Battle God/ God of War/ One man Army

God of War and Destruction:
As the name and title suggests this class contains every known ability and power of a 'True God of War' and the perfect embodiment of a 'One man army'. There will be separate sections for different military and Special Ops Divisions on this page meaning these powers link to each one perfectly, When you see the list known as the 'Absolute Section' those powers are passively active across all other sections meaning he will embody each ability from the 'Absolute Section' Whilst also gaining the other abilities and powers from the other Sections.

All in all the user can choose to embody every single ability and power as a whole making them an unstoppable killing machine on the battlefield or a Skilled user in every aspect of the Special Forces and military ranks.

Absolute Section Abilities:

 * Absolute Charisma:The user possesses the highest level of charm they can obtain in existence. They are able to sway any sentient being to completely agree with them on a biased argument or to join their cause. Natural or supernatural, conceptual or metaphysical, anything with a sentient mind is vulnerable to the user's immense charm.


 * Absolute Weapon Proficiency:User of this ability have reached the pinnacle of armed fighting prowess. They know everything about fighting with a weapon and can surpass any and all masters of armed combat of any form, having complete knowledge of their wielded weapon whether they be unknown, nigh-impossible to master, or forbidden and can also create their own forms of armed combat to throw off their enemies.


 * Absolute Piercing:The user can pierce through absolutely anything and everything, which absolutely nothing can defend against it.The attack can pierce down opponents of any form, whether they be immortal, invulnerable, or the hardest substance in existence. It can also reach every plane of existence, whether it be space and time or alternate and pocket dimensions. The attack can affect the target no matter what it is, as it is an omnipresential attack that can pierce through all timeline and parallel dimensions. Intangibility cannot evade the attack as it pierces past the "intangible" defense and strikes the physical being beneath it. The user can pierce through intangible elements such as fire and water, causing them to split apart as oppose to a normal piercing attack which would allow them to simply reform.This power also pierces through metaphysical concepts such as reality and illusion, allowing one to either dispel and destroy illusions of any level or pierce through the barrier between the two and allow imagination to become reality or vice versa. Dreams and memories can also be pierced, allowing one to escape from being trapped in nightmares and the mental world. Conceptual locations and beings such as heaven or hell, living or spiritual, and gods or devils, are also be affected by this ability.


 * Absolute Senses:The user is able to have all senses enhanced to an infinite scale, allowing them to see, smell, hear and otherwise limitlessly sense everything in existence, including conceptual forces and even immaterial beings/entities.


 * Absolute Hearing:User is not limited to just the average range of enhanced hearing, they can hear everything that goes on in the world, or the entire galaxy, or even the entire universe. They can do more than just hear everything that goes on, they can even hear the thoughts of anyone and everyone (not to be confused with Telepathy) as well as being able to bypass time itself and hear the past and future.


 * Absolute Sight:User is not limited to just the average range of enhanced seeing, they can see everything that goes on in the world, or even the entire galaxy, or maybe the entire universe. They can do more than just see everything that goes on, they can see the thoughts of anyone and everyone (not to be confused with Telepathy) and bypass time itself and can see the future and past.


 * Absolute Agility:User possesses limitless agility, with their balance, bodily coordination, speed, reflexes and strength transcending virtually all other beings in the universe.


 * Absolute Reflexes:User possesses limitless reflexes, being able to react to everything there is, no matter how fast it comes. They can react at any speed and change actions on the fly at faster-than-blinding speeds. This places the user above virtually all other beings in the universe in reaction time.


 * Absolute Counter:User can perform a counter-attack that not only protect them from all forms of attack but also, at the same time, return to their enemy an unblockable attack, and in some case, can instantly kill the enemy.


 * Absolute Slicing:The user can cut through absolutely anything and everything, which absolutely nothing can defend against.The attack can cut down opponents of any form, whether they be immortal, invulnerable, or the hardest substance in existence. It can also reach every plane of existence, whether it be space and time or alternate and pocket dimensions. The cut can affect the target no matter what it is, as it is an Omnipresential attack that can slash through all timelines and parallel dimensions. Intangibility cannot evade the attack as it cuts past the "intangible" defense and strikes the physical being beneath it. The user can slash through intangible elements such as fire and water, causing them to split apart as oppose to a normal cut which would simply allow them to reform.This power also slashes through metaphysical concepts such as reality and illusion, allowing one to either dispel and destroy illusions of any level or slit through the barrier between the two and allow imagination to become reality or vice versa. Dreams and memories can also be cut, allowing one to escape from being trapped in nightmares and the mental world. Conceptual locations and beings such as heaven or hell, living or spiritual, and gods or devils, are also affected by this ability.


 * Absolute Wits:The user has a limitless thinking capacity, enabling them to adapt to any changing situations, always remaining calm and collected no matter the environment. They come up with an infinite amount of plans and ideas almost instantly, shrugging away the obstacles through sheer as well as limitless critical thinking effortlessly.


 * Absolute Potential:The user has unlimited potential and capacity for growth and learning, allowing them to learn/master absolutely anything they want, regardless of their skills, personality, species, etc. They have no ceiling to what they can learn and no limitations on what they can develop, allowing them to develop endlessly in any and all areas, and can attain all powers naturally.


 * Absolute Invulnerability: The user is immune to any/all kinds of damage, be it physical (internal and external), mental, spiritual, metaphysical/supernatural, and even conceptual. Death due to old age (as opposed to preemptive death) is seemingly literally one of the only causes of death to the user.


 * Absolute Assassination:User possesses transcendent skill in the art of assassination, they can dispatch any target regardless of strength, status (even immortal or undead) and distance without a struggle, covering or not leaving any tracks.


 * Absolute Athleticism:The user possesses limitless acrobatic and gymnastic skills, having reached the absolute highest levels in speed, explosiveness, power, quickness, and other various acrobatic/gymnastic abilities.


 * Absolute Balance:User possesses limitless balance capabilities, they never fall over, can balance in any position and they never have to worry about disorientation, vertigo, nausea and so on. They can move easily on fast moving and violently shaking surfaces as well, no matter how quickly they may move.


 * Absolute Leap:User can leap unlimited distance, jump between/over planets, travel intergalactic or greater distances and perform other amazing feats.


 * Absolute Stamina:The user possesses limitless physical energy, stamina and vitality, is essentially untiring and can keep working, fighting, mowing, etc. at optimal efficiency under any circumstances and for an unlimited duration due to the fact that their stamina can precedingly regenerate.


 * Absolute Concealment:User can render themselves unseen and unfindable by anything, making them unable to be visually, physically, conceptually, etc. detected by any means including magic, technology, divine beings, etc.


 * Absolute Strength:The user is able to go toe-to-toe and even surpass the strongest of beings with nothing but the raw force of their physical blows. Any level of weight the user needs to lift or move is irrelevant as their body can emit limitless force that can repel an object of any mass.With this ability, the user could travel massive distances in a single jump, unleash powerful strikes, obliterate entire massive life forms with one hit, cause destructive quakes by smashing the ground, shatter planets with their fists alone and even tear through space-time anomalies with the sheer force of their strength, etc. They are immune to powers that would manipulate, affect or rob them of their strength.


 * Absolute Unarmed Combat:Users of this ability have reached the pinnacle of hand-to-hand fighting prowess. They know everything about bare hand fighting and surpass any and all masters of combat of any form, having complete knowledge of the forms whether they be unknown, nigh-impossible to master, or forbidden and can also create their own forms of combat to throw off their enemies.


 * Absolute Condition:User has a supreme mental and physical condition. Their strength, speed, durability, and intellect are vastly superior to that of all other beings in their universe, even those with Supernatural Condition. Their other abilities, if applicable, are often at Absolute levels.


 * Absolute Accuracy:User possesses limitless accuracy, being able to react to and hit any/all targets, no matter how impossible/improbable/unlikely the odds are or fast it is. They can instantly react and zero-in on their target without even having too aim/look at or even be anywhere near their target; including making absolutely impossible hits/shots, perfect shots with their eyes closed or hands tied and/or even successfully hit homing targets and disrupted/ignored targets. This places the user above virtually all other beings in the universe in accuracy.


 * Absolute Body:User has a supreme physical condition. Their strength, speed, and durability are vastly superior to that of all other beings in their universe, even those with the highest levels of Supernatural Body.


 * Absolute Dexterity:User possesses limitless dexterity, allowing them to perform amazing feats of finesse, coordination and precision.


 * Absolute Attack:User can create/use attacks that cannot be blocked, reduced, countered, negated or deflected by any means, defences, armour and immunity. This ability is not dependent on physical factors like strength, but is instead based on the properties of the attack.


 * Absolute Combat:Users have achieved the highest level of combat proficiency (armed and unarmed) and are capable of performing superhuman/supernatural feats far beyond normal boundaries. Masters of this ability have acquired a state of mental, physical, and spiritual balance, making them even capable of defeating enemies with their mere presence. Their combat skills are completely unmatched by anyone who came before or who will come afterward, making them one of the most powerful opponents and a force to be reckoned with.


 * Absolute Defence: The user possesses a defense that cannot be breached by any attack, giving them protection from all attacks, regardless of types, magnitude, and/or directions.


 * Absolute Immortality:The user is absolutely immortal, and can not to die, age, get sick, be permanently wounded, is absolutely self-sustained and, as their mind and soul are as immortal as their biological bodies, they are immune to mental/spiritual damage. Any injuries the user suffers immediately heal, even if the user's body is disintegrated or blown up or completely erased and even if the user is completely destroyed to the sub-atomic level, they will still return to life. Alternately, some users are absolutely immune to all harm, and can never die from any natural causes.The user's existence and soul become completely free and independent of even the concept of reality, making them unbound to the subjects of life, death, and manipulations. Also, the power cannot be removed, rendered truly perfect and absolute.


 * Absolute Intelligence:The user's intellectual faculties (mental capacity and concentration, mental calculation and computation, cognition and competence, wit and ingenuity, memory capacity, mental perception, mental focus, thought processing, learning capacity, deductive reasoning, visualisation, analyzation, composure, instinct, awareness, knowledge, creativity, intuition, mentality, etc.) transcend virtually all other sentient beings in their universe.This power differs from Omniscience in that the user has, essentially, a limitless IQ and intellectual capacity, and still has to learn rather than have innate knowledge of everything. This is the greatest, most supreme level of intellect a being can attain.


