Awakened & Blessed Humanoid

Basic Information:
This Humanoid was Blessed at birth to hold every aspect of power and physiology in existence from all ends of the Omniverse. They have complete mastery over every known and unknown ability that can be thought of at Omniversal level. The Humanoid is the Demiurge of a new race, which is both an Alpha and Omega being that even Omniversal level beings can't beat or challenge. The Abilities and Powers are bound to the very fibre of the Humanoids being, which can prevent their abilities from being removed from another power like a Godlike being.

Absolute Powers:
10th Dimension Physiology: The user is absolutely everything: every single of infinite possibilities and probability, every of infinite reality, timeline, universe or dimension and everything within each of, i.e. absolutely all at once, no exceptions and limitations, all embodied in a single being. The user is essentially the 10th dimension: a single, timeless everything.

Abolishment: User can abolish/overturn anything/everything, including laws, logic, physics, systems, concepts, dimensions, boundaries, phenomena, powers, principles, hierarchies, statuses, and/or even the grand design itself. User can change the nature of existence and how it functions, change how reality is defined and/or even let it fall away into nothingness by abolishing everything that held it together.

Absolute Access:User can gain access or entry to any location, place or time. They can easily gain access to places that are spatiolocked, temporal locked, spatial-temporal locked, isolated, closed, possibly even omnilocked locations. It doesn't matter where or what the location is, they can always find a way inside.

Absolute Accuracy:User possesses limitless accuracy, being able to react to and hit any/all targets, no matter how impossible/improbable/unlikely the odds are or fast it is. They can instantly react and zero-in on their target without even having too aim/look at or even be anywhere near their target; including making absolutely impossible hits/shots, perfect shots with their eyes closed or hands tied and/or even successfully hit homing targets and disrupted/ignored targets. This places the user above virtually all other beings in the universe in accuracy.

Absolute Agility:User possesses limitless agility, with their balance, bodily coordination, speed, reflexes and strength transcending virtually all other beings in the universe.

Absolute Artillery:The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit for absolute attack powers or impose those effects on ranged weapons to enhance them.

Absolute Assassination:User possesses transcendent skill in the art of assassination, they can dispatch any target regardless of strength, status (even immortal or undead) and distance without a struggle, covering or not leaving any tracks.

Absolute Athleticism:The user possesses limitless acrobatic and gymnastic skills, having reached the absolute highest levels in speed, explosiveness, power, quickness, and other various acrobatic/gymnastic abilities.

Absolute Attack:User can create/use attacks that cannot be blocked, reduced, countered, negated or deflected by any means, defenses, armor and immunity. This ability is not dependent on physical factors like strength, but is instead based on the properties of the attack.

Absolute Balance:User possesses limitless balance capabilities, they never fall over, can balance in any position and they never have to worry about disorientation, vertigo, nausea and so on. They can move easily on fast moving and violently shaking surfaces as well, no matter how quickly they may move.

Absolute Beauty:The user possesses the rarest type of beauty there is (pure infinite beauty), which is even higher up than supernatural beauty. No one, no matter how different their beauty standards may seem, cannot deny this person's beauty as truly unfathomable as this person possesses infinite beauty. Because of this, the user can use people to get what they so desire. Some people with this ability may even have magical abilities as a result of their beauty. Since this is the absolute form of any kind of beauty, the user possesses some if not all abilities/powers based on beauty, allowing them to gain a higher advantage.

Absolute Body:User has a supreme physical condition. Their strength, speed, and durability are vastly superior to that of all other beings in their universe, even those with the highest levels of Supernatural Body.

Absolute Buying:User can buy/barter for absolutely anything, for them absolutely everything has value and can be bought, including people, concepts, elements of reality, etc.. Buying may require communion with anthropomorphic personifications of certain concepts or bartering with something other than paper money. Users can give things their souls, their money, or their lives for any amount of services for a different concept.

Absolute Change:The user can change absolutely anything/everything, either completely or partially, permanently or temporarily, from physical things like humans and objects to metaphysical things like concepts and logic, etc. They can choose what they want to change, and what they will change, for example: changing an insect into a transcendent being or change themselves without limits. The user can even change anything no matter how immutable and unchangeable, without any protection nor exception of any kind not even if they exist outside of everything.

Absolute Charisma:The user possesses the highest level of charm they can obtain in existence. They are able to sway any sentient being to completely agree with them on a biased argument or to join their cause. Natural or supernatural, conceptual or metaphysical, anything with a sentient mind is vulnerable to the user's immense charm.

Absolute Combat:Users have achieved the highest level of combat proficiency (armed and unarmed) and are capable of performing superhuman/supernatural feats far beyond normal boundaries. Masters of this ability have acquired a state of mental, physical, and spiritual balance, making them even capable of defeating enemies with their mere presence. Their combat skills are completely unmatched by anyone who came before or who will come afterward, making them one of the most powerful opponents and a force to be reckoned with.

Absolute Command:The user can impose irresistible commands upon any kind of existence, natural and supernatural, living and non-living. Though commands are usually spoken, the user's intentions are what truly matters. They can impose complex commands with a single word, through a specific gesture or a sheer act of will, unquestioningly bending anything and everything to their will.

Absolute Condition:User has a supreme mental and physical condition. Their strength, speed, durability, and intellect are vastly superior to that of all other beings in their universe, even those with Supernatural Condition. Their other abilities, if applicable, are often at Absolute levels.

Absolute Constant Velocity:User can make anything move at a constant speed regardless of any force that acts on it, they could take any item and make them pierce through objects regardless of the relative speed. It doesn't matter if the target is moving at an extremely slow pace or if the target isn't even moving at all, so long as some part of them is physically moved, like poking their cheek (moving the face). This power only works in accordance to the user's own relative location, meaning that even though the Earth is spinning at high speeds, along with all of its inhabitants, it doesn't count as moving. If the user cancels their power on the target object, it will come to a complete stop, regardless of how fast it was going. Because of this using this power on oncoming attacks and quickly cancelling it will make any force halt.

Absolute Contract:The user can create and enforce any type of contract/pact with absolutely anything, even with themselves; dictating every condition therein, including qualifiers in the event one-or-more of the parties would - or even could - somehow break the contract/pact. The conditions imposed by the contact/pact are absolute; and will always, inevitably, come to pass, no matter the conditions so dictated. The contract/pact cannot be negated, nullified or undone by any exterior force or being, save by the user.

Absolute Counter:User can perform a counter-attack that not only protect them from all forms of attack but also, at the same time, return to their enemy an unblockable attack, and in some case, can instantly kill the enemy.

Absolute Cuteness:The user possesses a level of cuteness which exceeds all others, possibly being/becoming the cutest thing. The user can use their overwhelming cuteness to control and affect others. This power can be used two ways: The user can possess sincere adorability, an innocence whose cuteness is pure and benevolent, a user like this could possess this ability without even realizing it. Or the user could be malevolent, using their overwhelming, hypnotic cuteness as a weapon to manipulate people.

Absolute Darkness:The user is able to create a field of absolute impenetrable darkness that completely negates sight and may also dull or even completely negate the other senses. They are potentially able to generate darkness so intense it can completely obliterate objects in its path.

Absolute Defense: The user possesses a defense that cannot be breached by any attack, giving them protection from all attacks, regardless of types, magnitude, and/or directions.

Absolute Destruction:The user can destroy everything without limits, from concepts, boundaries and causation, to studies like metaphysics and science, even irrational "concepts" like the fabric of nothingness or the totality itself.

Absolute Dexterity:User possesses limitless dexterity, allowing them to perform amazing feats of finesse, coordination and precision.

Absolute Embodiment:User embodies the state of being complete or absolute. Being complete means having all the necessary or appropriate parts so this power does not mean you embody everything just things of an absolute nature. Because of the users absolute nature they are free from any thing that would be deemed superfluous or wasteful. This translates to the user being without any major weaknesses or limitations.

Absolute Energy Absorption:The users body is capable of containing an infinite amount of energy, they can absorb as much as they want. This can allow the user the energy required to use other superhuman abilities, survive long amounts of time without food, or output energy for long periods of time.

Absolute Evasion:The user can dodge/evade everything/anything, including physical attacks, powers that manipulate the mind, space, time, gravity, physics, spiritual, biological, probability, motion, reality, etc. They can dodge multiple attacks that leave little or no room to get around or through or dodge many attacks such as thousands, perhaps millions of attacks attacking the user at once.

Absolute Existence:The user has complete control of their own existence. The user is beyond all there is, even reason, physics, and logic. No rule or law can apply to them other than their own. The user can also rewrite themselves on any level, at any time, anywhere, without any limit of any kind. They can even change/rewrite their own fundamental nature/structure. This allows the user access to any ability in existence, said abilities being as absolute as their maker/wielder.

Absolute Explosion:The user can create explosions that can destroy absolutely anything and everything, with absolutely nothing can defend against it. The attack can cause explosions that destroy opponents of any form, whether they be immortal or the hardest substance in existence. It can also reach every plane of existence, whether it be space and time or alternate and pocket dimensions. The attack can affect the target no matter what as it is an omnipresential attack that can explode through all timeline and parallel dimensions. Intangibility cannot evade the attack as it explodes past the "intangible" defense and strikes the physical being beneath it. The user can cause explosions that burst through intangible objects as well. This power also explodes through metaphysical concepts such as reality and illusion, allowing one to either dispel and destroy illusions of any level or explode through the barrier between the two and allow imagination to become reality or vice versa. Dreams and memories can also be caused to explode, allowing one to escape from being trapped in nightmares and the mental world. Conceptual locations and beings such as heaven or hell, living or spiritual, and gods or devils, are also be affected by this ability.

Absolute Filtration:User can completely filter/remove anything/everything from their body, including things that are impossible to filter out or remove such as adaptive toxins/viruses and other effects that nullify the ability to filter/remove them.

Absolute Flexibility:User possesses limitless flexibility, allowing them to contort/flex and move their bodies in any way imaginable/unimaginable. Being able to fit inside openings that are smaller or bigger then they are, rotate their bodies more then 360 degrees, stretch/move their limbs in erratic patterns, and/or even breaking their bones or snapping their neck does nothing to them, and more. This places the user above virtually all other beings in the universe in flexibility. Unlike Elasticity. User may still have bones, muscles, and/or joints, but may act and move in ways that seem like they don't have them anymore.

Absolute Force Manipulation:User can create, manipulate and shape force in all its forms, whether physical, transcendent, natural, spiritual, mental, cosmic, etc. i.e. all the absolute forces the make up the flow and nature of reality. They can turn a tornado into a gentle breeze, bring a raging tsunami to a halt or annihilate an continent simply by slamming ones palm into the earth, provided the user understands the natural forces required for continental destruction. User can bring all supernatural powers and activity in the area to a complete standstill by denying them all the force they rely upon to function.

Absolute Gambling:User can gamble with/for anything, including things like, power, love, youth, obedience, etc.

Absolute Growth Inducement:The user can make anything grow, from physical things, (size of being/object, quantity, quality, etc.), intangible (sound, light, air, etc), to conceptual (probability), etc.

Absolute Health:Users are the pinnacle of physical, mental, social, spiritual, emotional, and sexual health, far superior than most other beings of their universe; also being completely immune to disorders, diseases, disabilities, etc; and, possessing an absolute metabolic rate. Beings with Absolute Health are either immune to most forms of damage (usually from "lesser beings") or so highly resistant that only an equal or superior force is able to cause harm. Overall, the user's health is so close to being invulnerable that it may be indistinguishable from that separate ability.

Absolute Hearing:User is not limited to just the average range of enhanced hearing, they can hear everything that goes on in the world, or the entire galaxy, or even the entire universe. They can do more than just hear everything that goes on, they can even hear the thoughts of anyone and everyone (not to be confused with Telepathy) as well as being able to bypass time itself and hear the past and future.

Absolute Hot Inducement:The user can elevate the thermodynamic temperature of their surroundings to absolute hot, which has been theorised to be the Planck Temperature ((1.417 × 1033 K, or 142,000 billion billion billion kelvin/142 decillion kelvin). Physics based on Einstein’s universal model start to come apart at the seams when that temperature is reached. At temperatures that high, particle energies increase to a point where their gravitational forces are as substantial as any other kinds of fundamental forces. Gravity, electromagnetism, strong nuclear forces and weak nuclear forces combine into a single, unified force.

Absolute Illusion:The user is able to generate illusions that are realistic to the point where they can confuse all the senses of the target, making it impossible to break free unless willed by the user. They can also create illusions on a large scale, from a small region to planetary or galactic region, etc.

Absolute Immortality:The user is absolutely immortal, and can not die, age, get sick, be permanently wounded, is absolutely self-sustained and, as their mind and soul are as immortal as their biological bodies, they are immune to mental/spiritual damage. Any injuries the user suffers immediately heal, even if the user's body is disintegrated or blown up or completely erased and even if the user is completely destroyed to the sub-atomic level, they will still return to life. Alternately, some users are absolutely immune to all harm, and can never die from any natural causes. The user's existence and soul become completely free and independent of even the concept of reality, making them unbound to the subjects of life, death, and manipulations. Also, the power cannot be removed, rendered truly perfect and absolute.

Absolute Intelligence:The user's intellectual faculties (mental capacity and concentration, mental calculation and computation, cognition and competence, wit and ingenuity, memory capacity, mental perception, mental focus, thought processing, learning capacity, deductive reasoning, visualization, analyzation, composure, instinct, awareness, knowledge, creativity, intuition, mentality, etc.) transcend virtually all other sentient beings in their universe. This power differs from Omniscience in that the user has, essentially, a limitless IQ and intellectual capacity, and still has to learn rather than have innate knowledge of everything. This is the greatest, most supreme level of intellect a being can attain.

Absolute Invulnerability:The user is immune to any/all kinds of damage, be it physical (internal and external), mental, spiritual, metaphysical/pataphysical/supernatural, and even conceptual. Death due to old age (as opposed to preemptive death) is seemingly literally one of the only causes of death to the user.

Absolute Law Manipulation:The user has the power to make, change, destroy or redefine any/all kind of rule/law, including physical, scientific, magical, divine, metaphysical or conceptual, granting them control over all limits, including their own.

Absolute Leap:User can leap unlimited distance, jump between/over planets, travel intergalactic or greater distances and perform other amazing feats.

Absolute Life Creation:The user can create any form of life or entity, of all shapes, sizes and abilities. With any type of attribute or characteristics. Unlike Life Creation, the user does not have any kind of limits when it comes to creating life, even creating beings that are superior to the user.

Absolute Life Inducement:User can give life to absolutely anyone and anything, even to amortal or undetermined beings, objects, the dead, powers, elemental forces, concepts, metaphysical things, etc.

Absolute Life Manipulation:User can create, shape and manipulate the lives of any/all things, including mortals, amortals, undetermined beings, eldritch horrors, inanimate objects, concepts/conceptual beings, the dead, phenomena, transcendent beings, formless/omnipresent entities, and/or even Supreme Beings. User can bestow/grant/induce life or end, resurrect, change it, etc. Anything/Anyone that can even remotely or loosely be defined as being alive/living can be manipulated and shaped by this power.

Absolute Light:The user can create a field of absolute light that blinds the targets either temporarily or permanently and may also dull or even completely negate the other senses. They are potentially able to generate light so intense it can completely obliterate objects in its path without heat.

Absolute Lock Manipulation:The user can lock/unlock anything, whether it's for locking up everyone and everything (by any means) or releasing/unlocking the hidden potentials and inner powers of others thus becoming a variant of this ability.

Absolute Lung Capacity:User possesses a limitless lung capacity, allowing them to hold their breath indefinitely, inhale/exhale forever, suck in anything/everything without having to stop, survive Deoxygenation, and potentially cause hurricanes or worse with merely the force of ones breathing. This places the user above virtually all other beings in their universe in lung capacity.

Absolute Manipulation:User can create, shape and manipulate Absolutes, the complete, unchanging, eternal/infinite and highest aspects, qualities or properties of things. Allowing them to manipulate the supreme and unfettered aspects of anything/everything, including space, time, form/shape, dimensions/realities, laws/rules, attributes/traits, systems, life/death, creation/destruction etc.

Absolute Mind:User's mental attributes are at the absolute peak, vastly superior to that of all other beings in their universe, even those with Supernatural Mind.

Absolute Physical Law Manipulation:User can alter, create, manipulate, and rewrite physical laws out there in all realities, changing them so that they are different in each reality and not what they normally are. The physical laws are the user's to command, no matter where they are.

Absolute Piercing:The user can pierce through absolutely anything and everything, which absolutely nothing can defend against it. The attack can pierce down opponents of any form, whether they be immortal, invulnerable, or the hardest substance in existence. It can also reach every plane of existence, whether it be space and time or alternate and pocket dimensions. The attack can affect the target no matter what it is, as it is an omnipresential attack that can pierce through all timeline and parallel dimensions. Intangibility cannot evade the attack as it pierces past the "intangible" defense and strikes the physical being beneath it. The user can pierce through intangible elements such as fire and water, causing them to split apart as oppose to a normal piercing attack which would allow them to simply reform. This power also pierces through metaphysical concepts such as reality and illusion, allowing one to either dispel and destroy illusions of any level or pierce through the barrier between the two and allow imagination to become reality or vice versa. Dreams and memories can also be pierced, allowing one to escape from being trapped in nightmares and the mental world. Conceptual locations and beings such as heaven or hell, living or spiritual, and gods or devils, are also be affected by this ability.

Absolute Potential:The user has unlimited potential and capacity for growth and learning, allowing them to learn/master absolutely anything they want, regardless of their skills, personality, species, etc. They have no ceiling to what they can learn and no limitations on what they can develop, allowing them to develop endlessly in any and all areas, and can attain all powers naturally.

Absolute Psionic Power:The user possesses absolute psychic power, tapping into infinite/absolute, pure, raw psionic might, and achieving an unimaginable level of psychic power, capabilities, and precision that surpasses any and all other psionic by an incredible margin. Unlike Omni-Magic, Physical Godhood, and Psychopotence, the user's Nigh-Omnipotent level of power is purely psionic, achieved through unique circumstances, or extreme training. The user is empowered by all other users of psionic, and psionic energies/forces, they could be the mightiest psionic being across all universes, planes, and realms, and have a mind which exists everywhere and anywhere.

Absolute Recreation:User can recreate perfectly anything/everything to the exact state it was in before it was destroyed, such as recreating a person who died in every single detail from their memories, personality, thoughts, their body as it originally was, powers, soul, every detail would be recreated, even down to the molecules and atoms that made them up. The user can recreate something even if there was no trace of it left to recreate, even if the pattern used to create it in the first place was destroyed, even if the building blocks used to create it (molecules, atoms, etc) were completely and utterly gone, it could still be recreated, even if the only thing left of the object, person, place, etc was a distant and fading memory, in fact even if there wasn't even that to go off of the user could still recreate it. They can even recreate something that was wiped out by elimination or decreation. Unlike restoration, which simply restores anything to its original state, this focuses on recreating it instead of resetting it back to normal.

Absolute Reflexes:User possesses limitless reflexes, being able to react to everything there is, no matter how fast it comes. They can react at any speed and change actions on the fly at faster-than-blinding speeds. This places the user above virtually all other beings in the universe in reaction time.

Absolute Reincarnation:User can reincarnate instantly after their death, obliteration, demise, coma, etc. with all their powers, memories, abilities, etc. they have attained in their lifetimes.

Absolute Restoration:User can restore anything/everything back to its natural/original state with absolutely no flaws or mistakes in the process, regardless how badly destroyed the target is. They can undo powers that can be otherwise apocalyptic, reverse altered effects, restore destroyed souls, resurrect/heal any damage to emotional, spiritual, physical and restore everything annihilated by Nonexistence. Absolute Restoration is a specialized variation of Omnipotence: complete absolute without boundaries and concentrated on countering the ill effects factors/powers that annihilate and/or alter, completely restoring anything back the way it was. Absolute Restoration can reestablish everything straight from the origin point of things from the moment it has been destroyed/altered making it impossible for anything being restored to ever be effected again. In spite of the restoring capabilities, Absolute Restoration has a similar effect to that of Nonexistence that is focus on the cause of an alteration/destruction, by restoring everything back to what thing was AB may have to erase the cause that was never meant to be.

Absolute Senses:The user is able to have all senses enhanced to an infinite scale, allowing them to see, smell, hear and otherwise limitlessly sense everything in existence, including conceptual forces and even immaterial beings/entities.

Absolute Shield Construction:The user can construct shields and shield-like objects that protect against everything.

Absolute Sight:User is not limited to just the average range of enhanced seeing, they can see everything that goes on in the world, or even the entire galaxy, or maybe the entire universe. They can do more than just see everything that goes on, they can see the thoughts of anyone and everyone (not to be confused with Telepathy) and bypass time itself and can see the future and past.

Absolute Slicing:The user can cut through absolutely anything and everything, which absolutely nothing can defend against. The attack can cut down opponents of any form, whether they be immortal, invulnerable, or the hardest substance in existence. It can also reach every plane of existence, whether it be space and time or alternate and pocket dimensions. The cut can affect the target no matter what it is, as it is an Omnipresential attack that can slash through all timelines and parallel dimensions. Intangibility cannot evade the attack as it cuts past the "intangible" defense and strikes the physical being beneath it. The user can slash through intangible elements such as fire and water, causing them to split apart as oppose to a normal cut which would simply allow them to reform. This power also slashes through metaphysical concepts such as reality and illusion, allowing one to either dispel and destroy illusions of any level or slit through the barrier between the two and allow imagination to become reality or vice versa. Dreams and memories can also be cut, allowing one to escape from being trapped in nightmares and the mental world. Conceptual locations and beings such as heaven or hell, living or spiritual, and gods or devils, are also affected by this ability.

Absolute Speed:User can move at speeds that not even the most attuned of beings can grasp and outrun or avoid anything an opponent can use against the user. The user can move at infinite velocities, allowing user to surpass and perceive light speed movements and move at speeds that allow them to move past time and space itself. Users of this level are completely immune to speed affecting powers such as Speed Cancellation and Speed Theft.

Absolute Stamina:The user possesses limitless physical energy, stamina and vitality, is essentially untiring and can keep working, fighting, mowing, etc. at optimal efficiency under any circumstances and for an unlimited duration due to the fact that their stamina can precedingly regenerate.

Absolute Storage:The user has an unlimited storage capacity and can store anything as well as manipulate everything that has something to do with storing, imprisoning, binding, sealing, etc. users of this power can store anything or anyone without any limitations of any kind such as time, amount or mass.

Absolute Strength:The user is able to go toe-to-toe and even surpass the strongest of beings with nothing but the raw force of their physical blows. Any level of weight the user needs to lift or move is irrelevant as their body can emit limitless amount of force that can repel an object of any mass. With this ability, the user could travel massive distances in a single jump, unleash strikes of unparalleled might, obliterate massive life forms with one hit, cause destructive quakes by smashing the ground, shatter planets with their fists, tear through/create space-time anomalies with their strength, etc. It should also be noted that they are immune to all powers that could manipulate, affect or rob them of their strength.

Absolute Survivability: User can survive anything, death cannot fully take them and the slightest bit of life-force will always remain when it should be impossible, even managing to fully recover. Their resilience is so staggering that even reality warping or existence erasure may not be enough to keep them down.

Absolute Thievery:Users of this skill are considered the ultimate thieves, able to steal anything and everything (concepts, landmarks, natural elements/forces, intangible objects, physics, laws, themselves, etc.), they are able to not only hide in shadows but even in plain sight, they can slip into spaces that should be physically impossible to fit/slip into, and they can even steal without even having to be present at a location. Users of this power are immune to and can bypass Theft Nullification.

Absolute Unarmed Combat:User has reached the pinnacle of hand-to-hand fighting prowess. They know everything about bare hand fighting and surpass any and all masters of combat of any form, having complete knowledge of the forms whether they be unknown, nigh-impossible to master, or forbidden and can also create their own forms of combat to throw off their enemies.

Absolute Unpredictability:User possesses an absolutely/infinitely chaotic and unpredictable nature, this makes them so inconstant in action that it actually causes them to warp, change or collapse the results of things such as reality, context, normalcy and even probabilities/variables. Literally no action, aspect or trait of the user can or could be predicted, including normal involuntary bodily functions such as blinking, breathing and even their heart rate/heartbeat. Trying to read or control their minds would likely only come back with an error message or simply unreadable nonsense. This also makes them highly resistant to powers such as Adoptive Muscle Memory, Certainty Inducement, Flawless Precognition, Prescience, Control Manipulation, and etc.

Absolute Weapon Proficiency:User of this ability has reached the pinnacle of armed fighting prowess. They know everything about fighting with a weapon and can surpass any and all masters of armed combat of any form, having complete knowledge of their wielded weapon whether they be unknown, nigh-impossible to master, or forbidden and can also create their own forms of armed combat to throw off their enemies.

Absolute Will:Absolute will is almost unlimited in its scope. Anything that exists can be manipulated, including, but not limited to: matter, energy, causality, emotion, etc. The user can grab hold of creation and twist, bend, sculpt, and re-sculpt it into whatever form that they desire or can imagine. Usually, the power to create something out of nothing is not at most users disposal, as a created universe, multiverse, or omniverse must first be in existence in order for the user to manipulate it. However, the user can twist reality in such a way that they mimic creation to an extent; i.e. projection of realistic illusions and bringing any form of fantasy to life through sheer force of will. So while the user cannot explicitly create, they can manipulate reality and bend rules to grant themselves the power to create, as well as a variety of other existing powers by rewriting their own nature simply by willing it to be so. Though this is unlikely and not the true nature of the power, it can be done. Concerning the nature of this power, it is seen as the shaping aspect of the construction of a reality. When a supreme being creates a universe, multiverse, or omniverse, this is the power that said being would use to put into order and manipulate the raw stuff of creation. This power is a sculptor of omni-existence on a supreme level, but not a creator. When this ability is possessed by a non-supreme being, said being is often seen as an existential usurper of creation, rather than a deity. So, to say that this power is limited only by the user's willpower would be redundant, as by nature the user of this power has an unlimited amount of willpower that he/ she can use to whatever effect that they desire. If creation is the blunt instrument of a supreme entity, then this power is the scalpel that fine-tunes all of omni-continuity. To summarize, this power is capable of manipulating creation as a whole without becoming one with it.

Absolute Wisdom:The user's intellectual faculties (memory, calculation, learning, creativity, etc.) transcend virtually all other sentient beings in their universe. They can always make the wisest decision regardless of any situation and can also avoid any further mistakes. This power is inferior to Omniscience as the user has essentially limitless wisdom, rather than having innate knowledge/experience of everything. User has the greatest, most supreme understanding and realization of concepts, people, things, events or situations, resulting in the ability to apply perceptions, judgements, and actions while keeping these understandings. It often requires control of one's emotional reactions (the "passions") so that universal principles, reasons, and knowledge prevail to determine one's actions. Wisdom is also the comprehension of what is true combined with optimum judgement as to what action to take. Great wisdom and understanding may be a quality of the user regardless of age and experience. level of wisdom a being can attain.

Absolute Wish:The user can grant any wishes of others or oneself without any limitations: no resource needed, no condition required, no limited number, no delays for use/reuse, and no exception whatsoever. They can grant very vague or even inconceivable/impossible wishes that will always come true no matter what, as the power will automatically make up for the user's personal limitations when granting them.

Absolute Wits:The user has a limitless thinking capacity, enabling them to adapt to any changing situations, always remaining calm and collected no matter the environment. They come up with an infinite amount of plans and ideas almost instantly, shrugging away the obstacles through sheer as well as limitless critical thinking effortlessly.

Absolute Zero Inducement:The user can reduce thermodynamic temperature of their surroundings to absolute zero (-459.67°F or -273.15°C), a physically impossible-to-reach state by normal means. Heat is generated via atomic motions, and even at extremely low temperatures, they continue to transfer energy; only when atoms completely stop moving is "absolute zero" achieved. While lowering the temperature by slowing molecular and atomic motion is the basics of freezing, to completely stop it is to completely bypass the Laws of Thermodynamics. At such extreme temperatures, events which do not normally occur in nature begin to happen, such as superconductivity and superfluidity, as well as breakdowns at the atomic level. Without atomic motion, the frozen object loses all electrical resistances and atomic cohesion, shattering at atomic level under the weight of its own mass. Since this affects matter at an atomic scale, it will destroy any physical target it makes contact with, regardless of their conventional durability.

Almighty Law Creation:User can create laws that are unbreakable by any means. Everything is subject to them, including Existence, Reality, Truth, and Logic.

Almighty Link:The user can access and manipulate the connection that links all powers that compose omnipotence, making this the fundamental force behind all collective abilities. User can control and access all the infinite associations, variations, combinations and sub-powers related to omnipotence's primal stage giving them absolute control over all powers.

Alpha Reality:The user has the absolute capability to possess limitless power over the Alpha Reality, the one encompassing all realities, giving the user the almighty abilities to manipulate any and all forms of reality.

Anti Storage:User cannot be absorbed, sealed, consumed, banished, imprisoned or affected by any type of storage power. In some cases users are too big to be contained others can just cause indigestion or overloading.

Authority Embodiment:The user of this power can embody authority, the power/right to give orders, make decisions, and enforce obedience. The user has the ability to manipulate the right and power to rule, of anything and everything in existence.

Balance:The user is in balance with all forces of universe itself and transcendent areas or location and control to its will. The user can control opposing forces at once like darkness and light, heaven and hell, existence and nothingness, creation and destruction. Advanced users can combine 2 opposing forces and not be harmed by any force or its effects. This power allows the user to be in between good and evil and develop a universal view beyond reason they can also affect many cosmic, mystical, physical concepts and be in balance with them giving them an equal status example concept of infinite and finite, reality and illusion. This ability grants infinite power and can adapt to anything.

Boundless Influence:User has connections/influence with anything/anyone/everything up to and/or including the author/supreme being. This gives them clout/pull over anything they wish and can force those higher powers to grant favors, requests, and even get them to change their mind and decisions/judgments about things that would normally be irreversible. User can summon anything they wish because of their connections to it. They may even be able to influence users of Freedom and Control Immunity due to their far-reaching connections. Unlike Omniarch, user may not actually rule or be in charge of anything, rather they simply influence the higher powers to grant them whatever they request because of their influence.

Complete Arsenal:User has an endless number of abilities/powers, covering every possible effect and countermeasure. They can use any existing power as well as those that are yet to be, as their complete power database includes all potential abilities. This power is similar to Meta Ability Creation, except that all possible and impossible abilities are already created, regardless of their level. User has complete mastery and exhaustive knowledge of all of their abilities, (nature, effect, characteristics, strengths/weakness, etc.) including knowing which ones are best suited for every situation, all possible combos, and can use them flawlessly, effectively and efficiently in any condition. User can instantly use and combine any number of them, often flooding their opponents with overwhelming torrents of highly efficient combinations.

Composite Deity Physiology:User can form a physical body formed out of the energies and bodies of divine entities and access the abilities of each individual being that make up the user's physical form. The user can also access the knowledge of these individualistic gods to gain vast amounts of knowledge as well as raw divine energy.

Concept Destruction:The user can destroy any/all forms of concepts.

Conceptual Lordship:User can manipulate all concepts, their principles and axioms, giving them form and power, either personally (embodiment) or externally (manifestation), and even infuse them into pre-existing objects, beings and places, changing and empowering them accordingly.The user is a conceptual being affiliated with concepts as a whole, meaning its power and existence are inextinguishable as long as a single one remains.

Conceptual Self-Removal:User lacks or can remove any trait of one's own existence. This power can function in two ways. Firstly, the user is either naturally without parts of their own existence, setting themselves as a strangeness within the laws of which they live. Secondly, the user can have control of the power, and selectively remove traits of their own existence, such as weakness, death, emotions, laws of nature any trait of their existence, be it physical, mental, magical, spiritual, or conceptual.

Conceptual Transcendence:User transcends all concepts, conceptual powers, definitions/meanings and/or forms of logic, allowing them to exist in a state outside of any perspective, understanding or method of classification. This not only prevents them from being influenced or affected by conceptual powers, it also grants them a form of total and absolute freedom as there are no longer any restrictions tying them down, as no concept can apply to them anymore. Since concepts are how we define and understand reality, the user is usually otherness, impossible, undetermined or nameless types of beings or entities.

Connection Removal:User can target and remove the connections that link together a target's powers and its source, removing their ability to ever use those powers again. This not only prevents them from using their powers, but may even cause them to forget they ever had those powers to begin with, this removes any/all connections and links that the user may have had to the source of their powers, even the smallest ones.Unlike erasure, this simply removes the connections/links to the power itself, so while the source of the power may still exist, it is no longer accessible to the target.

Cosmic Guardian:User is or can transform into a cosmic protector, a god like figure in many cases second only to the Supreme Creator, cosmic guardians are in charge of preserving and sustaining the multiverse from any threat and keep it balanced. Although possessing virtually omnipotent powers, a cosmic guardian may probably not be responsible for the creation or destruction of the universe as they only act as judge and enforcer of the universal laws. A cosmic guardian is not a physiology or trait but a status which one can either be born with, or ascend to become.

Cosmic Order Manipulation:User can create, shape and manipulate the cosmic order, the hierarchy of objects, entities, powers, ranks, concepts on a cosmic level/scale. Allowing them to define and control the order/precedence of things like gods, mortals, abstract beings, embodiments, transcendent entities, almighty objects, concepts/meta-concepts, variables, events/history/time, physical/natural forces/phenomena etc. They can change the cosmic order so that a lesser/weaker god came into existence before an abstract being or embodiment, switch the cosmic rankings so mortals can harm or kill transcendent beings, change the food-chain so that prey lifeforms are now the predators, and more.

Destiny Manipulation:User is able to perceive, shape and manipulate destiny allowing them to affect reality in several ways both overt and hidden. Many users have an object that is physical manifestation of this power, common forms being Book or Spindle and a cutting tool.

Destiny Weaving:User is able to perceive and control destiny allowing them to affect reality in several ways both overt and hidden by using weaving and other related activities/tools as conduits.

Difference Manipulation:User can manipulate differences, controlling the properties of anything they want, deciding which change that can and will takes place as change is simply becoming different. As difference is what define everything from everything else, giving them identity and meaning through the interplay of differences, this power can be said to has domination that encompasses all things.

Dissolution:User can cause dissolution in anything/everything (including energy, souls, matter, powers, time, space, abstract/intangible properties/concepts, etc.), completely dissolving and separating it so that it can never be whole again by effecting the fundamental structure of the target so that nothing on any level remains intact. Unlike Disintegration, things effected by dissolution can never be reformed/restored to their original state/structure, as they become to far broken down and scattered/spread out to ever rejoin again.

Energylock Manipulation:The user can create, shape and manipulate energy existing outside of universe or reality, converting one type of energy into another, storing it within their bodies and releasing upon command. They can create objects from pure energy or projected in other forms, using either for creation or destruction.

Eternal Bond:User has a eternal or infinite bond with someone/something, making them connected on a level beyond anything and everything. Allowing them to always be connected to each other as their bond transcends everything regardless of its nature including space, time, distance, separation from reality, death, non-existence, etc. This connection goes beyond soul-mates, beyond the collective unconscious, beyond even the fabric and foundations of reality. Users bond cannot be broken, destroyed, manipulated, removed, separated, or severed. Even if the users soul is destroyed the connection will remain, even if the users complete existence and/or memory is erased from reality/history the connection will still remain. Nothing can ever separate the users from each other or their bond with each other.

Existential Perfection:The user of this power is an existentially perfect being. While the user exists they are complete, absolute and infinite in all senses and aspects with no limitation that could possibly apply to them. Essentially making them totally unsurpassed by everything in all of living existence.

Fictional Lordship:User possess complete control over any/all fiction/fantasy/unreality, including fictional characters, powers, objects, creations, locations/environment/worlds, verses, etc. User can manipulate anything/everything involved or related with fantasy/fiction, they can potentially even change/make fiction into reality and/or vice versa.

Flawless Clairvoyance:User gains flawless direct visual information about everything there is in the world around them; objects, people, locations, and events, through means other than the user's physical sight, with no mistakes and 100% accuracy and certainty. Defences against ordinary Clairvoyance, including Psychic Falsification, Psychic Shadow, Tracking Evasion, etc., are ineffective.

Flawless Indestructibility:The users of this ability have no physical, spiritual or mental weaknesses, giving them immunity to everything harmful, essentially making them indestructible.

This power can be achieved as the final result of such powers as: Flawless Precognition:User can foresee the exact futures, observe what will happen, and possess knowledge and insight of the events to come, with no mistakes and 100% certainty. Even if the future is changed by someone, it will mean nothing, as even the change on the future was already predicted by the user. Also, Precognitive Immunity does not protect the user against this power.
 * Absolute Will - User wills their weaknesses into non-existence.
 * Freedom - if the User achieves the state of freedom or is born free from everything.
 * Omni-Negation - User negates all weaknesses becoming immutable to everything.
 * Superior Adaptation - User adapts to the point they eliminate all weakness becoming impervious to all harm.

Flux Manipulation:User can create, shape and manipulate fluxes of fluctuations, or continuous, constant change. They can cause even reality to flux, causing everything to change from one form to another in many ways, or just control it if that something is already fluxing to begin with. The user causes everything to flux randomly and spontaneously.

Immutability:The user has absolute protection from any alteration or change, regardless of the source or cause, other than their own and retain the state they currently are.

Magic Ascendancy:The user possesses abilities beyond the laws and scope of magic, resulting in the user being of unfathomable power and capable of incredible feats; their powers are inexplicable to any form of magic and seemingly accomplish completely illogical/irrational actions/effects to it, while also being immune to any and all magical problems. The potential effects are innumerable in possibilities, as they can accomplish apparently everything imaginable with very little exposition as to how it is done. The scope of this power can range from slight nudges to brutal disruptions in scale.

Matterlock Manipulation:The user can create, shape and manipulate matter existing outside of universe or reality, converting one type of matter into another, storing it within their bodies and releasing upon command. They can create objects from pure matter or projected in other forms, using either for creation or destruction.

Memory Condition:User's condition enhanced by memories, allowing them to perform physical feats beyond imagination or understanding, like unlimited strength capable of damaging anything and infinite speed beyond measure. The more memories the user has access to the greater their powers become.

Meta Ability Creation:User can create any ability without any limitation and bestow it upon themselves, as well as others. They can notably create enhanced versions of existing abilities or specific countermeasures for any of them, and accumulate an unlimited number of abilities without any side-effect. Users can even take it further and thoroughly customise a power, like designing a power to only harm a certain thing or activate after a certain condition.

Meta Art Manipulation:The users can manipulate art without any limit, allowing them to manipulate the world and beyond as it were a work of art along with its aspects. They can also interact with their creation and manipulate them as well. They can create stories through their art and can control the principles of the world they create or live in, along with the infinite possibilities. It also allows the user to control what the person sees and think along with deceiving the person. However art isn't just about sight and colors it also is controlled by the other senses as well.

Meta Crafting:User can craft anything out of anything/everything, including physical, mental, spiritual, imaginary, abstract/conceptual materials and substances at incredible speed. They can forge anything they want including all powerful objects, conceptual tools, objects and weapons and anything else they want. Some are even able to craft and shape items out of nothingness itself.

Meta Event Manipulation:Like Event Manipulation, this power can alter the events of a person, place, thing or reality. However, unlike normal Event Manipulation, which only allows for manipulation of events of realities under the same timestream, this power can not only do the same thing, but can affect universes, dimensions and realities outside the user's timestream. No matter how different or strange the other universe, dimension or reality may be, the user can control their events. With this power, the user can have different universes outside the user's timestream interact with each other, or with the universe the user is currently in. They can change the progression of events in their timestream or outside it, causing them to make things happen or not happen, such as wars, stellar events, massacres, births, deaths, or any different kind of event there may be in their dimension or another.

Meta Fate Manipulation:User can perceive, shape and manipulate the destiny and fate of anything/anyone, including gods, demons, eldritch abominations, transcendent beings, entire worlds, universes and even realities. This allows them to control/decide anything and everything's destiny and fate. Some users may even be able to manipulate the destinies of users of freedom as well.

Meta Gravity Manipulation:User has absolute control over gravity, allowing them to manipulate the gravity of everything in the universe/multiverse, not mattering whether they are physical locations, such as higher dimensions, heaven or hell, or metaphysical locations such as the dreamworld. They can create gravitational effects that can even affect incorporeal and metaphysical life forms who are normally at an alternate plane of existence, such as dream sprites, ghosts, and deities.

Meta Immunity Bypassing:User can completely and perfectly bypass any and all immunities in existence regardless of its type, status, or level of power, including but not limited too: absolute, omni and meta-level powers.

Meta Jinx:User is cursed with misfortune so great it bends the nature of reality, making them the ultimate jinx. They are so unlucky that causing spontaneous natural disasters to occur wherever they go is considered on the low end of how bad their luck is. Examples of their limitless misfortune include causing hordes of undead rising from their graves whenever they walk by a graveyard/morgue, create calamity and chaos to their society, destroy everything around them, turning good luck charms into cursed/defiled objects, causing sudden and spontaneous deaths, etc. Their luck is so bad that Luck Erasure only reduces the severity of it, rather then remove it entirely. Their luck may be so terrible that not even death can release them from it, causing it continue on with them in the either the afterlife or the grave or simply curse them to live forever, forcing them to live with their unfortunate situation for all eternity.

Meta Luck:User is blessed with levels of luck so great that it bends the very structures of reality, constantly rearranging them to their advantage, whether they want it or not. Their luck affects them to the point where probability means nothing, as in they are immune and unaffected by the laws of causality, live life without consequences, are fated for wealth and riches, forge their own paths to whatever their heart's desires and fulfill their every wish, etc. This allows users amazing success in all activities and aspects of life, to surpass the most impossible odds, conquer the most difficult of tasks and trials, and even defeat the most unbeatable opponents. Their luck may be so powerful that no force within their universe or reality can take it from them, not even death, allowing their luck to be carried on into the afterlife or into their next life if or when they pass on. Luck Erasure will only reduce its effectiveness temporarily, rather than permanently removing it entirely.

Meta Lust Inducement:The user can create and utilize an overpowering aphrodisiac that is capable of sexually arousing anything and making them ravenously crave sexual interaction, regardless if they can feel love or pleasure, with anything once it is introduced into the target's system. This power works on both genders, their sexual interest and people of any age, even genderless beings. Also works on aliens and those with radically different biology.

Meta Matter Manipulation:The user can create, shape, manipulate, summon, destroy and customise all possible forms of matter, whether organic or inorganic, baryonic or non-baryonic, etc. This also extends to “exotic matter”, such as dark matter; antimatter; tachyons; and other highly theoretical forms of matter. They can manipulate matter from alternate timelines, dimensions, universes, etc., using their immense power to pluck it from one of the aforementioned categories and materialize it to their location. Along with this, the user can also create new types of matter and imbue them with properties of their choosing, creating matter not of the normal variety. For example, a user could create matter that grants powers to its wielder or matter that has properties or a structure that defies the established laws of physics. At their strongest, the user can manipulate quantum foam, the smallest level and foundation of reality as we currently know it.

Meta Memory Manipulation:User can create, shape and manipulate all memories/forms of memory, including muscle, cellular, genetic, dream, abstract/conceptual, elemental, inanimate, phenomena, etc. They can access and manipulate memories of things other than people, including those of objects, plants, bacteria/viruses, the dead, machines, environments, entire worlds, realities or universes, etc. User can access/recall and shape memories that happened so long ago that they have been forgotten not only by the gods/transcendent beings but have been completely lost, potentially even accessing memories that happened at the beginning of time or whatever came before it. They can manipulate memories that have yet to happen or stabilize into a coherent form such as memories of the future or of future events. They can affect different timelines, parallel worlds, alternate universes and/or memories of places that exist outside of/beyond reality/existence. All memories of anything/everything can be accessed, read, suppressed, erased/destroyed, controlled/shaped, or created regardless of its nature or whenever or wherever it occurred.

Meta Power Destruction:User can completely destroy any and all powers, including absolute, omni and meta-level powers.

Meta Power Immunity:User is completely and perfectly immune to any and all powers in existence regardless of its type, status, or level of power, including but not limited too: absolute, omni and meta-level powers.

Meta Power Manipulation:The user can create, shape, modify, remove and manipulate any/all powers without limits of any kind, including meta, nigh, omni and even omnipotent powers by controlling the fundamental force that all powers are created from.

Meta Power Negation:User can completely negate any and all powers, including absolute, omni and meta-level powers.

Meta Power Reflection:The user can reflect any/all powers and abilities that are used against them without being harmed or affected regardless of their nature, type or level of power, including absolute powers, conceptual powers, totality/omnipresential attacks and perhaps even total destruction (unless the source of the reflection is specifically targeted before the reversal can take place). This serves as an absolutely unbeatable and unstoppable form of self-defense and counter-attack, allowing the user to reflect any/every power that is used on them and turn it against their target without fail.

Meta Power Transferal:User can transfer any powers between anyone/anything, including people, objects, locations, inanimate materials, themselves, others, etc. They can store the powers within themselves and swap/transfer them anywhere, anywhen, anyhow and regardless of distance, time, location, state of being, even if the powers are anchored or normally impossible to transfer. User can transfer powers to someone/something that's no longer alive, exists in an alternate timeline, a timeline that no longer exists, that's isolated from/outside of existence, into inanimate objects, into something that normally consumes or destroys any powers that are used against it, and so on. Some users can transfer powers even if it would cause a paradox to happen or erase the event of the power being transferred in the first place. Time, distance, location, status, desire or lack of desire, nature of the power is no obstacle to this power or what it can, should, would or will work on.

Meta Probability Manipulation:User can manipulate all kinds of probabilities, of all nature and scale, increasing the possibilities exponentially, including the quantum level, which fluctuations underlay everything in material universes, and the metaphysical level, which is essentially the quantum equivalent in non-material realms. This allows users to achieve virtually any effect, as long as it isn't absolutely out of the realm of probabilities.

Meta Regeneration:The user can heal from anything completely, even if there is absolutely nothing remaining of the body. One will be as frail and vulnerable as before, but every injury shall cease; critical injuries will be healed in a matter of seconds. Complete destruction results in complete restoration. All forms of cellular injuries and disease infection will be healed at metaphysical levels, rewritten all damage to a mere dream, even if said injuries appeared before the regeneration powers are obtained, such as heredity illnesses and unformed limbs. Because the cells and telomere lengths will not shorten in any way, they do not age and all forms of sustenance intake required is utterly removed. User is immune to drugs, disease, and all harmful foreign substances, and will be forever in their optimal health and physical prime. The regeneration will extend to one's mental, emotional, spiritual and temporal existence as much as their physical state, rendering all damage to the mind, soul and timeline to be restored to its perfect working state, and blocking one's mind from any attacks or invasive attempts. The user may even reappear at a different spatial position upon regeneration, evading any potential jamming into the body.

Meta Resurrection:User can resurrect themselves or others regardless of what has happened to them, including whether or not they are erased, destroyed, disintegrated, nonexistent, removed, denied, negated, etc., in mass levels if necessary. No matter the condition/state of the target they can be perfectly revived every time without fail.

Meta Space Manipulation:The user can manipulate space of any and all realities and dimensions, whether they are physical spatial locations — such as the fourth dimension, another timeline, heaven or hell — or metaphysical spaces — such as into a dream realm, into a painting, or even between fantasy and reality. Some examples of this power can be: Causing the space inside a painting world to expand or distort; teleporting anything from a dream or fantasy to reality and vice-versa; and creating tears and portals within the boundaries of space to interconnect multiple spaces together. By manipulating and removing the boundaries between metaphysical spaces, one can essentially undermine the fabrics of reality. With this power in mind, the user can create spatial effects that can even affect incorporeal and metaphysical life forms who are normally at an alternate plane of existence, such as dream sprites, ghosts, and deities.

Meta Space-Time Manipulation:The user can manipulate the space-time continuum of every reality, whether it be a higher dimension, a parallel universe, a dream world, etc. They are able to bend, distort, and alter the very fabric of existence anywhere and everywhere to their desire, even locations where time and space may not even exist. This includes the boundaries that separate the differing worlds and planes from one another, which can be utilized to reach cosmic endeavors. Such as combining timelines, merging worlds and locations, even switching/replacing things between dimensions. In essence, the user is able to exploit anything within the confines of the multiverse for their benefit.

Meta Summoning:User can summon any and every kind of object or entity, with any traits and abilities of any level from anywhere/everywhere. The entities may enter in symbiosis with the user to assist as advisers, guardians or power-sources, or emerge into existence to carry out more tangible tasks. They may have a will of their own or act as extensions of the user, their minds are usually connected to better serve them. All summons share an absolute and unbreakable loyalty towards the user, being fundamentally incapable of disobeying their orders or turning against them.

Meta Teleportation:User can teleport anything to anywhere: any place and time they desire, including physical locations such as: in a locked room, in Space, in Heaven, or in Hell, as well as metaphysical places such as: inside a dream, inside a heart, inside thoughts, or even inside people. This power also allows its users to teleport concepts into the physical world, like memories and thoughts, and bring anything into reality. Not to be confused with Omnipresence, which is the ability to be present everywhere and nowhere at once, this power can only allow things to be present in a single location and time.

Meta Time Manipulation:User can manipulate time of any/all realities, dimensions and universes, whether they are physical locations, such as higher dimensions, heaven or hell, or metaphysical locations such as the dreamworld. They can create temporal effects that can even affect incorporeal and metaphysical life forms who are normally at an alternate plane of existence, such as dream sprites, ghosts, and deities.

Meta Trapping:The user can trap or catch anything conceivable without fail.

Meta Variable Manipulation:User can manipulate and alter any variables, including those nonphysical and more abnormal in nature. Allowing the users influence and control beyond those that only exist in the physical realm. Examples of those in the more abnormal and nonphysical category includes, but not limited to: theoretical laws, philosophical ideas, and other notions of similar nature, to which users are allowed to enable/disable/modify/rewrite and in turn, can cause a tangible effect on reality in a potentially higher magnitude than just altering those of the physical existence. That said, there are a couple flaws, for one example, the user may accidentally cause an irreversible change if not careful, potentially causing massive damage to the variable, the world, or both. However, if used properly, many wonders can be achieved with this power, and with the world being the testing ground.

Meta-Concept Manipulation:The user has the capabilities to create and assume control of concepts that aren't of a general mind-scape, in other terms, the insane, illogical and irrational to name a few. These ideas are capable of infinite diversity as there are more things alien than there are that are well known or known at all. The concepts can vary from point to point so examples can include; a irrational form of causality, probabilities that surpass one hundred percent or lower than a absolute zero, go beyond boundaries and infinite or just make them nonexistent, create infinite hierarchy of infinites. In basic terms the user transcends all normal understanding. These "ideas", if they can even be called that anymore, are by default, inconceivable. This could mean a lot of things, it could possibly interfere with other concepts, or it could reside outside of the Omega Omnisphere (it's possible but not probable.) and even more. We can't fully understand it even if we tried, as it is alien and it won't be anymore if we were able to understand it, and that's what it is to the user, normal and probably along with everything else. So it isn't as much as alien to everyone but the user is what make the concept labeled such. Though since these are alien concepts, they may need to filter the concepts they use, for other's sake.

Metaphysics Manipulation:User can manipulate Metaphysics (from the Greek words μετά (metá) ("beyond", "upon" or "after") and φυσικά (physiká) ("physics")): the ability to deal with all things undetectable by the physical senses. Metaphysics includes science, and goes beyond it to encompass all aspects and dimensions of existence experienced as "reality". In the conscious evolution, metaphysics has taken its place as one of the most comprehensive and most effective means of gaining knowledge and understanding about the true nature of the physical Universe.

Metapotence: Users possess unfathomable power far beyond any reason and understanding, allowing them to achieve anything and everything without any limit, no matter how impossible or contradictory, completely overriding all other forces and abilities like they didn't exist at all.

Nonexistent Realm Creation:The user can create a void outside the space-time continuum where nothing can be created nor destroyed because there is nothing to create or destroy. There is no personality or individuality because beings cannot survive there. Even the concepts of reason, emotions, philosophy, reality, time and space, morality and even matter itself cannot exist in this realm. For anything that is engulfed by this realm, everything that once was becomes no more, because it will be forever erased by the overwhelming power/energies of Nonexistence. In relativity, this is usually caused by black holes, causing a rift between space and time, and the singular point of infinite gravity, thus matter and even light cease to exist.

Omega Reality:User can create, shape and manipulate with absolute authority the Omega Reality, the one encompassing the conclusion/finale to all realities and where all concepts end. Meaning they decide what happens to them all, such as whether or not they cease to exist, become something entirely new, where things all end up, were conflicts are all resolved, and etc. If the Alpha Reality is the origin for all realities and where they start from, then Omega Reality is where they all end up after their purpose has been served.

Omni Corruption Inducement:User can induce corruption in anything/everything, including natural forces, abstract/conceptual properties, people with pure hearts and souls, users of Purification, even things that are by their definitions are immune to or shouldn't even be able to be corrupted (such as the air or wind) would be affected, and etc. Due to the nature of the corruption/corruptive influence, all attempts at trying to purify the target would either fail or lead to an eternal stalemate.

Omni Purification:User can purify anything/everything, including natural forces, abstract/conceptual properties, people with dark hearts and souls, users of Corruption Inducement, even things that by the definition, immune to or shouldn't even be able to be purified (such as infernal entities or demonic powers) would be affected, and etc. Due to the nature of the purification/purifying influence, all attempts at corrupting the target would either fail or lead to an eternal stalemate.

Omni-Absorption:The user can absorb any/all concept, power, universal definition, law, boundary, etc., while removing it from the source, into their body and utilize it in some way.

Omni-Action:User can do everything at once, all across every moment of their life from birth to death. Every action/every consequence, which are usually merged together, are done in every situation the user is in. This can result in exerting multiple effects onto anything the user interacts with in any situation. Everything every alternate version of the user does will result in happening at the same time in any situation in the user's universe.

Omni-Conversion:User can permanently transform anything/everything into another species/creature, including things that are normally immune or resistant and/or are physically impossible to convert into other creatures (such as machines, ghosts/spiritual beings, eldritch horrors, formless entities, and even transcendent/abstract beings).They can even transform others that have already been converted into another race/species, and potentially even convert those that are already long dead, decayed and broken down into another creature.

Omni-Element Manipulation:User can create, shape and manipulate all the elements, be them artificial, natural, supernatural, psychical, physical, esoteric, fantasy, cosmic, universal, divine/transcendent, demonic, conceptual, metaphysical, primordial, etc. elements, having practically no limits on the amount or type of element they can absorb, combine, project or manipulate.

Omni-Energy Manipulation:User can create, shape and manipulate all feasible and imaginable forms of energy, having practically no limits on the amount or type of energy they can absorb, project or manipulate. By manipulating energy on the quantum level, they gain control over the fundamental forces of the universe. Manipulation of entropy and zero-point energy could yield an infinite power source. The user could possibly even manipulate the energy that controls superpowers, allowing for them to manipulate them. Since the user can manipulate all forms of energy, manipulation of magical and esoteric energies allow the user to replicate the effect of magic or spells, such as casting spells, teleporting, healing, etc. This also makes them immune to such powers, seeing as how they can absorb the magical energy powering spells, practically negating it.

Omni-Negation:The user can negate and nullify any/all concept, power, universal definition, law, boundary, etc. making them immune to anything and everything.

Omni-Physics Manipulation:The user can bend/manipulate physics of all forms, including Pataphysics and Metaphysics, Physics Manipulation, and Quantum Physics. This can include magic physics as well as natural physics.

Omni-Reality Creation:User can create and/or generate the Alpha Reality, the origin and source of all realities. Allowing them to create the origin of creation/existence itself, as the Alpha Reality is responsible for the existence of all realities and by extension Creation itself. As users of this are responsible for the existence of the Alpha Reality, they may transcend it as well.

Omni-Removal:The user can remove any and all concepts, powers, forces, universal definitions, laws and boundaries, etc. from anyone and anything. Unlike negating, where you neutralize the target by deactivating its abilities, this power simply removes them entirely.

Omni-Telepathy:The user can read/sense, communicate with, and control an infinite number of minds across all universes, planes and dimensions to essentially absolute degree.

Omni-Weather Manipulation:User can create, shape and manipulate all forms of weather including artificial, natural, supernatural, divine, demonic, esoteric, cosmic, empathic, metaphysical, conceptual, etc., having no limits on the amount or type of weather they can control/manipulate.

Omnicounter: Omnicounter allows the user to oppose to all things, beings or powers. The power is split into sections where it counters that all original positions with opposites. It opposes basically anything with its direct opposites e.g. existence with nonexistence, life with death, fire with water, or fake with real vice versa, but not fire with nonexistence or good with darkness etc.

