Hero Class

Absolute True Immortal
The user is absolutely immortal, and can not to die, age, get sick, be permanently wounded, is absolutely self-sustained and, as their mind and soul are as immortal as their biological bodies, they are immune to mental/spiritual damage. Any injuries the user suffers immediately heal, even if the user's body is disintegrated or blown up or completely erased and even if the user is completely destroyed to the sub-atomic level, they will still return to life. Alternately, some users are absolutely immune to all harm, and can never die from any natural causes.

The user's existence and soul become completely free and independent of even the concept of reality, making them unbound to the subjects of life, death, and manipulations. Also, the power cannot be removed, rendered truly perfect and absolute.

Absolute Invulnerability
The user is immune to any/all kinds of damage, be it physical (internal and external), mental, spiritual, metaphysical/supernatural, and even conceptual. Death due to old age (as opposed to preemptive death) is seemingly literally one of the only causes of death to the user.
 * All Immunity Abilities.
 * Damage Negation
 * Dual Impregnability
 * Invulnerability
 * Psychic Shield
 * Enhanced/Supernatural Durability
 * Impact Absorption
 * Mobile Invulnerability
 * Molecular Adjustment
 * Physical Force Immunity
 * Selective Invulnerability
 * Soul Anchoring


 * Omni-Protection


 * Invulnerability
 * Dual Impregnability
 * Nigh Invulnerability
 * Absolute Invulnerability

Absolute Survivability
User can survive anything, death cannot fully take them and the slightest bit of life-force will always remain when it should be impossible, even managing to fully recover. Their resilience is so staggering that even reality warping or existence erasure may not be enough to keep them down.
 * Enhanced Survivability
 * Supernatural Survivability
 * Absolute Survivability

Flawless Indestructibility
The users of this ability have no physical, spiritual or mental weaknesses, giving them immunity to everything harmful, essentially making them indestructible.

This power can be achieved as the final result of such powers as:
 * Absolute Will - User wills their weaknesses into non-existence.
 * Freedom - if the User achieves the state of freedom or is born free from everything.
 * Omni-Negation - User negates all weaknesses becoming immutable to everything.
 * Superior Adaptation - User adapts to the point they eliminate all weakness becoming impervious to all harm.

True Perfection
User is in the condition, state and quality of being free from all possible forms of flaws or defects. If the user was not perfect from the beginning the traits and actions to achieving perfection must be flawless, the process of improving something until it is faultless or as close to faultless as possible, whether it be from magic, divinity, science etc. With perfection, there is nothing the wielder can't do and achieve.

Physical Perfection:

 * Absolute Condition - User has a supreme mental and physical condition. Their strength, speed, durability, and intellect are vastly superior to that of all other beings in their universe, even those with Supernatural Condition. Their other abilities, if applicable, are often at Absolute levels.
 * Absolute Force -The user is able to push their hidden strength within themselves and amplify it, gaining much untold power due to their incredibly strong force of will. Users will be able to bypass all limitations they've possessed on their offensive and defensive capabilities along with their overall abilities, increasing them to the fullest extent, whether it be from the heart, mind, soul, etc.
 * Absolute Regeneration -The user can heal from anything completely, even if there is absolutely nothing remaining of the body. One will be as frail and vulnerable as before, but every injury shall cease; critical injuries will be healed in a matter of seconds. Complete destruction results in complete restoration.

All forms of cellular injuries and disease infection will be healed at metaphysical levels, rewritten all damage to a mere dream, even if said injuries appeared before the regeneration powers are obtained, such as heredity illnesses and unformed limbs. Because the cells and telomere lengths will not shorten in any way, they do not age and all forms of sustenance intake required is utterly removed. User is immune to drugs, disease, and all harmful foreign substances, and will be forever in their optimal health and physical prime.

The regeneration will extend to one's mental, emotional, spiritual and temporal existence as much as their physical state, rendering all damage to the mind, soul and timeline to be restored to its perfect working state, and blocking one's mind from any attacks or invasive attempts

The user may even reappear at a different spatial position upon regeneration, evading any potential jamming into the body.