 * Absolute Speed:User can move at speeds that not even the most attuned of beings can grasp and outrun or avoid anything an opponent can use against the user. The user can move at infinite velocities, allowing user to surpass and perceive light speed movements and move at speeds that allow them to move past time and space itself.Users of this level are completely immune to speed affecting powers such as Speed Cancellation and Speed Theft.


 * Absolute Survivability: User can survive anything, death cannot fully take them and the slightest bit of life-force will always remain when it should be impossible, even managing to fully recover. Their resilience is so staggering that even reality warping or existence erasure may not be enough to keep them down.


 * Absolute Command: The user can impose irresistible commands upon any kind of existence, natural and supernatural, living and non-living. Though commands are usually spoken, the user's intentions are what truly matters. They can impose complex commands with a single word, through a specific gesture or a sheer act of will, unquestioningly bending anything and everything to their will.


 * Absolute Will:Absolute will is almost unlimited in its scope. Anything that exists can be manipulated, including, but not limited to: matter, energy, causality, emotion, etc. The user can grab hold of creation and twist, bend, sculpt, and re-sculpt it into whatever form that they desire or can imagine. Unfortunately, the power to create something out of nothing is not at the users disposal, as a created universe, multiverse, or omniverse must first be in existence in order for the user to manipulate it. However, the user can twist reality in such a way that they mimic creation to an extent; i.e. projection of realistic illusions and bringing any form of fantasy to life through sheer force of will. So while the user cannot explicitly create, they can manipulate reality and bend rules to grant themselves the power to create, as well as a variety of other existing powers by rewriting their own nature simply by willing it to be so. Though this is unlikely and not the true nature of the power, it can be done.Concerning the nature of this power, it is seen as the shaping aspect of the construction of a reality. When a supreme being creates a universe, multiverse, or omniverse, this is the power that said being would use to put into order and manipulate the raw stuff of creation. This power is a sculptor of omni-existence on a supreme level, but not a creator. When this ability is possessed by a non-supreme being, said being is often seen as an existential usurper of creation, rather than a deity.So, to say that this power is limited only by the user's willpower would be redundant, as by nature the user of this power has an unlimited amount of willpower that he/ she can use to whatever effect that they desire. If creation is the blunt instrument of a supreme entity, then this power is the scalpel that fine-tunes all of omni-continuity. To summarise, this power is capable of manipulating creation as a whole without becoming one with it.


 * Absolute Lung Capacity:User possesses a limitless lung capacity, allowing them to hold their breath indefinitely, inhale/exhale forever, suck in anything/everything without having to stop, survive Deoxygenation, and potentially cause hurricanes or worse with merely the force of ones breathing. This places the user above virtually all other beings in their universe in lung capacity.


 * Absolute Mind:User's mental attributes are at the absolute peak, vastly superior to that of all other beings in their universe, even those with Supernatural Mind.


 * Absolute Life-Force:The user possesses an infinite reservoir of life energy that will never run out, which grants them unlimited regenerative power, stamina, and eternal life.Users who can manipulate life force for external usage can utilise this limitless source for many practical applications, from launching large amounts of attacks to granting life force to others.


 * Absolute Wisdom:The user's intellectual faculties (memory, calculation, learning, creativity, etc.) transcend virtually all other sentient beings in their universe. They can always make the wisest decision regardless of any situation and can also avoid any further mistakes. This power is inferior to Omniscience as the user has essentially limitless wisdom, rather than having innate knowledge/experience of everything. User has the greatest, most supreme understanding and realization of concepts, people, things, events or situations, resulting in the ability to apply perceptions, judgements, and actions while keeping these understandings. It often requires control of one's emotional reactions (the "passions") so that universal principles, reasons, and knowledge prevail to determine one's actions.Wisdom is also the comprehension of what is true combined with optimum judgement as to what action to take. Great wisdom and understanding may be a quality of the user regardless of age and experience. level of wisdom a being can attain.


 * Absolute Existence:The user has complete control of their own existence. The user is beyond all there is, even reason, physics, and logic. No rule or law can apply to them other than their own.The user can also rewrite themselves on any level, at any time, anywhere, without any limit of any kind. They can even change/rewrite their own fundamental nature/structure.This allows the user access to any ability in existence, said abilities being as absolute as their maker/wielder.


 * Ultimate Invincibility:The user is completely invincible in many different ways and activities physically, mentally, spiritually etc. making its user supreme in one or several ways. Some users cannot be defeated by conventional means and have no weakness (e.g., Sentry has no physical weaknesses), while others have just never lost a battle and never will, simply put the user cannot be beaten.


 * Prime Being:The user is the origin and a demiurge of their race, making them essentially the most powerful among their race, having utmost power and authority over other beings of its kind. The prime beings do not always possess the power to create life forms, but possess the original or main gene that all others derive from. The user can even control or destroy their own species.


 * Alpha Physiology: Users are vastly superior to any member of their species, learning and achieving quickly and effortlessly what takes years of hard work for others, and growing substantially stronger and better with each challenge. They naturally arouse a strong admiration and desire among their kind, as they personify the pinnacle of their species, and even the most hostile are forced to acknowledge their towering superiority and amazing prowess.

Powers of War and Destruction:

 * Warfare Magic: The user can utilise form of magic having to do with war. They user can use spells to bring war upon the land, and possibly make a killing machine out of people.


 * Control Manipulation:The user is able to manipulate the "controls" of anyone or anything and bring them under the user's complete dominion, e.g., if the user wants to manipulate the "controls" of a person's leg, then that body part will obey the user's will. The user can also manipulate the "controls" of any object, controlling them in a manner similar to a puppet.


 * Puppet Mastery:The user takes control over motor functions of humanoid forms, whether living, dead, or objects, as if they were a marionette.


 * War & Peace Manipulation:The user can manipulate both war and peace in all forms (Physical, mental, spiritual, etc). They can induce, erase and become empowered by war and peace at once. They can cause world peace or a world war, pitting everyone on the planet against each other.


 * Vocifery: Everything the user says will automatically be true. The user can do absolutely anything they desire just by saying it and it will miraculously happen even if it affects reality itself.


 * Teleportation: The user can teleport, or transfer matter (beings/objects, including themselves) or energy from one point to another without traversing the physical space between them. This can be achieved by various means, including causing the atoms/molecules to travel at light-speed, warping the space, or use quantum superposition, in which the user teleports by spatially rearranging the subatomic contents of a system. While teleportation may seem like it is simply for travel, it can be a valuable ability as it can be used offensively (and quite powerful, as a spatial attack) while offering superiority regarding movement speed and distance coverage. A skilled strategist/tactician can use it for many innovative manners.
 * Tracking Teleportation:The user can teleport to any person, instead of teleporting to a place like most teleporters. Unlike Emphatic Teleportation, they do not have to necessarily have any emotions for the person they wish to go to and can teleport to them with relative ease no matter where they happen to be.


 * Temptation Embodiment:Users become a physical personification or manifestation of the temptation of man that brings them down and gain power from temptations and seductions of others and oneself as well as the very concept of Evil. Users can use sins as a power source to extend their life span, use it as a weapon or cause others to temptation/be evil, it can also be displayed by their physical, spiritual forms. The user can be tempted by anything they want and can also augment their inducements on a victim until they are rendered completely insane or dead.


 * Self-Sustenance:Users physical needs are greatly reduced or completely removed. These needs include air/breathing, sleep/rest, food, drink, bodily evacuations, shelter from environmental effects and their lack (heat/cold, dryness/wetness), etc. User is also able to stay immobile without the normal effects this would have.


 * Animal Manipulation:The user can control animals behavior, they can set stampedes onto attackers, get animals to fetch things. The user can call forth hoards of rats or insects to wipe out a crop, or to encourage bees to replant it.


 * Mind Control:User can control the minds of others with targets being completely subject to their mental control. If the victims were placed into a semi-conscious state, they may not have any recollection of the previous actions that they performed while under its effect.


 * Camouflage: The user can visually blend into surroundings by blending in with the coloration and form of their background to avoid optical perception. Some users can affect their attire by means of "static camouflage".


 * Body Heat Camouflage: The user can mask their body heat and other such emissions, leaving them invisible to such things as thermal imaging equipment.


 * Thermal Invisibility: The user can become invisible when in/on low or high temperature.


 * War Manipulation:User has the power to influence all forms of conflict including mental, physical, spiritual and conceptual ones, regardless of the area and numbers involved, control how they progress and draw power both from the conflict alone as well as the dying. They are, naturally, extremely skilled in all form of fighting, weapons and both strategy and tactics as well as statistics of war.The user can start conflicts by influencing people or events, raise their personal and fanatical armies, control and create weapons of every kind and even grant others extensive abilities of combat.


 * War Embodiment:The user of this power can become the embodiment of war. The user can cause war, utterly obliterate the enemy with destruction and devastating means. The user controls rage, inflicts pain, and can make others' lives miserable by rendering them homeless or taking away their loved ones.


 * Conquest Empowerment:User becomes stronger, faster, more durable, etc. from the conquest/conquering of oneself and others, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from conquest/conquering or even slow or stop ageing.


 * Victory Embodiment:The user of this ability is the embodiment of victory and glory. User has the power to grant others victory and also prevent opponents from winning or being victorious.


 * War Empowerment:User becomes stronger, faster, more durable, etc. by war and all forms of conflict including mental, physical, spiritual and conceptual ones, regardless of the area and numbers involved, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from the conflicts or even slow or stop ageing.


 * Army Manipulation:The user can create, call or otherwise gain control/access to/over an army and control it unchallenged.


 * Kingdom Manipulation:The user can manipulate natural and supernatural kingdoms, or classes/realms of nature or the supernatural. Often found in classical philosophies like the great chain of being, the kingdoms themselves include the mineral kingdom, the plant kingdom, the animal kingdom and the human kingdom. Additional kingdoms may include the angelic kingdom,t he soul kingdom the demon kingdom and the god/deity kingdom. The user is able to manipulate any of these and things associated with them. The user may even manipulate the hierarchy of these kingdoms.


 * Meta Army Manipulation:User can create, summon, or otherwise gain control to/over any/all armies, including real armies, fictional/imaginary ones, abstract/cosmic/transcendent beings/entities, gods, demons, the living, the dead, undead, spirits, amortals, beings with control immunity/negation, and/or even armies from other series/verses outside of the users own, etc; and control it unchallenged.Some users can potentially even control armies that are or were created and controlled by someone else.