Omnifarious: User has complete and absolute control over their own being, allowing them to manipulate their shape, density, size or to be solid, liquid, gaseous, or pure energy. They can spread their form into smaller segments that keep their ability to transform and recombine as they wish. User can take any form that they can imagine, independently from the laws of Physics and Logic. They aren't immune to external alterations, but can change back instantly, rendering such efforts meaningless. Their mind remains immune to all external alterations and is as flexible as their body while still remaining whole and fully functional even if the body is separated into millions of smaller parts acting independently. While external/environmental effects can affect users, they can simply take a form more adapted to the dangers and thus ignore most dangers or simply reform themselves. User cannot bestow themselves abilities but limitless Shapeshifting can mimic many such effects.

Omnilock: User resides outside of everything: space, time, non-space, non-time, duality, probability, improbability, possibility, impossibility, nonexistence, (absolute) nothingness, existence, etc. They cannot be affected by anything, even temporal paradox or reality warping; and are immune to virtually everything, even Universal Irreversibility and Ultimate Erasure.

Omnipotence:Omnipotence (from Latin: Omni Potens: "all power") is the ability to be almighty in every sense and aspect. The user can achieve and do absolutely anything without any limit or condition, including the conceptually impossible and logically impossible, like "bigger than infinity" or "making a squared circle". They possess all powers and everything beyond them, existing on level inconceivably above/beyond any other power/concept. Its one and only wielder (there can be only one in each fictional continuity, hence the "Above All") is fundamentally invincible, completely immune to all other powers, and able to defeat the combined might of all creation and its mightiest beings just by wanting it, without the slightest effort.

Omnireplication: The user can replicate anything such as themselves, objects, powers, and anything else they can imagine.

Omniscience Bestowal:The user is able to bestow Omniscience onto another being, giving them all knowing abilities at their disposal.

Origin Manipulation:User can create, be, alter and control the origin of everything. As nothing exists without origin, even nonexistence itself, this power is beyond all comprehension by any being one can ever know. By manipulating the origin, one can achieve absolutely anything, thus nothing is out of reach. Users can even become immune to nonexistence by becoming its very origin, therefore bypassing all effects.

Otherness Manipulation:User can manipulate otherness, or how unique something is compared to other things. With this power, one could make things so unique that they cannot be copied or mimicked by anyone else, or they could make things less unique and make them be like other things.

Particle Manipulation:The user can create, shape and manipulate particles, the basic units of energy and matter (such as molecules, atoms, protons, neutrons, electrons, ions, gravitons, tachyons, photons, etc). With this power the user can manipulate the entire universe because all things are composed of particles, ranging from the subatomic to the universal in scale.

Pataphysics Manipulation:User can manipulate Pataphysics: the ability to have control over the ineffable, the unknown and the unknowable, transcending metaphysical laws and boundaries. It also manipulates imaginary solutions, which symbolically attributes the properties of objects, described by their Virtuality, to their lineaments. The concepts are so ethereal that it doesn't have an unequivocal definition that passes easily from one state of apparent definition to another. Beyond truth, reality, and everything, this power is for all intents and purposes, all-powerful.

Potentiality Lordship:The user governs the potential of everything that is and isn't, thereby deciding whatever can and cannot happen - like whatever kind of interaction is able to take place, laying out a framework of impossibilities in the process that isn't opposable by any means, as to do so, the necessary potential is required in the first place.By governing potential, the user can make anything happen or not happen in whatever way they want; due to their absolute decree, any other scenario is completely impossible.

Power Embodiment:The user is the embodiment of supernatural power. They have free access to most, if not all, superpowers, and are able to manipulate the superpowers of others with little to no limit.

Power Page Creation:User can create new power/ability pages, allowing user to create any powers and abilities they desire. User is able to assign these powers and abilities to define the powersets of others, places, objects, etc, allowing for unknown, nonexistents, vagues or ill-defined powers and abilities to be known and existents. Users can create the exact definitions and capabilities of those powers and abilities, allowing them to define what powers and abilities are capable of doing, they can also decide who/what the users of those powers are. Furthermore, user can also decide the users of those powers, allowing them to grant and define the power of anyone and anything.

Power Physiology:User is made up of or can transform their body completely into the essence of power. Users' transformed form is anatomically identical to their normal form, aside of being made of power, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately user can transform into homogeneous matter, without any part of their form being more important than the other.

Nigh Formed Power Beings are or can change into mostly physical beings, with the power flowing through their being, fortifying their cells, bones and muscles. Their power is mostly focused to their bodies and while they gain some amount of-attacks, the changes and applications are mostly internal.

Full-Formed Power Beings are completely formed of power, without anything truly left from their physical form. They gain impressive control over their form and vast capacity to expel power in various ways.

Prime Being:The user is the origin and a demiurge of their race, making them essentially the most powerful among their race, having utmost power and authority over other beings of its kind. They aren't born but created. The prime beings do not always possess the power to create life forms, but possess the original or main gene that all others derive from. The user can even control or destroy their own species.

Primordial Particle Manipulation:The user can manipulate primordial particles, which are the building blocks of existence. This power has two classifications, one being the single potentiality of all things, and the second "merely" being the basic unit of primordial energy and matter. It is a unit of divine volition in its utmost conceivable state of simplicity. The unparticled matter that not only permeates all things but also impels them - and thus is all things within itself. A single, perfect pearl that was the sum of all things. As Sum of All Things: The user can manipulate the Primordial Particle, which is the initial state of all things. Even concepts such as magic, cosmic and primordial power, time, dreams, emotions. It all falls under one big category that is the primordial particle. It should be noted that "sum of all things" does not mean that these things existed within the particle from before time began, but the potential of these concepts and principles existed within it. As Basic Unit: The user can manipulate the primordial particles that act as the building blocks for everything, including the subsequent ancient matter and energy that would come afterward. Unlike regular particles, however, these do not exist in forms (photon, tachyon, etc) but are completely undifferentiated and singular.

Prophecy Construction:The user is able to create and predict prophecies, being able to re-write history and intervene with even godly affairs. They can set the course of a chain of events which will lead to some of the greatest moments in history and cause destinies to collide. This power is the only form to disrupt Destiny Manipulation itself.

Reality Condition:The user can possess a condition beyond logic or reason, able to perform physical feats beyond imagination, like limitless strength capable of tearing reality apart and infinite speed beyond any rational or scientific measurements. Mental abilities such as memory are also infinitely increased with no apparent limit.

Reality Selection:User can completely rewrite reality and all it's contents simply by choosing one of the infinite potential worlds or timelines that are available and then make the one chosen be the single "true" reality. Reverting everything else back into mere "What if" scenarios. The changes that could be made with this power are potentially endless in variety. Due to the fact that users are capable of altering anything in existence regardless of their target's size or composition. Whether they be defined or abstract, meager or grand, physical or mystical. As long as the probability isn't a complete zero, users are able to achieve all they desire. To put it in simple terms. If there is a type of world that you wish for and it happens to be possible one way or another, then you are not only able to make it real, but also make it be the only world that is to ever truly be real in all of existence.

Science Ascendancy:The user possesses abilities beyond the laws of science, resulting in the user being of unfathomable power and capable of incredible feats; their powers are inexplicable to any form of science and seemingly accomplish completely illogical/irrational actions/effects to it, while also being immune to any and all scientific opposition. The potential effects are innumerable in possibilities, as they can accomplish apparently everything imaginable with very little exposition as to how it is done. The scope of this power can range from slight nudges to brutal disruptions in scale.

Science-Magic Ascendancy:The user possesses abilities beyond the laws of science or magic, resulting in the user being of unfathomable power and capable of incredible feats; their powers are inexplicable to either side and seemingly accomplish completely illogical/irrational actions/effects to both. The potential effects are innumerable in possibilities, as they can accomplish apparently everything imaginable with very little exposition as to how it is done. The scope of this power can range from slight nudges to brutal disruptions in scale.

Self Origin Manipulation:User can manipulate their own origin, their birth, events, form, abilities and powers, etc. that they choose as their own, regardless of the outside influences. Basically, this power allows one to have indisputable sovereignty over every aspect of their existence so much so that their entire being answers to no one else save for their mandate alone.

Separation:User can divide/separate anything from concrete objects to abstract concepts. Everything/anything user separates cannot be fused back ever again by any other force except the user's own power.

Soulmate Connection:The user is connected, linked, associated, and/or bonded with their soulmate/soulmates. They know who their soulmate/s is/are, can empathize and harmonize with said soulmate/s, lack any struggle in expressing their feelings for them, share many, if not some characteristics in common with them, and understand one another without even talking. The user and their soulmate/s, by nature, are compassionate, caring, loving, and sympathetic toward one another, would get along quite well with each other, naturally share romantic feelings of love for one another, are meant for each other as a couple, are the bestest of friends, and love the other with all their heart, all their soul, all their mind, and all their strength.

Superpower Evolution:The user of this power can upgrade or evolve any kind of superpower, including enhancing one's physical and mental condition an unlimited number of times, to virtually any level of gaining new powers or form.

Supreme Observation:User can observe/view/watch everything, everywhere, everywhen, and everyhow at the exact same time and regardless of where or when it is or might be. They can view realities outside of the whole of existence, into dimensions shielding against every form of observation, see the lives and connections that tie together anything/everything and the thoughts and dreams of every creature/entity/demon/god or eldritch horror that exists or doesn't exist. They can view out into the boundless emptiness and nonexistence where isolated and lockedentities dwell. All that is, isn't, might, might not, could, could not, can, can't and won't exist is visible and laid bare before the user, and nothing can be hidden from their eyes. Unlike perception, which is the power to perceive anything/everything, this power only enables the user to observe/view/watch everything.

Tetralogy: The user has the ability to use the combined forces of science, magic, divinity and philosophy, giving the user potentially unlimited power over the four concepts. This power encompasses the four aspects that define reality and are used by any being to understand the universe and god itself.

Total Drain:User can drain/leech/siphon completely anything/everything of any/all forms of energy, possibly/potentially even down to the energy holding your atoms/molecules together. Making the target physically weaker, causing extreme fatigue or even leaving near death or breaking them down entirely while gaining their strength and stamina in the process. No matter how much energy, life-force or stamina the target may have, they can completely empty all of it in a single drain/leeching even if the target is at full health/peak capacity.

Totality Manipulation:The user can manipulate the concept of totality, and is capable of manipulating the entirety of anything. They can manipulate the totality, which is forever the largest thing conceptualized and imagined by any mind. It absolutely encompasses anything and everything, making the user essentially omnipotent. Even though the user can transcend everything and has power over everything too, they may or may not be the origin of it all.

Transcendent Angel Physiology:The user of this ability is a angelic being of godly power. The user's power is to be considered utterly fearsome as it's that which no angel or could ever hope to overcome or even equal. This gives the user the highest rank among the hosts of Heaven and even the potential to rule the entire universe, single-handedly with unchallengeable authority, or to even go as far as to having one's own creation, equal to the already existing one. The user is essentially the absolute pinnacle of all angels.

Transition Manipulation:User can create, shape and manipulate transitions, the passing from/of one state into another either permanently or temporarily. They can control any form of transition, including life into death, consciousness into unconsciousness, order into chaos, peace into war, uncertainty into certainty, etc.

True Power:User can unleash and amplify their hidden powers and dormant potential abilities to the fullest and greatest extent. This allows the user to unlock the power that lies within their very being, granting them feats that defy logic. When the user unlocks their true power, they are able to do just about anything that is tied to their abilities to levels unfathomable, and their power is potent that if the user is ever stripped of it, it is never truly gone, but merely locked away again. If users manage to unlock it again, the powers that were lost are regained even stronger than ever before depending on the resolve of the user. Note: One's power can be either magical, scientific, divine, etc, but in truth, it lacks any outside based forces/forms except on the user's sheer willpower alone. According to most legends, true power is an aspect of one's being, making it nearly impossible if not completely impossible to take away, and much like Potential Creation, it's neither random nor chosen, it's the immeasurable unbound internal power with transcending capacity to do anything, that lies dormant from within oneself. Legends also say that the true meaning of power is that sometimes it's not about mastering supernatural powers, but about mastering oneself. Basically, it means that those who know how to unleash and conquer their true self and nature, they can't be conquered by anyone else. Legends also proclaim that true power can only be found from within, and even though it dwells within everyone, only a few can harness it. Another important point, true power is unbound by the laws of magic, science, logic, and divinity, and is completely independent of such forces as well, for true power in it's purest form and capability is unimaginable to all but the person using such unfathomable power. True power in many legends also proved so mighty that it can gain and/or mimic all the traits of any magical, scientific and divine properties and transcend them into having legendary status. This makes the power strong enough for the user to transcend even their own being and bring out their abilities to their absolute, truest form.

Ultimate Acid:The user has the power to create the ultimate acid, an acid so powerful it can melt through any substance in existence regardless of how hard it is or how resistant to ordinary acids it is, like for example plastic, which under normal circumstances is impossible to dissolve. Acid Immunity will provide no protection from this power.

Ultimate Acidic Poison:The user can create unstoppable acidic poison capable of dissolving anything. Neither Poison Immunity, Acid Immunity, Divinity or Immortality will not protect against it.

Ultimate Burning:The user can burn anything, even if they are normally non-flammable, incorporeal or even conceptual entities, such as time. They can raise the temperature to absolute levels, generating scientifically unexplainable levels of particle energies; due to burning at such otherwise impossible levels, complete annihilation of object at subatomic levels occur. Fire Immunity provides no defense against this ability and extinguishing it is difficult, if not impossible.

Ultimate Freeze:The user can freeze anything, from tangible targets to intangible energy such as fire, or concepts such as time, even a person's mind. They can drop the temperature to absolute zero, which is impossible by natural means, causing quantum effects; due to freezing at such otherwise impossible levels, breakdowns at atomic levels and superconductivity occur. Cold Immunity provides no defense against this ability and thawing of ice is more difficult, if not impossible.

Ultimate Intangibility:The user is simultaneously both intangible and tangible, being able to attack or make physical contact with their targets while their targets cannot touch or attack the user, even while the user is making physical contact.

Ultimate Invincibility:The user is completely invincible in many different ways and activities physically, mentally, spiritually etc. making its user supreme in one or several ways. Some users cannot be defeated by conventional means and have no weakness (e.g., Sentry has no physical weaknesses), while others have just never lost a battle and never will, simply put the user cannot be beaten.

Ultimate Poison:The user can create and utilize poison that is capable of killing anything once it is introduced into the target's system. Neither Poison Immunity nor Regenerative Healing Factor provide defense, nor does an antidote exist, as the chemical composition of the poison can be so complex that no antibodies can be produced against it, or magical in properties that it bypasses any chemical reactions. The poison can even affect inorganic objects, such as stone and wax.

Ultimate Regeneration:The user can heal from any bodily damage completely so long as one cell or even molecule remains. Unlike lower levels of regeneration, there is apparently no "core" required for the regeneration to occur, as any single cell that survives allows the user to completely recover. Because the cells and telomere lengths are constantly regenerating and rejuvenating, users do not age, can recover any damaged body parts, and sustenance requirements are drastically reduced, to a point where the user attains a form of immortality. Even the separation and destruction of the head is pointless, as the user can simply regenerate an entire head or body, repairing any and all brain and nerve cells to perfect working order, keeping the user's mind intact. Users are effectively immune to drugs, disease, and all harmful foreign substances, and will be forever in their optimal health and physical prime. They are immune, or at least highly resistant, to telepathic attacks, since the regenerative power restores brain cells to its unaltered state, blocking one's mind from any attacks or invasive attempts. Aside from complete recovery, the ability is also adaptively intelligent, meaning it will not multiply harmful cells such as tumors, but instead repair the sick cells to their original, optimal healthy forms. Also, the user does not require to turn twisted limbs in the right orientation manually for regeneration to occur. Even if something is jammed into the body, it will not prevent regeneration as it can simply shift the obstacle to make the recovery complete. If the user gains the ability after birth, then the ability can also heal any and all birth defects such as heredity illnesses and unformed limbs. The user's regeneration is so powerful, that their blood may be laced with healing properties as a side effect, allowing them to heal others via transfusions.

Ultimate Sonics: User can produce sounds capable of affecting anything, including things that would normally absorb, nullify or be protected by sounds/sound waves. They can generate sound inside of a complete vacuum and don't require a medium to travel through or they can travel through metaphysical or supernatural mediums such as the fabric of reality. Sound produced by this exist at such impossible levels that no defense is possible, leading to complete annihilation of objects at subatomic or even smaller scales.

Unavertable Death:User can cause death in absolutely anyone or anything without any exception, including immortal and "unkillable" beings. Since the death would be unavoidable and permanent, anything that was killed through the use of this power can not be resurrected via normal means.

Unimind: User is or is able to connect with anything living and non-living in existence and their essence (body, mind, soul) giving them the power to identify, understand, know and feel every sentient creature and non sentient being from in the universe and beyond. User of this has tremendous mental abilities and an extraordinary power over other beings essences.

Unrestricted Murdering:The user can kill literally anything in existence they desire, whether it be a person, an object, a god, the fabric of reality, etc., the user is not impeded by any defense or obstacle when it comes to killing their enemy. And if not outright kill, then at the very least, undoubtedly harm. This also includes things in the more conceptual and intangible nature such as boundaries, the future, or time. Removing these types of factors can lead to a variety of consequences. Both beneficial and detrimental in nature. In spite of the flaws and many ways this ability can go wrong, the user has what is essentially the best tool for anything they wish to permanently erase.

Void Creation:User can create true, absolute voids, spaces that are empty/absent of anything/everything that we can understand including form, shape, dimension, time, matter, energy, distance, sound, motion, concepts, etc. Because of the nature of these voids, anything that enters them may be impossible to ever escape or be rescued from and/or may even be erased from existence because of the contradictory nature or lack of life-giving elements/properties inside them.

Zero Reset:The user can reset anything to zero, including powers, age, damage, etc. Zero Reset is an interesting form of Omni-Negation. Unlike Omni-Negation, the user can negate everything by simply setting everything to zero. For example if you used this power on a person and set them to zero. Not only would you negate the person you would kill them as anything that becomes zero becomes nothing.

Infinite Powers:
Adaptive Replication:The user can replicate the powers/traits of objects/beings (whether technological, mystical, biological, etc.) that are in proximity to them to adapt to a situation. User is capable of replicating their traits/powers in equal capacity, and can utilize them instantly, allowing for maximum efficiency.

Almighty Ascension:The user can ascend and gain virtual omnipotence surpassing cosmic entities, deities, supernatural beings and many other forces by using several means to achieve unparalleled power, becoming the most powerful being in existence. Note: The user of this ability was never originally omnipotent, therefore achieves that stage of power via several other means like: Absorption, Consumption, Sealing, Fusion, Spiritual Ascension, etc.

Almighty Infusion:The user can infuse anything (powers, sentient beings, objects etc.) with the force that makes omni powers infinitely powerful. This can remove limits and amplify the effects or condition of the receiver on a nigh-omnipotent scale. If used on weapons, it can cause the weapon to break through or slice through other dimensions and never break or lose sharpness. When used on an object such as a rock, it would become immovable and unbreakable.

Almighty Link:The user can access and manipulate the connection that links all powers that compose omnipotence, making this the fundamental force behind all collective abilities. User can control and access all the infinite associations, variations, combinations and sub-powers related to omnipotence's primal stage giving them absolute control over all powers.

Almighty Magic:User possesses the truest and omnipotent form of magic which surpasses all the rules and has no need for any justification as to how or why feats are accomplished. Magic, for the most part, is about feeling and gaining power from one’s emotions; this is why magic is the counter-balance to science. While Almighty Science manipulators may need to understand the fields of science to control their vast powers, Almighty Magic users do not possess that limitation, they are simply able to do as they feel. This does not mean that Almighty Magic users cannot be omniscient; but, for the most part their emotional state won't change as much as a science manipulator's, even when they possess vast knowledge. Despite their great power and knowledge most Almighty Magic users will still possess noticeably human emotions, like anger and joy, or the need to be entertained; some may even become the embodiment of all magic, or the embodiment of the universe in which they reside. Regardless, the only real explanation you will ever get as to how these almighty users are able to accomplish such amazing feats of grandeur is "because it's magic".

Almighty Science:User can manipulate and understand a level of science/knowledge that only an omnipotent being would possess. Almighty science allows the user to achieve limitless and beyond the impossible results due to being so advanced and complex that it cannot be measured or equaled, let alone understood. Most users of this use that type of science to enhance or bestow others with ultipotent/omnipotent powers that can bend, break or even rewrite all laws of physics, create omniverses and warp realities those same feats are above and beyond even the level of normal divine science.

Alpha Reality:The user has the absolute capability to possess limitless power over the Alpha Reality, the one encompassing all realities, giving the user the almighty abilities to manipulate any and all forms of reality.

Alternate-Selves Contacting:User can contact and be connected with other pre-existing versions of themselves throughout the endless multiverse of past, present, or future, allowing them to share information and knowledge between each "self" and even gain advice and data they didn't initially know beforehand and give info of their own to their alternates, even being able to hijack a version of themselves. They soon become an endless library of information through their multiple selves, saving, advancing, and guiding themselves with the knowledge a different version of them have, whether they be slightly different or drastically divergent. Added with the ability to mentally travel to a "past" or "future", death soon becomes a meaningless concept. With all the alternates, the network, and the ability to possess another self, the user is nigh-omnipresent and nigh-omniscient, the only flaw is the initial gaining of this power, as they start out with limited knowledge, are inexperienced, and it being neither offensive or even a combat power. But, through trial and error and the "New Game+" feature, they become nigh-unstoppable if they play their cards right.

Answer Manipulation:The user can manipulate the answer to any question to any aspect of reality they might have. For example, they could make 2+2=fish a simple universal fact. However, this power, despite it's capabilities, can be exceptionally dangerous if used improperly and unclearly. For example, if the users says they are omnipotent but not specifically stated to have complete control over their power, they could destroy all of reality and themselves. If the user says one aspect of the universe is certain while not compensating for another, the results could be disastrous.

Apocalypse Manipulation:The user is able to control the apocalypse, the end of the world as an event, and thus manipulate how the apocalypse happens unlike Apocalyptic Force Manipulation, which manipulates the cause of the apocalypse.

Apocalyptic Force Manipulation:The user is able to control the final force, the one that causes all of existence to end. Apocalyptic force does not mean they need to necessarily destroy, just end a universal cycle making it the representation of end or omega. They can truly tamper with the end power of existence and terminate any universal cycle, creating absolute chaos.

Beauty Infinitum: The user has a beauty that increases over time without any apparent limit. Its beauty increases at any time or situation and could help the user to be more beautiful and attractive.

Authority Manipulation:User can create, shape, and manipulate Authority, the power to enforce rules/laws, make decisions, and overall control/dominion of others. Allowing them to remove, change, or even create a new authority for anything/everything. User can remove all the authority/control of a location leading to total anarchy, or change the command structure so that common folk have the same power as the god or ruler, and/or even potentially usurp the control of the author themselves.

Axiom Manipulation:The user can manipulate axioms, statements, facts, or rules that are self-evident and true, from which the rest of a system, - whether it be an argument, a mathematical system, the laws of physics or more - emerges from. They are the most basic, self-evident facts from which principles emerge from, and from them distinct concepts and the rest of the system. The reverse is also true - a concept can be broken down into principles, which can then be broken down into the simple, self-evident axioms that compose it. The user can create, change or destroy entire systems of principles or concepts, either in an area or universally, which allows Logic Manipulation by changing the axioms of the underlying logic, Reality Warping by changing the basic axioms of reality, Universe Creation and Destruction by creating or destroying the underlying axioms that form the principles and concepts of existence, etc. As axioms are things that are self-evidently and inherently true, manipulation of axioms is also a form of Truth Manipulation.

Beyondness Manipulation:The user can manipulate, destroy, and create everything that is beyond anything, from beyond the universe, the multiverse, possibly even the omniverse, where time and space may not exist, and the concept of anything we know of is different there.

Boundary Manipulation:The user can create, shape and manipulate boundaries — physical, material, spiritual, existential, pataphysical, conceptual, metaphysical, and so on. Since everything is existentially and conceptually defined by boundaries, the possibilities offered are limitless — for limits themselves are nothing more than the boundary Possible/Impossible, and the user can manipulate even that. Simply put, there is ultimately nothing the user cannot achieve.

Boundless Influence:User has connections/influence with anything/anyone/everything up to and/or including the author/supreme being. This gives them clout/pull over anything they wish and can force those higher powers to grant favors, requests, and even get them to change their mind and decisions/judgments about things that would normally be irreversible. User can summon anything they wish because of their connections to it. They may even be able to influence users of Freedom and Control Immunity due to their far-reaching connections. Unlike Omniarch, user may not actually rule or be in charge of anything, rather they simply influence the higher powers to grant them whatever they request because of their influence.

Boundless Inner World:User possesses a personal, infinite dimension within themselves in which dwells limitless knowledge and power; usually personified by an inner alter ego. As an extension of the user's soul, this being is completely and irrevocably bound to the user, making it impossible to remove. The inner being, having the user's best interest at heart, protects them against any threat and empowers them to achieve their goals. Any Physical damage is answered with instant recovery, and unfettered empowerment. Harmful external forces that invoke or engage in entry are expelled and denied, while mental intruders will learn the meaning of Hell within the users boundless inner world's void.

Boundless World Creation:User can create and/or manipulate a boundless reality/plane/world, one that is infinite/unlimited in scale and potential, allowing them to design a world with no boundaries or limitations on what can happen and where anything/everything is possible and anything can likely be found by traveling far enough. Boundless worlds may even expand in size and distance over time making them impossible to close or seal off, also since the created world is borderless it may be impossible to leave without help. Some created worlds may likely even develop other worlds inside of themselves since they have no limitations on what happens to them. Unlike Universe Creation, it's usually limited to a single plane/world that goes on forever, rather than a complete and entire verse.

Causality Manipulation:The user can manipulate causality, which is the relationship between both cause and effect, determining what action (cause) results in a given reaction (effect); this enables them to decide what, when and how a thing is achieved, without having to specify "why" it can be achieved. This is because causality determines why, which is a process under the command of the user. Causal alterations can be specific or systemic. Specific alterations are momentary and time specific; their influence and presence will naturally cease with their realization (Absolute Wish). Systemic alterations are permanent; they completely change the causal structure of reality in some way. As a result, they will enforce new chains of fate upon it. That is until the user desires otherwise (System Manipulation). All forms of existence and phenomena rely on causality. Because of this, the power to manipulate it naturally overrides any other power put against it, as they all rely on causality to work.

Complete Arsenal:User has an endless number of abilities/powers, covering every possible effect and countermeasure. They can use any existing power as well as those that are yet to be, as their complete power database includes all potential abilities. This power is similar to Meta Ability Creation, except that all possible and impossible abilities are already created, regardless of their level. User has complete mastery and exhaustive knowledge of all of their abilities, (nature, effect, characteristics, strengths/weakness, etc.) including knowing which ones are best suited for every situation, all possible combos, and can use them flawlessly, effectively and efficiently in any condition. User can instantly use and combine any number of them, often flooding their opponents with overwhelming torrents of highly efficient combinations.

Completeness Manipulation:User can add items (including things/facts about the objects) into existence, either simply making things appear, allowing energy from ever being conceived or some other way. Not only can they create things such as matter, energy and concepts, but they are also able to create pasts and futures for them as well, making it so that those things have always existed to begin with.

Concept Manipulation:The user can manipulate all existent concepts, change concepts and their definition, create new ones by warping a universal ideas or create one out of nothing. A concept is an idea/definition for anything concrete or abstract (E.g.: Concept of Time and Concept of Space) in the universe. By creating a concept, the user is able to define its fundamental bases and apply it for several ways or change existent concepts like reality or energy to enhance it or decrease its effects in various scales.

Conceptual Lordship:User can manipulate all concepts, their principles and axioms, giving them form and power, either personally (embodiment) or externally (manifestation), and even infuse them into pre-existing objects, beings and places, changing and empowering them accordingly. The user is a conceptual being affiliated with concepts as a whole, meaning its power and existence are inextinguishable as long as a single one remains.

Conceptual Music:The user can alter reality through the usage of musical mediums such as tunes, rhythms, songs, etc. and be able to cause a variety of effects with this utilization. These can range from manifesting something from one's own imaginations, to converting feelings and emotions into power, to even performing miracles. As long as the user can perform music, and is in a emotional state to properly do so, the effects said above and many others can be achieved. Speaking of emotions, the mood of the user can and will reflect on their song and by extension, the result they are trying to manifest. Success and failure of this power are critically reliant on the user's mental state. That factor is what determines the potency and restraint of any phenomena the user attempts to invoke. Everything is swayed in a flow of sound. People, objects, and even the world itself. All of which are freely manipulated from the simple music the user performs, being only dampened by their emotions and skill of the art.

Conceptual Transcendence:User transcends all concepts, conceptual powers, definitions/meanings and/or forms of logic, allowing them to exist in a state outside of any perspective, understanding or method of classification. This not only prevents them from being influenced or affected by conceptual powers, it also grants them a form of total and absolute freedom as there are no longer any restrictions tying them down, as no concept can apply to them anymore. Since concepts are how we define and understand reality, the user is usually otherness, impossible, undetermined or nameless types of beings or entities.

Connection Removal:User can target and remove the connections that link together a target's powers and its source, removing their ability to ever use those powers again. This not only prevents them from using their powers, but may even cause them to forget they ever had those powers to begin with, this removes any/all connections and links that the user may have had to the source of their powers, even the smallest ones. Unlike erasure, this simply removes the connections/links to the power itself, so while the source of the power may still exist, it is no longer accessible to the target.

Cyberpotence:This power grants the user vast superhuman abilities that may elevate them to a God-like position in virtual reality or a deity in the real world. The user can manipulate the simulated reality of Cyberspace freely and without limit. The power of a cyberpotent may extend beyond virtual reality and into the real world. The power may even go for a reality warping being from a simulated reality.

Definition Embodiment:User becomes the embodiment or personification of definitions, the fundamental nature and identity that makes up anything/everything, granting them limitless or near-limitless power over all definitions/meanings.

Definition Manipulation:The user can manipulate definitions, the fundamental nature and identity of any word, name, person, place, power, object or concept. Changing the definition of something allows you to change its very nature (for example: change the definition of darkness so that darkness now produces light instead of absorbing it). Since everything that exists is defined by something, the user can manipulate anything and everything they want.

Difference Manipulation:User can manipulate differences, controlling the properties of anything they want, deciding which change that can and will takes place as change is simply becoming different. As difference is what define everything from everything else, giving them identity and meaning through the interplay of differences, this power can be said to has domination that encompasses all things.

Dimensional Element Manipulation:User can create, shape and manipulate dimensional elements, including points in space, lines, 2D planes and 3D volumes of things, etc. They can effectively reshape and resize objects, warp them in different ways, and maybe what is in them, such as pictures and other art. They can manipulate how planes, points, lines and volumes are connected, reconnecting points and determining where lines lead.

Disposition Embodiment:User becomes the embodiment or personification of alignment/disposition, the manner or state of our behavior defined by our actions, choices, and intentions; including good and evil, justice/law and order, chaos and stability, neutrality and indifference, and inevitability and necessity. As they would embody all alignments, User of this cannot be normally considered as neutral or moral. Rather they represent all dispositions and would therefore be considered outside of alignment as we would understand it.

Diverse Interface:User can isolate and/or interact with any particular subject from the reality around them be it physical, metaphysical, spiritual, etc. and reality will correct itself accordingly; user does not actually warp reality but simply alter its course to a particular effect their results ranging from the mundane to the extraordinary. It is not so different from a novice artist. The more they work at it, the more skilled they become or in short, they start off with causing minute changes and later, logic defying feats. Practice is the best of all instructors after all.

Dual Warping:User is a being of untold power, able to mentally redefine the fabric of reality both rationally (computer-like programming) and irrationally (turning fantasies into reality) to a seemingly infinite extent. The rational side allows users to freely customize any aspect of reality, adjusting them on the fly with extreme precision and control. User may thus create, erase and rewrite anything exactly as they see fit. The irrational side allows the user to warp reality through desires and ideas, bringing anything into existence and the reverse, or remodeling it regardless of rules or reason. One side is usually dominant, the balance possibly shifting with time/circumstances. User may also combine them in equilibrium, reaching the ultimate power.

Durability Infinitum: User has durability that increases over time and training without limit to how durable they can become and can increase their durability for essentially forever.

Endless Attack:User can create/use attacks that will continue forever once performed, which will inflict constant damage until either the target has died or the user decides to end the attack themselves.

Endless Growth:User has no pre-determined size, as such they can continue to grow and increase in size without any upper limit.

Endless Storm:User can create/generate storms or weather phenomena that will never end once generated. Perpetual storms may even continue to grow in size and strength over time by altering local weather patterns or by drawing down the upper atmosphere to form new storms. Depending on the users skill and the local weather conditions, almost any size storm can be generated.

Eternal Autumn Inducement:The user is able to prevent Winter from coming, trapping a land - perhaps even an entire realm - into an eternal Autumn.

Eternal Bond:User has a eternal or infinite bond with someone/something, making them connected on a level beyond anything and everything. Allowing them to always be connected to each other as their bond transcends everything regardless of its nature including space, time, distance, separation from reality, death, non-existence, etc. This connection goes beyond soul-mates, beyond the collective unconscious, beyond even the fabric and foundations of reality. Users bond cannot be broken, destroyed, manipulated, removed, separated, or severed. Even if the users soul is destroyed the connection will remain, even if the users complete existence and/or memory is erased from reality/history the connection will still remain. Nothing can ever separate the users from each other or their bond with each other.

Eternal Day Inducement:The user is able to prevent the sun from setting, effectively creating a permanent day.

Eternal Evolution:The user has the capability to evolve past any and all obstacles, limitations, restrictions, opponents, and environments, regardless of their current status, enabling them to evolve endlessly and infinitely with no limit or restriction to quantity and quality of their evolution, leaving the users body in a constant state of evolution and growth. Unlike most forms of adaptation and evolution, this power, is not dependent on external factors and forces, such as environment, opponents, etc. The users will continue to evolve regardless of their internal and external condition and status. Their progress is continuous, even when they have transcended every limitation, opponent, etc. Unlike Superior Adaptation, the user does not adapt to threats, they evolve, overcoming their weaknesses and limitations in order to render any opposing force obsolete.

Eternal Night Inducement:The user is able to prevent the sun from rising, effectively creating a permanent night.

Eternal Sin Inducement:The user can induce eternal sins onto others, which is a sin that’s beyond a Monotheistic Deity’s forgiveness. Ever since the beginning of time, the eternal sin has been originated when Jesus Christ states that whomever blasphemies against the Holy Spirit, they will be inflicted of the most unforgivable and worst sin to ever possess. Without a doubt, this kind of sin is the most dangerous and fearsome of all vices, and it has been stated that it is impossible to remove it by absolutely any means possible, and therefore the opponent/victim will be forced into the deepest pits of Hell for all eternity as long as they've been successfully slayed.

Eternal Spring Inducement:The user is able to prevent summer from coming, trapping a land - perhaps even an entire realm - into an eternal Spring.

Eternal Summer Inducement:The user is able to prevent autumn from coming, trapping a land - perhaps even an entire realm - into an eternal summer.

Eternal Virtue Inducement:The user can induce and bring out eternal virtues onto others, which are the most essential and most powerful in the eyes of a Supreme Being. By default however, is that there is only two ultimate virtues, and that is honesty and forgiveness.

Eternal Winter Inducement:The user is able to prevent spring from coming, trapping a land - perhaps even an entire realm - into an eternal winter.

Existential Plane Manipulation:User can create, shape and manipulate manipulate primordial force/energy/domain that flows through the Seven Planes of Existence in esotericism. Like the Enigma Force, It searches for a host and whoever is chosen gains great power. They ascend from their physical body and become a being of pure energy. This is because the user gain a mental, physical, or spiritual connection to the several planes that make up existence. With this connection, they can use it to gain an ability from each plane. The meaning of this is that the user has the potential to gain abilities that surpass those accomplished with the power Magic, Cosmic Control, and Elemental Control combined. However, the level of power depends mostly on the willpower of the host.

Exotic Force Manipulation:The user can create, shape and manipulate exotic forces that do not exist in the normal world, including supernatural, defy physics or are able to create any kind of energy that has a completely different form and/or quantitative properties, thus defying natural science.

Fiction Manipulation:The user can create, shape and manipulate fiction, any story or setting that is derived from imagination—in other words, not based strictly on history or fact, allowing them to manipulate fiction they are in and possibly other fictions. They can manipulate characters, destinations, powers and concepts that are involved in fiction coming from imagination of someone other.

Fictional Material Generation:User can create/generate fictional/imaginary materials/properties/objects/substances, which are substances that literally do not exist in the world or anywhere else but in the realm of fiction/imagination. As such they may have qualities that cannot be fully explained or understood and may have or cause unique interactions with the world in which they are manifested into. Unlike Foreign Material Manipulation, fictional materials do not exist anywhere in existence or even outside of it, as they only exist in the world of fictional ideas and in imaginations of others.

Fictional Material Manipulation:The user can create and control fictional/imaginary materials/properties/objects/substances, which are substances that literally do not exist in the world or anywhere else but in the realm of fiction/imagination. Because of this, these materials qualities that cannot be fully explained or understood and are capable of having or causing unique interactions with the world they are brought into. In general this power can range from just material of fictional origin to material that have abnormal properties to a normal perspective of concept. Unlike Foreign Material Manipulation, fictional materials do not exist anywhere in existence or even outside of it, as they only exist in the world of fictional ideas and in imaginations of others.

Foreign Energy Manipulation:User can create and manipulate foreign energy that does not exist in the natural world, such as generating supernatural energies that defy physics or have a completely different form or properties. In general this power can range from energy just alien in appearance to energies that have abnormal properties to a normal perspective of concept. This power could be also extended to reality defying levels via the properties of said energy. If done correctly the user can reach Nigh Omnipotent levels of abilities and there would be nearly nothing the user can't achieve via these mediums.

Foreign Material Manipulation:The user can create and control foreign material that does not exist in the familiar world. For example, being able to generate and control supernatural matter that can be used to i.e: defy physics or create energy that has a completely different form and/or quantitative properties, thus defying natural science. This could also extend to different appearances, like a solid object having seemingly natural kaleidoscopic colors. In general this power can range from just material of alien appearance to material that have abnormal properties to a normal perspective of concept. This power could be also extended to reality defying levels via the properties of said material. If done correctly the user can reach Nigh Omnipotent levels of abilities and there are nearly nothing the user can't achieve via these mediums. In real life, there can be materials or elements that do not originate on earth and are not considered part of the periodic table.

Formula Manifestation:The user can manipulate the fabric of reality by constructing a formula(s) and materialize it into reality to have effect ideally to what formula says. For example, the user can create a formula that eradicates a person or a population of their free will through an equation that makes life, hope and freedom irrefutably pointless or even construct a formula that provides the user control over gravity, motion or etc.

Formula Manipulation:The user can create, shape and manipulate formulas, allowing them to manipulate reality in various ways, like creating people or erasing them, constructing entire buildings or determining how they can be made, changing chemistry formulas, etc.

Infinite Digestive System:User can eat/digest virtually any form of matter, regardless of size/shape, without harming their stomach, mouth, or digestive system. Some users are also capable of storing matter within their bodies and spitting it back out when the moment calls for it.

Infinite Energy:The user possesses an unlimited energy source that will never run out, allowing them to use attacks and accomplish other feats that require energy indefinitely. The source can supply any form of energy, such as electrical, kinetic energy, etc, which can provide power to a physical body, technology, etc. Different types of energy has different affects the users, for example life energy, which effectively grants the user unlimited regenerative power and eternal youth.

Infinite Experience:User has endless/infinite experience, having done anything/everything no matter how impossible/unlikely or illogical it is or might be. They have done every job, visited every location/non-location, learned every skill, read every book, lived every life, etc. Essentially having walked a mile in everyone's shoes. Nothing can surprise them anymore because there is nothing they haven't done or tried before. Rather then simply knowing everything, user has personally experienced and done everything there is to do.

Infinite Resourcefulness:User can creatively make the most out of all/any resources available (whether tangible or intangible, external or internal) with the most efficient manner. The resources include mechanical, technological, natural, environmental, instrumental, social, human, mental, psychological, physical, spiritual, financial, artistic, knowledge, information, skills, tools, talents, experiences, feelings, energy, time, science, relationships. Even the circumstances of all kinds (life conditions, social conditions, political conditions, military conditions, economic conditions).etc, all of which they can use to find a way through anything they face. They are able to see limitless possibilities in every event, situation or thing, etc. and apply them in creative ways to get their way out of any situation or overcome any challenge.

Infinite Supply:The user is able to possess an unlimited supply of any essential. For example, the user could cause a canteen to never run out of water, a notebook to never run out of paper, a quiver to never run out of arrows or a gun to never run out of bullets.

Intelligence Infinitum: User has a continuously increasing intellect which can grow and adapt without any apparent limit. Their intellect increases every moment and allows them to solve difficult problems given they have the time to have their intellect increase to a sufficient level for necessary comprehension.

Interaction Manipulation:The user can create, shape and manipulate interactions, whether social, physical, metaphysical, magical, etc. A collection of different interactions, when combined, can lead to the creation of surprisingly emergent phenomena. Everything requires interaction, especially Change. When some simple object undergoes a change, it is because it has come into interaction with some other object. When some isolated composite object undergoes a change, it is because its components are interacting with each other. No object has been observed that may change without some interaction being involved. Since interaction is the origin of all changes or no change, this power holds the ability to shape everything and decide all outcomes.Interaction is defined as any kind of action that occurs as two or more objects have an effect upon one another. For example, in physics, interactions occurs by affecting and reacting to the energy of physical field, and the four of the most basic interactions are the fundamental forces. Chemical reactions are also types of interactions, and so is evolution, as creatures that evolve tend to interact with their environment as to adapt to it. Social interaction is also another example, as it allows for the communication between creatures, such as animals and humans. When this is applied to powers and abilities, they will have to interact with their objectives in order to work. Powers that function without some form of interaction will not be able to do anything to the target of their effects at all.

Location Manipulation:User can manipulate locations, or both position and orientation of people, objects and places, allowing them to reposition or reorient target without touching them. They can reposition and reorient target through different points in space, time and through different realities and dimensions as long as the user knows where the target is.

Logic Defiance:User can ignore logic/reason as if it didn't exist, allowing them to do things without any justification or reason behind them and redefine whats normal and whats not, this lets them easily do things that are not only impossible in reality but also in fiction as well. Unlike manipulation, the user isn't manipulating logic to achieve these feats, rather they are just simply ignoring internal/in-universe logic/reason and doing them anyway.

Logic Manipulation:The user can achieve fundamentally impossible feats on a whim, and freely redefine what's possible and impossible. This ability may be either derived from some highly transcendent powers, or simply exist without much of a cause. With it, the user can shape reality, metaphysics and causation with but a thought, and ignore all rules like they didn't exist at all.

Mathematics Manipulation:The user can change the study of quantity, structure, space, change, through manipulating the laws and foundation of mathematics, allowing the user to change the principle of numeracy, for example altering the distance between two destination, break the laws of physics through the alteration of mathematical equations, increasing or decrease the amount or quantity in a substance or in an area, etc. This power can never be detained as it is based on the intellectual level of the user.

Neverness Manipulation:User can manipulate neverness, or remove things and events from time. They can cause things to never happen, such as making a gun never run out of ammo, person never being born, the universe never being made, etc. They can also manipulate things that never happened, but could have happened.

Night Inducement:The user is able to induce night/nighttime in an area, regardless of which side of the Earth is facing the sun.

Nonexistent Realm Creation:The user can create a void outside the space-time continuum where nothing can be created nor destroyed because there is nothing to create or destroy. There is no personality or individuality because beings cannot survive there. Even the concepts of reason, emotions, philosophy, reality, time and space, morality and even matter itself cannot exist in this realm. For anything that is engulfed by this realm, everything that once was becomes no more, because it will be forever erased by the overwhelming power/energies of Nonexistence. In relativity, this is usually caused by black holes, causing a rift between space and time, and the singular point of infinite gravity, thus matter and even light cease to exist.

Nothingness Infusion:The user can infuse objects (usually a weapon), beings or powers with nothingness/void, empowering and energizing them and allowing the user to manipulate their qualities and efficiency, allowing them to destroy targets, from the enemies themselves to their abilities.

Nothingness Manipulation:User can remove items from existence, either simply making things disappear, preventing energy from ever being conceived or some other way. They can delete an eternity, removing targets from all lineages of time in every dimension, alter, reverse, or negate energy, etc. This could also lead to ultimate goal of "destroying matter," as in bringing it out of existence.

Obsolescence:The user can make anything, everything, anyone or everyone useless. For example: they can make the laws of nature ineffective, all powers useless, or make the world useless which cause everything to be destroyed within it. The user can make actually anything into nothing.

Omega Reality:User can create, shape and manipulate with absolute authority the Omega Reality, the one encompassing the conclusion/finale to all realities and where all concepts end. Meaning they decide what happens to them all, such as whether or not they cease to exist, become something entirely new, where things all end up, were conflicts are all resolved, and etc. If the Alpha Reality is the origin for all realities and where they start from, then Omega Reality is where they all end up after their purpose has been served.

Omni-Absorption:The user can absorb any/all concept, power, universal definition, law, boundary, etc., while removing it from the source, into their body and utilize it in some way.

Omni-Action:User can do everything at once, all across every moment of their life from birth to death. Every action/every consequence, which are usually merged together, are done in every situation the user is in. This can result in exerting multiple effects onto anything the user interacts with in any situation. Everything every alternate version of the user does will result in happening at the same time in any situation in the user's universe.

Omni-Embodiment:The user is such a powerful force, rather than a power, it is the Totality, since there are no names that define. The user is the embodiment of everything imaginable, unimaginable, possible, impossible, existent, non-existent, known, unknown, thinkable, unthinkable, created, uncreated, discovered, undiscovered, fictional, nonfictional, perceived, unperceived, etc.

Omni-Magic:User of this power has unlimited access to all forms of magic and other mystical and supernatural forces. They can bend, break, and even create natural laws, distort the fabric of reality on a cosmic scale, perform unbelievable miracles, and create things without limit. Users are also immune to all opposing magic and can even break through all outside mystic defenses. In short, the user seems all-powerful at first, but is actually at a nigh-omnipotent level.

Omni-Reality Creation:User can create and/or generate the Alpha Reality, the origin and source of all realities. Allowing them to create the origin of creation/existence itself, as the Alpha Reality is responsible for the existence of all realities and by extension Creation itself. As users of this are responsible for the existence of the Alpha Reality, they may transcend it as well.

Omni-Telepathy:The user can read/sense, communicate with, and control an infinite number of minds across all universes, planes and dimensions to essentially absolute degree.

Omnicounter: Omnicounter allows the user to oppose to all things, beings or powers. The power is split into sections where it counters that all original positions with opposites. It opposes basically anything with its direct opposites e.g. existence with nonexistence, life with death, fire with water, or fake with real vice versa, but not fire with nonexistence or good with darkness etc.

Omnificence: The user can create anything without limits, including concepts, existence, reality, and even the totality itself. They can also create from nothing or even to create one thing from another e.g. manifesting an image from a comic book, creating life from the dead, and duplicating anything. The user can create basically anything they choose on an unlimited scale.

Omnipotence:Omnipotence (from Latin: Omni Potens: "all power") is the ability to be almighty in every sense and aspect. The user can achieve and do absolutely anything without any limit or condition, including the conceptually impossible and logically impossible, like "bigger than infinity" or "making a squared circle". They possess all powers and everything beyond them, existing on level inconceivably above/beyond any other power/concept. Its one and only wielder (there can be only one in each fictional continuity, hence the "Above All") is fundamentally invincible, completely immune to all other powers, and able to defeat the combined might of all creation and its mightiest beings just by wanting it, without the slightest effort.

Omniverse Manipulation:The user can manipulate all/every universe with infinite/unlimited scale, manipulate everything in every parallel reality, timeline, break any boundaries, etc. in every universe in the Omniverse.

Opposites Shuffling:The user can change opposites, and make anything the opposite of anything else. For example; the user could take Moving/Stillness and Life/Death and change the opposites to Moving/Death and Life/Stillness, meaning simply that anything which isn’t moving, immediately dies.

This power is also able to achieve feats such as: Pataphysics Manipulation:User can manipulate Pataphysics: the ability to have control over the ineffable, the unknown and the unknowable, transcending metaphysical laws and boundaries. It also manipulates imaginary solutions, which symbolically attributes the properties of objects, described by their Virtuality, to their lineaments. The concepts are so ethereal that it doesn't have an unequivocal definition that passes easily from one state of apparent definition to another. Beyond truth, reality, and everything, this power is for all intents and purposes, all-powerful.
 * Forward/Cold - Hot/Backward
 * Day/Awake - Asleep/Night
 * Here/God - Man/There
 * e.t.c.

Personal Probability Manipulation:Users are able to alter themselves and even the world, being able to manipulate any/all probabilities that has any involvement with them, allowing them to have literally, absolute control of their fate, future, and even their own past, with virtually no limit to what they can do. The potential adjustments that can be performed and accomplished are virtually unlimited, ranging from trivialities like fortune raised to levels comparable to divine luck, to massive feats as completely rewriting and narrating the way the universe spins since their life is malleable as clay, of course of which they can shape however they want. While the exact probabilities available to control, like any power of relatable ability or methods, may be limited to the context of the story, the array and variety of choices are still vast, and is a power full of potential and choices, something which should not be mocked.

Perspective Manipulation:The user can manipulate all perspectives about everything. Since everything, including reality itself is based upon one's perspective, this power can essentially create a new being, or denies the existence of a being. All the concepts like time, space, causality, (and so on) exist only because they are perceived to exist. Like its name would suggest, it embodies one of the fundamental forces of reality - that of change, interpretation, and ultimately, equality. Perspective is what links the image of an object to the object itself, and so by touching what one sees, one can touch the object itself - thus, it is possible to hold a distant mountain in the palm of one’s hand. Perspective allows a single drop of rain to fill an entire ocean, or an entire ocean to be held in a cup. Through perspective, ten thousand things can become one, intent can become action, and something unseen can cease to exist entirely. With a subtle shift of perspective, it becomes possible to crack the earth with a single finger, or to pluck the glowing disc that is the sun from the sky. In a practical sense, manipulating Perspective is to impose a specific understanding onto reality. By considering the nature of something to be different, it becomes different, by considering things to be the same, they become the same. Despite being a seemingly straightforward power, it connects to all things, and there is nothing beyond the reach of this power. As the possible effects of this power are limited only be the wielder's imagination, it is impossible to list all of its potential applications.

Physics Manipulation:User can create, shape and manipulate the Laws of Physics, everything dealing with matter and its motion and behavior through space and time, along with related concepts such as energy and force, including momentum, friction, vectors, inertia, etc. They could, for example, change the direction a ball moves and how fast it travels. User can focus on the two major fields of physics: Relativity, focusing on the macro (largest things) universe; or, Quantum physics, focusing on the micro (smallest things) universe.

Infinite Charge:The user can draw power from a specialized storage unit whether it is in one's body or power from an object or item and is able to channel that power to fuel their attacks. The user can call upon limitless electrical energy.

Principle Embodiment:User becomes the embodiment or personification of principles, the original basis or foundation for anything/everything, including all concepts and conceptual forces/powers/properties. Granting them limitless or near-limitless control over all principles.

Principle Manipulation:User can manipulate principles, the complete and fundamental underlying nature behind everything. Since principles are the basis and foundation for every concept that exists or doesn't exist, allowing the user to control, create, decide, destroy or manipulate anything. This grants the user a power above and beyond the scope of Concept Manipulation or even Meta-Concept Manipulation, because if there are no principles, there can be no concepts.

Quantum Telekinesis:User can manipulate quantum force through telekinesis allowing them to rearranged matter and energy on particle range, and affect reality.

Raw Power:The user can resist, breakthrough, and may become immune to powers/abilities, laws, natures, illness, etc, through sheer force and strength alone. The user may even become completely immune to weaker opponents. Strong enough users may be able to negate durability and possibly defy logic itself.

Reality Consumption:The user can devour or absorb literally anything and everything. This includes matter, space, time, energy, spatial-temporal locks, negative energy, pocket dimensions, antimatter, anything that exists. The user may grow, both in size and strength, every time they absorb something.

Reality Dreaming:To users, reality is but a dream they are having. All aspects of reality are brought about by their subconscious desires and emotions, including their current self, and evolve according to these shifting currents. Users are unquestionably the supreme being, with limitless power and indestructible existence, but their possibilities may be indirectly restricted by their awareness of their own condition, which comes and go depending on their desire to be special or normal.

Reality Embodiment:The user acts as the physical manifestation or personification of a reality and possesses absolute dominion over it, allowing any and all desires to be achieved. A common method of becoming the embodiment of reality is by fusing with it.

Reality Interface:User can interface with and control existence/reality like the settings for a system, allowing them to manipulate it like any type of system such as computer, in supernatural, physical, metaphysical, mental, conceptual, etc. level. User can rewrite various natural/supernatural phenomena, bring anything into existence or erase it, command reality to defeat ones foes, implant messages into various structures up to and/or including the fabric of reality allowing them to redefine its properties. Unlike Virtual Warping, user is not limited to interfacing with reality like a computer system, but as any type of system.

Reality Level Manipulation:User can create, shape and manipulate layers/levels of existence, including conceptual/metaphysical levels such as levels of dreaming, thought, subconsciousness/higher consciousness, etc., all the way down to the base/foundation of reality. Some users may even discover entirely new layers or levels of reality with unknown possibilities and uses.

Reiteration Inducement:User can cause anything/everything to enter into a reiterating/repeating chain of processes or actions, including thoughts, memories, events, images, actions/tasks, phenomena, space, time, movements, births, deaths, etc. causing everything to loop/repeat, not just space and time. User can also decide where and when the starting and stopping points for the loop will occur.

Science Manipulation:Science (from Latin scientia, meaning "knowledge") is the ability to be intellectual and the practical activity of encompassing the systematic study of the structure and behavior of the physical and natural world through observation and experiment. Science has been known as the only true way to acquire knowledge about reality and the nature of things. The user can manipulate the laws of nature/science through a mundane method that manipulates reality to whatever effect they desire which can be interpreted as "super-science". The power of science does not obey the conventional laws of physics, since it created it, and can do whatever it wants with it.This power is not a factual term used by scientists, but super-science that is used by great, powerful scholarly beings. The user manipulates something known as super-science which stimulates defiance against it's own laws of physics/logic/nature/science or physical/scientific laws with a scientific basis. Super-science is an almighty power with no limit and that may produce similar effects like Magic though they are major reactants. It is one of the four category and umbrella powers that guide all the others powers such as the Divine, Magic and Philosophy.

Self Origin Manipulation:User can manipulate their own origin, their birth, events, form, abilities and powers, etc. that they choose as their own, regardless of the outside influences. Basically, this power allows one to have indisputable sovereignty over every aspect of their existence so much so that their entire being answers to no one else save for their mandate alone.

Spatial Manipulation:User can create, shape and manipulate physical aspects of space within an area of ones choosing, including an area and whatever is inside of that area. They can trap subjects or objects in space and push that space, throwing subject and object away from them or to create wormholes, paradoxes, and other strange events by warping spatial areas and twisting them around. Space consists of the normal 3 dimensions that matter and energy exists in, and the 11th dimension that exists within the 3rd dimensional space. The theory behind spatial movement is to get away from the 3 dimensions, find their position in the 11th dimension, and then calculate the vectors to teleport, moving at a faster than light speed without occupying the space in between the two locations.

Speed Infinitum: User has speed that increases over time and training without limit to how fast they can become and can increase their speed for essentially forever. With training users can learn to control their pace to helps them in situations that require faster speed.

Stamina Infinitum: User has stamina that increases over time and training without limit to how long they can exert before tiredness and can increase their stamina for essentially forever. With training users can learn to control their stamina to helps them in situations that require continuous stamina.

Strength Infinitum: User has strength that increases over time without limit to how strong they can become and can increase their strength for essentially forever. This makes their potential for strength limitless and immeasurable, allowing them to perform any feat of strength in time. With training users can learn to control their might to helps them in situations that require greater strength.

Subjective Reality:User can manipulate the boundary between fantasy and reality (what is and what isn't), turning one into the other and blurring the border between them. It allows users to bring anything into existence, including impossible things - especially impossible things, as fantasies care little about reality's limitations. Fantasies can be brought to life as independent existences, or infused into reality in more subtle ways. Users can also turn aspects of reality into fantasies, making them vanish as having never existed. By combining these two aspects, they can remodel existing things to their liking, or replace them with something entirely new. When using these capabilities at full power, the border between fantasy and reality becomes so thin that it might as well not exist. The affected area is no longer bound to reality and instead becomes an extension of the user's soul, a place where fantasy and reality are one and the same. In this impossible realm, unbounded by any rule, anything is possible, and things like "Heaven" and "Hell" are no longer just metaphysical concepts.

