catch it back or have it return in a boomerang-like manner. The weapon can also be separated at the center to become dual weapons.

Efficacy Intuition:The user possesses great, if not natural, knowledge of how to make the best of themselves. This includes how to make the best of their abilities, maximize the situation to full effect, making use of what they have available to them, utilizing their maximum potential, how to get the best results and how to push themselves to get the best of their abilities.

Enhanced Accuracy:User can achieve complete and utter accuracy on distant targets, with the activity in their brain center for aim, accuracy and precision drastically improved. They need only to aim for an instant before they can precisely hit a target with a projectile. User can judge extremely long distances amazingly accurately, gauging the strength needed to launch a projectile, in order to hit a target accurately. If a target is moving the user can calculate the best method to hit the target. Visual obstructions like smoke and vegetation do not hinder their ability to get an accurate bead on their target, and their intense focus on whatever they're targeting at allows them to shut out outside distractions. They can compensate for environmental factors that would normally throw off their aim like wind, air resistance, gravity, and radiant heat (which distorts the image of the target).User can resist perception-distorting abilities such as Illumination Emission.

Enhanced Archery:Users have an incredible aptitude for the ways of bow and arrow, being able launch multiple arrows with one shot, use the bow as a melee weapon, etc. They can reload the weapon rapidly and efficiently, even with heavy mechanisms like the crossbow.

Enhanced Artisan:The users can craft items that may be functional or strictly decorative, including furniture, sculpture, clothing, jewellery, household items and tools or even machines such as the handmade devices of a watchmaker, up to and including architecture. An artisan is therefore a person engaged in or occupied by the practice of a craft, who may through experience and talent reach the expressive levels of an artist using their hands, mind and heart in their work and what they create.

Enhanced Assassination:User can perform the art of assassination better than the average killer, they are able to dispatch their victims without as so much as a struggle. The ways to do this range from something complex and high-finesse like mastery in stealth, strategically planned scenarios and highly disciplined martial arts to something simple-yet-effective like brute strength and raw speed to overwhelm the targets.

Enhanced Athleticism:The user possesses athletic abilities beyond even the most dedicated training.

Enhanced Axemanship: Users are able to demonstrate a savage aptitude for the ways of the axe. The user is able to wield an axe with great proficiency in brute power and destructive features to kill strong enemies. They are able to perform feats such as stopping large incoming objects, break through objects (possibly even steel), and use wide sweeps to attack many enemies at once, they may also be proficient in wielding throwing axes to add a ranged attack to their repertoire. They can also use their axes as a tool or chopping wood cutting through most materials.

Enhanced Boomerang Proficiency:Users can display aerodynamic aptitude for the way of the boomerang allowing them to hit multiple enemies without having to aim directly at them, retrieve and activate distant items, and may be able to control its path.

Enhanced Clawmanship: Users are able to demonstrate a savage aptitude for the ways of the claw. The user is able to wield claws with great proficiency in brute power and close quarter combat. When it comes to wielding different weapons, the claws are the closest to hand to hand combat.

Enhanced Combat:The user is unbelievably skilled in most known forms of fighting. They can be exceptionally proficient in the fighting traditions of a variety of cultures and become advanced with their own individual methods of close quarter combat, including martial arts (from all over the world), boxing, and wrestling. They can also become superhumanly skilled in their use of weaponry.

Enhanced Crafting:User can craft different kinds of items to sheer perfection. They are able to forge the strongest of weapons, the toughest of armors, the greatest of structures, the most powerful of artifacts, etc. Some are able to create with nothing but the material around them, and in very short notice.

Enhanced Drillmanship: The user can use drills for many purposes, normal or supernatural wise. This power can cause burrows, penetrating power, energy blasts, etc..

Enhanced Fanmanship: Users are able to demonstrate fluid and graceful proficiency for the ways of the fan. May also be capable of air-based abilities as well. If the fan is bladed the user may be capable of assassination as well.

Enhanced Flailmanship: Users are able to demonstrate nimble aptitude for swinging weaponry. The user is able to wield swinging weaponry with great skill in hand condition, agility and moderate attack power.

Enhanced Forgery:The user can make forgeries of great accuracy, such as forging someone's handwriting, a valuable piece of art, money and other objects as well with little to no mistakes or flaws appearing the same as the original. This ability is mostly used for deception.

Enhanced Gunmanship: Users are highly skilled with all types of guns allowing them to perform great feats and benefit in a far ranged combat. Users are to have excellent bull-eyes aim on their target via bullets. Users are also able to operate all variations of guns. They can create guns as well as repair them. Also to have an expert knowledge of guns and handling them. Users have excellent intuition on trigger-initiated, hand-held, and hand-directed implements, especially with an extending bore, which thereby resemble the class of weapon in either form or concept.

Enhanced Instincts:The user has stronger instincts than normal, not only of predatory or prey, but also battle, sexual, killing and/or parental instincts. They are able processes the world in an advanced/efficient manner to find any solutions to any/all kind of a problems that the user faces, using both the logical and illogical sense and strategies. They tend to abandon logic and play with pure instinct, generally making illogical but successful moves and decisions.

Enhanced Intuition:The user has enhanced intuition capabilities far beyond other members of the user's species, which allows them to have access to unconscious knowledge and cognition, inner sensing, insight to unconscious pattern-recognition, great deduction abilities, ability to understand something with instinct, etc.

Enhanced Inventing:The user can create various items with no flaws, much like Enhanced Crafting. However, where forging mostly relies on raw material, this ability relies specifically on technological advancements. The user is capable of creating powerful scientific devices, gadgets, and weapons that are capable of mass destruction.

Enhanced Investigation:The user possesses unnaturally high skills in investigation and can uncover even the most elusive of secrets with enough effort.

Enhanced Musicianship:The users possess enhanced skills in musicianship. This could be in playing an instrument, singing, understanding notes and cues, etc.

Enhanced Polearm Proficiency:Users are able to demonstrate a natural aptitude in the way of polearms. The user is able to wield any kind of polearm with great speed, power, and skill. As one of the largest (or at least longest) classes of weapon that can be carried by normal humans, users of this ability excel in keeping enemies at bay and maintaining a superior position in combat, having a great advantage, at a distance, over opponents wielding smaller melée weapons. Less conventional techniques employed by masters of polearms include stopping large incoming objects, breaking through any number of obstructions with powerful thrusts, using the tip as a precise long-range slicing tool and blocking incoming attacks with the shaft.

Enhanced Reflexes:User has drastically enhanced reaction speed, allowing them to dodge bullets, catch flies in mid-air, dodge and maneuver around complex attacks, catch falling objects, block detriments and react instantaneously to what others take more time to react to.

Enhanced Response:User can make the right response in any/all situations, whether in personal life, communication, relationships, work, war, fight, conflict, battle, wilderness, survival, etc. They know what to do and how to act regardless of the circumstances, and always be able to pick the most optimal response in any scenario. Enabling them to achieve the best possible results in all fields of life and deal with events in the most efficient manner. They are able to seize all opportunities and make the most out of any situation.

Enhanced Saimanship: The users is quite proficient using the sai at a level of a superhuman.

Enhanced Sawmanship: Users possess dangerous aptitude for the way of sawed weaponry, they demonstrate great proficiency in power, speed and sheer savagery allowing them to perform feats such as decapitate their opponents, saw off their opponents weapons and cut through stone, concrete and brick with ease.

Enhanced Shieldmanship: User is able to demonstrate tactical aptitude with the way of the shield, they are able to wield a shield with great proficiency in power, defense, and endurance. The user is also able to use it for offense such as bludgeoning their opponents, countering attacks and if the shield is bladed they can even decapitate their enemies.

Enhanced Staff Proficiency:Users are able to demonstrate a aptitude for the ways of the staff or wand, being able to wield a staff/wand with great proficiency and skill. If the staff possesses magical properties, they are able to repel magical creatures, harness arcane energies, conjuring spells, incantations and other variations. They may be able to use close quarter combat against mythical creatures with magic channelled into the staff.

Enhanced Strike:The user possesses enhanced skills of strikes and attacks, defined in many different forms of combat, punches, kicks, weapon speciality, or use of other powers. They have their attacks become stronger than normal means or circumstances.

Enhanced Swordsmanship:Users are able to demonstrate a natural aptitude for the ways of the sword, including anything sword-shaped such as fictional swords. They are able to wield a sword with incredible proficiency in speed, power, and skill, allowing them to perform feats such as stopping and deflecting bullets, decimating large objects or areas, cutting through a solid material such as steel, and even hold back their strength to deal damage to their foes without killing them. The user is able to operate with little or no effort, deliver skillful strikes to weak points with great precision and cut only and exactly what they want. This ability also allows them to become naturally skilled with multiple swords or any bladed weapon regardless of shape or size to suit their needs in combat. Their remarkably fast weapon control may allow them to bypass obstacles in order to cut their intended target.

Enhanced Thievery:Masters of this skill are more elusive than the average thief. They are able to blend in with the shadows, slip into tight spaces, avoid detection from guards, and escape without leaving behind any evidence.

Enhanced Tracking:The user can track others down easily via various means, ranging from scents to footprints. With enough experience, the user can follow tracks that are days or even weeks old. Some users may be able to reconstruct what has happened by sniffing around the area they are searching.

Enhanced Whipmanship: Users are able to able to demonstrate natural aptitude for the way of the whip. The user is able to wield a whip with great proficiency in range, accuracy and speed allowing them to perform feats such as wrapping then pulling things or bringing them closer, binding their opponents, scaring/lashing opponents, binding then snatching other's weapons, swinging from high altitudes and slicing the flesh of their enemies when striking at great speed.

Epiphany Inducement:User can induce epiphany, the sudden realization and understanding of something previously unknown. The exact length of the effect depends on both the users skill and power and the targets current mental state.

Escape Artistry:The user can escape all manner of bonds. The user mind deductively analyzes knots, fetters, bonds, etc. Excavation Intuition:User has extraordinary skills with excavation, allowing them to effectively mine for things such as minerals, gemstones, water, fossils, etc.
 * Eluding Aura: The user consciously retracts their chi energy to reduce detection.
 * Furtive Escape: The numinous power to make stealthy getaways without interference.
 * Pattern Sense: deduce the pattern of a trap, bind or blocked passage and crack it for an escape.
 * Secrecy Oust: The user can silently escape from any place as long as they are under captivity.
 * Shadow Stealth: to hide among the shades and silently take departure.
 * Weakness Detection: To detect any faults/flaws in any form of detainment.

Experience Intuition:User knows intuitively or can instantly learn experiences of anything, including things related to skills/non-skill things such as events or personal life based experiences.

Explosive Proficiency:The user is incredibly skilled in making and/or using various kinds of explosives (bombs, grenades, rockets, etc.) as well as in preventing them from going off.

Fighting Instinct:User possesses an automatic response mechanism to win in any combat by overcoming limitations and adapt techniques or methods to ensure victory. They adapt perfectly to all factors, achieving maximum efficiency in an offense, defense, evasion and countering, ensuring optimal success as long as there is the slightest chance. This enables a user to resist fear and pain, maximize and surpass physical boundaries, utilize all of their skills in the most efficient manner, and continuously fight while unconscious.

Game Intuition:The user has immense knowledge about games, with keen eye for details, strategic mind, unbendable determination and confidence. They also possess high intellect and great minds for strategies in little time. As with their ability, they generally don't need to cheat, but certainly know how to, and how to spot another cheat easily. Moreover, users also are able to convince people to do what they want in games by using psychological tricks. They know the odds, can read the other players' intentions and resources, and know the best strategies to win any game.

Genetics Intuition:The user possesses an incredible and innate understanding/knowledge of genetics.

Giant Weapon Proficiency:The users are masters in the use of weapons that are notably, sometimes massively so, larger than the normal size for the user's size. This gives the user better striking power, a wider range of attack and destructive force.

Grappling Proficiency:Users demonstrate skills with grappling on to anything with any kind of grappling equipment or powers. The user can use this power to grab on to anything that it grabs in order to climb up, down, across or swing. The user can even use this power on enemies or objects, to pull them over, swing them around and even use the grappling extensions to transmit electricity or other energies to damage or destroy the targets.

Hacking Intuition:The user knows instinctively how to hack through difficult mainframes of information and bypass intensively difficult levels of online security. The user can also hack the systems of incredibly complex devices and weapons to aid them in various situations.

Hook Proficiency:Users have an incredible aptitude for the ways of the hook. They are able to wield hook with great proficiency in brute power and close quarter combat. When it comes to wielding different weapons, the hooks can even paralyze the enemies with piercings.

Housekeeping Aptitude:User possesses intuitive knowledge/mastery in all the skills and tasks which housekeeping requires; cleaning, cooking, sewing, home repair/maintenance, outdoor chores, shopping, laundry, accounting, etc. Through this ability they are able to become masters at all the techniques and skills involved.

Hunting Intuition:The user possesses extraordinary talent and instinct in/for hunting all things. They can track anything under any conditions, sense the weaknesses of their prey and exploit them and finally kill or capture their prey.

Hybrid Weapon Proficiency:The user is highly adept at wielding hybrid weapons. This can used with different varieties of hybrid weapons, either they are total fusion of two or more weapons, or just an add on/attachment between two or more weapons. These weapons can transform into whatever form is most suited for the situation, they may have various moving parts that need to be flipped around, or they may have ability to change their form, but the results are the same. This gives user more versatility in combat, letting them handle more problems than someone with only one weapon.

Hyper Awareness:The user has an increased sense of awareness far above those of the user's species, often to the extent that few, if any, little details miss their notice.

Hyper Instincts: The user possesses a mind/instincts that processes the world in the most advanced, optimal and efficient manner possible. They are able to find the optimal solution to any/all problems, whether it is about civilization or nature, using the logical/illogical sense/strategies. They will find the right decision in any situation, multiplying their survivability and success rate, allowing them to overcome any hardship with minimal damage and pull victory despite all odds.
 * Civilization: Place the user near a fridge and they will consume what will keep them alive and most likely stay in top physical form. Place them in a boardroom and they will develop the ideas to generate profits. Place them in a court room and they will utilize the eloquence to win a trial.

Hypercompetence: User possesses powerful/incredible skill in one, several, or in some cases every possible field or discipline, whether intellectual or practical, formal or mundane: mathematics, cooking, strategy, sports, games, politics, fighting, mechanics, psychology, economy, art, medicine, investigation, etc. User demonstrate a mind-boggling level of perceptiveness and efficiency in their respective field(s), multiplying virtually impossible feats with ridiculous ease. Their unbelievable level of competence truly puts them in an unreachable category of their own, that simply eludes others' understanding.
 * Nature: Place the user in the middle of a jungle and they will access predatory type instincts and survive any and all form of conflict. Place the user in a war zone and the users can help win any kind of war.

Improbable Weapon Proficiency:User can wield bizarre weaponry with great skill. The user can also perform feats, such as bludgeoning their opponents with a book, slicing their flesh with a towel and even find effective, offensive uses for bananas and other edible objects.

Infinite Resourcefulness:User can creatively make the most out of all/any resources available (whether tangible or intangible, external or internal) with the most efficient manner. The resources include mechanical, technological, natural, environmental, instrumental, social, human, mental, psychological, physical, spiritual, financial, artistic, knowledge, information, skills, tools, talents, experiences, feelings, energy, time, science, relationships. Even the circumstances of all kinds (life conditions, social conditions, political conditions, military conditions, economic conditions).etc, all of which they can use to find a way through anything they face. They are able to see limitless possibilities in every event, situation or thing, etc. and apply them in creative ways to get their way out of any situation or overcome any challenge.

Instructive Muscle Memory:The user can copy any/all movements/actions after indirect observation, including hearing, reading, etc. the instructions on how to do them. They can mimic things such as acrobatics, martial arts, dexterity based tasks and other physical stunts.

Interrogation Intuition:The user is able to extract information from their opponents through various means, the use of the Bad Cop Technique involves the means of Intimidation, scaring them, inflicting pain, or psychically extracting the information. The user can even use a more sutle way of getting information from opponents called the Good Cop Techniques where it includes making them feel comfortable, being friendly with them, or using reverse psychology to get information.

Intuitive Aptitude:The user can instantly learn and understand the workings and mechanics of anything, regardless of how simple or complex. They can comprehend the complexity and exactness of events, organisms, objects, subjects, fields, powers, etc. without the need of long-term or special education, or explanation.

Intuition, also called Discernment or Instinct, is the ability to "just know" personal information about an object, subject, or occurrence, including sensing how others will react to something that the user does or when something is about to happen. This ability is innate and cannot be turned off. A faculty of this ability allows the user to also (or instead) intuit spiritual truths and principles (sensing the presence of evil/danger/people that dislike the user, a feeling that one should or shouldn’t go somewhere, or the right thing to do in a situation); this faculty is called Gnosis.

Intuitive Empathic Replication:The user can copy others abilities emphatically, and intuitively knows how to use it.

Intuitive Perception:The user can analyze and comprehend anything and everything they perceive instantly, including analyzing basic and universal concepts. This extends to the physical, mystical, or conceptual as well as anything natural, supernatural, divine, transcendent, etc.

Intuitive Precognition:User can intuitively understand what is going to happen and how to deal with it. The power works on a purely instinctual level: users don't receive any additional data, but can spontaneously feel how events are going to unfold and what the best course of action is, making it more an inherent part of themselves than an external ability. This hyper instinct allows them to make the right decision in any situation, multiplying their survivability and success rate, develop their physical/mental abilities, acquire/learn new skills at extraordinary levels, allowing them to overcome great hardships with minimal damage and pull victory from the jaws of defeat despite all odds.

Intuitive Replication:The user can replicate the powers of others and immediately know how to use them, allowing them to have much more control over the copied power than the original user. It is also possible that the user will also be stronger than the original user, being able to do things with the power that the original holder couldn't. An example of this would be: If the user copied Electricity Manipulation, the user would understand electricity's connection to magnetism, allowing the user to gain the full power of Electromagnetism Manipulation.

Juggling Intuition:User is highly skilled in juggling and are capable of juggling different kinds of objects. Users can also infuse juggling with physical combat to become sufficient and unpredictable foes.

Killing Instinct:User possesses the capability that enables them to be the "ultimate killing machine". They have instincts to kill by any means and in the most effective ways possible, use anything at hand to do so and have no mental issues or moral dilemmas either before, during or after the deed. They are, in short, cold and merciless killers. They can also give off a murderous aura, inducing fear into their opponents.

Killing Intuition:The user has instant knowledge on how to kill any living being regardless of how powerful they are. This ability comes in great significance when dealing with seemingly unstoppable opponents and allows the user to end their lives with expedient efficiency.

Knowledge Manipulation:The user can create, shape and manipulate any/all information/knowledge, they can insert new knowledge into the universe that becomes established fact and reality, or destroy it to do the opposite. An enemy could be made to forget how to walk, while an ally could be given the knowledge of an enemy's weaknesses or mastery of a fighting style.

Law Intuition:The user possesses great, if not natural, knowledge of different law/legal systems, understanding how laws work.

Leadership Intuition:The user knows how to be a leader allowing them to effectively keep order and morale.

Limit Intuition:The user possesses great, if not natural, knowledge of limits themselves. With this power, the user can sense what kind of limits people or objects may have, minimum or maximum, and intuitively know how to break those limits or how to work with such limits.

Literary Weapon Proficiency:User can wield any literary-based objects (books, scrolls, tablets, etc.) as weapons with great skill and proficiency. The type of literary weapon they're using can have many different defensive and offensive uses, the literary weapon can even have magical or other supernatural properties.

Living Database:User is a living archive or database of knowledge, this basically makes them knowledge itself given physical form. Unlike Encyclopedic Knowledge and Omnilegence however, the user doesn't just store knowledge that their an archive/database for, allowing them to change/manipulate it, add to it, erase it or anything else they wish.