 * Supreme Voice:The user can create and command anything and everything, even bending reality by only speaking. Creation and sovereignty can range from cosmic creations (universes) to conceptual creations (time). Users with this power can manifest their voice anywhere.


 * Subordination Manipulation:Users gain significant influence over intended targets, allowing them to control, strengthen or weaken physically, mentally or magically (including all supernatural powers) and otherwise manipulate their victims as they wish, even summoning beings to serve them or dismiss those they wish to.The user can even extend their power as to switch their victims loyalties to the user without focusing on controlling them and the victims view the users as kings/queens and their one true masters.


 * Impossible State Survival: User can remain alive even when stuck in a state where death is unavoidable, such as being transformed from their natural state into something like a suit of armour and/or possibly an inanimate object such as a chair or table. Their life-force and consciousness will not only remain active but is even be able to move and act on their own, even when it should be physically impossible.


 * Ultimate Regeneration:The user can heal from any bodily damage completely so long as one cell or even molecule remains. Unlike lower levels of regeneration, there is apparently no "core" required for the regeneration to occur, as any single cell that survives allows the user to completely recover.Because the cells and telomere lengths are constantly regenerating and rejuvenating, users do not age, can recover any damaged body parts, and sustenance requirements are drastically reduced, to a point where the user attains a form of immortality. Even the separation and destruction of the head is pointless, as the user can simply regenerate an entire head or body, repairing any and all brain and nerve cells to perfect working order, keeping the user's mind intact.Users are effectively immune to drugs, disease, and all harmful foreign substances, and will be forever in their optimal health and physical prime. They are immune, or at least highly resistant, to telepathic attacks, since the regenerative power restores brain cells to its unaltered state, blocking one's mind from any attacks or invasive attempts.Aside from complete recovery, the ability is also adaptively intelligent, meaning it will not multiply harmful cells such as tumours, but instead repair the sick cells to their original, optimal healthy forms. Also, the user does not require to turn twisted limbs in the right orientation manually for regeneration to occur. Even if something is jammed into the body, it will not prevent regeneration as it can simply shift the obstacle to make the recovery complete. If the user gains the ability after birth, then the ability can also heal any and all birth defects such as heredity illnesses and unformed limbs.The user's regeneration is so powerful, that their blood may be laced with healing properties as a side effect, allowing them to heal others via transfusions.

Combat Based Abilities and Powers:

 * Combat Calling: The user can grant enhanced combat skills to oneself or others, gaining access to said skills from within or an outside supernatural source. While not accessing this power, their skills are put in dormant state, allowing them to blend in easily with normal society.


 * Enhanced Combat: The user is unbelievably skilled in most known forms of fighting. They can be exceptionally proficient in the fighting traditions of a variety of cultures and become advanced with their own individual methods of close quarter combat, including martial arts (from all over the world), boxing, and wrestling. They can also become superhumanly skilled in their use of weaponry.
 * Underwater Combat: User can use expert combat skills while underwater where it is very hard to move around under normal circumstances. The user is instantly adapted to the water and can move fast and strong without watery restrictions or water pressure.


 * Hydrokinetic Combat: The user is able to utilise water with their physical combat, using it both as weapon and defense, summoning waves to batter their opponents or whips to cut or bind.


 * Efficient Combat: The user can fight intensively with less energy/force than what is usually required.


 * Combat Specialist:The user has an encyclopedic knowledge in hand-to-hand fighting styles; therefore understanding and analysing opponents style of combat and flaws in the opponent's attack and defense. They can also use attacks that can automatically knock down the opponent or use the strength of the opponent to his favour. The user has a vast knowledge of the opponent's body and their limitations, have an incredible perception of opponents and the users surrounding areas using it to his or her advantage, and can copy or mix several types of martial arts and movements and understand how a special attack works in matter of minutes. This power can be enhanced by the users experience and improvement of skill. Masters of this abilities can counter or detect flaws on opponents Special Attacks.


 * One Hit Kill: The user can kill the target with a single strike. The attack carries special attributes, such as lethal poison or death inducement, that would result in an instant death the moment it connects, disregarding on the location of contact or the target's remaining vitality.Other, less sophisticated methods are either the attack strikes the target's vital point, or it just carries devastating firepower and brute force to outright kill the opponent.The instant kill is capable of bypassing regeneration of any level, as it deals death before the opponent has a chance to rejuvenate.


 * Complete Body Strike: User can attack in a way that causes strike on one part of the body cause damage to the whole body. The strike spreads around the whole body, bring the same effect and damage to all parts rather than just what was struck alone. So if the head of an opponent were struck, the whole body would feel the same amount of damage and feel pain despite not being hit.


 * Critical Impact:The user is able to deal extremely damaging attacks to the enemy dealing double the damage or causing very lethal pain or fatal wounds. Highly advanced users can take down their opponent in one attack.


 * Double Hit Kill: This power allows the user to kill a victim with precisely two strikes. This is achieved by marking the target with the first hit, and then striking on the same location a second time, in which will deal instant death the moment it hits, disregarding of the opponent's remaining vitality.Other, less sophisticated methods include the first strike weakening the target's defense and durability, and then the second strike is the "death blow" by the fact that the user is simply unable to withstand the strike. This is mostly achieved by sheer brute force.


 * Ultimate Freeze:The user can freeze anything, from tangible targets, to intangible energy such as fire, or concepts such as time, even a person's mind. They can drop the temperature to absolute zero, which is impossible by natural means, causing quantum effects; due to freezing at such otherwise impossible levels, breakdowns at atomic levels and superconductivity occur. Cold Immunity provides no defense against this ability and thawing of ice is more difficult, if not impossible.


 * Ultimate Burning:The user can burn anything, even if they are normally non-flammable, incorporeal or even conceptual entities, such as time. They can raise the temperature to absolute levels, generating scientifically unexplainable levels of particle energies; due to burning at such otherwise impossible levels, complete annihilation of object at subatomic levels occur.Fire Immunity provides no defense against this ability and extinguishing it is difficult, if not impossible.


 * Planet Destruction: The user can destroy an entire planet and everything on it.


 * Heavy Strike:User is able to increase the effects of their strikes by moving and gaining momentum.


 * Multi-Hit Strike:User is able to launch a single attack that hits its target multiple times. This could be a punch that hits the target ten times despite only throwing one punch.


 * Multi Strike:The user can generate multiple attacks repeatedly/numerous times and the enemy has no way of defending against the attacks, from any direction.


 * Razor Foot:The user can apply such force to their bare feet that they can use them as cutting weapons.


 * Razor Hand:The user can apply such force to their bare hands that they can use them as stabbing and cutting weapons.


 * Heart Rip:User can remove the heart of oneself or others, usually resulting in the target's death. This may be done either by physical action (ripping the heart out manually via brute force), or by various supernatural means.By normal biological means, tearing one's heart out means instant death. However, the heart may be continued to be connected to the body via a magical link, and anything that happens to it afterwards will be afflicted to the owner's body.


 * Razor Wind:The user can project air/wind or sound in a way that allows them to cut through matter from a distance. Although this attack does usually slashing damage, some users are able to focus it into single piercing stab like immaterial bullet.


 * Speed Strike:User can acquire the relativistic mass by travelling at great speeds, and hit blows of tremendous force.


 * Gun Kata: The user of this ability is capable of calculating the most precise angle for targeting an opponent and predicting where to be in order to avoid return fire by the enemy. This, combined with good gunman ship results in the ultimate warrior of the modern age, a samurai that utilises guns instead of swords. These ultimate gunners may or may not be bound by a code of honour such as those who preceded them. Gun kata practitioners may even be hired as assassins or life-long body-guards for powerful rulers or executives.


 * Ninjutsu: User can utilize Ninjutsu, the historic style of martial arts, tactics, strategy, and espionage of unconventional and guerrilla warfare. Contrary to popular culture, real life ninja were mainly spies, saboteurs, and assassins that rarely appeared in the battlefield. Depending on the school and source ninjutsu focuses on different disciplines, the most common of which was the eighteen disciplines of the Bujinkan:
 * Seishinteki kyōyō (spiritual refinement)
 * Taijutsu (unarmed combat)
 * Kenjutsu (sword techniques)
 * Bōjutsu (stick and staff techniques)
 * Sōjutsu (spear techniques)
 * Naginatajutsu (naginata techniques)
 * Kusarigamajutsu (kusarigama techniques)
 * Shurikenjutsu (throwing weapons techniques)
 * Kayakujutsu (pyrotechnics)
 * Hensōjutsu (disguise and impersonation)
 * Shinobi-iri (stealth and entering methods)
 * Bajutsu (horsemanship)
 * Sui-ren (water training)
 * Bōryaku (tactics)
 * Chōhō (espionage)
 * Intonjutsu (escaping and concealment)
 * Tenmon (meteorology)
 * Chi-mon (geography)
 * Kuji-Kiri (Esoteric Hand-Seal Practice)


 * Trapping Combat:The user is a master at using any manor of sealing, restraining or incapacitating enemies. Using a variety of trapping and immobilising techniques either utilised through magic, gizmos, science, physical ability, etc. and use it in succession with physical combat.


 * Divine Combat: The users of this power are the undisputed masters of all forms of combat, including natural and supernatural fighting skills and infinite strength and stamina. They have immense defensive abilities unsurpassed by any other fighter; they also possess a high level of intellect which they use to plan their attacks carefully.Also because of the users great strength and immense durability, when fighting other superpowered beings, most fights are a brawling contest, but when called for it, users employ their incredible martial ability to take out opponents quickly and efficiently.


 * Meta Combat:User can fight/defeat anything, including concepts and immaterial things, using physical combat. This means they can fight things that should not be able to be fought. For example users could gain immortality by fighting and defeating death with only physical combat.On the more absurd levels users can take on beings that have no form and still punch their lights out. Primordial entities, universal abstracts, eldritch abominations, and the like can all be fought and bested using only physical combat.


 * Power Fists:The user's arms and upper body are either abnormally strong, physically unique, or have been weaponized in some way (claws, blades, projectile weaponry, protective armour etc.) to increase combat performance with those particular limbs.