Subspace Manipulation:User can create, shape and manipulate subspace — a dimensional space exists as part of the normal 3rd dimensional space. In general, this refers to the 11th dimension, but more specifically, it can be a pocket dimension created by the user, which is loosely connected to the normal world. Normal Spatial Manipulation controls the normal subspace to certain levels, mainly to use this "inside space" to link two points of 3rd dimensional space together for portals and spatial movements. This ability differs in that it controls the "inside space" alone, as a Personal Domain; this allows them to control the goings-on inside the dimension, but cannot affect normal space outside. Unlike Space-Time Manipulation, the user does not have access to the fourth dimension (time), and therefore, cannot travel through time.

Supernatural Manipulation:User can manipulate the supernatural (Medieval Latin: supernātūrālis: supra "above" + naturalis "nature"), is that which is not subject to the laws of nature, or more figuratively, that which is said to exist above and beyond nature. The supernatural is whimsically applied through divine powers, magical powers and/or super-science powers users. The user of this power possesses capabilities that surpass or defy the laws of physics. The ability itself is a metaphor for things that cannot be explained.

Superpower Evolution:The user of this power can upgrade or evolve any kind of superpower, including enhancing one's physical and mental condition an unlimited number of times, to virtually any level of gaining new powers or form.

Supertasking: The user can perform an infinite number of distinct tasks, in series to each other, in a finite amount of time with ease. This might still take the user an incredibly long time, but the time interval will be finite; it will end.

Supreme Observation:User can observe/view/watch everything, everywhere, everywhen, and everyhow at the exact same time and regardless of where or when it is or might be. They can view realities outside of the whole of existence, into dimensions shielding against every form of observation, see the lives and connections that tie together anything/everything and the thoughts and dreams of every creature/entity/demon/god or eldritch horror that exists or doesn't exist. They can view out into the boundless emptiness and nonexistence where isolated and lockedentities dwell. All that is, isn't, might, might not, could, could not, can, can't and won't exist is visible and laid bare before the user, and nothing can be hidden from their eyes. Unlike perception, which is the power to perceive anything/everything, this power only enables the user to observe/view/watch everything.

Temporal Symbiosis:The user can gain powers by symbiotically hosting or linking to a temporal being, such as an embodiment of time, supernatural beings associated with or in charge of a chronology or even entities comprised of chronal energy. The bond between entity and host can grant potent temporal abilities, but as with most forms of Symbiosis, it can come with a price.

The Everlasting/Sandbox:Users exist in a level of reality where those below them, even if they are "real" from a certain perspective, are little more than fiction from their perspective. As such, the user is immune to any sort of power, no matter how destructive or absolute and all-encompassing, as for them, these attacks are little more than fictional. Depending on their level of influence, they may have the ability to directly alter the "fiction" in any way they like. They can potentially govern and manipulate all of its aspects, nature, content, past, future, etc. They are fully beyond everything, be it creation, destruction, good, evil, and any sort of archetypes the reality conceives.

Time Manipulation:The user can manipulate the time in the general area or a specific target in various manners, the basics revolving around accelerating, slowing, stopping and even rewinding or looping. The range of area affected is proportional to the mastery of the user, with top levels can affect the entire space and time continuum. Since "time" exists and flows within "space", the two are interrelated, and by manipulating time, one is basically distorting space proportionally. The effects of this relative distortion can vary, such as controlling time of a mere object or person may not affect the space they reside in, but to twist the time-stream of a region of space can cause the area itself to warp. Due to time existing in one space, manipulating it cannot affect another dimension.

Total Event Collapse:User can destroy every single object in a universe, the universe itself, and every parallel universe, alternate dimension, plane of existence, possible universe, impossible world, divergent timeline, alternate continuity, and reality, effectively annihilating all of creation, even up to destroying the very origin of the verse/series franchise, effectively undoing the very act of creation itself.

Totality Manipulation:The user can manipulate the concept of totality, and is capable of manipulating the entirety of anything. They can manipulate the totality, which is forever the largest thing conceptualized and imagined by any mind. It absolutely encompasses anything and everything, making the user essentially omnipotent. Even though the user can transcend everything and has power over everything too, they may or may not be the origin of it all.

Transcendent Armor: The user is able to utilize a powerful suit of armor that yields godly might. In some cases, it is the armor once worn by a god. In others, it is armor that possess god-like power. Regardless, when the armor is worn, the user's power increases exponentially, and gains even greater abilities.

Transcendent Consciousness:User has or is the Cosmic Consciousness, the original formless consciousness that all thought, minds, dreams, imagination, ideas, and stories came from. Unlike Unimind which is a mind that is connected to all things and their essences, a transcendent consciousness is the mind that all things and their essences came from. As the original consciousness and basis of all thought, user has no form (corporeal or otherwise) as they are simply a boundless, transcendent thought or will.

Transition Manipulation:User can create, shape and manipulate transitions, the passing from/of one state into another either permanently or temporarily. They can control any form of transition, including life into death, consciousness into unconsciousness, order into chaos, peace into war, uncertainty into certainty, etc.

Ultipotence: Ultipotence is Omnipotence without Omniscience: ultimate/endless raw power allowing one to achieve anything and everything without any limit, except getting knowledge out of nowhere. Users therefore have unlimited means at their disposal, but must have a clear enough idea of what they want to achieve and how they will do it. This double condition notably prevents the power from going awry and backfiring on the user. Effective use thus requires both knowledge and imagination: knowledge to offer templates for applications, and imagination to shape new possibilities. While users are not all-knowing, they can use their powers in numerous ways to gain the knowledge they need.

Unity:This power is a specialized version of Omnipotence, making the user both the Creator and Creation. The user is a panentheistic being: everything is part of them, the universe/nature and they are identical or in a nutshell, are totally immanent in creation. Being one with all, the user is everything, everywhere, every-when, and every-how, without any exception whatsoever. This grants them unlimited power, knowledge, and existence, for the very concept of limits are now irrelevant. The user still retains part of their former individuality and may choose to experience their new existence through avatars, mortal incarnations, or as a global cosmic force.

Universal Interface:User can interface with and alter alternate realities/universes and/or certain aspects of reality such as attributes and properties using technology such as computers, video games or even a remote control.

Almighty Tools:
Ability Nexus:User hosts a nexus that is connected to any/all superpowers throughout omniphysical existence, making them repository to all supernatural abilities. Normally the nexus within the host stays dormant even at the metaphysical levels, allowing the access either only subconsciously or through some form of transformative catalyst which enables the activation of these powers. Although the user isn't usually able to tap into the full potential, the nexus they host boosts them physically, mentally and spiritually, in addition to allowing some level of access to the supernatural powers.

Absolute Storage:The user has an unlimited storage capacity and can store anything as well as manipulate everything that has something to do with storing, imprisoning, binding, sealing, etc. users of this power can store anything or anyone without any limitations of any kind such as time, amount or mass.

Absorbing Replication:Users can absorb any material and replicate its properties within themselves. Said properties may then be encoded for later use and potential combinations. This makes a very effective defense, as attacks received not only strengthen users instead of hurting them, but even add to their options. It is also very useful to break restraints, as users can merge through them or simply absorb their way to freedom.Users may briefly fuse with objects and beings to memorize their properties/patterns without damaging them, or assimilate/drain them dry to empower their new abilities or build up their resources. Some users may even use it as a weapon, literally devouring their opponents alive along with their weapons, armors and powers.They can also shape their body's form and properties to match the current situation, shapeshift various tools and weapons based on absorbed data, and even recombine assimilated properties into new and more powerful ones.Advanced users may learn to reverse the process, transferring abilities and various properties to others, and even reconstructing absorbed beings and objects, though both applications directly tap in the user's reserves.

Adaptive Attribute Assimilation:User can adapt/augment themselves through experimenting/experiencing various stimuli (environments, dangers, concepts, etc.) and cataloging anything and everything they come in contact to recall for later utilization.

Adaptive Energy:User can create and manipulate energy to such an extent that they can change its frequency at will. They can scan energies either consciously or subconsciously and use it to energize their powers. They can convert nearby abilities with a special "hidden energy" that shifts all other nearby energies into a currently unknown energy. Raw energies, magical energies, and light as well as many more kinds of energies can all be used in order to generate this living light.

Adaptive Magic:Users possess a special type of adaptive magic, allowing them to spontaneously create new spells if they have enough understanding of the desired effects, and adapt magical effects on the fly to meet the needs of every situation. They can intuitively learn any kind of magic, absorb any kind of energy to power-up their magic, scan objects/beings/phenomena to incorporate their effects to their magical options, and recombine known magical effects into brand new ones.

Almighty Absorbing Replication:The user can absorb anything including concepts like probability and general mathematics; space-time and reality, and dimensions into themselves and replicate all the properties, characteristics, and features along with everything associated with it. They can even be recombined, deconstructed, and synthesized to produce entirely new properties to replicate.This is the greatest automatic offense/defense since the user can absorb probabilities to ensure their victory, absorb anybody's pure existence along with manipulating that essence so it can assimilate and empower the user, absorb the embodiment of knowledge gaining access to information that allows them to defeat all opposition, the user is even able to absorb events and replicate/recreate them in another time/space and potentially gain Unity by merging with the concept of existence itself for as long as they want. Based on the concepts and data absorbed, the user can shapeshift their existence to conform to the limitless combination of properties, characteristics, and features imaginable allowing them the ultimate expression of Freedom.

Causality Manipulation:The user can manipulate causality, which is the relationship between both cause and effect, determining what action (cause) results in a given reaction (effect); this enables them to decide what, when and how a thing is achieved, without having to specify "why" it can be achieved. This is because causality determines why, which is a process under the command of the user. Causal alterations can be specific or systemic. Specific alterations are momentary and time specific; their influence and presence will naturally cease with their realization (Absolute Wish). Systemic alterations are permanent; they completely change the causal structure of reality in some way. As a result, they will enforce new chains of fate upon it. That is until the user desires otherwise (System Manipulation). All forms of existence and phenomena rely on causality. Because of this, the power to manipulate it naturally overrides any other power put against it, as they all rely on causality to work.

Constant Manipulation:User can manipulate and alter constants, including physical, astronomical, facts, the speed of light, gravitational constant, etc.

Cosmic Object:The user has access to an object that grants them cosmic powers. Whether they are tools, weapons, or even naturally occurring materials, use of them can enable the wielder control over cosmic energy, substances or astronomical forces or can enhance existing cosmic powers. The object can be inherently powerful, full of cosmic energy and/forces. It could act as a sponge, absorbing power from a remote source that the user can then access according to their will. It could even act as a vessel for an astronomical being that could link with the user through Cosmic Symbiosis. Whatever the method, the user will gain celestial power to enable supernatural effects such as control over matter, energy, time and/or space.

Creation and Destruction Embodiment:The user embodies the creation and destruction, jump starting and breathing life into the universe but also to destroy it and begin a new. The cycle of creation and destruction is never ending and as such a being with this power is immutable and indestructible.

Diverse Interface:User can isolate and/or interact with any particular subject from the reality around them be it physical, metaphysical, spiritual, etc. and reality will correct itself accordingly; user does not actually warp reality but simply alter its course to a particular effect their results ranging from the mundane to the extraordinary. It is not so different from a novice artist. The more they work at it, the more skilled they become or in short, they start off with causing minute changes and later, logic defying feats. Practice is the best of all instructors after all.

High-Tech Alien Exoskeleton:User has access to a use high-tech extraterrestrial armor of exotic elements/materials of various origins. The armor can originate from sources being not of the earth, nor even of this universe and can have various capabilities including enhancing their user, such as biological refit, unique bond to similar or foreign technology, access to source or power, etc.

Meta Environment Manipulation:User can create, shape and manipulate any environment comprising of various existences, timelines, dimensions or realities; be they physical or surreal in nature. E.I. fabricating whole new territories and the like by taking and combing parts of multiple different realities and continuum's across space/time, or terra-forming a whole new reality and layering it out and over preexistence; growing an entire multiverse and beyond.

Meta Event Manipulation:Like Event Manipulation, this power can alter the events of a person, place, thing or reality. However, unlike normal Event Manipulation, which only allows for manipulation of events of realities under the same timestream, this power can not only do the same thing, but can affect universes, dimensions and realities outside the user's timestream. No matter how different or strange the other universe, dimension or reality may be, the user can control their events. With this power, the user can have different universes outside the user's timestream interact with each other, or with the universe the user is currently in. They can change the progression of events in their timestream or outside it, causing them to make things happen or not happen, such as wars, stellar events, massacres, births, deaths, or any different kind of event there may be in their dimension or another.

Meta Magic:User has magical powers which transcends the rules under which they operate, making them either the exceptions to those rules or beyond them all together and granting them total dominion over the cause and effects to the rules of magic by their source. They are able to make/modify the rules, allowing them to alter or ignore the conditions and limitations of the magical systems, which can lead them down the path beyond magic itself.

Meta Miracle Manipulation:User can create, shape and manipulate the ultimate miracles. No matter how hopeless the situation, this power will overcome and solve it, zero percent chance of success means nothing to this ability and any obstacles facing it will be crushed. This can be either the work of a supreme being who is trying to save their creation from sure destruction or an author who has written themselves into a corner and needs a way to finish the story.

Meta Power Manipulation:The user can create, shape, modify, remove and manipulate any/all powers without limits of any kind, including meta, nigh, omni and even omnipotent powers by controlling the fundamental force that all powers are created from.

Meta Probability Manipulation:User can manipulate all kinds of probabilities, of all nature and scale, increasing the possibilities exponentially, including the quantum level, which fluctuations underlay everything in material universes, and the metaphysical level, which is essentially the quantum equivalent in non-material realms. This allows users to achieve virtually any effect, as long as it isn't absolutely out of the realm of probabilities.

Meta Transcendence:User transcends all limitations, weaknesses and boundaries of all nature. This allows them to surpass their physical and mental limitations, resist negative effects (natural and supernatural), develop new abilities, correct their flaws, change their form, their mind and even their nature, essentially opening new worlds of possibilities with each use, or closing them when users aspire to a simpler life.

Meta-Existence:User can add absolutely anything and everything into existence at the omnipotent levels, without any exception or justifications whatsoever. There are two fundamental categories in adding: total and selective. Used in total creation, the power can have the same effect as Totality Manipulation, infinitely add any existence to any nonexisting void. If used on selective however, the effect is more subdued to Origin Manipulation, perfectly matching the added creation while bypassing reality and logic without justification. For example, adding the concept of "door" would not only add the door, but also give it an own origin, perfectly corresponding to a wall and nobody would have ever notice that it was their by the user's choice. User can phenomenally dedicate the "efficiency" in the existence by adding any or all levels to the existence. For example, by adding physical levels the physical existence will have complete and flawless qualities ideally to by their physically functions, and adding the spiritual level will give the soul the perfect qualities of its own existence independently. In both cases, the flawless mixture of soul and body is potentially inevitable through advance abilities, since ideal information defines their concept (axioms) are tethered to the imagination of the user. Adding their conceptual levels to the existing cosmos can weaver concepts existential foundation to exist independently on their leaving possibilities of later self-restoration. Similarly, the adding can be limited to the present alone, preserving previous history, or include the past as well, exhaustively adding traces and memory of its existence, like it was always their.Meta Existence is a specialized variation of Omnipotence: having the same unlimited/infinite/absolute power, but focuses all of it on the pure in the addition of anything into existence acting as counter measure against any form of nonexistence. Due to the omnipotent nature of ME it can have a grand category absolutely focused in adding into existence without absolutely no limits making every creation inevitably constructed making it impossible for it not to be brought into existence. Meta Existence self-represents the concept of the Big Bang : inevitable and irreversible, leaving no corner of void unfilled

Miracle Performing:The user can perform miracles or supernatural feats and cause certain events to happen which are beyond human understanding. They can make a sudden interruption of the natural laws, change things in a beneficial way or simply cause wonderful and supernatural occurrences and phenomena. The user can use this power to survive catastrophic events, beating the odds. Miracles work in various scales and have immediate effects like causing disasters to punish the wicked, healing the sick and dying, walking on water, turning water into wine, resurrecting the dead, bring about peace in times of unending war, overcome anything with a kiss, make the impossible possible, change the entire world around them through sheer force of will, etc.

Natural Warping:User can manipulate the fabric of existence utilizing the natural forces of time, space and reality through an understanding of the universal equation schematics. This allows them a form of quintessential enlightenment granting them oneness with reality through natural unity with its cosmological ecosystem and all its basic components, enabling the user to sense, locate and mend whatever aberrations occur within it before they become a problem.

Nonexistence:The user can annihilate completely anything and everything, including the totality itself without any protection nor exception of any kind. There are two main categories of targets: concrete and abstract. Used on concrete targets, the power has an effect similar to Nothingness Manipulation, effectively annihilating objects and beings. When used on abstract targets however, the effect is more subtle and similar to Logic Manipulation, annihilating the corresponding targets and reorganizing reality accordingly. For example, erasing the concept of "door" would not only erase the door, but also replace it with a portion of the corresponding wall as if the door never existed.User can notably determine the "thoroughness" of their erasure by targeting different levels of existence. For example, targeting the physical level alone allows the continuous existence of the soul and the creation/inhabiting of a new vessel, and targeting the spiritual level alone wipes out the soul while leaving the body untouched. In both cases, the recreation of soul and body is achievable by sufficiently advanced abilities, since the existential knowledge defining them (template) is still weaved into the essence of the cosmos. Targeting the conceptual level however erases this existential foundation, leaving no possibility of later restoration. Similarly, the targeting can be limited to the present alone, preserving previous history, or include the past as well, exhaustively removing any trace and memory of its existence, like it never even existed at all.Nonexistence is a specialized variation of Omnipotence: it has the same unlimited/infinite/absolute power, but focuses all of it on the pure and simple annihilation of any target, instantly and completely, achieving ultimate invincibility through the implacable erasure of any form of opposition, and absolute specialization in the most effective form of offense / defense. In short, Nonexistence represents the concept of real-life death : inescapable and irreversible, without the slightest hope.

Omniverse Creation:User can create the infinite collection of realities, universes and multiverses known as the omniverse and everything that occupies them, including it's residents, environment and locations. They can create the residents with roles, powers, and skills to inhabit their omniverse.

Order Artillery:The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit for order-based energies or order itself, or impose those effects on ranged weapons to enhance them.

Order Weaponry:User can to create or wield weaponry with power over order, which grants the user a wide variety of axiomatically-based abilities, such as destruction of magic (in the case that it is chaotic), enforcement of laws, or stasis imposition. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of order-based ability they posses.

Origin Manipulation:User can create, be, alter and control the origin of everything. As nothing exists without origin, even nonexistence itself, this power is beyond all comprehension by any being one can ever know. By manipulating the origin, one can achieve absolutely anything, thus nothing is out of reach. Users can even become immune to nonexistence by becoming its very origin, therefore bypassing all effects.Origin is the starting point that defines one's existence and directs one's actions throughout life. It becomes an impulsive behavior one would follow as though it were an absolute order. It is beyond both nonexistence and existence, separate from anything, becoming the absolute value of all things. Origin is simple, but since all simple things are complex compared with its simplicity, it is called "origin". The origin stores and archives information of all beings, forces, possibilities and events, past, present, and future of the whole universe. It is from origin that everything begins and also where everything will return to. User right now is the root of all roots, the absolute zero of all things, hold the ability to create anything they want (0 + anything = anything). On the other hand, one can also erase everything without the least effort (0 x anything = 0). The user is the origin of everything, they have control over absolutely everything and transcend everything. If Omnipotence is a circle which expanded more and more to infinity, then origin manipulation is the center point of that circle, the most primitive stage of omnipotence. The user transcends the very title of God, they overcome it by becoming the essence of omnipotence itself.

Particle Manipulation:The user can create, shape and manipulate particles, the basic units of energy and matter (such as molecules, atoms, protons, neutrons, electrons, ions, gravitons, tachyons, photons, etc). With this power the user can manipulate the entire universe because all things are composed of particles, ranging from the subatomic to the universal in scale.

Potentiality Lordship:The user governs the potential of everything that is and isn't, thereby deciding whatever can and cannot happen - like whatever kind of interaction is able to take place, laying out a framework of impossibilities in the process that isn't opposable by any means, as to do so, the necessary potential is required in the first place. By governing potential, the user can make anything happen or not happen in whatever way they want; due to their absolute decree, any other scenario is completely impossible.

Power Page Creation:User can create new power/ability pages, allowing user to create any powers and abilities they desire. User is able to assign these powers and abilities to define the powersets of others, places, objects, etc, allowing for unknown, nonexistents, vagues or ill-defined powers and abilities to be known and existents. Users can create the exact definitions and capabilities of those powers and abilities, allowing them to define what powers and abilities are capable of doing, they can also decide who/what the users of those powers are. Furthermore, user can also decide the users of those powers, allowing them to grant and define the power of anyone and anything.

Primordial Object:The user has access to an object that grants them primordial powers. From artifacts to implements to source material of a particular prime nature, the wielder can attain potent supernatural abilities related to a primal force or even gain enhancements to existing abilities. Some primordial items are actually derived from the physical material of a particular primeval power. The substance is inherently supernatural and can pass its unique qualities on to the user. Others can enable a user the ability to tap into the essence of a prototypal entity, potentially potentially channeling its force (Primordial Symbiosis). There are other objects that grant almighty dominion over an ancient essence; however the method, the user could attain godlike power, provided they are not overwhelmed by its nature.

Primordial Technology Manipulation:User can create, shape and manipulate technology of a primordial nature.

Psychic Operation:The user can mend/heal or break/destroy anything (whether organic/inorganic, physical, mind, spirit and/or soul) using psychic energy.

Quantum Magic:Users can twist the rules of science and mysticism around in order to manipulate the forces of reality to a near infinite degree. Where the physical portion of quantum physics may lack, or are ill defined in, the pataphysical extent fills in and broadens its otherwise unexplored horizons. Through usage of Quantum Magic, a practitioner is able to exploit both the natural and supernatural forces of the meta structure to infinite degrees, giving the user all but unlimited possibilities to work around with.

Reality Hacking:User can hack reality as if they were hacking a game, which grants hacks used in games to win, including "Aimbot","ESP","Noclip", etc. Users can manipulate variables to customize their personal physical prowess. They may be able to create their own hacks, to further expand their arsenal.

Remaking:Users can remake beings into any kind of entity. The process can encompass any and all characteristics of the subject (body, mind, soul, abilities, nature), and may range from slight improvements to complete rebirth.The power can also be used on a lesser degree for various corrections/adjustments, or to "update" the subjects with improved capabilities, or remake them again to fulfill a different role/purpose. Advanced users may use the process to resurrect a dead subject, or even infuse sentience into inanimate matter.

Sentience Manipulation:User can grant/remove, shape and manipulate sentience and its growth: the capacity to feel, perceive, or experience subjectively and consciousness: the state or quality of awareness, or, of being aware of an external object or something within oneself.

Shiftmorphing: The user can change, morph or alter themselves along with objects in their possession, physically bonding to/transforming them by bestowing a form of biotic likeness on the targets, giving what they are merged with more malleable ductility.

Supernatural Weapon Proficiency:The user is efficient with weapons that have supernatural properties such as magic, demonic or divine, and even esoteric/mystical levels. Since the user is proficient with these kinds of weapons, they know how to control, use, and have knowledge on them, since things that are supernatural could be difficult to handle.

Technoformation: User can merge with/utilize any/every form of automation, syncing with and controlling the mechanical function, merging essence into the mechanical energy form to transcend the physical form. They absorb/convert non-mechanical targets, transforming lifeless metal or circuits into trans-organic elements mirroring natural bio-function and beyond.

Truth Manipulation:User can make the truth into a lie or make a lie into the truth. They can give themselves powers by lying and saying they have that power and making it the truth. They can also manipulate reality, making wishes true or by lying about being a god.

Uplifting:User can choose a species/group to advance in mental, spiritual, physical, civilization, technological, magical, metaphysical, etc. level, possibly up to ascension to a higher level of existence. User can grant gifts such as knowledge, powers or teach them things that can give them a greater purpose in life. Unlike evolution, the user strengthens/changes the species/group as a whole.

Variable Manipulation:User can manipulate all the variables defining the current state of reality, freely increasing/reducing/freezing/replicating them. They notably possess the supernatural ability to perceive and evaluate any variable, even those seemingly unquantifiable. As one might expect, this ability mixes extremely well with virtually all others, as it can amplify all their variables to infinite levels. It can also be used directly: time, space, matter, energy, mind, biology, every single existence and phenomenon is defined by variables, making reality itself a malleable clay in the user's hands, only limited by their skill and experience in shaping it.

Apocalyptic Powers:
Anti-Energy Manipulation:User can conjure an energy capable of totally annihilating everything under the definition of energy. The transformation and manipulation of the energy conjured lies only on the will of the conjurer.

Anti-Energy Physiology:User is made up of or can transform their body completely into anti-energy. Users transformed form can be anatomically identical to their normal form, aside of being made of anti-energy in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately user can transform into homogeneous matter, without any part of their form being more important than the other.

User that is Nigh Formed Anti-Energy Beings are or can change into mostly physical beings, with the anti-energy flowing through their being, fortifying their cells, bones and muscles. Their power is mostly focused to their bodies and while they gain some amount of anti-energy attacks, the changes and applications are mostly internal.

User that is Full-Formed Anti-Energy Beings are completely formed of anti-energy, without anything truly left from their physical form. They gain impressive control over their form and vast capacity to expel anti-energy in various ways.

Anti-God:User is the Anti God/Primordial Void, representing the counterpart or sometimes the dark aspects of a Supreme Deity. They are considered the essence of all evil, darkness, and chaos in existence. As the ultimate destroyer, they are ranked among the most powerful entities.

Antimatter Physiology:User is made up of or can transform their body completely into antimatter. Users transformed form can be either anatomically identical to their normal form, or, may be the mirror image.

Apocalypse Aspect Manifestation:The apocalypse aspects are different ways how the world, the universe or existence itself will come to an end, whether it is by disease, hunger, war, conquest or just death, the end is upon any and everyone. Apocalypse Inducement:The user can bring forth the aspects of an apocalypse, or an event that has a major impact on society as a whole. Such events vary from a major disruption of human civilization, to the extinction of human life, to the destruction of the planet Earth, to the annihilation of the entire universe. The user can control various powers that destroys the worlds, such as natural disasters, disease, global conflict and such total destruction. The user can even gain followers from the acts the user performs. This power may be the result of a negative utilization of Prophecy Construction.
 * Afterlife - At the end of all things, the borderline between life and death will be blurred. Hell will rise spewing forth demons and other unholy abominations and heaven will descend upon the earth barring down divine and almighty armaments upon their unholy foes. The dead will rise from the grave during the last days as the seas boiled and skies fell and at the epicenter lies man and the world at large barring witness to the final battle on judgment day.
 * Blame: The cruelty, savagery and abject unfairness of the harsh destructive new environment placated on the now decimated populace. Blame for who killed the world and placated its broken moral alignment can cause individuals to become bitter, spiteful as well as belligerent; ironically finding strength in prejudices and paranoia.
 * Calamity: Disaster, cataclysm, extremity. The complete and absolute dissolution of structure be it philosophical or literal in nature is the hallmark of most any form of any decimation scenario.
 * Chaos: Its user unravels order, destruction and anarchy reigns and the user stands tall in the ashes.
 * Combat: The practicion and refinement of fighting ability through constant battle, for whatever reasons or purpose it always ends in devastation sometimes marginal while other times catastrophic.
 * Conquest: Its user held a bow, and he was given a crown, and he rode out as a conqueror bent on conquest.
 * Death: Its user was named Death, and Hell was following close behind him. They were given power over a fourth of the earth to kill by sword, famine, and plague, and by the wild beasts of the earth.
 * Destruction: What naturally follows with all apocalyptic settings is complete and utter annihilation of structure ad stability, be it modern society or even just the typical norm of life. Anything and everything always crumbles away under the weight of such a crisis.
 * Enlightenment: A less conventional (and destructive) form of the Apocalypse, its user can bring about a new world through a sudden realization, changing everybody's view of the world and thus ending the current world and its ways.
 * Evil: Malevolent acts and evil people with their own monochromatic sense of the world and how it is run often seek to tear down the feeble infrastructure of it in order to remake history and society in their own demented image.
 * Famine: Its user was holding a pair of scales in his hand. Then I heard what sounded like a voice among the four living creatures, saying, "A quart of wheat for a day's wages, and three quarts of barley for a day's wages, and do not damage the oil and the wine!"
 * Fate: More often than not the end of the world can be as much a preordained occurrence as it is random phenomena. It can be postponed or slowed for a time but will inevitably come about regardless.
 * Good: While the intentions maybe pure any act of over ambivalent righteousness or misguided sense of right often have horrendous consequences for all. As the old saying goes, compassion consumes worlds.
 * Madness: Complete unbridled culmination of insanity that slowly creeps into any nightmarish dirge sanction. The cruel creeping sensation that the rational of the world at large is all but fleeting can cement itself instantly or long after the worlds end.
 * Nihilism: With the coming or passing of the last day, one thing is always constant. The abject sense of pointlessness of struggle, survival or even the very concept of life. Whats the meaning of living on? the world is dead and everything i knew or cared about is gone; so why go on at all?
 * Oblivion: What regularly becomes of any end day setting. The complete and utter collapse of eternity always resulted in utter finality, the end of all things in the long run. World's, galaxies, universes, the multiverse; eventually everything comes to an end, everything always falls into nonexistence.
 * Pestilence: Its user shall make more than half the population fall ill and cause great pain, if not eventual death or hideous mutations upon mankind.
 * Stagnation - Throughout its passage all must eventual wear down, unable to move on nor to truly improve or grow into perfection. But merely to freeze in place incapable of growing or becoming anything else.
 * Supernatural: A great deal of causes of total collapse comes from how the odd and super-tropical collide with our world turning upside down everything we have come to believe to be truth or fiction.
 * Technology: Our dependence on machinery, cybernetics, automation, computational sciences of any kind in general will often lead to ruination. The dangers of sentient A.I., the catastrophe of world wide systems failure, the mass societal collapse brought about due to uncatalogued testing and tampering, doomsday devices constructed for a number of nightmarish earth shattering extents; the reasons are as numerous as the dangers while many are yet ever present.
 * Violence: All end of days usually end in and forever perpetuate violence. Boiling down to either survival of the fittest, an abject disdain for life, an overpowering need for retribution; an eye for an eye is a common happenstance after all.
 * War: Its user was given power to take peace from the earth and to make men slay each other. To him was given a large sword.

Apocalypse Manipulation:The user is able to control the apocalypse, the end of the world as an event, and thus manipulate how the apocalypse happens unlike Apocalyptic Force Manipulation, which manipulates the cause of the apocalypse.

Apocalyptic Force Manipulation:The user is able to control the final force, the one that causes all of existence to end. Apocalyptic force does not mean they need to necessarily destroy, just end a universal cycle making it the representation of end or omega. They can truly tamper with the end power of existence and terminate any universal cycle, creating absolute chaos.

Apocalyptic Force Physiology:User is made up of or can transform their body completely into apocalyptic force. Users' transformed form can be anatomically identical to their normal form, aside of being made of apocalyptic force, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately user can transform into homogeneous matter, without any part of their form being more important than the other. The user is the embodiment of the apocalyptic force that which will bring the destruction of everything, thus the user has infinte control over the end itself and everything that which will lead to the destruction by apocalyptic force.

User that is Nigh Formed Apocalyptic Force Beings are or can change into mostly physical beings, with the apocalyptic force flowing through their being, fortifying their cells, bones and muscles. Their power is mostly focused to their bodies and while they gain some amount of energy-attacks, the changes and applications are mostly internal.

User that is Full-Formed Apocalyptic Force Beings are completely formed of apocalyptic force, without anything truly left from their physical form. They gain impressive control over their form and vast capacity to expel apocalyptic force in various ways.

Apocalyptic Symbiosis:The user can gain powers through a symbiotic relationship with an apocalyptic being. The host can absorb the supernatural energy/force of a particular doomsday aspect or manifestation or even act as a host for a cataclysmic being. In doing so, the user is imbued with catastrophic, destructive power that may annihilate anything from life-forms to worlds to even the cycle of rebirth.

Archdemon Physiology:The user can have the traits and abilities of the Archdemons, also called the Seven Princes of Hell, the demonic counterparts of heaven's archangels. While beings similar to archdemons are found in a number of religious traditions (including Zoroastrianism), they are usually associated with the Abrahamic religions, Judaism, Christianity, and Islam.

Big Freeze Inducement:The user can cause the Big Freeze, the heat death of the universe, a scenario under which continued expansion results in a universe that asymptotically approaches absolute zero temperature, reducing the universe into a boundless, empty void.

Big Rip Inducement:The user can cause the Big Rip, progressive tearing apart of the universe through accelerated expansion.

Calamity Embodiment:The user of this power can embody calamity, the concept of the damaging disastrous event. The user can even cause damage on a cataclysmic level which may be considered an act of misfortune.

Chaos Magic:The user can utilize Chaos Magic, allowing mastery of spells capable of warping, manipulating and/or reconstruct reality and the very fabric of existence.

Chaos Manipulation:The user can create, shape and manipulate the chaotic forces in the universe, allowing them to manipulate probability or manipulate and even shatter reality. They are able to change, mutate, destroy or otherwise manipulate any matter, space/time, living beings, organizations or minds and spirits as well as containing it, so it doesn't spread or spreads only on desired way.

Civilization Erasure:User can erase/remove any/all traces of civilization and its many myriad aspects, either by destroying them, erasing them or simply removing them entirely. Any thing that is represented by civilization will be erased, whether its art, culture, society, economy, technology, tools, communications, etc. This may lead to anarchy or possibly a version of the dark ages.

Conclusion Dominance:The user can bring/cause an absolute end to anything and everything, along with also being able to control on how and when it ends, whether it be physical, spiritual, or metaphysical. The changes may be irreversible, as everything including reality itself, ends someplace and sometime. An ending by definition is a end or final part of something, where everything is finished: nonexistent beings can end when they become existent, interactions end when there are nothing to interact towards, perspectives end when there is nothing to perceive or no one is there to interpret it, etc.

Conclusion Embodiment:User becomes the physical manifestation or personification of conclusions/endings. This means that they can decide how and when anything/everything ends, since all things have an ending whether its games, stories, people, gods, worlds and even universes. They have limitless or near-limitless control over all aspects of conclusions/endings as well including death, growth, evolution, time, space etc. They could even bring eternity to a standstill.

Destabilization: The user can create destabilization in objects, environment or even abilities causing balance distortion ranging from single molecules to cosmic scales. The primary objective of this power is to make everything lose stability or balance.

Destroyer Deity Physiology:User with this ability either is or can transform into a God of Destruction, gaining immense power to destroy anything and everything, even divine beings. They can destroy planets and whole star systems in an instant. As a God of Destruction, the user also has the task of keeping balance in the universe. Working together with Gods of Creation, the Gods of Destruction discuss which planets and/or galaxies need to be destroyed and/or rebuilt.

Destruction:User can destroy/annihilate into total and utter nothingness anything, everything and everyone, beginning with entire areas, buildings, cities, countries, states, continents, worlds, planets, dimensions, inter-dimensions, parallel worlds, solar systems, stars, star systems, whole entire galaxies nebula's and universes and possibly even abstract concepts and/or natural forces/laws. Cosmic and high-level possessors of this immeasurably limitless god-like ability can literally go beyond space-time itself, thus wiping out and destroying all that exists in the entire universe and way beyond.

Destruction Embodiment:Users become a physical manifestation or personification of destruction, and gain the ability to bring destruction where ever they go: everything breaks, cracks, crushed, disintegrates, explodes or implodes into nothingness and oblivion.

Destruction Manipulation:User can manipulate destruction, delaying/hastening when destruction happens, speeding/slowing down destruction, determine what parts of anything should be destroyed.

Destructive Countenance:Users face/appearance/true form can cause destruction when revealed/seen. The destruction caused by the users appearance can range from mildly destructive to total and complete devastation.

Dimension Destruction:The user can destroy entire dimensions.

Disaster Negation:User can negate any/all disasters and disaster-using powers including physical, metaphysical, supernatural and abstract/conceptual disasters. Undoing the targets existence at least on temporary/local scale.

Domain Destruction:The user of this power will be able to actually destroy a personal domain of a user, despite who it may be, powerful Divine Slayers may process a power such as this.

Endless Storm:User can create/generate storms or weather phenomena that will never end once generated. Perpetual storms may even continue to grow in size and strength over time by altering local weather patterns or by drawing down the upper atmosphere to form new storms. Depending on the users skill and the local weather conditions, almost any size storm can be generated.

Energy Erasure:User can erase/eliminate any/all types of energy from everything in existence, including sentient beings, inorganic matter, nature, planets, etc. Since most of powers require a certain amount of energy to work the user of this ability can normally make powerful opponents useless. All energy forms are vulnerable to this ability, whether Spiritual, Physical, Magical, Divine, Demonic, etc.

Entity Erasure:The user is able to erase other entities from existence, leaving nothing behind. Powerful enough users can even erase the mind and soul, if not more fundamental aspects of one's existence, such as concepts. The user's erasure is not absolute, meta, or omnipotent, however, and can be resisted or reversed by others powerful enough.

Erasure:The user is able to erase things from material/physical things, to minds, souls, people, powers, knowledge, etc. The user's erasure is not absolute, meta, or omnipotent, however, and can be resisted or reversed by others powerful enough.

Fallout Manipulation:User can create, shape and manipulate the nuclear fallout, the residual radioactive material propelled into the upper atmosphere following a nuclear blast or a nuclear reaction conducted in an unshielded facility, so called because it "falls out" of the sky after the explosion and shock wave have passed. It commonly refers to the radioactive dust and ash created when a nuclear weapon explodes, but such dust can also originate from a damaged nuclear plant. Fallout may take the form of black rain (rain darkened by particulates). This radioactive dust, consisting of material either directly vaporized by a nuclear blast or charged by exposure, is a highly dangerous kind of radioactive contamination. Irradiation of animals may cause wide range of biological changes, varying from rapid death following high doses of penetrating whole-body radiation, to essentially normal lives for a variable period of time until the development of delayed radiation effects, in a portion of the exposed population, following low dose exposures.

Fallout Mimicry:Users are made up of or can transform their body completely into fallout, whether nuclear, volcanic, etc. Users' transformed form is anatomically identical to their normal form, aside of being made of fallout, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into homogeneous matter, without any part of their form being more important than the other.

Famine Inducement:The user can cause famine on any scale including; a region, country continent, planet or as extreme as a universe. Even is used on a miniscule scale, it can ultimately cause global disruption.

Famine Manipulation:The user can create, shape and manipulate famine, a large-scale scarcity of food, usually caused by environmental factors, resource rarity, natural disasters and/or man-made events. The user can trigger extreme hunger/starvation, animal and/or crop death and a general loss of societal vitality.

Four Horsemen Physiology:The user can acquire the devastating and apocalyptic powers of the Horsemen of the Apocalypse.

Last Entity Physiology:User either is or can transform into a final/last being, an entity that is from or exists at the end of time itself.

Meteor Summoning:User can summon or create meteors causing massive and widespread damage.

Multiversal Probability Manipulation:The user can manipulate the probability, certainty and possibility of events in their current universe and other universes, including past and present universes.

Nonexistence:The user can annihilate completely anything and everything, including the totality itself without any protection nor exception of any kind. There are two main categories of targets: concrete and abstract. Used on concrete targets, the power has an effect similar to Nothingness Manipulation, effectively annihilating objects and beings. When used on abstract targets however, the effect is more subtle and similar to Logic Manipulation, annihilating the corresponding targets and reorganizing reality accordingly. For example, erasing the concept of "door" would not only erase the door, but also replace it with a portion of the corresponding wall as if the door never existed. User can notably determine the "thoroughness" of their erasure by targeting different levels of existence. For example, targeting the physical level alone allows the continuous existence of the soul and the creation/inhabiting of a new vessel, and targeting the spiritual level alone wipes out the soul while leaving the body untouched. In both cases, the recreation of soul and body is achievable by sufficiently advanced abilities, since the existential knowledge defining them (template) is still weaved into the essence of the cosmos. Targeting the conceptual level however erases this existential foundation, leaving no possibility of later restoration. Similarly, the targeting can be limited to the present alone, preserving previous history, or include the past as well, exhaustively removing any trace and memory of its existence, like it never even existed at all.

Omega Reality:User can create, shape and manipulate with absolute authority the Omega Reality, the one encompassing the conclusion/finale to all realities and where all concepts end. Meaning they decide what happens to them all, such as whether or not they cease to exist, become something entirely new, where things all end up, were conflicts are all resolved, and etc. If the Alpha Reality is the origin for all realities and where they start from, then Omega Reality is where they all end up after their purpose has been served.

Omni-Absorption:The user can absorb any/all concept, power, universal definition, law, boundary, etc., while removing it from the source, into their body and utilize it in some way.

Omnicide: User can wipe out all life in existence, excluding themselves.

Omnidirectional Disaster Waves:User can release massive amounts of natural disasters in every direction at once for almost unlimited scales. This power allows the user to dispatch many foes at once and destroy large areas like cities/villages.

Perfect Storm:User can cause a perfect storm, meaning to cause major or absolute Destruction at any time. Most likely, this power occurs as a surprise. As lots of things can occur, the user may control it, but it may be hard to handle, henceforth, it is the users fault for calling this power among. The Perfect Storm is also called The Worst Case Scenario. It contains immense destruction and chaos. Power and destructive objects are the users main attraction as they use it to cause more and more destruction; they could be an Anti-God.

Permutation Manipulation:The user can manipulate permutation, the arrangement of members of a set, including numbers, letters, things in a room, possible outcomes, etc.

Pestilence Manipulation:The user can create, shape and manipulate pestilence, including pests, locusts that spoil crops, and flies that carry disease. They gain immunity to pests and viruses, but can also create, invoke, and control diseases and viruses.

Phantasm Manipulation:User can create, manipulate, and destroy ghosts/specters and their energies. They can induce fear into the hearts of others, use spirits to cause great chaos and control the souls of others when they are dead.

Planet Destruction:The user can destroy an entire planet and everything on it.

Primordial Chaos Manipulation:User can create, shape and manipulate primal chaotic forces in the universe, allowing them to manipulate probability or manipulate and shatter reality. They are able to change, mutate, destroy or otherwise manipulate any matter, space/time, living beings, organizations or minds and spirits as well as containing it, so it doesn't spread or spreads only on desired way. This type of chaos is the one that gave way to Creation and Destruction, as such the user has massive amounts of power over Creation and Destruction.

Probability Manipulation:The user manipulates the probability of an event to happen, making unlikely things occur more often or instantly and preventing liable events from happening. They can cause and prevent both good and bad luck, sudden deaths, natural disasters, and even apocalyptic events.

Reality Sundering:User can rip/sunder the fabric of reality, causing a complete and total breakdown of anything/everything. This allows them to shred the fabric and boundaries that hold together reality until nothing remains, possibly leading to a total collapse.

Reincarnation Denial:Users can deny the process of reincarnation for their target if they are being reborn into the physical world or the spiritual world, or into a new life or existence.

Selective Destruction:The user can selectively destroy anything they choose as well as destroy anything without destroying anything else that may be in the way or nearby the target the user wants to destroy.

Supernova Inducement:The user is able to cause stars to go supernova, a stellar explosion that is more energetic than a nova. This explosion can wipe out an entire solar system and everything within; planets, life, etc. Higher-level users may be able to cause even stars that are not massive enough to go supernova.

Total Event Collapse:User can destroy every single object in a universe, the universe itself, and every parallel universe, alternate dimension, plane of existence, possible universe, impossible world, divergent timeline, alternate continuity, and reality, effectively annihilating all of creation, even up to destroying the very origin of the verse/series franchise, effectively undoing the very act of creation itself.

Transcendent Demon Physiology:Users of this ability are able to become a demonic creature of unimaginable power. They also have powers that are beyond the comprehension of that of lesser demonic beings and are able to rule over an entire pantheon as their god out of both power and fear.

Ultimate Erasure:User can end/wipe out anything/everything on any/all levels, including origin, temporal, cosmic, spiritual, conceptual, supernatural, metaphysical, eldritch, natural, memories, genetics, principles, ideas/probabilities/possibility, name/definition, etc. It doesn't matter what the target might be or whether it is inside or outside of reality, this would eliminate them regardless of that as well. Warning: Anything erased by this power is Absolutely Impossible to bring back, rendering it completely absolute in the truest sense, therefore it should be used with only the utmost caution for this very reason.

War & Peace Manipulation:The user can manipulate both war and peace in all forms (Physical, mental, spiritual, etc). They can induce, erase and become empowered by war and peace at once. They can cause world peace or a world war, pitting everyone on the planet against each other.

War Embodiment:The user of this power is or can become the embodiment/personification/representation of war. The user can cause war, utterly obliterate the enemy with destruction and devastating means. The user controls rage, inflicts pain, and can make others' lives miserable by rendering them homeless or taking away their loved ones.

War Inducement:The user can induce war and chaos within an enormously large radius, ranging from a city to an entire continent. With this power the user has full control over the city or continent that is in war and chaos at the time.

War Manipulation:User has the power to influence all forms of conflict including mental, physical, spiritual and conceptual ones, regardless of the area and numbers involved, control how they progress and draw power both from the conflict alone as well as the dying. They are, naturally, extremely skilled in all form of fighting, weapons and both strategy and tactics as well as statistics of war. The user can start conflicts by influencing people or events, raise their personal and fanatical armies, control and create weapons of every kind and even grant others extensive abilities of combat.

Zombie Lord Physiology:The user is or can become an all but unstoppable Zombie Lord; one of the most powerful forms of undead. As king of the undead they retain their rational sense of self-awareness, being able to think and plan and articulate their actions and motions. Being the lord of the deadmen, may give a user undisputed power over all types of lifeless corpse types be it Revenants to Skeletons, Flesh Golems, Mutant Zombies, Metazombies, Mummies, Ghouls, Liches, even ZombieHybrids may fall under their sway. Like any alpha of a species the Zombie Lord has greatly superior physical attributes, most prominently the corpse in question will be moved by powerful forces that give them phenomenal and malefic powers. A Zombie Lord is incredibly difficult if not impossible to truly dispatch, their ability as such is their all but unassailable tenacity. No matter what one does with them they can never truly be stopped forever they can only, momentarily, and be detained more often.

Zombie Manipulation:The user can create, manipulate and destroy zombies, to work or anything the user wants.

Zombie Physiology: User with this ability either is or can transform into a Zombie, an animated corpse brought back to life by variety of means, such as dark magic. The user's body is dead, possibly decomposing and lacking most physical needs and weaknesses. Skin color of zombies can also vary widely, ranging from normal color to greens, blues, grays and even other colors. Their gait can also vary, from limping, sliding their feet on the ground or have the "arms forward" stance. There are several variations of zombies, mostly defined by how they are created:
 * Type C: Construct. Similar to Frankenstein Monster, this is the zombie you get when attempting to reanimate somebody/bodies from the dead — With Science, For Science! — causing them to Come Back Wrong. If they go berserk (which they probably will— zombies will be zombies), the good news is that they have an almost zero chance of spreading Zombification and creating a Zombie Apocalypse.
 * Type F: Flesh-Eating. Your typical B-Movie zombie, it eats the skin, brains, or various other organs from the living, typically turning them into zombies — which makes them a lot like a ghoul. Can also be merged with Type V or P.
 * Type P: Plague-Bearing. Created by a virus or occasionally machine or some-such. These are the zombies that are guaranteed to turn others into zombies due to their highly communicable virus or nanobots or whatever. Almost always merged with Type F. Often technically Living Zombies.
 * Type PS: Parasite. A subtype of Type P, these zombies are created specifically via exposure to a form of parasitic life-form, be it the only stage or part of a series of mutations.
 * Type R: Revenant. An older variety, originating in European folklore, less prone to rotting and falling apart, which normally retains intelligence, and memories of its previous life. They are driven by a single burning purpose, most often vengeance or true love, driven by a desire so strong it can overcome even death. While conceptually very old, and the prototype from which many other undead derive, the Revenant has fallen out of favor for more modern breeds of zombie, and for the bloodsucking vampire.
 * Type V: Voodoo. The original zombie. Reanimated by Dark Arts or merely a living person brainwashed via drugs for Mind Control. May either do their creator's bidding or go insane and turn into Type F. This is a common type encountered in video games and RPGs such as Dungeons & Dragons.

Destruction:
Acidic Poison Artillery:The user can use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit to either enhance the weapons' firing capabilities with acidic-poison properties, or impose those effects on ranged weapons to enhance them.

Angel Manipulation:The user can create, manipulate, and destroy angels. They can use angels to perform all kinds of tasks.

Anti-Energy Attacks:The user can release/use anti-energy attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Anti-Energy Aura:The user can release and surround themselves in/with anti-energy for defensive and/or offensive purposes, possibly becoming almost untouchable and granting them various abilities/attacks, such as negating nearby energy. The auras may also give the user enhanced physical capabilities such as speed, strength and durability.

Anti-Energy Combat:The user is able to use their Anti-Energy Manipulation with their physical combat skill, channelling anti-energy through parts of their body or use the anti-energy for defensive purposes.

Anti-Energy Generation:User can create/generate anti-energy.

Anti-Energy Manipulation:User can conjure an energy capable of totally annihilating everything under the definition of energy. The transformation and manipulation of the energy conjured lies only on the will of the conjurer.

Anti-Magic:The user has the ability to use anti-magic which can nullify and destabilize most if not all forms of magic and even destroy a magic user's capability to utilize magic. They can also achieve a variety of destructive effects on magic users, including crippling and/or killing them.

Anti-Magic Attacks:The user can release/use anti-magic to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc., from huge rays of pure anti-magic energy that can knock over or even obliterate dozens of targets, or slightly singe them.

Anti-Magic Aura:The user can release and surround themselves in/with anti-magic for defensive and/or offensive purposes, possibly becoming almost untouchable and granting them various abilities/attacks, such as negating nearby magic. The auras may also give the user enhanced physical capabilities such as speed, strength and durability.

Anti-Magic Generation:User can create/generate anti-magic.

Anti-Magic Physiology:User is made up of or can transform their body completely into anti-magic. Users' transformed form is anatomically identical to their normal form, aside of being made of anti-magic, in which case, it contains all to organs and is somewhat vulnerable to attacks. Alternately, the user can transform into homogeneous matter, without any part of their form being more important than the other.

Nigh Formed Anti-Magic Beings are or can change into mostly physical beings, with the anti-magic flowing through their being, fortifying their cells, bones and muscles. Their power is mostly focused to their bodies and while they gain some amount of anti-magic, the changes and applications are mostly internal.

Full-Formed Anti-Magic Beings are completely formed of anti-magic, without anything truly left from their physical form. They gain impressive control over their form and vast capacity to expel anti-magic in various ways.

Anti-Psychic Presence:The user project a presence/energy that mitigates/weakens psychic power, shutting down psychic power and abilities, absorbing or annihilating the energy behind them, or simply suppress the underpinning elements of psychic powers themselves.

Antimatter Attacks:The user can release/use antimatter to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc. Often, contact with ordinary matter will result in annihilation or disintegration.

Antimatter Blade Construction:The user can create bladed weapons, including daggers, swords, etc., from antimatter.

Antimatter Generation:The user can create/generate antimatter/antimatter-based substances.

Antimatter Infusion:The user can infuse objects (usually a weapon), beings or powers with antimatter, empowering and energizing them and allowing the user to manipulate their qualities and efficiency, disintegrating or eradicating most any positive element it makes contact with.

Antimatter Magic:The user is able to perform a form of magic that allows them to utilize antimatter, either magically manipulating it or using it to cast spells.

Antimatter Manipulation:The user can create, shape and manipulate antimatter, material composed of antiparticles, which have the same mass as particles of ordinary matter but also opposite charges, as well as other particle properties such as lepton and baryon numbers and quantum spin. Collisions between particles and antiparticles lead to the annihilation of both, giving rise to variable proportions of intense photons (gamma rays), neutrinos, and less massive particle–antiparticle pairs. The total consequence of annihilation is a release of energy available for work, proportional to the total matter and antimatter mass.

Antimatter Physiology:User is made up of or can transform their body completely into antimatter. Users transformed form can be either anatomically identical to their normal form, or, may be the mirror image.

Antimatter Symbiosis:The user can gain powers by symbiotically hosting or linking to an antimatter being, such as an embodiment of antimatter, supernatural beings associated with or in charge of antiparticles or even entities comprised of negative matter. The bond between entity and host can grant potent antimatter abilities, but as with most forms of Symbiosis, it can come with a price.

Antimatter Weaponry:User can create or wield weaponry with power over antimatter, which grants the user a wide variety of antimatter-based abilities, including generation, transmutation, and creation of constructs, along with volatile abilities involving normal universal matter or dark matter. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of antimatter-based ability they possess.

Atomic Consumption:User can consume/devour matter and anything else at the atomic level, including atoms themselves, causing irreversible destruction and destabilization.

Atomic Dissociation:With this ability, the user can spread untold levels of chaos and destruction to living and non-living matter by simply eliminating the bonds that hold molecules together. At a high enough level, the user's very presence breaks apart the bonds holding together all matter and dissolves matter into nothingness by just being around it.

Big Crunch Inducement:The user can make the universe eventually reverse and collapse into itself, ultimately ending as a black hole, singularity or causing a reformation of the universe starting with another big bang.

Bio-Radiation Manipulation:The user can create, shape and manipulate the natural radiation energy resting within a living body.

Biological Explosion:The user can cause any biological life-forms to explode. The exact effect may range from various levels of harm to death to total disintegration.

Biosphere Destruction:User can cause great disaster and destruction to the biosphere, disrupt the landscape, cause mass extinctions, pollute areas, cause species to become hostile, etc.

Black Earth Manipulation:User can create, shape and manipulate the earth of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of earth, which in turn ignores most of the limitations and weaknesses of the normal earth. In essence, this is about solely controlling the negative powers of earth.

Black Lightning Manipulation:User can create, shape and manipulate the electricity of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of electricity, which in turn ignores most of the limitations and weaknesses of the normal electricity. In essence, this is about solely controlling the negative powers of electricity.

Bone Destruction:The user can destroy bones in any living organism; including femurs, rib cages, and skulls.

Breakdown Slash:The user can combine destruction effects/forces to attacks with bladed weapons.

Breaker Touch:The user can destroy every type of object that can be considered as equipment (armor, clothes, weapons, jewels, etc.) by touch. The destruction can be partial, complete or just enough to make the item un-usable.

Building Destruction:The user can destroy buildings which are structures with roofs and walls.

Butterfly Effect:User can control the Butterfly effect, i.e. all the different causes and their reaction that can have a huge net effect on the whole system. All the causes may be small and completely unrelated to each other in both space and time, yet they can cause many big things in the flow of time which no one can predict. Notable example: a butterfly flapping its wings can cause a hurricane several weeks after.

Cellular Disintegration:The user can dissolve any sort of organic cells, including plant, bone, or even fertile dirt and dissolve them, destroying them at a cellular or even protein level, allowing them to destroy their targets, either by a specific part or outright disintegration. They can also dissolve viral or germ-like cells from their own body for self-treatment. Users can even overpower all forms of cellular regeneration by disintegrating cells continuously, overwhelming and negating the healing process until there is nothing to regenerate from.

Censorship Embodiment:User is or becomes the embodiment of censorship - the act of the suppressing speech, public communication or other information which may be considered objectionable, harmful, sensitive, politically incorrect or inconvenient. This allows some level of control over whatever concept the user can censor, and can even outright destroy that concept all-together.

Censorship Inducement:The user can induce censorship, usually to information such as books, videos, and pictures but some users can manifest censorship in physical world. Examples of applying censorship are blurring images with black bars, bleeping certain noises or words, and physical distorting an objects physical form to less obscene one.

Chaos Inducement:The user can cause chaos in any scale, from minor disorder, confusion and/or disobedience, up to causing massive storms, destruction, loss of laws and order to cause mass panic, etc.

Chaos Weaponry:User can to create or wield weaponry with power over chaos, which grants the user a wide variety of anarchically-based abilities, including mass destruction. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of chaos-based ability they posses.

Chaotic Form:The user has a true form that if shown, can wipe everything or one in contact, the entire world or all of existence. By revealing the true form of the user, it may possess another effect, which may unweave the very fabric and laws of reality.

City Destruction:The user can destroy cities and everything in them.

Concept Destruction:The user can destroy any/all forms of concepts.

Concept Ripping:The user has the power to rip the fabric of concepts. This power is capable for extraterrestrials and possibly a transcendent type of a concept. Ripping the fabric of such a concept, like space-time or reality, would create vortices to various areas and locations.

Connection Removal:User can target and remove the connections that link together a target's powers and its source, removing their ability to ever use those powers again. This not only prevents them from using their powers, but may even cause them to forget they ever had those powers to begin with, this removes any/all connections and links that the user may have had to the source of their powers, even the smallest ones. Unlike erasure, this simply removes the connections/links to the power itself, so while the source of the power may still exist, it is no longer accessible to the target.