 * Absolute Counter - User can perform a counter-attack that not only protect them from all forms of attack but also, at the same time, return to their enemy an unblockable attack, and in some case, can instantly kill the enemy
 * Indomitable Will - The user has unnaturally strong willpower, enabling them to be immune to all forms of temptation including Subordination Manipulation, Telepathy, Mind Control and Subliminal Seduction. Through their will the user can face great physical pain and psychological trauma and will refuse to surrender no matter how much the odds are stacked against them, possibly up to the point of cheating death and pushing themselves past their own limitations.
 * Ability Transcendence - Exceed ones own limitations through perseverance.
 * Accelerated Development - Be determined to learn at a fast rate.
 * Combat Empowerment - Increases one's fighting spirit.
 * Control Negation - because your mind and body are yours, and will stay yours through shear willpower.
 * Enhanced Survivability - Overcome physical issues to continue functioning.
 * Fearlessness - Be brave and fearless.
 * High Resistance - Resist many things through sheer force of will.
 * Pain Suppression - Resist physical pain.
 * Possession Immunity - Resist being possessed.
 * Power Resistance - Resist the effects any and all powers and abilities of others.
 * Power Immunity - Be immune to effects of powers.
 * Psychic Shield - Resist telepathic abilities.
 * Psychic Immunity - Be completely immune to all psychic and telepathic powers.
 * Seduction Immunity - Resist to be sexually aroused.
 * Self-Exorcism - Exorcise demonic/angelic possession through sheer force of will.
 * Possession Immunity - Be immune to possession.
 * Strength Calling - Summon inner strength with the sheer force of will.
 * Determined Strength - Summon all the determined strength you have.
 * Undying Loyalty - Be loyal and protective of someone to the very end.
 * Will Empowerment - Get stronger by sheer willpower.


 * Ambition Manipulation - Derived energies using sheer willpower alone.
 * Apprehension Immunity
 * Control Negation - Resist any kind of subordination through sheer willpower.
 * Fate Denial - Overcome fate itself through sheer force of willpower.
 * Inner Power - Awaken to even greater heights by unlocking it with willpower.
 * Limitation Transcendence - Overcome the traditional weaknesses.
 * Self Transcendence - Be determined to go beyond one's limits.
 * Logic Defiance - Overcome and reject logic itself, through sheer force of will.
 * Molecular Adjustment - Resist Molecular Manipulation.
 * Subordination Manipulation - Through strength of will one can dominate the wills of others.
 * Supernatural Survivability - Survive dangerous situations and cheat death in any way.
 * Impossible State Survival - Be determined to survive the unsurvivable.
 * Lifeless Continuation - Be responsive even after dying/being killed.
 * Unconscious Mobility - Be responsive even when one is unconscious through sheer determination.
 * Optimal Finesse - The user can use all their skills to their highest potential. This effectively lowers any chance of failing to complete a set task or risks that may result in an undesirable outcome. The user of this ability has complete and utter control over their skills and instinctively knows which of their abilities will best suit any number of situations.
 * Combat Specialist
 * Computer Operation Intuition
 * Lie Detection/Truth Detection
 * Photographic Deduction
 * Self Sufficiency
 * Scientific Prowess
 * Weapon Proficiency


 * Absolute Senses -The user is able to have all senses enhanced to an infinite scale, allowing them to see, smell, hear and otherwise limitlessly sense everything in existence, including conceptual forces and even immaterial beings/entities.


 * Absolute Mind - User's mental attributes are at the absolute peak, vastly superior to that of all other beings in their universe, even those with Supernatural Mind.
 * Absolute Perception - The user can perceive anything/everything, including the past, present and future, reality, causality, boundaries, energy, even destiny and ultimately everything else.
 * Absolute Potential - The user has unlimited potential and capacity for growth and learning, allowing them to learn/master absolutely anything they want, regardless of their skills, personality, species, etc. They have no ceiling to what they can learn and no limitations on what they can develop, allowing them to develop endlessly in any and all areas, and can attain all powers naturally.