 * Power Headbutt:The user possesses great physical strength and speed in their head, skull and neck allowing them to use a powerful headbutt that can knock someone out, break things or destroy structures.


 * Power Legs:The user's legs and lower body are either abnormally strong, physically unique, or have been weaponized in some way (claws, blades, projectile weaponry, protective armour etc.) to increase combat performance with those particular limbs.


 * Combat Mode:The user can go into a mode or form made for combat, increasing all the combat skills (including attack, defense, etc.) and powers of the user to their apex, and possibly grant to them new powers required for the combat.


 * Weapon Mode:Users can go into a mode or form made for weapon usage, increasing all the weapon powers and skills of the user to their apex, and possibly grant to them new powers/skills made for their weapons.

Specialist Traits and Abilities:

 * Optimal Finesse:The user can use all their skills to their highest potential. This effectively lowers any chance of failing to complete a set task or risks that may result in an undesirable outcome. The user of this ability has complete and utter control over their skills and instinctively knows which of their abilities will best suit any number of situations


 * Ability Transcendence:User can learn abilities, and push them beyond their limits by creating new and more advanced ways to use them, improving their capabilities to unprecedented heights of power and efficiency. Freezing abilities could be applied to space-time itself, burning abilities could consume anything without a trace, summoning abilities could permanently enslave any kind of entity, absorbing abilities could steal the powers of godly beings, and more generally, any ability could be perfected and amplified way beyond its normal limits. The users could even combine learned abilities to create superior hybrid ones.


 * Enhanced Ability Learning: User can replicate/manifest/learn/master any powers/abilities intuitively, and utilise and enhance the powers to the highest peak in their potential and even push them beyond their limit and transcend them into a higher state just by learning how far it can really go. They can either copy the powers from others or by training oneself and manifest the desired ability. The user is able to copy and control/master other beings powers with ease even if it's not fully used, and understand how it works completely, knowing their strength, weakness, limitations, etc. granting user intuitive access to their applications and even develop a countermeasure, that the opponent never even knew they were capable of, users can even learn to combine/modify/redefine there powers granting brand new branches to their capabilities and abilities. Advanced users can learn to create/manifest/develop any ability/power by themselves simply through having creativity and training, once they gain the abilities users can enhance them to their peak with ease. Users can even bypass immunities like Power Mimicry Immunity, Power Absorption Immunity, etc. because they can learn and manifest rather then stealing/copying the desired abilities.


 * Ability Mastering: The user has mastered the ability in question, not just being proficient in its usage, but also understood every concept and possibility available. Those who mastered the one ability may be able to even create concepts of such power that normal users are not capable of, as well as become resistant to having their power negated, among many other possibilities .Examples include someone who has full mastery of manipulating space can manipulate relative concepts such as distorting time and border of reality within said space, or an electricity manipulator can turn to control electromagnetism and related phenomenon. Some may even master the source of their abilities — life-force — and learn to manipulate that, to the point of controlling their own life force. Achieving mastery of an ability may be attributed to gruelling training or prodigious talent, and may not be so easy to achieve.


 * Computer Operation Intuition:The user has immense knowledge of computers and everything connected to them, including hacking, coding, programming, fixing bugs/viruses, cracking passwords, etc.


 * Computer Interaction: The user is able to interface with computers and IT networks, allowing them to download and gather information.


 * Mechanical Intuition:The user can intuitively understand the operation of any mechanical device and subconsciously/effortlessly create a schematic in their mind. Many users are able to make complex devices or weapons out of mere scrap and "garbage".


 * Vehicle Intuition: The user is able to operate a variety of different vehicles (cars, motorcycles, tanks, walkers, hovercraft, robotic suits, aircraft, locomotive etc.) with ease.
 * Aviation Intuition: The user specialises in aircraft.
 * Biking: The user specialises in bikes.
 * Car: The user specialises in cars.
 * Mech Piloting Intuition: The user specialises in giant robots.
 * Train: The user specialises in locomotives.
 * Sailing: The user specialises in watercraft.
 * Spaceship: The user specialises in Spaceship.


 * Riders Aptitude: The user possess great knowledge and skill in the art of riding, such as riding a horse without any education. The user can instantly understand the behaviours of animals no matter how simple or complex, magical or scientific it is and even tame an animal to become the users ride ranged from wild animals, cryptics, demonic and even sacred beasts.


 * Taming: User has skill for taming (tolerant of sentient presence) and/or training (teaching specific responses to specific conditions or stimuli) creatures, possibly to the point of domestication.


 * Overwhelming Influence:The user possesses overtly or covertly great influence by/in political, criminal, economic, royal, scientific, etc. means, which grants them control over that sphere and its workings.


 * Domination: The user can control/command objects and/or people and turn them into their servants, with exact numbers/area of dominance dependent on their skill and power.


 * Authority:User has the power to have and give authority to rule, enforce orders, enforce laws and make any decisions the users will giving them total control over users dominion. Ex: If users had Ocean Lordship they can also give someone the authority over Water Manipulation and can give another being the authority over supernatural abilities at a low levels, like Poseidon and his son Percy Jackson (Percy Jackson series).


 * Convinced Inevitability:The user can convince other people into action or inaction, giving up their own counter-arguments no matter how factual or preposterous the argument they give. Whether the reason given actually manifests as true or not depends on the user.For example, when a person wishes to go on a quest and their friends wish to join them, the user could simply say "(they) must do this alone", everybody immediately giving up their counterargument as a result.


 * Persuasion:The user can compel people by speaking, the victims are unable to disobey; the seemingly cogent commandment is far too compelling. At high level, user can persuade people into hurting/killing themselves or even flip around sense of logic, but can never cause victims to achieve what they are not capable of (ex. Flight).


 * Companion Allegiance:The users of this power are able to form a sacred and powerful union between user and companion, and they can fight with a harmonised flow of energy. The user can also just rely on their companion to fight or they can transfer their own energies to their companion to give them energy boosts. In some cases if the user is in danger, there can be a fusion between user and companion to achieve a more powerful form.


 * Social Magnetism:Users can attract or repel others, making targets feel a pull towards the user, even if they can't justify it, and feel immediately bonded. The effect can also be used in reverse, so that those who fall in range of the user's powers feel repelled and distance themselves from the source.


 * Indomitable Will:The user has unnaturally strong willpower, enabling them to be immune to all forms of temptation including Subordination Manipulation, Telepathy, Mind Control and Subliminal Seduction. Through their will the user can face great physical pain and psychological trauma and will refuse to surrender no matter how much the odds are stacked against them, possibly up to the point of cheating death and pushing themselves past their own limitations.


 * Boundless Influence:User has connections/influence with anything/anyone/everything up to and/or including the author/supreme being. This gives them clout/pull over anything they wish and can force those higher powers to grant favours, requests, and even get them to change their mind and decisions/judgements about things that would normally be irreversible.User can summon anything they wish because of their connections to it. They may even be able to influence users of Freedom and Control Immunity due to their far-reaching connections.Unlike Omniarch, user may not actually rule or be in charge of anything, rather they simply influence the higher powers to grant them whatever they request because of their influence.


 * Popularity Manipulation:Users can manipulate the popularity and fame of themselves and others, causing them to be more likeable than before or unpopular and not so liked. They can make them well known to the public as well, either in a positive or in a negative manner.


 * Submission:The user can cause any opponent to yield to them or admit defeat via various means, including fear, immense energy, mind control, will control, etc. Occasionally, the user can even gain subordinates because their enemies submitted to them.


 * Trapping Intuition:User can create many different types of traps that are effective in different ways. Traps can range from trap holes, to arrows, to explosives, etc. This allows the user to get an advantage over others and place this in situations where even the brightest of minds would have trouble escaping their traps


 * Tracking Evasion:The user can’t be tracked down, all the traces of their passing disappear or are ignored: fallen hair, blood, skin particles, etc. will dissipate into dust and no scent is given off. They do leave behind a trace such as broken sticks or disturbed leaves, but to the less observant eye, it would only be said to be wild animals.Highly advanced users may not leave electronic trace either, and be unable to find through a computer. Advanced, if not legendary, users are capable of evading any and every known possible ways to track or discover a person.


 * Aura Concealment:User can conceal, suppress or otherwise prevent their aura or the auras of others from being sensed and/or recognised. Allowing them to conceal their presence, emotions, alignment, health, power levels, personality, and etc. from others


 * Cloaking: User can hide object/subject by turning them imperceptible, hiding it from even clairvoyant sight.


 * Unnoticeability: The user can make themselves unnoticed and/or ignored by their surroundings and entities and be unregarded by threats or dangers. Far superior to simple Invisibility, the user's power allows them to freely act without being noticed, while still able to interact with their surroundings.


 * Inaudibility:User is inaudible, either being able to be completely silent or allow themselves to only be heard by certain individuals or make things around them inaudible too.


 * Inodorosity: The user's body possesses no discernible scent, allowing them to evade users of Enhanced Smell among other things


 * Escape Artistry:The user can escape all manner of bonds. The user mind deductively analyzes knots, fetters, bonds, etc.


 * Inaudible Movement: User can move with complete and absolute silence, allowing them to move or stand without disturbing anything and sneak up on anyone.


 * Lightweight Movement:The user is able to move very lightly, allowing them to move or stand on surfaces that would otherwise not support their weight, including liquids. They can climb on objects that would otherwise not support their weight, move on surfaces like mud, sand, dirt, etc. without leaving footprints and land softly from long falls.


 * Lava Walking:The user can walk or run on the surface of lava safely, enabling the user to move across it easily like how they could move on land. Sometimes, though, users may need protection to keep from getting burned.


 * Unaffected Movement: The user can move on dangerous and volatile surfaces without taking any damage whatsoever.


 * Juggernaut Momentum: User becomes/is a Juggernaut, described as a massive inexorable force, campaign, movement, or object that crushes whatever is in its path. By having this power they are an unstoppable force that crushes anyone or anything they face.


 * Landing Dash: The user can perform a quick dash maneuver as they land on the ground or another surface, whether horizontal, vertical or diagonal. They can accelerate in any direction, can run, roll, etc. without slowing down or stopping as they land.