Continent Destruction:User has the ability to destroy continents, which are the landmasses of a planet. Since landmass is required for an organism to live on a planet, this can be perceived as a very devastating ability.

Corruption Embodiment:The user can become the embodiment of corruption, being able to spread certain influences to victims like a virus. Once the influences take control of emotions the user may have limited power over the victim to drive them to do horrible things. The user may influence one's dark side and break their moral values.

Counter Vibration:The user can create a counter vibrating frequency to cancel out another object's frequency, thereby destroying it. This ability takes advantage of the ideal that everything (including objects, living creatures, immaterial creatures, space, time, matter, energy, etc.) gives off a vibrating frequency, and by emitting an opposing frequency, both the frequency and the object are destroyed.

Creation and Destruction Embodiment:The user embodies the creation and destruction, jump starting and breathing life into the universe but also to destroy it and begin a new. The cycle of creation and destruction is never ending and as such a being with this power is immutable and indestructible.

Crushing:The user can crush and/or deform objects around them simply by making physical contact with the objects. Individuals who are affected by this power are afflicted with severely misshapen bones that appeared as if they had simply grown that way their whole lives.

Cycle Embodiment:The user is the living embodiment of the cycles of the universe, such as creation and destruction, life and death, etc.

Damaging Aura:User can surround themselves in an aura of varying size that causes physical damage and wounds to anything inside the aura. They may be able to concentrate the field around their body to make an impenetrable field of protection, or tune it to harm only organic or in-organic substances.

Damaging Energy Manipulation:The user can create, shape and manipulate damaging energy, which can afflict, destroy, harm, etc. targets up to death and total annihilation.

Dark Acid Manipulation:User can create, shape and manipulate the acid of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of acid, which in turn ignores most of the limitations and weaknesses of the normal acid. In essence, this is about solely controlling the negative powers of acid.

Dark Biological Manipulation:User can create, shape and manipulate biology of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of biology, which in turn ignores most of the limitations and weaknesses of the normal biology. In essence, this is about solely controlling the negative powers of biology itself.

Dark Data Manipulation:User can create, shape and manipulate the data of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of data, which in turn ignores most of the limitations and weaknesses of the normal data. In essence, this is about solely controlling the negative powers of data.

Dark Element Manipulation:User can create, shape and manipulate the elements of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of nature, which in turn ignores most of the limitations and weaknesses of the normal elements. In essence, this is about solely controlling the negative powers of nature itself.

Dark Energy Manipulation:User can create, shape and manipulate dark energy, usually drawn from inter-dimensional or other similar sources. It can be channeled to a variety of effects as an absence of light, a solid, gaseous and/or liquid substance that can be shaped/manifested in various ways. Unlike Darkness Manipulation, which draws from the similar source, dark energy focuses on direct, destructive and violently outwards directed aspect of the spectrum.

Dark Fire Manipulation:User can create, shape and manipulate the fire of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of fire, which in turn ignores most of the limitations and weaknesses of the normal fire. In essence, this is about solely controlling the negative powers of fire.

Dark Ice Manipulation:User can create, shape and manipulate the ice of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of ice, which in turn ignores most of the limitations and weaknesses of the normal ice. In essence, this is about solely controlling the negative powers of ice.

Dark Light Manipulation:User can create, shape and manipulate the light of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of light, which in turn ignores most of the limitations and weaknesses of the normal light. In essence, this is about solely controlling the negative powers of light.

Dark Moon Manipulation:User can create, shape and manipulate lunar energy/matter of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of the moon, which in turn ignores most of the limitations and weaknesses of its normal elemental variant. In essence, this is about solely controlling the negative powers of the moon.

Dark Smoke Manipulation:User can create, shape and manipulate smoke of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything it comes across, representing the hazardous destructive side of smoke, which in turn ignores most of the limitations and weaknesses of the normal smoke. In essence, this is about solely controlling the negative powers of smoke.

Dark Solar Manipulation:User can create, shape and manipulate the solar energy/matter of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of sun, which in turn ignores most of the limitations and weaknesses of normal solar energy/matter. In essence, this is about solely controlling the negative powers of the sun.

Dark Stellar Manipulation:User can create, shape and manipulate the stellar energy/matter of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of stars, which in turn ignores most of the limitations and weaknesses of the stellar energy/matter. In essence, this is about solely controlling the negative powers of stars.

Dark Technology Manipulation:User can create, shape and manipulate technology of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous, destructive side of technology, which in turn ignores most of the limitations and weaknesses of the normal technology. In essence, this is about solely controlling the negative powers of technology.

Dark Time Manipulation:User can create, shape and manipulate time of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of nature, which in turn ignores most of the limitations and weaknesses of the normal time. In essence, this is about solely controlling the negative powers of nature itself.

Dark Water Manipulation:User can create, shape and manipulate the water of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of water, which in turn ignores most of the limitations and weaknesses of the normal water. In essence, this is about solely controlling the negative powers of water.

Dark Wind Manipulation:The user can create, shape and manipulate the air/wind of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of air/wind, which in turn ignores most of the limitations and weaknesses of the normal air/wind. In essence, this is about solely controlling the negative powers of air/wind.

Death Aspect Manifestation:The death aspects are different points of views of how people die, how they will die or how they should die. These aspects reflect all intellectual beings by the ways of their beliefs, their reasons for existence, their appearance and their actions. There are different ways people, e.g. by the sword, or the drugs, or the noose, or the madness, or the slow decay of time. Death-Force Attacks:The user can release/use death-force to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.
 * Decay: Wither, wearying, eroding, rotting. All things come to the eventuality in their existence when they slowly but steadily fall apart and die. The all but unavoidable fall into decadence is an ultimately all-consuming aspect which takes to any form of being. All things eventually degrade until they reach the point of nonexistence, no matter how healthy or well-maintained they are; life especially since it is all so purposely finite.
 * Despair: To submit to despair is to fall into hopelessness! The user exists in a state of dread that no one can escape. They only feel like giving up for their failures and the loss of love ones with low expectations for the future. Forced to watch their torment feeling helpless, they linger on wandering the sad earth as a dead corpse with no hope of comfort to mend their broken spirits.
 * Destruction: Break, crush, destroy, all actions related to damaging the constitution of an object, system, or being. This is the desire to cause destruction toward others, oneself, or a system. The need to kill is such a thrill that user needs to obliterate their opponents to feel contentment: they have an unsatisfying desire for conflict.
 * Greed: To possess everything and to waste everything. Everything should belong to the user because they want it, they rightfully deserve it, and they would kill anyone who stands in their way from getting it. They would do anything to make what they want their by any means, all they have to do is take it.
 * Intoxication: The urging need to feed something deep inside, but can neither truly satiate their blissful high nor relinquish their addiction or emotional state of ludicrous joy to negate other physical aspects. If the user attempts to withdraw from it, they could die, and if they continue the way they are, they will die. Either way, it is a need to desire, to love, to indulge on deathly levels.
 * Loneliness: The solitude that user feels is too great for anyone to bear, so they would prefer to die than be alone. Yet there are those who would rather be alone, whether it is for their own goals or if they are just in the mood. However insignificant it may seem, it is powerful enough to kill because no one wants to die alone.
 * Madness: An unstable mind that extracts balancing flows from your physiques. The user hears voices even though they do not know where they come from or even who they belong to. They engage in various activities that are out of the ordinary, and this could be disturbing. It's to reeducate the meaning of insanity and suppress any sense of fear for when the scales are tilted, death is coming for many people.
 * Nihilism: The philosophical doctrine that negates the meaningful, positive aspects of the human life. The belief that there is nothing in life, no hope, no morality in themselves or in others. There is no such thing as a soul inside any of us, we are just sacks of meat. Wishing to feel the embrace of oblivion, only death's sweet release can satisfy them. They are totally consumed by "true" despair.
 * Rage: Rage is an unstoppable angry emotion. Do not stand in its way for it will destroy the user. There is nothing more to it. Even if a bug bites them, they will get pissed. If someone insults them, they get pissed. If someone asks a question, even a valid one, they WILL get REALLY pissed. It's all just one more step toward absolute rage.
 * Sacrifice: Sacrifice is a rite or act that is often met with solemn aversion. In ancient rituals, sacrifice was essential to the culture and death was inescapable. If the person had the option of having their life spared, they had to have someone else die in their place.
 * Senescence: Time, while an inextricable and fundamental principle intertwined with space that gives us freedom to function, is a continuous progression that waits for nobody and leads us to our inevitable fate. One can escape a car crash, sickness, and murderer, but they will still face the bitterness of mortality because none can escape the slow decay of time. When one reach their final ages, their life will finally give out.
 * Stagnation: The eventual grind/halt of all things when which after eventually running its coarse along the road will eventually begin to settle in its ways until it can no longer grow or develop in new ways. When this happens, when things stop changing they eventually stop all together and ultimately die out indefinitely. All things must ultimately come to an end after all those who lose the ability to adapt and alternate themselves or their environment risk the vulnerability too decadence leading to inevitable collapse.

Demon Manipulation:The user can create, manipulate, and destroy demons to do their bidding, whether it is to kill others or simply be slaves to the user. The user could potentially create and manipulate an entire army of demons.

Demonic Weather Manipulation:Like its divine counterpart, the user can manipulate all forms of weather, using dark powers going toward the more destructive aspects of weather causing off-the-chart natural disasters with the potential to destroy an entire planet in no time at all. Users can make a mega-tsunami destroy entire continents. Can also be combined with dark elements for maximum effect.

Destabilization: The user can create destabilization in objects, environment or even abilities causing balance distortion ranging from single molecules to cosmic scales. The primary objective of this power is to make everything lose stability or balance.

Destroyer Deity Physiology:User with this ability either is or can transform into a God of Destruction, gaining immense power to destroy anything and everything, even divine beings. They can destroy planets and whole star systems in an instant. As a God of Destruction, the user also has the task of keeping balance in the universe. Working together with Gods of Creation, the Gods of Destruction discuss which planets and/or galaxies need to be destroyed and/or rebuilt.

Destruction:User can destroy/annihilate into total and utter nothingness anything, everything and everyone, beginning with entire areas, buildings, cities, countries, states, continents, worlds, planets, dimensions, inter-dimensions, parallel worlds, solar systems, stars, star systems, whole entire galaxies nebula's and universes and possibly even abstract concepts and/or natural forces/laws. Cosmic and high-level possessors of this immeasurably limitless god-like ability can literally go beyond space-time itself, thus wiping out and destroying all that exists in the entire universe and way beyond.

Destruction Empowerment:Users become stronger, faster, more durable, etc. by destruction, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from destruction or even slow or stop aging.

Destruction Magic:The user of this power can utilize powerful and yet very dangerous spells which can unleash unstable magical energies which can destroy entities, and other powers.

Destruction Manipulation:User can manipulate destruction, delaying/hastening when destruction happens, speeding/slowing down destruction, determine what parts of anything should be destroyed.

Destruction Symbiosis:The user can gain powers by symbiotically hosting or linking to a destructive/destruction-based being, such as an embodiment of annihilation, supernatural beings associated with or in charge of eradication or even entities comprised of destructive energy. This grants the user profound powers related to destruction, erasure and/or negation.

Destructive Dominion:User can destroy anything including an entire being, civilization, galaxy, concept, reality, timeline, etc, beginning to end in order to remake it in the user's liking. They have dominion over anything that they choose to destroy and bring back into existence, back to the way they were, as a completely new version or whatever the user so desires.

Destructive Energy Manipulation:User can create, shape and manipulate destructive energy, capable of destroying anything without leaving a single trace.

Destructive Field Projection:The user can emit a field that destroys anything and everything around them. User may be able to decide what is destroyed and what is not, or at least train to do so.

Dimension Destruction:The user can destroy entire dimensions.

Dimensional Rift:The user can create cracks in the very fabric of dimensions.

Disaster Manipulation:User can create, shape and manipulate all forms of natural disasters, including avalanches, earthquakes, volcanic eruptions, hydrological disasters, meteorological disasters, wildfires, health disasters, space disasters, etc.

Disintegration:The user can cause targets (whether organic or inorganic material) to lose cohesion in various means. Some can make matter fall apart, wipe away their target on a molecular/sub-molecular level or even revert matter into pure energy. Regardless of the means, the target is reduced to either molecular/sub-molecular dust or energy but not absolutely annihilated.

Disintegration Aura:The user can surround themselves in an aura of varying size that causes disintegration (cause molecules to lose cohesion) causing immense destruction to material inside the aura. They may be able to concentrate the field around their body to make an impenetrable field of protection, or tune it to harm only organic or in-organic substances.

Disintegration Beam:The user can emit beams of energy that disintegrates anything it touches.

Dissolution:User can cause dissolution in anything/everything (including energy, souls, matter, powers, time, space, abstract/intangible properties/concepts, etc.), completely dissolving and separating it so that it can never be whole again by effecting the fundamental structure of the target so that nothing on any level remains intact. Unlike Disintegration, things effected by dissolution can never be reformed/restored to their original state/structure, as they become to far broken down and scattered/spread out to ever rejoin again.

Distortion Manipulation:User can twist and distort almost anything, distorting matter, energy, organic matter, etc. for both offensive and defensive purposes. By twisting anything entering the immediate area surrounding them, the user becomes virtually immune to attacks, whether close quarter combat, long range attacks, or magical properties, with every incoming attack or assault having its trajectory moved to avoid striking the user, or send them back at the user's enemies.

Divine Weaponry:The user is able to create and wield any kind of weapon of divine powers. The weapon can also grant the user special powers of any kind, make them invincible and even reach the same level of power of a deity making it possible for the user to hurt a god.

DNA Disintegration:User can disintegrate/destroy the DNA of any organism, causing varying levels of damage from necrosis to total disintegration of body.

Dream Destruction:The user can destroy dreams or the dreamworld, making people dreaming dreamless, affecting their minds in a negative way, and destroying dream entities. If the users dreams are becoming reality, this power may have an effect on reality as well.

Earthquake Generation:The user can create earthquakes at will.

Electric Field Negation:The user can negate an objects electric field thus removing any form of structure. They can reduce any object into dust and the dust into atoms and atoms to sub-atomic particles.

Emotion Removal:The user is able to remove their own or another’s ability to feel emotions, making the target unable to feel the removed emotions ever again, and the ability to generate emotional energy from them.

Energy Erasure:User can erase/eliminate any/all types of energy from everything in existence, including sentient beings, inorganic matter, nature, planets, etc. Since most of powers require a certain amount of energy to work the user of this ability can normally make powerful opponents useless. All energy forms are vulnerable to this ability, whether Spiritual, Physical, Magical, Divine, Demonic, etc.

Environment Destruction:The user can destroy environment.

Evil Embodiment:The user of this power is or can become the embodiment of evil and can manipulate everything evil, including having all evil powers and power over evil beings, places and events (The user literally become a force of nature). Examples include using weather to destroy towns, cursing people to induce horrifying effects, physically and psychologically torturing people, inducing sins, etc. The user can also do things like shapeshifting into a chaotic monster and do almost anything as long as it ensures death, destruction or pain on the victims. The user of this power is incredibly powerful because of the limitless capabilities and the fact that there is evil in almost every place. The user cannot be "killed" and can exist anywhere, but their existence is far stronger in some places than others as long as the place isn't overrun by a good embodiment user. By nature somebody must always possess this power as evil has existed since the beginning of time and without evil, there cannot be any good. Advanced users may also be able to possess people and other supernatural beings and give them some power. This is known to some as Demonic Empowerment. More advanced abilities include not only the ability to possess people, but also to possess land, objects and flora to manipulate the surroundings.

Exploding Clones:Users can create volatile clones that explode when killed or damaged or when the user triggers the explosion.

Explosion Inducement:The user can cause an explosion in a variety of ways and of any scale, with varying effects ranging from stunning to total annihilation.

Explosion Magic:The user is able to perform a form of magic that allows them to utilize explosions, either magically manipulating them or using them to cast spells.

Explosion Manipulation:The user can create, shape and manipulate explosions a rapid increase in volume and release of energy in an extreme manner, usually with the generation of high temperatures and the release of gases. Supersonic explosions created by high explosives are known as detonations and travel via supersonic shock waves. Subsonic explosions are created by low explosives through a slower burning process known as deflagration.

Explosive Breath:The user is able to generate and manipulate explosions within them in a way that allows them to shape the exhaling of the effect. These shapes can include bursts, streams, spheres, even a mist of it from the mouth.

Explosive Hell:User can generate and launch a great number of highly explosive projectiles in a single blow. The bombs can be of any form and type (elemental, energy, psychic, gravity, etc.), possibly completed by additional properties like targeting, phasing or teleportation to increase their overall effectiveness. This grant users extreme destructive capabilities, allowing them obliterate entire armies, wide territories, and even entire planets in a single wave. Projectiles may also be focused to quickly tear down the most resilient targets, or combined into an exponentially more powerful explosion.

Explosive Identification:The user is able to make anything explode or combust by saying the name of the desired subject at hand. By calling the title of an object, the user can cause that object to explode, regardless of what amount of that object is present at the moment. For example, in the situation a user is surrounded by opponents wearing helmets, all they would need to say is the word "Helmets" to make every helmet present randomly explode.

Fiction Destruction:The user can destroy fiction.

Fissure Creation:The user can split apart the surface of the ground, creating deep and long fissures. Anything caught within the path of the cut is also likely to be bisected.

Flashover Inducement:User can generate/manipulate fire, smoke and heat in a confined area, until everything in that area ignites at once, creating an immensely dangerous situation for any mortal being. This can create an almost unbreachable fortress or a base for fireproof beings and can clear entire rooms of enemies in seconds. Using magic, a user can use different fires like: Hell Fire, Holy Fire or Cosmic Fire for an even deadlier effect.

Flaw Enhancement:User can magnify the defects or flaws in anything (biological, genetic, cellular, structural, geological, spiritual, spatial/dimensional, abstract/conceptual, etc.), enhancing even the smallest possible flaws until they completely overwhelm and destroy the target. The amount of time necessary for total breakdown depends on the users skill and the targets nature.

Galaxy Destruction:The user can destroy an entire galaxy and everything in it.

Grand Flame Manipulation:User can create flames that can grant Semi-Immortality or be used for Mass Resurrection. They can generate extremely hot flames able to incinerate stone into dust. They can heal the wounded, the dying and those who have been put under evil spells

Grim Darkness Manipulation:User can create, shape and manipulate the darkness/shadow of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of darkness/shadow, which in turn ignores most of the limitations and weaknesses of the normal darkness/shadow. In essence, this is about solely controlling the negative powers of darkness/shadow.

Grim Sound Manipulation:User can create, shape and manipulate the audio/sound of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of audio/sound, which in turn ignores most of the limitations and weaknesses of the normal audio/sound. In essence, this is about solely controlling the negative powers of audio/sound.

Ground Ripping:User can rip apart or destroy an entire area or the ground which gives the user a benefit over his targets which will limit their movement, get blasted away along with the ground or deprive them of certain vital resources as well.

Ground Rupturing:The user can channel energies into the ground and cause the area to rupture and burst.

Gun Destruction:User can destroy guns of all types, and sizes.

Gunpowder Manipulation:The user can manipulate gunpowder, a powdery chemical explosive that was mainly used as propellant in early firearms. Gunpowder can be used as physical matter to build constructs and capture enemies, but can also be detonated to inflict incendiary damage. Skilled users can detonate gunpowder at minuscule scales to provide a propellant thrust for projectiles or flight.

Immortality Negation:User is able to kill immortal entities, either by bypassing their immunities to attack them or just simply nullifying or negating their immortality.

Incineration:The user can utilize high temperatures to incinerate almost anything, reducing it to ashes. High-level users can control what part of the target they want to incinerate, and destroy the target so completely that absolutely no byproduct is left, not even ashes.

Irreversible Destruction:The user can inflict damage and destruction that cannot be repaired or healed from its destroyed state. The pain/injuries do not recover from their degraded state and remain in complete decadence after the wounds are given. The degraded alterations a user makes towards their environment also does not recover nor can it be made towards a healed state after the damage is done.

Life and Death Removal:User can remove the concepts of life and death from their target, making them neither living or dead, and simply vanish from existence. They may even be able to counter Life and Death Manipulation and Samsara Manipulation.

Lightning Calling:The user has the power to send lightning from the sky that could be used to blind, stun, and/or severely burn their opponents even to the point of death they can range, from minor to fatal voltage.

Luck Erasure:User can completely erase/remove the concept of luck from someone or something (either bad or good luck), making the target unable to be lucky or jinxed permanently.

Magic Destruction:The user can utterly destroy magic, nullifying it to the point of non-existence, reducing the amount of magic in an area, and destroy entities made of magic.

Memory Destruction:User can destroy any/all memories a target has, up to/including muscle memory. Destroyed memories are completely unrecoverable by any form of Memory Restoration. Usage of this power can lead to personality alterations from lack of memories. Unlike memory erasure this power makes it so the person never had the memories to begin with by destroying even the subconscious links that hold the brains memories.

Meta Environment Manipulation:User can create, shape and manipulate any environment comprising of various existences, timelines, dimensions or realities; be they physical or surreal in nature. E.I. fabricating whole new territories and the like by taking and combing parts of multiple different realities and continuum's across space/time, or terra-forming a whole new reality and layering it out and over preexistence; growing an entire multiverse and beyond.

Meta Power Destruction:User can completely destroy any and all powers, including absolute, omni and meta-level powers.

Meta Space-Time Absorption:User can absorb all time and space, while removing them from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently. Unlike normal Space-Time Absorption, the user can absorb isolated and locked timelines.

Molecular Deconstruction:The user can deconstruct/disassemble matter on the molecular level.

Molecular Dispersion:The user can destroy a target by reducing it to its constituent molecules and then dispersing them in space

Moon Destruction:The user can destroy an entire moon and everything on it.

Mountain Destruction:The user can destroy Mountains which are large natural elevations on a planets surface.

Multiverse Destruction:The user can destroy an entire multiverse and everything in it.

Name Severing:User can sever the true names of anything, including people, objects and even concepts. They can either destroy the object by severing its name or reduce its effectiveness by half or more. Severing the name can also cause the concept or object to cease to exist.

Nether Attacks:The user can release/use nether to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Nether Bomb Generation:The user can create and launch bombs, explosives and other volatile constructs composed of nether, which can have various effects on the target. Nether's unique nature can imitate aspects of matter and energy while not being made of either, making for a cosmically explosive effect.

Nether Generation:The user can generate/project nether, the liminal, chthonian essence that exists in cosmic, elemental and spiritual forces and is responsible for the annihilative aspects of existence like entropy, destruction and death.

Nether Manipulation:User can create, shape and manipulate Nether, the "Chthonian Element" that flows through the realms of the living, and the Dead. Nether is most known as the substance that makes up the Underworld, a subterranean dimension where all souls go when they pass on. Nether is very similar to Aether “the Celestial Element” in that it is from a Plane that exists between the planes of both matter, and energy. Like Aether, Nether is a Spiritual Element, which means it cannot be perceived by any physical sense. The only way Nether can be physically seen is if it were mixed with an element of the Physical Realm, with Darkness, Fire, or Earth being the most common choices.

Neverness Manipulation:User can manipulate neverness, or remove things and events from time. They can cause things to never happen, such as making a gun never run out of ammo, person never being born, the universe never being made, etc. They can also manipulate things that never happened, but could have happened.

Nihilikinetic Combat:The user can combine nothingness manipulation with physical combat, granting both high maneuverability and nothingness/void attacks.

Nonexistence:The user can annihilate completely anything and everything, including the totality itself without any protection nor exception of any kind .There are two main categories of targets: concrete and abstract. Used on concrete targets, the power has an effect similar to Nothingness Manipulation, effectively annihilating objects and beings. When used on abstract targets however, the effect is more subtle and similar to Logic Manipulation, annihilating the corresponding targets and reorganizing reality accordingly. For example, erasing the concept of "door" would not only erase the door, but also replace it with a portion of the corresponding wall as if the door never existed. User can notably determine the "thoroughness" of their erasure by targeting different levels of existence. For example, targeting the physical level alone allows the continuous existence of the soul and the creation/inhabiting of a new vessel, and targeting the spiritual level alone wipes out the soul while leaving the body untouched. In both cases, the recreation of soul and body is achievable by sufficiently advanced abilities, since the existential knowledge defining them (template) is still weaved into the essence of the cosmos. Targeting the conceptual level however erases this existential foundation, leaving no possibility of later restoration. Similarly, the targeting can be limited to the present alone, preserving previous history, or include the past as well, exhaustively removing any trace and memory of its existence, like it never even existed at all.

Nothingness Manipulation:User can remove items from existence, either simply making things disappear, preventing energy from ever being conceived or some other way. They can delete an eternity, removing targets from all lineages of time in every dimension, alter, reverse, or negate energy, etc. This could also lead to ultimate goal of "destroying matter," as in bringing it out of existence.

Nova Manipulation:The user can create, shape and manipulate novas(including supernovas, kilonovas and hypernovas), a transient astronomical event that causes the sudden appearance of a bright, apparently "new" star, that slowly fades over several weeks or many months. Nova involve an interaction between two stars that cause the flareup that is perceived as a new entity that is much brighter than the stars involved.

Nuclear Explosion Inducement:The user can cause a nuclear explosion, either from themselves or splitting an atom to do so.

Null Energy Manipulation:User can create, shape and manipulate an energy that can delete anything/everything it touches. As it is contained and exists outside of reality, it transcends concepts such as time and space and renders nearly all powers that comes in contact with it useless.

Null Zone Emission:The user can create and project energies of void for variable sizes and ranges that are capable of destroying structures and/or areas or damaging anything in the blast range. The users may be able to remove anything from existence caught in it.

Obsolescence:The user can make anything, everything, anyone or everyone useless. For example: they can make the laws of nature ineffective, all powers useless, or make the world useless which cause everything to be destroyed within it. The user can make actually anything into nothing.

Obstacle Manipulation:The user create, shape and manipulate obstacles: an object, thing, action or situation that causes an obstruction, whether physical, mental, conceptual, moral, social, economic, biopsychosocial, cultural, political, technological, military, etc.

Omnicide: User can wipe out all life in existence, excluding themselves.

Omnidirectional Absorption Waves:User can release massive all-consuming wave, which absorbs/consumes anything/everything, in every direction at once for almost unlimited scales. This ability allows the user to dispatch many foes at once and destroy large area like villages.

Omnidirectional Air Waves:User can release massive amounts of air/wind in every directions at once for almost unlimited scales. This ability allows the user to dispatch many foes at once and destroy large area like villages.

Omnidirectional Ash Waves:User can release massive amounts of ash in every direction at once for almost unlimited scales. This ability allows the user to dispatch many foes at once and destroy large area like villages.

Omnidirectional Color Waves:User can release massive amounts of color in every directions at once for almost unlimited scales. This ability allows the user to dispatch many foes at once and destroy large area like villages.

Omnidirectional Darkness Waves:User can release massive amounts of darkness/shadow in every direction at once for almost unlimited scales. This ability allows the user to dispatch many foes at once and destroy large area like villages.

Omnidirectional Disaster Waves:User can release massive amounts of natural disasters in every direction at once for almost unlimited scales. This power allows the user to dispatch many foes at once and destroy large areas like cities/villages.

Omnidirectional Earth Waves:User can release massive amounts of earthly materials in every direction at once for almost unlimited scales. This ability allows the user to dispatch many foes at once and destroy large area like villages.

Omnidirectional Electricity Waves:User can release massive amounts of electricity in every direction at once for almost unlimited scales. This ability allows the user to dispatch many foes at once and destroy large area like villages.

Omnidirectional Elemental Waves:User can release massive amounts of elements/energy in every direction at once for almost unlimited scales. This ability allows the user to dispatch many foes at once and destroy large area like villages.

Omnidirectional Energy Waves:User can release massive amounts of energy in every direction at once for almost unlimited scales. This ability allows the user to dispatch many foes at once and destroy large area like villages.

Omnidirectional Fire Waves:User can release massive amounts of fire in every direction at once for almost unlimited scales. This ability allows the user to dispatch many foes at once and destroy large area like villages. If inside a building or in a closed off area it could potentially have similar effects as a flash over.

Omnidirectional Heat Waves:User can release massive amounts of heat in every direction at once for almost unlimited scales. This power allows the user to dispatch many foes at once and destroy large areas like cities/villages.

Omnidirectional Ice Waves:User can release massive amounts of ice in every direction at once for almost unlimited scales. This power allows the user to dispatch many foes at once and destroy large areas like cities/villages.

Omnidirectional Kinetic Energy Waves:User can release massive amounts of kinetic force in every direction at once at unprecedented levels. This ability allows the user to dispatch vast areas ranging from urban to global scales.

Omnidirectional Light Waves:User can release massive amounts of light in every direction at once for almost unlimited scales. This ability allows the user to dispatch many foes at once and destroy large area like villages.

Omnidirectional Organic Waves:User can release massive amounts of organic material in every directions at once for almost unlimited scales. This ability allows the user to dispatch many foes at once and destroy large area like villages.

Omnidirectional Rainbow Waves:User can release massive amounts of rainbow in every directions at once for almost unlimited scales. This ability allows the user to dispatch many foes at once and destroy large area like villages.

Omnidirectional Solar Waves:User can release massive waves of solar energy/substances in every direction at once at almost unlimited scales. This power allows the user to dispatch many foes at once and destroy large areas like cities and towns.

Omnidirectional Spark Waves:User can release massive amounts of sparks in every direction at once for almost unlimited scales. This ability allows the user to dispatch many foes at once and destroy large areas like villages.

Omnidirectional Vibration Waves:User can release massive amounts of vibration in every direction at once for almost unlimited scales. This ability allows the user to dispatch many foes at once and destroy large area like villages.

Omnidirectional Water Waves:User can release massive amounts of water in every direction at once for almost unlimited scales. This ability allows the user to dispatch many foes at once and destroy large area like villages.

Omnidirectional Waves:User can release massive amounts of energy/matter in every direction at once for almost unlimited scales. This ability allows the user to dispatch many foes at once and destroy large area like villages.

Omniverse Destruction:The user can destroy the entire omniverse (a set of infinite universes, realities, and multiverses) and everything in it.

Orbit Destruction:User can destroy orbits, causing objects in them to fly off from where the orbit used to be. This can be used on ordinary objects circling around something or it can be for celestial bodies, possibly causing the destruction of such bodies in some way.

Origin Destroyer:The user can remove an origin from the very concept of reality. Similar to Nonexistence, this power focuses entirely on removing the beginning of a target, effectively destroying all that spawned from the targeted source. Origin Destroyer is most effective against an opponent whose power relies on one's origin.

Perfect Storm:User can cause a perfect storm, meaning to cause major or absolute Destruction at any time. Most likely, this power occurs as a surprise. As lots of things can occur, the user may control it, but it may be hard to handle, henceforth, it is the users fault for calling this power among. The Perfect Storm is also called The Worst Case Scenario. It contains immense destruction and chaos. Power and destructive objects are the users main attraction as they use it to cause more and more destruction; they could be an Anti-God.

Pestilence Manipulation:The user can create, shape and manipulate pestilence, including pests, locusts that spoil crops, and flies that carry disease. They gain immunity to pests and viruses, but can also create, invoke, and control diseases and viruses.

Phenomenon Elimination:Users can completely erase/eliminate any or all kinds of phenomena, be it natural, supernatural or metaphysical. Phenomenon that is eliminated by this power may be gone forever.

Planet Destruction:The user can destroy an entire planet and everything on it.

Planetary System Destruction:The user can destroy entire planetary systems.

Plot Erasure:The user can destroy or erase the plot.

Power Destruction:User can destroy any/all powers, completely destroying target's abilities and natural affinity to supernatural means, making them unrecoverable by any form of Power Restoration.

Prevalent Discharge:The user is capable of discharging destructive electrical energy that flows through the air negating all resistance that may be received from air or space. The destructive electrical energy is capable of destroying an entire area, region, village, town, city, country or world.

Primordial Chaos Manipulation:User can create, shape and manipulate primal chaotic forces in the universe, allowing them to manipulate probability or manipulate and shatter reality. They are able to change, mutate, destroy or otherwise manipulate any matter, space/time, living beings, organizations or minds and spirits as well as containing it, so it doesn't spread or spreads only on desired way. This type of chaos is the one that gave way to Creation and Destruction, as such the user has massive amounts of power over Creation and Destruction.

Primordial Darkness Manipulation:The user can control the primal darkness that has existed before creation, and represents the darker aspect of primal creation alongside the Light, both being two halves of the same coin, yet stand opposite. Due to its primordial nature it goes beyond concepts of good, evil or even neutrality.

Primordial Fire Manipulation:User can create, shape and manipulate fire/flames of an ancient primordial nature.

Primordial Nothingness Manipulation:User can create, shape and manipulate nothingness of an ancient primordial nature, or the nothingness that existed before the existence of the universe.

Psychic Nothingness Manipulation:User can create, shape and manipulate psychic nothingness/null energy, allowing them to erase unpleasant thoughts, negate mental activities and/or nullify mindsets to induce a clear/tranquil state.

Psychic Vacuum Manipulation:User can create, shape and manipulate psychic vacuum, allowing them to absorb and/or reject thoughts/ideas and implode mindsets, potentially reducing consciousnesses to nothing.

Pulverization: The user is able to pulverize or turn anything to dust using only physical strength. User can turn any physical object into dust with only one strike.

Radiation Negation:The user can negate radiation in an area, thus removing it from the environment. They can remove radioactive fallout in an area to make an environment affected by radiation safer, or negate any or all radiation attacks an opponent might be using.

Reality Consumption:The user can devour or absorb literally anything and everything. This includes matter, space, time, energy, spatial-temporal locks, negative energy, pocket dimensions, antimatter, anything that exists. The user may grow, both in size and strength, every time they absorb something.

Reality Sundering:User can rip/sunder the fabric of reality, causing a complete and total breakdown of anything/everything. This allows them to shred the fabric and boundaries that hold together reality until nothing remains, possibly leading to a total collapse.

Reflection Destruction:The user can destroy a target, whether organic or inorganic, by destroying the reflection and/or surface where it is reflected.

Reincarnation Denial:Users can deny the process of reincarnation for their target if they are being reborn into the physical world or the spiritual world, or into a new life or existence.

Rot Inducement:User can cause anything organic to wither, rot, decay and eventually disintegrate, whether living or deceased.

Rupture Inducement:The user can cause explosive decompression within an object of any size and or scale.

Selective Destruction:The user can selectively destroy anything they choose as well as destroy anything without destroying anything else that may be in the way or nearby the target the user wants to destroy.

Self-Detonation:The user can cause themselves to explode with varying effects from simply blowing open a door to explosions with the magnitude of nuclear explosions and recover/reassemble. They may be able to control the strength of the explosion, blow up portions of their body, or severe parts of their bodies and let it explode at contact with the enemy.

Separation:User can divide/separate anything from concrete objects to abstract concepts. Everything/anything user separates cannot be fused back ever again by any other force except the user's own power.

Severing:User can sever anything regardless of their nature, from physical objects to abstract concept, or sever the target without harming the accompanying objects, for example severing body parts without damaging their functionality, or severing the inside without harming the outside body. As a Conceptual Attack, this ability cannot be stopped by any physical defense or barrier.

Shattering:User can cause targets (whether living or not) shatter regardless of their hardness or condition.

Singularity Inducement:The user of this ability is able to induce a suction or vacuum effect on the target due to a compression of gravitational or spatial forces where matter and energy are absorbed and sent away to elsewhere or nothingness.

Smite:The user can strike their targets with a far superior force/blow, usually resulting in a One Hit Kill against almost anything. Mostly used by gods, this ability may have a divine aspect imbued into it, dealing even more damage to unholy or evil enemies. The amount of power capability used in this ability is absolutely unlimited, merely preparing its use can induce fear in opponents.

Soul Destruction:The user can permanently destroy/annihilate souls and/or spiritual beings that do not have a body, without affecting the body, which causes the targets to die without possibility of Resurrection, but some may transform into a soulless being instead.

Space-Time Absorption:The user can absorb time and space, while removing them from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

Space-Time Destruction:The user can destroy both time and space causing timelines and space to be destroyed and Depleted.

Space-Time Rift:The user can create cracks by taking two parts of time and space and pressing them together, causing a split in the very fabrics of reality. Some cracks can act as wormholes between two different places in time, others release time energy that has the ability to erase objects from time itself as well as events. Time travelers would be able to remember erased events or objects if they are not directly involved with their past. When the time energy erases a person or event, the consequences would still remain (i.e. erasing a war with the present day remain the same war-affected world).

Stability Manipulation:The user can alter, control and manipulate the stability of things (buildings, mountains, people's health and even other's abilities.) This can be used to destroy a building or cause an avalanche. Alternatively, the user can make buildings and mountains highly stable, very unlikely that it'd fall. Another part of this ability can allow the user to cause others to lose control over their abilities, such as making a pyrokinetic loose control over his flames and cause massive damage. Alternatively, the user can cause abilities to stable and thus help others gain control over their abilities. This can also affect the mental stability of others, causing them to go insane or incredibly sane and logical, this can work on emotions as well.

Star Destruction:The user can destroy an entire star.

Stench Removal:The user can remove odors and smells.

Structure Weakening:The user is capable of weakening the structures of matter and objects through various means, including super-strength, molecular manipulation, etc.

Supernova Inducement:The user is able to cause stars to go supernova, a stellar explosion that is more energetic than a nova. This explosion can wipe out an entire solar system and everything within; planets, life, etc. Higher-level users may be able to cause even stars that are not massive enough to go supernova.

Taint Generation:The user can generate taint and defiling matter (flesh, metal, elements, machines, etc.) and spread it. Any creature or thing caught in it will be defiled and tainted causing disease, mutation or even corruption.

Tectonic Plate Manipulation:The user can shape and manipulate tectonics (the process that controls the structure and properties of the planet's crust and its evolution) and tectonic plates (the large-scale motion of large plates and the movements of smaller plates of the planet's lithosphere). They manipulate the processes of mountain building, the growth and behavior of the strong, old cores of continents (cratons), the ways in which the relatively rigid plates that constitute the planet's outer shell interact with each other and the earthquake and volcanic belts.

Temporal Erasure:The user can isolate and completely erase time and/or certain periods in time whether from the past or future. They are able to eliminate moments in time and completely destroy the time that moment occurred within; making all records and memory (in exception of the user) completely altered as if that event never happened and all things that would or should happen will replace the deleted event. Upon deletion, Small-scaled erasure will effect a specific few people while large-scaled erasure will effect the masses or even the entire universe drastically.

Thanatos Embodiment:Users are or can either embody or become the Thanatos; the drive towards death, self-destruction and the return to the inorganic. This is what compels man to end life or risk the end of life in some manner, from taking risks like performing stunts to murder. Thanatos - alongside the sex-drive, or "Eros" - motivate our every action.

Time Destruction:The user of this power can destroy or dismember a timeline. This may be accomplished by accelerating to the end of the universe, reducing it until it seizes or by simply annihilating it. By doing this, the user can end bad memories or affect peoples lives positively or negatively by threatening to destroy others futures or erase moments and events that were crucial and affected the lives of many people, such as a war or a massacre. However they could also erase misunderstandings and fights which would be beneficial. Not only this, but if a user of this power is moved to another dimension, they will be able to destroy the timeline of that reality as well.

Timestorm Manipulation:User can create, shape and manipulate timestorms capable of erasing all of existence.

Total Event Collapse:User can destroy every single object in a universe, the universe itself, and every parallel universe, alternate dimension, plane of existence, possible universe, impossible world, divergent timeline, alternate continuity, and reality, effectively annihilating all of creation, even up to destroying the very origin of the verse/series franchise, effectively undoing the very act of creation itself.

Ultimate Burning:The user can burn anything, even if they are normally non-flammable, incorporeal or even conceptual entities, such as time. They can raise the temperature to absolute levels, generating scientifically unexplainable levels of particle energies; due to burning at such otherwise impossible levels, complete annihilation of object at subatomic levels occur. Fire Immunity provides no defense against this ability and extinguishing it is difficult, if not impossible.

Ultimate Erasure:User can end/wipe out anything/everything on any/all levels, including origin, temporal, cosmic, spiritual, conceptual, supernatural, metaphysical, eldritch, natural, memories, genetics, principles, ideas/probabilities/possibility, name/definition, etc. It doesn't matter what the target might be or whether it is inside or outside of reality, this would eliminate them regardless of that as well. Warning: Anything erased by this power is Absolutely Impossible to bring back, rendering it completely absolute in the truest sense, therefore it should be used with only the utmost caution for this very reason.

Ultimate Sonics: User can produce sounds capable of affecting anything, including things that would normally absorb, nullify or be protected by sounds/sound waves. They can generate sound inside of a complete vacuum and don't require a medium to travel through or they can travel through metaphysical or supernatural mediums such as the fabric of reality. Sound produced by this exist at such impossible levels that no defense is possible, leading to complete annihilation of objects at subatomic or even smaller scales.

Unholy Territory:The user can create an area protected by demonic power which destroys/damages/repels/corrupts anything that attempts to enters its range of influence. This ability is a powerful defensive skill which allows a user to hold off even the most powerful of benevolent entities to formulate a counterattack. Prolonged presence in the field could induce madness in the minds of weak-willed opponents.

Universe Destruction:The user can destroy an entire universe.

Void Symbiosis:The user can gain powers by symbiotically hosting or linking to a void being, such as an embodiment of oblivion, supernatural beings associated with or in charge of nothingness or even entities comprised of null energy. The bond between entity and host can grant potent void abilities, but as with most forms of Symbiosis, it can come with a price.

Volatile Force Manipulation:The user can create, shape and manipulate explosive, combustive, rupturing, detonative force energy.

Volatile Manipulation:The user can manipulate and launch bombs, explosives and other volatile constructs that have various yields, ranging from small explosions to near-nuclear blasts. These bombs may be composed of energy, element, biological matter, or simply normal bombs.

War Embodiment:The user of this power is or can become the embodiment/personification/representation of war. The user can cause war, utterly obliterate the enemy with destruction and devastating means. The user controls rage, inflicts pain, and can make others' lives miserable by rendering them homeless or taking away their loved ones.

Weirdness Inducement:The user is able to induce weirdness onto others, be they living or inanimate.

Wound Inducement:The user can inflict wounds, both mental and physical, on other people at will. This ability extends not only to physical wounds, but to mental wounds as well, allowing the user to leave their victims in a state of mental breakdown even at a great distance. It can also be used to open the wounds of non-living objects such as metal or concrete, which can cause roofs and walls to crumble and collapse due to "wounds" caused in construction.

Natural Disasters:
Avalanche Creation:The user has the ability to create/generate avalanches (also called a snowslide or snowslip), which is a rapid flow of snow down a sloping surface. Avalanches are typically triggered in a starting zone from a mechanical failure in the snowpack (slab avalanche) when the forces on the snow exceed its strength but sometimes only with gradually widening (loose snow avalanche). After initiation, avalanches usually accelerate rapidly and grow in mass and volume as they entrain more snow. If the avalanche moves fast enough some of the snow may mix with the air forming a powder snow avalanche, which is a type of gravity current.

Biosphere Destruction:User can cause great disaster and destruction to the biosphere, disrupt the landscape, cause mass extinctions, pollute areas, cause species to become hostile, etc.

Black Earth Manipulation:User can create, shape and manipulate the earth of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of earth, which in turn ignores most of the limitations and weaknesses of the normal earth. In essence, this is about solely controlling the negative powers of earth.

Black Lightning Manipulation:User can create, shape and manipulate the electricity of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of electricity, which in turn ignores most of the limitations and weaknesses of the normal electricity. In essence, this is about solely controlling the negative powers of electricity.

Black Metal Manipulation:User can create, shape and manipulate the metal of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of metal, which in turn ignores most of the limitations and weaknesses of the normal metal. In essence, this is about solely controlling the negative powers of metal.

Blizzard Creation:User is able to use a combination of cold, winds and snow, sleet, hail, and/or ice to create blizzards of varying power. They can make a snow day on the scale of a natural disaster and disable ground and air traffic for example.

Calamity Embodiment:The user of this power can embody calamity, the concept of the damaging disastrous event. The user can even cause damage on a cataclysmic level which may be considered an act of misfortune.

Conclusion Dominance:The user can bring/cause an absolute end to anything and everything, along with also being able to control on how and when it ends, whether it be physical, spiritual, or metaphysical. The changes may be irreversible, as everything including reality itself, ends someplace and sometime. An ending by definition is a end or final part of something, where everything is finished: nonexistent beings can end when they become existent, interactions end when there are nothing to interact towards, perspectives end when there is nothing to perceive or no one is there to interpret it, etc.

Curse Embodiment:User is able to become the embodiment of curses, giving the user the power to cast any type of curse or misfortune on anyone or anything.

Dark Acid Manipulation:User can create, shape and manipulate the acid of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of acid, which in turn ignores most of the limitations and weaknesses of the normal acid. In essence, this is about solely controlling the negative powers of acid.

Dark Element Manipulation:User can create, shape and manipulate the elements of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of nature, which in turn ignores most of the limitations and weaknesses of the normal elements. In essence, this is about solely controlling the negative powers of nature itself.

Dark Fire Manipulation:User can create, shape and manipulate the fire of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of fire, which in turn ignores most of the limitations and weaknesses of the normal fire. In essence, this is about solely controlling the negative powers of fire.

Dark Ice Manipulation:User can create, shape and manipulate the ice of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of ice, which in turn ignores most of the limitations and weaknesses of the normal ice. In essence, this is about solely controlling the negative powers of ice.

Dark Light Manipulation:User can create, shape and manipulate the light of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of light, which in turn ignores most of the limitations and weaknesses of the normal light. In essence, this is about solely controlling the negative powers of light.

Dark Moon Manipulation:User can create, shape and manipulate lunar energy/matter of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of the moon, which in turn ignores most of the limitations and weaknesses of its normal elemental variant. In essence, this is about solely controlling the negative powers of the moon.

Dark Solar Manipulation:User can create, shape and manipulate the solar energy/matter of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of sun, which in turn ignores most of the limitations and weaknesses of normal solar energy/matter. In essence, this is about solely controlling the negative powers of the sun.

Dark Stellar Manipulation:User can create, shape and manipulate the stellar energy/matter of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of stars, which in turn ignores most of the limitations and weaknesses of the stellar energy/matter. In essence, this is about solely controlling the negative powers of stars.

Dark Water Manipulation:User can create, shape and manipulate the water of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of water, which in turn ignores most of the limitations and weaknesses of the normal water. In essence, this is about solely controlling the negative powers of water.

Dark Wind Manipulation:The user can create, shape and manipulate the air/wind of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of air/wind, which in turn ignores most of the limitations and weaknesses of the normal air/wind. In essence, this is about solely controlling the negative powers of air/wind.

Destruction:User can destroy/annihilate into total and utter nothingness anything, everything and everyone, beginning with entire areas, buildings, cities, countries, states, continents, worlds, planets, dimensions, inter-dimensions, parallel worlds, solar systems, stars, star systems, whole entire galaxies nebula's and universes and possibly even abstract concepts and/or natural forces/laws. Cosmic and high-level possessors of this immeasurably limitless god-like ability can literally go beyond space-time itself, thus wiping out and destroying all that exists in the entire universe and way beyond.

Destruction Manipulation:User can manipulate destruction, delaying/hastening when destruction happens, speeding/slowing down destruction, determine what parts of anything should be destroyed.

Disaster Manipulation:User can create, shape and manipulate all forms of natural disasters, including avalanches, earthquakes, volcanic eruptions, hydrological disasters, meteorological disasters, wildfires, health disasters, space disasters, etc.

Disaster Negation:User can negate any/all disasters and disaster-using powers including physical, metaphysical, supernatural and abstract/conceptual disasters. Undoing the targets existence at least on temporary/local scale.

Drought Creation:The user can create droughts: an extended period when a region receives a deficiency in its water supply, whether atmospheric, surface or ground water. A drought can last for months or years, or may be declared after as few as 15 days.

Dry Season Manipulation:The user can manipulate the dry season, (also drought season) period of low rainfall characterised by its low humidity, and some watering holes and rivers drying up. Because of the lack of these watering holes, many grazing animals are forced to migrate due to the lack of water and feed to more fertile spots.

Earthquake Generation:The user can create earthquakes at will.

Electric Vortex Creation:The user can generate spirals/vortices composed of electricity. The vortex can be projected as a long ranged attack or as a tornado of electricity for both offensive and/or defensive purposes.

Empathic Season Manipulation:User can create, shape and manipulate the seasons through their emotions, each Season may be linked to a specific emotion or various emotions based off the intensity of the user's feelings.

Empathic Water Manipulation:Users are also capable of emitting strong thoughts and feelings (such as distress, elation, contentment, rage, etc.) that can be channeled to a body of water as long as the user remains in a heightened sense of emotional state. All the capabilities of Water Manipulation limited to certain moods or emotions:

Empathic Weather Manipulation:The weather is tied to the user's emotions. (i.e, clear and sunny when happy, stormy when angered, raining when sad) This power can be dangerous if the user is not careful with handling their feelings.

Environmental Destabilization: User can completely destabilize entire environments and their conditions, which can lead to it becoming an entirely new environment or cause it to become corrupted and/or lethal. Any environment changed by this power becomes impossible to change back as the original climate, conditions and weather no longer exist. Unlike normal Environmental Manipulation, user cannot manipulate the environment, merely cause it to become destabilized.

Epidemic Creation:The user can create epidemic, rapid spread of infectious disease to a large number of people in a given population within a short period of time, usually two weeks or less. For example, in meningococcal infections, an attack rate in excess of 15 cases per 100,000 people for two consecutive weeks is considered an epidemic.

Eruption Inducement:Users can cause volcanic eruptions, sending out lava and ash, they can do this by either awakening existing volcanoes or making a new one to cause an eruption.

Esoteric Nature Manipulation:User can manipulate the esoteric side of nature with special properties and a mystical side to it. With mastery, the wielder could use the esoteric nature for a variety of magical effects.

Esoteric Weather Manipulation:The user has control over mystical Weather that has different properties of its normal phenomenon. This power may have a variety of magical effects such as transformation capabilities, healing and an enhanced physique. The user can also gain powers from other external forces of different elements. The elements themselves are much stronger than their natural counterparts. As stated above, they possess supernatural properties that grant them special advantages such as surpassing the limitations and weaknesses that their natural opposites may possess. This is because the special properties can be originated from divine and demonic forces, spiritual powers, different types of energy, and even things of supernatural origins such as magic.

Famine Inducement:The user can cause famine on any scale including; a region, country continent, planet or as extreme as a universe. Even is used on a miniscule scale, it can ultimately cause global disruption.

Famine Manipulation:The user can create, shape and manipulate famine, a large-scale scarcity of food, usually caused by environmental factors, resource rarity, natural disasters and/or man-made events. The user can trigger extreme hunger/starvation, animal and/or crop death and a general loss of societal vitality.

Firestorm Creation:The user can create firestorms, conflagrations of intense temperature, capable to incinerating any and everything in the path. The flames can come from any source of fire or heat, such as simple or magic flames or lava or even solar energy.

Fissure Creation:The user can split apart the surface of the ground, creating deep and long fissures. Anything caught within the path of the cut is also likely to be bisected.

Flood Creation:The user can create flood: an overflow of water that submerges land which is usually dry. Floods Directive defines a flood as a covering by water of land not normally covered by water. The primary effects of flooding include loss of life, damage to buildings and other structures, including bridges, sewerage systems, roadways, and canals.

Grim Darkness Manipulation:User can create, shape and manipulate the darkness/shadow of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of darkness/shadow, which in turn ignores most of the limitations and weaknesses of the normal darkness/shadow. In essence, this is about solely controlling the negative powers of darkness/shadow.

Hurricane Creation:The user can create hurricanes to cause massive damage, the strength of the hurricane depends on the power/skill of the user and the environmental factors.

Ice Age Manipulation:The user is able to create, shape and manipulate ice ages; a period of long-term reduction in the temperature of the planet's surface and atmosphere, resulting in the presence or expansion of continental and polar ice sheets and alpine glaciers. Ice ages can be devastating on a planet’s climate and ecosystem. An ice age isn't simply an elongated winter, but a dramatic decrease in global temperature. It doesn't lock a planet into a season, but instead will make all seasons colder. They can also cause and control the length and frequency of glacial periods (more info); periods of lower temperatures and glacial advances; or interglacials; warmer periods between glacial periods.

Ice Storm Creation:The user can create ice storms, which results in the accumulation of at least 0.25-inch (6.4 mm) of ice on exposed surfaces. They are not violent storms, but instead commonly perceived as gentle rains occurring at temperatures just below freezing. The freezing rain from an ice storm covers everything with heavy, smooth glaze ice. In addition to hazardous driving or walking conditions, branches or even whole trees may break from the weight of ice.

Lava Generation:User can generate and project lava, either from their body or drawing it from the earth.

Lightning Bolt Projection:Users can summon lightning bolts from the sky or project them from their hands, using them to pierce and/or severely burn their opponents even to the point of death. Unlike normal bolts of lightning, they could use them as concussive or even piercing forces, which could be strong enough to affect even greater beings of strength and durability. Unlike Electrical Bolt Projection, the lightning bolts are far more deadly in terms of voltage and speed, which also grants tremendous temperature and kinetic force, averaging over 50,000°C (5 times hotter than the surface of the sun) with at least 1,000,000,000 volts, moving at 61,111 miles (97 536 km)/second. Of course, advanced users may be able to regulate the voltage discharged and speed, but the power is still enough to be lethal and cannot be compared to low-powered electrical bolts.

Meteor Summoning:User can summon or create meteors causing massive and widespread damage.

Nature Manipulation:User is connected directly to the natural world and thus can communicate, influence, manipulate and control nature: all living beings and plants and natural phenomena, such as the weather and geology of the Earth, and the matter and energy of which all these things are composed. They can survive in any natural environment on earth. User can manipulate, tap into, blend and/or become elements of nature, including air, weather, lightning, earth, stone, metal, water, ice, light, darkness, clouds/mist, magma, fire etc.. They can control animals and plants and mimic their abilities and forms. Because user can communicate with nature, they become instantly familiar with their surroundings, the connection is so deep that the earth can respond to one's emotions and desires (blossoming with flowers and calming weather when happy, making skies stormy or cause earthquakes when angry, shifting the landscape to gain the advantage in a fight, etc.) The user can purify, heal and generally influence the health of nature, and considering the fact that they're helping the environment, plants and animals act favorably towards user. They have access to every living species of animal on Earth and can also draw strength from them and acquire their abilities. Nature obeys users every command and operate on a "hive mind", meaning users can control an entire army of animals.

Ocean Manipulation:User can create, shape and manipulate the oceans and seas and everything in them, including all the aspects of the oceans, from the purely physical ones and also mythical/conceptual ones, such as: capriciousness, hidden mysteries of the depths, and the subconscious.

Omni-Weather Manipulation:User can create, shape and manipulate all forms of weather including artificial, natural, supernatural, divine, demonic, esoteric, cosmic, empathic, metaphysical, conceptual, etc., having no limits on the amount or type of weather they can control/manipulate.

Omnidirectional Disaster Waves:User can release massive amounts of natural disasters in every direction at once for almost unlimited scales. This power allows the user to dispatch many foes at once and destroy large areas like cities/villages.

Pathogen Manipulation:The user can create, manipulate, shape, transform, cause/heal, etc. all forms of viruses and pathogens that may afflict organic life-forms.

Perfect Storm:User can cause a perfect storm, meaning to cause major or absolute Destruction at any time. Most likely, this power occurs as a surprise. As lots of things can occur, the user may control it, but it may be hard to handle, henceforth, it is the users fault for calling this power among. The Perfect Storm is also called The Worst Case Scenario. It contains immense destruction and chaos. Power and destructive objects are the users main attraction as they use it to cause more and more destruction; they could be an Anti-God.

Pollution Generation:The user can create all kinds of pollution (trash, crude oil, smog etc).

Pollution Manipulation:User can create, shape and manipulate polluting substances, such as smog or crude oil. The user may not be harmed by any of these substances but could be in contact with them for long periods of time without developing serious health issues.

Sandstorm Creation:The user can create dust/sand storm: a strong, turbulent wind carrying large clouds of sand, dirt, and other forms of dust.

Stardust Manipulation:The user can create, shape and manipulate stardust, mineral grains and particles of cosmic substances originating from or embody remnants of dead stars, nebula, and meteorites.

Storm Embodiment:The user embodies and personifies storms, a severe weather that may be marked by strong wind, hail, thunder and/or lightning (a thunderstorm), heavy precipitation (snowstorm, rainstorm), heavy freezing rain (ice storm), strong winds (tropical cyclone, windstorm) or wind transporting some substance through the atmosphere (as in a dust storm, blizzard, sandstorm, etc.).

Storm Magic:The user is able to perform a form of magic that allows them to manipulate storms like hurricanes, blizzards, thunderstorms, etc.