Logic Intuition:The user can intuitively know all of the reasons for anything, whether possible or actual. For example, they can sense every reason why someone does not want to do something as well as why a machine does not work.

Magic Intuition:The user has great, if not innate, understanding of magic, knowing intuitively/instantly how to perform all forms of magic and spells through an innate talent to assimilate extraordinary powers or through supernatural means.

Magician Intuition:The user knows instinctively how to perform magic tricks through an innate talent to assimilate extraordinary powers or through supernatural means. They can master the art of deception through props or small scale magic spells. Regardless of who ever is watching the performer, there isn't a non-magician that can see through the users tricks. They can also incorporate their magic tricks in battle for a fun and deadly performance.

Maintenance Intuition:The user has prodigious expertise in grooming and maintaining, being highly adept at providing themselves as well as others with anything they need, be it food, drinks, baths, etc. They can groom any living thing flawlessly, and instinctively know how to build shelters, cook foods, make drinks, give baths, etc. to maintain both themselves and whoever is left in their care excellently. The user is intuitively aware of what foods, drinks, products, chemicals, etc. are beneficial or detrimental to their health, and are immune to the addiction of unhealthy habits, like drinking alcohol or smoking drugs such as weed, tobacco, marijuana, etc.

Martial Arts Intuition:The user can intuitively understand all martial arts, utilising them like they've trained in them for years.

Master Builder:The users can build anything with ease from anything, for example the user can build a Gundam suit from a pile of junk. It is a very effective power when it is given the proper creativity.

Mathematical Intuition:Users of this ability have intuitive understanding about math and capability to perceive and comprehend the fundamentals of probability. In any given situation, the user could calculate the accelerated probability and apply it in a predicament. Users of this ability are also able determine the motion of a projectile through the work of physics. Additionally users have the capability to solve patterns, find objects weak point (possibly through geometry), the ability to discern time and time zones, to enhance one's marksmanship through physics, understand and manipulate computational mathematics, and determine the distance between objects.

Mech Piloting Intuition:The user has formidable skill in piloting mechs (giant robots) and are able to use the amazing arsenal at hand from either at a distance using a remote or a cockpit inside the machine. Depending on the type of robot being controlled, the weapons, abilities, and equipment varies. In some cases the robot's power may be connected to the user.

Mechanical Intuition:The user can intuitively understand the operation of any mechanical device and subconsciously/effortlessly create a schematic in their mind. Many users are able to make complex devices or weapons out of mere scrap and "garbage".

Medical Intuition:The user has great, if not innate, medical knowledge, enabling them to easily treat others' injuries and create medicines. One with this ability can cook up concoctions and remedies for ailments with nearly anything in one's environments. They are also able to tell which things in the wild (or in one’s kitchen) are poisonous and which are safe to ingest or to use to treat injuries. This ability is not always accompanied by the ability Healing, just the ability to discern sources of natural remedies in domestic products and the like.

Melee Weapon Proficiency:The user is able to wield melee weapons, any weapon used in direct hand-to-hand combat close quarter combat they put their hands on ranging from blunt, edged, or pointed weapons. User can master the martial arts that focus on melee weapons and can improvise and turn any object into a weapon.

Multi-Weapon Wielding:The user is capable of wielding multiple different weapons with ease in combat. The weapons in question are normally bladed weaponry and/or firearms, but it can be virtually any melee and/or ranged weapon.

Musical Intuition:User possesses incredible skill in music/musical instruments. Using this ability, they gain immediate understanding and mastery at using any/all instruments and producing musical notes with it, they can replicate any song heard or described, and have both perfect pitch and the ability to produce any note/tone with any instrument regardless of its nature or difficulty.

Name Identification:The user can learn the targets true name by looking at a person or object, ignoring aliases and other false names.

Navigation Intuition:User has a great sense of navigation, which allows them to know where areas, people and things are, the distance from where they are to another location, what routes can be taken, which direction the desired location is, etc.

Needle Proficiency:Users are capable to use needles with great aptitude and skills. While needles are too small to inflict any large-scaled damage by conventional means, their size makes them very useful for delicate maneuvers. A skilled user can throw them with great accuracy and precision. Their small sizes make them perfect for concealment and stealth attacks, and can even be hidden inside one's mouth, which can be spat out to take the enemy by even more surprise. Though rare, needles can be used as melee weapons such as a small knife, inflicting small slashes via the pointed tip. A person who can throw needles with enough force may be able to pierce through armor and defenses. Needles can also be (and is considered a common practice) dipped in poison to increase their lethality. With the proper knowledge of the human physiology, one can aim the needles for vital pressure points, resulting in incapacitation or even instant kill if it strikes. Using the same knowledge, the user can apply acupuncture with needles to boost the body or staunch pain and bleeding.

Numerical Precision:The user can solve, measure, and calculate problems through numbers without using mathematical operations, but through pure intuition. They have an intuitive understanding of all forms of mathematics, perceive reality as a numerical construct and instinctively identify the variables/quantum possibilities in any situation. User can isolate/analyze/calculate any/all variables, to solve any/all problems, they possess flawless accuracy/precision, and allow them to always calculate the optimal choice/tactic in any situation, etc. instantly. They can tell how many bullets there is inside a gun and how many have been shot, the measurements of areas or coordinates without having data of it or any information, etc. An advanced user can tell the numbers of stars in a galaxy, know how many atoms in a certain body, and even determine the material percentage of any chemical compound or physical structure, tell the right time including hour, minutes, seconds and milliseconds with the slightest thought, which are winning numbers in a lottery, determine the speed and velocity of any object, calculate and predict every outcome related to cause and effect, etc. In the battlefield they can tell the number of incoming armies without counting them.

Omni-Intuition:The user instantly understands anything and everything, regardless of how simple or complex. This power has all variations of Intuitive Aptitude, as well as all kinds of senses such as Opportunity Sense and Goodness Sense. They can sense aspects of anything in addition to having all intuitions.

Omnicompetence: User can handle anything and everything, regardless of the problem, situation or conflict, and have the needed skill, knowledge, experience, etc, for any purpose, and will know what to do, when to do it, and how to do it. They will never lose a fight, conflict, etc, because they will always be able to see a way to win or escape any situation, thus they just knows what the needed steps to succeed at any task or overcome any obstacle, by making the most out of any/all circumstances, and turning it to their optimal benefit, enable them to make the right/best decisions in any situation.

Omnilingualism:User can speak, write, understand and communicate in any language, including computer codes, languages they have never been heard before, sign language (even lip-reading), illegible words, and backwards speech and writing with little or no training. The user may even communicate with non-human animals or read body language. This ability works by any one or more of these faculties. Usually, this ability is reciprocal, so that the user and the subjects can understand and communicate with one another efficiently.
 * Linguistic Assimilation - know another one's language through physical contact.
 * Projective Omnilingualism - emit a field that translates every language spoken inside it, causing everyone to understand what others are speaking.
 * Receptive Omnilingualism - the translation of any written language into the user's own native tongue, or through subliminal intuition of what by physical communication means. This ability may even employ telepathic faculty, where the psychic energy is read (by hearing or sight) to understand what the message is meant to convey.
 * Telepathic Translation - translate all languages and cause others to hear language they understand and vice versa.

Opportunity Sense:The user can sense opportunities in any situation for most useful actions to gain what they seek/want. They can sense the right time to strike in combat, or the right moment to take advantage of something.

Optimal Finesse:The user can use all their skills to their highest potential. This effectively lowers any chance of failing to complete a set task or risks that may result in an undesirable outcome. The user of this ability has complete and utter control over their skills and instinctively knows which of their abilities will best suit any number of situations.

Paranormal Expertise:The user possesses great, if not natural, experience and knowledge in paranormal beings, how to understand, detect and combat against them. (vampires, aliens, etc.).

Peak Human Thievery:Users are specialized at snatching, grabbing, and taking things including being capable of breaking into homes or other places to steal above average members of their race. They’re skilled with crossing around others sneaking their jewelry, wallets, or items, along with placing them back to its original owners in plane sites with ease, and utilizing chemistry when opening secured objects such as locked safes and able to bypass security systems. With a mind at peak potential, it gives them the advantage of formulating elaborate plans and schemes, and especially notable at modifying plans to adapt to unforeseen circumstances at short notice within mere seconds without leaving any traces that lead to themselves.

Performance Art Intuition:The user possesses immense, if not natural, skills in the performing arts (acting, singing, dancing, etc.).

Perimeter Evasion:The user can sense when they are about to hit an object (such as a wall) or fall off an edge and then change direction or stop to avoid hitting or falling off the object or edge. This overcomes or ignores any physical limitations such as inertia or physical forces, so this can be done at any speed, even high speed. The user senses when they are about to run into something or run off a ledge as they move towards it at any speed. When the object or edge is sensed, the user will automatically or consciously act to change direction or stop to avoid danger, all before hitting or falling off something. This can be override if the user wishes to hit the object or fall off a ledge for whatever reason.

Photographic Deduction:User has amazing deductive and information processing ability of anything they've seen, which allows them to figure out connections in whatever they are investigating and process them extraordinarily fast. If they see someone moving their hands to draw something the user can create an image of what they are drawing in their head without being able to see the canvas.

Poisoning Intuition:User possess extreme or intuitive knowledge and/or skill in using poisons and poisonous substances to harm living beings.

Predator Instinct:The user possesses predatory instincts, allowing them to become masters of hunting and tracking. One with this ability can discern numerous factors of a situation that make them a master of pursuit and capture. This includes what move a foe will make, where they are headed (if the user is in the foe’s proximity, or knows the foe fairly well), as well as how to effectively cause a foe to play right into one’s hands in combat/pursuit.

Preparation Time Intuition:User of this ability is proficient in using preparation time, which is mainly used to prepare various things to outmatch various opponents. Prep time is also an essential tool in defeating virtually any opponent out there, and it can also be useful whenever it comes to sparring as the user sees fit. While it does technically work for strong combatants, those that are considered to be a jack-of-all-stats combatant can also fit with this ability without a problem, in order to defeat enemies that are considered to be much stronger than they are. For starters, prep time can also fit with almost anything, such as being used at various occupations as an example. This ability can also count as a real life variation of Meta Combat, as it mainly focuses on combatants of average power rather than strong fighters, especially that this doesn’t revolve around prep time in general.

Prescience:The user has instinctive knowledge of events before they happen. Such as knowing their enemy's every move/intention, know the cause/effect of events, prepare to/prevent unwanted outcome, etc.

Prescient Reflexes:The user possesses automatic reflexes, which perceive the future without the users brain or other powers. This allows their body to react to/plan out reactions/movements to future events and attacks even before other people know about, or have decided them, attacking, blocking, evading and countering enemies, and responding to events. As the user is not cognitive of the future the body knows, or how their body will move/respond against and what those responses are makes predicting them very hard.

Pressure Point Intuition:The user possesses immense knowledge of pressure points and nerve clusters, and can produce a variety of effects by striking said pressure points in just the right way, ranging from unconsciousness, paralysis, and even death.

Prey Instinct:The user possesses instincts that allows them to become a master of evasion. Users with this ability can discern numerous factors of a situation, including how much of a threat a foe poses, what move they will make, where they are going, and if these things relate to bringing harm to the user, as well as how to hide without giving away one’s presence, and how to preserve energy when running.

Psionic Intuition:User can sense when something is about to happen, before it does or have knowledge of any given subject through paranormal means or actions. This allows the user to sense and predict attacks.

Psychological Intuition:The user possesses an incredible and innate understanding/knowledge of psychology and can use it for various purposes, often by changing the perception or behavior of others through underhanded, deceptive, or even abusive tactics. More benevolent users may use it to help those with mental or emotional problems, while the more malevolent users may use it to manipulate others into doing their bidding, or even drive some to acts of murder or suicide.

Ranged Weapon Proficiency:The user is able to wield any ranged weapon they put their hands on with great prowess and accuracy. The user can shoot or throw even reload multiple rounds of projectiles with quick succession. A master of this ability can turn close ranged weapons and small objects into an unconventional projectile. As proficient ranged fighters, their marksmen skills are extraordinary where they are even capable of hitting pressure points and other weak spots with ease.

Rhythm Intuition:The user has intuitive knowledge of the rhythm of sound-waves, enabling them to easily understand what kind of sound is being projected, where it comes from, where it is going, decipher the sound for any sort of code, etc.

Riders Aptitude:The user possess great knowledge and skill in the art of riding, such as riding a horse without any education. The user can instantly understand the behaviors of animals no matter how simple or complex, magical or scientific it is and even tame an animal to become the users ride ranged from wild animals, cryptics, demonic and even sacred beasts.

School Weaponry Proficiency:User possesses skill with classroom or school tools, such as rulers, pencils, scissors, pens, sometimes books, school paper, etc. They can use the weapons as they are a part of them and mostly these tools are used for stabbing and can make cuts and wounds deep enough to paralyze or kill, depending on where the place. Though weak on defensive plays, the user is mostly strong in and on offensive plays and good in range by throwing mostly pencils and pens, almost acting as bullets from guns or arrows from a bow.

Science Intuition:User has extraordinary skills with the study and utilization of the field of science to produce mass inventions, conduct experimentation and perform accurate calculations. They have vast knowledge in a variety of branches of science as well (biology, chemistry, physics, mathematics, psychology, technology, geography, etc.) and are able to use their scientific expertise to create weapons, produce lifeforms or clones and experience various types of travel (time travel, space travel or extra-dimensional travel).

Science-Magic Intuition:The user has great, if not innate, understanding of science and magic.

Scythe Proficiency:The user can wield a scythe with tremendous dexterity and skill, accurately and precisely slicing through the enemies without being hindered by the scythe's heavy weight. Minor variations include a sickle — a smaller variation of the scythe — or a kusarigama — a sickle with a chain attached.

Seduction Intuition:The user possesses innate seductive skills and charming allure which they can use to easily and efficiently seduce and manipulate anyone of either the same, opposite, or entirely different species of sex. They possess intuitive knowledge of how to make people feel sexual arousal, lust, bliss, euphoria, pleasure, etc., and can always make anyone and themselves feel immense sexual satisfaction.

Sexual Instinct:The user is the ultimate sexual being determined by both natural and supernatural ways. They have a sexuality imprinted nature in biological, physical, mental, emotional, social and spiritual aspects, giving them a life full of pleasure with any means and most effective ways possible, use anything at hand to experience a hyper-sexuality that can transcend their sex drive to potentially supernatural levels, making them experts their first try in every way, that can effect even those around them just by wanting them and repel those the users doesn't want, having no mental problems either before, during or after the deed. User has complete mastery of any and/or all form of their innate sexuality whether it be scientific, magical, divine, supernatural, natural, etc, making them the ultimate sexual partner in life, having full mastery in sexuality and anything related to it by nature.

Sheathed Blade Proficiency:The users are skilled with a bladed weapon to such a degree that they do not need the unsheathe the blade to cut or stab anything that they target.

Shield Flail Proficiency:Users are capable of weaponizing a tether linked shield as a weapon both for defense as well as offense. A decent tool of combat for protecting and mid-long range combat.

Special Ops Mastery:User is almost super-humanly skilled in all forms of special operations including but not limited to Mercenary Works, Counterintelligence, Black Propaganda, Counter-Terrorism, Guerrilla Warfare, Direct Action, Counterinsurgency, Assassination, Close Target Reconnaissance, Unconventional warfare, etc. The ability may be from advanced training, mental programming or even supernatural/superhuman powers. Combined with high intellect and a high level of physical ability, they can create completely new possibly unbeatable methods of special operations. Important that comes from special operations are such as Reconnaissance and surveillance in hostile environments, Training and development of other states' military and security forces, Offensive action, Sabotage and demolition and Hostage rescue.

Sport Intuition:User with this ability need only to pick up a sports equipment before they instantly become proficient in it: first time they pick up a football, they can play with pros, the first time they use a bat, they can hit home runs. Even when not participating in any sports, they can be good in any physical activity, such as jogging, parkour, and/or exercising, this allows others to be at their physical peak.

Supernatural Archery:Users have glaringly, obviously and super/unnaturally proficiently with the bow and arrow than what is naturally possible being able launch multiple arrows with one shot and would always strike its intended target, regardless of the distance making them able to have great skill than normal members of their species (in that 'verse) without the need of training

Supernatural Assassination:The user can perform assassination beyond the normal limitations of an average killer, dispatching their targets without any struggle or being near them and covering their tracks.

Supernatural Weapon Proficiency:The user is efficient with weapons that have supernatural properties such as magic, demonic or divine, and even esoteric/mystical levels. Since the user is proficient with these kinds of weapons, they know how to control, use, and have knowledge on them, since things that are supernatural could be difficult to handle.

Survival Intuition:The user has intuitive understanding in survival, allowing them to actively prepare for emergencies, including possible disruptions in social or political order, on scales from local to international. Survivalists often acquire emergency medical and self-defense training, stockpile food and water, prepare to become self-sufficient, and build structures (e.g., a survival retreat or an underground shelter) that may help them survive a catastrophe. This also includes clusters of natural disasters, patterns of apocalyptic planetary crises, or "Earth Changes", anthropogenic disasters, general collapse of society, financial disruption or economic collapse, global pandemic, or widespread chaos or some other unexplained apocalyptic event.

Tactical Analysis:The user is an extremely skilled strategic genius and apply this skill to several objectives, able to create strategies and plans several steps ahead of the opponent. They can elaborate complex plans/strategies and apply them not only in battle but all activities that involve cunning intellect, e.g. strategic games. They can anticipate all of the possible obstacles/opportunities and know what the best actions to take in any situation, allowing them to adapt and prepare for future events in advance by considering a large number of scenarios/outcomes/options/paths, and plan ahead for them, to be ready for any situation that may occur and handle it effectively. Most of the users of this ability are very analytical and can understand or anticipate the enemies' moves, and always be two steps forward in any situation.

Tactical Genius:The user has a genius level of strategy and tactics, able to see through all angles/information/patterns/perceptives of any subject, conflict, condition, environment, etc. This gives them the ability to come up with plans/actions that will guarantee victory and make the wisest/optimal strategic and tactical decisions for the short and long term. They can consider all effects and outcomes, anticipate all obstacles, seize all opportunities, adjust effectively to any situation, manipulate all circumstances to their optimal benefits, and making the most out of anything around him to achieve their goals.

Temporal Intuition:User possesses innate/intuitive knowledge of the temporal movement, always knowing the exact date and time. They adapt immediately to new methods/scales of timekeeping and calendars, regardless of what time zone, planet, or culture, etc.

Tonfa Proficiency:Users are able to demonstrate nimble aptitude for tonfas. The user is able to wield swinging hand held weaponry with great skill in hand condition, agility and moderate attack power.

Torture Equipment Proficiency:Users demonstrate skills with torture devices, they can use them to make their targets break from the extreme pain and suffering, ranging from, hands on items, large device, excruciating chemicals or mind-breaking drugs.

Trading Intuition:User possesses extensive innate understanding, knowledge and skills in negotiations, selling and trading. They can perform feats such as locating any/all items for sale or trade regardless of how difficult (or impossible) it might be to find or sell and is always able to have the best or lowest price for said items and can convince others to buy them regardless of their level of value.

Trapping Intuition:User can create many different types of traps that are effective in different ways. Traps can range from trap holes, to arrows, to explosives, etc. This allows the user to get an advantage over others and place this in situations where even the brightest of minds would have trouble escaping their traps.

Vehicle Intuition:The user is able to operate a variety of different vehicles (cars, motorcycles, tanks, walkers, hovercraft, robotic suits, aircraft, locomotive etc.) with ease.

Vibroweapon Proficiency:The user excels at the usage of vibroweapons, high-tech weapons that utilize an ultrasonic generator attached to a bladed weapon such as a knife or a sword. The ultrasonic vibrations along the blade's edge allow it to cut through much denser materials than would normally be possible. Alternatively, friction from the vibrations are used to heat the blade white-hot, and the heat is the source of the increased cutting power.