 * Directional Movement: The user can make sharp, acute turns at any speed, even zero radius turns, not only changing direction on the ground, but in the air, while jumping, making sharp flying turns, leaping, etc. This is usually done by curving or zigzag movements. They can change their direction to dodge obstacles and attacks while moving.They can fly clumsily by changing their direction to go up every time they start going down while moving forward or by changing direction in the air by changing direction upward to counteract gravity.Alternatively (or at the same time), the user can move in any direction without changing their facing. For example, they can fly, walk, run or jump backwards or sideways with no problem whatsoever, perhaps as fast and easily as they can move forward.


 * Flow motion: The user can fluidly move around on both land and air. This allows them to perform feats such as kicking off almost any surface, air dash, swinging around lampposts, grinding along rails, and battling enemies with speed and style. Basically using their environment to their advantage.User is also able to implement the movement into their fighting style, allowing them to fluidly connect their physical attacks with coordinated follow ups.


 * Rail Walking: The user can walk/balance on wires, lines, ropes, rails and other narrow surfaces.


 * Rope Sliding: User can slide on top of thin surfaces such as wires and ropes with relative ease, allowing them to maneuver around from location to location quickly. They also possess great balance as a result, allowing them to stay atop of thin surfaces without falling off.


 * Wall Jump:The user can adhere to walls for brief periods and kick off of them, achieving better jump height than usual. When used between two walls that are close enough together, the user can easily scale surfaces by jumping between the two walls.


 * Climbing: User is able to climb and otherwise move effortlessly and smoothly on angled and/or vertical surfaces such as branches, rocks, walls, etc., as long as they can gain a hold of it and keep their balance.


 * Wall running: The user can scale walls by walking or even running on them, provided users build up and maintain enough momentum to fuel their vertical ascension.


 * Surface Running: The user can run on any solid surface and keep running on it without losing speed. They can run on hills, walls, ceilings, floors, curves, bumpy terrain, loops, corkscrews, etc. without having to worry about losing their speed, all while defying gravity with momentum.


 * All-Terrain Mobility: User can move effortlessly on difficult terrain, including rough, steep, slippery and loose terrain (sand, gravel, mud, snow, etc.), without slipping, tripping, falling, losing balance, etc. They can move as well as the best off-road vehicle, and this power can be especially useful for parkour.


 * Tight Space Manoeuvring: The user possesses the ability to move and fight in very tight spaces, or spaces that would not give enough room for one to maneuver in.


 * Night Vision: User has excellent night vision, the ability to see in low light conditions or even total darkness. Whether by biological or technological means, night vision is made possible by a combination of two approaches: sufficient spectral range, and sufficient intensity range.


 * Lunar Empowerment: User becomes stronger, faster, more durable, etc. when they come into contact with moon, moonlight, or lunar energy/substance, possibly unlocking abilities related to the affinity and enhancing their existing powers. Some users may be able to draw sustenance from the moon or even slow or stop ageing.


 * Night Empowerment:Users become stronger, faster, more durable, etc. during the night, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from the night or even slow or stop ageing.


 * Night Mode: The user is able to enter a mode that is accessible during the nighttime, which grants the user different abilities, usually related to nighttime, but may grant things such as altered appearance, enhanced strength, speed, agility and other abilities.


 * Underwater Senses: The user has extremely accurate senses while underwater, allowing them to see, hear, taste, feel and smell underwater with the utmost of clarity without having to lose any clearness in any of their own senses, and have more clarity than anyone else that is the part of the same race as they are.


 * Speed Swimming: The user can swim at incredible speeds, unrestricted by water resistance.


 * Flawless Coordination: The user's physical abilities are heightened to the point where they can perform any physical act without difficulty. The user merely needs to imagine themselves doing the act in their mind, then they're able to perform it without any problem. This could range from free running, to juggling swords, to doing multiple back-flips.


 * Efficient Body:User has a body/bodily systems that are totally efficient, with absolutely no wasted energy or effort on their part. This allows them to make best use of their body/bodily systems, including metabolism, immune system, temperature regulation, digestion, movement, thinking, etc., without having to expend/waste unnecessary effort or energy to make sure its working the way it's supposed to.Unlike Body Supremacy however, user doesn't need to be aware of or control their bodily systems as there already as efficient as possible.


 * Clear Mind: The user's mental boundaries and limitations are completely erased allowing their mental abilities (memory, calculation, learning, creativity, etc.) to be completely unrestricted or subject to blockage, knowing what they need to do and how they need to do it. This exponentially enhances one's integration of knowledge and can store it in more than a single interpretation, before accurately deducing which interpretation would best fit the scenario.Their mind is unrestricted and uninfluenced by any internal or external factors. It is a state of total awareness and reaction not impeded by higher mental function or emotion, a mind more open and reactive to subtle sensory input, intuition, and spontaneous action. It is a mind that is totally calm - a mind not influenced or caught up in events or others emotion, thus a mind more able to freely perceive and respond to any situation for the advantage of the user. Upon mastery, the user has essentially reached the ultimate mental pinnacle.User's minds are clear and free from all that normally would inflict them as they achieve a state of mental clarity, awareness and enhanced perception (sensory and intuitive) known as pure mind, produced by the absence of conscious thought, ideas, judgements, emotion (fear and anxiety), pre-conception, or self-consciousness.It is not a state of relaxed, near sleepiness, instead, the mind could be said to be working at a very high speed, but with no intention, plan or direction. This grants the user an unbelievable mental ability; the complete clearing of knowledge acquisition mediums, causing no limitations.However, this does not mean that the subject lives in the complete absence of emotion. If the drive or emotion does not hinder their goal, they may still peruse it. It also means that the person may still be haunted by past horrors. Although they will be able to still move on with life, it still has the potential to adversely affect someone.


 * Auto-Reflexes: The user possesses extraordinary reflexes that are entirely involuntary. Due to this they can be used to attack and counter instead of for just defensive purposes. They can flawlessly coordinate their movements, automatically achieving maximum efficiency in any action.Because the user's body moves without the use of their brain they are free to strategize and can dodge a wider variety of attacks, even in a weakened condition. The reflexes can enhance the user's physical speed to react faster than the eye can see. Since their body moves on reflex and not reaction, feints and illusionary techniques are useless against the user.


 * Fighting Instinct: User possesses an automatic response mechanism to win in any combat by overcoming limitations and adapt techniques or methods to ensure victory. They adapt perfectly to all factors, achieving maximum efficiency in offence, defense, evasion and countering, ensuring optimal success as long as there is the slightest chance. This enables user to resist fear and pain, maximise and surpass physical boundaries, utilise all of their skills in the most efficient manner, and continuously fight while unconscious.


 * Attack Prediction: The user can interpret and predict enemy attacks and react to the incoming attack, brush off or avoid the incoming attacks even from dead angle. If they possess defensive powers and the attack is coming from behind, the defense power can activate on its own to block the attack.


 * Accelerated Perception: The user's mind and senses process information at such speeds that time appears to have slowed down, allowing them to perceive what would normally be moving too fast to see and respond accordingly.


 * Accelerated Eyesight:The user processes visual information at an accelerated rate, on speed that they can see things even when moving at high speed, making them unable to miss a thing, no matter how fast they go. They can see/process visual information with a very short time, see objects when they are moving fast, see things that may be otherwise too fast, allowing them to discern the sight with enough time to react to whatever caused it, etc.


 * Accelerated Hearing: The user's senses process sound information at such speeds that they can hear every bit of an entire song, even if the length of the whole song was accelerated from a few minutes to one second, since they can process the whole song despite its speed. This also allows one to hear sounds that may be short, allowing them to discern the sound with enough time to react to whatever caused it.


 * Accelerated Thought Process: The user can process information at incredible speeds, allowing them to analyse and come to conclusions at an unprecedented rate and perceive everything at a faster time frame.


 * Sound Detection: The user can detect sound-waves, whether it comes from skies, the earth, or the seas. Anything that generates noise, sound, sonic waves, or vibrations, the user can detect where ever the source comes from.


 * Pressure Point Intuition: The user possesses immense knowledge of pressure points and nerve clusters, and can produce a variety of effects by striking said pressure points in just the right way, ranging from unconsciousness, paralysis, and even death.


 * Detection: User can sense the presence of matter/energy and possibly gain detailed understanding about the matter/energy they are sensing, including the amount/size of matter/energy they are sensing and whether it is hidden.


 * One-Man Army:The user is able to fight against seemingly, overwhelming odds with ease. They are a capable warrior on the battlefield, decimating the enemy single-handedly and with near supernatural finesse that pars with the skill of more experienced fighters. This ability can manifest into various ways but is usually the result of extreme martial skill. Users of this ability are as deadly at long-range combat as they are in close quarter.


 * Army Annihilation:The user can eliminate entire armies using various means ranging from physical to magical, spiritual, etc.


 * Killing Instinct:User possesses the capability that enables them to be the "ultimate killing machine". They have instincts to kill by any means and in the most effective ways possible, use anything at hand to do so and have no mental issues or moral dilemmas either before, during or after the deed. They are, in short, cold and merciless killers. They can also give off a murderous aura, inducing fear into their opponents.


 * Predator Instinct:The user possesses predatory instincts, allowing them to become masters of hunting and tracking. One with this ability can discern numerous factors of a situation that make them a master of pursuit and capture. This includes what move a foe will make, where they are headed (if the user is in the foe’s proximity, or knows the foe fairly well), as well as how to effectively cause a foe to play right into one’s hands in combat/pursuit.


 * Killing Intuition: The user has instant knowledge on how to kill any living being regardless of how powerful they are. This ability comes in great significance when dealing with seemingly unstoppable opponents and allows the user to end their lives with expedient efficiency.


 * Weakness Detection:User can sense the weakness of almost anything, including people and objects, possibly including more insubstantial targets such as relationships, societies, organisations or laws of nature.


 * Sense of Strength: User can detect/instantly know a target's powers, strengths, weaknesses and skills.


 * Scanner Vision: The user can perform complex visual scans on their environment or creatures around them and determine their intimate properties or detect their presence. They can also diagnose the condition of what they observe and find inconsistencies or errors.


 * Threat Identification: The user has the ability to identify any threats from anyone or anything by means of certain designations. The purpose of the power could either be a protection to oneself or for the others. Some users identifies a threat from someone or something through information.


 * Danger Empowerment: Users become stronger, faster, more durable, etc. by being in danger or in life threatening situations, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from the danger or even slow or stop ageing.


 * Combat Empowerment:Users become stronger, faster, more durable, etc. when they come in contact with battle/fight, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from the fighting or even slow or stop ageing.