Storm Manipulation:User can sense, create, shape and manipulate storms, including strong wind, hail, thunder and/or lightning (a thunderstorm), heavy precipitation (snowstorm, rainstorm), heavy freezing rain (ice storm), strong winds (tropical cyclone, windstorm), or wind transporting substance through the atmosphere as in a dust storm, blizzard, sandstorm, etc.

Storm Mimicry:User is able to transform their body completely into storm cloud: a severe weather that may be marked by strong wind, hail, thunder and/or lightning (a thunderstorm), heavy precipitation (snowstorm, rainstorm), heavy freezing rain (ice storm), strong winds (tropical cyclone, windstorm) or wind transporting some substance through the atmosphere (as in a dust storm, blizzard, sandstorm, etc.). Users transformed form is either anatomically identical to their normal form, aside of being made of cloud, in which case it contains all the organs and is somewhat vulnerable to attacks. Alternately user can transform into homogeneous matter, without any part of their form being more important than the other.

Storm Negation:User can negate any/all storms and storm-using powers, nullifying things such as thunderstorms and blizzards.

Tectonic Plate Manipulation:The user can shape and manipulate tectonics (the process that controls the structure and properties of the planet's crust and its evolution) and tectonic plates (the large-scale motion of large plates and the movements of smaller plates of the planet's lithosphere). They manipulate the processes of mountain building, the growth and behavior of the strong, old cores of continents (cratons), the ways in which the relatively rigid plates that constitute the planet's outer shell interact with each other and the earthquake and volcanic belts.

Terrain Manipulation:User can change any type of terrain to any other type, for example turn a mountain into a sea, desert to jungle, hill into a lake, etc. With bigger the change will take longer time to happen. Any living things that can't adapt to changes you make will die.

Thermal Manipulation:User can create, shape and manipulate temperature, a form of kinetic energy between particles at the atomic or molecular level: the greater the movement of these particles, the greater the thermal energy and reversed. Heat itself is internal thermal energy that flows from one body of matter to another, it is not the same as the energy contained in a system—that is, the internal thermal energy of the system. Rather than being "energy-in-residence," heat is "energy-in-transit."

Thunder Manipulation:User of this ability can manipulate the shockwaves caused by lightning during a storm, known as thunder, to deal deadly and possibly concussive results. They can release thunder energy to make someone deaf by busting their eardrums, or even make organs burst, killing the opponent.

Thundercloud Manipulation:The user can create, shape and manipulate thunderclouds, a variation of cloud that's associated with, and causes thunderstorms.

Tidal Wave Generation:The user can call forth huge water waves to crash down at their targets, washing everything away in a powerful torrent. Note that various fluid elements can be used to generate the tidal wave, including lava, sand and blood.

Tornado Creation:The user can create tornadoes, whirlwinds and similar forms of wind storms.

Tornado Manipulation:The user can create, shape and manipulate tornadoes and tornado-like phenomena, rapidly rotating column of air that is in contact with both surface and a cloud. Various types of tornadoes include the multiple vortex tornado, landspout, waterspout and the cyclone.

Tornado Mimicry:User is made up of or can transform their body completely into tornado or tornadoes Users' transformed form is either anatomically identical to their normal form, aside of being made of tornado, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into homogenous matter, without any part of their form being more important than the other.

Volcano Generation:User can create/generate volcanoes in any form of surface and cause great destruction upon doing so.

Vortex Manipulation:The user can create, shape and manipulate vortexes and vortex-like phenomena, rapidly rotating column of air, water, space, time, etc.

Weather Embodiment:The user becomes a physical manifestation or personification of the weather, granting them limitless control over all forms of weather.

Weather Manipulation:User can sense, create, shape and manipulate weather, i.e. the meteorological patterns, creating rain, wind, hail, lightning, snow, sleet, fog and temperature changes. This includes the ability to generate various natural phenomena or control the intensity of the weather in highly concentrated (inside room) or vastly extended (continental) areas.

There are four main factors of Weather manipulation: Wet Season Manipulation:The user can manipulate the wet season (also rainy season, monsoon season), the time of year when most of a region's average annual rainfall occurs and usually lasts one or more months. Areas with wet seasons are dispersed across portions of the tropics and subtropics.
 * Air Manipulation - for wind and related effects.
 * Electricity Manipulation - lightning in all variations.
 * Thermal Manipulation - make it cold or hot.
 * Water Manipulation - rain, snow, fog etc.

Negation:
Acceleration Negation:The user can negate acceleration and/or its effects, making it so that the user can do incredible feats of motion or cause others to be unable to accelerate, which can cause problems.

Age Negation:The user can negate the age of themselves and others/objects, thus causing a matter, atom, cellular stand-still and can no longer change and grow older or be changed younger, thus the targets are stuck at that age forever.

Air Negation:The user can negate air/wind and any air/wind-using attacks, ignoring their effects.

Angelic Power Negation:The user can temporarily or permanently suppress powers and effects caused by angels or angelic sources.

Angular Momentum Negation:The user can negate/nullify angular momentum of themselves or other targets, the quantity of rotation that is rotational mass times angular velocity.

Anti-Energy Attacks:The user can release/use anti-energy attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Anti-Energy Generation:User can create/generate anti-energy.

Anti-Magic:The user has the ability to use anti-magic which can nullify and destabilize most if not all forms of magic and even destroy a magic user's capability to utilize magic. They can also achieve a variety of destructive effects on magic users, including crippling and/or killing them.

Anti-Magic Attacks:The user can release/use anti-magic to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc., from huge rays of pure anti-magic energy that can knock over or even obliterate dozens of targets, or slightly singe them.

Anti-Magic Generation:User can create/generate anti-magic.

Anti-Magic Physiology:User is made up of or can transform their body completely into anti-magic. Users' transformed form is anatomically identical to their normal form, aside of being made of anti-magic, in which case, it contains all to organs and is somewhat vulnerable to attacks. Alternately, the user can transform into homogeneous matter, without any part of their form being more important than the other.

Nigh Formed Anti-Magic Beings are or can change into mostly physical beings, with the anti-magic flowing through their being, fortifying their cells, bones and muscles. Their power is mostly focused to their bodies and while they gain some amount of anti-magic, the changes and applications are mostly internal.

Full-Formed Anti-Magic Beings are completely formed of anti-magic, without anything truly left from their physical form. They gain impressive control over their form and vast capacity to expel anti-magic in various ways.

Anti-Power Artillery:User can create and/or wield various ranged weapons (slingshots, bows, firearms, etc.) with the ability to negate, oppose, or otherwise neutralize or limit the abilities of a certain power, in high level cases even outright removing the power from the victim.

Anti-Power Blade Construction:User can create bladed weapons, including daggers, swords, etc., with the ability to negate, oppose, or otherwise neutralize or limit the abilities of a certain power, in high level cases even outright removing the power from the victim.

Anti-Power Bomb Generation:The user can create and launch bombs, explosives and other volatile constructs with the ability to negate, oppose, or otherwise neutralize or limit the abilities of a certain power, in high level cases even outright removing the power from the victim.

Anti-Power Bow Construction:The user can create bows (including crossbows) and arrows with the ability to negate, oppose, or otherwise neutralize or limit the abilities of a certain power, in high level cases even outright removing the power from the victim.

Anti-Power Shield Construction:The user can create shields and shield-like objects with the ability to negate, oppose, or otherwise neutralize or limit the abilities of a certain power, in high level cases even outright removing the power from the victim.

Anti-Power Weaponry:User can to create or wield weaponry with the ability to negate, oppose, or otherwise neutralize or limit the abilities of a certain power, in high level cases even outright removing the power from the victim. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of counteracting potential possess.

Anti-Power Whip Generation:User can create whips with the ability to negate, oppose, or otherwise neutralize or limit the abilities of a certain power, in high level cases even outright removing the power from the victim.

Anti-Psychic Presence:The user project a presence/energy that mitigates/weakens psychic power, shutting down psychic power and abilities, absorbing or annihilating the energy behind them, or simply suppress the underpinning elements of psychic powers themselves.

Attack Cancellation:User can stop nearly any attack once initiated either by the user themselves or others. This includes melee attacks like Heavy Strike, projectile attacks like Hand Blasts, and even otherwise unstoppable attacks like Juggernaut Momentum.

Attack Prevention:User can prevent others from attacking, either by blocking or sealing the targets ability to attack, by negating hostile intentions or by simply not allowing the target from attacking at all.Unlike cancellation, this simply prevents the user from attacking at all, rather then cancelling an attack that has already been performed.

Benevolence Nullification:The user can repel and nullify any attack with good intent and block out all manners of benevolent physical acts that are aimed against the user. If the attack against the user even has a small degree of benevolence in its purpose the attack will be dissipated.

Bond Destruction:The user can destroy the feelings other people feel for each other by literally cutting metaphorical bonds like love and friendship or trust, making people to develop the opposite emotions and causing conflicts between them. It can also weaken or negate powers drawn from such bonds.

Boundless Awakening:The user is able to awaken any being from a form of rest regardless of severity or origin. They can awaken beings who are trapped in a form of coma or deep sleep caused by an source, mystical or otherwise. They may even be capable of raising the dead by awakening them from "eternal sleep".

Bypassing Immunity:The user is unaffected to any attempts at bypassing their immunities.

Cancellation Bypassing:User can totally bypass or disregard any form of cancellation power. If two same powers are used against each other, only the other person's power will be cancelled out, while the user's power will remain uncancelled.

Capability Suppression:User can reduce/negate/suppress targets instrumental memory in any mental, genetic, etc.; (a subject’s skill in an area), depleting, decreasing, or deleting abilities and their tied to there memory even at the genetic levels of how to ordain occasional skills, (i.e. drive a car, crack/hack codes, perhaps even a subject’s knowledge of how to use and control any of there abilities). As the ability develops, it could even be used to delete rudimentary skills, like walking and speaking, making foes extremely clumsy and incapable of anything. Advanced user can suppress the potential for supernatural abilities/powers or suppress the psychological potential for good, evil, etc.

Card Negation:User can negate any card and card-using powers, undoing the targets existence at least on temporary/local scale.

Causality Negation:The user can negate both cause and effect. This allows the user to achieve any desired effect by negating someone or something's cause and/or effect. By negating cause the user can erase effect allowing the user to alter time to a degree. By negating effect the user can either travel backwards in time to the point of cause or can remain in current point in time. Although the latter option leaves the user susceptible to the changes in time they can simply negate the effects the changes have on them.

Chaos Negation:The user can negate chaos and any chaos-using attacks, ignoring their effects on the user and stopping their effects on creatures, objects or places, such as stopping a riot.

Civilization Erasure:User can erase/remove any/all traces of civilization and its many myriad aspects, either by destroying them, erasing them or simply removing them entirely. Any thing that is represented by civilization will be erased, whether its art, culture, society, economy, technology, tools, communications, etc. This may lead to anarchy or possibly a version of the dark ages.

Connection Removal:User can target and remove the connections that link together a target's powers and its source, removing their ability to ever use those powers again. This not only prevents them from using their powers, but may even cause them to forget they ever had those powers to begin with, this removes any/all connections and links that the user may have had to the source of their powers, even the smallest ones. Unlike erasure, this simply removes the connections/links to the power itself, so while the source of the power may still exist, it is no longer accessible to the target.

Consciousness Grounding:The user can descend/recede the consciousness of others, undoing years or decades of work in moments. Using this power, they can literally "drag" the ascended or enlightened consciousness of others down from their higher place, grounding them back at the "normal" level.

Control Negation:User has the ability to negate/cancel any and all forms of mind control and subordination manipulation on themselves and others. Usage of this power also negates any benefits given from subordination powers and can cancel any form of master/slave power as well.

Conversion Negation:The user can transform other beings back into their original species; for example, the user can turn a vampire back into their original species, or reverse a non-hereditary werewolf's lycanthropy.

Crash!:The users can negate any sort of powers and usage that involves technological aspects, cause power drainage of technology, EMP, system errors or computer virus infections, etc.

Curing Immunity:The user is immune to all curing abilities.

Curse Negation:The user can nullify, remove or bypass curses to keep them safe from infliction.

Curse Removal:The user can remove/undo curses and their effects from any afflicted target, making them safe.

Death Negation:User can negate/cancel out some or even all kinds of deaths from oneself and others, truly making them ensuring that the living stays alive, even in death they can resurrect themselves for as long as the user so desires, potentially defeating death itself no matter how strong or impossible the odds may be.

Demonic Power Negation:The user can temporarily or permanently suppress powers and effects caused by demons or demonic sources. This can be achieved in a variety of ways such as deactivation.

Dependency Removal:User can remove any/all dependencies of oneself or another, including dependency on food, water, oxygen, energy, medicine, power sources, factors to situations, etc, making things be able to function without what they were dependent on before.

Digital Negation:The user can negate data and any data-using attacks, ignoring their effects.

Disaster Negation:User can negate any/all disasters and disaster-using powers including physical, metaphysical, supernatural and abstract/conceptual disasters. Undoing the targets existence at least on temporary/local scale.

Divine Power Negation:The user can negate and nullify the powers of divine beings such as Deities, preventing them from using their powers, effectively making them powerless.

Divinity Nullification:The user can strip deities of their divinity, turning them into mortal beings. Despite this, some beings that have fallen victim to this ability may still have power but simply lose their divine aspects while others may be completely powerless.

DNA Suppression:The user is able to suppress their own or others' DNA, either fully or partially.

Draconic Power Negation:The user can temporarily or permanently suppress powers and effects caused by dragons or draconic sources.

Durability Negation:The user can damage the target regardless of its durability, bypassing or negating durability, even if they lack destructive attack power.

Electric Field Negation:The user can negate an objects electric field thus removing any form of structure. They can reduce any object into dust and the dust into atoms and atoms to sub-atomic particles.

Electricity Negation:The user can negate electricity and any electricity-using attacks, ignoring their effects on the user and stopping their effects on creatures, objects or places, such as stopping electricity from functioning.

Elemental Negation:The user can negate elements and any element-using attacks, ignoring their effects.

Emotion Banishment:The user can banish any/all emotions from a specific place or person, leaving those inside these places unable to feel emotions until the banishment is undone or they leave the place.

Emotion Negation:Users of this ability can suppress or negate emotions, allowing them to cause others to ignore emotional distractions and/or feeling from affecting their thinking-processes. They can also make others uncaring, detached, indifferent and even catatonic.

Energy Negation:The user can negate energy and any energy-using attacks, ignoring their effects.

Event Negation:The user of this power can take any event that has happened and revert it back to the state that it was previously in, as if the event never happened, thus effectively undoing any changes that occurred in said event. This could range from something as simple as regenerating an arm that has already been severed and incinerated and the wound already sealed off, to rejecting death itself for resurrection. Users can also use this power offensively, for example negating the bonds of molecules to sever matter.

Existence Grounding:User can descend/recede/ground the existence/level of existence of others, allowing them to force and restrict the expansion of the targets existence/presence to only a single location, space, and/or time. Using this power, they can drag down the nigh-omnipresent or unity beings from their expanded/higher connection to reality and confine them to a single place. User can affect any/all powers that expand the users existence regardless of their nature including - Expanded Presence, Selective Unity, Unity, and etc.

Expense Removal:User can remove the costs/expenses of anyone/anything, allowing them to remove the dangers/limitations of target using powers, skills, abilities, etc., and expenses/costs for actions such as choosing to fight someone.

Explosive Negation:User can negate the combustion/explosion or any attack related to them.

Fantasy World Enforcement:User can enforce the laws and attributes of the fantasy world inside the real world, changing the Laws of physics in that universe into the same as the fantasy world and undoing all effects from the real world. The fantasy world could include imaginary worlds, fiction, dreams, folklore/mythology, etc.

Field Negation:User can negate any kind of Field, from fields with different effects (probably made by another user) to force-fields.

Fire Negation:The user can negate fire and any fire-using attacks, ignoring their effects on the user and stopping their effects on creatures, objects or places, such as stopping a building from burning down.

Flame Shield::User can make targets resistant/immune to fire-based attacks.

Flight Negation:User can cancel/negate flight/flying and any aerial/flight-based powers, up to and/or including alternative or otherworldly means of flight, keeping anything or anyone permanently grounded.

Fluid Friction Negation:The user can negate fluid friction/drag on themselves, others or objects, allowing the target to move through the air, water, or other gasses/liquids, endlessly without stopping. Gravity, regular friction and other forces can still affect the subject being affected, though.

Food Dilution:User can dilute the quality of any food/meal, making them have less nutritious, filling/nourishing and removing/diluting the flavor/taste of the food, etc. This makes the food/drink less nourishing to the target, gradually weakening them and leading to starvation even if they are eating constantly.

Force-Field Penetration:The user can move through force-fields unimpeded, making them immune to users of Force-Field Manipulation and Force-Field Generation.

Friction Negation:The user can negate friction for themselves and/or others (including objects/beings/surfaces), the force that resists motion, which allows them to run on, hold onto, or move on any surface, regardless of how slippery or even rough and movement dampening/sticky the friction is. This allows them to run on surfaces like ice without falling down, and move at high speed, even when running on surfaces of high friction that would otherwise slow them down.

Fusion Negation:User can negate fusion and all fusion-based powers.

Good Immunity:The user is immune to anything that can be considered good, including all good influences, activities, beings and essences. Nothing good will be able to affect them, although things that are neutral, or not associated with good nor evil can still harm user.

Gravity Negation:The user can negate gravity in a certain area whether it be a house, a city or even a planet, causing things to rise from the ground. The user may be able to choose whether or not they are affected by their negation.

Growth Negation:User can cancel/negate the growth of anything/everything (physical, emotional, mental, spiritual, evolutionary, etc.) preventing it from ever reaching its full development or and/or even developing in the first place, either permanently or temporarily depending on the users skill and target in question.

Healing Factor Nullification:The user can negate the healing factors of other beings and essentially render others more vulnerable to damage. Users who deal lethal attacks to others will place their victims in critical conditions due to the victim's body being unable to heal the damage.

Healing Immunity:The user is immune to certain or all healing powers.

Hunger Negation:User can negate/remove their physical hunger, removing the need to eat or drink and allowing them to act, think clearly, and continually push themselves without suffering any ill effects from not eating/drinking anymore.

Ice Negation:The user can negate ice and any ice-using attacks, ignoring their effects.

Immortality Negation:User is able to kill immortal entities, either by bypassing their immunities to attack them or just simply nullifying or negating their immortality.

Immortality Removal:The user can remove the immortal status from another, rendering them mortal and vulnerable to fatal damage.

Inertia Negation:The user can negate inertia, allowing extraordinary feats of agility, including turning on a dime and moving around tight corners even at high speed without losing speed or acceleration and/or deceleration to top speed or at zero speed instantly. Moving oneself or a target will take very little effort/force. Note that the user still moves like they had their normal inertia.

Inertialess Body:The user has little or no inertia granting them semi-invulnerability as attacks will stop as soon as they touch them, incredible ability to maneuver and accelerate instantly, and they cannot be moved by outside forces.

Inspiration Negation:The user can impair the creative process in anybody, making them unable to form ideas that they would otherwise had, or simply make inspiration harder.

Instinct Negation:User can suppress or negate instincts, allowing themselves or others to ignore any urges and instincts that push them into acting certain ways.

Intangibility Cancellation:The user can bypass/negate the Intangibility or fluid-like nature of beings to deal damage to them. This ability allows the user to harm beings with a fluid-like, gas-like, or any other malleable form that normally would allow them to be unharmed by conventional physical attacks. This bypass can also be transferred/imbued into objects such as weapons to assist the user in combat.

Invisibility Cancellation:The user can negate an active power of invisibility.

Invulnerability Negation:The user can nullify the invulnerability of objects/others, making them vulnerable to attack, or vulnerable to powers they would otherwise be immune to.

Knockdown Immunity:The user is immune to being knocked down by any means. They are not immobile and can still be moved, and possibly even be pushed back, but they stay standing regardless of any force they may encounter.

Life-Force Inhibition:The user is able to inhibit the flow of life-force of their target, disabling their abilities and often paralyzing them.

Light Negation:User can negate light and light-based attacks/powers.

Lunar Negation:The user can negate lunar energy and any lunar-using attacks, ignoring their effects, such as the moon's gravitational effect on the tides and the moon's effect on emotions.

Magic Bypassing:User can completely bypass/ignore any form of magic, spell or enchantment that protects any object, person or whatever. They can harm or destroy anyone and anything that is protected by magic while not being affected by its defenses.

Magic Negation:The user can negate superhuman powers and effects that originate from magic. Spells, curses, hexes, jinxes and charms may all be negated by the user. In addition, magical objects/items and potions are rendered useless, while the effect of ley lines is diminished, according to the user's level of power. Magical creations even weaken, and eventually crumble, disperse or dissolve in the user's presence.

Magic Negation Field:The user can create a field or area where they can cancel out the magic of others, or simply "dampen" or just weaken powers. Others are unable to use their powers as long as they are in the user's area of affect.

Magnetism Negation:The user can negate magnetism and any magnetism-using attacks, ignoring their effects.

Malignance Nullification:The user can repel and nullify any attack with evil intent and block out all manners of malicious physical acts that are aimed against the user. If the attack against the user even has a small degree of maliciousness in its purpose the attack will be dissipated.

Mental Nullification:User can suppress/negate anything that is part of the mind, including learning, instincts, memories, thought, emotions, perspectives, beliefs, intuition, etc., causing the target lose that aspect of their mind and may have to go rebuild them again or just have a hard time trying to reclaim them.

Meta Power Negation:User can completely negate any and all powers, including absolute, omni and meta-level powers.

Mode Lock:The user can neutralize the transformative powers of others and force them to stay in one form.

Molecular Reversion:The user can shift molecules back to their previous order and shape. This allows them to change matter to their original form if they had been changed, and even reverse Shapeshifting if done via molecular manipulation. Even reversing/rewinding back an action.(for example) if you are attacked by a projectile you can rewind the action directly back into the attackers fingers.

Momentum Negation:The user can negate momentum, the property that determines how hard it is to stop an object. With this power, the user can change directing by shifting their momentum without having to overcome it, and they can stop in mid-air or on the ground suddenly. They can also ignore momentum of other objects and themselves, which allows them to not take damage from hitting something and not be pushed back a distance. They can also partially ignore momentum to damage something but not make it move and vice versa.

Negation:The user can negate the effects and existence of something, whether it be power, a being, energy, element, etc., on at least a local/temporary scale.

Negation Countering:The user can counter all forms of negation, allowing any power that would otherwise be negated by a negation based power to work in the presence of a user of negation, restoring powers that were negated in the first place.

Nullifying Slash:User can combine effects/forces that negate phenomena to attacks with bladed weapons.

Object Negation:User can negate any/all objects and object-using powers, undoing the targets existence at least on temporary/local scale.

Omni-Negation:The user can negate and nullify any/all concept, power, universal definition, law, boundary, etc. making them immune to anything and everything.

Opportunity Negation:The user can negate opportunities/chances of anything, including, but not limited to combat opportunities. They can nullify all opportunities that can be taken advantage of, rendering attacks or actions for that opportunity ineffective.

Order Negation:The user can negate order and any order-using attacks, ignoring their effects on the user and stopping their effects on creatures, objects or places, such as causing an orderly event to cease.

Paradox Negation:The user can negate paradoxes of any kind, making it so that paradoxes are nullified and perhaps cannot happen or cease to exist, therefore stabilizing reality.

Perception Removal:User can remove the ability to perceive/understand anything/everything, causing the target to be unable to make any sense of what they seeing anymore. This can cause intense pain or possibly even lead to madness as the target is no longer able to grasp what they are seeing which might make even the simplest of things like common shapes resemble horrific monsters, and/or even look absolutely featureless like a endless void. Unlike blindness they are still able to see, its just that they won't be able to process what they are viewing anymore.

Petrification Cancellation:The user is able to negate the effects of petrification on others or themselves, turning what has been transformed into stone back to its original condition.

Phenomenon Elimination:Users can completely erase/eliminate any or all kinds of phenomena, be it natural, supernatural or metaphysical. Phenomenon that is eliminated by this power may be gone forever.

Physical Force Negation:The user can negate physical forces on themselves, others or objects. These forces include friction, pressure, gravity, deformation forces, torque, action-reaction forces, etc. They can negate the net forces acting on an object so that they can remain in equilibrium by having balanced forces, or eliminate other forces acting on an object until there is just one acting on it.

Physical Negation:The user can negate the physical abilities of others, such as their strength, speed, durability, etc making them weak, slow and vulnerable.

Physics Negation:The user can negate anything physics related, including nullifying inertia, magnetism, etc. at least on temporary/local scale.

Portal Negation:The user has the power to negate portals, cancelling/closing/destroying them depending on the user's wish/skill/power level.

Power Control Negation:The user can cause others to lose control over their abilities, such as causing a user of Electricity Manipulation to constantly and uncontrollably generate electricity and cause unwanted damage, cause a user of Radiation Manipulation to emit deadly amounts of radiation without meaning to, etc.

Power Deactivation:The user has the ability to deactivate any source of superpowers whether from superhumans or from powerful objects.

On Superhumans: On Powerful Objects: Power Dilution:The user can weaken the powers of others, making targets' powers less of a threat against the user. Users cannot steal or give power, only weaken the ones their targets already have.
 * The user can deactivate any supernatural powers from any superhuman being.
 * They can deactivate a newly born power even when it's still new to their knowledge.
 * They are able to do this by projecting certain energy towards the targets or creating a field that could deactivate the powers of others.
 * The user may emphatically use this power or mentally induce it.
 * When the user touches the object, the object loses its powers and deactivate.
 * When a user reverses a contradicting spell for the object, the power of the object deactivates.
 * Even when the object has fully activated its powers, the user of this power can effortlessly deactivate the power of the object.
 * The user may emphatically do this power or mentally induce it.

Power Negation:The user can cancel out the powers of others, making them unable to utilize their powers as long as they are under the user's effect.

Power Negation Field:The user can create a field or area where they can cancel out the powers of others, or simply "dampen" or just weaken powers. Others are unable to use their powers as long as they are in the user's area of affect.

Powerlessness Inducement:The user can make others utterly powerless, essentially removing temporarily (Power Negation) or permanently (Power Erasure) of all powers. They may be able to render defenses useless and make the target so powerless they cannot even move, speak, etc.

Probability Stabilization: The user is able to negate all probability powers.

Progression Immunity:User is immune and negates powers related to growing, experience, evolution, progression, learning and teaching, being completely invulnerable to direct and indirect effects, potentially even capable of preventing those powers from taking effect at all around them.

Property Negation:The user can negate properties such as sharpness and weight, making them unable to be harmed, or affected by them in any way.

Psionic Negation:The user can negate superhuman powers and effects that originate from psionics. In addition, psionic objects/items and potions are rendered useless. Psionic creations even weaken, and eventually crumble, disperse or dissolve in the user's presence.

Purification Immunity:The user is immune to abilities based on purification.

Radiation Negation:The user can negate radiation in an area, thus removing it from the environment. They can remove radioactive fallout in an area to make an environment affected by radiation safer, or negate any or all radiation attacks an opponent might be using.

Real World Enforcement:User can enforce the laws and attributes of the real world inside fictional realities, changing the laws of physics in that universe into the same as the real world and undoing all supernatural effects.

Reality Alteration Negation:The user can negate reality altering powers. They can prevent reality warpers from changing reality, making them powerless.

Reality Rejection:The user can achieve supernatural feats by rejecting aspects of reality. They can become indestructible by denying physical damage, deny the laws of physics, and even become immortal by denying death/aging.

Reality Sundering:User can rip/sunder the fabric of reality, causing a complete and total breakdown of anything/everything. This allows them to shred the fabric and boundaries that hold together reality until nothing remains, possibly leading to a total collapse.

Reanimation Negation:The user can nullify the process of reanimation, preventing the dead from becoming zombies and maintaining their deaths. They can also permanently kill undead that repeatedly reanimate upon being killed.

Resistance Removal:User can remove any/all kinds of resistances, whether it be invulnerability or a physical property that resists something. They can remove such resistances to make it easier to harm someone or easier to affect them with their powers in different ways. Whether it is a property such as inertia or resistance to an element or mind powers, or something else, any resistance can be affected.

Resurrection Negation:The user can negate resurrection, ensuring that the dead stay dead, or kill users of Self-Resurrection and Infinite Resurrection permanently.

Retrogression:The user can reverse anything and/or everything to a earlier or original state, they can weaken their opponents in different aspects by causing retrogression such as weakening their powers, their physical capabilities, reversing their age, return to their early memories, the user can also reverse time itself.

Rotational Mass Negation:The user can negate rotational mass, allowing extraordinary feats of agility in terms of rotation, making sharp changes in the direction of rotation and changing rotational speed losing speed or acceleration and/or deceleration to top speed or at zero speed instantly. They can rotationally accelerate from a standstill instantly and ignore the squared distance, making them able to move with their limbs stretched as they could when their limbs were shortened.

Safety Field Projection:User can generate a field that prevents all damage/harm from becoming lasting or permanent.

Shadow Erasure:The user can permanently eliminate darkness/shadows, erasing them from the environment to make the area more visible and erasing shadow/darkness based weaponry and creatures.

Shapeshifting Negation:The user has the power to negate shapeshifting making the users of this power appear as they really are.

Shield Removal:User can remove any/all defense-based powers from there target, unlike Shield Penetration this power completely removes the barrier/shield without having to penetrate it.

Skill Negation:The user can cancel out the powers of others, making them unable to utilize their powers as long as they are under the user's effect.

Solar Negation:The user can negate solar energy and any solar-using attacks, ignoring their effects, such as the sun's heat, the sunlight, the radiation, etc.

Sound Nullification:The user can negate sound and any sound-using attacks, ignoring their effects.

Spatial Bypassing:User can totally bypass or disregard any form of spatial immunity/protection up to and/or including spatial lock.

Speed Cancellation:User can Negate and prevent users of Enhanced Speed or any other type of speed and its variations from moving, leaving them trapped where they are.

Spell Negation:The user can negate any and all forms of spells ranging from the most powerful of spells to least and faint spells, possibly dispelling them completely.

Storm Negation:User can negate any/all storms and storm-using powers, nullifying things such as thunderstorms and blizzards.

Telekinesis Negation:User can negate telekinetic powers and effects.

Telepathic Negation:User can prevent others from using telepathy or having telepathy used on them, essentially cutting off targets ability to psychically interfere with another and rendering another immune to being affected by telepathic intrusions.

Teleportation Negation:The user can prevent themselves or others from being teleported and/or teleporting and negate any form of teleportation from Elemental to Spatial teleportations.

Temporal Bypassing:User can completely bypass/ignore any form of temporal immunity/protection up to and/or including time lock.

Temporal Defiance:The user can still exist even if they are killed back in past by any means. Unlike Ancestral Paradox Defiance, this power makes the user reject all attempts at being erased from time in the past.

Theft Nullification:User's possessions can't be stolen, the power acts as a trigger that automatically activates other powers when someone tries to take away, prevent from using, or steal something of users without their permission. The power may include both abilities that protect possessions, such activating Inertia Manipulation or Invulnerability on items, or powers such as Limitation Inducement on the would-be thief. These powers only activate on things that are rightfully users, which includes items that are bought, inherited, received as gifts or won in a lottery. Items set on the ground or left out of sight are still considered users. The power stops working on things sold, given away, or thrown at someone. The power does not understand loans, borrowing or other such temporary contracts - the power does not recognize anything given away as users until it is returned.

Transcendent Negation:User can negate and nullify the powers of nigh-omnipotent/transcendent beings, preventing them from using their powers, effectively making them powerless.

Transformation Negation:The user can negate different forms of Transformation and Mode Switching, preventing users of those abilities from using them.

Travel Negation:User can cancel/negate travel methods and any/all transportation powers, including flight, jumping, climbing, running, teleportation, dimension jumping/travel, portals, space folding, etc., keeping anyone/anything from getting anywhere.

True Love's Kiss:User can break through any outside forces, including magic/curses/etc. with a kiss shared between two lovers. For instance, if one person is cursed into deep slumber, a kiss of true love will return that person's consciousness. In rare cases, True Love's kiss neither has to be on the lips or between lovers (like between a parent and child).

Variable Collapse:User can collapse any/all possibilities and variables, preventing them being changed or affected by any other power. This can cause things that would normally happen to become impossible to happen, prevent variables from being altered/changed in any way, negate or prevent events from happening by collapsing the possibility of them occurring, make attacks unavoidable/unblockable by preventing the possibility of them being evaded or blocked and even prevent powers like uncertainty by collapsing the possibility of existing in two different states. Unlike Path Killer, user doesn't remove possibility/variables, they just collapse it so changes can no longer be made.

Vertigo Negation:User can nullify the effect of vertigo on target, preventing any adverse effect by that state.

Vibration Negation:The user can negate vibrations and any vibration-using attacks.

Visual Nullification:The user can neutralize/nullify any attack/technique they have seen before. This makes the user incapable of being damaged by attacks they have seen and unharmed by an opponent's trademark abilities.

Water Negation:The user can negate water/water currents and any water-using attacks (as well as any other liquid with currents), ignoring their effects.

Weapon Negation:User can negate/disable any/all weapons and weapon-using powers, undoing the targets effectiveness and even their existence at least on temporary/local scale.

Weather Negation:User can negate any/all weather effects and Weather, nullifying hurricanes, thunderstorms, typhoons, and blizzards or even sunny days, clear skies etc.

Weight Negation:The user can negate weight, allowing them to move quicker and lighter than before moving oneself or a target with little effort and force. They can negate the Square Cube Law, thus they could lift more than they could before as well as move fast and jump higher.

Wish Negation:The user can negate wishes, including those kind of wishes that have been granted by another entity, causing any wish to be rendered ineffective and no longer functional or real as well as undoing them.

Effect:
Absorption Field Projection:User can generate a field that absorbs everything inside of it.

Army Annihilation:The user can eliminate entire armies using various means ranging from physical to magical, spiritual, etc.

Attack Compression:User is able to compress any/all of their attacks to amplify them, including all forms of Attack Powers and Infusions. The compressed attacks may look the same but they are able to deal far more damage then they normally would. Unlike Power Compression the power is not concentrated inside the body, but in the attack itself.

Attack Expansion:User is able to expand/increase any/all of their attacks to amplify them, including all Attack Powers and Infusions. Expanded attacks have greater range, speed, strength, penetration, overall power, etc. The expanded powers are not concentrated in the body, but in the attack/technique itself.

Attack Mixture:The user can merge separate techniques into a single whole and combine/merge techniques to create combos or even to create a new force. The resulting technique is often stronger than either of the originating attacks alone.

Beast Transmutation:The user is able to transform other people into monsters, cryptic beings and/or mythical beings/beasts, effects can be permanent or temporary depending on what level of power the user is. The user can reverse the effect if they so choose to.

Bond Destruction:The user can destroy the feelings other people feel for each other by literally cutting metaphorical bonds like love and friendship or trust, making people to develop the opposite emotions and causing conflicts between them. It can also weaken or negate powers drawn from such bonds.

Burning:The user can burn almost anything, they can heat up parts of objects or the bodies, and the whole object itself leaving only a pile of ashes.

Cache:User is able to cache/store anything that has an affect on their being. This includes but is not limited to energy, sleep, pain, oxygen, emotions or even vision. The user is able to create an excess amount of an effect that they do not experience until they decide to restore it. This allows the user to perform feats otherwise unobtainable due to lack or overburden of an effect.

Causality Manipulation:The user can manipulate causality, which is the relationship between both cause and effect, determining what action (cause) results in a given reaction (effect); this enables them to decide what, when and how a thing is achieved, without having to specify "why" it can be achieved. This is because causality determines why, which is a process under the command of the user. Causal alterations can be specific or systemic. Specific alterations are momentary and time specific; their influence and presence will naturally cease with their realization (Absolute Wish). Systemic alterations are permanent; they completely change the causal structure of reality in some way. As a result, they will enforce new chains of fate upon it. That is until the user desires otherwise (System Manipulation). All forms of existence and phenomena rely on causality. Because of this, the power to manipulate it naturally overrides any other power put against it, as they all rely on causality to work.

Conversion Slash:The user can confine conversion effects with slashing attacks.

Crushing:The user can crush and/or deform objects around them simply by making physical contact with the objects. Individuals who are affected by this power are afflicted with severely misshapen bones that appeared as if they had simply grown that way their whole lives.

Curse Field Projection:User can generate a field that curses everything inside of it.

Curse Inducement:User can place a curse on whatever they wish (people, places, objects, etc.). The exact effects can be nearly anything the user desires, ranging from minor annoyances to tortuously extended death. Among the most common effects are misfortune/bad luck, various sicknesses, infertility, physical defects/ugliness, etc. when affecting people, breaking or working wrong or causing problems when used on objects and tendency to draw various disasters for places. Traditional magical curses include transforming the victim fully or partially into an animal/monster that fits the offense, blood-lust, insanity, unstoppable rages, unhealing wounds, misshapen/inhuman offspring, and a whole host of other effects. Curses are well known to create and induce supernatural anomalies. Anomalies are capable of warping reality too, such as dimensional rifts appearing on any surface like the ceiling, wall, or floor, and among other things like various objects appearing out of thin air, etc.

Cutting:The user is able to easily cut almost anything simply by making physical contact with the objects. Individuals who have exceptionally strong proficiencies with weapons are able to use this power.

Damaging Aura:User can surround themselves in an aura of varying size that causes physical damage and wounds to anything inside the aura. They may be able to concentrate the field around their body to make an impenetrable field of protection, or tune it to harm only organic or in-organic substances.

Dehydration:The user can remove water from objects and/or organisms, possibly by severe perspiration, dryness, and transpiration on people/objects. Long exposure can cause organisms to become skeletal, soon dying due to total lack of water.

Delayed Effect:The user can delay the effect of anything to a later time, for example striking target, but the impact of the strike would not occur until later.

Deoxygenation:The user can erase the oxygen from surrounding environment causing respiring organism to choke and even go into cardiac arrest.

Destruction:User can destroy/annihilate into total and utter nothingness anything, everything and everyone, beginning with entire areas, buildings, cities, countries, states, continents, worlds, planets, dimensions, inter-dimensions, parallel worlds, solar systems, stars, star systems, whole entire galaxies nebula's and universes and possibly even abstract concepts and/or natural forces/laws. Cosmic and high-level possessors of this immeasurably limitless god-like ability can literally go beyond space-time itself, thus wiping out and destroying all that exists in the entire universe and way beyond.

Destruction Manipulation:User can manipulate destruction, delaying/hastening when destruction happens, speeding/slowing down destruction, determine what parts of anything should be destroyed.

Dimension Destruction:The user can destroy entire dimensions.

Divine Presence:The user emits transcendent presence which has supernatural effects related to their divine aspect and their relative disposition: Draining Field Projection:User can generate a field that drains everything inside of it.
 * Supreme Transcendence: Presence of a Supreme Being.
 * Negative Transcendence: Cause malefic or catastrophic events or effects to happen.
 * Positive Transcendence: Cause beneficial effects on the users surroundings.

Drowning:The user can drown almost anything, they can drown parts of objects or a body or the whole body itself.

Earthquake Generation:The user can create earthquakes at will.

Effect Field Projection:The user can emit a field wherever they wish that applies a specific effect to all inside the field. They could have a multitude of uses outside of those listed here.

Effect Stacking:User can stack any/all different effects, powers and abilities on themselves, others, weapons and items either to increase their overall effectiveness or grant entirely new powers from the stacked effect. Unlike Power Augmentation the users are actually stacking the power or effect itself instead of merely doubling its power, this power can increase all parameters of any ability, power or effect such as range, strength, penetration, radius, targeting, duration, etc.

Emotion Separation:User can materialize and separate any/all of a target's (whether themselves or others) emotions, usually leaving them completely emotionless or to only act by logic. This may be either temporary, permanent so they can never be returned to them, or they can be sealed away.

Energy Scattering:User can separate and scatter any/all forms of energy and powers, draining the target of all power. Any energy/power that has been scattered will eventually dissipate into nothing, leaving the target helpless.

Fissure Creation:The user can split apart the surface of the ground, creating deep and long fissures. Anything caught within the path of the cut is also likely to be bisected.

Flashover Inducement:User can generate/manipulate fire, smoke and heat in a confined area, until everything in that area ignites at once, creating an immensely dangerous situation for any mortal being. This can create an almost unbreachable fortress or a base for fireproof beings and can clear entire rooms of enemies in seconds. Using magic, a user can use different fires like: Hell Fire, Holy Fire or Cosmic Fire for an even deadlier effect.

Homing Effect:User can make any object automatically follow, home in and lock onto it's target or targets until it hits them. They can also use it for delivering or sending things or messages to another person.

Incineration:The user can utilize high temperatures to incinerate almost anything, reducing it to ashes. High-level users can control what part of the target they want to incinerate, and destroy the target so completely that absolutely no byproduct is left, not even ashes.

Instant Change:User can change instantly the magnitude and direction of anything, whether it be properties, energies, distances, duration, even things normally immeasurable like emotions. Whether through manipulating something or someone else or just oneself, this can be useful if the user wants to change the magnitude or direction of something multiple times in a short period of time.

Instant Effect:User can make the effect of anything happen instantly and without delay, including causing poison to immediately affect the target without having to travel through the body, heal from wounds the instant they are received, make attacks hit their target without having to do anything or even wait for them to reach them, etc.

Irony Inducement:The user can make any situation ironic, causing a certain level of Unpredictability, making the least expected conclusion occur.

Layered Illusions:User can create layers of illusions or illusionary effects, allowing them to deceive anyone's senses by making target think they have escaped an illusion only to find there is yet another layer/level to it. Depending on how many layers of illusions there are, they may be able to cause physical harm to the target.

Life Creation Field:User can generate a field that creates living beings or matter.

Life Field Projection:User can generate a field that augments/enhances life and growth.

Life Repulsion:The user can use various means to either pull life/living towards them or push them away.

Light Generation:User can generate light of various intensities.

Power Replication Field:The user can create a field or area where they can copy all powers inside the field.

Repulsion Field:The users of this power are able to create a field that can push an object that is around them away from themselves.

Resurrection Bless:The user can resurrect someone, bringing them back from the dead and also blessing them or otherwise laying a good effect in the process. Such effects range from altering the targets physical/mental being (making them stronger or more intelligent), altering the future to ensure they live a good life or resurrect someone automatically if the target doesn't want to truly die.

Safety Field Projection:User can generate a field that prevents all damage/harm from becoming lasting or permanent.

Separation:User can divide/separate anything from concrete objects to abstract concepts. Everything/anything user separates cannot be fused back ever again by any other force except the user's own power.

Shattering:User can cause targets (whether living or not) shatter regardless of their hardness or condition.

Shocking:The user can release extreme electrical current to destroy almost anything, causing extreme amounts of heat and paralysis in living beings.

Simultaneous Causality:The user can have cause and effect happen at the exact same instant, there is no “period” or “transition” between the cause and then the effect. The event would look bizarre to onlookers depending on the usage and scale of the event. For example:

Example 1: A photon that leaves a star, point A, and is on an unobstructed path through the vacuum of space to some other point B any number of light-years away. The cause would be, the photon leaves point A, and the effect would be, the photon travels to point B.

Using this power, the user could make the cause and effect happen simultaneously, meaning the photon would, for an instant, exist at point A and point B simultaneous, before simply existing at point B in the “next” instant.

Example 2: Person A and Person B: Person A lies to Person B, a lie which then proceeds to make Person B slap Person A. Cause: Person A telling a the lie, Effect: Person B slapping Person A. If this power is used in this context, Person A telling the lie, and Person B slapping Person A would happen simultaneously within the same instant.

This would cause a transfer of information and energy through and between Person A and Person B, as well as thought processes, to occur instantaneously as well.

Other examples include: Slash Effect:User can combine various effects/forces to attacks with bladed weapons.
 * Having attacks be “launched”, hit and apply damage and/or effects in the same instant.
 * Remembering information in the same instant you perceive it.
 * Going from a standstill to travelling at a velocity with momentum within the same instant.

Sound Amplification Field:User can generate a field that amplifies all sound inside of it.

Superpower Devolution:The user's power decays in effectiveness over time, whether losing techniques or losing power behind those techniques. Either through further use of the ability or other mechanics behind the power set itself, the ability is, at best, not seeming to decay at any given moment, but the devolution does not reverse, only increasing or decreasing in speed.

Taboo Field Creation:The user can emit a field that restricts or forbids any number of things when people and objects are inside of them, such as forbidding attacks, powers, certain actions, skills, and so on. The power is not limited to those things, though, as the user can create fields that forbid just about anything.

Unhealing: User can undo any wound, disease, injury on another living being that that has been healed or cured. This can be done to impair an opponent, or undo cures that get rid of diseases. With some skill, some users can even make it so that the wounds and injuries undone not only heal again slowly, but make them not heal at all as well.

Universal Irreversibility: User can render an action/event impossible to be stopped, blocked, manipulated and reversed by any/all means.

Variable Collapse:User can collapse any/all possibilities and variables, preventing them being changed or affected by any other power. This can cause things that would normally happen to become impossible to happen, prevent variables from being altered/changed in any way, negate or prevent events from happening by collapsing the possibility of them occurring, make attacks unavoidable/unblockable by preventing the possibility of them being evaded or blocked and even prevent powers like uncertainty by collapsing the possibility of existing in two different states. Unlike Path Killer, user doesn't remove possibility/variables, they just collapse it so changes can no longer be made.

Youkai Physiology:
Akkorokamui Physiology:User with this ability either is or can transform into an Akkorokamui, a gigantic octopus-like monster from Ainu folklore, described as great sea-monster, with large staring eyes, round in shape, and emitted a dark fluid which has a very powerful and noxious odour. Its enormous body can reach sizes of up to 120 meters in length, and its coloration is striking red, often described as glowing and likened to the color of the reflection of the setting sun upon the water. Due to its coloration and immense size, it is visible from great distances. Ainu reverence of this monster has permeated into Shintoism, which has incorporated Akkorokamui as a minor kami. While it is often presented as a benevolent kami with powers to heal and bestow knowledge, it is fickle and has the propensity to do harm. Akkorokamui’s nature as an octopus means that it is persistent and it is near impossible to escape its grasp without permission.

Bakeneko Physiology:User with this ability either is or can transform into an Bakeneko (changed cat), cat yōkai with supernatural abilities. All bakeneko (unless they are born from two bakeneko) start as normal cat that becomes a bakeneko in a number of ways: they may reach a certain age, be kept for a certain number of years, grow to a certain size, or be allowed to keep a long tail. While their true form is an unusually large cat with forked or doubled tail and ability to walk upright, they are able to change their shape. They are also known for holding grudges and haunting the houses they dwell in.

Baku Physiology:User with this ability either is or can transform into an baku, Japanese supernatural beings that devour dreams and nightmares. As a highly supernatural being the exact appearance is hard to define, and as a being of dreams they may even lack one. Traditionally they are described either as a chimeric being with an elephant’s trunk, rhinoceros eyes, an ox tail, tiger paws and giving protection against pestilence and evil or with an elephant’s head, tusks, and trunk, with horns and a tiger’s claws. Modern baku resemble tapirs.

Daidarabotchi Physiology:User with this ability either is or can transform into an Daibarotchi (lit. "Giant"), a yokai of titanic proportions in Japanese mythology so great that their footprints were said to have created innumerable lakes and ponds.

Futakuchi-Onna Physiology:The user either is or can transform into a Futakuchi-onna, a type of female yokai characterized by their two mouths – a normal one located on her face and second one on the back of the head beneath the hair. There, the woman's skull splits apart, forming lips, teeth and a tongue, creating an entirely functional second mouth. They have prehensile hair, although whether this is under their conscious control varies. Aside of their mouth, they appear perfectly normal women. The origin of a futakuchi-onna's second mouth is often linked to how little a woman eats. In many stories, the soon-to-be futakuchi-onna is a wife of a miser and rarely eats. To counteract this, a second mouth mysteriously appears on the back of the woman's head. The second mouth often mumbles spiteful and threatening things to the woman and demands food. If it is not fed, it can screech obscenely and cause the woman tremendous pain. Eventually, the woman's hair begins to move like a pair of serpents, allowing the mouth to help itself to the woman's meals. While no food passes through her normal lips, the mouth in the back of her head consumes twice what the other one would. In another story, the extra mouth is formed when a stingy woman is accidentally hit in the head by her husband's axe while he is chopping wood, and the wound never heals. Other stories have the woman as a mother who lets her stepchild die of starvation while keeping her own offspring well fed; presumably, the spirit of the neglected child lodges itself in the stepmother's or the surviving daughter's body to exact revenge.

Gashadokuro Physiology:User with this ability either is or can transform into a Gashadokuro (lit. "starving skeleton", also known as Odokuro), a giant skeleton that is fifteen times taller than an average person. They are created from gathering bones from people who have died of starvation and possess the powers of invisibility and indestructibility; though Shinto charms are said to ward them off. Gashadokuro target people when they are alone and the only way they can be detected before they appear is by hearing a ringing in one's ears, described as extremely loud bells ringing.

Hakutaku Physiology:User with this ability either is or can transform into a Hakutaku(White Marsh), a fantastic beast from Chinese legend said to know everything that ever was, and everything that ever will be. They have the ability to look into and gain understanding of people, things, and phenomena, which alone could account for their incredible amount of knowledge and understanding, but it only serves to compound that gained by millennia of research and study. They are commonly depicted as a bovine or monstrous felid creature with nine eyes and six horns, arranged in sets of three and two on both its flanks and its man-like face. They are also depicted as having the body of a lion and eight eyes, known for having a horn or multiple horns on their heads. However, the number of extra eyes actually varies depending on interpretation, and sometimes the creature is pictured with only one in the center of its head. They are considered to be intelligent, and well read with the ability to understand human speech.

Hone-Onna Physiology:User with this ability either is or can transform into a Hone-onna (bone woman), a female yokai who, depending on the version, either kills men by extracting their lifeforce or by grabbing their hands and holding them until the victim becomes a skeleton himself, or manifests herself as a skeletal woman. They can appear as human and usually appear as beautiful, but very skinny lady carrying a red lantern in shape of a peony flower and visit men in attempt to sleep with them.

Inugami Physiology:User with this ability either is or can transform into an Inugami (dog god) a zoomorphic or anthropomorphic, dog-like being, often similar to werewolves that are masters of black magic. Inugami can be conjured due to a complex and cruel ceremony: A common pet dog must be buried up to his neck, only the head remains free. Then a bowl with food or water must be placed close but in unreachable distance before the snout of the dog. Several days after that, when the dog is about to perish and tortured by hallucinations, his head must be severed and buried beneath a noisy street. After a certain time, head and body must be placed in a well-prepared shrine. Now an Inugami can be evoked. Similar to Shikigami, Inugami are evoked for criminal activities, such as murdering, kidnapping and mutilation of the victims. If the evoker is perfectly trained, they can order his Inugami to possess humans and manipulate them. The victim is often forced to kill itself or other peoples, or to act like being lunatic. But Inugami are also said to be very dangerous for the evoker: since the Inugami´s soul is blinded by its desire for revenge and its unstoppable rage, the Inugami can quickly escape the master´s control and kill their own evoker.

Ippon Datara Physiology: User with this ability either is or can transform into a Ippon Datara (one-legged bellows), one-legged mountain spirit with appearance of either human-like or a huge pillar. Regardless they have a single eye on like a Cyclops, a massive body and only one leg. Normally they don't show themselves to humans and let only their presence be felt, but at certain times they may become aggressive.

According to some stories, an Ippon Datara is a very skillful blacksmith, giving them two possible origins: Jorōgumo Physiology:User with this ability either is or can transform into a Jorōgumo(lit. binding bride), a spider-yokai that can change its appearance into that of a seductive woman. They are skilled actors and musicians, and associated with the deep pools and waterfall basins.
 * Ghost of a blacksmith banished from his village (losing an eye or a limb wasn't uncommon hazard).
 * Manifestation of Ameno-me-Hitotsu, kami of the forge, metalcraft, and blacksmithing.

Kamaitachi Physiology:User with this ability either is or can transform into a kamaitachi, Japanese yōkai appearing as weasels with razor sharp nails shape and length of long sickles. These weasels travel on whirlwinds to move at high-speed, slashing their victims with their sickles to inflict deep wounds. They move at such speed that they appear as the wind itself. A legend has it that kamaitachi are three evil gods, working together to attack their victims: the first would knock down the victim; the second would inflict a deep cut; the third would apply medicine, partially healing the wound, causing no bleeding but a painfully large cut. Another legend is that the kamaitachi sucks blood from the wounds it inflicts, therefore the victims do not appear to bleed. They're essentially the personification of the pain felt during a bitterly cold wind.

Kappa Physiology:User with this ability either is or can transform into a kappa, a type of water spirit that inhabit the ponds and rivers. As water monsters, kappa have been frequently blamed for drownings, and are often said to try to lure people to the water and pull them in with their great skill at wrestling. They are said to take their victims for the purpose of drinking their blood, eating their livers or gaining power by taking their souls. Kappa are typically depicted as roughly humanoid in form, and about the size of a child with scaly, reptilian skin ranging in color from green to yellow or blue and have various features to aid them in this environment, such as webbed hands and feet. They are sometimes said to smell like fish, and they can certainly swim like them. Although their appearance varies from region to region, the most consistent features are a carapace, a beak for a mouth, and the sara, an indentation on the top of their head that holds water which is regarded as the source of their power. While they are primarily water creatures, they do on occasion venture on to land, when they do, the sara can be covered with a metal cap for protection. Kappa are usually mischievous troublemakers or trickster figures, their pranks range from the relatively innocent, such as loudly passing gas or looking up women's kimonos, to the malevolent, such as drowning people and animals, kidnapping children, etc.

Kejourou Physiology:Users either are or can transform into a kejourou(hairy prostitute), yokai from Japanese folklore that usually takes the form of a woman with long hair, disguising her face and (sometimes) body are hidden behind a curtain of long, black hair. In most stories, it is only the hair on her head that is disturbingly thick and long, but in some stories, her whole body is covered in thick hair, like some kind of beast. She appears in red-light districts and brothels, making her victims are young men who frequent them. Thinking he sees a girl that he recognizes from behind, a man runs up to the kejōrō to speak with her, giving her time to attack her victim, tangling him up in her hair and using it to slice him up. Despite this, reports of kejōrō-related fatalities are very rare. Despite her horrible appearance to humans, the kejōrō is said to be quite popular with yokai. So popular, in fact, that male yokai frequently fight each other over her, competing for her affection. Kejōrō seem to return this devotion as well; in some stories, a kejōrō will cut off her hair and send it to her lover (human or yokai), or tattoo his name into her skin to prove her undying devotion to him.

Kitsune Physiology:User with this ability either is or can transform into an kitsune (Japanese: fox), a fox-spirit, who usually gain their powers by living long and keep growing stronger as they age: the more tails a kitsune has (they may have as many as nine) the older, wiser, and more powerful it is. They are often tricksters, with motives that vary from mischief to malevolence, but some act as faithful guardians, friends, lovers, and even wives. Stories depict them as intelligent beings and as possessing magical abilities that increase with their age and wisdom. Their powers include illusions, shapeshifting (particularly to human form), possession and especially ability to use fox-fire.

Koropokkuru Physiology:User with this ability either is or can transform into a Koropokkuru, a race of small people in folklore of the Ainu people of the northern Japanese islands. The name is traditionally analyzed as a tripartite compound of kor or koro ("butterbur plant"), pok ("under, below"), and kur or kuru ("person") and interpreted to mean "people below the leaves of the butterbur plant" in the Ainu language. The Ainu believe that the koro-pok-guru were the people who lived in the Ainu's land before the Ainu themselves lived there. They were short of stature, agile, and skilled at fishing, and lived in pits with roofs made from butterbur leaves. Long ago, the koro-pok-guru were on good terms with the Ainu, and would send them deer, fish, and other game and exchange goods with them. The little people hated to be seen, however, so they would stealthily make their deliveries under cover of night.

Kuchisake-Onna Physiology:Users either are or can transform into a Kuchisake-Onna (Slit-Mouthed Woman) a figure appearing in Japanese urban legends. She is a woman who was mutilated by her husband, and returns as a malicious spirit. According to the legend, children walking alone at night may encounter a woman wearing a surgical mask, which is not an unusual sight in Japan as people wear them to protect others from their colds or sickness. The woman will stop children and ask, "Am I pretty?" If the child answers no, they are killed with a pair of scissors which the woman carries. If the child answers yes, the woman pulls away the mask, revealing that her mouth is slit from ear to ear, and asks "How about now?" If the child answers no, they will be cut in half. If the child answers yes, then she will slit their mouth like hers. It is nigh impossible to run away from her, as she will simply reappear in front of the victim.

Maneki-Neko Physiology:The user either is or can transform into a Maneki Neko (literally "beckoning cat"), a common Japanese figurine/lucky charm/talisman which brings good luck to the owner. While most maneki-neko are simply inanimate objects, several are able to animate, while others are living creatures.