 * Absolute Leap - User can leap unlimited distance, jump between/over planets, travel intergalactic or greater distances and perform other amazing feats.


 * Absolute Lung Capacity - User possesses a limitless lung capacity, allowing them to hold their breath indefinitely, inhale/exhale forever, suck in anything/everything without having to stop, survive Deoxygenation, and potentially cause hurricanes or worse with merely the force of ones breathing. This places the user above virtually all other beings in their universe in lung capacity.


 * Absolute Defence - The user possesses a defence that cannot be breached by any attack, giving them protection from all attacks, regardless of types, magnitude, and/or directions.
 * Absolute Dexterity - User possesses limitless dexterity, allowing them to perform amazing feats of finesse, coordination and precision.


 * Absolute Attack - User can create/use attacks that cannot be blocked, reduced, countered, negated or deflected by any means, defences, armour and immunity. This ability is not dependent on physical factors like strength, but is instead based on the properties of the attack.
 * Concept Destruction: destroy and negate conceptual defenses such as time and dimension to successfully hit the target.
 * Defense Break: bypass and ignore all forms of defense, whether it be metal armor or dimensional barrier.
 * Defensive Damage: Inflict damage even while guarding.
 * Intangibility Cancellation: ignoring the fact that the target cannot be affected by attacks, the strike cannot be phased through.
 * Irreversible Destruction: true to the attack being "absolute", the effects and damage inflicted are also absolute, causing regeneration and reconstruction to fail.
 * Omnipresential Attack: no matter what timeline the target is residing in, the attack will strike at all space-time locations, ensuring a successful hit at a time when they are vulnerable (i.e. before acquiring intangibility or immortality).
 * One Hit Kill: Because it is an absolute power, the user's attack is amazingly powerful, enough to kill a human completely, especially a user with Immortality, or the Enhanced Healing Factor power.
 * Totality Attack: Attack the target anywhere/everywhere in existence.
 * Absolute Balance - User possesses limitless balance capabilities, they never fall over, can balance in any position and they never have to worry about disorientation, vertigo, nausea and so on. They can move easily on fast moving and violently shaking surfaces as well, no matter how quickly they may move.

They may develop Extrasensory Perception when searching for something, Teleportation when trying to reach a far away destination, Transformation when facing too many or powerful opponents, etc.
 * Absolute Accuracy - User possesses limitless accuracy, being able to react to and hit any/all targets, no matter how impossible/improbable/unlikely the odds are or fast it is. They can instantly react and zero-in on their target without even having too aim/look at or even be anywhere near their target; including making absolutely impossible hits/shots, perfect shots with their eyes closed or hands tied and/or even successfully hit homing targets and disrupted/ignored targets. This places the user above virtually all other beings in the universe in accuracy.
 * Absolute Adaptation - Users can quickly adapt to any situation, automatically gaining the necessary attributes to face them. In a fight, they may adapt themselves to resist abilities, replicate and enhance them to surpass their opponents, or spontaneously develop specific countermeasures. They can also analyse and understand any object, person or situation, quickly deducing the best course of action.

Users can quickly recover from any damage, develop immunities to their source, even rebuild themselves from scratch (or environmental materials/energies if fully destroyed), and are thus virtually indestructible.