Weapon Improvisation:Users can use or create improvised weapons, allowing them to pick up common things such as brooms, spoons, chairs, etc., and instantly use them effective offensive purposes.

Weapon Proficiency:User with this ability need only to pick up a weapon before they instantly become proficient in it. The first time they pick up a sword, they can spar with masters, the first time they use a bow, they can hit bulls-eyes. Even alien, magical, or other weaponry that they should not understand comes naturally to them.

Weapon Proficiency Touch:The user is able to turn objects/beings/things/weapons into a usable, durable and advanced personal weapon for combat, defense, offense and fighting purposes. Whatever the user touches (in the case of objects and things without powers and those beings without abilities), instantly gains an extraordinary skill or enhancements for fighting and battle.

Whip Sword Proficiency:The user is highly proficient at wielding a whip sword, an unusual weapon, and utilize both short and long ranged attacks at various angles.

Wire Proficiency:Users demonstrate natural aptitude for the way of using the wire or thread as weapon/tool. They can wield a wire or thread with great proficiency in range, accuracy and speed allowing them to perform feats such as wrapping then pulling things or bringing them closer, binding their opponents, scaring/lashing opponents, binding then snatching others weapons, swinging from high altitudes and slicing the flesh of their enemies when striking at great speed.

Ninjutsu:
Astrokinetic Combat:The user is able to utilize cosmic energies with their physical combat, granting them both vast power and flexibility to use several different powers. While this makes the user extremely powerful, it may also be difficult to control with fine precision.

Combat Merging:Users who have supernatural powers/abilities can learn to infuse their combat styles with them.

Electrokinetic Combat:The user is able to utilize electricity manipulation with physical combat, granting them impressive offensive capabilities, while sometimes leaving their defensive abilities somewhat lacking.

Elemental Combat:Users who possess Elemental Manipulation or its sub-powers have learned to infuse their preexisting combat styles with the elements they control.

Elemental Sealing:The user is able to seal elements within objects/beings and release them when needed, causing it to have various effects on the target.

Environmental Combat:The user is able to utilize the environment their physical combat, allowing them use everything in the environment to use against the opponent, which includes animals, plants, terrain, weather, etc.

Gesture Casting:The user of this ability can cast spells, use magic and cause supernatural phenomena by performing hand gestures/signs. The effects the user cause could be temporary or permanently.

Mystical Martial Arts:The user can utilize mystical combat in multiple forms of martial arts. Many of those who train in martial arts gain superhuman capabilities by learning to harness multiple forms of magic or other supernatural abilities. Some techniques are often either a form of excellence or perfection of an existing martial art and sometimes users of the original tend to change or innovate the martial art to make it their own.

Ninja Magic:The user can utilize magical techniques to achieve a variety of supernatural effects, mostly dedicated to stealth, mobility, deception, evasion and assassination, enhancing the user's natural skills or completing them with additional possibilities, based on abstract principles or tangible elements.

Ninjutsu: User can utilize Ninjutsu, the historic style of martial arts, tactics, strategy, and espionage of unconventional and guerrilla warfare. Contrary to popular culture, real life ninja were mainly spies, saboteurs, and assassins that rarely appeared in the battlefield. Depending on the school and source ninjutsu focuses on different disciplines, the most common of which was the eighteen disciplines of the Bujinkan: Pyrokinetic Combat: The user is able to utilize fire with their physical combat, granting them an impressive selection of offensive abilities while leaving them somewhat weak on the defensive side.
 * 1) Seishinteki kyōyō (spiritual refinement)
 * 2) Taijutsu (unarmed combat)
 * 3) Kenjutsu (sword techniques)
 * 4) Bōjutsu (stick and staff techniques)
 * 5) Sōjutsu (spear techniques)
 * 6) Naginatajutsu (naginata techniques)
 * 7) Kusarigamajutsu (kusarigama techniques)
 * 8) Shurikenjutsu (throwing weapons techniques)
 * 9) Kayakujutsu (pyrotechnics)
 * 10) Hensōjutsu (disguise and impersonation)
 * 11) Shinobi-iri (stealth and entering methods)
 * 12) Bajutsu (horsemanship)
 * 13) Sui-ren (water training)
 * 14) Bōryaku (tactics)
 * 15) Chōhō (espionage)
 * 16) Intonjutsu (escaping and concealment)
 * 17) Tenmon (meteorology)
 * 18) Chi-mon (geography)
 * 19) Kuji-Kiri (Esoteric Hand-Seal Practice)

Negation:
Acceleration Negation:The user can negate acceleration and/or its effects, making it so that the user can do incredible feats of motion or cause others to be unable to accelerate, which can cause problems.

Age Negation:The user can negate the age of themselves and others/objects, thus causing a matter, atom, cellular stand-still and can no longer change and grow older or be changed younger, thus the targets are stuck at that age forever.

Air Negation:The user can negate air/wind and any air/wind-using attacks, ignoring their effects.

Angelic Power Negation:The user can temporarily or permanently suppress powers and effects caused by angels or angelic sources.

Angular Momentum Negation:The user can negate/nullify angular momentum of themselves or other targets, the quantity of rotation that is rotational mass times angular velocity.

Anti-Energy Attacks:The user can release/use anti-energy attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Anti-Energy Generation:User can create/generate anti-energy.

Anti-Magic:The user has the ability to use anti-magic which can nullify and destabilize most if not all forms of magic and even destroy a magic user's capability to utilize magic. They can also achieve a variety of destructive effects on magic users, including crippling and/or killing them.

Anti-Magic Attacks:The user can release/use anti-magic to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc., from huge rays of pure anti-magic energy that can knock over or even obliterate dozens of targets, or slightly singe them.

Anti-Magic Generation:User can create/generate anti-magic.

Anti-Magic Physiology:User is made up of or can transform their body completely into anti-magic. Users' transformed form is anatomically identical to their normal form, aside of being made of anti-magic, in which case, it contains all to organs and is somewhat vulnerable to attacks. Alternately, the user can transform into homogeneous matter, without any part of their form being more important than the other.

Nigh Formed Anti-Magic Beings are or can change into mostly physical beings, with the anti-magic flowing through their being, fortifying their cells, bones and muscles. Their power is mostly focused to their bodies and while they gain some amount of anti-magic, the changes and applications are mostly internal.

Full-Formed Anti-Magic Beings are completely formed of anti-magic, without anything truly left from their physical form. They gain impressive control over their form and vast capacity to expel anti-magic in various ways.

Anti-Power Artillery:User can create and/or wield various ranged weapons (slingshots, bows, firearms, etc.) with the ability to negate, oppose, or otherwise neutralize or limit the abilities of a certain power, in high level cases even outright removing the power from the victim.

Anti-Power Blade Construction:User can create bladed weapons, including daggers, swords, etc., with the ability to negate, oppose, or otherwise neutralize or limit the abilities of a certain power, in high level cases even outright removing the power from the victim.

Anti-Power Bomb Generation:The user can create and launch bombs, explosives and other volatile constructs with the ability to negate, oppose, or otherwise neutralize or limit the abilities of a certain power, in high level cases even outright removing the power from the victim.

Anti-Power Bow Construction:The user can create bows (including crossbows) and arrows with the ability to negate, oppose, or otherwise neutralize or limit the abilities of a certain power, in high level cases even outright removing the power from the victim.

Anti-Power Shield Construction:The user can create shields and shield-like objects with the ability to negate, oppose, or otherwise neutralize or limit the abilities of a certain power, in high level cases even outright removing the power from the victim.

Anti-Power Weaponry:User can to create or wield weaponry with the ability to negate, oppose, or otherwise neutralize or limit the abilities of a certain power, in high level cases even outright removing the power from the victim. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of counteracting potential possess.

Anti-Power Whip Generation:User can create whips with the ability to negate, oppose, or otherwise neutralize or limit the abilities of a certain power, in high level cases even outright removing the power from the victim.

Anti-Psychic Presence:The user project a presence/energy that mitigates/weakens psychic power, shutting down psychic power and abilities, absorbing or annihilating the energy behind them, or simply suppress the underpinning elements of psychic powers themselves.

Attack Cancellation:User can stop nearly any attack once initiated either by the user themselves or others. This includes melee attacks like Heavy Strike, projectile attacks like Hand Blasts, and even otherwise unstoppable attacks like Juggernaut Momentum.

Attack Prevention:User can prevent others from attacking, either by blocking or sealing the targets ability to attack, by negating hostile intentions or by simply not allowing the target from attacking at all.Unlike cancellation, this simply prevents the user from attacking at all, rather then cancelling an attack that has already been performed.

Benevolence Nullification:The user can repel and nullify any attack with good intent and block out all manners of benevolent physical acts that are aimed against the user. If the attack against the user even has a small degree of benevolence in its purpose the attack will be dissipated.

Bond Destruction:The user can destroy the feelings other people feel for each other by literally cutting metaphorical bonds like love and friendship or trust, making people to develop the opposite emotions and causing conflicts between them. It can also weaken or negate powers drawn from such bonds.

Boundless Awakening:The user is able to awaken any being from a form of rest regardless of severity or origin. They can awaken beings who are trapped in a form of coma or deep sleep caused by an source, mystical or otherwise. They may even be capable of raising the dead by awakening them from "eternal sleep".

Bypassing Immunity:The user is unaffected to any attempts at bypassing their immunities.

Cancellation Bypassing:User can totally bypass or disregard any form of cancellation power. If two same powers are used against each other, only the other person's power will be cancelled out, while the user's power will remain uncancelled.

Capability Suppression:User can reduce/negate/suppress targets instrumental memory in any mental, genetic, etc.; (a subject’s skill in an area), depleting, decreasing, or deleting abilities and their tied to there memory even at the genetic levels of how to ordain occasional skills, (i.e. drive a car, crack/hack codes, perhaps even a subject’s knowledge of how to use and control any of there abilities). As the ability develops, it could even be used to delete rudimentary skills, like walking and speaking, making foes extremely clumsy and incapable of anything. Advanced user can suppress the potential for supernatural abilities/powers or suppress the psychological potential for good, evil, etc.

Card Negation:User can negate any card and card-using powers, undoing the targets existence at least on temporary/local scale.

Causality Negation:The user can negate both cause and effect. This allows the user to achieve any desired effect by negating someone or something's cause and/or effect. By negating cause the user can erase effect allowing the user to alter time to a degree. By negating effect the user can either travel backwards in time to the point of cause or can remain in current point in time. Although the latter option leaves the user susceptible to the changes in time they can simply negate the effects the changes have on them.

Chaos Negation:The user can negate chaos and any chaos-using attacks, ignoring their effects on the user and stopping their effects on creatures, objects or places, such as stopping a riot.

Civilization Erasure:User can erase/remove any/all traces of civilization and its many myriad aspects, either by destroying them, erasing them or simply removing them entirely. Any thing that is represented by civilization will be erased, whether its art, culture, society, economy, technology, tools, communications, etc. This may lead to anarchy or possibly a version of the dark ages.

Connection Removal:User can target and remove the connections that link together a target's powers and its source, removing their ability to ever use those powers again. This not only prevents them from using their powers, but may even cause them to forget they ever had those powers to begin with, this removes any/all connections and links that the user may have had to the source of their powers, even the smallest ones. Unlike erasure, this simply removes the connections/links to the power itself, so while the source of the power may still exist, it is no longer accessible to the target.

Consciousness Grounding:The user can descend/recede the consciousness of others, undoing years or decades of work in moments. Using this power, they can literally "drag" the ascended or enlightened consciousness of others down from their higher place, grounding them back at the "normal" level.

Control Negation:User has the ability to negate/cancel any and all forms of mind control and subordination manipulation on themselves and others. Usage of this power also negates any benefits given from subordination powers and can cancel any form of master/slave power as well.

Conversion Negation:The user can transform other beings back into their original species; for example, the user can turn a vampire back into their original species, or reverse a non-hereditary werewolf's lycanthropy.

Crash!:The users can negate any sort of powers and usage that involves technological aspects, cause power drainage of technology, EMP, system errors or computer virus infections, etc.

Curing Immunity:The user is immune to all curing abilities.

Curse Negation:The user can nullify, remove or bypass curses to keep them safe from infliction.

Curse Removal:The user can remove/undo curses and their effects from any afflicted target, making them safe.

Death Negation:User can negate/cancel out some or even all kinds of deaths from oneself and others, truly making them ensuring that the living stays alive, even in death they can resurrect themselves for as long as the user so desires, potentially defeating death itself no matter how strong or impossible the odds may be.

Demonic Power Negation:The user can temporarily or permanently suppress powers and effects caused by demons or demonic sources. This can be achieved in a variety of ways such as deactivation.

Dependency Removal:User can remove any/all dependencies of oneself or another, including dependency on food, water, oxygen, energy, medicine, power sources, factors to situations, etc, making things be able to function without what they were dependent on before.

Digital Negation:The user can negate data and any data-using attacks, ignoring their effects.

Disaster Negation:User can negate any/all disasters and disaster-using powers including physical, metaphysical, supernatural and abstract/conceptual disasters. Undoing the targets existence at least on temporary/local scale.

Divine Power Negation:The user can negate and nullify the powers of divine beings such as Deities, preventing them from using their powers, effectively making them powerless.

Divinity Nullification:The user can strip deities of their divinity, turning them into mortal beings. Despite this, some beings that have fallen victim to this ability may still have power but simply lose their divine aspects while others may be completely powerless.

DNA Suppression:The user is able to suppress their own or others' DNA, either fully or partially.

Draconic Power Negation:The user can temporarily or permanently suppress powers and effects caused by dragons or draconic sources.

Durability Negation:The user can damage the target regardless of its durability, bypassing or negating durability, even if they lack destructive attack power.

Electric Field Negation:The user can negate an objects electric field thus removing any form of structure. They can reduce any object into dust and the dust into atoms and atoms to sub-atomic particles.

Electricity Negation:The user can negate electricity and any electricity-using attacks, ignoring their effects on the user and stopping their effects on creatures, objects or places, such as stopping electricity from functioning.

Elemental Negation:The user can negate elements and any element-using attacks, ignoring their effects.

Emotion Banishment:The user can banish any/all emotions from a specific place or person, leaving those inside these places unable to feel emotions until the banishment is undone or they leave the place.

Emotion Negation:Users of this ability can suppress or negate emotions, allowing them to cause others to ignore emotional distractions and/or feeling from affecting their thinking-processes. They can also make others uncaring, detached, indifferent and even catatonic.

Energy Negation:The user can negate energy and any energy-using attacks, ignoring their effects.

Event Negation:The user of this power can take any event that has happened and revert it back to the state that it was previously in, as if the event never happened, thus effectively undoing any changes that occurred in said event. This could range from something as simple as regenerating an arm that has already been severed and incinerated and the wound already sealed off, to rejecting death itself for resurrection. Users can also use this power offensively, for example negating the bonds of molecules to sever matter.

Existence Grounding:User can descend/recede/ground the existence/level of existence of others, allowing them to force and restrict the expansion of the targets existence/presence to only a single location, space, and/or time. Using this power, they can drag down the nigh-omnipresent or unity beings from their expanded/higher connection to reality and confine them to a single place. User can affect any/all powers that expand the users existence regardless of their nature including - Expanded Presence, Selective Unity, Unity, and etc.

Expense Removal:User can remove the costs/expenses of anyone/anything, allowing them to remove the dangers/limitations of target using powers, skills, abilities, etc., and expenses/costs for actions such as choosing to fight someone.

Explosive Negation:User can negate the combustion/explosion or any attack related to them.

Fantasy World Enforcement:User can enforce the laws and attributes of the fantasy world inside the real world, changing the Laws of physics in that universe into the same as the fantasy world and undoing all effects from the real world. The fantasy world could include imaginary worlds, fiction, dreams, folklore/mythology, etc.

Field Negation:User can negate any kind of Field, from fields with different effects (probably made by another user) to force-fields.

Fire Negation:The user can negate fire and any fire-using attacks, ignoring their effects on the user and stopping their effects on creatures, objects or places, such as stopping a building from burning down.

Flame Shield::User can make targets resistant/immune to fire-based attacks.

Flight Negation:User can cancel/negate flight/flying and any aerial/flight-based powers, up to and/or including alternative or otherworldly means of flight, keeping anything or anyone permanently grounded.

Fluid Friction Negation:The user can negate fluid friction/drag on themselves, others or objects, allowing the target to move through the air, water, or other gasses/liquids, endlessly without stopping. Gravity, regular friction and other forces can still affect the subject being affected, though.

Food Dilution:User can dilute the quality of any food/meal, making them have less nutritious, filling/nourishing and removing/diluting the flavor/taste of the food, etc. This makes the food/drink less nourishing to the target, gradually weakening them and leading to starvation even if they are eating constantly.

Force-Field Penetration:The user can move through force-fields unimpeded, making them immune to users of Force-Field Manipulation and Force-Field Generation.

Friction Negation:The user can negate friction for themselves and/or others (including objects/beings/surfaces), the force that resists motion, which allows them to run on, hold onto, or move on any surface, regardless of how slippery or even rough and movement dampening/sticky the friction is. This allows them to run on surfaces like ice without falling down, and move at high speed, even when running on surfaces of high friction that would otherwise slow them down.

Fusion Negation:User can negate fusion and all fusion-based powers.

Good Immunity:The user is immune to anything that can be considered good, including all good influences, activities, beings and essences. Nothing good will be able to affect them, although things that are neutral, or not associated with good nor evil can still harm user.

Gravity Negation:The user can negate gravity in a certain area whether it be a house, a city or even a planet, causing things to rise from the ground. The user may be able to choose whether or not they are affected by their negation.

Growth Negation:User can cancel/negate the growth of anything/everything (physical, emotional, mental, spiritual, evolutionary, etc.) preventing it from ever reaching its full development or and/or even developing in the first place, either permanently or temporarily depending on the users skill and target in question.

Healing Factor Nullification:The user can negate the healing factors of other beings and essentially render others more vulnerable to damage. Users who deal lethal attacks to others will place their victims in critical conditions due to the victim's body being unable to heal the damage.

Healing Immunity:The user is immune to certain or all healing powers.

Hunger Negation:User can negate/remove their physical hunger, removing the need to eat or drink and allowing them to act, think clearly, and continually push themselves without suffering any ill effects from not eating/drinking anymore.

Ice Negation:The user can negate ice and any ice-using attacks, ignoring their effects.

Immortality Negation:User is able to kill immortal entities, either by bypassing their immunities to attack them or just simply nullifying or negating their immortality.

Immortality Removal:The user can remove the immortal status from another, rendering them mortal and vulnerable to fatal damage.

Inertia Negation:The user can negate inertia, allowing extraordinary feats of agility, including turning on a dime and moving around tight corners even at high speed without losing speed or acceleration and/or deceleration to top speed or at zero speed instantly. Moving oneself or a target will take very little effort/force. Note that the user still moves like they had their normal inertia.

Inertialess Body:The user has little or no inertia granting them semi-invulnerability as attacks will stop as soon as they touch them, incredible ability to maneuver and accelerate instantly, and they cannot be moved by outside forces.

Inspiration Negation:The user can impair the creative process in anybody, making them unable to form ideas that they would otherwise had, or simply make inspiration harder.

Instinct Negation:User can suppress or negate instincts, allowing themselves or others to ignore any urges and instincts that push them into acting certain ways.

Intangibility Cancellation:The user can bypass/negate the Intangibility or fluid-like nature of beings to deal damage to them. This ability allows the user to harm beings with a fluid-like, gas-like, or any other malleable form that normally would allow them to be unharmed by conventional physical attacks. This bypass can also be transferred/imbued into objects such as weapons to assist the user in combat.

Invisibility Cancellation:The user can negate an active power of invisibility.