Mizuchi Physiology:User with this ability either is or can transform into an Mizuchi (master of the water), a Japanese dragon or legendary serpent-like creature, which is aquatic or somehow related to water, possibly a water deity. They were generally considered rather dangerous to humans, often attacking trespassers by breathing or spewing out venom, poisoning and killing many passersby.

Nue Physiology:User with this ability either is or can transform into a Nue, hybrid being usually described as having the head of a monkey, the body of a raccoon dog, the legs of a tiger, and a snake as a tail. They can metamorphose into a black cloud and fly and are bringers of misfortune and illness.

Nuppeppo Physiology:User with this ability either is or can transform into a Nuppeppō (Nuppefuhō), a genderless Yōkai with flabby appearance and a pungent body odor rivaling the smell of rotting flesh or it may actually be decaying flesh. It appears as large, flabby, roughly humanoid chunk of flesh about the size of child, with lumpy, undeveloped hands and feet, and vaguely indiscernible facial features. The name Nuppeppō is a corruption of the derogatory slang Nupperi, used to describe a woman who applies too much makeup. This is most likely a reference to the creature's saggy appearance, which is similar to the sagging of a face under heavy makeup. The Nuppeppō wanders aimlessly deserted streets of villages, towns and cities, usually only at night, often towards the year-end, or graveyards or abandoned temples. They are not known to cause any particular harm or mischief, other than generally being disgusting. They seem to enjoy the nauseating effect their smell has on passersby and frequently cause chaos and havoc by running around and disgusting people, and outrunning angry villagers who would try to chase them down and kill them. Though it is passive and non-aggressive, it can move very quickly and is notoriously hard to catch. According to the records of Edo period pharmacists, its flesh imparts incredible power (including eternal youth) on those who eat it (providing they are willing and able to keep it down), and it can also be made into a powerful medicine with excellent curative properties.

Nurarihyon Physiology:User with this ability either is or can transform into a nurarihyon (slippery gourd), originally unique yokai know as the "supreme commander of all monsters". They are the most powerful and elite of all yokai, and they are best known for their unique gourd-shape heads. One thing they are well known for is sneaking into peoples houses and using all the peoples belongings and generally acting like they not only live their but are actually the master of the house, and their power is so great that when the people finally notice his presence they actually believe the nurarihyon to be the rightful owner of the home while he is there. All yokai listen to the words of the nurarihyon and pay him respect regardless of their power. and they are known to lead parades of a hundred demons or more on dark rainy nights.

Oni Physiology:User with this ability either is or can transform into an Oni, variously translated as demons, devils, ogres or trolls. Depictions of oni vary widely but usually portray them as hideous, gigantic ogre-like creatures with sharp claws, wild hair, and horns growing from their heads. They are humanoid for the most part, but occasionally, they are shown with unnatural features such as odd numbers of eyes or extra fingers and toes. Their skin may be any number of colors, but red and blue are particularly common and are often depicted wearing tiger-skin loincloths and carrying iron clubs. Oni were originally invisible spirits or gods which caused disasters, disease, and other unpleasant things. These nebulous beings could also take on a variety of forms to deceive and often devour humans. In folktales they are usually malicious, man-eating creatures to be feared and slain by valiant heroes, the oni can also have a protective function. They are often described as rowdy, party-loving bunch with fondness for contests and games. Most oni, especially in folktales, are rather foolish and/or simple beings, but some are both highly intelligent and creative.

Onmoraki Physiology:User with this ability either is or can transform into a Onmoraki, Bird-yokai created from the spirits of freshly dead corpses. Onmoraki appears in a form of a black crane and seek purification rites, as the spirits within were not given a proper burial. It is a vengeful and dangerous spirit, capable of using the Degeneration Sutra to prevent enlightenment, and will use it, especially if they find a monk or priest napping on the job. They can also breathe fire and have a screaming wail.

Raiju Physiology:User with this ability either is or can transform into a Raiju ("thunder animal" or "thunder beast") whose body is composed of lightning and may be in the shape of a cat, fox, weasel, or wolf, with the form of a white and blue wolf (or even a wolf wrapped in lightning) being the most common. They may also fly about as a ball of lightning (in fact, the creature may be an attempt to explain the phenomenon of lightning) and their cry sounds like thunder. Raiju is the companion of Raijin, the Shinto god of lightning. While they are generally calm and harmless, during thunderstorms, Raiju become agitated and leap about in trees, fields, and even buildings (trees that have been struck by lightning are said to have been scratched by Raiju's claws). Another of Raiju's peculiar behaviors is sleeping in human navels, which prompts Raijin to shoot lightning arrows at Raiju to wake the creature up, and thus harm the person in whose belly the demon is resting. Superstitious people therefore often sleep on their stomachs during bad weather, but other legends say that Raiju will only hide in the navels of people who sleep outdoors.

Tanuki Physiology:User with this ability either is or can transform into an Tanuki, an animal shapeshifter with great physical strength and supernatural powers. Like the kitsune, they are masters of shapeshifting and disguise and are mischievous creatures taking all sorts of disguises to deceive or annoy travelers or to get such things as saké, food, or women to the point of turning itself into inanimate objects, such as the tea-kettle. Tanuki are often mischievous and jolly, but also somewhat gullible and absentminded. Notoriously found of alcohol and parties, they can become at times violent or unpleasant if drunk or deprived of their favorite drinks. Unlike kitsune, tanuki usually have their own agenda and are prone causing chaos and confusion amongst humans and, sometimes, other youkai.

Tengu Physiology:User with this ability either is or can transform into an Tengu (lit. "heavenly dog", see Tiangou), with highly variable in appearance: some are almost completely bird-like with only minor humanoid features (this might include clothes), others are completely human, most are somewhere between these extremes. They are associated with the ascetic practice known as Shugendō, and they are usually depicted in the distinctive garb of its followers, the yamabushi. Tengu are protective, if still dangerous, spirits of the mountains and forests, they are mischievous and sometimes malicious, with a propensity for playing pranks on humans. Although they disdain the proud and arrogant, they are often guilty of those same flaws.

Tsukumogami Physiology:User with this ability either is or can transform into Tsukumogami, concept generally understood to be applied to virtually any object, “that has reached their 100th birthday and thus become alive and self-aware,” though even this broad definition is not without its controversy. Although many tsukumogami are able to transform into animate, even humanoid form, others are limited to manifesting an illusory replication (if one that has temporary physical form). Their personalities can range from harmless and friendly beings to horrifying and vengeful spirits, depending on how they were treated and used.

Ushi-Oni Physiology:User with this ability either is or can transform into an Ushi-oni, a vaguely defined creature of a variety of monsters which resemble bovines.

Yokai Physiology:User with this ability either is or can transform into a youkai (ghost, phantom, strange apparition), a class of supernatural monsters and spirits in Japanese folklore. Japanese folklorists and historians use yōkai as "supernatural or unaccountable phenomena to their informants". In the Edo period, many artists, such as Toriyama Sekien, created yōkai inspired by folklore or their own ideas, and in the present several yōkai created by them are wrongly considered as being of legendary origin. Yōkai range eclectically from the malevolent to the mischievous, or occasionally bring good fortune to those who encounter them. They have often animal features (such as the Kappa, which is similar to a turtle, or the Tengu which has wings), other times they can appear mostly human, some look like inanimate objects and others have no discernible shape. In some folklore, Yōkai are originally animals, or spirits infused with supernatural energy that turns them into Yōkai. Yōkai usually have a spiritual supernatural power, with shapeshifting being one of the most common.

Yuki-Onna Physiology:User with this ability either is or can transform into a Yuki-onna (snow woman), a yokai who is either the ghost of someone who perished in the snow or a personification of winter and snow. Yuki-onna appears on snowy nights as a tall, beautiful woman with long black hair and blue lips, with inhumanly pale or even transparent skin that let them blend into the snowy landscape. Despite her inhuman beauty, her eyes can strike terror into mortals. She floats across the snow, leaving no footprints (in fact, some tales say she has no feet, a feature of many Japanese ghosts), and can transform into a cloud of mist or snow if threatened. Yuki-onna, being associated with winter and snowstorms, are at the same time beautiful and serene, yet ruthless in killing unsuspecting mortals. Until the 18th century they were almost uniformly portrayed as evil, but modern stories often color them as more human, emphasizing their ghost-like nature and ephemeral beauty.

Weather Control:
Aero-Telekinesis:The user can manipulate matter using the air/wind.

Air Pressure Generation:The user is able to generate/increase air pressure, allowing them to use the atmosphere to crush their opponents and impede their actions.

Ala Physiology:User with this ability either is or can transform into an Ala (also Hala; plural: Ale, Hali), a female spirit or supernatural being in Slavic Mythology, a demon of bad weather whose main purpose is to lead storms and hail-producing thunderclouds in the direction of fields, vineyards, or orchards to destroy the crops, or loot and take them away. Extremely voracious, ale particularly like to eat children, though their gluttony is not limited to Earth. It is believed they sometimes try devouring the Sun or the Moon, causing eclipses, and that it would mean the end of the world should they succeed. When people encounter an ala, their mental or physical health, or even their lives, are in peril; however, her favor can be gained by approaching her with respect and trust. Being in a good relationship with an ala is very beneficial, because she makes her favorites rich and saves their lives in times of trouble. The appearance of an ala is diversely and often vaguely described in folklore, ala may look like a black wind, a gigantic creature of indistinct form, a huge-mouthed, human-like, or snakelike monster, a female dragon, or a raven. An ala may also assume various human or animal shapes, and can even possess a person's body. They live in the clouds, or in lakes, springs, hidden remote places, forests, inhospitable mountains, caves, or gigantic trees.

Arctic Creation:User can create a frozen wasteland either from nothing or by shaping existing environment to the form they want.

Arctic Magic:The user can perform a form of magic related to Arctic, Antarctic and/or tundra regions. They can magically manipulate the region's components and/or channel their mystical energies.

Atmokinetic Combat:The user can combine all weather phenomenon with physical combat, including wind blasts, lightning strikes, changing temperatures, etc.

Atmokinetic Constructs:Users can turn weather phenomena into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence. Users who have mastered this ability can use it for almost any situation, creating anything they need.

Atmosphere Creation:User can create atmospheres either from nothing or by shaping existing environment to the form they want. They can form atmospheres around a planet, moon, or even in the middle of a vacuum of outer space.

Autumn Inducement:The user is able to bring the season of autumn/fall, causing cold weather preparation, introversion, shortened daylight hours and diminished activity in animals and plants.

Beneficial Rain Generation:User can generate blessed/beneficial rainfall, rain which can heal wounds, repair/restore broken or damaged objects, purify evil or corruptive forces, cure disease, grant life, resurrect the dead and etc.

Canyon Creation:User can create canyons/ravines either from nothing or by shaping existing environment to the form they want.

Cave Creation:User can create cave/caverns either from nothing or by shaping existing environment to the form they want.

Climate Empowerment:Users become stronger, faster, more durable, etc. when they through a climate, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw strength/vitality from the climate or even slow or stop aging.

Climate Manipulation:User can sense, create, shape and manipulate climate, the weather/atmospheric conditions of an area as described over a long period of time. They can change the climate of an area, and even make changes to climate over entire areas over a long period of time.

Cloud Generation:The user can create/generate clouds.

Cloud Manipulation:User can create, shape and manipulate clouds, visible masses of liquid droplets, various gases and/or frozen crystals produced by the condensation of water vapor that is suspended and sustained by upward-moving air currents in the atmosphere above the surface of a planetary body.

Coast Creation:User can create coasts either from nothing or by shaping existing environment to the form they want.

Cold Air Manipulation:User can create, shape and manipulate cold/freezing air.

Cold Weather Manipulation:The user can sense, generate and manipulate all cold aspects of the weather such as snow, hail, blizzards, cold air, freezing rain etc. Advanced users may concentrate the effects to greatly that they can make a snow storm indoors or stretch them out so far they cover continental, possibly even global distances.

Cosmic Weather Manipulation:The user is capable of manipulating and creating cosmic weather (also called space weather), ie. the changes in the ambient plasma, magnetic fields, radiation, and other matter in space. They can create cosmic storms, solar flares, geomagnetic storms, cosmic rays, coronal mass ejection, etc.

Demonic Weather Manipulation:Like its divine counterpart, the user can manipulate all forms of weather, using dark powers going toward the more destructive aspects of weather causing off-the-chart natural disasters with the potential to destroy an entire planet in no time at all. Users can make a megatsunami destroy entire continents. Can also be combined with dark elements for maximum effect.

Desert Creation:User can create deserts either from nothing or by shaping existing environment to the form they want.

Divine Weather Manipulation:The user can assert control over all forms of weather available to divine entities or forces and utilize them in a variety of ways. The user can dominate atmospheric patterns which span over planets at a time and induce powerful forms of weather phenomenon. The user can also manipulate cosmic weather phenomenon, allowing them to assert their influence over patterns beyond that of those limited to planetary atmospheres.

Dry Season Manipulation:The user can manipulate the dry season, (also drought season) period of low rainfall characterized by its low humidity, and some watering holes and rivers drying up. Because of the lack of these watering holes, many grazing animals are forced to migrate due to the lack of water and feed to more fertile spots.

Electric Vortex Creation:The user can generate spirals/vortices composed of electricity. The vortex can be projected as a long ranged attack or as a tornado of electricity for both offensive and/or defensive purposes.

Elemental Weather Manipulation:User can create, shape and manipulate weather through their elemental abilities.

Empathic Air Manipulation:The weather is tied to the user's emotions. (i.e, clear and sunny when happy, stormy when angered, raining when sad) This power can be dangerous if the user is not careful with handling their feelings.

Encantado Physiology:User with this ability either is or can transform into an encantado, a Brazilian legendary spirit that has the form of a pink boto that are excellent dancers and musicians and possess supernatural beauty. Besides the ability to shapeshift into human form, encantados frequently wield other magical abilities, such as the power to control storms, "enchant" or haunt humans into doing their will or becoming encantados themselves, and inflict illness, insanity, and even death. During nights of full-moon, the encantados take human form and rise to the surface, seeking to celebrate with the humans in their parties. Much like other mythic creatures that symbolize fertility, the encantados seek to seduce and mate with the young and beautiful women in the region. After the intercourse, the woman is impregnated with a hybrid being and the father escapes into the night, turning back into a boto before the sun rises, leaving many single mothers in his wake. The Encantados are all male. It is not known if females of the species exist, and if they do, they are probably incapable of transforming, seeing how there are no reports of them. Another possibility is that they are a sort of male mermaids due to their many similarities. Coincidentally enough, in Brazilian myths the most prominent famous mermaid, Yara, is the queen of all the aquatic creatures and is attributed the title of "mother of the seas", witch could mean that she has given birth to these half-fish people as well, since she herself was once human woman before acquiring her powers.

Endless Storm:User can create/generate storms or weather phenomena that will never end once generated. Perpetual storms may even continue to grow in size and strength over time by altering local weather patterns or by drawing down the upper atmosphere to form new storms. Depending on the users skill and the local weather conditions, almost any size storm can be generated.

Environment Creation:User can create entire environments either from nothing or by shaping existing environment to the form they want.

Esoteric Weather Manipulation:The user has control over mystical Weather that has different properties of its normal phenomenon. This power may have a variety of magical effects such as transformation capabilities, healing and an enhanced physique. The user can also gain powers from other external forces of different elements. The elements themselves are much stronger than their natural counterparts.

As stated above, they possess supernatural properties that grant them special advantages such as surpassing the limitations and weaknesses that their natural opposites may possess. This is because the special properties can be originated from divine and demonic forces, spiritual powers, different types of energy, and even things of supernatural origins such as magic.

Eternal Autumn Inducement:The user is able to prevent Winter from coming, trapping a land - perhaps even an entire realm - into an eternal Autumn.

Eternal Spring Inducement:The user is able to prevent summer from coming, trapping a land - perhaps even an entire realm - into an eternal Spring.

Eternal Summer Inducement:The user is able to prevent autumn from coming, trapping a land - perhaps even an entire realm - into an eternal summer.

Eternal Winter Inducement:The user is able to prevent spring from coming, trapping a land - perhaps even an entire realm - into an eternal winter.

Fire Rain Generation:User can generate a fiery-type rain from the skies by supernatural means.

Forest Creation:User can create woodlands and forests either from nothing or by shaping existing environment to the form they want.

Hail Generation:The user can generate and project hail.

Healing Weather:User can heal oneself and/or others using weather.

Hill Creation:User can create hills either from nothing or by shaping existing environment to the form they want.

Hot Weather Manipulation:The user can sense, generate and manipulate all hot aspects of weather, such as hot air currents, humidity, monsoons, tornadoes, hurricanes, etc. Advanced users may concentrate the effects so greatly that they can make a heat waves indoors or stretch them out so far they cover continental, possibly even global distances.

Hurricane Creation:The user can create hurricanes to cause massive damage, the strength of the hurricane depends on the power/skill of the user and the environmental factors.

Island Creation:User can create an island either from nothing or by shaping existing environment to the form they want.

Lethal Rain Generation:User can generate deadly/lethal rainfall, such as acid, fire, and poisonous rains.

Life Weather Manipulation:User can create, shape and manipulate creative/life weather, meteorological force capable of creating/giving/granting life. This allows them to not only create and give life with their weather, but even grant it sapience/sentience and possibly even free will/soul of its own. Some users may even have enough skill to heal/restore others with their weather.

Lightning Ball Projection:The user can generate, create compressed balls of electrical energy that are held together by their own gravity or by means of a magnetic field that collapses on impact.

Lightning Bolt Projection:Users can summon lightning bolts from the sky or project them from their hands, using them to pierce and/or severely burn their opponents even to the point of death. Unlike normal bolts of lightning, they could use them as concussive or even piercing forces, which could be strong enough to affect even greater beings of strength and durability. Unlike Electrical Bolt Projection, the lightning bolts are far more deadly in terms of voltage and speed, which also grants tremendous temperature and kinetic force, averaging over 50,000°C (5 times hotter than the surface of the sun) with at least 1,000,000,000 volts, moving at 61,111 miles (97 536 km)/second. Of course, advanced users may be able to regulate the voltage discharged and speed, but the power is still enough to be lethal and cannot be compared to low-powered electrical bolts.

Lightning Calling:The user has the power to send lightning from the sky that could be used to blind, stun, and/or severely burn their opponents even to the point of death they can range, from minor to fatal voltage.

Mirage Inducement:The user can cause mirages, optical phenomena created by bending light rays. Unlike hallucinations, these can actually be caught on camera. Mirages fall under two categories:

1) Inferior Image: A mirage that occurs when distant traveling light rays that pass through layers of air are bent. It is referred to as inferior because it occurs under a real object, like the sky. This type is unstable due to mixing layers of hot and cold air. (Ex: Heat Haze, an image of shimmering water on the hot ground).

2) Superior Image (Fata Morgana): A mirage that occurs when light rays pass through a temperature inversion (warm air set over top of cool air), causing them to bend downwards. It is referred to as superior as the image appears above the real object. It is rarer but much more stable. Most often seen in polar regions.

Mountain Creation:User can create mountains either from nothing or by shaping existing environment to the form they want.

Omni-Weather Manipulation:User can create, shape and manipulate all forms of weather including artificial, natural, supernatural, divine, demonic, esoteric, cosmic, empathic, metaphysical, conceptual, etc., having no limits on the amount or type of weather they can control/manipulate.

Omnidirectional Disaster Waves:User can release massive amounts of natural disasters in every direction at once for almost unlimited scales. This power allows the user to dispatch many foes at once and destroy large areas like cities/villages.

Personal Weather:User can create, shape and manipulate their personal weather system, allowing them to generate different types of meteorological phenomena (rain, wind, snow, lightning, etc.) in their immediate vicinity, usually limited to their specific space. Often manifesting as a cloud that follows them, the user's power creates effects based on will or emotional state. With enough control or even loss of it, the weather can grow into an expanded system that can affect a wider area.

Precipitation Manipulation:User can create, shape and manipulate precipitation, any product of the condensation of atmospheric water vapor that falls under gravity, including drizzle, rain, sleet, snow, graupel, ice pellets and hail. Precipitation occurs when a local portion of the atmosphere becomes saturated with water vapor, so that the water condenses and "precipitates". Thus, fog and mist are not precipitation but suspensions, because the water vapor does not condense sufficiently to precipitate.

Primordial Air Manipulation:The user can create, shape and manipulate air/wind of an ancient primordial nature.

Primordial Storm Manipulation:User can create, shape and manipulate storms of a primeval nature.

Primordial Weather Manipulation:User can create, shape and manipulate weather of a primordial nature.

Psychic Weather Manipulation:The user can create, shape and manipulate psychic weather, which allows them to create stormy emotions in targets or trigger mental states based on meteorological nature (i.e., feeling depressed during rain).

Rain Generation:The user can generate rain fall, from a light drizzle to a full downpour.

Rain Manipulation:User can create, shape and manipulate rain, a liquid water in the form of droplets that have condensed from atmospheric water vapor and then precipitated, ie. become heavy enough to fall under gravity. Rain is a major component of the water cycle and is responsible for depositing most of the fresh water on the Earth. Forms of rain include drizzle, light showers, downpours and monsoons.

Sandstorm Creation:The user can create dust/sand storm: a strong, turbulent wind carrying large clouds of sand, dirt, and other forms of dust.

Season Embodiment:The user embodies and personifies all the seasons Winter Spring Autumn and Summer, which allows them limitless control over the season and everything connected to it. The User has divine authority over all the concepts they all represent such as Death light rebirth.

Season Inducement:The user is able to bring seasons (summer, winter, autumn, spring, etc) to the land - or even an entire realm, causing it to change according to the season the user's cause.

Sky Energy Manipulation:User can create, shape and manipulate the energies of the sky, projecting energy bolts, blasts, force fields, weaponry, etc, and/or is used to manipulate the sky's properties of electricity, air, clouds, and storms.

Sky Magic:The user is capable of using a form of magic related to the sky, manipulating its nature and/or its components.

Snow Attacks:The user can release/use snow to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Snow Ball Projection:The user is able to launch spheres of snow at targets with varying degrees of force. From putting out fires and causing damage.

Snow Generation:The user can generate and project snow.

Spiritual Air Manipulation:The user can create, shape and manipulate air/wind formed from one's soul/spirit. Due to being comprised of spiritual power, the air/wind isn't only stronger than usual air/wind, but also have the power to affect one's soul in varying ways.

Spiritual Lightning Manipulation:The user can create, shape and manipulate lightning formed from one's soul/spirit. Due to being comprised of spiritual power, the lightning isn't only stronger than usual lightning, but also have the power to affect one's soul in varying ways.

Spiritual Weather Manipulation:The user can create, shape and manipulate weather formed from one's soul/spirit. Due to being comprised of spiritual power, the weather isn't only stronger than usual meteorological force, but also has the power to affect one's soul in varying ways.

Spring Inducement:The user is able to bring the season of spring, causing the growth, renewal and new life of both plants and animals.

Storm Embodiment:The user embodies and personifies storms, a severe weather that may be marked by strong wind, hail, thunder and/or lightning (a thunderstorm), heavy precipitation (snowstorm, rainstorm), heavy freezing rain (ice storm), strong winds (tropical cyclone, windstorm) or wind transporting some substance through the atmosphere (as in a dust storm, blizzard, sandstorm, etc.).

Storm Generation:The user is able to generate various storms of wind, rain, hail, snow, sand, dust, and lightning.

Storm Magic:The user is able to perform a form of magic that allows them to manipulate storms like hurricanes, blizzards, thunderstorms, etc.

Storm Manipulation:User can sense, create, shape and manipulate storms, including strong wind, hail, thunder and/or lightning (a thunderstorm), heavy precipitation (snowstorm, rainstorm), heavy freezing rain (ice storm), strong winds (tropical cyclone, windstorm), or wind transporting substance through the atmosphere as in a dust storm, blizzard, sandstorm, etc.

Storm Mimicry:User is able to transform their body completely into storm cloud: a severe weather that may be marked by strong wind, hail, thunder and/or lightning (a thunderstorm), heavy precipitation (snowstorm, rainstorm), heavy freezing rain (ice storm), strong winds (tropical cyclone, windstorm) or wind transporting some substance through the atmosphere (as in a dust storm, blizzard, sandstorm, etc.). Users transformed form is anatomically identical to their normal form, aside of being made of cloud, in which case it contains all the organs and is somewhat vulnerable to attacks. Alternately user can transform into homogeneous matter, without any part of their form being more important than the other.

Storm Negation:User can negate any/all storms and storm-using powers, nullifying things such as thunderstorms and blizzards.

Sub-Zero Rain:User can generate freezing rain: rain that falls when surface temperatures are below freezing. Unlike rain and snow mixed, ice pellets, or hail, freezing rain is made entirely of liquid droplets. The raindrops become super-cooled while passing through a sub-freezing layer of air many hundreds of feet above the surface, and then freeze upon impact with any object they encounter. The resulting glaze ice can accumulate to a respectable thickness and be quite heavy.

Summer Inducement:The user is able to bring the season of summer, causing heat, light, growth and abundance among plants and animals.

Thermal Artillery:The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit for thermally-based forces or impose those effects on ranged weapons to enhance them, causing either cold or heat related effects.

Thunder Manipulation:User of this ability can manipulate the shockwaves caused by lightning during a storm, known as thunder, to deal deadly and possibly concussive results. They can release thunder energy to make someone deaf by busting their eardrums, or even make organs burst, killing the opponent.

Thundercloud Generation:The user can create/generate thunderclouds of varying size, whether it be the size of one's hand or be large enough to spread across vast distances.

Thundercloud Manipulation:The user can create, shape and manipulate thunderclouds, a variation of cloud that's associated with, and causes thunderstorms.

Thunderstorm Creation:The user has the power to create a storm accompanied by lightning and thunder.

Tornado Creation:The user can create tornadoes, whirlwinds and similar forms of wind storms.

Tornado Manipulation:The user can create, shape and manipulate tornadoes and tornado-like phenomena, rapidly rotating column of air that is in contact with both surface and a cloud. Various types of tornadoes include the multiple vortex tornado, landspout, waterspout and the cyclone.

Tornado Mimicry:User is made up of or can transform their body completely into tornado or tornadoes Users' transformed form is anatomically identical to their normal form, aside of being made of tornado, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into homogeneous matter, without any part of their form being more important than the other.

Valley Creation:User can create valleys either from nothing or by shaping existing environment to the form they want.

Volcanic Field Creation:User can create volcanic fields either from nothing or by shaping existing environment to the form they want.

Vortex Manipulation:The user can create, shape and manipulate vortexes and vortex-like phenomena, rapidly rotating column of air, water, space, time, etc.

Water Body Creation:User can create bodies of water either from nothing or by shaping existing environment to the form they want.

Weather Artillery:The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit to weather-based powers or impose those effects on ranged weapons to enhance them.

Weather Attacks: The user is able to release/use the weather to attacks of various intensities, shapes, and sizes, which can be projected, used as melee attacks, etc. As there are four main factors of weather, users can use the weather to achieve different Elemental Attacks: Weather Communication:The user can communicate with the weather including clouds, wind, etc., either telepathically, by speaking verbally, etc. Weather can tell the user of what happened or what is happening, help them to track someone at long distance away, etc. This may allow the user to manipulate the weather to a degree, such as talking to the sky to calm storms or invoking weather phenomena with their emotions (such as lightning if angry).
 * Air Attacks: for wind and related attacks.
 * Electricity Attacks: lightning in all variations.
 * Heat Attacks/Ice Attacks: for heat or cold.
 * Water Attacks: rain, snow, fog, etc.

Weather Embodiment:The user becomes a physical manifestation or personification of the weather, granting them limitless control over all forms of weather.

Weather Empowerment:Users become stronger, faster, more durable, etc. when they through weather, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw strength/vitality from the weather or even slow or stop aging.

Weather Generation:The user can generate different aspects of the weather, such as Ice, Heat, Lightning, etc.

Weather Immunity:The user is unaffected by the weather, including wind, rain, temperature, electricity, fog, etc. Their senses, movement or any actions are not affected by weather in any way.

Weather Magic:The user can utilize different weather phenomena as a form of magic. They can use different spells to formulate their weather quantities and energies for many uses.

Weather Manipulation: User can sense, create, shape and manipulate weather, i.e. the meteorological patterns, creating rain, wind, hail, lightning, snow, sleet, fog and temperature changes. This includes the ability to generate various natural phenomena or control the intensity of the weather in highly concentrated (inside room) or vastly extended (continental) areas.

There are four main factors of Weather manipulation: Weather Mimicry:User is or can transform their body completely into weather phenomenon, including wind, clouds, storms, etc. Users' transformed form is anatomically identical to their normal form, aside of being made of weather, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into homogeneous matter, without any part of their form being more important than the other.
 * Air Manipulation - for wind and related effects.
 * Electricity Manipulation - lightning in all variations.
 * Thermal Manipulation - make it cold or hot.
 * Water Manipulation - rain, snow, fog, etc.

Weather Mode:The user is able to transform into a state of being that grants them power over weather.

Weather Negation:User can negate any/all weather effects and Weather, nullifying hurricanes, thunderstorms, typhoons, and blizzards or even sunny days, clear skies etc.

Weather Perception:User can perceive energies that govern the weather allowing them to sense electromagnetic forces, air currents, chemical reactions, the flow of kinetic, thermal and electromagnetic energy behind weather phenomena, etc.

Weather Randomization: User can cause weather conditions/patterns to randomly and spontaneously change, allowing them to generate unusual or unnatural weather conditions in areas that shouldn't be able to or is impossible to have them (such as snow in the desert, drought in the rainforest, lightning storms in areas that don't or never receive cloud cover, etc.). Any weather effect can be reached, only that it will always be random. Like Manipulation, the effect can be small, cosmic level, or even universal level.

Weather Sensing:User has the ability to sense what kind of weather will be coming.

Weather Soul:The user has a soul that is made out of weather. They may be able to manifest their soul outside their body to perform a series of activities or able to channel various weather effects from their soul into concussive attacks or blasts.

Weather Symbiosis:The user can gain powers by through a symbiotic relationship with a meteorological/weather-based entity. Whether it is with a weather-controlling existence, a being of atmospheric force or an embodiment of the weather itself, the host’s relationship will afford them potent meteorological abilities. The powers can include elemental techniques, temperature control and even pressure manipulation. Host and meteorological entity can benefit and/or suffer from each other’s state of being. As with most forms of Symbiosis, it can come with a price.

Weather Weaponry:User can to create or wield weaponry with power over weather. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of weather-based ability they possess.

Wet Season Manipulation:The user can manipulate the wet season (also rainy season, monsoon season), the time of year when most of a region's average annual rainfall occurs and usually lasts one or more months. Areas with wet seasons are dispersed across portions of the tropics and subtropics.

Winter Inducement:The user is able to bring the season of winter, causing hibernation in animals, diminished or halted growth in plants, cold weather and long periods of darkness.

Sexual-based Abilities:
Absolute Beauty:The user possesses the rarest type of beauty there is (pure infinite beauty), which is even higher up than supernatural beauty. No one, no matter how different their beauty standards may seem, cannot deny this person's beauty as truly unfathomable as this person possesses infinite beauty. Because of this, the user can use people to get what they so desire. Some people with this ability may even have magical abilities as a result of their beauty. Since this is the absolute form of any kind of beauty, the user possesses some if not all abilities/powers based on beauty, allowing them to gain a higher advantage.

Addictive Contentment:The user can cause other beings to develop immense, even addictive emotional attachments to either themselves or others. This can result in the victims having strange, withdrawal-like symptoms by breaking this emotional tie and can even cause death because the person will "need them" so much that they cannot bear to live without them.

Breast Manipulation:User can create, shape and manipulate breasts of oneself and others, allowing them to freely alter and manipulate breasts, increasing and decreasing the amount, shape, size, density, volume (how much milk the breasts can hold), the weight, the amount of breast milk the mammary glands can make, the properties of the breasts, etc.

Charm Mode:User can go into a mode where their natural charm, charisma, beauty, popularity are all enhanced, allowing them to easily influence or persuade others to do anything they wish thanks to their natural charm.

Cupid Physiology:User with this ability either is or can transform into a cupid, originally the god of desire, affection and erotic love portrayed as a slender winged youth, but later and especially in modern forms as a winged baby or child armed with an arrow and bow that compel anyone to fall in love with each other. In contemporary popular culture, Cupid is shown shooting his bow to inspire romantic love, while in mythology his arrows could invoke either intense, passionate love/desire or equal hate.

Death By Sex:The user can induce death through sexual intercourse, either caused by the user draining the victim's life energy, injecting poison, or exhausting them past their physical limits.

Desire Form:The user can take on the form of others' greatest desire, becoming what the viewer most wants their observant to be.

Desire Exhibition:The user can feel and/or release the inhibitions of wants and desires of another being, inducing them to act on them to reveal their true nature, their darkest secrets and deepest desires that people don't even realize they have or confess on having. Unlike Desire Inducement user doesn't induce desire but rather releases the desires that already dwell within their target.

Desire Inducement:User can induce desires into others, to the point where they cannot get enough of it. This power can bring out the deepest desire of someone (whether it is company, love or just food) or even induce new desires they never had before.

Desire Embodiment:Users are the personification of all desire and fulfillment. They are given absolute power over their realm. They have power over craving of the unattainable. The force of physical appetite or emotional need. Strong envious desire. In contrast they are also lords over satisfaction, extending to the attainment of one's desire or personal aspirations and fulfillment's.

Enchanted Allure:Users have the ability to enchant themselves to obtain powers of persuasion as well as seduction. Depending on the user, they may have a "trigger" that makes people around them obey their commands. Once under their spell, targets are at their command and willing to do whatever it is they want, even suicide.

Enslavement Kiss:Upon kissing another, the user is able to mentally control and manipulate the minds of their victims, effectively making the victim a slave to the user's will. With but one kiss, the user can send an opponent into mindless servitude and render them helpless in opposition towards the user.

Emotion Detection:User can sense the presence of emotions, including feelings, moods and their affects, of themselves, people, animals and other creatures. They can sense the presence of others by sensing their emotions.

Emotion Negation:Users of this ability can suppress or negate emotions, allowing them to cause others to ignore emotional distractions and/or feeling from affecting their thinking-processes. They can also make others uncaring, detached, indifferent and even catatonic.

Eye Color Manipulation:The user is able to change eye color, varying from realistic colors (i.e. blue, green, brown) to fantastic colors (i.e. red or yellow).

Emotion Weaponry:User can to create or wield weaponry with power over emotions, either all emotions or a specific one. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level and type of emotion-based ability they possess.

Eros Embodiment:Users are or can either embody or become the Eros; the sexual component of our life, not to be confused with libido which Freud referred to as our life force, the will to live. It is the desire to create life and favors productivity and construction. Eros - alongside the death-drive, or "Thanatos" - motivate our every action.

Femininity Aspect Manifestation:The user embodies the conceptual attributes, traits and behaviors of femininity/womanhood and gains power from aspects they represent each reflecting the ideal status of being by their physicality, mentality, spirituality and so on. Standards traits of femininity are traditionally viewed differently throughout cultures and historical periods, but commonly include gentleness, empathy, sensitivity and even their biological sex that users emphasizes their powers and is often associated with their rewards, consequences and responsibility. The feminine aspects can be different for the principles of womanhood, the foundations in gender identity and perceptions of reality. Both males and females can exhibit femininity aspects, traits and behavior even though they are different, they're still connected to the aspects of masculinity.
 * Beauty: Beauty can be its own curse and/or blessing which is inherently given to women. Women are incredible beautiful all on their own reflecting their own uniqueness. Every woman is ultimately seen as something beautiful by internal or external perceptions.


 * Emotional: Women are highly emotional beings which made them both highly empathic and emotionally sensitive. Because of their empathy, women can be understanding of to the emotions of others especially for themselves as women especially for those they came to love the most in life.


 * Intellectual: Women have proven themselves time and again incredibly intelligent and clever throughout experience, making them smart and very dangerous because of it. Woman with incredible intelligence are well vigilant with their choices and as they are wise.


 * Lunar: The Moon in some cultures and religions is seen as a symbol of femininity because of the fundamental nature of the moon reflecting women themselves, it grants woman a personal state of empowerment by the moon.


 * Mammaries: Mammaries are a common icon to womanhood which provides a woman nourishment for infants, physical attraction and even sexual excitement. Breasts can have such powerful a effect towards others and proven to be essential in a women even tho others have seen them as either a burden or gift in their own lives.


 * Purity: Purity of a woman can of is delicate, woman can reflect purity itself by their kindness and compassion, making their purity embody their innocence by it untainted nature all on its own and having hearts at their purest.


 * Sexuality: Sexuality is universally innate within humans both men and women. Female sexuality and behavior can be seen just as similar to males, being sexual beings women can very much be sexually active by the foundation of their sexual nature.

Femininity Manipulation:The user can manipulate conceptual attributes, traits and behaviors of femininity/womanhood and can manipulate the aspects they represent as well as all behaviors associated with womanhood.
 * Yonic: The yonic is considered the very symbol of the fertility of women by the lifecycle of pregnancy which allows women to bring new life to the world for them to move on in life through the yonic, granting the status of motherhood. Motherhood by its own foundation is what ultimately the thing that creates a strong bond to a women and their child.

Gender Transformation:The user can alter ones and/or other's gender either permanently or temporarily, they may be able to combine genders for hermaphrodite or remove both for neutri. The change is completely to cellular level.

Hypnotic Breasts:The user can put others in a suggestive trance upon visual contact with the users breasts, effect may take a few minutes to work or happen instantly. While in the trance, the person becomes highly pliant to their suggestions.

Hypnotic Vision:The user can put others in a suggestive trance upon eye contact, effect may take a few minutes to work or happen instantly. While in the trance, the person becomes highly pliant to their suggestions.

Indomitable Will:The user has unnaturally strong willpower, enabling them to be immune to all forms of temptation including Subordination Manipulation, Telepathy, Mind Control and Subliminal Seduction. Through their will the user can face great physical pain and psychological trauma and will refuse to surrender no matter how much the odds are stacked against them, possibly up to the point of cheating death and pushing themselves past their own limitations.

Indomitable Love:Users have unnaturally strong love, enabling them to overcome any and all obstacles in existence love itself can overcome, including death, fate, etc. Through their love the user can face anything regardless of how painful or how traumatic the outcome of something can be, no matter how intense the hardship is the user will over come it. Love is the most powerful emotion, capable of feats never thought possible by making the user determined to never give up on that which they love most.

Incubus Physiology:User with this ability either is or can transform into incubus (plural incubi), a male demon or supernatural being that traditionally appears in dreams taking the form of a humanoid man in order to seduce or even rape women, usually through sexual intercourse. Users with this power gain usually boosted strength, speed, supernatural level of beauty and some magical abilities, especially dealing with illusions and mental manipulation. Physical changes include fangs, claws, pointed tail and wings.

Inhibition Release:The user can feel and/or release the inhibitions of another being and essentially corrupt them by having them give in to their most primal desires. The user brings out the worst in sentient beings and can reduce them to nothing but impulse driven beasts.

Love Inducement:The user can induce love into others, including the love for the user or love for another person. Effects will vary depending on the user's mental strength: Those subjected to this ability may develop a strong infatuation for somebody but will remain in control of themselves, or they may feel so much love for somebody that they have an intense desire to make them happy, becoming completely submissive to them. The effect is usually instant, but in some cases it may slowly take effect the more the victim meets the user/another.

Love Embodiment:Users become the living physical manifestation or personification of love and gain the ability feed off of the love of everyone and everything including themselves. Users can convert love into energy and use it as a full source to extend their own life span or as a weapon. They may never age and may be immune to death unless certain conditions are met.

Lust Aura:The user can generate an aura of lust that can amplify/induce pleasure on beings inside their aura and gain power from the emotions.

Lust Constructs:User can change lust into tools, objects, weapons and other items, create semi-living constructs and/or create structures of varying permanence. Users who have mastered this ability can use it for almost any situation, creating anything they need.

Lust Embodiment:The user is the embodiment of all forms of lust and gain the ability to gain power off the lust of everyone and including themselves. Users can convert lust into energy and use it as a source to extend their own life span or as a weapon. The user has perfect physical beauty and may never age and might even be immune to death unless certain conditions are met.

Lust Empowerment:Users becomes stronger, faster, more durable, etc. by lust of oneself and others, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from the lust or even slow or stop aging.

Lust Magic:The user can utilize form of magic dealing with lust. They can induce high levels of lust for any number of things, from sexual lust to bloodlust or anything else they would have their extreme desire toward.

Lust Manipulation:User can sense and manipulate the lust of themselves, people, animals and other creatures, whether by increasing, decreasing, causing or otherwise channeling lust, even manifesting the emotional energy to physical level.

Loyalty Empowerment:Users become stronger, faster, more durable etc. from any/all types of loyalty (personal, family, group, national, species, etc.), possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from the loyalty or even stop or slow aging.

Love Absorption:The user can fully or partially absorb love, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently. Targets of the draining become calm.

Love Augmentation:The user can augment the love in others, increasing the targets love and causing the target to become (depending on the type of love and individual personality), obsessively focused, affectionate, passionate and/or loving.

Love Aura:The user can generate aura of love that can amplify/induce passion on beings inside their aura and gain power from the emotions.

Love Bow Construction:The user can construct bows (including crossbows) and arrows from nothing or by shaping the existing out of the emotional energy of love. Anyone struck with a Love arrow will instantly be filled with desire/love for target of the User's choice.

Love Constructs:User can change love into tools, objects, weapons and other items, create semi-living constructs and/or create structures of varying permanence. Users who have mastered this ability can use it for almost any situation, creating anything they need.

Love Derivation:User is the source of absolute/perfect/primordial love in every romantic, intimacy, sexual, friendship, parentage, etc, directly to cosmic/universal scales. Users being the binding existence together by the force/energy of love users has instant and total dominion over all the powers of love and so that as long as they exists all that is love and everything connected to it does as well. If the user ever either dies or is killed, then everything about love would cease to exist alongside the user, making everyone incapable of love at all.

Love Detection:The user can detect the feeling of love between oneself and/or others without reading apparent symptoms, allowing them to find out the people around them is in love or building to that level. They may be able to sense the depth of that emotion.

Love Empowerment:Users become stronger, faster, more durable, etc. by love of oneself and others, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from love or even slow or stop aging.

Love Magic:The user can utilize a form of magic dealing with love, passion, happiness, etc. They can use different spells to formulate the inducement of sex or can use emotions of love to cast different kinds of spells.

Love Manipulation:User can sense and manipulate all the aspects of love, of themselves, people, animals and other creatures, whether by increasing, decreasing, causing or otherwise channeling love, even manifesting the emotional energy to a physical level. Love includes a variety of different feelings, states, and attitudes that ranges from interpersonal affection ("I love my mother") to pleasure ("I loved that meal") to an emotion of a strong attraction and personal attachment. It can also include basic kindness, compassion, and affection — "the unselfish loyal and benevolent concern for the good of another". It may also describe compassionate and affectionate actions towards other humans, one's self or animals.

Meta Love Inducement:The user can induce love in absolutely anyone, regardless of how powerful they are, transcendent beings or users of Apathy, Empathic Shield, Indomitable Will, True Love Visage, Unlovability, etc.

Masculinity Aspect Manifestation:The user embodies the conceptual attributes, traits, and behaviors of masculinity/manhood and gains power from aspects they represent each reflecting the ideal status of being by their physicality, mentality, spirituality and so on. Standards traits of masculinity are traditionally viewed differently throughout cultures and historical periods, but commonly include courage, independence, combat and even their biological sex that users emphasizes their powers and is often associated with their rewards, consequences, and responsibility. The masculine aspects can be different for the principles of manhood, the foundations in gender identity and perceptions of reality. Both males and females can exhibit masculine aspects, traits, and behavior even though they are different, they're still connected to the aspects of femininity.
 * Combat: Through the eyes of many fighting is considered act of manliness, having to fighting meany forms of conflicts including mental, physical, spiritual and even conceptual ones. Because of such, combat can very much be apart of man's nature, but what you fight for determines the true character of man.


 * Phallus: The phallus is mainly known as the symbol of male fertility which granting men strong fertile essence for reproduction, but has also been seen as the pride and power of manhood allowing them capable of gaining perfectly ideal biological aspect of phallus masculinity that many came to admire or even worship.


 * Power: Men are powerful, power is a common aspect of masculinity due to men being known as very powerful beings practically godlike with supernatural powers. Power in the hands of a man has shown to be a beneficial or dangerous combination through time, either granting salvation to the world or destruction.


 * Righteousness: Man can be righteous and virtuous because of their nobility, many have seen that truly righteous man in life have proven to be the greatest ones in history because of their sense to always do the right thing no matter how dark the outcome may be, granting the value in doing right.


 * Sexuality: Sexuality is universally innate within humans both men and women. Male sexuality and behavior can be seen just as similar to females, being sexual beings men can very much be sexually active by the foundation of their sexual nature.


 * Solar: The Sun in some cultures is seen as the symbol of masculinity because of the greatness of the sun reflecting mankind itself granting men a state of empowerment by the sun. Man can even absorb the energy of the sun itself to gain a powerful and healthy status.


 * Strength: Strength by itself is iconic to ideals of man, having incredible and durable godlike strength, muscles which reflects the beauty of male appearances and a physical power that can rival that many mighty opponents in existence.

Masculinity Manipulation:The user can manipulate the conceptual attributes, traits, and behaviors of masculinity/manhood and can manipulate the aspects they represent as well as all behaviors associated with manhood.
 * Willpower: The power of will is the greatest strength man has ever proven more worthy of having in life. Will is a great force of incredible power capable of overcoming many great obstacles in existence to achieve one's greatest ambitions.

Meta Lust Inducement:User can induce absolutely sexual arousal, lust, bliss and pleasure in anything and everything and cause them crave sexual interaction, regardless if they can feel love or pleasure, with anything. This power works on both genders, their sexual interest, people of any age, genderless beings, aliens and those with radically different biology.

Mesmerizing Presence:The user has an overwhelmingly hypnotic presence which bends the minds of whoever gazes upon the user to their whim, dominating beings around them and making them utterly enamored upon the user.

Mind Control:User can control the minds of others with targets being completely subject to their mental control. If the victims were placed into a semi-conscious state, they may not have any recollection of the previous actions that they performed while under its effect.

Orgasm Inducement:The user can induce the sensation of sexual orgasm in themselves or others.

Osculated Sway:The user secrets enzymes though the exocrine gland that produce saliva and influence the target, inducing high suggestibility.

Passion Manipulation:User can sense and manipulate all forms of passion, including love, sex, pleasure, desire, etc. of themselves, people, animals and other creatures, whether by increasing, decreasing, causing or otherwise channeling passion, even manifesting the emotional energy to physical level

Persuasion:The user can compel people by speaking, the victims are unable to disobey; the seemingly cogent commandment is far too compelling. At high level, user can persuade people into hurting/killing themselves or even flip around sense of logic, but can never cause victims to achieve what they are not capable of (ex. Flight).

Passion Embodiment:User is the embodiment of all forms of passion, including love, sex, pleasure, desire, etc. Users are totally run by their own passions which can vary greatly between any given moment. They can also induce passions in others that will utterly consume them.

Peak Human Beauty:The user possesses peak human beauty, on par with the most attractive human figures in history. As such, the user can easily influence others and receive special treatment or favors, especially from members of the opposite sex. Those who possess Peak Human Beauty may also benefit from the so-called "Halo Effect", where the user will generally be viewed in the best light possible in any given situation.

Pectukinetic Combat:The user can use their own bust/breasts to help them in combat, by acting as ballast, shields, weapons, etc.

Perversion Empowerment:Users become stronger, faster, more durable, etc. from perversion, possibly unlocking abilities related to the affinity and enhancing existing powers. Some users may be able draw sustenance from perversion or even slow or stop aging.

Pleasure Empowerment:Users become stronger, faster, more durable, etc. by pleasure of oneself and others, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from the pleasure, or even slow or stop aging.

Pleasure Inducement:User can induce pleasure, a mental state that humans and other beings experience as positive, enjoyable, or worth seeking, by stimulating the pleasure centers of another. It includes more specific mental states such as happiness, entertainment, enjoyment, ecstasy, and euphoria. They can cause mental, spiritual, physical, social, sexual, etc. pleasure, from simple happiness to full-blown ecstasy.

Pleasure Manipulation:User can sense and manipulate the pleasure, whether mental, spiritual, physical, social, sexual, etc., of themselves, people, animals and other creatures, whether by increasing, decreasing, causing or otherwise channeling emotions, even manifesting the emotional energy to physical level.

Pygakinetic Combat:The user can use their butt and hips to help them in combat, by acting as ballast, shields, weapons, etc.

Popularity Inducement:Users can induce popularity into other people, making them likable by many people, especially those around them, for any reason or for no reason at all. With this, one could enhance the visibility of others, and they could even make the other person more so iconic and famous if the user has enough power to do so, making it so that so many people love that person like they would with any other icon.

Popularity Manipulation:Users can manipulate the popularity and fame of themselves and others, causing them to be more likeable than before or unpopular and not so liked. They can make them well known to the public as well, either in a positive or in a negative manner.

Reproduction Manipulation:The user has complete control over reproduction, allowing them to freely alter and manipulate it. Reproduction is the process is the process in which living organisms called offspring are produced by "parents". This does not include the actual process of mating itself, but it can do things such as induce pregnancies, induce fertility and such. The power can also manipulate the offspring in some ways.

Reproductive Organ Destruction:The user can damage or destroy the reproductive organ or any part of the reproductive organ disabling the target to reproduce.

Romance Embodiment:Users become the embodiment of romance - the concept and conveyance of love and relationships in fiction.

Red String Manipulation:User can create, shape and manipulate the red string of fate, an invisible conceptual string that bonds soulmates together. They can create an limitless amount of red strings and extend them at any distance and the strings never tear apart, as it is practically indestructible. They can make the red strings become visible and touchable for others, and also choose and change anyone's soulmate, and as well control the relationship of those bonded by the strings, or even completely remove their bond.

Relationship Identification:The user can sense the relationships or connections people have to one another, identifying lovers, friends, family, etc. They can also see where those bonds are weak and use it to their benefit.

Soulmate Connection:The user is connected, linked, associated, and/or bonded with their soulmate/soulmates. They know who their soulmate/s is/are, can empathize and harmonize with said soulmate/s, lack any struggle in expressing their feelings for them, share many, if not some characteristics in common with them, and understand one another without even talking. The user and their soulmate/s, by nature, are compassionate, caring, loving, and sympathetic toward one another, would get along quite well with each other, naturally share romantic feelings of love for one another, are meant for each other as a couple, are the bestest of friends, and love the other with all their heart, all their soul, all their mind, and all their strength.

St. Valentine's Day Entity Physiology:The user either is or can become a St. Valentine's Day entity, personification of Valentine's day and its variations. The powers of a user can differ greatly based upon what aspect of the holiday they take the shape of. They do not necessarily need to be one of the traditional holiday entities.

Social Attraction:The power is used to make people feel appreciation and/or love/liking towards the target.

Social Magnetism:User can attract or repel others, making targets feel a pull towards the user, even if they can't justify it, and feel immediately bonded. The effect can also be used in reverse so that those who fall in the range of the user's powers feel repelled and distance themselves from the source.

Social Repulsion:The power is used to make people feel disgust/hatred towards the target.

Super Fecundity:The user can conceive and produce offspring at an unnaturally high rate and/or give birth to scores of children in a short amount of time, far above the rate of normal reproductive abilities of their species or their body's normal ability to sustain.

Seduction Immunity:The user is immune to normal/supernatural seduction and is immune to sexually-based powers.

Seduction Intuition:The user possesses innate seductive skills and charming allure which they can use to easily and efficiently seduce and manipulate anyone of either the same, opposite, or entirely different species of sex. They possess intuitive knowledge of how to make people feel sexual arousal, lust, bliss, euphoria, pleasure, etc., and can always make anyone and themselves feel immense sexual satisfaction.

Seductive Magnetism:User radiates an aura of attractiveness, naturally inducing pleasure and desire while subtly lifting inhibitions. The affected targets remain fully themselves, but can't help but long for the user's favor and affection, and can't bring themselves to cause them harm except as a last resort, like an irreplaceable treasure too precious to be lost.

Sex Angel Lord Physiology:User with this ability either is or can transform into a Sex Angel Lord of the highest caliber. They possess incredible supernatural power, unchallenged dominion over angels of love, sexuality, passion and sexual purity, and tremendous supernatural abilities in all their domains.Sex Angel Lords have complete lordship over sexuality and it's principals thus wielding great and various sexual powers from the purest forms of sexuality that can drive people into passionate, natural and benevolent acts. Unlike sex demon lords who use sex for evil and sin that can bring shame to people, Sex Angel Lords use sex for good and virtue, they bring the positivity and divinity of sexuality from all its natural aspects: spiritual, physical, emotional, etc, that can grant people great joy, pure happiness and unyielding love.

Self-Love Inducement:User can induce self-love in others and themselves, causing the target to love anything/everything about themselves. Subjected to this ability develop a powerful sense of self acceptance upon themselves and feel so much pure love for themselves that they have an intense desire to make something of themselves, becoming completely and well developed by character or to simply stay the way they are. Unlike egotism, users of self-love don't have a sense of self-importance, greed or selfishness, but rather see sense of self-acceptance, self-care, self-confidence, self-respect and self-esteem.

Sex Appeal Combat:The user can use their sex appeal to help them in combat, by using their sexuality, sexual organs and/or expertise to defeat their opponent.

Sex Deity Physiology:User with this ability either is or can transform into a deity of sexuality/love/lust, a god/goddess who represent/is associated with the sexuality, fertility, love, lust, beauty and all their aspects, having absolute knowledge and power over them, their concepts and principles. They are a common feature of worship in polytheistic religions.

Sex Demon Lord Physiology:User with this ability either is or can transform into a Sex Demon Lord of the highest caliber. They possess incredible supernatural power, unchallenged dominion over demons of lust and corruption, and tremendous supernatural abilities in both domains. Sex Demon Lords wield dark and various sexual type powers from the most corrupted forms of sexuality that can drive people into the most malevolent and perverse acts of sexual corruption, evil and sin.

Sex Empowerment:User becomes stronger, faster, more durable, etc. by sexual intercourse with oneself and others, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from intercourse or even slow or stop aging.

Sex Magic:The user can utilize different methods of inflicting and utilizing sex, pleasure, etc. as a form of magic. They can use different spells to formulate the inducement of sex or can use different sexual practices to cast different kinds of spells.

Sex Specialist:The user has an encyclopedic knowledge in sexual and carnal techniques, allowing them to invoke a specific type of sexual fulfillment in a specific sexual partner. This results in great, or absolute, satisfaction for their partner. The nature of the ability revolves around the fulfillment of the target in a sexual capacity, which may or may not involve pleasure, pain, or other sensations. In some cases, it may even involve the negation of these sensations, so long as this still results in the satisfaction of the partner. Completion of this task may involve any number of other abilities or talents and can range from natural to supernatural. The sensations induced are partially voluntary and partially involuntary. For example, they can induce pleasure in someone who is not expecting or desiring it, as well as meet individual requests with skill and competency. In more extreme cases, they may create, induce, or reveal new desires that the partner never even realized they had. Some forms of this power may be mental rather than physical. A flawless master will employ both.

Sexual Inducement:The user can induce sexual arousal in others to make them lustful and crave sexual interaction. This power may work with both genders, their sexual interest and people of any age.

Sexual Instinct:The user is the ultimate sexual being determined by both natural and supernatural ways. They have a sexuality imprinted nature in biological, physical, mental, emotional, social and spiritual aspects, giving them a life full of pleasure with any means and most effective ways possible, use anything at hand to experience a hyper-sexuality that can transcend their sex drive to potentially supernatural levels, making them experts their first try in every way, that can effect even those around them just by wanting them and repel those the users doesn't want, having no mental problems either before, during or after the deed. User has complete mastery of any and/or all form of their innate sexuality whether it be scientific, magical, divine, supernatural, natural, etc, making them the ultimate sexual partner in life, having full mastery in sexuality and anything related to it by nature.

Sexual Orientation Manipulation:The user can manipulate the sexual orientation of themselves and/or others, changing the targets' orientation to heterosexuality, homosexuality, bisexuality, asexuality, pansexuality, demisexual, etc.

Sexual Sight:The user is able to know everything about a person's sex life by looking at them, including if they are virgin, whether it had or will have sexual intercourse, their fetishes, orientation, etc.

Sexuality Embodiment:User is a physical manifestation or personification of all forms and principles of sex/sexuality, thus gaining the ability and power off the sexuality of everyone and everything connected to sexuality including themselves. Unlike Lust Embodiment, user doesn't embodied lust alone, but rather the whole concept of sex/sexuality in general thus making them pure and truly ultimate sexual beings, having all the powers of sexuality: emotional, physical, spiritual, etc.