Since this is the absolute form of any kind of beauty, the user possesses some if not all abilities/powers based on beauty, allowing them to gain a higher advantage. Users who can manipulate life force for external usage can utilise this limitless source for many practical applications, from launching large amounts of attacks to granting life force to others. The user's movements can not be bound, restricted or sealed in any way, allowing them to ignore things like Binding, Acceleration, and even Inertia. They can treat any substance, terrain or angle as if it was a solid, flat and smooth surface.
 * Absolute Athleticism - The user possesses limitless acrobatic and gymnastic skills, having reached the absolute highest levels in speed, explosiveness, power, quickness, and other various acrobatic/gymnastic abilities.
 * Absolute Agility - User possesses limitless agility, with their balance, bodily coordination, speed, reflexes and strength transcending virtually all other beings in the universe.
 * Absolute Beauty - The user possesses the rarest type of beauty there is (pure infinite beauty), which is even higher up than supernatural beauty. No one, no matter how different their beauty standards may seem, cannot deny this person's beauty as truly unfathomable as this person possesses infinite beauty. Because of this, the user can use people to get what they so desire. Some people with this ability may even have magical abilities as a result of their beauty.
 * Absolute Life-Force - The user possesses an infinite reservoir of life energy that will never run out, which grants them unlimited regenerative power, stamina, and eternal life.
 * Absolute Reflexes - User possesses limitless reflexes, being able to react to everything there is, no matter how fast it comes. They can react at any speed and change actions on the fly at faster-than-blinding speeds. This places the user above virtually all other beings in the universe in reaction time.
 * Unrestricted Movement -User can fluidly move around in any environment or conditions, allowing feats such as kicking off any/all surfaces including intangible and ever-changing surfaces. They can move with complete ease on land, air, water or anything else.


 * Absolute Evasion - The user can dodge/evade everything/anything, including physical attacks, powers that manipulate the mind, space, time, gravity, physics, spiritual, biological, probability, motion, reality, etc. They can dodge multiple attacks that leave little or no room to get around or through or dodge many attacks such as thousands, perhaps millions of attacks attacking the user at once.

Because the user's body moves without the use of their brain they are free to strategize and can dodge a wider variety of attacks, even in a weakened condition. The reflexes can enhance the user's physical speed to react faster than the eye can see. Since their body moves on reflex and not reaction, feints and illusionary techniques are useless against the user. Users of this level are completely immune to speed affecting powers such as Speed Cancellation and Speed Theft. With this ability, the user could travel massive distances in a single jump, unleash powerful strikes, obliterate entire massive life forms with one hit, cause destructive quakes by smashing the ground, shatter planets with their fists alone and even tear through space-time anomalies with the sheer force of their strength, etc. They are immune to powers that would manipulate, affect or rob them of their strength.
 * Auto-Reflexes -The user possesses extraordinary reflexes that are entirely involuntary. Due to this they can be used to attack and counter instead of for just defensive purposes. They can flawlessly coordinate their movements, automatically achieving maximum efficiency in any action.
 * Absolute Speed - User can move at speeds that not even the most attuned of beings can grasp and outrun or avoid anything an opponent can use against the user. The user can move at infinite velocities, allowing user to surpass and perceive light speed movements and move at speeds that allow them to move past time and space itself.
 * Absolute Stamina - The user possesses limitless physical energy, stamina and vitality, is essentially untiring and can keep working, fighting, mowing, etc. at optimal efficiency under any circumstances and for an unlimited duration due to the fact that their stamina can precedingly regenerate.
 * Absolute Strength - The user is able to go toe-to-toe and even surpass the strongest of beings with nothing but the raw force of their physical blows. Any level of weight the user needs to lift or move is irrelevant as their body can emit limitless force that can repel an object of any mass.
 * Absolute/Divine/Meta Combat - Users have achieved the highest level of combat proficiency (armed and unarmed) and are capable of performing superhuman/supernatural feats far beyond normal boundaries. Masters of this ability have acquired a state of mental, physical, and spiritual balance, making them even capable of defeating enemies with their mere presence. Their combat skills are completely unmatched by anyone who came before or who will come afterward, making them one of the most powerful opponents and a force to be reckoned with.
 * The users of this power are the undisputed masters of all forms of combat, including natural and supernatural fighting skills and infinite strength and stamina. They have immense defensive abilities unsurpassed by any other fighter; they also possess a high level of intellect which they use to plan their attacks carefully.