Invulnerability Negation:The user can nullify the invulnerability of objects/others, making them vulnerable to attack, or vulnerable to powers they would otherwise be immune to.

Knockdown Immunity:The user is immune to being knocked down by any means. They are not immobile and can still be moved, and possibly even be pushed back, but they stay standing regardless of any force they may encounter.

Life-Force Inhibition:The user is able to inhibit the flow of life-force of their target, disabling their abilities and often paralyzing them.

Light Negation:User can negate light and light-based attacks/powers.

Lunar Negation:The user can negate lunar energy and any lunar-using attacks, ignoring their effects, such as the moon's gravitational effect on the tides and the moon's effect on emotions.

Magic Bypassing:User can completely bypass/ignore any form of magic, spell or enchantment that protects any object, person or whatever. They can harm or destroy anyone and anything that is protected by magic while not being affected by its defenses.

Magic Negation:The user can negate superhuman powers and effects that originate from magic. Spells, curses, hexes, jinxes and charms may all be negated by the user. In addition, magical objects/items and potions are rendered useless, while the effect of ley lines is diminished, according to the user's level of power. Magical creations even weaken, and eventually crumble, disperse or dissolve in the user's presence.

Magic Negation Field:The user can create a field or area where they can cancel out the magic of others, or simply "dampen" or just weaken powers. Others are unable to use their powers as long as they are in the user's area of affect.

Magnetism Negation:The user can negate magnetism and any magnetism-using attacks, ignoring their effects.

Malignance Nullification:The user can repel and nullify any attack with evil intent and block out all manners of malicious physical acts that are aimed against the user. If the attack against the user even has a small degree of maliciousness in its purpose the attack will be dissipated.

Mental Nullification:User can suppress/negate anything that is part of the mind, including learning, instincts, memories, thought, emotions, perspectives, beliefs, intuition, etc., causing the target lose that aspect of their mind and may have to go rebuild them again or just have a hard time trying to reclaim them.

Meta Power Negation:User can completely negate any and all powers, including absolute, omni and meta-level powers.

Mode Lock:The user can neutralize the transformative powers of others and force them to stay in one form.

Molecular Reversion:The user can shift molecules back to their previous order and shape. This allows them to change matter to their original form if they had been changed, and even reverse Shapeshifting if done via molecular manipulation. Even reversing/rewinding back an action.(for example) if you are attacked by a projectile you can rewind the action directly back into the attackers fingers.

Momentum Negation:The user can negate momentum, the property that determines how hard it is to stop an object. With this power, the user can change directing by shifting their momentum without having to overcome it, and they can stop in mid-air or on the ground suddenly. They can also ignore momentum of other objects and themselves, which allows them to not take damage from hitting something and not be pushed back a distance. They can also partially ignore momentum to damage something but not make it move and vice versa.

Negation:The user can negate the effects and existence of something, whether it be power, a being, energy, element, etc., on at least a local/temporary scale.

Negation Countering:The user can counter all forms of negation, allowing any power that would otherwise be negated by a negation based power to work in the presence of a user of negation, restoring powers that were negated in the first place.

Nullifying Slash:User can combine effects/forces that negate phenomena to attacks with bladed weapons.

Object Negation:User can negate any/all objects and object-using powers, undoing the targets existence at least on temporary/local scale.

Omni-Negation:The user can negate and nullify any/all concept, power, universal definition, law, boundary, etc. making them immune to anything and everything.

Opportunity Negation:The user can negate opportunities/chances of anything, including, but not limited to combat opportunities. They can nullify all opportunities that can be taken advantage of, rendering attacks or actions for that opportunity ineffective.

Order Negation:The user can negate order and any order-using attacks, ignoring their effects on the user and stopping their effects on creatures, objects or places, such as causing an orderly event to cease.

Paradox Negation:The user can negate paradoxes of any kind, making it so that paradoxes are nullified and perhaps cannot happen or cease to exist, therefore stabilizing reality.

Perception Removal:User can remove the ability to perceive/understand anything/everything, causing the target to be unable to make any sense of what they seeing anymore. This can cause intense pain or possibly even lead to madness as the target is no longer able to grasp what they are seeing which might make even the simplest of things like common shapes resemble horrific monsters, and/or even look absolutely featureless like a endless void. Unlike blindness they are still able to see, its just that they won't be able to process what they are viewing anymore.

Petrification Cancellation:The user is able to negate the effects of petrification on others or themselves, turning what has been transformed into stone back to its original condition.

Phenomenon Elimination:Users can completely erase/eliminate any or all kinds of phenomena, be it natural, supernatural or metaphysical. Phenomenon that is eliminated by this power may be gone forever.

Physical Force Negation:The user can negate physical forces on themselves, others or objects. These forces include friction, pressure, gravity, deformation forces, torque, action-reaction forces, etc. They can negate the net forces acting on an object so that they can remain in equilibrium by having balanced forces, or eliminate other forces acting on an object until there is just one acting on it.

Physical Negation:The user can negate the physical abilities of others, such as their strength, speed, durability, etc making them weak, slow and vulnerable.

Physics Negation:The user can negate anything physics related, including nullifying inertia, magnetism, etc. at least on temporary/local scale.

Portal Negation:The user has the power to negate portals, cancelling/closing/destroying them depending on the user's wish/skill/power level.

Power Control Negation:The user can cause others to lose control over their abilities, such as causing a user of Electricity Manipulation to constantly and uncontrollably generate electricity and cause unwanted damage, cause a user of Radiation Manipulation to emit deadly amounts of radiation without meaning to, etc.

Power Deactivation:The user has the ability to deactivate any source of superpowers whether from superhumans or from powerful objects.

On Superhumans: On Powerful Objects: Power Dilution:The user can weaken the powers of others, making targets' powers less of a threat against the user. Users cannot steal or give power, only weaken the ones their targets already have.
 * The user can deactivate any supernatural powers from any superhuman being.
 * They can deactivate a newly born power even when it's still new to their knowledge.
 * They are able to do this by projecting certain energy towards the targets or creating a field that could deactivate the powers of others.
 * The user may emphatically use this power or mentally induce it.
 * When the user touches the object, the object loses its powers and deactivate.
 * When a user reverses a contradicting spell for the object, the power of the object deactivates.
 * Even when the object has fully activated its powers, the user of this power can effortlessly deactivate the power of the object.
 * The user may emphatically do this power or mentally induce it.

Power Negation:The user can cancel out the powers of others, making them unable to utilize their powers as long as they are under the user's effect.

Power Negation Field:The user can create a field or area where they can cancel out the powers of others, or simply "dampen" or just weaken powers. Others are unable to use their powers as long as they are in the user's area of affect.

Powerlessness Inducement:The user can make others utterly powerless, essentially removing temporarily (Power Negation) or permanently (Power Erasure) of all powers. They may be able to render defenses useless and make the target so powerless they cannot even move, speak, etc.

Probability Stabilization: The user is able to negate all probability powers.

Progression Immunity:User is immune and negates powers related to growing, experience, evolution, progression, learning and teaching, being completely invulnerable to direct and indirect effects, potentially even capable of preventing those powers from taking effect at all around them.

Property Negation:The user can negate properties such as sharpness and weight, making them unable to be harmed, or affected by them in any way.

Psionic Negation:The user can negate superhuman powers and effects that originate from psionics. In addition, psionic objects/items and potions are rendered useless. Psionic creations even weaken, and eventually crumble, disperse or dissolve in the user's presence.

Purification Immunity:The user is immune to abilities based on purification.

Radiation Negation:The user can negate radiation in an area, thus removing it from the environment. They can remove radioactive fallout in an area to make an environment affected by radiation safer, or negate any or all radiation attacks an opponent might be using.

Real World Enforcement:User can enforce the laws and attributes of the real world inside fictional realities, changing the laws of physics in that universe into the same as the real world and undoing all supernatural effects.

Reality Alteration Negation:The user can negate reality altering powers. They can prevent reality warpers from changing reality, making them powerless.

Reality Rejection:The user can achieve supernatural feats by rejecting aspects of reality. They can become indestructible by denying physical damage, deny the laws of physics, and even become immortal by denying death/aging.

Reality Sundering:User can rip/sunder the fabric of reality, causing a complete and total breakdown of anything/everything. This allows them to shred the fabric and boundaries that hold together reality until nothing remains, possibly leading to a total collapse.

Reanimation Negation:The user can nullify the process of reanimation, preventing the dead from becoming zombies and maintaining their deaths. They can also permanently kill undead that repeatedly reanimate upon being killed.

Resistance Removal:User can remove any/all kinds of resistances, whether it be invulnerability or a physical property that resists something. They can remove such resistances to make it easier to harm someone or easier to affect them with their powers in different ways. Whether it is a property such as inertia or resistance to an element or mind powers, or something else, any resistance can be affected.

Resurrection Negation:The user can negate resurrection, ensuring that the dead stay dead, or kill users of Self-Resurrection and Infinite Resurrection permanently.

Retrogression:The user can reverse anything and/or everything to a earlier or original state, they can weaken their opponents in different aspects by causing retrogression such as weakening their powers, their physical capabilities, reversing their age, return to their early memories, the user can also reverse time itself.

Rotational Mass Negation:The user can negate rotational mass, allowing extraordinary feats of agility in terms of rotation, making sharp changes in the direction of rotation and changing rotational speed losing speed or acceleration and/or deceleration to top speed or at zero speed instantly. They can rotationally accelerate from a standstill instantly and ignore the squared distance, making them able to move with their limbs stretched as they could when their limbs were shortened.

Safety Field Projection:User can generate a field that prevents all damage/harm from becoming lasting or permanent.

Shadow Erasure:The user can permanently eliminate darkness/shadows, erasing them from the environment to make the area more visible and erasing shadow/darkness based weaponry and creatures.

Shapeshifting Negation:The user has the power to negate shapeshifting making the users of this power appear as they really are.

Shield Removal:User can remove any/all defense-based powers from there target, unlike Shield Penetration this power completely removes the barrier/shield without having to penetrate it.

Skill Negation:The user can cancel out the powers of others, making them unable to utilize their powers as long as they are under the user's effect.

Solar Negation:The user can negate solar energy and any solar-using attacks, ignoring their effects, such as the sun's heat, the sunlight, the radiation, etc.

Sound Nullification:The user can negate sound and any sound-using attacks, ignoring their effects.

Spatial Bypassing:User can totally bypass or disregard any form of spatial immunity/protection up to and/or including spatial lock.

Speed Cancellation:User can Negate and prevent users of Enhanced Speed or any other type of speed and its variations from moving, leaving them trapped where they are.

Spell Negation:The user can negate any and all forms of spells ranging from the most powerful of spells to least and faint spells, possibly dispelling them completely.

Storm Negation:User can negate any/all storms and storm-using powers, nullifying things such as thunderstorms and blizzards.

Telekinesis Negation:User can negate telekinetic powers and effects.

Telepathic Negation:User can prevent others from using telepathy or having telepathy used on them, essentially cutting off targets ability to psychically interfere with another and rendering another immune to being affected by telepathic intrusions.

Teleportation Negation:The user can prevent themselves or others from being teleported and/or teleporting and negate any form of teleportation from Elemental to Spatial teleportations.

Temporal Bypassing:User can completely bypass/ignore any form of temporal immunity/protection up to and/or including time lock.

Temporal Defiance:The user can still exist even if they are killed back in past by any means. Unlike Ancestral Paradox Defiance, this power makes the user reject all attempts at being erased from time in the past.

Theft Nullification:User's possessions can't be stolen, the power acts as a trigger that automatically activates other powers when someone tries to take away, prevent from using, or steal something of users without their permission. The power may include both abilities that protect possessions, such activating Inertia Manipulation or Invulnerability on items, or powers such as Limitation Inducement on the would-be thief. These powers only activate on things that are rightfully users, which includes items that are bought, inherited, received as gifts or won in a lottery. Items set on the ground or left out of sight are still considered users. The power stops working on things sold, given away, or thrown at someone. The power does not understand loans, borrowing or other such temporary contracts - the power does not recognize anything given away as users until it is returned.

Transcendent Negation:User can negate and nullify the powers of nigh-omnipotent/transcendent beings, preventing them from using their powers, effectively making them powerless.

Transformation Negation:The user can negate different forms of Transformation and Mode Switching, preventing users of those abilities from using them.

Travel Negation:User can cancel/negate travel methods and any/all transportation powers, including flight, jumping, climbing, running, teleportation, dimension jumping/travel, portals, space folding, etc., keeping anyone/anything from getting anywhere.

True Love's Kiss:User can break through any outside forces, including magic/curses/etc. with a kiss shared between two lovers. For instance, if one person is cursed into deep slumber, a kiss of true love will return that person's consciousness. In rare cases, True Love's kiss neither has to be on the lips or between lovers (like between a parent and child).

Variable Collapse:User can collapse any/all possibilities and variables, preventing them being changed or affected by any other power. This can cause things that would normally happen to become impossible to happen, prevent variables from being altered/changed in any way, negate or prevent events from happening by collapsing the possibility of them occurring, make attacks unavoidable/unblockable by preventing the possibility of them being evaded or blocked and even prevent powers like uncertainty by collapsing the possibility of existing in two different states. Unlike Path Killer, user doesn't remove possibility/variables, they just collapse it so changes can no longer be made.

Vertigo Negation:User can nullify the effect of vertigo on target, preventing any adverse effect by that state.

Vibration Negation:The user can negate vibrations and any vibration-using attacks.

Visual Nullification:The user can neutralize/nullify any attack/technique they have seen before. This makes the user incapable of being damaged by attacks they have seen and unharmed by an opponent's trademark abilities.

Water Negation:The user can negate water/water currents and any water-using attacks (as well as any other liquid with currents), ignoring their effects.

Weapon Negation:User can negate/disable any/all weapons and weapon-using powers, undoing the targets effectiveness and even their existence at least on temporary/local scale.

Weather Negation:User can negate any/all weather effects and Weather, nullifying hurricanes, thunderstorms, typhoons, and blizzards or even sunny days, clear skies etc.

Weight Negation:The user can negate weight, allowing them to move quicker and lighter than before moving oneself or a target with little effort and force. They can negate the Square Cube Law, thus they could lift more than they could before as well as move fast and jump higher.

Wish Negation:The user can negate wishes, including those kind of wishes that have been granted by another entity, causing any wish to be rendered ineffective and no longer functional or real as well as undoing them.

Effect:
Absorption Field Projection:User can generate a field that absorbs everything inside of it.

Army Annihilation:The user can eliminate entire armies using various means ranging from physical to magical, spiritual, etc.

Attack Compression:User is able to compress any/all of their attacks to amplify them, including all forms of Attack Powers and Infusions. The compressed attacks may look the same but they are able to deal far more damage then they normally would. Unlike Power Compression the power is not concentrated inside the body, but in the attack itself.

Attack Expansion:User is able to expand/increase any/all of their attacks to amplify them, including all Attack Powers and Infusions. Expanded attacks have greater range, speed, strength, penetration, overall power, etc. The expanded powers are not concentrated in the body, but in the attack/technique itself.

Attack Mixture:The user can merge separate techniques into a single whole and combine/merge techniques to create combos or even to create a new force. The resulting technique is often stronger than either of the originating attacks alone.

Beast Transmutation:The user is able to transform other people into monsters, cryptic beings and/or mythical beings/beasts, effects can be permanent or temporary depending on what level of power the user is. The user can reverse the effect if they so choose to.

Bond Destruction:The user can destroy the feelings other people feel for each other by literally cutting metaphorical bonds like love and friendship or trust, making people to develop the opposite emotions and causing conflicts between them. It can also weaken or negate powers drawn from such bonds.

Burning:The user can burn almost anything, they can heat up parts of objects or the bodies, and the whole object itself leaving only a pile of ashes.

Cache:User is able to cache/store anything that has an affect on their being. This includes but is not limited to energy, sleep, pain, oxygen, emotions or even vision. The user is able to create an excess amount of an effect that they do not experience until they decide to restore it. This allows the user to perform feats otherwise unobtainable due to lack or overburden of an effect.

Causality Manipulation:The user can manipulate causality, which is the relationship between both cause and effect, determining what action (cause) results in a given reaction (effect); this enables them to decide what, when and how a thing is achieved, without having to specify "why" it can be achieved. This is because causality determines why, which is a process under the command of the user. Causal alterations can be specific or systemic. Specific alterations are momentary and time specific; their influence and presence will naturally cease with their realization (Absolute Wish). Systemic alterations are permanent; they completely change the causal structure of reality in some way. As a result, they will enforce new chains of fate upon it. That is until the user desires otherwise (System Manipulation). All forms of existence and phenomena rely on causality. Because of this, the power to manipulate it naturally overrides any other power put against it, as they all rely on causality to work.

Conversion Slash:The user can confine conversion effects with slashing attacks.

Crushing:The user can crush and/or deform objects around them simply by making physical contact with the objects. Individuals who are affected by this power are afflicted with severely misshapen bones that appeared as if they had simply grown that way their whole lives.

Curse Field Projection:User can generate a field that curses everything inside of it.

Curse Inducement:User can place a curse on whatever they wish (people, places, objects, etc.). The exact effects can be nearly anything the user desires, ranging from minor annoyances to tortuously extended death. Among the most common effects are misfortune/bad luck, various sicknesses, infertility, physical defects/ugliness, etc. when affecting people, breaking or working wrong or causing problems when used on objects and tendency to draw various disasters for places. Traditional magical curses include transforming the victim fully or partially into an animal/monster that fits the offense, blood-lust, insanity, unstoppable rages, unhealing wounds, misshapen/inhuman offspring, and a whole host of other effects. Curses are well known to create and induce supernatural anomalies. Anomalies are capable of warping reality too, such as dimensional rifts appearing on any surface like the ceiling, wall, or floor, and among other things like various objects appearing out of thin air, etc.

Cutting:The user is able to easily cut almost anything simply by making physical contact with the objects. Individuals who have exceptionally strong proficiencies with weapons are able to use this power.

Damaging Aura:User can surround themselves in an aura of varying size that causes physical damage and wounds to anything inside the aura. They may be able to concentrate the field around their body to make an impenetrable field of protection, or tune it to harm only organic or in-organic substances.

Dehydration:The user can remove water from objects and/or organisms, possibly by severe perspiration, dryness, and transpiration on people/objects. Long exposure can cause organisms to become skeletal, soon dying due to total lack of water.

Delayed Effect:The user can delay the effect of anything to a later time, for example striking target, but the impact of the strike would not occur until later.

Deoxygenation:The user can erase the oxygen from surrounding environment causing respiring organism to choke and even go into cardiac arrest.

Destruction:User can destroy/annihilate into total and utter nothingness anything, everything and everyone, beginning with entire areas, buildings, cities, countries, states, continents, worlds, planets, dimensions, inter-dimensions, parallel worlds, solar systems, stars, star systems, whole entire galaxies nebula's and universes and possibly even abstract concepts and/or natural forces/laws. Cosmic and high-level possessors of this immeasurably limitless god-like ability can literally go beyond space-time itself, thus wiping out and destroying all that exists in the entire universe and way beyond.

Destruction Manipulation:User can manipulate destruction, delaying/hastening when destruction happens, speeding/slowing down destruction, determine what parts of anything should be destroyed.

Dimension Destruction:The user can destroy entire dimensions.

Divine Presence:The user emits transcendent presence which has supernatural effects related to their divine aspect and their relative disposition: Draining Field Projection:User can generate a field that drains everything inside of it.
 * Supreme Transcendence: Presence of a Supreme Being.
 * Negative Transcendence: Cause malefic or catastrophic events or effects to happen.
 * Positive Transcendence: Cause beneficial effects on the users surroundings.

Drowning:The user can drown almost anything, they can drown parts of objects or a body or the whole body itself.

Earthquake Generation:The user can create earthquakes at will.