 * Combat Perception:The user can instantly understand an opponent's method of thinking and fighting, allowing them to anticipate the moves of the opponent. Once they understand their enemies' strategy, they are able to find their flaw and weakness, and take them down with little effort. While some users of this method do not use it as part of their primary fighting style, it is helpful in emergencies against difficult opponents where ordinary methods will not work against them.


 * Special Ops Mastery:User is almost super-humanly skilled in all forms of special operations including but not limited to Mercenary Works, Counterintelligence, Black Propaganda, Counter-Terrorism, Guerrilla Warfare, Direct Action, Counterinsurgency, Assassination, Close Target Reconnaissance, Unconventional warfare, etc.The ability may be from advanced training, mental programming or even supernatural/superhuman powers. Combined with high intellect and a high level of physical ability, they can create completely new possibly unbeatable methods of special operations. Important that comes from special operations are such as Reconnaissance and surveillance in hostile environments, Training and development of other states' military and security forces, Offensive action, Sabotage and demolition and Hostage rescue.


 * Body Language Analysis:The user can intuitively read others' body language, allowing them to anticipate their actions and respond accordingly, often allowing the user to predict opponent's attacks.


 * Automatic Tasking:The user can perform any task automatically, with their body focusing on the task at hand without having to use their mind to do any of the tasking, leaving the mind to freely think on its own without having to focus.


 * Autopilot: Users with this power place a command on themselves, which causes them to lose self-awareness until the given task is complete. Essentially, users become organic machines, who act as if they are programmed. While in Autopilot, some users act as they always would, while others are completely emotionless. Either way, they are immune to emotions that hinder the task and will not remember the actions done while in it.


 * Martial Arts Intuition:The user can intuitively understand all martial arts, utilising them like they've trained in them for years.
 * Aikido: A combat art of using throws and wrist-locks to take an opponent down without harm.
 * Boxing: Martial arts which derives from punches and sportsmanship.
 * Capoeira: A Brazilian martial art that combines elements of dance and music.
 * Judo: Where the objective is to either throw or take-down an opponent to the ground.
 * Jujutsu: User can manipulate the opponent's force against them, rather than confronting it with their own force.
 * Karate: A combat art using punches, kicks, as well as elbow and knee strikes. Different styles also teach grappling, locking, restrain and vital point strike techniques.
 * Kung Fu: Different styles of fighting using kicks, punches, acrobatic moves and weapons.
 * Muay Thai: Combining fighting with grappling, punches, kicks, knee and elbow strikes.
 * Superhuman Martial Arts: Martial arts skills achieved via superhuman abilities.
 * Tae Kwon Do: Fighting using mostly the feet and legs to strike with different kick attacks.
 * Traditional Martial Arts: More known than Mystical Martial Arts. Allows users to perform styles of combat to a superhuman level.
 * Wing Chun: A self-defense fighting style that uses solid stances, focused strikes and swift parrying.


 * Accelerated Muscle Development:User can develop their muscles faster than normal through exercise. When one exercises, they can get thinner or even develop muscles in hours instead of days. For example, a fat person can become skinny in two hours through exercise, while they could go on and do some body building and develop muscles within around the same amount of time.


 * Accelerated Development: User can improve their natural abilities far faster and to greater extent or beyond the limitations of other members of their species. This applies at a genetic level, allowing the body to keep up with the users own rapidly developing skills/physical attributes, and at an intellectual level, to which their mind/mental capabilities can develop beyond their normal limits. Users with superpowers benefit the same way, and even allows them to awaken any latent abilities within them.As a result, user can(eventually) benefit from training that would otherwise cripple or kill a normal human being.


 * Perimeter Evasion:The user can sense when they are about to hit an object (such as a wall) or fall off an edge and then change direction or stop to avoid hitting or falling off the object or edge. This overcomes or ignores any physical limitations such as inertia or physical forces, so this can be done at any speed, even high speed. The user senses when they are about to run into something or run off a ledge as they move towards it at any speed. When the object or edge is sensed, the user will automatically or consciously act to change direction or stop to avoid danger, all before hitting or falling off something. This can be override if the user wishes to hit the object or fall off a ledge for whatever reason.


 * Danger Intuition:The user can sense nearing danger, acute danger, potential immediate danger, or impending danger and sense unwanted or hectic threats to their well-being and evade it. The intuition usually regards themselves, but may include their surroundings (like a distant car-wreck).


 * Evasion:The user can dodge/evade anything, including physical attacks, powers that manipulate the mind, space, time, gravity, physics, spiritual, biological, probability, motion, reality, telepathy, telekinesis, or any other mental power.


 * Infinite Resourcefulness:User can creatively make the most out of all/any resources available (whether tangible or intangible, external or internal) with the most efficient manner. The resources include mechanical, technological, natural, environmental, instrumental, social, human, mental, psychological, physical, spiritual, financial, artistic, knowledge, information, skills, tools, talents, experiences, feelings, energy, time, science, relationships. Even the circumstances of all kinds (life conditions, social conditions, political conditions, military conditions, economic conditions).etc, all of which they can use to find a way through anything they face. They are able to see limitless possibilities in every event, situation or thing, etc. and apply them in creative ways to get their way out of any situation or overcome any challenge.


 * Mid-Air Turning: User is able to change direction in mid-air, allowing them to dodge effectively while moving in the air and otherwise make turns to swerve from their current path and land on other spots on land.


 * Hyper-Instincts:The user possesses a mind/instincts that processes the world in the most advanced, optimal and efficient manner possible. They are able to find the optimal solution to any/all problems, whether it is about civilization or nature, using the logical/illogical sense/strategies. They will find the right decision in any situation, multiplying their survivability and success rate, allowing them to overcome any hardship with minimal damage and pull victory despite all odds.


 * Health Optimisation: Users can identify any foreign objects and impurities in others' bodies, such as radiation, narcotics, viruses and diseases, etc. from anything living, including themselves, and heal the patient into optimum condition.


 * Efficient Movement: The user can do any movement or body acceleration with less energy or force than what is usually required to do, going from laying to the ground to standing up quickly much quicker than usual without the normally required forces and energy or do any movement transition or any movement in general whatsoever.


 * Hyper Manoeuvrability: The user has incredible manoeuvrability/do tasks, actions, attacks, etc. at full speed while doing incredible maneuvers as well, even in the toughest of areas/situations, such as fighting while climbing a mountain wall, running at full speed while in a tight indoors area, doing parkour in a cramped cave, etc. Nothing can hinder their manoeuvrability, they can do maneuvers without touching things, unless they want to touch/use something.Unlike Unrestricted Movement, this normally involves maneuvers requiring great skill, and is also about things such as fighting and dancing, and overall, it involves more intensity than unrestricted movement.


 * Aim Dodging:The user can avoid linear attacks such as bullets and lasers by simply quickly positioning themselves away from the path of the attack before it is fired. This can allow the user to avoid attacks that travel much faster than the user themselves.


 * Aerobatics:User can perform aerobatic stunts while flying, including doing turns, loops, corkscrews, barrel rolling, spins, fly upside down or backwards like a hummingbird, etc.Flash Step: The user can perform a burst of speed that allows the user to move so fast it appears as if they have teleported (in some cases, the user actually does teleport short distances), many users can sustain only short dashes. In most cases the user is able to maneuver at the high speeds accurately and does not cause any shock or disturbance to the surface they stop on.This technique is commonly used to dodge projectiles, move behind enemies, show off speed, get away from a fight, etc.


 * Friction Defiance:The user can ignore the friction, which would normally affect speed and resist motion, allowing them to accelerate and go faster while maintaining a grip on the surface and move normally. They can run on surfaces with less or no friction such as ice without falling over.


 * Momentum Defiance: The user can ignore momentum, impulse and the law of conservation of momentum. Momentum is mass in motion, or mass times velocity, and impulse is the change in momentum, or force times time. The law of conservation of momentum states that the total momentum of two objects remains the same as long as no external forces are applying to them.The user can ignore their momentum and how other entities' momentum affects themselves, allowing them to ignore the momentum of an object that is much bigger than they, keep going without losing any, ignore their momentum to change direction, speed/ignore change in momentum, or impulse and produce large amount of momentum with little movement.


 * Unrestricted Movement:User can fluidly move around in any environment or conditions, allowing feats such as kicking off any/all surfaces including intangible and ever-changing surfaces. They can move with complete ease on land, air, water or anything else.The user's movements can not be bound, restricted or sealed in any way, allowing them to ignore things like Binding, Acceleration, and even Inertia. They can treat any substance, terrain or angle as if it was a solid, flat and smooth surface.


 * Water Walking:The user can walk or run on the surface of water by literally defying the surface tension and can move across the surface of water as easily as they would be able to move on land.


 * Stealth Mode:The user can go into a mode or form made for stealth, which allows for the user to slip past foes and get in and out of areas undetected. Enemies will be unable to detect the user, and the user is also able to be unnoticed in public, and not be tracked easily.


 * Unpredictability:The user possesses a completely unpredictable nature, rendering them immune to users of Combat Perception, Body Language Analysis and Adoptive Muscle Memory. They can also evade Objective Precognition, which requires the target to have a direction in mind to be able to predict the outcome.


 * Shadow Camouflage:The user is able to become undetectable as long as they are in darkness or shadow.


 * Invisibility:User can render themselves unseen by the naked eye and become invisible in visible spectrum. The user can move about an environment unseen by others and act without being observed. Some users can choose to let certain people see them, while staying invisible to others.


 * Stealth Tactics:The user possesses incredibly extensive knowledge and skill in many types and ways of stealth tactics, enabling them to easily slip in and out of areas undetected. Their abilities in all manners of stealth are so refined they appear as mere illusions to those who have been lucky to spot the user. The users of this ability can move throughout even the most guarded of areas and act in true discretion.


 * Survival Intuition:The user has intuitive understanding in survival, allowing them to actively prepare for emergencies, including possible disruptions in social or political order, on scales from local to international. Survivalists often acquire emergency medical and self-defense training, stockpile food and water, prepare to become self-sufficient, and build structures (e.g., a survival retreat or an underground shelter) that may help them survive a catastrophe.This also includes clusters of natural disasters, patterns of apocalyptic planetary crises, or "Earth Changes", anthropogenic disasters, general collapse of society, financial disruption or economic collapse, global pandemic, or widespread chaos or some other unexplained apocalyptic event.