Also because of the users great strength and immense durability, when fighting other superpowered beings, most fights are a brawling contest, but when called for it, users employ their incredible martial ability to take out opponents quickly and efficiently.
 * User can fight/defeat anything, including concepts and immaterial things, using physical combat. This means they can fight things that should not be able to be fought. For example users could gain immortality by fighting and defeating death with only physical combat.

On the more absurd levels users can take on beings that have no form and still punch their lights out. Primordial entities, universal abstracts, eldritch abominations, and God itself can all be fought and bested using only physical combat. Advanced users may bend the very laws of reality, or rewrite them to any extent. For example: Unlike most Almighty abilities, Physical Godhood emphasizes skill rather than power: perception equals understanding, and understanding equals control.
 * Absolute Unarmed Combat - The user's own hand-to-hand combat skills are virtually limitless.
 * Absolute Weapon Proficiency - The user has unimaginable levels of proficiency with any weapon, whether it's man-made or supernatural.
 * Boundary Manipulation - The user can fight and defeat any boundary they face.
 * Meta Transcendence - The user can fight and defeat any weakness they may have or surpass every single form of concept in existence.
 * Freedom - Fight and defeat anything/anyone that binds them.
 * Indomitable Will - The user owe a lot of their outrageous ability to sheer willpower.
 * Logic Defiance - The user can perform feats only explained by defying logic.
 * Meta Power Immunity - The user faces beings who should be able to destroy them with a gesture.
 * Non-Physical Interaction - The user can interact with none physical things in combat.
 * Omni-Negation - The user can negate the abilities of their opponents.
 * Paradox Manipulation - Uncontrolled, but given users feats they clearly ignore logic.
 * Personal Probability Manipulation - Fight and defeat any undesired outcome.
 * Possibility Inducement - The user have a habit of making the impossible possible.
 * Singularity - The user are existences that are completely unique.
 * Selective Invincibility - The user' combat abilities simply can not be defeated.
 * Immutability -The user has absolute protection from any alteration or change, regardless of the source or cause, other than their own and retain the state they currently are.
 * Existential Immutability - Permanence of existence against anomalous alterations from Reality Warping or the like.
 * Conceptual Immutability - Permanence of conceptual being against anomalous alterations from Concept Manipulation or the like.
 * Immutable Immobility - Permanence in maintaining rest.
 * Immobilization Immutable - Permanence against any form of immobilisation.
 * Immutable Mobility - Permanence in maintaining momentum.
 * Metaphysical Immutability - Permanence against any type of outside non-physical change whether good or bad.
 * Emotional Immutability - Permanence in maintaining current emotional state against outside forces.
 * Mental Immutability - Permanence in maintaining current mental state against outside forces.
 * Physical Immutability - Permanence against any type of outside physical change whether good or bad.
 * Property Immutability - Permanence in maintaining the properties of anything.
 * Soul Immutability - Permanence in maintaining current soul state against outside forces.
 * Status Lock - User can keep their status lock, preventing them from being altered/effected
 * Supernatural Immutability - Permanence against power negation, alteration, bypassing, etc.
 * Mystic Immutability - Permanence against all manner of metaphysical altercation and/or affliction.
 * Meta Power Immutability - Permanence against all powers in existence.
 * Selective Interaction - The user can select what interacts with them in combat.
 * Transcendent Negation - The user can negate the powers of transcendent beings, allowing them to harm and defeat them in physical combat.
 * Unpredictability - The user's penchant for breaking logic make them unpredictable.
 * Body Supremacy - The user has (near) complete control over the movements and functions of one’s muscles, bones, veins, etc. being able to move with remarkable grace, athletic and acrobatic skill. Some users can control their flesh and blood to move at both their conscious and subconscious command, which allows them to take control over their motions, augment themselves and to resist forced motor control by others (as by Possession, Telekinesis and Blood Manipulation).
 * 100% Muscle Usage: Utilise one's own peak/superhuman potential.