Subliminal Seduction:User can project seductive thoughts to the minds of others, speak with subliminal seductive power behind each word, and/or stimulate the brain's pleasure centers by touch, voice or thought. This can be used to attract and seduce any subject one desires, because the subject receiving the thoughts would believe they were the ones thinking them. Succubus Physiology:User with this ability either is or can transform into a succubus (plural: succubi), a female demon or supernatural being that traditionally appears in dreams taking the form of a humanoid woman in order to seduce or even rape men, usually through sexual intercourse. Users with this power gain usually boosted strength, speed, supernatural level of beauty and some magical abilities, especially dealing with illusions and mental manipulation. Physical changes include fangs, claws, pointed tail and wings.
 * Seduce anyone of your sexual orientation, or who you find attractive.
 * May be accompanied by the ability to psychically perceive sexual orientation, sexual attraction, sexual thoughts and sexual pleasure.

Supernatural Beauty:The user is supernaturally beautiful and can use it to affect others. This power is divided into two separate but interlocking aspects: The user is always, and under any circumstances, physically, personally and socially perfect, graceful and flawless, without anything that would make them look unattractive or distract from their presence. They are perfectly aware how to increase their appeal by apparel, action or choice of words, but even these are simply details to enhance their natural appeal. For example, someone with this ability rising straight from the bed after a hard night's partying and wearing the rattiest possible clothes would make even the best supermodel primped to perfection look homely in comparison. Secondly, the user is able to affect other people, both by affecting their minds, emitting pheromones and generally being a perfect companion and/or object of admiration. At the lower level, the user could make a complete stranger treat them like their closest friend in only a few minutes and be perfectly willing to help them in any way they need. Someone with more power could make anyone treat them like someone who is privileged to do and get anything they wish and be admired and even loved for it. At the higher level user could make people fulfill their smallest suggestion, although not against their deepest principles. At the most powerful, they could simply eradicate free will, making everyone slavishly devoted to the user and willing to do anything to please them.

Supernatural Breasts:User has breasts that have supernatural powers/properties, including hypnotic effects, supernatural milk, beam emission, etc.

Supernatural Butt:User has a butt that has supernatural powers/properties, including hypnotic effects, living butt, gravity manipulation, etc.

Tantric Augmentation:User can enhance the sexuality/sexual energy of themselves or others' and concentrate the targets overall sexuality to further increase sexual quality of anyone for enhance sexuality and amplify their tantric energy to enhance their physical abilities and powers.

Tantric Manipulation:User can sense, create, shape and manipulate sexual energy; a raw energy of pure sexuality and sexual activities, arousal, attraction, desire, drive, fantasy, orientation, etc, everything connected to it by its own nature and all aspects: mental, spiritual, physical, social, etc. User can manipulate the sexuality/sexual energy that dwells within any sexual entity even themselves from their source, allowing them to achieve sexual traits, abilities even powers that can utilizes natural and supernatural sexuality and all of it's ecstasies for any purpose and manifest it into physical level and use it to develop, empower, combat, healing, etc. Just like Life-Force Manipulation, sexual energy is fundamentally both a universal force and apart of the user's livestream like chi, aura, etc, that freely flows throughout existence and the user, which makes it's essential for life support and as such if users sexual energy is drain completely they will die.

Tantric Metabolization: Users can sustain themselves/their powers by feeding of sexuality and/or sexual energy from sexuality, sexual experiences, sexual emotions, etc., into their body as a source for their powers and/or conditions.

True Love Visage:The user can make others believe the user is their one true love in shape and form. If the viewer happens to truly love another being, the viewer will simply view and sense the user as the being in question.

True Love's Kiss:User can break through any outside forces, including magic/curses/etc. with a kiss shared between two lovers. For instance, if one person is cursed into deep slumber, a kiss of true love will return that person's consciousness.In rare cases, True Love's kiss neither has to be on the lips or between lovers (like between a parent and child).

Undying Loyalty:User can remain completely loyal until the very end, either using it on others, making them completely willing to protect and never abandoning the user or use this on themselves, making them unable to abandon or betray their loved ones if they're ever in need.

Combat Powers:
100% Muscle Usage: Users are able to exert 100% of the body's muscular strength, maximizing the capacity, while under normal conditions most humans (and other humanoid beings) only exert 20-30%.

Absorption Artillery:The user can use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit for absorption-based abilities, either absorbing them into the weapon or the user itself.

Absorption Ball Projection:The user can project concentrated balls of absorbing energy, which drains energy from anything they hit and feeds it to the user. These balls can be projected, used as a part of melee attacks, orbit around the user, or ways of transportation.

Absorption Beam Emission:User can project concentrated beams of absorbing energy, which drains energy from anything they hit and feeding it to the user.

Absorption Blade Construction:The user is able to create bladed weapons capable of absorption.

Absorption Bow Construction:The user can create and/or use bow and arrows capable of absorption.

Absorption Infusion:The user can infuse absorbing effects into objects (usually a weapon), beings, or powers, empowering and energizing them and allowing the user to manipulate their qualities and efficiency.

Absorption Polearm Construction:The user can create pole-arms, including glaives, poleaxes, halberds, naginatas, spears, scythes, guan dao, tridents, etc., that are capable of absorption.

Absorption Slash:User can combine absorption effects/forces to attacks with bladed weapons, usually sapping energy from whatever is sliced.

Absorption Weaponry:The user can create and/or use weaponry capable of absorption.

Absorption Whip Generation:The user can create and/or use whips capable of absorption.

Accelerated Perception:The user's mind and senses process information at such speeds that time appears to have slowed down, allowing them to perceive what would normally be moving too fast to see and respond accordingly.

Acid Artillery:The user can use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit to either enhance the weapons' firing capabilities with acidic properties, or impose those effects on ranged weapons to enhance them.

Acid Bullet Projection:User can create/generate and fire bullets of acid.

Acid Weaponry:The user can use various types of weapons, such as blades, polearms, and whips, as a conduit to either enhance the weapons' capabilities with acidic properties, or impose those effects on weapons to enhance them.

Acidic Bodily Fluids:The user possesses acidic bodily fluids (blood, sweat, saliva, etc.).

Acidic Poison Artillery:The user can use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit to either enhance the weapons' firing capabilities with acidic-poison properties, or impose those effects on ranged weapons to enhance them.

Acidic Poison Weaponry:User can to create or wield weaponry with power over caustic toxins, which grants the user a wide variety of blight-based abilities. Fabricating and implementing a great many carcinogenic elements into their arsenal. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of acid/toxic-based ability they have, including over what forms of malignant substances used in their creation.

Acidic Slash:User can combine acid to any kind of attack with bladed weapons.

Acidic Sweat:User's sweat has acidic properties.

Action Adaptation:User can change their course of action midway, allowing quick corrections in actions, aborting actions, changing the course of action, making last minute adjustments to movements, duping the opponent into making a mistake and changing from one action/movement to another. For example, the user could throw a punch, and before it hits, as the opponent is about to block, the user could withdraw and do a jump spin kick so quickly with little time lapse to strike the opponent successfully.

Adaptive Artillery:The user is able to use ranged weaponry, such as firearms, bows, slingshots, and cannons, that are capable of adapting to a variety of situations.

Adaptive Attacks:The user can create/use attacks that are capable of adaptation/evolution.

Adaptive Blade Construction:The user can create bladed weapons, including daggers, swords, etc., that are capable of adaptation.

Adaptive Bow Construction:The user can construct bows (including crossbows) and arrows that are capable of adaptation.

Adaptive Polearm Construction:The user can create pole-arms, including glaives, poleaxes, halberds, naginatas, spears, scythes, guan dao, tridents, etc., that are capable of adapting.

Adaptive Power-Level:The user can spontaneously and quickly increase their power-level to match those of superior opponents and overcome excessive hardships. This adaptation applies to all personal parameters, physical, mental and even existential. Raw power, speed and fighting skills will keep increasing until the opposition finds itself severely outmatched, surviving and recovering from incredible punishments until they become unnoticeable. When facing some particularly extreme circumstances, the user will eventually reach a breaking point, their power-level exploding as they shed into a new, super-powerful form. In the end, no matter how huge the gap in power, no matter how impossible the odds, users will always find themselves standing victorious on top of their defeated enemies.

Adaptive Whip Generation:The user can create whips that are capable of adaptation.

Adhesive Artillery:The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit for adhesive-based abilities or impose those effects on ranged weapons to enhance them.

Adhesive Weaponry:User can to create or wield weaponry with power over adhesives, which grants the user a wide variety of adhesive-based abilities, with different abilities depending upon the adhesive used. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of adhesive-based ability they possess.

Advanced Powers:The user possesses an advanced/superior/evolved variation/versions/forms/state/level of an existing power.

Aerokinetic Combat:The user is able to utilize air manipulation with their physical combat, granting both high maneuverability and elemental attacks.

Aerokinetic Polearm Construction:User can create pole-arms, including glaives, poleaxes, halberds, naginatas, spears, halberds, scythes, guan dao, tridents, etc., from air/wind.

Aether Artillery:The user can use various ranged weaponry such as slingshots, bows, guns, cannons, etc., as a conduit to either enhance the weapons' firing capabilities with aether, or channel aether through them.

Aether Bomb Generation:The user can create and launch bombs, explosives and other volatile constructs composed of aether, which can have various effects on the target. Aether's unique nature can imitate aspects of matter and energy while not being being made of either, making for a transcendent explosive effect.

Aether Bow Construction:The user can construct bows (including crossbows) and arrows from aether, allowing them to attack from distance.

Aether Breath:The user is able to generate and manipulate aether within them in a way that allows them to shape the exhaling of the effect. These shapes can include bursts, streams, spheres, even a mist of it from the mouth.

Aether Infusion:The user can infuse objects (usually a weapon), beings or powers with aether, empowering and energizing them and allowing the user to manipulate their qualities and efficiency, allowing a variety of effects to be used through the object.

Aether Polearm Construction:User can create pole-arms, including glaives, poleaxes, halberds, naginatas, spears, scythes, guan dao, tridents, etc., from aether.

Aether Weaponry:User can wield and/or create weapons with power over Aether, which grants the user a wide variety of powers derived from aether. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of aether-based ability they possess.

Aether Whip Generation:User can create whips out of aether.

Aethikinetic Combat:The user can combine Aether with physical combat. The user can possess divine abilities when wielding the celestial element. Very affective against demons and other dark creatures.

Afterimage Creation:The user can create images of themselves by various ways, including moving at incredible speeds or through illusion.

Agility Mode:The user has ability to have an enhanced agility form. With this mode, they can move quickly, efficiently and effortlessly, and they can do things such as athletics, parkour, gymnastics and acrobatics with ease.

Aim Dodging:The user can avoid linear attacks such as bullets and lasers by simply quickly positioning themselves away from the path of the attack before it is fired. This can allow the user to avoid attacks that travel much faster than the user themselves.

Air Artillery:The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit to air-based powers or impose those effects on ranged weapons to enhance them.

Air Attacks:The user can release/use air/wind to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Air Blast:The user can release air/wind over a specific target area causing great damage and/or delivering great shock waves of pure force.

Air Bullet Projection:User can create/generate and fire bullets of compressed air.

Air Defense: The user possesses defensive skills that are enhanced by air/wind powers, allowing them to block, parry, dodge, etc. with the power of air/wind.

Air Mode:The user is able to transform into a state of being that grants them power over air.

Air Pillar Projection:User can shape air/wind to generate pillars for attacks. They may be able to guide the pillars, effective in both offensive, defensive and even trapping the targets in combat.

Air Spike Projection:The user can create and project needles/spikes of air/wind to impale targets. These spikes can be projected in mid-air or generated from the ground; potentially creating a trail of needles.

Air Strike:The user can use air/wind to power a strike (punch, kick, headbutt, etc.), allowing burning damage from the air/wind used in the strike.

Air Weaponry:User can to create or wield weaponry with power over air, which grants the user a wide variety of air-based abilities. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of air-based ability they possess.

Airborne Attacks:The user can channel/send their attacks/techniques inside/through atmosphere/sky to hit from an unsuspecting angle. The attacks/techniques can be triggered when they make contact with their intended target or they are projectiles that are aiming for their targets.

Alchemy Combat:The user is able to infuse alchemy with physical attacks.

Alien Artillery:The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc, focus alien powers or impose those effects on ranged weapons to enhance them.

Alien Blade Construction:The user can construct bladed weapons, including daggers, swords, etc. from alien/non-terrestrial materials, which grants them a variety of otherworldly abilities, including mass destruction.

Alien Bow Construction:The user can create bow and arrows out of alien/non-terrestrial materials, which grants them a variety of otherworldly abilities, including mass destruction.

Alien Manipulation:The user is able to assume total control over non-human or feral aliens.

Alien Polearm Construction:User can create pole-arms, including glaives, poleaxes, halberds, naginatas, spears, scythes, guan dao, tridents, etc., from alien/non-terrestrial materials, which grants them a variety of otherworldly abilities, including mass destruction.

Alien Weaponry:User can to create or wield alien/non-terrestrial weaponry, which grants them a variety of otherworldly abilities, including mass destruction.

Alien Whip Generation:The user is able to create whips from alien/non-terrestrial materials, which grants them a variety of otherworldly abilities, including mass destruction.

All-Out Mode:User can enter a form where their limitations do not apply to their abilities. In other words, all special attacks, conditional powers, strengths, powers and locked abilities are not only enhanced, but brought to their full potential. The user does not need to build up energy, meet specific conditions, wait for their power and abilities to recharge, etc., to use powers they could not use otherwise or at least use right away. They don't have to deal with consequences such as body strain and fatigue, use their abilities anytime they want while in this form, and are not bound to their abilities' limits.

Ammunition Generation:User can create projectiles for firearms or various reasons, of all types, and sizes, from nothing or by shaping existing matter or energy. Ammunition composed of energy or other form of matter does not have to be a construct; ammunition is any material that can be fired from a ranged weapon.

Ammunition Manipulation:The user can create, shape and manipulate ammunition, broadly anything that can be used in combat including bombs, missiles, warheads, landmines, naval mines, and anti-personnel mines. The purpose of ammunition is to project force against a selected target. However, the nature of ammunition use also includes delivery or combat supporting munitions such as pyrotechnic or incendiary compounds. Since the design of the cartridge, the meaning has been transferred to the assembly of a projectile and its propellant in a single package. Ammunition involves the application of fire to targets, general use of weapons by personnel, explosives and propellants, cartridge systems, high explosive projectiles (HE), warheads, shaped charge forms of attack on armor and aircraft, carrier projectiles, fuses, mortar ammunition, small arms ammunition, grenades, mines, pyrotechnics, improved conventional munitions, and terminally guided munition.

Anachronism:The user is a temporal anomaly, born into the wrong time (either years before he should have been, or years after), or into the wrong timeline altogether, as though it is his proper place. As such, they will move faster (or slower) than normal, age faster (or slower) and are prone to intuitive feelings or perhaps random knowledge (even visions) about their correct time period. Likewise, the user is resistant (if not entirely immune) to temporal abilities. Anchor Proficiency:Users are able to demonstrate an aptitude for using anchors in battle, being able to wield anchors of any size with great proficiency and skill.:
 * Note: Being born outside of one's true timeline is the result of an irregularity of the space-time continuum, often due to temporal manipulation.

Angelic Artillery:The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc., as a conduit for angelic or divine energy or impose those effects on ranged weapons to enhance them.

Angelic Attacks:The user can release/use angelic energy attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Angelic Combat:The user is able to incorporate angelic power into physical combat.

Anger Beam Emission:Users are able to fire beams created out of their own anger, and as such are as powerful as the user's anger levels. Beams can make others angry or damage them.

Animal Artillery:The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit for animal-based forces, composed of animals themselves, or impose those effects on ranged weapons to enhance them.

Animal Exoskeleton:The user is capable of creating armor around their bodies from living creatures.

Animal Mode:The user can assume a form with animal-like powers, abilities, traits, and skills. Exact abilities may vary depending on the animal the user becomes.

Animal Weaponry:User can create or use weapons made from most often living animals or animal-like alien. Depending on the organism the weapon is made of, it can posses a variety of abilities and be very effective in both offensive and defensive combat.

Anti-Energy Attacks:The user can release/use anti-energy attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Anti-Energy Combat:The user is able to use their Anti-Energy Manipulation with their physical combat skill, channeling anti-energy through parts of their body or use the anti-energy for defensive purposes.

Anti-Magic Attacks:The user can release/use anti-magic to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc., from huge rays of pure anti-magic energy that can knock over or even obliterate dozens of targets, or slightly singe them.

Anti-Magic Combat:The user is able to infuse anti-magic with physical attacks, using antimagia energies to blast away and overwhelm opponents and strengthen attacks.They can infuse their attacks with anti-magic, augment their physical capabilities, use anti-magic attacks, etc.

Anti-Power Artillery:User can create and/or wield various ranged weapons (slingshots, bows, firearms, etc.) with the ability to negate, oppose, or otherwise neutralize or limit the abilities of a certain power, in high level cases even outright removing the power from the victim.

Anti-Power Blade Construction:User can create bladed weapons, including daggers, swords, etc., with the ability to negate, oppose, or otherwise neutralize or limit the abilities of a certain power, in high level cases even outright removing the power from the victim.

Anti-Power Bomb Generation:The user can create and launch bombs, explosives and other volatile constructs with the ability to negate, oppose, or otherwise neutralize or limit the abilities of a certain power, in high level cases even outright removing the power from the victim.

Anti-Power Bow Construction:The user can create bows (including crossbows) and arrows with the ability to negate, oppose, or otherwise neutralize or limit the abilities of a certain power, in high level cases even outright removing the power from the victim.

Anti-Power Polearm Construction:User can create pole-arms, including glaives, poleaxes, halberds, naginatas, spears, scythes, guan dao, tridents, etc., with the ability to negate, oppose, or otherwise neutralize or limit the abilities of a certain power, in high level cases even outright removing the power from the victim.

Anti-Power Weaponry:User can to create or wield weaponry with the ability to negate, oppose, or otherwise neutralize or limit the abilities of a certain power, in high level cases even outright removing the power from the victim. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of counteracting potential possess.

Anti-Power Whip Generation:User can create whips with the ability to negate, oppose, or otherwise neutralize or limit the abilities of a certain power, in high level cases even outright removing the power from the victim.

Antimatter Artillery:The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit for antimatter-based forces or impose those effects on ranged weapons to enhance them, causing extreme damage to positive matter or dark matter.

Antimatter Attacks:The user can release/use antimatter to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc. Often, contact with ordinary matter will result in annihilation or disintegration.

Antimatter Blade Construction:The user can create bladed weapons, including daggers, swords, etc., from antimatter.

Antimatter Embodiment:Users become the living embodiment of antimatter and thus has supreme control over all antimatter and the abilities to destroy matter.

Antimatter Polearm Construction:User can create pole-arms, including glaives, poleaxes, halberds, naginatas, spears, scythes, guan dao, tridents, from antimatter.

Antimatter Whip Generation:User can create whips from antimatter.

Arcing Blasts:User can discharge a vastly powerful energy blast from any part of the body, so much so that the extra energy emitted veers outward from the core blast shooting in any and all directions from the intended target making the initial attack that much harder to dodge. With time and practice not only can the user gain proper control over the power output of energy beams and it's wayward castoffs, learning to guide/control extra blast waves along with the center beam. For example, attacking multiple targets or focus to the central beam greatly empowering it or creating an arcing beam or an arcing bullet form for short bursts. But also blend different energy types together creating variable blasts such as a petrification disintegrating beam or electrical heat or flame blasts.

Arena Empowerment:Users become stronger, faster, more durable, etc. when they are in arena whether it is made for sports, battle or other activities, and be empowered by the cheering and support of crowds, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from the environment or even slow or stop aging.

Arm Transformation:User can transform their arms/limbs into anything they want regardless of its nature, including biological, chemical, technological, mental, spiritual and even abstract/conceptual objects, forces or weapons, also whether its living or dead and animate or inanimate. Allowing the user to deal with any/all situations by simply transforming their arms into the necessary object, chemical or force.

Army Annihilation:The user can eliminate entire armies using various means ranging from physical to magical, spiritual, etc.

Army Manipulation:The user can create, call or otherwise gain control/access to/over an army and control it unchallenged.

Art Attacks:The user is able to release/use various forms of art to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Artificial Element Attacks:The user can release/use artificial elements to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Artificial Element Ball Projection:The user can create and project balls/spheres of artificial elements, which can be thrown or used as part of melee attacks.

Artificial Element Beam Emission:User can project concentrated beams of artificial elements for a destructive amount of damage. The result of the beam could be concussive, dispersive or explosive.

Artificial Element Blast:The user can release artificial elements over a specific target area, causing great damage and/or delivering great shock waves of pure force.

Artificial Element Bomb Generation:The user is able to turn artificial elements into explosives that explode on impact or after a certain amount of time.

Artificial Element Combat:Users who possess Artificial Element Manipulation or its sub-powers have learned to infuse their preexisting combat styles with the artificial materials they control.

Artificial Element Infusion:The user can infuse objects (usually a weapon), beings or powers with artificial elements, empowering and energizing them and allowing the user to manipulate their qualities and efficiency, allowing them to use artificial elements in various ways.

Artificial Limbs:The user possesses at least one artificial limb that has a variety of functions and enhancements. The parts can be technological, magical, or both.

Artillery Manipulation:User can create, shape, and manipulate artillery, a class of large military weapons built to fire munitions far beyond the range and power of infantry's small arms.

Ash Attacks:The user can release/use ash to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Ash Bomb Generation:The user can create and launch bombs, explosives and other volatile constructs composed of ash, which can have various effects on the target.

Asphalt Attacks:The user can release/use asphalt to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Assimilation Shield:The user of this power can create a shield that can absorb anything to protect themselves from any incoming attacks and release them later. The user can even absorb people into themselves including allies of the enemy and use them as a hostage to prevent the enemy from attacking them.

Astral Attacks:The user can release/use astral energy to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc., from huge rays of pure energy that can knock over or even obliterate dozens of targets, or slightly singe them.

Astrokinetic Combat:The user is able to utilize cosmic energies with their physical combat, granting them both vast power and flexibility to use several different powers. While this makes the user extremely powerful, it may also be difficult to control with fine precision.

Athletic Combat:The user can mix athleticism, acrobatics and gymnastics with close-quarters combat, utilizing flips, cartwheels, tumbling, pole swings, twists and other such movements to attack or defend.

Atmokinetic Combat:The user can combine all weather phenomenon with physical combat, including wind blasts, lightning strikes, changing temperatures, etc.

Atmospheric Pounding:User can pound the air/atmosphere causing various effects, either by punching, kicking or weapons.

Attack Creation:User can create new attacks and methods of attack, allowing you to prevent opponents from adapting, defending or healing from your attacks by constantly creating new ways to attack and brand new attacks that may have no defense. Since attacks made by this power are completely new they may be impossible to learn, master, and/or replicate. Unlike Modification and mixture however, user isn't simply modifying or combining attacks to form new ones, but instead is creating entirely new attacks/techniques either from scratch and/or a previous working foundation of attack ideas.

Attack Ignoring:User can cause any/all attacks to completely ignore them, this allows them to avoid damage not by defense but by causing any attack to bypass them as a viable target. Even attacks that are homing, locked on, or even selective would completely ignore them entirely as if they weren't even there.

Attack Mixture:The user can merge separate techniques into a single whole and combine/merge techniques to create combos or even to create a new force. The resulting technique is often stronger than either of the originating attacks alone.

Attack Mode:The user can go into a mode or form made for attack allowing the user to get an incredible offensive capabilities or increase their current offensive power.

Attack Modification:The user can create advanced variations and modifications of pre-existing special attacks/techniques using various means, such as charging more power into the technique.

Attack Movement Manipulation:Users can manipulate, redirect or transfer attacks from an opponent to other targets. They can disable attacks towards them as a target and can transfer the attacks to anyone/anything they desire.

Attack Powers:The user can release/use energy/matter (whether organic, inorganic, objects, etc.) to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Attack Prediction:The user can interpret and predict enemy attacks and react to the incoming attack, brush off or avoid the incoming attacks even from a dead angle. If they possess defensive powers and the attack is coming from behind, the defense power can activate on its own to block the attack.

Augmentation Infusion:The user can infuse objects (usually a weapon), beings or powers with augmentation capabilities, empowering and energizing them and allowing the user to manipulate their qualities and efficiency. Depending on the user, the augmentations can be to one's powers, skills or physical attributes. In the case of objects, anything that comes in contact with it will also be augmented.

Aura Attacks:The user can release/use aura attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Aura Bomb Generation:The user can create and launch bombs, explosives and other volatile constructs composed of aura, which can have various effects on the target.

Aura Combat:Users of this ability are able to combine their aura with their physical combat skill, allowing them to either augment any of their body parts as well as their physical condition or simply use the aura for any other defensive or offensive purpose.

Auto-Reflexes:The user possesses extraordinary reflexes that are entirely involuntary. Due to this they can be used to attack and counter instead of for just defensive purposes. They can flawlessly coordinate their movements, automatically achieving maximum efficiency in any action. Because the user's body moves without the use of their brain they are free to strategize and can dodge a wider variety of attacks, even in a weakened condition. The reflexes can enhance the user's physical speed to react faster than the eye can see. Since their body moves on reflex and not reaction, feints and illusionary techniques are useless against the user.

Automatic Attack:The user attacks automatically, meaning that they cannot control it. In most cases, attacking automatically can be triggered, such as getting angry. No matter the cause, the user cannot control their actions of assault.

Automatic Mobility:The user can make movements that are involuntary and automatic in every way. The user could not only make simple movements without needing to think, but they can do tasks and use skills (even the hardest ones) involuntarily with ease. Because they don't have to use their brain to make such movements, the user can freely think on their own while making good judgement. The user can perform movements no matter how complex. This can also be used for multitasking.

Autopilot:Users with this power place a command on themselves, which causes them to lose self-awareness until the given task is complete. Essentially, users become organic machines, who act as if they are programmed. While in Autopilot, some users act as they always would, while others are completely emotionless. Either way, they are immune to emotions that hinder the task and will not remember the actions done while in it.

Axe Manipulation:The user can create, shape and manipulate axes, shaping and combining them as needed, or moving them with telekinesis.

Balanced Mode:The users have ability to have a balanced form. Their abilities, attributes and powers are all well rounded and in good proportions, not too strong, not too weak, but just right. All abilities, powers and attributes are quite equal, and usually, not one is stronger than the other.

Ball Projection:The user can create/project balls/spheres of energy/matter (whether organic, inorganic, objects, etc.), with various effects, levels of damage, and size. These spheres can be projected, used as a part of melee attacks, orbit around the user, or ways of transportation.

Balloon Attacks:The user can release/use balloons to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Balloon Bomb Generation:The user is able to turn balloons into explosives that explode on impact or after a certain amount of time.

Battlefield Adaptation:The user is to become adept in a field of battle, allowing them to fight on equal or superior grounds with their opponents. Each battle fought strengthens the user physically, mentally and tactically, slowly turning them into a One-Man Army.

Battlefield Magic:The user can perform a form of magic related to battlefields, allowing for magical control over battlefields and/or their aspects and/or drawing on their mystical energies.

Benefic Artillery:The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc., as a conduit for benefic energy or impose those effects on ranged weapons to enhance them.

Benefic Attacks:The user can release/use benefic energy to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Benefic Ball Projection:The user can project balls of benefic energy with various effects, levels of damage, and size. These spheres can be projected, used as a part of melee attacks, orbit around the user, or ways of transportation.

Benefic Beam Emission:The user is able to emit beams of benefic energy for a destructive amount of damage.

Benefic Breath:The user is able to generate and manipulate benefic energy within them in a way that allows them to shape the exhaling of the effect. These shapes can include bursts, streams, spheres, even a mist of it from the mouth.

Benefic Infusion:The user is able to infuse benefic energy into objects (usually weapons), beings, or powers, empowering and energizing them and allowing the user to manipulate their qualities and efficiency.

Benefic Weaponry:User can to create or wield weaponry with power over benefic energy, which grants the user a wide variety of benefic-based abilities. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of benefic-based ability they possess.

Benzinikinetic Combat:The user can combine gas with physical combat, this can be gas already present or what the user created via gas creation. There are many capabilities of this power. The most obvious are summoning lethal gas (poisonous, explosive, flammable etc.) to kill your opponent, creating thick clouds of gas to make your next move and block enemy vision and using gas mimicry to use the physical strengths of gas.

Berserker Physiology:The user is able to empty oneself of all rational restraints in battle and completely immerse oneself in combat becoming a dangerous warrior for both friend and foe. The ability allows the user to ignore fatal physical damage as if it never affected them and continue fighting with a frightening level of stamina while also being unpredictable and erratic in combat, making it hard to counter them. The rareness of this power makes-up in one's opponent being super strong as it boosts the user's adrenaline and stamina to the point they are able to wear out their opponent through sheer tenacity and ferocity alone. In some cases, user are able to go in a berserk form through sheer rage or when they are in imminent danger.

Bestowal Slash:User can grant powers combined with attacks with bladed weapons.

Binding Attacks:The user can release/use binding attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Binding Combat:The user can combine the use of binding techniques with physical fighting, allowing them to capture and/or halt their opponents, thereby disrupting the enemy’s abilities/fighting skills.

Biological Breath:The user is able to generate and manipulate organic material within them in a way that allows them to shape the exhaling of the effect. These shapes can include bursts, streams, spheres, even a mist of it from the mouth.

Biotic Weaponry:The user can create or wield weaponry with power over organic matter (blood, bone, plants, etc.), which grants the user a wide variety of organic-based abilities. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of organic-based ability they possess.

Black Hole Attacks:The user can release/use black holes to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Black Hole Combat:The user is able to utilize black holes with their physical combat, manipulating gravity with the use of black holes and destroy structures by allowing it to get sucked inside the singularity.

Black Lightning Breath:The user is able to generate and manipulate black lightning within them in a way that allows them to shape the exhaling of the effect. These shapes can include bursts, streams, spheres, even a mist of it from the mouth.

Blade Construction:User can create bladed weapons, including daggers, swords, etc., from nothing or by shaping the existing matter or energy. Depending on what the weapon is made of, it can posses a variety of abilities and be very effective in both offensive and defensive combat.

Blade Shifting:Users can generate blade-like appendages from their body, either as additional limbs or by shapeshifting existing ones. They can generate, extend and control many blades at once with high speed and precision, allowing them to take on and cut down numerous opponents simultaneously. These bodily blades can also be used to deflect incoming attacks, or defeat opponents with minimal damage via tentacle binding. Advanced users may turn their entire body into living blades and upgrade them with various properties, multiplying their offensive and defensive abilities.

Blade Storm Generation:The user can generate a blizzard of blades, and use them to attack, blind, confuse target, capture enemies, counter attacks, etc.

Blast Attacks:The user can release matter/energy over a specific target area causing great damage and/or delivering great shock waves of pure force.

Blindness Slash:User can combine blinding effects/forces to attacks with bladed weapons.

Blood Artillery:The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit for blood-based powers or impose those effects on ranged weapons to enhance them.

Blood Beam Emission:The user is able to create and project beams of blood of variable size and range capable of destroying large structures and/or areas or greatly damage anyone caught in the blast range.

Blood Blast:The user can release blood over a specific target area, causing great damage and/or delivering great shock waves of pure force.

Blood Breath:The user is able to generate and manipulate blood within them in a way that allows them to shape the exhaling of the effect. These shapes can include bursts, streams, spheres, even a mist of it from the mouth.

Blood Bullet Projection:User can create/generate and fire bullets of blood.

Blood Cutting:The user can project blood in a way that allows them to cut through matter from a distance. Although this attack does usually slashing damage, some users are able to focus it into single piercing stab like immaterial bullet.

Blood Spike Projection:The user can create and project needles/spikes of blood to impale targets. These spikes can be projected in mid-air or generated from the ground; potentially creating a trail of needles.

Blood Weaponry:User can create or wield weaponry with power over blood, which grants the user a wide variety of blood-based abilities. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of blood-based ability they possess.

Bloodlust Aura:User can project an aura of killing intent and bloodlust, including aggression and brutality. The effect may be caused by purely physical or mental means, or a combination of both. This can make allies blood-thirsty and better killers.

Blue Fire Ball Projection:The user can create blue fireballs and throw them at opponents.

Blunt Weapon Proficiency:Users are able to demonstrate brutal aptitude and great proficiency in using blunt type weaponry: varying types of melee weapons solely meant to inflict heavy blunt force damage and/or trauma, making the user very dangerous in close quarters combat. The user can also break down structures and take out heavily armored enemies.

Bodily Gas Attacks:The user can release/use bodily gases to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Body Dismemberment:The user can separate a body part of oneself and/or others and join them together again, or even without injury.

Body Part Ripping:User can rip out/off the body parts from a target's body, whether it be the arms, legs, organs, head, spine, etc. Usually done by brute force, or can be done supernaturally as well.

Bolt Projection:The user can create and project bolts of energy/matter and control the intensity/power of their projectiles, the bolts aren't weak but they aren't as powerful as a full powered attack. These bolts could be used to stun, burn, injure, or even penetrate/stab the enemy.

Bone Artillery:The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit for bone-based forces or impose those effects on ranged weapons to enhance them.

Bone Attacks:The user can release/use bones to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Bone Ball Projection:The user can create and/or project balls of bone, which can be thrown or used as part of melee attacks.

Bone Beam Emission:The user is able to project beams of bone of variable size and range capable of destroying large structures and/or areas or greatly damage anyone caught in the blast range.

Bone Blast:The user can release bone over a specific target area, causing great damage and/or delivering great shock waves of pure force.

Bone Bullet Projection:The user can create/generate and fire bullets of bone.

Bone Cutting:The user can project bone in a way that allows them to cut through matter from a distance. Although this attack does usually slashing damage, some users are able to focus it into single piercing stab-like immaterial bullet.

Bone Generation:The user is able to generate bones, whether by drawing them from already existing bones (theirs, others or from those separate from the bodies), or by manifesting them anywhere they want.

Bone Infusion:The user is able to infuse objects (usually weapons), beings, or powers with bones, empowering and energizing them and allowing the user to manipulate their qualities and efficiency.

Bone Weaponry:User can create bone weapons from nothing or by shaping existing bones, they are capable of creating virtually any weapon and how many they wish. Depending on the density of the bone the weapon is made of, it can posses a variety of abilities and be very effective in both offensive and defensive combat.

Bow Construction:The user can construct bows (including crossbows) and arrows from nothing or by shaping the existing matter or energy allowing them to attack from distance. Depending on what the weapon is made of, it can posses a variety of abilities and be very effective in both offensive and defensive combat.

Bow Manipulation:User can create, summon, shape, manipulate and use any kind of bows (including crossbows) and arrows with perfect skill, shaping and combining them as needed, or moving them like telekinesis.

Breakdown Slash:The user can combine destruction effects/forces to attacks with bladed weapons.

Broken Weapon Proficiency:The users are skilled with a broken weapon to such a degree that even though it is broken it can still cut and even to a degree "confuse" or "deceive" their enemies.

Bubble Attacks:The user can release/use bubbles to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Bubble Ball Projection:The user can create and launch spheres of bubbles with varying sizes and degrees of force.

Bubble Bomb Generation:The user can create and launch bombs, explosives and other volatile constructs composed of bubbles, which can have various effects on the target.

Bullet Hell:The user can summon a stream of endless waves (ranging from hundreds to thousands to millions) of objects like blades, bullets, energy blasts, etc., around their target to bombard them from all sides with no hope of escape. Users most likely have a complex strategy and pattern to confuse their opponent and limit their movement.

Bullet Redirection:The user can reflect bullets from their body and release them in a more desirable direction, often back at the source.

Candle Attacks:The user can release/use candles to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Candy Attacks:The user can release/use candy to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Card Attacks:The user can use various kinds of cards (playing cards, tarot cards, trading cards, etc.) to attacks of attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Card Ball Projection:The user can create and/or project balls of cards, which can be thrown or used as a part of melee attacks.

Card Beam Emission:The user is able to create and project beams of cards of variable size and range, capable of destroying large structures and/or areas or greatly damage anyone caught in the blast range.

Card Blast:The user can release cards over a specific target area, causing great damage and/or delivering great shock waves of pure force.

Card Combat:The user is able to incorporate cards of any kind into physical combat.

Card Cutting:The user can project cards in a way that allows them to cut through matter from a distance. Although this attack does usually slashing damage, some users are able to focus it into single piercing stab like immaterial bullet.

Card Pillar Projection:User can shape cards to generate pillars for attack. They may be able to guide the pillars, effective in both offensive, defensive and even trapping the targets in combat.

Card Spike Projection:The user can create and project needles/spikes of cards to impale targets. These spikes can be projected in mid-air or generated from the ground; potentially creating a trail of needles.

Causality Perception:The user can perceive and understand all cause and effect relations, deducing the path leading to any effect, allowing them to plan, analyze, and take action with absolute efficiency. They can perceive the cause and effect relations of their own thoughts giving them the ability to tackle a various situations by simply thinking about possible routes they could take. In a fighting situation, they can adapt perfectly to all factors before they even appear, achieving maximum efficiency in offense, defense, and strategy, ensuring optimal success as long as there is the slightest chance. As a strategist, the user can always achieve optimal results (depending on the means at their disposal), perfectly anticipating all variables and their opponents' every move. These calculations can lead to extremely complicated planning in the long run, which always ends up being successful. As scientists, they can discover new theories and invent new technologies with incredible ease, as they can automatically deduce the correct path to the desired result and remove the need for trial/error basic protocol. The user can instantly understand anything by perceiving all the causes/effects it is currently made of, as well as all the previous ones that lead to this state. For example, a simple glance at someone would be enough to learn their nature, personality, history, expectations, strengths, weaknesses, etc. The perception can also be turned to the person's future, its many paths, their probabilities, and the one which will eventually be realized. Criminals with this power could execute perfect crimes very easily, as they would know exactly which actions would lead to their arrest and which wouldn't, by knowing all possible consequences (effect) of each individual action (cause). In short, users are flawless tacticians. They understand everything, there always several steps ahead of everyone else, impossible to catch off-guard, and always achieve the best possible results.

Celestial Combat:User is able to utilize various celestial bodies/objects such as galaxies, planets, stars, universes, etc. with their physical combat, granting them both vast power and flexibility to use several different powers. While this makes the user extremely powerful, it may also be difficult to control with fine precision.

Chain Creation:User can create chains and chain-like weapons from nothing or by shaping the existing matter or energy and use them for bind or attack. Depending on what the weapon is made of, it can posses a variety of abilities and be very effective in both offensive and defensive combat.

Chaos Artillery:The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc., as a conduit to manipulate either chaos energy or chaos itself, or impose those effects on ranged weapons to enhance them.

Chaos Attacks:The user can release/use chaos/chaotic forces to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Chaos Ball Projection:The user can create/project balls/spheres of chaos/chaotic forces of various levels of damage and size. These spheres can be projected, used as a part of melee attacks, orbit around the user, or ways of transportation.

Chaos Beam Emission:The user can project concentrated beams of chaos/chaotic forces for a destructive amount of damage.

Chaos Infusion:The user can infuse chaos/chaos energy into objects (usually a weapon), beings, or powers, empowering and energizing them and allowing the user to manipulate their qualities and efficiency.

Chaos Weaponry:User can to create or wield weaponry with power over chaos, which grants the user a wide variety of anarchically-based abilities, including mass destruction. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of chaos-based ability they posses.

Charged Attacks:The user is able to build up power in order to make their standard and special attacks stronger and deal more damage. They can also charge any powers they may have.

Charging Reliability:The user is able to charge their attacks, such as an energy beam or a charged move attack, and not have to stop or start over if they are attacked, distracted, etc. by someone or something. the user does not have to worry about being interrupted and having their charge attacks stopped so that they don't have to charge it all over again, as they continue charging even when hit or interrupted. So if the user was punched while charging, the charging would go on and not stop, meaning the user does not have to do it over again.

Chemical Attacks:The user can release/use chemical substances to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Chemical Ball Projection:The user is able to create/project balls/spheres of chemical substances with levels of damage and size. These spheres can be projected, used as a part of melee attacks, orbit around the user, or ways of transportation.

Chemical Beam Emission:The user can emit concentrated beams of chemical substances for a destructive amount of damage.

Chemical Infusion:The user can infuse objects (usually a weapon), beings or powers with chemical substances, empowering and energizing them and allowing the user to manipulate their qualities and efficiency.

Chemical Weaponry:User can to create or wield weaponry with power over chemicals, which grants the user a wide variety of chemically-based abilities, with different abilities depending upon the chemical used. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of chemically-based ability they possess.

Chi Attacks:The user can release/use chi attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Chi Combat:The user can combine their chi control with physical combat skill, allowing them to wield innate physical energy for offensive and/or defensive purposes while fighting. It usually comes about through intense martial arts training.

Chi Infusion:The user can infuse objects (usually a weapon), beings or powers with chi, empowering and energizing them and allowing the user to manipulate their qualities and efficiency, allowing them to use chi in various ways.

Chi Projection:User can emit/project chi in the form of a shape, wave, blast, etc.

Chlorokinetic Blade Construction:User can create bladed weapons from plants (wood, vines, plants, moss, and parts of the plants, such as leaves, seeds, fruits and flowers), including daggers, swords, etc., from nothing or by shaping the existing plants. Depending on the type of foliage that the blade is made of, it can posses a variety of abilities and be very effective in both offensive and defensive combat.

Chlorokinetic Bow Construction:The user can create bows (including crossbows) and arrows from plants.

Chlorokinetic Combat:The user is able to utilize plant manipulation with their physical combat. Exact effectiveness depends on the available plants, making this power relatively weak when used in a desert or city while allowing the user to decimate their enemies in a forest by attacking from every direction.

Chlorokinetic Polearm Construction:User can create pole-arms, including glaives, poleaxes, halberds, naginatas, spears, halberds, scythes, guan dao, tridents, etc., from plantlife.

Chocolate Attacks:The user can release/use chocolate to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Chronokinetic Combat:The user is able to utilize time manipulation with their physical combat, making their attacks appear extremely fast while causing the victim to be slowed down.

Clay Attacks:The user can release/use clay to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Clinging Damage:The user can cause damage that lasts for a time after the initial attack, causing the attacks to harm the target for a time.

Clock Attacks:The user can release/use clocks to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Cloth Attacks:The user can release/use cloth to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Clothing Combat:The users' clothing has the ability to fight and defend the wearer of its own accord as if it were a living thing.

Coin Attacks:The user can release/use coins to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Coin Bullet Projection:The user can fire bullets made of coins.

Cold Artillery:The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit for cold or cold energy-based forces or impose those effects on ranged weapons to enhance them, causing freezing solid or greatly decelerating others.

Cold Weaponry:User can to create or wield weaponry with power over cold, which grants the user a wide variety of cold-based abilities, including slowing down molecules, freezing a target solid, and limiting healing. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of cold-based ability they possess.

Color Artillery:The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit for color-based powers or impose those effects on ranged weapons to enhance them.

Color Attacks:The user can release/use colors to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Color Weaponry:User can create or wield weaponry with power over colors, which grants the user a wide variety of color-based abilities. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of color-based ability they possess.

Combat Adaptation:User's fighting style and abilities adapt automatically to be equal or superior to opponents style of fighting, whether armed or unarmed, making an opponents attacks useless after the first few strikes.

Combat Calling:The user can grant enhanced combat skills to oneself or others, gaining access to said skills from within or an outside supernatural source. While not accessing this power, their skills are put in dormant state, allowing them to blend in easily with normal society.

Combat Embodiment:The users become the concept of combat in all its forms, including mental, physical, spiritual and conceptual ones, regardless of the area and numbers involved, and can control how conflict progress. Users are extremely skilled in all form of fighting, weapons and both strategy and tactics as well as statistics of war to the point where they are considered Gods.

Combat Empowerment:Users become stronger, faster, more durable, etc. when they come in contact with battle/fight, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from the fighting or even slow or stop aging.

Combat Inducement:The user can grant others and/or themselves combat skills, allowing them to fight without having to learn any actual skills firsthand. Combat Inducement also allows the granted ones to have defensive fighting techniques in case of need.

Combat Magic:The user can use magic related to combat. This can include armed, unarmed, and ranged combat.

Combat Manipulation:User can manipulate combat, including mental, physical, spiritual and conceptual ones, etc. including the force behind attacks, defenses, tactics, etc., can decide who will win the fight and how, the rules of fighting, and can manipulate the effectiveness of each defensive and offensive move.

Combat Merging:Users who have supernatural powers/abilities can learn to infuse their combat styles with them.

Combat Perception:The user can instantly understand an opponent's method of thinking and fighting, allowing them to anticipate the moves of the opponent. Once they understand their enemies' strategy, they are able to find their flaw and weakness, and take them down with little effort. While some users of this method do not use it as part of their primary fighting style, it is helpful in emergencies against difficult opponents where ordinary methods will not work against them.

Combat Specialist:The user has an encyclopedic knowledge in hand-to-hand fighting styles; therefore understanding and analyzing opponents style of combat and flaws in the opponent's attack and defense. They can also use attacks that can automatically knock down the opponent or use the strength of the opponent to his favor. The user has a vast knowledge of the opponent's body and their limitations, have an incredible perception of opponents and the users surrounding areas using it to his or her advantage, and can copy or mix several types of martial arts and movements and understand how a special attack works in matter of minutes. This power can be enhanced by the users experience and improvement of skill. Masters of this abilities can counter or detect flaws on opponents Special Attacks.

Combination Attacks:The user is capable of chaining together a series of strikes and attacks in rapid succession on opponents, giving them little time to recover.

Combined Artillery:The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit for a variety of different power-based forces or impose those effects on ranged weapons to enhance them.

Combined Attacks:The user can release/use two or more combined effects to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Combined Ball Projection:The user is able to create and/or project balls of two or more combined effects. These spheres can be projected, used as a part of melee attacks, orbit around the user, or ways of transportation.

Combined Blade Construction:User can create bladed weapons, including daggers, swords, etc., from two or more combined effects/powers.

Combined Breath:The user is able to generate and manipulate two or more effects within them in a way that allows them to shape the exhaling of the effect. These shapes can include bursts, streams, spheres, even a mist of it from the mouth.

Combined Combat:User is able combine different forms of combat into one form of fighting. For example, they could combine Strength Combat with Pyrokinetic Combat, Speed Combat with Concrete Combat, or Hydrokinetic Combat with Geokinetic Combat, etc.

Combined Infusion:The user is able to infuse objects (usually a weapon), beings, or powers with two or more combined effects, empowering and energizing them and allowing the user to manipulate their qualities and efficiency.

Combined Polearm Construction:User can create pole-arms, including glaives, poleaxes, halberds, naginatas, spears, scythes, guan dao, tridents, etc., from two or more combined effects/powers.

Combined Weaponry:User can to create or wield weaponry with power over two or more types of power, either as two separate weapons wielded simultaneously, two opposing elements in a single weapon, or a manipulation of both elements in a combined form. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of each power they possess.

Combo Empowerment:Users become stronger, faster, more durable, etc. with each successive hit they land on an opponent, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able to draw sustenance from the combo or even slow or stop aging.

Complete Body Strike:User can attack in a way that causes strike on one part of the body cause damage to the whole body. The strike spreads around the whole body, bring the same effect and damage to all parts rather than just what was struck alone. So if the head of an opponent were struck, the whole body would feel the same amount of damage and feel pain despite not being hit.

Composite Entity Creation:The user can create beings of collective physiology or shape existing collective entities into wanted shapes and purposes. They can grant the beings varying levels of independence (controlled, automatons/programmed, semi-independent) and existence (momentary to permanent) and delete the creature once they are done with them.

Compressed Artillery:The user can use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit for compressed/powers or impose those effects on ranged weapons to enhance them.

Compressed Weaponry:User can compress matter to a denser state to form weapons.

Compression:The user can compress/force matter into a small/condensed size.

Concealed Weapon Proficiency:The user is a master in using concealed weapons, including weapons that can be hidden on one's person, disguised as something else or hidden by other means. Owing to many era's/societies strict regulations on carrying weapons or the occupation of the users, concealed weapons help hide their advantage until the moment of attack and can quickly overwhelm any unprepared opponent.

Conceptual Attacks:User can launch an attack which can directly affect concepts, including time, space, natural order, etc.. The attack doesn't damage the opponent with physical interference, but through conceptual interference, by changing or actualizing the meaning of something, or damaging the concept directly. For example, a weapon which could kill an immortal being by forcing the concept of 'mortality' into their existence, or the ability to kill anything that lives by actualizing the concept of 'death' within its existence.

Conceptual Combat:User is able to utilize Concept Manipulation with their physical combat skills, using them offensively or defensively.

Conceptual Damage:The user can directly inflict damage to a concept, diminishing its effectiveness and function without fully destroying it. The side effects of this on the reality of whatever concept is damaged can vary, from it functioning incorrectly, flicking in and out of existence, weakening in all or some aspects, etc.

Conceptual Defense: User can create or naturally possesses a defense which can directly protect against attacks especially those that uses concepts, including existence, time, space, unavoidable, etc. The defense protects the user from all forms of damage, through conceptual means, by becoming something conceptually impossible to harm, negating the effects of the cause, or by having a body that is the very concept of defense.

Conceptual Materialization: User can materialize conceptual objects like weapons, artifacts, armors, and any sort of constructs out of nothing that can control concepts like time, space, death, and reality. As physical interference is not possible against formless things, such as manifestations of laws or delusions. That's why conceptual weapons exist, because beings that exist via concepts can only be killed by concepts.

Concrete Attacks:The user can release/use concrete to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Concrete Bolt Projection:The user is able to create and project bolts of earth and control the intensity/power of their projectiles, the bolts aren't weak but they aren't as powerful as a full powered attack. These bolts could be used to stun, cut, injure, or penetrate/stab the target.

Concrete Combat:The user can infuse concrete in their physical attacks, covering their fists, feet or even body in concrete. Other possibilities include shifting the concrete beneath the user and/or the opponent, or throwing concrete telekinetically.

Concussive Blast:The user can release concussive energy/force over a specific target area.

Conquest Embodiment:The users of this power can become the embodiment of conquest. The user can dominate anything, land, or humans. The user can become stronger with their own ambitions. The user can even induce probability of victories in every one of their battles or contests.

Constriction:The user can squeeze/constrict target, either simply holding/immobilizing them, restricting their air or blood flow, or forcing the heart to stop, causing either unconsciousness or death.

Consumption Empowerment:The user becomes stronger, faster, more durable, etc. from the act of eating something, possibly unlocking abilities related to the affinity and enhancing their existing powers. Some users may be able to draw sustenance from the act or even slow or stop aging.

Consumptive Replication:The user is able to obtain powers by consuming/absorbing the owners of said powers or a piece of them.

Conversion Slash:The user can confine conversion effects with slashing attacks.

Copy-Cat Attack:The user has the ability to copy and trace one's attacks in front and/or behind one's attack.

Corruption Artillery:The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit for corruption-based forces or impose those effects on ranged weapons to enhance them.

Corruption Attacks:User can release/use corruption/corrupting energies for attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Corruption Ball Projection:The use can create/project balls/spheres of corruption/corrupting energy with levels of damage, and size. These spheres can be projected, used as a part of melee attacks, orbit around the user, or ways of transportation.

Corruption Beam Emission:The user can project concentrated beams of corruption, corrupting energy for a destructive amount of damage.

Corruption Blast:User can release corruptive/malefic energy/substances over a specific target area causing great damage and/or delivering great shock waves of pure force.

Corruption Breath:The user is able to generate and manipulate corruption/corruptive energies within them in a way that allows them to shape the exhaling of the effect. These shapes can include bursts, streams, spheres, even a mist of it from the mouth.

Corruption Weaponry:User can use or create weapons of corruption from nothing or by shaping existing corruption, they are capable of creating virtually any weapon and how many they wish. Depending on the type and strength of the corruption that the weapon is made of, it can posses a variety of abilities and be very effective in both offensive and defensive combat.

Cosmic Artillery:The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc., as a conduit for cosmic forces and/or energies, or use cosmic forces and energies on ranged weapons to enhance them.

Cosmic Attacks:The user can release/use cosmic energy to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc., from huge rays of pure energy that can knock over or even obliterate dozens of targets, or slightly singe them.

Cosmic Ball Projection:The user can create balls of cosmic energy of varying levels of damage and size, which can be projected, used as a part of melee attacks, orbit around the user, or ways of transportation.

Cosmic Blade Construction:The user is able to create bladed weapons, including daggers, swords, etc., out of cosmic energy.

Cosmic Blast:User can release cosmic energy/substances over a specific target area causing great damage and/or delivering great shock waves of pure force.

Cosmic Bow Construction:The user can create bows and arrows out of cosmic energy/substances.

Cosmic Breath:The user is able to generate and manipulate cosmic energy within them in a way that allows them to shape the exhaling of the effect. These shapes can include bursts, streams, spheres, even a mist of it from the mouth.

Cosmic Polearm Construction:User can create pole-arms, including glaives, poleaxes, halberds, naginatas, spears, scythes, guan dao, tridents, etc., from cosmic energy.

Cosmic Whip Generation:User can create whips out of cosmic energy.

Crimefighting Mastery:User is able to become almost superhumanly skilled in all forms of crime fighting and law enforcement. Users are naturally talented and/or trained to find criminals and stop their activities, either through sheer intellect or the use of brute force. Cross Combat:Users are able to demonstrate unique aptitude for using crosses in combat, using them in various ways to cause harm. Some users may be able to create their crosses from holy/divine energy/elements or may use physical ones.
 * Vigilantism - The user becomes specialized in waging their own personal war on criminality. Associated abilities with this variation are many, but a few examples include Enhanced Combat and Enhanced Assassination to name a few.
 * Police Supremacy - The user for lack of a better term becomes a "Super Cop" who is able to contend with the most capable of criminals and usually succeed. Associated abilities with this variation are many, but a few examples include Enhanced Investigation, Enhanced Combat, Photographic Deduction and Enhanced Surveillance to name a few.

Crushing:The user can crush and/or deform objects around them simply by making physical contact with the objects. Individuals who are affected by this power are afflicted with severely misshapen bones that appeared as if they had simply grown that way their whole lives.

Cryokinetic Blade Construction:Users can construct bladed weapons of various shapes and sizes out of ice. They able to manipulate the blade, making it extremely sharp, allowing them to freeze surrounding area or unleashing shards of ice that are capable of penetrating anything.

Cryokinetic Combat:The user is able to utilize ice manipulation with their physical combat, allowing them to both create tools and weapons for attack and manipulate the environment for their advantage (freezing the ground, sudden ice-walls, etc.).

Cryokinetic Polearm Construction:User can create pole-arms, including glaives, poleaxes, halberds, naginatas, spears, halberds, scythes, guan dao, tridents, etc., from ice.

Crystal Artillery:The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit to crystal-based powers or impose those effects on ranged weapons to enhance them.

Crystal Attacks:The user can release/use crystals to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Crystal Beam Emission:The user can emit beams composed of crystals/crystalline energy.

Crystal Bomb Generation:The user can create and launch bombs, explosives and other volatile constructs composed of crystal, which can have various effects on the target.

Crystal Bow Construction:The user can construct bows (including crossbows) and arrows from crystal and/or crystalline materials.

Crystal Infusion:The user is able to infuse objects (usually a weapon), beings, or powers with crystals and crystalline materials, empowering and energizing them and allowing the user to manipulate their qualities and efficiency.

Crystal Pillar Projection:User can shape crystal to generate pillars for attacks. They may be able to guide the pillars, effective in both offensive, defensive and even trapping the targets in combat.

Crystal Weaponry:User can to create or wield weaponry with power over crystal, which grants the user a wide variety of crystal-based abilities. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of crystal-based ability they posses.

Crystallokinetic Combat:The user fights using a combination of impaling crystals, walls for defense, and tricking the opponent into finding a flaw only to find it is a trap.

Crystallokinetic Polearm Construction:User can create pole-arms, including glaives, poleaxes, halberds, naginatas, spears, halberds, scythes, guan dao, tridents, etc., from crystal.

Cursed Artillery:The user can use various ranged weaponry such as slingshots, bows, guns, cannons, etc., as a conduit to either enhance the weapons' firing capabilities with curse effects/forces, or channel curse effects/forces through them.

Cursed Slash:User can combine curse effects/forces to attacks with bladed weapons.

Cursed Weaponry:User can to create or wield weaponry with power over curses, which grants the user a wide variety of curse-based abilities. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of curse-based ability they possess.

Cutting:The user is able to easily cut almost anything simply by making physical contact with the objects. Individuals who have exceptionally strong proficiencies with weapons are able to use this power.

Cutting Field Projection:User can generate a field that cuts/slashes everything inside of it.

Cutting Wave:The user can project the matter/energy in a way that allows them to cut through matter from a distance. Although this attack does usually slashing damage, some users are able to focus it into single piercing stab like immaterial bullet.