 * Radio Frequency Detection:User can sense and patch into radio frequencies exponentially to extensive proportions.


 * Electronic Communication:The user can perceive, understand, control and generate electronic, digital, and radio transmissions with/without accessing any standard source of communication, they can generate signals through one electronic device to another or be an essence a living wireless hub/computer.


 * Computer Perception:The user possesses the analytical prowess of a supercomputer, allowing them to compute and process information at great speeds.


 * Hacking Intuition:The user knows instinctively how to hack through difficult mainframes of information and bypass intensively difficult levels of online security. The user can also hack the systems of incredibly complex devices and weapons to aid them in various situations.


 * Internet Manipulation:The user can access and manipulate the internet, such as access to the internet, its protocols, its structure, the world wide web, communication, data transfer, even the electricity/light running through the wires and wireless technology. They can hack, view and alter all information stored on the internet. The user can also enforce and hack security with ease.When the user advances into the “Internet of Things”, the network of physical objects, their capabilities and connectivity greatly expand, being able to control any device from any other device, as long as they're connected to the internet, or connected to each other through any number of other devices.


 * Crash!:The users can negate any sort of powers and usage that involves technological aspects, cause power drainage of technology, EMP, system errors or computer virus infections, etc.


 * Data Absorption:The user can absorb data, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.


 * Truth Detection:The user can sense when they are being told the truth by various means. This ability allows the user to constantly sense when information told to them is credibly given by another and whether a person speaking is telling the truth. The ability to control one's own emotions and body changes do not act as a definite limitation for the user as they can sense whether or not a person is speaking the truth without such details.


 * Lie Detection:The user can sense when they are lied to by various means.


 * Photographic Deduction:User has amazing deductive and information processing ability of anything they've seen, which allows them to figure out connections in whatever they are investigating and process them extraordinarily fast. If they see someone moving their hands to draw something the user can create an image of what they are drawing in their head without being able to see the canvas.


 * Self Sufficiency:The user is completely self sufficient and can overcome any obstacle without outside help, whether in the form of actual physical help from another person or objects that they could use. They can even eliminate basic needs like air and food.


 * Personal Mastery:User has completely control/mastery over anything/everything related to themselves, including their own reality, space, time, particles/molecules/atoms, gravity, body, identity, perceptions/perspectives, mind, soul, existence, origin, habits, etc.Any/all aspects/traits that define and relate to the user and their identity are under their complete control.


 * Ability Imprinting:User can copy other abilities/powers and then imprint them into themselves, allowing them to make the powers a natural part of them. This makes it near impossible for them to forget or lose the powers after they have learned them, as trying to erase/remove an imprinted power would be the same as trying to remove or erase an arm or a leg.


 * Attribute Learning:User can copy other people's attributes simply by learning how to use them by observing the desired attribute in action and focusing upon it. The user can observe and copy attributes such as strength, speed, intelligence, agility, durability, etc.


 * Ability Intuition:The user can, by seeing an ability at work, intuitively understand how it works, how to control it, and how to master it. The user can teach others how to control their abilities once seeing their power. Alternatively the user can also be able to develop a countermeasure if they understand an ability long enough to figure out it's weaknesses.


 * Power Refining:User can refine ones abilities/powers, allowing them to change/rewrite its attributes, strengths, weaknesses, damage, capabilities, traits, etc, customising their powers to deal with problems they encounter or to simply develop/refine their powers to a greater level.Unlike warping user cannot create/generate new powers, rather they simply redefine/rewrite existing ones.


 * Instilled Knowledge:The user can instil and infuse vast amounts of knowledge into their mind by various means (supernatural, technological, etc.), rather than acquiring it through normal means such as study, experience, etc. The knowledge can be of any and all kinds, natural, supernatural, the known, the unknown, etc. One with this ability may have instilled knowledge in a specific field of study (like math, literature or a branch of science) or all subjects. The user may even have knowledge about the past, present or future, about alternate realities, the minds of others and knowledge beyond normal comprehension.


 * Accelerating Regeneration:The user increases the rate and speed of their Regenerative Healing Factor as the result of the level of punishment sustained. This means that each time the user is wounded and healed, this will make the speed of regeneration faster than before, and will get faster each time the user is wounded and healed.


 * Self-Adaptive Power: User can use abilities/powers capable of self-adaptation without the user needing to do anything to personally change them. Allowing them to deal with any opposition regardless of its nature by having their attacks/powers simply adapt to the threat for them. Powers could also be programmed with a goal and allowed to adapt and figure out how to get there by adapting to the situation or conditions they are in.Unlike Self-Adaptation, only the users power are capable of adapting.


 * Tactical Analysis:The user is an extremely skilled strategic genius and apply this skill to several objectives, able to create strategies and plans several steps ahead of the opponent. They can elaborate complex plans/strategies and apply them not only in battle, but all activities that involve cunning intellect, e.g. strategic games. They can anticipate all of the possible obstacles/opportunities and know what the best actions to take in any situation, allowing them to adapt and prepared for future events in advance by considering a large number of scenarios/outcomes/options/paths, and plan ahead for them, to be ready for any situation that may occur and handle it effectively.Most of the users of this ability are very analytical and can understand or anticipate the enemies' moves, and always be two steps forward in any situation.


 * Efficacy Manipulation:User can manipulate the effectiveness of anything/everything, allowing them to increase or decrease the potency of anything and control the probability or improbability of something happening.:


 * Tactical Genius:The user has a genius level of strategy and tactics, able to see through all angles/information/patterns/perceptives of any subject, conflict, condition, environment, etc. This gives them the ability to come up with plans/actions that will guarantee victory and make the wisest/optimal strategic and tactical decisions for the short and long term. They can consider all effects and outcomes, anticipate all obstacles, seize all opportunities, adjust effectively to any situation, manipulate all circumstances to their optimal benefits, and making the most out of anything around him to achieve their goals.


 * Attack Cancellation:User can stop nearly any attack once initiated either by the user themselves or others. This includes melee attacks like Heavy Strike, projectile attacks like Hand Blasts, and even otherwise unstoppable attacks like Juggernaut Momentum.


 * Intuitive Aptitude:The user can instantly learn and understand the workings and mechanics of anything, regardless of how simple or complex. They can comprehend the complexity and exactness of events, organisms, objects, subjects, fields, powers, etc. without the need of long-term or special education, or explanation. Intuition, also called Discernment or Instinct, is the ability to "just know" personal information about an object, subject, or occurrence, including sensing how others will react to something that the user does or when something is about to happen. This ability is innate and cannot be turned off. A faculty of this ability allows the user to also (or instead) intuit spiritual truths and principles (sensing the presence of evil/danger/people that dislike the user, a feeling that one should or shouldn’t go somewhere, or the right thing to do in a situation); this faculty is called Gnosis.


 * Omni-Perception:The user can perceive anything/everything, including the past, present and future, reality, causality, boundaries, energy, even destiny and ultimately everything else.

Immunity's and Adaptable Powers:

 * Combat Adaptation:User's fighting style and abilities adapt automatically to be equal or superior to opponents style of fighting, whether armed or unarmed, making an opponents attacks useless after the first few strikes.


 * Adaptive Power-Level:User can spontaneously and quickly increase their power-level to match those of superior opponents and overcome excessive hardships. This adaptation applies to all personal parameters, physical, mental and even existential. Raw power, speed and fighting skills will keep increasing until the opposition finds itself severely outmatched, surviving and recovering from incredible punishments until they become unnoticeable. When facing some particularly extreme circumstances, the user will eventually reach a breaking point, their power-level exploding as they shed into a new, super-powerful form. In the end, no matter how huge the gap in power, no matter how impossible the odds, users will always find themselves standing victorious on top of their defeated enemies.


 * Disease Immunity:The user's immunity, digestive, and other organ systems are enhanced or evolved far beyond that of a normal human's. They are completely immune to every form of disease brought on by bacteria, viruses, or even parasites and sexual transmitted infections.


 * Elemental Immunity:User is immune to all elements and elemental forces, being completely invulnerable to direct and indirect effects.


 * Vacuum Immunity:User is immune to the vacuum, being completely invulnerable to direct and indirect effects. They can effectively be immune to vacuum based attacks or vacuum based effects such as suction.


 * Water Immunity:User is immune to all water, being completely invulnerable to direct and indirect effects


 * Magnetism Immunity:User is immune to magnetism, being completely invulnerable to direct and indirect effects. They can effectively be immune to magnetic attacks or magnetic effects.


 * Geokinetic Immunity:User is immune to earth, being completely invulnerable to direct and indirect effects.


 * Energy Immunity:User is immune to all forms of energy, being completely invulnerable to direct and indirect effects.


 * Weather Immunity:The user is unaffected by the weather, including wind, rain, temperature, electricity, fog, etc. Their senses, movement or any actions are not affected by weather in any way.


 * Environmental Adaptation: User is able to survive and adapt to any environment and/or condition, being able to tolerate wide range of temperatures and levels of moisture, any amount/quality of sustenance, breathable medium, etc. with little or no discomfort.


 * Acid Immunity: The user's body is unharmed by and immune to any acids, being completely invulnerable to direct and indirect attacks.


 * Cold Immunity:User is immune to cold, being completely invulnerable to direct and indirect effects.


 * Cutting Immunity: The user is immune to any kind of damage from being cut, regardless in what manner, be it vertical, horizontal, or otherwise.


 * Weapon Immunity: User is immune to any/all weapons up to and/or including divine weapons. No kind of weapon can affect or harm them in any way.


 * Bulletproof Durability: User is immune or highly resistant to bullets and gunfire, whether by having an armour, ability to heal very quickly, letting the bullets pass right through them or some other way.


 * Impact Immunity: The user is immune to impact forces, no matter how powerful, they cannot be injured by falls from great heights, being crushed by debris, strikes from extremely powerful opponents, etc.


 * Pressure Resistance: User is resistant to damage from being crushed, smashed, or flattened. Usually accompanied by those with Gyrokinesis or Piezokinesis so that they are not crushed by their own power.


 * Push back Resistance: The user is able to resist being pushed back, preventing them from being moved backwards, falling or being blown away.


 * Immobility: The user can never be moved by an external physical force, but may freely position themselves.