 * Adoptive Muscle Memory: Imitating others actions/motions perfectly.
 * Anatomical Intuition: Instinctively understand everything about one's body and how it works.
 * Autonomous Body Parts
 * Anatomical Liberation
 * Bio-Energy Manipulation: Will all the biological energy from one's body.
 * Bio-Electricity Manipulation: Will the bio-electric energy fields from one's body.
 * Bio-Magnetism Manipulation: Will the bio-magnetic field from one's body.
 * Body Recreation: Remake one's body from scratch.
 * Body Temperature Manipulation: Control the temperature in the body.
 * Body Chemistry Manipulation: Will the natural bodily solutions into action.
 * Adrenal Activation: Conscious control of one's Adrenalin secretion.
 * Endorphin Activation: Conscious control of one's endorphin secretion.
 * Bodily Fluid Manipulation: Conscious control of one's physiological excretions.
 * Bodily Rotation Manipulation: Control bodily rotations.
 * Bodily Vibration Manipulation: Control bodily vibrations.
 * Cache: Suppress/Contain body effects and release at will when needed.
 * Cardiology Manipulation: Adjust cardiac functions from slowing to accelerating pulses.
 * Blood Pressure Manipulation: Complete control over the blood flow of oneself.
 * Vein Manipulation: Manipulate vein and arteries.
 * Cellular Activation: Consciously stimulate the cellular activity within one's own body.
 * Digestive Manipulation: Conscious commandeering of dietary assimilation process.
 * Eye Color Manipulation: Will the differences in eye colors.
 * Flowmotion: Fluidly move both in and out of combat.
 * Gender Transformation: Alter their own gender.
 * Genetic Access: Access the entire genetic code.
 * Hair Color Manipulation: Will the differences in hair color.
 * Immune System Manipulation: Have full control over the immunity system to fight any form of illness.
 * Contaminant Immunity: By willing the body to expunge foreign pathogens within it.
 * Instinct Manipulation: Bring instincts under voluntary conscious control to enable greater active/reactive motion and response. (Self only)
 * Intravenous Exoskeleton: Will one's circulatory system to be reinforced.
 * Maximum Brain Capacity: Control over body grants an unlocking of mind.
 * Brain Augmentation: Mastering personal being enables conscious cognitive bolstering.
 * Metabolization: Use anything and everything as digestible resources.
 * Muscle Mass Enhancement: Will one's muscles to expand to increase strength, speed, stamina, and durability.
 * Muscle Mass Weakening: Will one's muscle to reduce to decrease strength, speed, stamina, and durability.
 * Nerve Manipulation: Controlling one's own physical being comes in part from being able to control it's entire sensory system.
 * Neural Impulse Manipulation: Harness the one's personal synapses and neural impulses in the body at will.
 * Physical Augmentation: Mentally focus one's somatic capabilities to their fullest degree.
 * Physical Attribute Augmentation: Focus on a specific physical attributes and enhanced/increase them at will.
 * Prehensility: Manipulate the physical flexibility of your anatomical extremities.
 * Prehensile Muscles: Use muscles to manipulate.
 * Prehensile Nervous System: Use nerves to manipulate.
 * Regeneration Manipulation: Willing one's own flesh to mend itself. (Self only)
 * Accelerating Regeneration: Expedite and augment the process of physical recovery dependent on damage intake.
 * Age Shifting: Controlling the process at which genes and cells expire enabling the stagnation, acceleration to the reversal of physical age.
 * Telomere Reduction: Through consciously extending their telomere's.
 * Telomere Regeneration: Via willing the reduction of one's genes.
 * Connective Tissue Manipulation: Order individual cell clusters holding tissue together to dis/reconnect.
 * Nerve Regeneration: Users can utilize extensive self-neural reparation.
 * Regenerative Healing Factor: Command oneself to mend and recover faster and more efficiently.
 * Semi-Immortality/Immortality: Through absolute control over every single iota of one's being down to their cellular division or genetic condition.
 * Replenishment: Replenish one's self from low energy.
 * Respiratory System Manipulation: The user can control his own respiratory system even at the cellular level.
 * Selective Attention: Selectively concentrate on any part of the body.
 * Ability Focus: Focus on any form of natural abilities in the body for further support in effects and progress.
 * Durability Concentration: Concentrate on one's physical durability with effective results.
 * Energy Concentration: Concentrate on one's physical energy to any degree in effect.
 * Motion Concentration: Concentrate the motion in the physical body for more enhancing effects in physical movement to move anywhere with ease.