Effect Field Projection:The user can emit a field wherever they wish that applies a specific effect to all inside the field. They could have a multitude of uses outside of those listed here.

Effect Stacking:User can stack any/all different effects, powers and abilities on themselves, others, weapons and items either to increase their overall effectiveness or grant entirely new powers from the stacked effect. Unlike Power Augmentation the users are actually stacking the power or effect itself instead of merely doubling its power, this power can increase all parameters of any ability, power or effect such as range, strength, penetration, radius, targeting, duration, etc.

Emotion Separation:User can materialize and separate any/all of a target's (whether themselves or others) emotions, usually leaving them completely emotionless or to only act by logic. This may be either temporary, permanent so they can never be returned to them, or they can be sealed away.

Energy Scattering:User can separate and scatter any/all forms of energy and powers, draining the target of all power. Any energy/power that has been scattered will eventually dissipate into nothing, leaving the target helpless.

Fissure Creation:The user can split apart the surface of the ground, creating deep and long fissures. Anything caught within the path of the cut is also likely to be bisected.

Flashover Inducement:User can generate/manipulate fire, smoke and heat in a confined area, until everything in that area ignites at once, creating an immensely dangerous situation for any mortal being. This can create an almost unbreachable fortress or a base for fireproof beings and can clear entire rooms of enemies in seconds. Using magic, a user can use different fires like: Hell Fire, Holy Fire or Cosmic Fire for an even deadlier effect.

Homing Effect:User can make any object automatically follow, home in and lock onto it's target or targets until it hits them. They can also use it for delivering or sending things or messages to another person.

Incineration:The user can utilize high temperatures to incinerate almost anything, reducing it to ashes. High-level users can control what part of the target they want to incinerate, and destroy the target so completely that absolutely no byproduct is left, not even ashes.

Instant Change:User can change instantly the magnitude and direction of anything, whether it be properties, energies, distances, duration, even things normally immeasurable like emotions. Whether through manipulating something or someone else or just oneself, this can be useful if the user wants to change the magnitude or direction of something multiple times in a short period of time.

Instant Effect:User can make the effect of anything happen instantly and without delay, including causing poison to immediately affect the target without having to travel through the body, heal from wounds the instant they are received, make attacks hit their target without having to do anything or even wait for them to reach them, etc.

Irony Inducement:The user can make any situation ironic, causing a certain level of Unpredictability, making the least expected conclusion occur.

Layered Illusions:User can create layers of illusions or illusionary effects, allowing them to deceive anyone's senses by making target think they have escaped an illusion only to find there is yet another layer/level to it. Depending on how many layers of illusions there are, they may be able to cause physical harm to the target.

Life Creation Field:User can generate a field that creates living beings or matter.

Life Field Projection:User can generate a field that augments/enhances life and growth.

Life Repulsion:The user can use various means to either pull life/living towards them or push them away.

Light Generation:User can generate light of various intensities.

Power Replication Field:The user can create a field or area where they can copy all powers inside the field.

Repulsion Field:The users of this power are able to create a field that can push an object that is around them away from themselves.

Resurrection Bless:The user can resurrect someone, bringing them back from the dead and also blessing them or otherwise laying a good effect in the process. Such effects range from altering the targets physical/mental being (making them stronger or more intelligent), altering the future to ensure they live a good life or resurrect someone automatically if the target doesn't want to truly die.

Safety Field Projection:User can generate a field that prevents all damage/harm from becoming lasting or permanent.

Separation:User can divide/separate anything from concrete objects to abstract concepts. Everything/anything user separates cannot be fused back ever again by any other force except the user's own power.

Shattering:User can cause targets (whether living or not) shatter regardless of their hardness or condition.

Shocking:The user can release extreme electrical current to destroy almost anything, causing extreme amounts of heat and paralysis in living beings.

Simultaneous Causality:The user can have cause and effect happen at the exact same instant, there is no “period” or “transition” between the cause and then the effect. The event would look bizarre to onlookers depending on the usage and scale of the event. For example:

Example 1: A photon that leaves a star, point A, and is on an unobstructed path through the vacuum of space to some other point B any number of light-years away. The cause would be, the photon leaves point A, and the effect would be, the photon travels to point B.

Using this power, the user could make the cause and effect happen simultaneously, meaning the photon would, for an instant, exist at point A and point B simultaneous, before simply existing at point B in the “next” instant.

Example 2: Person A and Person B: Person A lies to Person B, a lie which then proceeds to make Person B slap Person A. Cause: Person A telling a the lie, Effect: Person B slapping Person A. If this power is used in this context, Person A telling the lie, and Person B slapping Person A would happen simultaneously within the same instant.

This would cause a transfer of information and energy through and between Person A and Person B, as well as thought processes, to occur instantaneously as well.

Other examples include: Slash Effect:User can combine various effects/forces to attacks with bladed weapons.
 * Having attacks be “launched”, hit and apply damage and/or effects in the same instant.
 * Remembering information in the same instant you perceive it.
 * Going from a standstill to travelling at a velocity with momentum within the same instant.

Sound Amplification Field:User can generate a field that amplifies all sound inside of it.

Superpower Devolution:The user's power decays in effectiveness over time, whether losing techniques or losing power behind those techniques. Either through further use of the ability or other mechanics behind the power set itself, the ability is, at best, not seeming to decay at any given moment, but the devolution does not reverse, only increasing or decreasing in speed.

Taboo Field Creation:The user can emit a field that restricts or forbids any number of things when people and objects are inside of them, such as forbidding attacks, powers, certain actions, skills, and so on. The power is not limited to those things, though, as the user can create fields that forbid just about anything.

Unhealing:User can undo any wound, disease, injury on another living being that that has been healed or cured. This can be done to impair an opponent, or undo cures that get rid of diseases. With some skill, some users can even make it so that the wounds and injuries undone not only heal again slowly, but make them not heal at all as well.

Universal Irreversibility: User can render an action/event impossible to be stopped, blocked, manipulated and reversed by any/all means.

Variable Collapse:User can collapse any/all possibilities and variables, preventing them being changed or affected by any other power. This can cause things that would normally happen to become impossible to happen, prevent variables from being altered/changed in any way, negate or prevent events from happening by collapsing the possibility of them occurring, make attacks unavoidable/unblockable by preventing the possibility of them being evaded or blocked and even prevent powers like uncertainty by collapsing the possibility of existing in two different states. Unlike Path Killer, user doesn't remove possibility/variables, they just collapse it so changes can no longer be made.

Appearance Alteration:
Aboriginal Deity Physiology:The user can have the traits and abilities of the Deities of Australian Aboriginal mythology.

Absolute Beauty:The user possesses the rarest type of beauty there is (pure infinite beauty), which is even higher up than supernatural beauty. No one, no matter how different their beauty standards may seem, cannot deny this person's beauty as truly unfathomable as this person possesses infinite beauty. Because of this, the user can use people to get what they so desire. Some people with this ability may even have magical abilities as a result of their beauty. Since this is the absolute form of any kind of beauty, the user possesses some if not all abilities/powers based on beauty, allowing them to gain a higher advantage.

Absolute Concealment:User can render themselves unseen and unfindable by anything, making them unable to be visually, physically, conceptually, etc. detected by any means including magic, technology, divine beings, etc.

Absolute Condition:User has a supreme mental and physical condition. Their strength, speed, durability, and intellect are vastly superior to that of all other beings in their universe, even those with Supernatural Condition. Their other abilities, if applicable, are often at Absolute levels.

Absolute Cuteness:The user possesses a level of cuteness which exceeds all others, possibly being/becoming the cutest thing. The user can use their overwhelming cuteness to control and affect others. This power can be used two ways: The user can possess sincere adorability, an innocence whose cuteness is pure and benevolent, a user like this could possess this ability without even realizing it. Or the user could be malevolent, using their overwhelming, hypnotic cuteness as a weapon to manipulate people.

Absolute Illusion:The user is able to generate illusions that are realistic to the point where they can confuse all the senses of the target, making it impossible to break free unless willed by the user. They can also create illusions on a large scale, from a small region to planetary or galactic region, etc.

Absolute Ugliness:The user infinitely hideous, affecting even transcendent beings. Their ugliness is great enough to release an aura of disgust and filth, making not looking them useless, inducing immense fear, nausea, and corruption to even the most indomitable of foes.

Absorbing Replication:Users can absorb any material and replicate its properties within themselves. Said properties may then be encoded for later use and potential combinations. This makes a very effective defense, as attacks received not only strengthen users instead of hurting them, but even add to their options. It is also very useful to break restraints, as users can merge through them or simply absorb their way to freedom. Users may briefly fuse with objects and beings to memorize their properties/patterns without damaging them, or assimilate/drain them dry to empower their new abilities or build up their resources. Some users may even use it as a weapon, literally devouring their opponents alive along with their weapons, armors and powers. They can also shape their body's form and properties to match the current situation, shapeshift various tools and weapons based on absorbed data, and even recombine assimilated properties into new and more powerful ones. Advanced users may learn to reverse the process, transferring abilities and various properties to others, and even reconstructing absorbed beings and objects, though both applications directly tap in the user's reserves.

Acid Mimicry:User is made up of or can transform their body completely into acid. Users' transformed form is anatomically identical to their normal form, aside of being made of acid, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into homogeneous matter, without any part of their form being more important than the other.

Adaptive Appearance:User can change their appearance/form based on their adaptations, potentially completely changing the way they look either permanently or temporarily based on the user and the adaption in question. Because of the nature of this transformation, user may completely lose any natural/true appearance they may have originally had.

Adaptive Augmentation:The user is genetically or cybernetically altered to be able to adapt against anything. The user can adapt against anything or anyone by making changes in their bodies, they can adapt by evolving into someone more suitable for the current condition in order to survive.

Adaptive Replication:The user can replicate the powers/traits of objects/beings (whether technological, mystical, biological, etc.) that are in proximity to them to adapt to a situation. User is capable of replicating their traits/powers in equal capacity, and can utilize them instantly, allowing for maximum efficiency.

Additional Limbs:User can grow or possesses additional limbs, including arms, legs or heads.

Adhesive Mimicry:User is made up of or can transform their body completely into any adhesives. User can be anatomically identical to their normal form, aside of being made of adhesives, in which case, it contains all to organs and is somewhat vulnerable to attacks. Alternately, the user can transform into homogeneous matter, without any part of their form being more important than the other.

Aerial Mode:The user can go into a mode made for the air, allowing them increased maneuverability while in the air.

Aerokinetic Shapeshifting:The user can transform/reshape their air/wind form as desired to adapt to varying situations, impersonating others, enhance their body to combat, turning into animals, monsters, etc.

Afterlife Embodiment:User embodies the afterlife, the final resting place for anyone/anything that has ever died. Allowing them to embody places such as heaven, hell, limbo, or purgatory or any other place that is considered the afterlife.

Age Manipulation:The user can accelerate or reverse the age of organisms and non-living objects. They may cause a person to instantly become geriatric or reverse back to an adolescent or age objects to dust.

Age Negation:The user can negate the age of themselves and others/objects, thus causing a matter, atom, cellular stand-still and can no longer change and grow older or be changed younger, thus the targets are stuck at that age forever.

Age Reversal:The user can reverse the age of themselves and others/objects, varying between speeds, as in age 2 years in one year, 5 in 3 years or even 10 years in a day or even an instant change. The user can make the reverse aging automatic, so the victim pre-ages at a rapid rate. Target may also be de-aged mentally to cause memory erasure or suppression. If used offensively, the user can make beings and objects experience pre-life then death, leaving nothing but their cells. Because everything is subject to reversal of aging, this power could be used to destroy everything.

Age Shifting:The user can either accelerate or reverse the aging process in themselves or others.

Agility Mode:The user has ability to have an enhanced agility form. With this mode, they can move quickly, efficiently and effortlessly, and they can do things such as athletics, parkour, gymnastics and acrobatics with ease.

Ahuizotl Physiology:User with this ability either is or can transform into an Ahuizotl (Nahuatl āhuitzotl for "spiny aquatic thing") a legendary creature of Aztec mythology commonly described as dog, monkey or otter-like being with waterproof fur that clumps up to create spikes (hence its name). The ahuizotl has hands capable of manipulation and an additional hand on its tail. The ahuizotl is feared due to its liking for human flesh, especially nails, eyes, and teeth. It is said to live in or near the water and to use the hand on the end of its tail to snatch its prey, dragging the person into the depths to drown them.

Air Mimicry:User is made up of or can transform their body completely into air. Users' transformed form is anatomically identical to their normal form, aside of being made of air, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into homogeneous matter, without any part of their form being more important than the other.

Air Mode:The user is able to transform into a state of being that grants them power over air.

Air Vehicle Physiology:The user with this ability either is or can transform into a Air vehicles, such as planes, jets, helicopters, hot air balloons etc.

Akkorokamui Physiology:User with this ability either is or can transform into an Akkorokamui, a gigantic octopus-like monster from Ainu folklore, described as great sea-monster, with large staring eyes, round in shape, and emitted a dark fluid which has a very powerful and noxious odour. Its enormous body can reach sizes of up to 120 meters in length, and its coloration is striking red, often described as glowing and likened to the color of the reflection of the setting sun upon the water. Due to its coloration and immense size, it is visible from great distances. Ainu reverence of this monster has permeated into Shintoism, which has incorporated Akkorokamui as a minor kami. While it is often presented as a benevolent kami with powers to heal and bestow knowledge, it is fickle and has the propensity to do harm. Akkorokamui’s nature as an octopus means that it is persistent and it is near impossible to escape its grasp without permission.

Ala Physiology:User with this ability either is or can transform into an Ala (also Hala; plural: Ale, Hali), a female spirit or supernatural being in Slavic Mythology, a demon of bad weather whose main purpose is to lead storms and hail-producing thunderclouds in the direction of fields, vineyards, or orchards to destroy the crops, or loot and take them away. Extremely voracious, ale particularly like to eat children, though their gluttony is not limited to Earth. It is believed they sometimes try devouring the Sun or the Moon, causing eclipses, and that it would mean the end of the world should they succeed. When people encounter an ala, their mental or physical health, or even their lives, are in peril; however, her favor can be gained by approaching her with respect and trust. Being in a good relationship with an ala is very beneficial, because she makes her favorites rich and saves their lives in times of trouble. The appearance of an ala is diversely and often vaguely described in folklore, ala may look like a black wind, a gigantic creature of indistinct form, a huge-mouthed, humanlike, or snakelike monster, a female dragon, or a raven. An ala may also assume various human or animal shapes, and can even possess a person's body. They live in the clouds, or in lakes, springs, hidden remote places, forests, inhospitable mountains, caves, or gigantic trees.

Alcohol Mimicry:User is made up of or can transform their body completely into alcohol. Users' transformed form is anatomically identical to their normal form, aside of being made of alcohol, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into homogeneous matter, without any part of their form being more important than the other. The user can turn into any alcoholic based beverage or substance like: wine, beer, vodka, and even rubbing alcohol.

Alicorn Physiology:User with this ability either is or can transform into an Alicorn, a fictional equine with the wings of a pegasus and the horn of a unicorn.

Alien Dragon Physiology:User is or can transform into an alien dragon hybrid. Species like these are highly capable of intuition in nearly anything. Alien Dragons can be vicious and are a force to be reckoned with, as they are experts in combat. They are advanced in their wits, high in their prowess, possess great genes, and can evolve quickly in ways that are beneficial. Due to their respective hybrid species, they have an unnatural condition that is unique unlike any other.

Alien Mage Physiology:User is an extraterrestrial/alien sorcerer, a highly intelligent otherworldly life form that are capable of using magic.

Alien Mode:The user is able to enter a state which allows alien-like abilities, skills and traits with alien capabilities and powers that transcend all of the users basic limits whether physical, spiritual, mental and so on.

Alien Morphing:The user can transform into different kinds of aliens as well as obtain their abilities, traits, and physiology. This is usually done by rearranging one's own DNA structure. One with this power can transform into alien creatures they may have seen before. Some people can alter their form mentally in order to be able to make use of this ability.

Alien Physiology:User with this ability either is or can transform into an extraterrestrial/alien: life forms that are of extraterrestrial origin. Given the near infinite variety of possible extraterrestrials, even only the ones in fiction, a user can conceivably use nearly any power.

Alpha Physiology:Users are vastly superior to any member of their species, learning and achieving quickly and effortlessly what takes years of hard work for others, and growing substantially stronger and better with each challenge. They naturally arouse a strong admiration and desire among their kind, as they personify the pinnacle of their species, and even the most hostile are forced to acknowledge their towering superiority and amazing prowess.

Altaic Deity Physiology:The user can have the traits and abilities of the Deities that Altay (ethnic group of Mongolic, Tungusic and Turkic peoples) worship.

Alternate-Self Absorption:The user can absorb an alternate version of themselves from a different time-stream or universe to gain immense power. This power brings the user closer towards becoming a singular being and as such allows them to obtain a divine level of power if all their alternate selves are absorbed.

Amalgamation:The user can merge two or more separate objects into one, regardless of whether the objects are organic, inorganic, living, dead, technological, etc. They can decide which parts of the objects are dominant in the union, what is deleted and which merge.

Amalgamorphing: The user can merge/shapeshift with other shapeshifters or into inanimate matter for forming larger/more complicated/large forms.

Amorphous Physiology:User's body is composed of a flexible, amorphous substance that can be manipulated in a variety of ways, they are also very resistant to physical attacks.

Amphibian Magic:The user can use magic to control amphibian, transform themselves or others into amphibian, mimic animal traits and summon/create amphibian spirits and/or amphibians. They can communicate with amphibians, borrow their senses, possess them and otherwise use amphibians as extensions of themselves.

Amphibian Physiology:User with this ability either is or can mimic/transform into amphibians, including toads, frogs, caecilians, and salamanders.

Amphibian Transmutation:Users can turn others into any type of amphibians (including toads, frogs, caecilians, and salamanders) they desire, effects can be permanent or temporary depending on what level of power the user is. The user can reverse the effect if they so choose to.

Anatomical Liberation:User can split their own body apart into pieces and control the said pieces however they wish, by levitating them away from the user's main body and using them as they were connected to user. User is immune to cutting and being slashed because they can just pull their bodies back together again. They can also remove their own organs without dying and will neither bleed to death nor die if their brain or heart is removed.

Anatomical Physiology:User either is or can transform into part of and/or anything related to ones anatomy, including body fluids, internal organs, the various internal systems, etc. This grants them all the abilities/traits of the various anatomical structures they have become, either literally or metaphorically.

Angel Mode:The user is able to enter a state which allows angel-like abilities, skills and traits with angelic capabilities and powers that transcend all of the users basic limits whether physical, spiritual, mental and so on.

Angel Morphing:The user can transform into different kinds of angels, as well as obtain their abilities, traits, and physiology. This is usually done by rearranging one's own DNA structure. One with this power can transform into angelic creatures they may have seen before. Some people can alter their form mentally in order to be able to make use of this ability.

Angel Physiology:User with this ability either is or can transform into an Angel, a being connected to and serving Higher Powers. Most commonly angels simply manifest wings, an inner glow and/or a halo, which is the usual form of which angels are imagined, but there are several kinds of angels who are far less humanoid, some ranging from strange to surreal. For practical reasons angels can be divided into three groups defined by what they are formed from:

Physical Angels aren't necessarily solid matter, but they are material/energy beings with relatively defined/stable form and often at least somewhat human-like mind. Most users that aren't originally of angelic stock have this variation. Note that angels of this group aren't necessarily any weaker than those of the other groups, they are simply more "solid" in mind and body.

Spiritual Angels are completely spiritual beings, and thus far less bound to the laws of physics or single form. Many of them think in ways that are only tangentially relatable to humans, and their forms are both transient and often downright surreal.