Cyber Mode:Users can enter a cyber mode, giving them various technological cyber-based abilities. They can use this to travel through cyberspace or else materialize anything, from objects to abilities, from the cyber world.

Damage Amplification:The user can increase and amplify the damage the target takes making them easier to defeat or destroy.

Damage Reduction:The user can decrease and reduce the damage the target takes making them harder to defeat or destroy.

Damaging Aura:User can surround themselves in an aura of varying size that causes physical damage and wounds to anything inside the aura. They may be able to concentrate the field around their body to make an impenetrable field of protection, or tune it to harm only organic or in-organic substances.

Damaging Field Projection:User can generate a field that causes physical damage and wounds to anything inside of it.

Dance Combat:The user can infuse dance in their physical attacks, having the ability to move from one attack to the next effortlessly while being graceful and elegant. The user can dodge attacks easily and execute combat with little problem.

Danger Empowerment:Users become stronger, faster, more durable, etc. by being in danger or in life threatening situations, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from the danger or even slow or stop aging.

Dark Bow Construction:The user can construct bows (including crossbows) and arrows from nothing or by shaping the existing darkness/shadow allowing them to attack from distance. Depending on what the weapon is made of, it can posses a variety of abilities and be very effective in both offensive and defensive combat.

Dark Elemental Attacks:The user can release/use dark elements to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Dark Elemental Bomb Generation:The user is able to turn dark elements/energy into explosives that explode on impact or after a certain amount of time.

Dark Energy Attacks:The user can release/use dark energy to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Dark Energy Bomb Generation:The user can create and launch bombs, explosives and other volatile constructs composed of dark energy, which can have various effects on the target.

Dark Energy Infusion:The user can infuse objects (usually weapons), beings, and powers with dark energy, empowering and energizing them and allowing the user to manipulate their qualities and efficiency.

Dark Energy Manipulation:User can create, shape and manipulate dark energy, usually drawn from inter-dimensional or other similar sources. It can be channeled to a variety of effects as an absence of light, a solid, gaseous and/or liquid substance that can be shaped/manifested in various ways. Unlike Darkness Manipulation, which draws from the similar source, dark energy focuses on direct, destructive and violently outwards directed aspect of the spectrum. In physics, dark energy is a hypothetical energy that permeates space, similar to dark matter, and makes up for about 68.3% of the universe.

Dark Energy Physiology:User is made up of or can transform their body completely into dark energy. Users' transformed form is anatomically identical to their normal form, aside of being made of dark energy, in which case, it contains all to organs and is somewhat vulnerable to attacks. Alternately, the user can transform into homogeneous matter, without any part of their form being more important than the other.

Nigh Formed Dark Energy Beings are or can change into mostly physical beings, with the dark energy flowing through their being, fortifying their cells, bones and muscles. Their power is mostly focused to their bodies and while they gain some amount of dark energy attacks, the changes and applications are mostly internal.

Full-Formed Dark Energy Beings are completely formed of dark energy, without anything truly left from their physical form. They gain impressive control over their form and vast capacity to expel dark energy in various ways.

Dark Fire Ball Projection:The user can create spheres of dark flames, which can be thrown or used as a part of melee attacks.

Dark Fire Beam Emission:The user can emit beams of dark fire for a destructive amount of damage.

Dark Fire Bomb Generation:Users of this ability can create bombs of dark fire that explode on impact or after a certain amount of time.

Dark Fire Combat:The user can combine dark fire with physical combat, this can include surrounding the user's limbs in dark fire to enhance the damage in their blows, they can breath dark flames or create tools or items out of dark flames to use as weapons.

Dark Matter Artillery:The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit for dark matter-based forces or impose those effects on ranged weapons to enhance them, causing extreme damage to positive matter or antimatter.

Dark Matter Attacks:The user can release/use dark matter to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Dark Matter Weaponry:User can to create or wield weaponry with power over dark matter, which grants the user a wide variety of dark matter-based abilities, including generation, transmutation, and creation of constructs, along with volatile abilities involving normal universal matter or antimatter. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of dark matter-based ability they possess.

Dark Pillar Projection:User can shape darkness/dark energy to generate pillars for attacks. They may be able to guide the pillars, effective in both offensive, defensive and even trapping the targets in combat.

Darkness Artillery:The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit to dark-based powers or impose those effects on ranged weapons to enhance them.

Darkness Attacks:The user can release/use darkness/shadow to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Darkness Blast:The user can release darkness/shadows over a specific target area causing great damage and/or delivering great shock waves of pure force.

Darkness Cutting:The user can project darkness/shadows in a way that allows them to cut through matter from a distance. Although this attack does usually slashing damage, some users are able to focus it into single piercing stab like immaterial bullet.

Darkness Defense: The user possesses defensive skills that are enhanced by dark-based powers, allowing them to block, parry, dodge, etc. with the power of the darkness.

Darkness Mode:The user is able to transform into a state of being that grants them power over darkness.

Darkness Slash:User can combine darkness/shadow to attacks with bladed weapons.

Darkness Spike Projection:The user can create and project needles/spikes of darkness/shadows to impale targets. These spikes can be projected in mid-air or generated from the ground; potentially creating a trail of needles.

Darkness Strike:The user can use darkness to power a strike (punch, kick, headbutt, etc.).

Darkness Weaponry:User can to create or wield weaponry with power over darkness, which grants the user a wide variety of darkness-based abilities. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of darkness-based ability they posses.

Data Attacks:The user can release/use data to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Data Ball Projection:The user is able to create/project balls/spheres of data, which can be projected, used as part of melee attacks, etc.

Data Beam Emission:The user can generate and project beams of data for a destructive amount of damage. The result of the beam could be concussive, dispersive or explosive.

Data Blast:User can release data over a specific target area causing great damage and/or delivering great shock waves of pure force.

Data Bomb Generation:The user can create bombs and explosives out of data.

Data Breath:The user is able to generate and manipulate the data and digital information within them in a way that allows them to shape the exhaling of the effect. These shapes can include bursts, streams, spheres, even a mist of it from the mouth.

Data Infusion:The user can infuse objects (usually weapons), beings, or powers with data/digital information, empowering and energizing them and allowing the user to manipulate their qualities and efficiency.

Data Spike Projection:The user can create and project needles/spikes of data to impale targets. These spikes can be projected in mid-air or generated from the ground; potentially creating a trail of needles.

Death Element Manipulation:User can create, shape and manipulate death elements; elemental forces capable of destroying/weakening/removing life. This allows them to not only destroy and erase life with the elements, but it also allows them to possibly mutilate or even destroy the souls of any living person.

Death Elemental Attacks:The user can release/use death elements to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Death Pillar Projection:User can shape death-force to generate pillars for attacks. They may be able to guide the pillars, effective in both offensive, defensive and even trapping the targets in combat.

Death Slash:User can combine death effects/forces to attacks with bladed weapons.

Death Weaponry:User can create or wield weaponry with power over death force, which grants the user a wide variety of death force-based abilities. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of death force-based ability they possess.

Death-Force Artillery:The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc., as a conduit to manipulate death-force or impose those effects on ranged weapons to enhance them.

Death-Force Attacks:The user can release/use death-force to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Death-Force Ball Projection:Users are able to create balls of death-force that they can use to launch, as part of a melee attack, or as a way of transportation.

Death-Force Breath:The user is able to generate and manipulate death-force within them in a way that allows them to shape the exhaling of the effect. These shapes can include bursts, streams, spheres, even a mist of it from the mouth.

Death-Force Combat:The user can combine their Death-Force Manipulation power with physical combat skill, allowing them to wield necrotic power for offensive and/or defensive purposes while fighting.

Death-Force Cutting:The user can project death-force in a way that allows them to cut through matter from a distance. Although this attack does usually slashing damage, some users are able to focus it into single piercing stab like an immaterial bullet.

Death-Force Infusion:The user can infuse objects (usually a weapon), beings or powers with death-force, empowering and energizing them and allowing the user to manipulate their qualities and efficiency, allowing them to use death-force in various ways.

Death-Force Wave Emission:User can release waves, spirals, rings, pulse, blasts, balls, and bursts of death-force and use them to damage, push, bind and/or paralyze people. They are able to send death-force through any form of matter creating ruptures, and create a pulse energy that can go through anything, and kill any living being.

Death-Force Weaponry:User can create weapons from nothing or by shaping the existing death-force, they are capable of creating virtually any weapon and how many they wish. Depending on the type of death-force the weapon is made of, it can posses a variety of abilities and be very effective in both offensive and defensive combat.

Decoy Creation:The user can create a device or use any powers at their disposal to distract their enemies. This power can be useful when it buys enough time for the user to find a weak spot on the enemy. More advanced users can even trick enemies with Clairvoyance by causing their powers to detect the decoy instead of the user.

Defense Break:The user is able to bypass an opponent's defenses and does equal damage no matter how strong, durable, magically-enhanced or seemingly impenetrable the defense is.

Defensive Damage:Users can inflict damage even if their opponent is blocking/parrying/defending themselves. Opponents who attack users of this power take full damage from their attack as if it was reflected back at them.

Deflection:The user is capable of deflecting attacks, normally projectiles or blunt force, away from themselves. While usually a defensive method, it can be utilized as an offensive technique by redirecting the deflected attacks against others, or even against the original attacker.

Demon Morphing:The user can transform into different kinds of demons as well as obtain their abilities, traits, and physiology. This is usually done by rearranging one's own DNA structure. One with this power can transform into demonic creatures they may have seen before. Some people can alter their form mentally in order to be able to make use of this ability.

Demonic Artillery:The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit for demonic energy or impose those effects on ranged weapons to enhance them.

Demonic Attacks:The user can release/use demonic energy to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Demonic Ball Projection:The user can create demonic energy balls of varying sizes and either throw them or use them in melee attacks.

Demonic Beam Emission:The user can create and project beams of demonic energy of variable size and range, capable of destroying large structures and/or areas and greatly damage anyone caught in the blast range.

Demonic Blade Construction:User can construct bladed weapons of various shapes and sizes out of demonic energy/power.

Demonic Blast:The user can release demonic energy/power over a specific target area causing great damage and/or delivering great shock waves of pure force.

Demonic Bullet Projection:User can create/generate and fire bullets of demonic energy.

Demonic Combat:The user is able to incorporate demonic power into physical combat.

Demonic Constructs:Users can change demonic energy/power into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence. Users who have mastered this ability can use it for almost any situation, creating anything they need.

Demonic Cutting:The user can project demonic energy/substances in a way that allows them to cut through matter from a distance. Although this attack does usually slashing damage, some users are able to focus it into single piercing stab like an immaterial bullet.

Demonic Element Manipulation:The user can manipulate elements with/of/from demonic origin. They would be able to do all kinds of unholy things with their unique type of element.

Demonic Polearm Construction:User can create pole-arms, including glaives, poleaxes, halberds, naginatas, spears, scythes, guan dao, tridents, etc., from demonic energy/forces.

Demonic Source:The user has demonic powers, which can be obtained a number of different ways. User may be a demonic being or has a demonic ancestry, transform into a demon, channels, acts as a vessel for, the power/soul of a demon, or mimic/steal powers from a demon. Demonic power levels are variable; therefore, those with weak demonism or have a mortal parent only count as Cambions.

Demonic Whip Generation:The user can create whips out of demonic energy/power.

Demonic Wind Manipulation:The user can create, shape and manipulate vicious and hellish winds, possessing the capability to twist and destroy everything within their path. The user is able to use the demonic winds to savagely shred all in within its gales, or create large tornadoes that annihilate everything with destructive power. In addition, the winds can also drastically affect the temperature of any area, creating bitter cold winds that freeze everything, or relentless burning winds that reduce everything to ashes.

Dependency Removal:User can remove any/all dependencies of oneself or another, including dependency on food, water, oxygen, energy, medicine, power sources, factors to situations, etc, making things be able to function without what they were dependent on before.

Dermakinetic Combat:The user is able to utilize skin with their physical combat.

Destiny Weaponry:User can create or wield weapons of fate or destiny, enabling them to either change the fate of an individual, manipulate fate itself, or hasten the victim's end in accordance with prophecy.

Destroyer Deity Physiology:User with this ability either is or can transform into a God of Destruction, gaining immense power to destroy anything and everything, even divine beings. They can destroy planets and whole star systems in an instant. As a God of Destruction, the user also has the task of keeping balance in the universe. Working together with Gods of Creation, the Gods of Destruction discuss which planets and/or galaxies need to be destroyed and/or rebuilt.

Destruction Embodiment:Users become a physical manifestation or personification of destruction, and gain the ability to bring destruction where ever they go: everything breaks, cracks, crushed, disintegrates, explodes or implodes into nothingness and oblivion.

Diamond Polearm Construction:User can create pole-arms, including glaives, poleaxes, halberds, naginatas, spears, halberds, scythes, guan dao, tridents, etc., from diamond.

Digital Artillery:The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit for digital information or impose those effects on ranged weapons to enhance them.

Digital Blade Construction:The user can shape data into bladed weaponry of different shapes and sizes.

Digital Bow Construction:The user can create bows (including crossbows) and arrows from data.

Digital Claws:The user can project and retract razor-sharp claws of digital data from the fingertips for offensive purposes.

Digital Combat:The user can combine their digital powers with physical combat skill.

Digital Polearm Construction:User can create pole-arms, including glaives, poleaxes, halberds, naginatas, spears, scythes, guan dao, tridents, etc., from data/digital material.

Digital Weaponry:User can to create or wield weaponry by digital information, which grants the user a wide variety of digital-based abilities, including mass destruction. The power of the weapons depends on what they were created for or what level of data-based ability they posses.

Digital Whip Generation:User can create whips from data/digital material.

Dimensiokinetic Combat:The user can combine using dimensions and portals with physical fighting to gain advantage enabling them to attack from every angle.

Dimension Destruction:The user can destroy entire dimensions.

Dimensional Artillery:The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit for dimensionally-based forces or impose those effects on ranged weapons to enhance them.

Dimensional Attacks:The user can release/use dimensional energy to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc. Upon impact, the attack may or may not deal physical damage or pain but whatever the attack touches is banished to another dimension.

Dimensional Ball Projection:The user of this ability can create/project balls/spheres of dimensional energy, with various effects, levels of damage, and size. These spheres can be projected, used as a part of melee attacks, or ways of transportation.

Dimensional Beam Emission:The user can create and project beams of dimensional energy of variable size and range, capable of destroying large structures and/or areas and greatly damage anyone caught in the blast range.

Dimensional Blade Construction:User can create bladed weapons, including daggers, swords, etc., from dimensional energy/power.

Dimensional Bolt Projection:The user can create and project bolts of dimensional energy and control the intensity/power of their projectiles. The bolts aren't weak but they aren't as powerful as a full powered attack. These bolts could be used to stun, burn, injure, or even penetrate/stab the enemy.

Dimensional Bow Construction:The user can create bows (including crossbows) and arrows from dimensional energy/power.

Dimensional Bullet Projection:User can create/generate and fire bullets of dimensional energy.

Dimensional Constructs:User can turn dimensional energy/power into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence. Users who have mastered this ability can use it for almost any situation, creating anything they need.

Dimensional Infusion:The user is able to infuse objects (usually a weapon), beings or powers with dimensional energy/power, empowering and energizing them and allowing the user to manipulate their qualities and efficiency.

Dimensional Polearm Construction:User can create pole-arms, including glaives, poleaxes, halberds, naginatas, spears, scythes, guan dao, tridents, etc., from dimensional energy/power.

Dimensional Slicing:User can combine Dimension Shifting to shift the "cutter/edge" from the originating third dimension to the fourth (or some other) and back akin to a saw movement, and at the same time passing the blade through the target, such an effect causes the user to "delay one's existence from the dimension". The blade phases through the target while in a higher dimension, and then because no two things can exist in the same place at the same time in the same dimension, this causes the targeted object to be destroyed by the blade without any resistance; in short, the technique delays one's existence from the dimension to pass through and destroy physical objects. At more advanced levels, user can project a tear in dimensional space for long-distance attacks, which creates a wave that distorts the dimensional barriers. Anything caught in the tear will be bifurcated, and the "blade" cannot be blocked nor deflected by conventional means due to its nature. The sharpness of these dimensional energy blades are so sharp, that a simple glance can cause aggravating cuts. The user can also use the dimensional shifting from the technique to affect the dimensional walls that separate the spaces of the alternate worlds (multiverses), creating tears to link these worlds.The main difference between this power and Spatial Slicing is their style of execution and method of inflicting damage. While Spatial Slicing is removing or displacing a sliver of space and the matter occupying in it, Dimensional Slicing (at rudimentary levels) requires the user to shift through the dimensions back and forth (akin to a saw) while physically passing the cutter through the target to destroy matter. However, at higher levels, Dimensional Slicing creates displacing rifts in the dimensional space, which is similar to how Spatial Slicing operates. While Dimensional Slicing allows the user to attack at dimensional levels, it cannot attack at omnipresent levels, meaning it is inferior to Space-Time Slicing in such regard. However, Space-Time Slicing does not allow for extra-dimensional attacks, as it only restricts up to the third and fourth dimension.

Dimensional Weaponry:User can to create or wield weaponry with power over dimensions, which grants the user a wide variety of dimensionally-based abilities, including manipulation of extra-dimensional matter and energy. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of dimensionally-based ability they possess.

Dimensional Whip Generation:User can create whips out of dimensional energy/power.

Disease Artillery:The user can use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit for disease-based powers or impose those effects on ranged weapons to enhance them.

Disease Weaponry:User can to create of wield of weaponry that manipulates sickness-based powers, be they of bacteria, viruses, parasites, etc., which grants the user variety of sickness abilities depending on how the power is channeled, their own physiologies and on what they were created for or what level of nosokinetic ability they possess.

Disgust Embodiment:Users become the living embodiment of disgust and gain the ability to feed off of the disgust of everyone and everything including themselves. Users can convert disgust into energy and use it as a full source to extend their own life span or as a weapon. They may never age and may be immune to death unless certain conditions are met.

Distortion Manipulation:User can twist and distort almost anything, distorting matter, energy, organic matter, etc. for both offensive and defensive purposes. By twisting anything entering the immediate area surrounding them, the user becomes virtually immune to attacks, whether close quarter combat, long range attacks, or magical properties, with every incoming attack or assault having its trajectory moved to avoid striking the user, or send them back at the user's enemies.

Divine Attacks:The user is able to release/use divine energy to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Divine Ball Projection:The user can create balls of divine energy in varying shapes and either throw them or use them in melee attacks.

Divine Beam Emission:The user is able to project beams of divine energy of variable size and range, capable of destroying large structures and/or areas and greatly damaging anyone caught in the blast range.

Divine Blade Construction:User can create bladed weapons, including daggers, swords, etc., from divine energy/power.

Divine Blast:The user can release divine energy/power over a specific target area causing great damage and/or delivering great shock waves of pure force.

Divine Bow Construction:The user can construct bows (including crossbows) and arrows from divine energy/power.

Divine Bullet Projection:User can create/generate and fire bullets of divine energy.

Divine Combat:The users of this power are the undisputed masters of all forms of combat, including natural and supernatural fighting skills and infinite strength and stamina. They have immense defensive abilities unsurpassed by any other fighter; they also possess a high level of intellect which they use to plan their attacks carefully. Also because of the users great strength and immense durability, when fighting other superpowered beings, most fights are a brawling contest, but when called for it, users employ their incredible martial ability to take out opponents quickly and efficiently.

Divine Constructs:Users can change divine energy/power into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence. Users who have mastered this ability can use it for almost any situation, creating anything they need.

Divine Cutting:The user can project divine energy/substances in a way that allows them to cut through matter from a distance. Although this attack does usually slashing damage, some users are able to focus it into single piercing stab like immaterial bullet.

Divine Pillar Projection:User can shape divine energy/substance to generate pillars for attacks. They may be able to guide the pillars, effective in both offensive, defensive and even trapping the targets in combat.

Divine Slayer:The user can kill a deity/deities or any divine embodiment they may choose to get rid of. They are resistant to the effects of a deity and are capable of killing the specified deity. The user may be a deity with vast or corrupting powers or a being higher than a deity. Because deities are powerful and numerous, it may require instigating a war to kill them all at once.

Divine Weaponry:The user is able to create and wield any kind of weapon of divine powers. The weapon can also grant the user special powers of any kind, make them invincible and even reach the same level of power of a deity making it possible for the user to hurt a god.

Divine Whip Generation:The user can create whips out of divine energy/power.

Divine-Alien Physiology:The user either is or can transform into a divine alien. This type of being can either be born from the union of a god and an alien, a fusion of a god and an alien, or a god from an alien pantheon.

Divine-Demonic Artillery:The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit for divine-demonic-based powers or impose those effects on ranged weapons to enhance them.

Divine-Demonic Attacks:The user can release/use divine-demonic energy to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Divine-Demonic Ball Projection:The user is able to create and/or project balls of divine-demonic energy. These spheres can be projected, used as a part of melee attacks, orbit around the user, or ways of transportation.

Divine-Demonic Infusion:User can infuse objects (usually a weapon), beings or powers with divine-demonic energy, empowering and energizing them and allowing the user to manipulate their qualities and efficiency.

Divine-Demonic Weaponry:The user is able to create and/or wield weapons with power over divine-demonic energy, a mixture of divine and demonic energy that either acts as two separate weapons wielded simultaneously, two opposing elements in a single weapon, or a manipulation of divine-demonic energy in and of themselves. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of divine-demonic-based ability they possess.

Double Hit Kill:This power allows the user to kill a victim with precisely two strikes. This is achieved by marking the target with the first hit, and then striking on the same location a second time, in which will deal instant death the moment it hits, disregarding of the opponent's remaining vitality. Other, less sophisticated methods include the first strike weakening the target's defense and durability, and then the second strike is the "death blow" by the fact that the user is simply unable to withstand the strike. This is mostly achieved by sheer brute force.

Double-Sided Weapon Proficiency:Users are able to demonstrate a natural aptitude for the ways of the double sided weapons. The user is able to wield weapons with different/same kind of striking end (ex. a sharp blade or a blunt object like a mace) with great proficiency in speed, power, and skill, allowing them to perform feats such as stopping and deflecting bullets, decimate large objects or areas, strike through hard materials such as steel, and hold back their strength to deal damage to their foes without killing them. The user is also able to operate with little or no effort, deliver skillful strikes to weak points with great precision. This ability also allows the users to become naturally skilled with multiple weapons to suit their needs in combat

Downgrading:User can reduce the strength, speed, defense and magical or special power and resistance of a target.

Draconic Attacks:The user can release/use draconic energy/elements to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc., from huge rays of pure energy that can knock over or even obliterate dozens of targets, or slightly singe them.

Draconic Ball Projection:The user can create/project balls/spheres of draconic energy, with various effects, levels of damage, and size. These spheres can be projected, used as a part of melee attacks, orbit around the user, or ways of transportation.

Draconic Beam Emission:The user can create and project beams of draconic energy of variable size and range, capable of destroying large structures and/or areas and greatly damaging anyone caught in the blast range.

Draconic Blade Construction:User can create bladed weapons, including daggers, swords, etc., from the parts of a dragon, or draconic power.

Draconic Bow Construction:The user can construct bows (including crossbows) and arrows from draconic energy/power.

Draconic Breath:The user is able to generate and manipulate draconic energy/power within them in a way that allows them to shape the exhaling of the effect. These shapes can include bursts, streams, spheres, even a mist of it from the mouth.

Draconic Constructs:Users can change draconic energy/power into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence.

Draconic Infusion:The user can infuse objects (usually a weapon), beings or powers with draconic power, empowering and energizing them and allowing the user to manipulate their qualities and efficiency.

Draconic Machine Physiology:User with this ability either is or can transform into a bionic being with draconic form/power, allowing them to have abilities beyond that of mundane/ordinary machines. This could be due to the machine originating from draconic origins or a machine that is affected by a source of draconic power.

Draconic Polearm Construction:User can create pole-arms, including glaives, poleaxes, halberds, naginatas, spears, scythes, guan dao, tridents, etc., from draconic energy/power.

Draconic Weaponry:Users are able to create any kind of weaponry that is made from parts of dragon and/or imbued with draconic power, wield them as their own, and make it so that no one is capable of using the weapons except for those who are worthy of its power. The exact power the weapon possesses highly varies on the type of draconic material that makes it.

Draconic Whip Generation:The user is able to create whips out of draconic energy/power.

Dragon Artillery:The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc., as a conduit for draconic energy or impose those effects on ranged weapons to enhance them.

Dragon Combat:The user can combine draconic energies, elements, magics and other draconic forces in conjunction with combat skills, allowing the user to wield large diversity of offensive and/or defensive capabilities in battle.

Dragon Defense:The user can use draconic forces to defend oneself with depending on the type of draconic forces and enhanced damage.

Dragon Strike:The user can use draconic forces to power a strike (punch, kick, headbutt, etc.), allowing different effects depending on the type of draconic forces and enhanced damage.

Dream Attacks:The use can release/use dreams in combat to various attacks.

Dream Mode:Users can enter a mode which centers around dreams, and is empowered by dreams. The user gains dream-like abilities in this form, which may be based around their own dreams or other people's dreams. They can summon and materialize from such dreams and summon abilities they may have had in previous dreams.

Dual Wielding:The user is capable of wielding two different weapons with ease in combat. The weapons in question are normally bladed weaponry and/or firearms, but it can be virtually any melee and/or ranged weapon. Because of this, the user is able to deal twice the damage to their opponent quickly, swiftly, and effectively. They're also able to hold their own against multiple enemies at multiple angles, allowing them to fight and take advantage of wide openings. However, due to possessing two weapons at the same time, the user often bears poor defensive skills, so this ability requires speed, power, accuracy, and fast reaction time in order to maneuver through and counter their enemies' attacks in order to make up for the lack of defense.

Dual-Headed Blade Proficiency:The user can wield polearm weapons that possess a blade on each end with no difficulty. In normal circumstances, such a weapon would be cumbersome and improbable to wield, as the user would have to be careful of avoiding the blade on the close end from cutting themselves. Masters of such weapons can use them to the greatest effects, making use of the blades on both ends while avoiding accidental self-injuries. Such usage often involves constantly spinning the weapon like a buzzsaw, confusing the enemies while increasing the slashing damage with fluid movements, or creating a strong defensive maneuver. The user can hold the weapon sideways, striking both their left and right sides simultaneously. They can also toss the weapons like gigantic shurikens and then catch it back or have it return in a boomerang-like manner. The weapon can also be separated at the center to become dual weapons.

Durability Concentration:The user can focus their own or another target's (living/non-living) durability into a point of their body, allowing them to defend against massive damage and protect from all kinds of harm that could otherwise affect the user or the object.

Durability Negation:The user can damage the target regardless of its durability, bypassing or negating durability, even if they lack destructive attack power.

Dust Attacks:The user can release/use dust to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Dust Beam Emission:The user is able to emit beams composed of dust.

Earth Artillery:The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit to earth-based powers or impose those effects on ranged weapons to enhance them.

Earth Attacks:The user can release/use earth and earthen materials to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Earth Blast:The user can release earth over a specific target area causing great damage and/or delivering great shock waves of pure force.

Earth Cutting:The user can project earthly materials in a way that allows them to cut through matter from a distance, usually attacking through the ground. Although this attack does usually slashing damage, some users are able to focus it into single piercing stab like bullet.

Earth Defense:The user possesses defensive skills that are enhanced by earthen powers, allowing them to block, parry, dodge, etc. with the power of earth.

Earth Mode:The user is able to transform into a state of being that grants them power over earth.

Earth Pillar Projection:User can shape earth to generate pillars for attacks. They may be able to guide the pillars, effective in both offensive, defensive and even trapping the targets in combat.

Earth Spike Projection:The user can create and project needles/spikes of earthly material to impale targets. These spikes can be projected in mid-air or generated from the ground; potentially creating a trail of needles.

Earth Strike:The user can use earth/earthen materials to power a strike (punch, kick, headbutt, etc.), allowing burning damage from the earth used in the strike.

Earth Weaponry:User can to create or wield weaponry with power over earth, which grants the user a wide variety of earth-based abilities. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of earth-based ability they posses.

Ectokinetic Combat:The user is able to incorporate ectoplasm into physical combat, allowing for a form of fighting that focuses on bypassing defenses and striking the opponent's soul.

Ectoplasm Infusion:The user is able to infuse objects (usually a weapon), beings or powers with ectoplasm, empowering and energizing them and allowing the user to manipulate their qualities and efficiency.

Ectoplasmic Artillery:The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit to ectoplasm-based powers or impose those effects on ranged weapons to enhance them.

Ectoplasmic Ball Projection:The user can create balls of ectoplasmic energy, which can be used in melee attacks or thrown at targets.

Ectoplasmic Blade Construction:User can create bladed weapons, including daggers, swords, etc., from ectoplasm.

Ectoplasmic Bow Construction:The user can construct bows (including crossbows) and arrows from ectoplasm.

Ectoplasmic Polearm Construction:User can create pole-arms, including glaives, poleaxes, halberds, naginatas, spears, scythes, guan dao, tridents, etc., from ectoplasm.

Ectoplasmic Vision:User can emit beams of ectoplasm from their eyes. Because of its unstable, esoteric properties, ectoplasm reacts to normal matter/energy in unusual and useful ways, including being able to ignore most of them.

Ectoplasmic Weaponry:User can create or wield weaponry with power over ectoplasm, which grants the user a wide variety of ectoplasm-based abilities. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of ectoplasm-based ability they possess.

Efficacy Manipulation:User can manipulate the effectiveness of anything/everything, allowing them to increase or decrease the potency of anything and control the probability or improbability of something happening.

Efficient Attacks:The user can attack in ways that are highly efficient against their opponent, whether via physical, energy, melee, ranged, etc.

Efficient Combat:The user can fight intensively with less energy/force than what is usually required.

Efficient Mode:Users can enter a mode for efficiency, which makes their abilities use less energy and force to do things. This can range from combat and attacks, movement, overall body systems, super powers, and so on.

Egg Manipulation:User can create, shape and manipulate eggs of different species, including birds, reptiles, amphibians, and fish.

Elastic Combat:The user is able to utilize elasticity with their physical combat, granting them impressive selection offensive and defensive abilities depending on the user's inventiveness with their unique physical properties.

Electric Blast:The user can release electricity over a specific target area causing great damage and/or delivering great shock waves of pure force.

Electric Bullet Projection:User can create/generate and fire bullets of electricity.

Electric Cutting:The user can project electricity in a way that allows them to cut through matter from a distance. Although this attack does usually slashing damage, some users are able to focus it into single piercing stab like immaterial bullet.

Electric Pillar Projection:User can shape electricity to generate pillars for attacks. They may be able to guide the pillars, effective in both offensive, defensive and even trapping the targets in combat.

Electric Spike Projection:The user can create and project needles/spikes of electricity to impale targets. These spikes can be projected in mid-air or generated from the ground; potentially creating a trail of needles.

Electric-Fire Artillery:The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit to electric-fire-based powers or impose those effects on ranged weapons to enhance them.

Electric-Fire Attacks:User can release/use fire/electricity to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Electric-Fire Ball Projection:The user can generate and project balls of electricity/fire of varying intensity and size, which can be thrown, used as part of melee attacks, etc.

Electric-Fire Beam Emission:The user can emit beams of electricity/fire of variable size and range, capable of destroying large structures and/or areas and greatly damage anyone caught in the blast range.

Electric-Fire Infusion:The user can infuse electricity/fire into objects (usually a weapon), beings, or powers, empowering and energizing them and allowing the user to manipulate their qualities and efficiency.

Electric-Fire Weaponry:User can to create or wield weaponry with power over electric-fire, a mixture of electricity and fire that either acts as two separate weapons wielded simultaneously, two different elements in a single weapon, or a manipulation of electricity-based flames in and of themselves. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of electric-fire-based ability they possess.

Electricity Artillery:The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit to electricity or lightning-based powers or impose those effects on ranged weapons to enhance them.

Electricity Attacks:The user can release/use electricity to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Electricity Defense:The user possesses defensive skills that are enhanced by electrical powers, allowing them to block, parry, dodge, etc. with the power of electricity.

Electricity Strike:The user can use electricity to power a strike (punch, kick, headbutt, etc.).

Electricity Weaponry:User can create or wield weaponry with power over electricity, which grants the user a wide variety of electricity or lightning-based abilities. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of electrokinetic-based ability they possess.

Electrified Slash:User can combine electric forces to attacks with bladed weapons.

Electrified Surface:The user can cause surfaces (often floor) to emit electricity, causing lightning-damage on anything in contact with them or the lightning.

Electrokinetic Combat:The user is able to utilize electricity manipulation with physical combat, granting them impressive offensive capabilities, while sometimes leaving their defensive abilities somewhat lacking.

Electrokinetic Polearm Construction:User can create pole-arms, including glaives, poleaxes, halberds, naginatas, spears, halberds, scythes, guan dao, tridents, etc., from electricity/lightning.

Electromagnetic Artillery:The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit for electromagnetic powers or impose those effects on ranged weapons to enhance them.

Electromagnetic Blast:The user can release electromagnetic energy over a specific target area, causing great damage and/or delivering great shock waves of pure force.

Electromagnetic Weaponry:User can to create or wield weaponry with power over electromagnetism, which grants the user a wide variety of electromagnetic abilities. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of electromagnetic-based ability they possess.

Electromagnetokinetic Combat:The user can infuse electromagnetism in their physical combat, using electricity and magnetism to defeat their foes (such as electrocuting or messing with metal and technology if the enemy has them).

Element Weaponry:User can create or wield weaponry with power over the elements, which grants the user a wide variety of element-based abilities. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of element-based ability they possess.

Elemental Artillery:The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit for elemental forces or impose those effects on ranged weapons to enhance them.

Elemental Attacks:The user can release/use elements/energy to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Elemental Blast:The user can release elements/energy over a specific target area causing great damage and/or delivering great shock waves of pure force.

Elemental Bomb Generation:The user is able to turn elements/energy into explosives that explode on impact or after a certain amount of time.

Elemental Bullet Projection:User can create/generate and fire bullets of various elemental materials.

Elemental Claws:The user can project and retract razor-sharp claws of the different elemental forces from their fingertips for offensive purposes.

Elemental Combat:Users who possess Elemental Manipulation or its sub-powers have learned to infuse their preexisting combat styles with the elements they control.

Elemental Cutting:The user can project the elements in a way that allows them to cut through matter from a distance. Although this attack does usually slashing damage, some users are able to focus it into single piercing stab like immaterial bullet.

Elemental Dashing:The user can combine dash with elemental properties, enhancing their dash with the element's effects along with movement.

Elemental Defense:The user possesses defensive skills that are enhanced by elements/energy powers, allowing them to block, parry, dodge, etc. with the power of the elements.

Elemental Energy Attacks:The user can release/use elemental energy attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Elemental Enhanced Condition:The users of this ability can enhance themselves by using basic elements leading to a superior physiology.

Elemental Fangs:The user possesses teeth that are either composed of or infused with the different elemental forces, allowing them to cause elemental effects with their bite.

Elemental Pillar Projection:User can shape elements to generate pillars for attack. They may be able to guide the pillars, effective in both offensive, defensive and even trapping the targets in combat.

Elemental Polearm Construction:User can create pole-arms, including glaives, poleaxes, halberds, naginatas, spears, scythes, guan dao, tridents, etc., from nothing or by shaping the existing elements. Depending on the type of element that the polearm is made of, it can posses a variety of abilities and be very effective in both offensive and defensive combat.

Elemental Slash:User can combine various elemental forces to attacks with bladed weapons.

Elemental Spike Projection:The user can create and project needles/spikes of elements/energy to impale targets. These spikes can be projected in mid-air or generated from the ground; potentially creating a trail of needles.

Elemental Strike:The user can use elements to power a strike (punch, kick, headbutt, etc.), allowing different effects depending on the element and enhanced damage.

Elemental Web Creation:User can create sticky threads of webs that generate or are made of elements. The elemental web can act as a barrier to by the user time, a defensive perimeter or a trap/binding, and have different effects on the trapped hosts, depending on the element the web is made of.

Emotion Artillery:The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit for emotion-based powers or impose those effects on ranged weapons to enhance them.

Emotion Attacks:The user can release/use emotions/emotional energy to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Emotion Ball Projection:The user can create/project balls of emotions/emotional energy of levels of damage and size. These spheres can be projected, used as a part of melee attacks, orbit around the user, or ways of transportation.

Emotion Beam Emission:The user can project concentrated beams of emotions/emotional energy.

Emotion Blade Construction:The user can create bladed weapons, including daggers, swords, etc., from emotions/emotional energy.

Emotion Bow Construction:The user can create bow and arrows from emotions/emotional energy.

Emotion Breath:The user is able to generate and manipulate emotions/emotional energy within them in a way that allows them to shape the exhaling of the effect. These shapes can include bursts, streams, spheres, even a mist of it from the mouth.

Emotion Polearm Construction:The user is able to create pole-arms, including glaives, poleaxes, halberds, naginatas, spears, scythes, guan dao, tridents, etc., from emotions/emotional energy.

Emotion Whip Generation:User can create whips from emotions/emotional energy

Emotional Form:The user is able to transform and become a physical personification according to their emotions or state of mind be it Rage, Hate, Love, Compassion, etc. This stage allows user to become more powerful and use power related to their prime or true feelings. Most of the users of this power tend to transform into aspect related to rage or violence.

Empathic Combat:The user can fuse their empathic powers with physical combat, sensing their opponent's emotional states/instincts, using empathic attacks, etc.

Endless Attack:User can create/use attacks that will continue forever once performed, which will inflict constant damage until either the target has died or the user decides to end the attack themselves.

Energized Weaponry:User can create or wield weaponry with power over energy, which grants the user a wide variety of energy-based abilities. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of energy-based ability they possess.

Energy Artillery:The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit to manipulate Energy or impose those effects on ranged weapons to enhance them.

Energy Attacks:The user can release/use energy to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc., from huge rays of pure energy that can knock over or even obliterate dozens of targets, or slightly singe them.

Energy Blast:The user can release energy over a specific target area causing great damage and/or delivering great shock waves of pure force.

Energy Bullet Projection:The user can create/generate and fire bullets of energy.

Energy Channeling: The user is able to channel/harness energy and use it for a variety of purposes.

Energy Circle Combat:The users of this power have access to a variety of abilities that can be used in combat through the use of magical circles. For magical purposes the circles carry different incantations and runes that release arcane energies in different shapes and forms. The magic circles also protects those who stand within from demons and spirits. A variation, magic squares, is used for creating magic and summoning spirits. For scientific purposes, the circles can better transmute materials and elements and focus them for alchemical techniques.

Energy Cutting:The user can project energy in a way that allows them to cut through matter from a distance. Although this attack does usually slashing damage, some users are able to focus it into single piercing stab like immaterial bullet.

Energy Dilution:User can reduce/disperse the energy, weakening it.

Energy Erasure:User can erase/eliminate any/all types of energy from everything in existence, including sentient beings, inorganic matter, nature, planets, etc. Since most of powers require a certain amount of energy to work the user of this ability can normally make powerful opponents useless. All energy forms are vulnerable to this ability, whether Spiritual, Physical, Magical, Divine, Demonic, etc.

Energy Pillar Projection:User can shape energy to generate pillars for attack. They may be able to guide the pillars, effective in both offensive, defensive and even trapping the targets in combat.

Energy Spike Projection:The user can create and project needles/spikes of energy to impale targets. These spikes can be projected in mid-air or generated from the ground; potentially creating a trail of needles.

Energy Strike:The user can use energy to power a strike (punch, kick, headbutt, etc.).

Energy Weaponry:User can create energy weapons from nothing or by shaping the existing energy, they are capable of creating virtually any weapon and how many they wish. Depending on the energy weapon is made of, it can posses a variety of abilities and be very effective in both offensive and defensive combat.

Enhanced Assassination:User can perform the art of assassination better than the average killer, they are able to dispatch their victims without as so much as a struggle. The ways to do this range from something complex and high-finesse like mastery in stealth, strategically planned scenarios and highly disciplined martial arts to something simple-yet-effective like brute strength and raw speed to overwhelm the targets.

Enhanced Clawmanship: Users are able to demonstrate a savage aptitude for the ways of the claw. The user is able to wield claws with great proficiency in brute power and close quarter combat. When it comes to wielding different weapons, the claws are the closest to hand to hand combat.

Enhanced Clubmanship: Users are able to demonstrate great proficiency in using all types of clubs such as mace, baton, bludgeon, truncheon, cosh or nightstick inflict heavy blunt force damage and/or trauma, making the user very dangerous in close quarters combat. The user can also break down structures and take out heavily armored enemies.

Enhanced Combat:The user is unbelievably skilled in most known forms of fighting. They can be exceptionally proficient in the fighting traditions of a variety of cultures and become advanced with their own individual methods of close quarter combat, including martial arts (from all over the world), boxing, and wrestling. They can also become superhumanly skilled in their use of weaponry.

Enhanced Hammermanship: Users are able to demonstrate brutal aptitude and great proficiency in using hammers to inflict heavy blunt force damage and/or trauma, making the user very dangerous in close quarters combat. The user can also break down structures and take out heavily armored enemies.

Enhanced Landing:The user can land on any surface there is without injuring themselves, on any part of their body in any position. They can land on uneven, soft, irregular, etc., surface without difficulty and keep moving in an effective manner after landing.

Enhanced Mauling:The users possess enhanced skills to rip their enemies to shreds with just pure force alone or just a powerful strike.

Enhanced Muscle Usage: User can exert more than the 100% of the body's muscular strength, more than maximizing the capacity, while under normal conditions most humans (and other humanoid beings) can exert only 20-30%. This can be used for a variety of things, not just for Enhanced Strength, but also Enhanced Speed and Enhanced Agility. The user may even reach supernatural levels of power.

Enhanced Strike:The user possesses enhanced skills of strikes and attacks, defined in many different forms of combat, punches, kicks, weapon specialty, or use of other powers. They have their attacks become stronger than normal means or circumstances.

Enhanced Unarmed Combat:The users excel in melee attacks without wielding weapons. Rather than relying on weapons or equipment, they draw on their own strength and skill to fight. Users are able to use different styles of martial arts, they can also perform many different combination strikes, counters, and disarm their foes with their bare hands.

Entity Infusion:The user can infuse objects (usually a weapon), beings or powers with sentient beings from various substances or shape, allowing the user to manipulate their powers, traits, qualities and efficiency. Depending on what the object is infused with, it can posses a variety of abilities and be very effective in both offensive and defensive combat.

Entropy Attacks:The user can release/use entropy to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc. Entropy attacks can disintegrate, decay or disrupt.

Environmental Combat:The user is able to utilize the environment their physical combat, allowing them use everything in the environment to use against the opponent, which includes animals, plants, terrain, weather, etc.

Environmental Mode:The users have ability to have a mode suited for the environment. The user gains powers over whatever environment they are in and can adapt to that environment. The user does not need to enter a new environment to use this power, and the power may be limited to one particular environment only.

Equalized Condition:The user can use their attributes equally with similar amount of exertion without having to exert any more force. For example, any speed can be exerted with equal amount of force. No matter how difficult or how much strength is usually needed to perform the action, each action's requirements are equal to the easiest action the user can do.

Ergokinetic Claws:The user can project and retract razor-sharp claws of the different energies from their fingertips for offensive purposes.

Ergokinetic Combat:The user is able to utilize Energy Manipulation with their physical combat skill, channeling energy through parts of their bodies or use the energy for defensive purposes.

Ergokinetic Polearm Construction:User can create pole-arms, including glaives, poleaxes, halberds, naginatas, spears, scythes, guan dao, tridents, etc., from energy.

Evasion:The user can dodge/evade anything, including physical attacks, powers that manipulate the mind, space, time, gravity, physics, spiritual, biological, probability, motion, reality, telepathy, telekinesis, or any other mental power.

Exercise Combat: The user of this power can merge exercise moves and combat.

Existential Perfection:The user of this power is an existentially perfect being. While the user exists they are complete, absolute and infinite in all senses and aspects with no limitation that could possibly apply to them. Essentially making them totally unsurpassed by everything in all of living existence.

Expansion:The user can lengthen/grow matter into a great/expanded size.

Explosive Artillery:The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit for explosive-based abilities or impose those effects on ranged weapons to enhance them.

Explosive Attacks:The user can release/use explosive energy/force to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Explosive Combat:The user can use explosions in their physical combat, using them offensively or defensively, as well as knocking other people off their feet, etc.

Explosive Infusion:The user is able to infuse objects (usually weapons), beings, or powers with explosive force, empowering and energizing them and allowing the user to manipulate their qualities and efficiency.

Explosive Physiology:User with this ability either is or can transform into bomb/explosive or bombs/explosives, allowing them to act both offensively and defensively by detonating themselves to either attack or defend. Some users may be able to reform themselves after detonation. Users' transformed form is anatomically identical to their normal form, aside of being made of bombs/explosives, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into homogeneous matter, without any part of their form being more important than the other.

Explosive Proficiency:The user is incredibly skilled in making and/or using various kinds of explosives (bombs, grenades, rockets, etc.) as well as in preventing them from going off.

Explosive Slash:User can combine various explosive effects/forces to attacks with bladed weapons.

Explosive Weaponry:User can to create or wield weaponry with explosive power, which grants the user a wide variety of explosive-based abilities. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of explosion-based ability they possess.

Extra-Dimensional Magic Attacks:The user can release/use extra-dimensional magic to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc., from huge rays of pure extra-dimensional magical energy that can knock over or even obliterate dozens of targets, or slightly singe them.

Extrasensory Combat:User is capable of incorporating a sense-related power into their fighting style, helping to anticipate attacks, fight illusions, remember where an opponent is, etc.

Extreme Specialization: The user can either strengthen certain skills or powers that they have at the cost of making unaffected skills weaker, or are naturally inclined to overspecialization in certain aspects of their skills. Essentially, they are minimizing certain abilities to maximize others. For example, if a character wants to enhance themselves to gain Supernatural Speed, they would often trade for this in the form of their Supernatural Durability, turning them from a wall into a glass cannon.

Fan Attacks:The user can release/use fans to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Fan Cutting:The user can project fans in a way that allows them to cut through matter from a distance. Although this attack does usually slashing damage, some users are able to focus it into single piercing stab like immaterial bullet.

Fatal Touch:The user's body can kill anyone that touches it. Can be induced or automatically activated. Its activation varies: some users can activate the power when they want to but other times it's permanently active and makes for a perfect defense.

Feather Attacks:The user can release/use feathers to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Ferrokinetic Combat:The user can combine manipulation of metals with physical combat, usually this involves creating weapons and armors, but any metal near the user is also usable including the opponents weapons.

Ferrokinetic Polearm Construction:User can create pole-arms, including glaives, poleaxes, halberds, naginatas, spears, halberds, scythes, guan dao, tridents, etc., from metal.

Ferrokinetic Whip Generation:The user can create metal whips from nothing or by shaping existing metal materials.

Fighting Instinct:User possesses an automatic response mechanism to win in any combat by overcoming limitations and adapt techniques or methods to ensure victory. They adapt perfectly to all factors, achieving maximum efficiency in an offense, defense, evasion and countering, ensuring optimal success as long as there is the slightest chance. This enables a user to resist fear and pain, maximize and surpass physical boundaries, utilize all of their skills in the most efficient manner, and continuously fight while unconscious.

Fire Artillery:The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit to fire-based powers or impose those effects on ranged weapons to enhance them.

Fire Attacks:The user can release/use fire to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Fire Blast:The user can release fire over a specific target area causing great damage and/or delivering great shock waves of pure force.

Fire Bullet Projection:User can create/generate and fire bullets of flame.

Fire Cutting:The user can project fire in a way that allows them to cut through matter from a distance. The cutting power can be due to the intensity of the flames heat. Although this attack does usually slashing damage, some users are able to focus it into single piercing stab like immaterial bullet.

Fire Defense:The user possesses defensive skills that are enhanced by fire powers, allowing them to block, parry, dodge, etc. with the power of fire.

Fire Mode:The user is able to transform into a state of being that grants them power over fire.

Fire Pillar Projection:User can shape fire to generate pillars for attack. They may be able to guide the pillars, effective in both offensive, defensive and even trapping the targets in combat.

Fire Spike Projection:The user can create and project needles/spikes of fire to impale targets. These spikes can be projected in mid-air or generated from the ground; potentially creating a trail of needles.

Fire Strike:The user can use fire to power a strike (punch, kick, headbutt, etc.), allowing burning damage from the fire used in the strike.

Fire Weaponry:User can to create or wield weaponry with power over fire, which grants the user a wide variety of fire-based abilities. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of fire-based ability they posses.

Flaying Wind:The user can generate a sustained windstorm that "peels" the target over longer period. Thus, while generally weaker in effect, it can cause more damage over a period of time, at a wider area while hindering the target.

Focused Group Counter:The user possesses specific powers and skills that are focused on countering and defeating certain groups (species, gender, moral alignment, etc.).

Focused Shockblast:Users can focus their shockwave with pinpoint accuracy, damaging only the target they want to affect.

Food Artillery:The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit for food-based forces, composed of food itself, or impose those effects on ranged weapons to enhance them.

Food Attacks:The user can release/use organic substances to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Food Combat:User is able to utilize Food Manipulation with their physical combat.

Food Weaponry:User can create or use weapons formed from various kinds of food.

Force-Field Attacks:The user can release/use force-fields to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Force-Field Combat:The user is able to generate and shape force fields in a way that aids in physical combat. Users often employ defensive tactics to wear down the opponent's strength and then crush them with battering force or trapping them inside a dome of force. This power-fighting style could be incredibly lethal to opponents in a variety of gruesome ways.

Freezing Slash:User can combine freezing to attacks with bladed weapons.

Frigokinetic Combat:The user can combine snow with physical combat.

Frozen Surface:The user can cause surfaces (often floor) to emit ice/cold, causing ice-damage on anything in contact with them or the ice.

Fundamental Forces Combat:The user is able to utilize fundamental force manipulation with physical combat, allowing them to wield interactive forces for offensive and/or defensive purposes while fighting.

Fungal Attacks:The user can release/use fungal substances to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Galaxy Attacks:The user can release/use Galactic energy to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Gas Attacks:The user can release/use gaseous matter to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Gas Blast:The user can release gaseous matter over a specific target area, causing great damage and/or delivering great shock waves of pure force.

Gas Bomb Generation:The use can create and launch bombs, explosives and other volatile constructs composed of gas(es), which can have various effects on the target.

Gas Infusion:The user is able to infuse objects (usually weapons), beings, or powers with gaseous matter, empowering and energizing them and allowing the user to manipulate their qualities and efficiency.

Genetic Artillery:The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit for genetic energies and/or substances or impose those effects on ranged weapons to enhance them.

Genetic Attacks:The user can release/use genetic material in combat for various attacks.

Genetic Cutting:User can cut living things at the genetic level, leaving wounds that not only don't heal but also are passed on genetically to others. This power bypasses all forms of defense by only attacking the opponent at the genetic level.

Genetic Weaponry:The user can create or wield weaponry with power over genetics, which grants the user a wide variety of genetic-based abilities. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of genetic-based ability they possess.

Geokinetic Combat:The user can infuse earthen materials in their physical attacks, covering their fists, feet or even body in earth (dirt, stone, sand, metal, salt, crystal and even lava). Other possibilities include shifting the earth beneath the user and/or the opponent, or throwing earth telekinetically.

Geokinetic Polearm Construction:User can create pole-arms, including glaives, poleaxes, halberds, naginatas, spears, halberds, scythes, guan dao, tridents, etc., from earth.

Giant Ball Projection:The user is able to create/project larger balls of energy/matter (whether organic, inorganic, objects, etc.) with various effects. Due to their increased size, the balls have far more destructive potential than usual.

Giant Manipulation:User can create, manipulate, and destroy giants. They control them to do their bidding like, help them during situations, use them against foes, use them to see locations and get information about a particular place, use them for battle, use them for spying on others. The controlled giants may cultivate bonds with the user, thus creating friendships.

Giant Monster Manipulation:User can create, manipulate, and destroy gigantic beasts and creatures.

Giant Weapon Proficiency:The users are masters in the use of weapons that are notably, sometimes massively so, larger than the normal size for the user's size. This gives the user better striking power, a wider range of attack and destructive force.

Glass Artillery:The user can release/use glass to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Glass Attacks:The user can create and project needles/spikes of glass to impale targets. These spikes can be projected in mid-air or generated from the ground; potentially creating a trail of needles.

Glass Spike Projection:The user can create and project needles/spikes of glass to impale targets. These spikes can be projected in mid-air or generated from the ground; potentially creating a trail of needles.

Glass Weaponry:User can to create or wield weaponry with power over glass, which grants the user a wide variety of glass-based abilities, including control over mirrors. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of glass-based ability they posses.

Glóssakinetic Combat:The user is able to utilize tongues with physical combat.

Gravitational Artillery:The user can use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit to either enhance the weapons' firing capabilities with gravity, or channel gravity through the weapons.

Gravitational Bow Construction:The user can construct bows (including crossbows) and arrows from gravitons.

Gravitational Polearm Construction:User can create pole-arms, including glaives, poleaxes, halberds, naginatas, spears, scythes, guan dao, tridents, etc., from gravitons.

Gravitational Weaponry:User can create or wield weaponry with power over gravity, which grants the user a wide variety of gravity-based abilities. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of gravity-based ability they possess.

Gravity Attacks:The user can release/use gravity to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Gravity Breath:The user is able to generate and manipulate graviton energy within them in a way that allows them to shape the exhaling of the effect. These shapes can include bursts, streams, spheres, even a mist of it from the mouth.

Ground Pound:The user can slam the ground with great force to produce different effects. This can be accomplished through various means, such as stomping or punching the ground.

Ground Rupturing:The user can channel energies into the ground and cause the area to rupture and burst.

Gun Kata:The user of this ability is capable of calculating the most precise angle for targeting an opponent and predicting where to be in order to avoid return fire by the enemy. This, combined with good gunmanship results in the ultimate warrior of the modern age, a samurai that utilizes guns instead of swords. These ultimate gunners may or may not be bound by a code of honor such as those who preceded them. Gun kata practitioners may even be hired as assassins or life-long body-guards for powerful rulers or executives.

Gun Mimicry:The user is or has the ability to take on the form of a gun or guns. Users' transformed form is anatomically identical to their normal form, aside of being made of guns, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into homogeneous matter, without any part of their form being more important than the other.

Gyro-Telekinesis:The user is able to manipulate matter by controlling the gravity surrounding it.

Gyrokinetic Combat:The user is able to utilize gravity manipulation with their physical combat, reducing or increasing the effective weight for their advantage (increasing the weight of the opponent or their weapons, decreasing their own), or changing the direction/magnitude of gravity.

Haemokinetic Blade Construction:User can create blood weapons from nothing or by shaping the existing blood.

Haemokinetic Bow Construction:The user can construct bows (including crossbows) and arrows from blood.

Haemokinetic Combat:

Haemokinetic Polearm Construction:User can create pole-arms, including glaives, poleaxes, halberds, naginatas, spears, halberds, scythes, guan dao, tridents, etc., from blood.

Hair Artillery:The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit for hair-based powers or impose those effects on ranged weapons to enhance them.

Hair Attacks:The user can release/use hair in combat to various attacks.

Hair Ball Projection: The user is able to create and/or project spheres of hair, which can be thrown or used as a part of melee attacks.

Hair Beam Emission:The user is able to create and project beams of hair of variable size and range capable of destroying large structures and/or areas or greatly damage anyone caught in the blast range.

Hair Blast:The user can release hair over a specific target area, causing great damage and/or delivering great shock waves of pure force.

Hair Bullet Projection:The user can create/generate and fire bullets of hair.

Hair Combat:The user is able to utilize hair with their physical combat, creating weapons or tools, enhancing their own abilities or directly manipulating their opponents hair.

Hair Cutting:The user can project hair in a way that allows them to cut through matter from a distance. Although this attack does usually slashing damage, some users are able to focus it into single piercing stab like immaterial bullet.

Hair Infusion:The user is able to infuse objects (usually weapons), beings, or powers with hair, empowering and energizing them and allowing the user to manipulate their qualities and efficiency.

Hair Weaponry:The user can create or wield weaponry with power over hair, which grants the user a wide variety of hair-based abilities. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of hair-based ability they possess.

Hammer Manipulation:User can create, shape and manipulate hammers(mallets, sledgehammers, gavels, etc.), shaping and combining them as needed, or moving them with telekinesis.

Hand Blasts:The user is able to project blasts of energy/matter from their hands, being able to cause cutting, impaling, concussive, etc. damage. Depending on what the beam is composed, it can posses a variety of additional effects.

Hat Attacks:The user can release/use hats to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Healing Artillery:The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit for healing properties, or impose those effects on ranged weapons to enhance them.

Healing Weaponry:User can to create or wield weaponry with the power to heal, which grants them wide variety of restoration-based abilities. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of healing ability they posses.