 * Sense Focusing: Will the sense to a much higher degree by concentration.
 * Parabolic Hearing: Will one's hearing to a great distance.
 * Telescopic Vision: Will one's vision to see from great distance.
 * Strength Concentration: Concentrate on one's physical body strength for maximum efforts.
 * Self-Manipulative Puppetry: Control the one's own motor functions regardless of what state their body is in.
 * Reflex Manipulation: Consciously manipulate their reflexes.
 * Enhanced Reflexes: Enhance your reflexes.
 * Reflex Immunity: Negate your own reflexes.
 * Unimpaired Activity: Be able move/act normally and unimpaired no matter the form of disability.
 * Injury Immunity: Be unaffected by any harm to retain their ability to function on any level.
 * Self-Sustenance: Reduce or remove the need for one's bodily necessities.
 * Skin Color Manipulation: Change the color of once's skin.
 * Vein Manipulation: Conscious control over the circulatory system.
 * Vision Manipulation: Will one's vision to enhance, reduce or remove for further effects.
 * Night Vision: Will one's eyes to react more sensitively to low light conditions.
 * Voice Manipulation: Will one's vocal cords to make any sound.
 * Omnitone: Utilize one's voice to make any tone.
 * Vocal Replication: Duplicate any sound one hears using one's vocal chords
 * Voice Masking: Change one's voice to mask the original tone.
 * Weapon Proficiency Touch - The user is able to turn objects/beings/things/weapons into a usable, durable and advanced personal weapon for combat, defence, offence and fighting purposes. Whatever the user touches (in the case of objects and things without powers and those beings without abilities), instantly gains an extraordinary skill or enhancements for fighting and battle.
 * Become weapon proficient by converting certain targets (combat experts) and replicating their knowledge of weapons.
 * Instantly establish a connection and receive knowledge on their weapons.
 * Knowledge Projection to the beings they have converted.
 * Power Transferal of converted powered objects or powered beings to others.
 * Through physical contact, users are able to make the following into weapons:
 * Beings: Beings who come in contact with users are put under the latter's control and may receive powers. For example, if the user touched Superman, Superman would become like a weapon and must follow the user's commands; if a being without powers is converted, they may gain an ability or the spirit (strong will) to fight with whatever they have.
 * Things/Objects: Any object touched would become a weapon itself. For example, if users touched a book, it could change into a hammer or receive hammer-like strength; if an object held any powers or functions prior to being transformed, those capabilities will be weaponized as well, such as an electric fan being turned into a sword that can launch cleaving winds.
 * Weapons: When users touch weapons (swords, boomerangs, etc.), they can become more proficient with it, especially if the weapon's original owner was experienced or knowledgeable on the weapon. For example, if the owner was skilled or specialized in hammers, users can turn that skill into their own.
 * Touching Powerful Objects may give users powers.
 * Turn anything or anyone into a weapon through physical contact.
 * Weapons know that they are able to fight and can engage to any combat or fighting scenes.
 * Absolute Invulnerability - The user is immune to any/all kinds of damage, be it physical (internal and external), mental, spiritual, metaphysical/supernatural, and even conceptual. Death due to old age (as opposed to preemptive death) is seemingly literally one of the only causes of death to the user.
 * Physical Godhood - User can perceive, understand and control all aspects of existence; they can freely bend and shape all types of matter, energy, force, etc., including the space-time continuum, to any extent on an epic scale and near-infinite scope.
 * The Law of Conservation to create or erase completely phenomena from nothing (including creating new phenomena with unique properties).
 * The Law of Non-Contradiction to allow the simultaneous coexistence of difference states (as existing and not existing simultaneously).
 * The Law of Causality to redefine which cause triggers which effect.
 * Self-Sustenance - Users physical needs are greatly reduced or completely removed. These needs include air/breathing, sleep/rest, food, drink, bodily evacuations, shelter from environmental effects and their lack (heat/cold, dryness/wetness), etc. User is also able to stay immobile without the normal effects this would have.
 * Ultimate Jactitation - The user is immune to any/all forms of immobilisation, they cannot be affected by powers that immobilise or slow down the target.