Ethereal Angels are often both the most powerful and ancient angels, in some ways closer to sentient concepts than anything else. As such, relating to them in any way is likely impossible.

Angel Soul:Users of this ability are angels among men, their spiritual essence is angelic. Users have supernatural abilities on an angelic level. Some users have powers that might be dormant due to suppression by a higher power, and may have to be unlocked. Users could possibly ask for new abilities from their higher authority.

Angelic Arm:The user has a physical manifestation of angelic power as an arm, which grants various abilities. Note that the user may have other abilities depending of what kind of angel powers the Arm, angel of fire may grant Fire Manipulation, angel of Mercy Healing and Serenity Inducement.

Angelic Dragon Physiology:User is or can transform into an angel-type dragon. Dragons like this are more powerful and have angel-like abilities, while also having the abilities of a dragon. They have an atmosphere of surreality and ethereal, as their presence is pure, holy, and full of benevolence to its fullest. Thanks to the hybridization, they are rare, more mystical, and supernaturally conditioned.

Angelic Sorcerer Physiology:User with this ability either is or can transform into an angel sorcerer, being able to enter the paths to many other abilities that are holy and positive, like White Arts. Some Sorcerers possess powers that are derived from divine versions of fire, thunder, earth, wind and water.

Angelic-Alien Physiology:User with this ability either is or can transform into a angelic alien.

Angelic-Undead Physiology:User with this ability either is or can transform into a combination of an angel and an undead. They combine the raw angelic power and enigmatic ways of angels to the holy resilience and relentless proliferation of undead. Their very presence is extremely purifying both physically and spiritually, and they wield tremendous hybrid abilities mixing their angelic and necrotic energies for particularly supreme effects.

Angelization:User can transform oneself or others into angels or angelic hybrids, granting them angelic abilities and/or traits.

Animal Imitation:The user can use/imitate animal powers, they can run like an ostrich, swing like a monkey, sprint like a cheetah, move like a cat, take the strength of an ant, track like a dog, hide like a turtle, constrict like a snake, etc. They cannot transform into animals, as this power only enables the user to mimic animalistic traits while still in their original form. Some users can mimic multiple animals at once.

Animal Magic:The user can use magic to control the animals, transform themselves or others into animals, mimic animal traits and summon/create animal spirits and/or animals. They can communicate with animals, borrow their senses, possess them and otherwise use animals as extensions of themselves.

Animal Mode:The user can assume a form with animal-like powers, abilities, traits, and skills. Exact abilities may vary depending on the animal the user becomes.

Animal Morphing:User with this ability either is or can transform into animals, whether partially or completely, as well as use the abilities, traits and appearance/physiology of animals by rearranging their own DNA structure. They are able to transform into animals that exist, alien animals and/or animals that are extinct, such as Dinosaurs. User may have this ability from an empty genetic code, allowing them to accept any form from which they have a DNA sample, others may be able to alter their form mentally and change just by seeing and mimicking animal features.

Animal Soul:User has the soul of a animal, and while they are not animals in human bodies, their spiritual essence is animal-like in origin.

Animal Swarming:User can disperse their body into a swarm of animals, be they of a single type of animal or many different ones, scattering into large area while retaining control over their fragments instead of staying in relatively cohesive form and reforming from any part.

Animal Transmutation:Users can turn matter/others into any animal they desire, effects can be permanent or temporary depending on what level of power the user is. The user can reverse the effect if they so choose to.

Animatronic Physiology:User with this ability either is or can transform into animatronic, machines that may seem more organic than inorganic because they have a convincing appearance or perform actions that seem to be natural. They may have animal inspired designs and characteristics. Users' transformed form is anatomically identical to their normal form, aside of being made of base materials, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into homogeneous matter, without any part of their form being more important than the other.

Ant Physiology:User with this ability either is or can mimic/transform into ants.

Antenna Protrusion:Users with this power can project antennas on their heads, which are sensory arrays used mostly to detect smells but also movement and air-pressure. Other users may use their antenna for telepathic focuses or to attack if they have energy-attacks.

Anthozoa Physiology:User with this ability either is or can mimic/transform into Anthozoas. They have polyps that can be divided and grow rapidly on their body and can eventually support symbiotic sea-life.

Anthropomorphism:The user can grant non-living objects or even concepts life and anthropomorphic form/intelligence, change animals and plants into more humanoid in form and abilities and change pictures and paintings into three-dimensional beings. These new beings can use the abilities of their former state in addition to their new humanoid skills.

Anti-Energy Physiology:User is made up of or can transform their body completely into anti-energy. Users transformed form can be anatomically identical to their normal form, aside of being made of anti-energy in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately user can transform into homogeneous matter, without any part of their form being more important than the other.

User that is Nigh Formed Anti-Energy Beings are or can change into mostly physical beings, with the anti-energy flowing through their being, fortifying their cells, bones and muscles. Their power is mostly focused to their bodies and while they gain some amount of anti-energy attacks, the changes and applications are mostly internal.

User that is Full-Formed Anti-Energy Beings are completely formed of anti-energy, without anything truly left from their physical form. They gain impressive control over their form and vast capacity to expel anti-energy in various ways.

Anti-God:User is Anti God/Primordial Void representing the counterpart or sometimes the dark aspects of a Supreme Deity in many verses, they existed before the omniverse itself and are considered the essence of all evil, darkness, chaos and the ultimate decreator of the omniverse ranking them among the most powerful entities.

Anti-Magic Physiology:User is made up of or can transform their body completely into anti-magic. Users' transformed form is anatomically identical to their normal form, aside of being made of anti-magic, in which case, it contains all to organs and is somewhat vulnerable to attacks. Alternately, the user can transform into homogeneous matter, without any part of their form being more important than the other.

Nigh Formed Anti-Magic Beings are or can change into mostly physical beings, with the anti-magic flowing through their being, fortifying their cells, bones and muscles. Their power is mostly focused to their bodies and while they gain some amount of anti-magic, the changes and applications are mostly internal.

Full-Formed Anti-Magic Beings are completely formed of anti-magic, without anything truly left from their physical form. They gain impressive control over their form and vast capacity to expel anti-magic in various ways.

Antimatter Physiology:User is made up of or can transform their body completely into antimatter. Users transformed form can be either anatomically identical to their normal form, or, may be the mirror image.

Antithetical Symbiosis:The user can gain powers through a symbiotic relationship with an antithetical being. The symbionts (host and/or symbiote) are diametrically opposed to each other in terms of their natures; however, by linking with the symbiote, the host can acquire unique, supernatural powers beyond their individual capabilities. Due to the polarized, often chaotic relationship, this type of Symbiosis, more than others, can come with a price.

Antlion Physiology:User with this ability either is or can mimic/transform into antlion.

Appendage Generation:The user has or can generate extra body parts, such as arms, legs, mouths, eyes, etc., on themselves, others or any other surface.

Appliance Mimicry:User with this ability either is or can transform into a appliance or appliances. User's transformed form is anatomically identical to their normal form, aside of being made of appliances, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into homogeneous matter, without any part of their form being more important than the other.

Apsara Physiology:User with this ability either is or can transform into an Apsara, female spirit of the clouds and waters in Hindu and Buddhist Mythology and handmaidens of Indra, said to be able to change their shape at will, and rule over the fortune of gaming and gambling. They acted as celestial dancers at the court of the gods who entertained and sometimes seduced gods and men as well as acted caretakers of fallen heroes.

Aquatic Mode:The user can go into a mode or form made for aquatic environments.

Aquatic Respiration:The user can breathe in both water and air and are capable of staying underwater as long as they like and reemerge ready to breathe oxygen again.

Arab Deity Physiology:The user can have the traits and abilities of pre-Islamic Arab deities.

Arachnid Magic:The user can use magic to control arachnids, transform themselves or others into arachnids, mimic animal traits and summon/create arachnids spirits and/or arachnids. They can communicate with arachnids, borrow their senses, possess them and otherwise use arachnids as extensions of themselves.

Arachnid Physiology:User with this ability either is or can mimic/transform into arachnids, including spiders, scorpions, harvestmen, ticks, mites and solifugae.

Arachnid Swarming:User can disperse their body into a swarm of arachnids such as spiders or scorpions, scattering into a large area while retaining control over their fragments instead of staying in relatively cohesive form and reforming from any part.

Archangel Physiology:The user can have the traits and abilities of the Archangels (literally chief angel). Beings similar to archangels are found in a number of religious traditions (including Zoroastrianism); but the word "archangel" itself is usually associated with the Abrahamic religions of Judaism, Christianity and Islam.

Archdemon Physiology:The user can have the traits and abilities of the Archdemons, also called the Seven Princes of Hell, the demonic counterparts of heaven's archangels. While beings similar to archdemons are found in a number of religious traditions (including Zoroastrianism), they are usually associated with the Abrahamic religions, Judaism, Christianity, and Islam.

Archon Physiology:User with this ability either is or can transform into an Archon, mystical celestial beings that are known in Gnostic theology as the several servants of the "creator god" Demiurge. Archons are also the beings that act as mediums between the human race and their creator which could only be obtained through gnosis. The Archons are a species of inorganic beings that emerged in the solar system prior to the formation of the earth.

Arm Transformation:User can transform their arms/limbs into anything they want regardless of its nature, including biological, chemical, technological, mental, spiritual and even abstract/conceptual objects, forces or weapons. Allowing the user to deal with any/all situations by simply transforming their arms into the necessary object, chemical or force.

Armenian Deity Physiology:The user can have the traits and abilities of the Deities of Armenian Mythology.

Armor Physiology:User with this ability either is or can transform into suit of armor. Users' transformed form is anatomically identical to their normal form, aside of being made of base matter, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into homogeneous matter, without any part of their form being more important than the other.

Art Physiology:The user is or has the ability to take on the form of piece or art, including the visual arts - including painting, sculpting, printmaking, photography, and other visual media, literary arts/literature – including poetry, novels and short stories, among others – and the performing arts, among them being music, dance, magic, theatre and film. Users transformed form can be anatomically identical to their normal form, aside of being made of art, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately user can transform into homogeneous matter, without any part of their form being more important than the other. Depending of what form of art user is formed they gain various abilities, for example statue would have body of their original material, musical form would be made of sound, etc.

Artificial Element Mimicry:User is or can transform their body completely into artificial matter, including plastic, rubber, pollution, glass, etc. Users transformed form can be anatomically identical to their normal form, aside of being made of artificial matter, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately user can transform into homogeneous matter, without any part of their form being more important than the other.

Artificial Element Shapeshifting:The user can transform/reshape their artificial element form as desired to adapt to varying situations, impersonating others, enhance their body to combat, turning into animals, monsters, etc.

Artificial Intelligence Physiology:User with this ability either is or can transform into Artificial Intelligence. Artificial Intelligence usually have the ability to control nearby technology and sometimes possess it. The user may be able to control technology to as far as to possess a mechanical armor.

Artificial Vessel:The user can replace their natural vessel with an artificial or sentential one by transferring their soul from one body to the next. Another use for them are Artificial Souls and/or Other Souls. Their artificial bodies may have weapons within them to be used with just a command.

Artistic Transformation:The user can turn animate and/or inanimate objects into a work of art (actual beauty of the result may depend on the user). The transformed object may become distorted and lose all functionality, becoming ultimately useless for whatever purpose it functions for. The user may be bound by the style of art they can morph objects into such as abstract, pop, impressionism, romanticism and etc.

Ascended Demon Lord Physiology:User with this ability either is or can transform into a ascended demon lord. Ascended Demon Lords rule over elevated demons maintaining as much of their wicked power while garnering holy ones upon ascension.

Ascended Demon Physiology:The user either is or has the power to transform into an ascended demon, demons that have committed virtuous actions which caused them to ascend from disgrace through exhilaration, or alternatively, purified by unnatural causes or rebelled against Hell. Like fallen Angels, a demon’s wings and horns will start to change from black to pure white and their demonic powers will wane significantly, although demons that are stronger can still retain their demonic abilities, even if it’s minimal.

Ascended Transcendent Demon Physiology:The user either is or can transform into a Ascended Transcendent Demon: a demon that has held various dark powers but ascended to wield holy powers. Strangely, users not only keep their power but still have access to demonic powers as well as angelic ones in spite of the fact that the user is not a full-fledged angel.

Ash Mimicry:User is made up of or can transform their body completely into ash. Users' transformed form is anatomically identical to their normal form, aside of being made of ash, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into homogeneous matter, without any part of their form being more important than the other.

Asian Dragon Physiology:The user is or has the ability to take on the form of Asian Dragon typically portrayed as long, scaled, wingless serpentine creatures with four legs with features of several (traditionally nine) different animals. They symbolize potent and auspicious powers, particularly control over water, rainfall, hurricanes, and floods, and are also symbols of power, strength, and good luck. They also have an extended range of supernatural powers, changing size or form (most are able to take human shape), fly among the clouds or hide in water, form clouds, turn into water, change color as an ability to blend in with their surroundings as an effective form of camouflage or glow in the dark. Unlike western dragons, oriental dragons are usually part of spirit-community (if they aren't spirits themselves), either living with others of their kind and/or with a court of spirits. They have close connection to Celestial authorities and have often their own fieldoms to govern, typically a river, lake, or other body of water.

Asphalt Mimicry:User is made up of or can transform their body completely into asphalt. User can be anatomically identical to their normal form, aside of being made of asphalt, in which case, it contains all to organs and is somewhat vulnerable to attacks. Alternately, the user can transform into homogeneous matter, without any part of their form being more important than the other.

Assailant:Assailants are those who wish to rule whatever they choose as well as seek total domination over domains. On occasions, they also plan to steal objects of great power. Due to their dark nature and evil intentions, assailants have an undying thirst for destruction and despair upon the innocent, they'll kill anyone who stands in their way of conquest. Unlike guardians, they're not chosen, but more or less, they're often corrupted by power and seek to gain more, even if it means destroying everything they know. Much like guardians, they are capable of possessing supernatural abilities.

Assimilative Evolution:The user can absorb organic biomass and gain the abilities, traits, attributes and physiologies of the being the biomass was from. They can assimilate in order to survive anything.

Astrological Physiology:User can tap the powers associated with the astrological/zodiac planets, for details see Planetary Empowerment.

Classical Planets: The seven classical planets are those easily seen with the naked eye, and were thus known to ancient astrologers. Astrologers call the seven classical planets "the seven personal and social planets", because they are said to represent the basic human drives of every individual.

Sun Physiology Moon Physiology Mercury Physiology Venus Physiology Mars Physiology Jupiter Physiology Saturn Physiology Modern planets:Since the invention of the telescope, Western astrology has incorporated Uranus, Neptune, Ceres, Pluto, and other bodies into its methodology. Astrologers consider the "extra-Saturnian" planets to be "impersonal" or generational planets, meaning their effects are felt more across whole generations of society.
 * Sun represents the conscious ego, the self and its expression, personal power, pride and authority; leadership qualities; and the principles of creativity, spontaneity, health and vitality; the life force. The sun also involves creative enterprises that are a projection of the person, from art and business to having children and parenthood (especially fatherhood). It also rules the fun side of life from sport and recreation to holidays and social events. In short, any occasion that 'allows us to shine'.
 * Solar Manipulation, Enhanced Charisma, Health Manipulation, Life-Force Manipulation
 * Moon is associated with a person's emotional make-up, unconscious habits, rhythms, memories and moods, and their ability to react and adapt to those around them. It is also associated with the mother, maternal instincts or the urge to nurture, the home, the need for security, and the past, especially early experiences and childhood.
 * Lunar Manipulation, Subconscious Manipulation, Healing, Emotion Manipulation
 * Mercury represents the principles of communication, mentality, thinking patterns, rationality and reasoning, and adaptability and variability. Mercury governs schooling and education; the immediate environment of neighbors, siblings and cousins; transport over short distances; messages and forms of communication such as post, email and telephone; newspapers, journalism and writing, information gathering skills, and physical dexterity.
 * Enhanced Intelligence, Intuitive Aptitude, Enhanced Dexterity, Enhanced Speed
 * Venus is associated with the principles of harmony, beauty, balance, feelings and affections, and the urge to sympathize and unite with others. It is involved with the desire for pleasure, sensuality, personal possessions, comfort, femininity, and ease. It governs romantic relations, marriage and business partnerships, sex, the arts, fashion and social life.
 * Love Manipulation, Supernatural Beauty, Sexual Inducement, Monetary Manipulation, Empathy
 * Mars is associated with confidence and self-assertion, aggression, sexuality, energy, strength, ambition, masculinity, and impulsiveness. Mars governs sports, competitions and physical activities in general. It is associated with fever, accidents, trauma, pain, and surgery.
 * Enhanced Athleticism, Enhanced Strength, Anger Manipulation, Indomitable Will, Blood Manipulation, Pain Manipulation, Sex Specialist
 * Jupiter is associated with the principles of growth, expansion, prosperity, and good fortune. Jupiter governs long distance and foreign travel, higher education, religion, and the law. It is also associated with the urge for freedom and exploration, humanitarian and protecting roles, and with gambling and merrymaking.
 * Monetary Manipulation, Luck, Teleportation, Order Manipulation, Evolution Manipulation, Law Manipulation
 * Saturn is associated with the principles of limitation, restrictions, boundaries, practicality and reality, crystallizing, and structures. Saturn governs ambition, career, authority and hierarchy, and conforming social structures. It concerns a person's sense of duty, discipline and responsibility, and their physical and emotional endurance during hardships. Saturn is also considered to represent the part of a person concerned with long-term planning.
 * Binding, Order Manipulation, Order Inducement, Crystal Manipulation, Subordination Manipulation, Monarchy Inducement, Law Manipulation

Uranus Physiology Neptune Physiology Pluto Physiology
 * Uranus is associated with the principles of genius, individuality, new and unconventional ideas, discoveries, electricity, inventions, and the beginnings of the industrial revolution. Uranus governs societies, clubs, and any group dedicated to humanitarian or progressive ideals. Uranus, the planet of sudden and unexpected changes, rules freedom and originality.
 * Enhanced Intelligence, Electricity Manipulation, Technology Manipulation, Unpredictability
 * Neptune is associated with idealism and compassion, but also with illusion, confusion, and deception. Neptune governs hospitals, prisons, mental institutions, and any other place, such as a monastery, that involves a retreat from society.
 * Illusion Manipulation, Confusion Inducement, Binding, Cheating
 * Pluto is called "the great renewer", and is considered to represent the part of a person that destroys in order to renew, through bringing buried, but intense needs and drives to the surface, and expressing them, even at the expense of the existing order. A commonly used keyword for Pluto is "transformation", it is associated with power and personal mastery, and the need to co-operate and share with another, if each is not to be destroyed. Pluto governs big business and wealth, mining, surgery and detective work, and any enterprise that involves digging under the surface to bring the truth to light. Pluto is also associated with extreme power and corruption.
 * Earth Manipulation, Subconscious Manipulation, Monetary Manipulation, Truth Manipulation

Astronomical Physiology:User is made up of or can transform their body completely into Astronomical object, ie planets, stars, moons, constellations, galaxies etc. User can be anatomically identical to their normal form, aside of being made of astronomical object (whether matter or energy), in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into homogeneous matter, without any part of their form being more important than the other. The powers the user has vary depending of which astronomical object they are.

Asura Form:The user's of this power has a form that has similar qualities to that of an Asura and yet is not an actual Asura. The user possess multiple arms and sometimes multiple faces. The users of this form possesses great power and strength.

Asura Physiology:User with this ability either is or can transform into an Asura, a member of a group of power-seeking deities from Hindu/Buddhist Mythology, who were sometimes considered sinful and materialistic, but most often considered to have become addicted to passions, especially wrath, pride, boasting, and bellicosity. Asura are obsessed with force and violence, always looking for an excuse to get into a fight, angry with everyone and unable to maintain calm or solve problems peacefully. In terms of power, Asuras rank equal to the other deities, and some have levels of power that rival even the most powerful. Some individuals have forced all Hindu-deities to retreat and were defeated only by exploiting their own weaknesses, main one being pride.