 * Knockdown Immunity: The user is immune to being knocked down by any means. They are not immobile and can still be moved, and possibly even be pushed back, but they stay standing regardless of any force they may encounter.


 * Recoil Immunity: User is immune to recoil, being completely invulnerable to the effects of recoil and being pushed back upon exerting a force, such as firing a gun and feeling "pushed back" once shot, or a boat being kicked with the user being kicked away from it at the docks due to Newton's Third Law


 * Inertia Immunity: User is immune to/unaffected by inertia, the resistance of matter to change in motion or rest. They can completely avoid/ignore the effects of moving at incredible speeds without having to dampen or negate the effects of inertia that would normally cause the user to either be unable to move or would convert their organs to paste without being harmed.


 * G-Force Adaptation: The user is immune to stress and strains caused by g-force: the acceleration felt as weight, this acceleration experienced by an object is due to the vector sum of non-gravitational forces acting on an object's freedom to move.


 * Subterranean Adaptation:User is able to survive and adapt to underground, stuffy, low-light terrene conditions like caves/tunnels with senses, endurance and breathing adapted for such (perhaps also adapted for intense heat, if adapted for areas closer to the earth's core).


 * Darkness Adaptation: User is able to survive and adapt to dark environments (especially nighttime conditions), with a circadian cycle programmed for nighttime activity, heightened senses to compensate the absence of light, and perhaps darker coloration.


 * Atmospheric Adaptation: The user’s lungs acclimatise and breathe in/on any gaseous mediums, whether hostile or deficient, users lungs also filter away non-gaseous substances such as dust, asbestos, etc. They can breathe toxic gases instead of oxygen and survive mountain, aerial, or terrene air deficiency, which are among the longest and most painful deaths the average human can suffer.


 * Aerial Adaptation: User is able to survive and adapt to extremely high or low air pressure (not becoming disoriented or deprived of the normal breathing capacity), and high wind friction; this is accompanied by an innate immunity to the vertigo and/or fear of heights.


 * Volcanic Adaptation: User is able to survive and adapt to volcanic fields with dormant, active or dead volcanoes. They are able to deal with extreme temperatures, noxious gasses, hazardous terrain and various side-effects of eruptions (super heated gases, lava, flying rocks, etc.).


 * Aquatic Respiration: The user can breathe in both water and air and are capable of staying underwater as long as they like and reemerge ready to breathe oxygen again.


 * Aquatic Adaptation: User is able to survive and adapt to underwater environments, being able to breathe water in lieu of, or along with, a gaseous breathing medium, to swim well and to endure high water pressure and extreme water temperatures. They are able to use their senses to perceive normally regardless of the distortion/pressure of the water, possibly including ignoring various impurities that would otherwise reduce the visibility.


 * Land Adaptation: User who is normally aquatic is able to survive and adapt to dry land environments, being able to breathe air in lieu of, or along with, water, and move well. They are able to use their senses to perceive normally regardless of the difference between how water and air affect senses.


 * Contaminant Immunity: The user is immune to some, if not all, known poisons, toxins, venom, viruses, bacteria, allergen, etc.


 * Alcohol Immunity:The user is either immune to the effects of alcohol or can tolerate extreme amounts of it without notable effects. This includes direct nullification, speed of recovery from insobriety and resistance to the development of alcoholism.


 * Radiation Immunity: The user is either immune to radiation or its effects.


 * Viral Immunity:The user is immune to the infections made by computer viruses, possibly because their anatomy is incapable of being affected by it - such as being organic as opposed to mechanical or data-based - or that their particular coding makes them stronger than others.


 * Foreign Chemical Immunity: User is immune to the effects of drugs and other foreign chemicals.


 * Battlefield Adaptation:The user is to become adept in a field of battle, allowing them to fight on equal or superior grounds with their opponents. Each battle fought strengthens the user physically, mentally and tactically, slowly turning them into a One-Man Army.


 * Reactive Adaptation:Users can either instantly develop powers or abilities to deal with threats or their bodies dynamically learn from experience. Depending on the user's control of the power or genetic structure, the reactive effects can be permanent or temporary.For example, after a certain situation, the user's skin may become tougher. They may display increased IQ after a difficult test or fortified emotions after a personal argument. The user may be able to read different languages after moments of looking them up or be able to withstand a constant bombardment of radiation. Some users may develop Enhanced Speed after being shot, or grow Dermal Armour, or gain the opposite power of their opponent.In some instances, a magical object may express similar powers.


 * Skill Adaptation: User can instantly develop skills to deal with threats or varying situations, either permanently or temporary.For example, after a certain situation, like a sword battle, the user may develop Enhanced Swordsmanship to use in such a battle. They could gain knowledge of medicine, and use it to heal someone who is severely wounded. Some users may develop enhancements to go along with the skills, making it seem as if they have had years of development and training in a few seconds.


 * Position Adaptation: User can adapt to any kind of position they are in, making it easier to move or do tasks in that position. For example, if they are laying on their side, they could use a keyboard or wield an object just as well as they would in their normal position that they usually do it in.The user can do things or move while upside down or arched backward, or in any position that is difficult to move and do things in, and be comfortable in them. If they have other movement abilities such as levitation and flight, they can move while on their side or upside down. This also extends to the position of other objects, allowing the user to sit or stand upright while working with or using an object of any kind whether it is tilted or upside down.


 * Fire Immunity:User is immune to fire/heat, being completely invulnerable to direct and indirect effects.


 * Electrical Immunity:User is immune to electricity, being completely invulnerable to direct and indirect effects.


 * Explosion Immunity:The user is immune to explosions. They can walk out an exploding building unharmed, drive a vehicle without worrying about being caught in the explosion or stand exactly where they are without feeling impact.


 * Lava Immunity:User is immune to lava/magma, being completely invulnerable to direct and indirect effects.


 * Poison Immunity:The user is immune to all forms of poisons/toxins/venom. This makes a perfect counter-ability to those with Poison Manipulation and Poison Generation.


 * High Resistance:The user is resistant to certain detrimental conditions and factors, such as their species' traditional weaknesses: for example a vampire that is resistant to sunlight.


 * Unbreakable Bones:The user possesses a skeletal system that is completely indestructible and provides defense/protection to their inner organs and brain.


 * Unbreakable Skin:The user possesses unusually resilient skin that is impervious to any harm or damage.


 * Intravenous Exoskeleton:The user either has or can generate reinforcement for/on their circulatory system, increasing durability, strength, as well as increasing overall resistance of the body and brain.


 * Painless Damage:The user can damage others without causing them any degree of physical discomfort, they do not suppress the subject’s pain; as user doesn't inflict any physical pain to be suppressed.


 * Unimpaired Activity:The user can move/act normally and unimpaired even if they have any kind of movement disability, disorder and/or disease that should hinder their movement. They are immune to movement and action impairing powers. User is immune to hindering twitches, tremors and spasms, and even if they have lost a limb, their movement naturally improves to compensate for it.


 * Thermal Resistance:User is able to survive at any temperature without discomfort.


 * Superior Adaptation: Users can quickly adapt to any situation, automatically gaining the necessary attributes to face them. In a fight, they may adapt themselves to resist abilities, replicate and enhance them to surpass their opponents, or spontaneously develop specific countermeasures. They can also analyse and understand any object, person or situation, quickly deducing the best course of action.They may develop Extrasensory Perception when searching for something, Teleportation when trying to reach a far away destination, Transformation when facing too many or powerful opponents, etc.Users can quickly recover from any damage, develop immunities to their source, even rebuild themselves from scratch (or environmental materials/energies if fully destroyed), and are thus virtually indestructible.


 * Flawless Indestructibility:The users of this ability have no physical, spiritual or mental weaknesses, giving them immunity to everything harmful, essentially making them indestructible.


 * Adaptive Learning:User can gather and instantly understand any knowledge/form of knowledge and adapt the knowledge, skills, powers, talents, etc, to suit their needs. Including learning a new talent/skill and adapting a way to use it despite being disabled/handicapped or a talent that allows one to read quickly could be changed to allow one to read quickly for several different books and subjects at the same time, and more.Rather than simply being limited to powers, user can apply this to any/all forms of knowledge/learning, including skills/talents, powers, magic, intuition, language, writing, reading, body control, etc. Users of this can learn and adapt any knowledge for their own needs and personal condition/physiology/status.


 * Adaptive Appearance: User can change their appearance/form based on their adaptations, potentially completely changing the way they look either permanently or temporarily based on the user and the adaption in question.Because of the nature of this transformation, user may completely lose any natural/true appearance they may have originally had.


 * Adaptive Development:User possesses a rapid development rate, allowing them to permanently push back their limits within minutes when continuously reaching them, be they physical, mental or supernatural. It makes them particularly fearsome opponents both on the short and long term, as they improve fast enough to surpass their opponent during battle quickly, and their numerous improvements endlessly accumulate during their lifetime. Their growth rate, however, tends to slow them down due to its challenge-based nature gradually, and their limits are becoming increasingly harder to reach the stronger they become.


 * Immutability:The user has absolute protection from any alteration or change, regardless of the source or cause, other than their own and retain the state they currently are.
 * Existential Immutability - Permanence of existence against anomalous alterations from Reality Warping or the like.
 * Conceptual Immutability - Permanence of conceptual being against anomalous alterations from Concept Manipulation or the like.
 * Immutable Immobility - Permanence in maintaining rest.
 * Immobilization Immutable - Permanence against any form of immobilisation.
 * Immutable Mobility - Permanence in maintaining momentum.
 * Metaphysical Immutability - Permanence against any type of outside non-physical change whether good or bad.
 * Emotional Immutability - Permanence in maintaining current emotional state against outside forces.
 * Mental Immutability - Permanence in maintaining current mental state against outside forces.
 * Physical Immutability - Permanence against any type of outside physical change whether good or bad.
 * Property Immutability - Permanence in maintaining the properties of anything.
 * Soul Immutability - Permanence in maintaining current soul state against outside forces.
 * Status Lock - User can keep their status lock, preventing them from being altered/effected
 * Supernatural Immutability - Permanence against power negation, alteration, bypassing, etc.
 * Mystic Immutability - Permanence against all manner of metaphysical altercation and/or affliction.
 * Meta Power Immutability - Permanence against all powers in existence.


 * Physical Law Immunity:The user is unaffected by physical laws.