Atavism:The user reverts into primal form, becoming an evolutionary throwback with traits which have disappeared generations before.

Attack Mode:The user can go into a mode or form made for attack allowing the user to get an incredible offensive capabilities or increase their current offensive power.

Aurora Mimicry:User is made up of or can transform their body completely into aurora. Users transformed form is anatomically identical to their normal form, aside of being made of aurora, in which case, it contains all to organs and is somewhat vulnerable to attacks. Alternately, the user can transform into homogeneous matter, without any part of their form being more important than the other.

Nigh Formed Aurora Beings are or can change into mostly physical beings, with the aurora flowing through their being, fortifying their cells, bones and muscles. Their power is mostly focused to their bodies and while they gain some amount of aurora attacks, the changes and applications are mostly internal.

Full-Formed Aurora Beings are completely formed of aurora, without anything truly left from their physical form. They gain impressive control over their form and vast capacity to expel aurora in various ways.

Automaton Physiology:The user either is or can transform into a machine with no organic components. This allows the user to have multiple possible traits, such as disease immunity, higher processing speed, enhanced strength, etc. Though the specifics will need to fit the context of that world.

Autotomy: The user can self-amputate/sever their appendages (limb, finger, leg, tail, etc.), usually as a self-defense mechanism in order to escape an opponent or predator's grasp. The missing body parts regeneration can vary from a few minutes, to a few days, possibly even longer depending on the circumstances, after self-severing.

Avatar Creation:The user can create an incarnation, embodiment, or manifestation of a person or idea: "he set himself up as a new avatar of Arab radicalism". They are able to summon the essence of a variety of entities to embody their physical appearance, abilities and skills. Though the projected form may appear to be the user's skin but it is not instead an energy field of essence over the user's body that grant him similar features from a specific summoned monster.

Avian Magic:The user can use magic to control avians (birds), transform themselves or others into avians, mimic animal traits and summon/create avian spirits and/or avians. They can communicate with avians, borrow their senses, possess them and otherwise use avians as extensions of themselves.

Avian Physiology:User with this ability either is or can mimic/transform into birds, either every species, family, or a single species.

Avian Swarming:User can disperse their body into a flock of birds, scattering into large area while retaining control over their fragments instead of staying in relatively cohesive form and reforming from any part.

Avian Transmutation:User can turn others into birds, effects can be permanent or temporary depending on what level of power the user is. The user can reverse the effect if they so choose to.

Aztec Deity Physiology:The user can have the traits and abilities of Aztec Gods and Goddesses.

Bakeneko Physiology:User with this ability either is or can transform into an Bakeneko (changed cat), cat yōkai with supernatural abilities. All bakeneko (unless they are born from two bakeneko) start as normal cat that becomes a bakeneko in a number of ways: they may reach a certain age, be kept for a certain number of years, grow to a certain size, or be allowed to keep a long tail. While their true form is an unusually large cat with forked or doubled tail and ability to walk upright, they are able to change their shape. They are also known for holding grudges and haunting the houses they dwell in.

Baku Physiology:User with this ability either is or can transform into an baku, Japanese supernatural beings that devour dreams and nightmares. As a highly supernatural being the exact appearance is hard to define, and as a being of dreams they may even lack one. Traditionally they are described either as a chimeric being with an elephant’s trunk, rhinoceros eyes, an ox tail, tiger paws and giving protection against pestilence and evil or with an elephant’s head, tusks, and trunk, with horns and a tiger’s claws. Modern baku resemble tapirs.

Balanced Mode:The users have ability to have a balanced form. Their abilities, attributes and powers are all well rounded and in good proportions, not too strong, not too weak, but just right. All abilities, powers and attributes are quite equal, and usually, not one is stronger than the other.

Balaur Physiology:User with this ability either is or can transform into Balaur, a dragon-like creature with multiple heads, stony or steely serpentine scales, wings, fins, and legs. Most stories describe them with multiple heads, ranging in number from three to twelve, but some tales depict them with a single head or one head in front and one at the end of their tails. Often the balaur was depicted as a creature of epic proportions, one that "plant its footsteps on the mountain and touch the violet skies with its lofty crest." While the balaur resembles dragons in many ways, weavers of Romanian lore point out that they have several distinct traits. In many tales, they’re actually snakes transformed during long periods of isolation underground. The snake turned balaur grows one head for each year of isolation. Some legends accredit them with the common dragon ability of fire-breathing, but others ascribe to them the ability to influence weather and cause thunder, lightning, and hailstones. Even more unusual was the purported formation of precious stones from the saliva of a balaur (a risky way to gain treasure). Almost universally, the balaur represented evil, being strong, wicked, and cruel. Though they acted according to their beast-like nature, in many accounts they also possessed human-like voices and ability to speak and reason.

Ball Mimicry:User with this ability either is or can transform into ball or balls. Users' transformed form is anatomically identical to their normal form, aside of being made of balls, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into homogeneous matter, without any part of their form being more important than the other.

Balloon Mimicry:User with this ability either is or can transform into balloon or balloons. Users' transformed form is anatomically identical to their normal form, aside of being made of balloons, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into homogeneous matter, without any part of their form being more important than the other.

Bandage Mimicry:User is made up of or can transform their body completely into bandages; this transformed form can be anatomically identical to their normal form, aside of being made of bandages, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately user can transform into homogeneous matter, without any part of their form being more important than the other.

Bandersnatch Physiology:User with this ability either is or can transform into an Bandersnatch, a fictional creature from Lewis Carroll's 1872 novel "Through the Looking-Glass" and 1874 poem "The Hunting of the Snark". Although neither work describes the appearance of a Bandersnatch in great detail, in "The Hunting of the Snark" it has a long neck and snapping jaws, and both works describe it as ferocious and extraordinarily fast. Through the Looking-Glass implies that Bandersnatches may be found in the world behind the looking-glass, and in "The Hunting of the Snark", a Bandersnatch is found by a party of adventurers after crossing an ocean. Anna Matlack Richards's A New Alice in the Old Wonderland (1895) contains a broader description given of the Bandersnatch with the poem Bandersnatchy. According to the hero, the Bandersnatch is a queer thing that whizzles overhead causing him to believe it is up a tree, only to his surprise its legs are awfully high. It pleads the hero not to shoot only to fool him and fly away. The hero grabs its tail and cuts it off as his trophy. The hero describes the creature as being extremely long legged with a long tail as well and the ability to fly extremely fast. It could be understood that the Bandersnatch perhaps camouflages itself as a tree, given the explanation understood by the hero's description.

Banshee Physiology: User with this ability either is or can transform into a banshee (from Irish: bean sí, "woman of the barrows") a feminine spirit in Irish mythology, an omen of death and a messenger from the Otherworld who begins to wail if someone is about to die. Traditionally they are either faery-women or ghosts: often of a specific murdered woman, or a mother who died in childbirth.Modern banshee tend to be more direct and are able to cause the death(s) they predict, either by lethal wail or direct attack.

Basilisk Physiology:User with this ability either is or can transform into Basilisk (Greek basilískos, "little king;" Latin Regulus) is a legendary reptile reputed to be king of serpents and said to have the power to cause death with a single glance. According to the Naturalis Historia of Pliny the Elder, the basilisk of Cyrene is a small snake, "being not more than twelve fingers in length," that is so venomous that it leaves a wide trail of deadly venom in its wake, and its gaze is likewise lethal. It destroys all shrubs, not only by its contact, but those even that it has breathed upon; it burns up all the grass too, and breaks the stones. It was formerly a general belief that if a man on horseback killed one of these animals with a spear, the poison would run up the weapon and kill, not only the rider, but the horse as well.

Basque Deity Physiology:The user has access to the abilities of the Basque Deities.

Bat Physiology:User with this ability either is or can mimic/transform into bats.

Bat Swarming:User can disperse their body into a swarm of bats, scattering into large area while retaining control over their fragments instead of staying in relatively cohesive form and reforming from any part.

Batoidea Physiology:User with this ability either is or can mimic/transform into Batoidea, including rays and skates.

Battle Shifting:User has the ability to consciously/subconsciously improve, alter or vastly augment their fighting ability by delving deep into their underlying potential, hereditary or otherwise. They can grow and exceed their original limitations in order to match or overcome opponents or obstacles.

Beast Mode:The user is able to enter a state which allows beast-like abilities, skills and traits with bestial capabilities and powers that transcend all of the user's basic limits whether physical, spiritual, mental and so on.

Beast Morphing:The user can transform into beasts, as well as use the abilities, traits and appearance/physiology of beasts by rearranging their own DNA structure. Users may be able to transform into beasts they have never encountered. Some may have this ability from an empty genetic code, allowing them to accept any form from which they have a DNA sample, others may be able to alter their form mentally and change just by seeing and mimicking beastly features.

Beast Soul:User has a soul of a beast, and while they are not beasts in human bodies, their spiritual essence is beast-like in origin. Users have feral and ferocious abilities on a beastly level. Some users' powers might be dormant due to withholding by a higher power, and may be awakened through emotions or a wild behavior.

Beast Transmutation:The user is able to transform other people into monsters, cryptic beings and/or mythical beings/beasts, effects can be permanent or temporary depending on what level of power the user is. The user can reverse the effect if they so choose to.

Beauty Inducement:The user can alter the physical qualities of people (including themselves), animals and inanimate objects so that they will become more pleasing aesthetically.

Beauty Manipulation:The user can create, shape and manipulate beauty in/on/off anything, including physical, mental, natural, conceptual, etc. optical phenomena such as sunsets, natural scenery, plants, gold, gemstones, crystals, etc.

Beauty Thievery:The user can absorb the beauty of others, taking away their targets' radiance, health, and vitality in order to achieve a supreme level of beauty.

Bee Physiology:User with this ability either is or can mimic/transform into bees, including bees and bumblebees.

Beetle Physiology:User with this ability either is or can mimic/transform into beetles.

Behemoth Physiology:User with this ability either is or can transform into the Behemoth, a primal unconquerable monster of the land.

Bell Mimicry:User with this ability either is or can transform into bell or bells. Users' transformed form is anatomically identical to their normal form, aside of being made of bells, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into homogeneous matter, without any part of their form being more important than the other.

Bio-Metal Physiology:User is made up of or can transform their body completely into malleable living metal, which grants them superior physical strength, high resilience to most kind of attacks and first rate regenerative abilities (no structural weakness). They can harden/soften and mold their body to fit the needs of every situation, shapeshift all kinds of bladed weapons, strengthen their defenses via additional layers, conceal themselves by mimicking their environment, or even scatter their body to cover more ground without attracting attention. Some users may also grow more powerful by consuming metal, and even gain a variety of new abilities by consuming exotic metals with unique properties.

Biological Symbiosis:The user can gain powers by hosting physical/organic beings in one's body. The beings can come in a variety of forms (animals, monsters, chimeric creatures, artificial life forms, extraterrestrials, etc.). They can live inside the host and be utilized according to the need. Often, the host will be able to manifest specialized abilities like enhanced physical power, heightened intelligence and instincts, shapeshifting and even a more robust physique, due to the symbiote's influence. As a living, possibly intelligent being, the symbiote will most likely do what it can to ensure the welfare of its host so the relationship can continue successfully. As with other forms of Symbiosis, it can come with a price.

Biomorphing: User can turn into any living things (E.X: Plants, Animals, Bacteria, Humans, etc.), possibly including living machines.

Bionic Dragon Physiology:User is or can transform into a bionic/mecha dragon. Dragons like these can grow their size, shoot energy blast from wherever their cannons are, have an enhanced condition of their attributes, etc. Due to the user's rigid, advanced, and improved armor, it is nearly impenetrable.

Bionic Mage Physiology:User with this ability either is or can transform into bionic sorcerer, a mechanical life form capable of using magic. If not intrinsically capable of using magic, the user could find a way to do so by understanding the ways in which magic interacts with the laws of science.

Bionic Physiology:The user either is or can transform into a machine, including a robot, cyborg, android, weapon, etc. This can include small factories instead of organs, which can manifest instruments such as mechanical limbs, weapons, or wheels. Some may be limited to specific mechanisms or parts to which their body can operate, others abilities may be limited only by their imagination.

Bionic Surrogacy:The powers grants the user a substitute form from their human form whether their own body is severely damaged or not. By transferring a vital organ (the brain) or the mind of the user into a robot body fully operational by the user.

Bivalvia Physiology:User with this ability either is or can mimic/transform into Bivalvia including clams, oysters, mussels, scallops, etc.

Black Dog Physiology:The user can generate and retract blades from their bodies, which can be composed of energy, bone, or metal, among other things.

Blade Retraction:The user can generate and retract blades from their bodies, which can be composed of energy, bone, or metal, among other things.

Blade Shifting:Users can generate blade-like appendages from their body, either as additional limbs or by shapeshifting existing ones. They can generate, extend and control many blades at once with high speed and precision, allowing them to take on and cut down numerous opponents simultaneously. These bodily blades can also be used to deflect incoming attacks, or defeat opponents with minimal damage via tentacle binding. Advanced users may turn their entire body into living blades and upgrade them with various properties, multiplying their offensive and defensive abilities.

Blattodea Physiology:User with this ability either is or can mimic/transform into cockroaches.

Blob Physiology:User with this ability either is or can transform into a Blob, an amorphous being with the ability to disintegrate and consume anything. They are often implacable due to their unique (lack of) anatomy, with intelligence ranging from mindless eating machines to tricksy shapeshifters. They are often based on jellyfish, amoebas and similar invertebrates (or, in sillier cases, gelatinous desserts), and found throughout horror, fantasy and speculative fiction environments.

Block Physiology:Users body either is made of or can transform into blocks, which grants several abilities most of which come from the resilient body and the ability to survive even dismemberment and needing only repairment to be perfectly well. Many can modify their bodies as needed. User that can separate the blocks and manipulate them, can do whatever they please with their bodies when turned into blocks; for example, they can use the blocks to shape themselves into different three-dimensional objects that they can manipulate to attack their opponents. In fact, depending on how that particular part of their body is shaped, it may even gain properties similar to the real-life object that its based on.

Body Part Swapping:The user can swap their own body parts with someone else's.

Body Separation:Use can separate their upper and lower halves by the waist and move them independently of each other, levitating their upper body and attack one or multiple targets from two directions at once at two different elevations using each user's respective halves.

Body Shedding:The user is capable of shedding their body or skin and emerging with a new body, even after dismemberment.

Bogeyman Physiology:The user is or has the ability to take on the form of a Bogeyman an amorphous being that has no specific appearance. In many cases, it has no set appearance, but is simply a non-specific embodiment of terror. The Bogeyman often targets children, either to simply scare them or for some other nefarious purpose.

Boitatá Physiology:User with this ability is or can transform into a Boitatá(Boitatá, Baitatá, Batatá, Bitatá, Batatão, Biatatá, M'boiguaçu, Mboitatá and Mbaê-Tata; Old Tupi language "fiery serpent" (mboî tatá)), the Brazilian equivalent of the will-o'-the-wisp. According to legend, Boi-tatá was a big serpent which survived a great deluge. A "boiguaçu" (a cave anaconda) left its cave after the deluge and, in the dark, went through the fields preying on the animals and corpses, eating exclusively its favorite morsel, the eyes. The collected light from the eaten eyes gave "Boitatá" its fiery gaze. Its great fiery eyes leave it almost blind by day, but by night, it can see everything.

Bone Manipulation:The user has complete control over the bones of oneself and others, bare skeletons or separate bones, including growing, shaping, manipulating density/weight, creating constructs, etc.

Bone Mimicry:User is made of or can transform their body completely into bone or bones. User can be anatomically identical to their normal form, aside of being made of bones, in which case, it contains all to organs and is somewhat vulnerable to attacks. Alternately, the user can transform into homogeneous matter, without any part of their form being more important than the other.

Boobrie Physiology:User with this ability either is or can transform into an boobrie, a mythological shapeshifting entity inhabiting the lochs of the west coast of Scotland that commonly the appearance of a gigantic water bird resembling a cormorant or great northern loon "larger than seventeen of the biggest eagles put together" that bellows noisily with displeasure, sounding more like a bull than a bird. It can also materialize as a water bull, water horse or infrequently as a large insect that sucks on the blood of horses, described as a "big stripped brown gobhlachan or ear-wig" with "lots of tentacles or feelers". The boobrie is a generally malevolent entity that commonly preys on animals being transported on ships, preferably calves, but will also eat lambs and sheep, carrying its prey away to the deepest water before consuming it. It is also extremely fond of otters, which it consumes in large quantities. Although sea lochs are the boobries' natural home they will shelter on land in overgrown heather.

Bouncing:The user has the power to bounce.

Book Physiology:User with this ability either is or can transform into book or books. Users' transformed form is anatomically identical to their normal form, aside of being made of books, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into homogeneous matter, without any part of their form being more important than the other. Depending on the type of book the user is, they may be able to use the abilities associated with that medium, such as magic if they are a spellbook, superpowers if they are a comic book, etc.

Boar Physiology:User with this ability either is or can mimic/transform into suidae: domestic and wild pigs and boars. Note that most pigs are remarkably creative and hardy, and their fighting abilities should never be underestimated. This holds true for domestic pigs as well.

Boat Physiology:The user with this ability either is or can transform into a boat, a watercraft capable of independent operation on the surface of water.

Bodily Aspect Enhancement:User can select any physical attributes of their anatomy, biology or physiology and focus on/enhance them, enabling drastic changes from enhancing skin density to shifting the malleability of the skeletal structure and generating new organs with various functions.

Body Length Manipulation:The user can manipulate the height or length of their or others' body, including body, appendages and limbs separatedly. They can make limbs grow longer to do things like have longer reach or walk long distances, or shorten their limbs to avoid oncoming attacks.

Body Manipulation:The user has complete control over the anatomies and bodies of oneself and others, including skin, nails, fat, muscles, blood, nerves, etc., allowing them to freely alter and manipulate them. User can grow additional appendages and body-parts, remove them or otherwise manipulate bodies, in visible, chemical and cellular/sub-cellular levels.

Body Part Physiology:The user either is or can transform into a body part/limb/organ of any shape or size.

Body Part Substitution:The user can replace parts of their body with same organs from outside sources, gaining the powers they'd had before the connecting, such as an eye with night vision would give the ability to see in the dark, a hand taken from a plasma blaster could allow them to fire plasma blasts from that hand. Users may have a place to keep multiple organs and limbs, this way they can remove what they have and replace it with something they need, or to replace a lost limb and couldn't replace it in case they couldn't find one.

Bovine Physiology:User with this ability either is or can mimic/transform into bovines including cattle, bison, African buffalo, the water buffalo, the yak, etc.: generally medium to large-sized ungulates.

Brand Entity Physiology:User with this ability either is or can transform into brand entity, beings behind the different kinds of brands. They can be in any form depending on what brand they represent or endorse. Most of their forms are alien-like monsters with the impression of "Guardianship" or "Loyalty" within their prior masters.

Brass Mimicry:User is made up of or can transform their body completely into brass. Users transformed form can be anatomically identical to their normal form, aside from being made of brass, in which case it contains all organs and is somewhat vulnerable to attacks. Alternately, the user can transform into homogeneous matter, without any part of their form being more important than the other. As a metal, brass is malleable, ductile, non-magnetic and has low-friction, all of which the user gains.

Bread Mimicry:The user is made up of or can transform their body completely into bread, including (but not limited to) pita, sourdough, bagels, biscuits, crackers, etc. Users' transformed form is anatomically identical to their normal form, aside of being made of bread and grain-related ingredients, in which case, it contains all to organs and is somewhat vulnerable to attacks. Alternately, the user can transform into homogeneous matter, without any part of their form being more important than the other.

Breast Manipulation:User can create, shape and manipulate breasts of oneself and others, allowing them to freely alter and manipulate breasts, increasing and decreasing the amount, shape, size, density, volume (how much milk the breasts can hold), the weight, the amount of breast milk the mammary glands can make, the properties of the breasts, etc.

Bubble Mimicry:User is made up of or can transform their body completely into bubbles. Users' transformed form is anatomically identical to their normal form, aside of being made of bubbles, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into homogeneous matter, without any part of their form being more important than the other.

Bunyip Physiology:The user is or has the ability to take on the form of Bunyip, a large creature from Aboriginal mythology. One of the defining facts about them is that there is no definitive definition as to what a bunyip actually looks like. Most accounts describe it as some sort of large carnivorous, aquatic creature that dwells in billabongs (seasonal lakes) and rivers, preying on unsuspecting travelers.

Butterfly Physiology:User with this ability either is or can mimic/transform into butterflies.

Butterfly Swarming:User can disperse their body into a swarm of butterflies, scattering into large area while retaining control over their fragments instead of staying in relatively cohesive form and reforming from any part.

Cactus Cat Physiology:User with this ability either is or can transform into a Cactus cat, a legendary creature of the American Southwest. The cactus cat is generally described as being a bobcat-like creature, covered in hair-like thorns, with particularly long spines extending from its legs and its armored, branching tail. They use the spines to slash cacti at night, allowing juice to run from the plants and on later nights return to drink the now fermented juice causing the then-drunken creature to shriek throughout the night. They are very hostile creatures towards any animal invading their territory, often leaving them with large puncture wounds, and sometimes fatal injuries. The cactus cat is a desert predator that avoids the harsh heat by carving out the inside of a cactus and sleeping through the day. They eats the bugs and juice of the cactus, keeping themselves hydrated. They were said to be immune to scorpion venom and would hunt them at night. Cactus cats live about 20 to 30 years. They are social animals, and often mate for life. Before and during mating season, the male felines would break open a large Saguaro cactus and let the smell attract females to the location. Often two females would be attracted to the scent, and fight, which usually ends in one of them getting brutally spiked or stabbed to death. The winning female then meets with the male and they drink the cactus juice. The pair gets drunk and then produce a litter of blind spikeless kittens within the next few weeks.

Cactus Physiology:The user either is or can transform their body completely into cacti. The users' transformed form is anatomically identical to their normal form, aside of being made of cacti, in which case, it contains all to organs and is somewhat vulnerable to attacks. Alternately, the user can transform into homogeneous matter, without any part of their form being more important than the other.

Cambion Physiology:User with this ability either is or can transform into a Cambion: a being (most commonly one of the first generation) with human and demonic ancestry. As partially mortal they are more bound to their form than their non-mortal parent, but their personalities and minds are far less defined by their spiritual aspect. In some forms of media, Cambion are shown to be equal or higher in power than full demons, this is generally explained with the claim that the human soul enhances the spiritual/divine power gained from their "parent". Combination of mortal and physical with immortal and immaterial is highly unpredictable, and someone with heritage from both sides can lean on either side of their ancestry. Thus cambions can be divided into three broad groups:

Near-Mortal Cambion favor their mortal parents or are more distant descendants. They are mostly similar to their mortal kind in both mind and body, but with some additional abilities and instincts. Outwardly there are few or no indication that the individual is anything but normal.

Balanced Cambion are balanced between their heritages, if sometimes rather precariously, and have both free will and good amount of power. There are likely number of definite traits and instincts that draw them toward their inhuman side. Physically they tend to have at least few indications about their non-mortal parentage, but the amount varies greatly between individuals.

Near-Demonic Cambion favor their immortal parentage or have only minor amount of mortal blood. Physically and mentally they are close to their immortal parentage, although able to resist their instinctual traits better than their parent.

Camelid Physiology:User with this ability either is or can mimic/transform into Camelids, including dromedaries, Bactrian camels, llamas, alpacas, vicuñas, and guanacos.

Camera Physiology:User with this ability either is or can transform into camera or cameras. Users' transformed form is anatomically identical to their normal form, aside of being made of cameras, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into homogeneous matter, without any part of their form being more important than the other.

Camouflage:The user can visually blend into surroundings by blending in with the coloration and form of their background to avoid optical perception. Some users can affect their attire by means of "static camouflage".

Candelabra Physiology:User with this ability either is or can transform into candelabra, sometimes called a candle tree, a candle holder with multiple arms, although modern versions may include electric bulbs too. Users' transformed form is anatomically identical to their normal form, aside of being made of candelabra, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into homogeneous matter, without any part of their form being more important than the other.

Candle Mimicry:User with this ability either is or can transform into candle or candles. Users' transformed form is anatomically identical to their normal form, aside of being made of candles, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into homogeneous matter, without any part of their form being more important than the other.

Candy Mimicry:User is or can transform their body completely into candy. Users' transformed form is anatomically identical to their normal form, aside of being made of candy, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into homogeneous matter, without any part of their form being more important than the other.

Canine Physiology:User with this ability either is or can mimic/transform into canines, including wolves, foxes, jackals, coyotes, and domestic dogs.

Caprine Physiology:User with this ability either is or can mimic/transform into caprines (Goat-antelopes) including domestic and wild goats and sheep, musk ox, ibex, etc.

Carbuncle Physiology:The user is or has the ability to take on the form of Carbuncle, small nocturnal, herbivorous animal that make their homes in the mountains of Paraguay, Argentina, and Chile. While descriptions of these creatures vary wildly, most agree that they are small animals with a mirror or gem set in their foreheads. These gems are generally described as red and glow like fire in the dark, but carbuncles have a lid, hood, or curtain they can use to cover their gems when necessary. They are usually quadrupeds, but have occasionally been observed with more legs. One of the most prominent legends claims they are a little larger than mice, shaped like an ear of corn, with two-part shells. A bluish-white light that can be seen from a league away shines from within the shell, but they can close up and conceal themselves to look like an ordinary rock. Another source describes one specimen as looking a lot like a weasel, with smooth, dark brown fur. It had a long head, large eyes, and a short tail that was a little less bushy than a squirrel's. Its gem was hidden by a hood of skin that had to be pulled back to see it. In yet another account the curtains they use to cover their gems have "beautiful plumage", implying that the animals are feathered. This description also mentions beautiful spots on their breasts. Carbuncles are nocturnal, herbivorous animals that make their homes in the mountains of Paraguay, Argentina, and Chile. At night they come out of hiding to search for food and water, and they can be observed because of the bright glow from their gems. They normally appear as bright lights that change locations each night], but are easily distinguishable from bonfires made by humans. They are often, but not always, sighted in groups of two or more. They are difficult or even impossible to capture due to a variety of factors. Their fine hearing allows them to sense most dangers, and their small size, agility, and jumping prowess makes them quick to escape. When injured or threatened, they produce a bright flash from the gemstones in their foreheads, then obscure their gems entirely with the lid or curtain on their head. Any pursuers are blinded, then left in total darkness while the carbuncle flees.

Card Mimicry:User with this ability either is or can transform into a card or cards. User's transformed form is anatomically identical to their normal form, aside of being made of cards, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into homogeneous matter, without any part of their form being more important than the other.

Carnivorous Plant Physiology:User is made up of or can transform their body completely into carnivorous plant, from factual species like the Venus flytrap to fictional ones. Users transformed form can be anatomically identical to their normal form, aside of being made of plant, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately user can transform into homogeneous matter, without any part of their form being more important than the other.

Cartoon Dragon Physiology:User with this ability either is or can transform into a cartoon dragon, combining dragonic form with cartoon characters abilities/traits.

Cartoon Machine Physiology:User with this ability either is or can transform into a cartoon machines, combining mechanical form with cartoon characters abilities/traits.

Cartoon Mimicry:User is made up of or can transform their body completely into that of a cartoon character. The user is able to do many cartoony things with this power with the cartoon form, and can be hard to kill. They can also break the laws of physics as well. The user can either have a western animated cartoon physiology, anime cartoon physiology, a 3D cartoon physiology or any other type of animation.

Cartoon Physics:The user gains the ability to re-write the strict laws of physics in their universe to their convenience and is allowed to overwrite the laws with more lenient and much more absurd physics. May also grant the user Immortality, Teleportation, Dream Manipulation, Flight, Creation, Animation, and seemingly limitless strength. Some high level users may have Dimensional Travel, Nigh Omnipotence, or Video Game Mechanics.

Cat Sìth Physiology:User with this ability is or can transform into Cat sìth (also Cat Sidhe, Cath Sith, Cait Sidhe, Fairy Cat), a fairy creature from Celtic mythology that resembles a large (about the size of dog) black cat with a white spot on its chest. They are intelligent, can converse in human tongues and walk on two legs, making no sound as it moves. For the most part, the Cait Sith were seen as fearsome, but they were also capable of bringing blessings. They could steal a person's soul before it was claimed by the gods by passing over a corpse before burial. On Samhain, it was believed that a Cat Sìth would bless any house that left a saucer of milk out for it to drink, but those houses that did not let out a saucer of milk would be cursed into having all of their cows' milk dry. Some folklore suggests that the Cat Sìth was not a fairy, but a witch that could transform into a cat and back eight times. If one of these witches chose to go back into their cat form for the ninth time, they would remain a cat for the rest of their lives. It is believed by some that this is how the idea of a cat having nine lives originated.

Caterpillar Physiology:User with this ability either is or can mimic/transform into a caterpillar, the larval phase in the life-cycle of lepidoptera.

Catoblepas Physiology:User with this ability either is or can transform into a Catoblepas, a legendary creature from Ethiopia, said to have the body of a buffalo and the head of a wild boar. Its back has scales that protect the beast, and its head is always pointing downwards due to its head being heavy. It's stare or breath could either turn people into stone, or kill them.

Causa Sui Physiology:The user is a self-created being who owe their existence to no one other than themselves due to the fact that they brought themselves into existence unattended. Because of this, they possess godlike power and stand at the Zenith of creation and existence. With this power, they are able to be completely free of any being or law. Supreme and otherwise.

Cave Manipulation:User can create, shape and manipulate caves and everything in them, including all the aspects of the caves, from the purely physical ones and also mythical/conceptual ones. Caves are very deep and very dark, where the oldest of secrets reside like ancient animals, mineral treasures, or worse.

Cave Mimicry:User can take on the traits of a cave.

Cecaelia Physiology:User with this ability either is or can transform into a cecaelia, variation of merfolk with cephalopod (usually octopus) lower body. Unlike normal merfolk, they are rarely able to transform their bodies into fully humanoid ones, and are thus highly limited when on land.

Celedon Physiology:User with this ability either is or can transform into a celedon (Greek Golden Charmers, also Khryseai Keledones, latin Chrysaea Celedones), one of the magical singers crafted from the purest gold by Hephaistos, for the second mythical temple of the god Apollon at Delphi. As such, they were originally considered a type of Automaton, but shortly after their creation, Hephaestus endowed them with life. As they were forged from the purest gold by the hands of a god, they are strikingly beautiful in appearance and voice and have the shape of either beautiful women, wryneck birds, or a combination of the two: a Siren-like bird women. The most famous (and most powerful) of the Celedon's abilities is the ability to produce an entrancing ethereal song, similar to that of the Sirens. The song of the original Celedones was enough to soothe a god, as evident by their role in singing for the god Hephaestus.

Celtic Deity Physiology:User can draw power and abilities connected to deities of Celtic Mythology.

Centipede Physiology:User with this ability either is or can mimic/transform into centipedes.

Cephalopod Physiology:User with this ability either is or can mimic/transform into cephalopods including octopi, squid, cuttlefish and nautili.

Cervid Physiology:User with this ability either is or can mimic/transform into Cervids, including deer, elk, moose, reindeer (caribou) and chital.

Cetacean Physiology:User with this ability either is or can mimic/transform into cetaceans, including whales, dolphins and porpoises.

Chain Mimicry:User with this ability either is or can transform into chain or chains. Users' transformed form is anatomically identical to their normal form, aside of being made of chain, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into homogeneous matter, without any part of their form being more important than the other.

Chameleon Physiology:User with this ability either is or can mimic/transform into chameleons.

Chameleonic Nature:The user can use various means to blend in to various situations and avoid detection.

Chaos Physiology:User is made up of or can transform their body completely into chaos/chaotic matter/energy. Users transformed form can be anatomically identical to their normal form, aside of being made of chaos, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately user can transform into homogeneous matter, without any part of their form being more important than the other.

User that is Nigh Formed Chaos Beings are or can change into mostly physical beings, with the chaos flowing through their being, fortifying their cells, bones and muscles. Their power is mostly focused to their bodies and while they gain some amount of energy-attacks, the changes and applications are mostly internal.

User that is Full-Formed Chaos Beings are completely formed of chaos, without anything truly left from their physical form. They gain impressive control over their form and vast capacity to expel chaotic matter/energy in various ways.

Chaotic Form:The user has a true form that if shown, can wipe everything or one in contact, the entire world or all of existence. By revealing the true form of the user, it may possess another effect, which may unweave the very fabric and laws of reality.

Charybdis Physiology:The user is or has the ability to take on the form of Charybdis, an ancient sea monster that manifests as a massive whirlpool, sucking in all boats and sea-life that gets near it.

Chemical Mutation:The user can become abominably stronger with a different variety of powers with the use of any chemicals. They can increase their own strength and other physical capabilities, grow extra limbs or tentacles or wings or anything that may be related to animal DNA. The user can even use chemical based attacks.

Cherubim Physiology:User with this ability either is or can transform into an Cherubim, one of the few defined forms of angels. Being high-ranking angelic beings, it is likely that they don't have any true, fixed form, which explains both the difficulty and variety of how they are described. From the Biblical sources, there are two kinds of descriptions about Cherubim:

Old Testament:
 * They had a human likeness, but each had four faces, and each of them had four wings. Their legs were straight, and the soles of their feet were like the sole of a calf’s foot. And they sparkled like burnished bronze. Under their wings on their four sides they had human hands.
 * As for the likeness of their faces, each had a human face. The four had the face of a lion on the right side, the four had the face of an ox on the left side, and the four had the face of an eagle.
 * As for the likeness of the living creatures, heir appearance was like burning coals of fire, and like the appearance of lamps: it went up and down among the living creatures; and the fire was bright, and out of the fire went forth lightning. Their whole body, and their backs, and their hands, and their wings, were full of eyes round about.

New Testament/Revelation: Cheshire Cat Physiology:User with this ability either is or can transform into a Cheshire Cat.
 * Full of eyes in front and behind: first living creature like a lion, the second living creature like an ox, the third living creature with the face of a man, and the fourth living creature like an eagle in flight. And the four living creatures, each of them with six wings, are full of eyes all around and within.

Chess Mimicry:User with this ability either is or can transform into at least one of the sixteen pieces of the Chess. Each piece has certain abilities that are drawn directly from their abilities in the game and some that are conceptually connected to them. Different variations of chess, and especially variant chess pieces may grant user other abilities.

Chimerism: The user either has or can fuse genetically with another species, some users are able to shift between several or any species they want. Exact effects vary by individual and the species they fuse with.

Chinese Deity Physiology:The user can have the traits and abilities of the Deities of Chinese Mythology, which is directly connected to Confucianism, Taoism, and Buddhism.

Chlorokinetic Shapeshifting:The user can transform/reshape their plant form as desired to adapt to varying situations, impersonating others, enhance their body to combat, turning into animals, monsters, etc.

Chocolate Mimicry:User is or can transform their body completely into chocolate. Users transformed form can be anatomically identical to their normal form, aside of being made of chocolate, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately user can transform into homogeneous matter, without any part of their form being more important than the other. The type of chocolate the user is made from (milk chocolate, white chocolate, hot chocolate, fudge, etc.) may differ between users and may have different properties.

Christmas Entity Physiology:The user either is or can become a Christmas entity, personification of Christmas and its variations. The powers of a user can differ greatly based upon what aspect of the holiday they take the shape of. They do not necessarily need to be one of the traditional holiday entities.

Chupacabra Physiology:User with this ability either is or can transform into a chupacabra, most commonly described as a reptile-like creature, appearing to have leathery or scaly greenish-gray skin and sharp spines or quills running down its back. It is approximately 3-4 feet (1-1.2 m) high, and stands and hops in a similar fashion to a kangaroo. This variety is said to have a dog or panther-like nose and face, a forked tongue, and large fangs. It is said to hiss and screech when alarmed, as well as leave behind a sulfuric stench. When it screeches, some reports assert that the chupacabra's eyes glow an unusual red which gives the witnesses nausea. Another description of chupacabras, although not as common, describes a strange breed of wild dog. This form is mostly hairless and has a pronounced spinal ridge, unusually pronounced eye sockets, fangs, and claws. It is claimed that this breed might be an example of a dog-like reptile. Unlike conventional predators, the chupacabra is said to drain all of the animal's blood (and sometimes organs) usually through three holes in the shape of an upside-down triangle or through one or two holes

Claw Retraction:The user has/can project/retract razor-sharp claws of energy, bone, metal, keratin, etc., from their fingertips/hands/fists/feet for various (mostly offensive) purposes.

Clay Mimicry:User is made up of or can transform their body completely into clay. Users' transformed form is anatomically identical to their normal form, aside of being made of clay, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into homogeneous matter, without any part of their form being more important than the other. Users abilities depend on the level of moisture they contain: semi-solid clay can simply absorb most attacks and even enemies or items, it is malleable and nearly impossible to actually hurt; dry clay is nearly stone-like in hardness but fragile.

Cloaking:User can hide object/subject by turning them imperceptible, hiding it from even clairvoyant sight.

Clock Mimicry:User with this ability either is or can transform into clock or clocks. Users' transformed form is anatomically identical to their normal form, aside of being made of clocks, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into homogeneous matter, without any part of their form being more important than the other.

Clockwork Physiology:User with this ability either is or can transform into clockwork mechanism: a machine that is made up of springs, gearwheels and other clock associated parts. Abilities may vary from user to user, as some users may utilize different designs from others. Some users may be reliant on wind up tools to function, requiring them to 'recharge' or else they will become inactive. Some users may use batteries or other such power supplies to literally set their gears in motion. Powerful users may utilize perpetual motion as a power source, running forever unless affected by an external force. These users may also be able to store unused kinetic energy for a later purpose, assuming they have a method of storing it. This ability is a primitive form of Bionic Physiology, meaning the user will be limited on what technology is available to them. Users will be able to engage in melee fighting, using their gear power and spring loaded punches to deliver powerful strikes. Built-in weaponry can include simple weapons such as blades to more advanced weapons such as chainsaws, guns, and explosive launchers. Users may also have limited mobility, using slow, jerky movements and next to no acrobatic skills. Although primitive, users of this power have several advantages against other machines. Users that run on wind up tools or perpetual motion will be unaffected by EMP based assaults, as there are no electrical components to affect or at the least very few. This immunity to EMP comes at a cost however as users may have a limited processing power and have no access to more advanced technology such as telepotation or energy weapons. Powerful users may be able to control every spring and gear in their body, allowing them to modify themselves in the middle of battle or perform repairs by literally pulling themselves back together. These users may also be able to use the kinetic energy of their moving parts to power more advanced tools. Users can enter a state of overclocking in which they speed up their gears and components to allows for temporary boosts in performance. This can cause damage if used for prolonged periods of time.

Cloth Mimicry:User with this ability either is or can transform into cloth/fabric/textile. Users transformed form can be anatomically identical to their normal form, aside of being made of cloth, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately user can transform into homogeneous matter, without any part of their form being more important than the other.

Clothing Generation:The user can produce/create/generate clothing from energy or matter or drawing them from another dimension. They gain abilities related on the type of clothing worn, although this may be connected to their personal opinions, cultural connections, etc. This may result in the destruction or transformation of their current attire.