Mental Perfection:
This power differs from Omniscience in that the user has, essentially, a limitless IQ and intellectual capacity, and still has to learn rather than have innate knowledge of everything. This is the greatest, most supreme level of intellect a being can attain. The user is empowered by all other users of psionic, and psionic energies/forces, they could be the mightiest psionic being across all universes, planes, and realms, and have a mind which exists everywhere and anywhere. Since at its most basic level reality is made up of an endless sea of chaos and turmoil, the user would gain complete understanding of all things in existence/reality and possibly even beyond. User demonstrate a mind-boggling level of perceptiveness and efficiency in their respective field(s), multiplying virtually impossible feats with ridiculous ease. Their unbelievable level of competence truly puts them in an unreachable category of their own, that simply eludes others' understanding. This is accomplished via tactile effect taking place using a type of neural psychic virus which automatically converts most conscious and subconscious thought towards the wielders favor, as well as spreads from host to host collecting more & more minds into the link, collecting as many consciousness into one's consciousness.
 * Absolute Intelligence - The user's intellectual faculties (mental capacity and concentration, mental calculation and computation, cognition and competence, wit and ingenuity, memory capacity, mental perception, mental focus, thought processing, learning capacity, deductive reasoning, visualisation, analyzation, composure, instinct, awareness, knowledge, creativity, intuition, mentality, etc.) transcend virtually all other sentient beings in their universe.
 * Absolute Charisma - The user possesses the highest level of charm they can obtain in existence. They are able to sway any sentient being to completely agree with them on a biased argument or to join their cause. Natural or supernatural, conceptual or metaphysical, anything with a sentient mind is vulnerable to the user's immense charm.
 * Absolute Creativity - The user has the ability to access and create new ideas (of inventions, artistic designs, craftsmanship, concepts, powers, etc.) that are limitless and boundless in numbers, diversity, and variety.
 * Absolute Psionic Power - The user possesses absolute psychic power, tapping into infinite/absolute, pure, raw psionic might, and achieving an unimaginable level of psychic power, capabilities, and precision that surpasses any and all other psionic by an incredible margin. Unlike Omni-Magic, Physical Godhood, and Psychopotence, the user's Nigh-Omnipotent level of power is purely psionic, achieved through unique circumstances, or extreme training.
 * Omnipathy - The user can read, sense, communicate with, and control an infinite number of minds across all universes, planes and dimensions to essentially absolute degree.
 * Omni-Manipulation - The user can manipulate anything, be it matter, energy or even ether. With stipulation of kinetic powers being wide ranged, the user would be extremely powerful with mastery over this power.
 * Anti-Psychic Presence - The user project a presence/energy that mitigates/weakens psychic power, shutting down psychic power and abilities, absorbing or annihilating the energy behind them, or simply suppress the underpinning elements of psychic powers themselves
 * Chaotic Vision - User can see/view into the true chaotic state that makes up existence/reality, allowing them to know how everything in existence comes together and connects, see past any/all falsehoods and lies and anything that is normally hidden/obscured/unknown would be laid completely bare to them including the true forms of any/all eldritch and cosmic other creatures/entities.
 * Hypercompetence - User possesses powerful/incredible skill in one, several, or in some cases every possible field or discipline, whether intellectual or practical, formal or mundane: mathematics, cooking, strategy, sports, games, politics, fighting, mechanics, psychology, economy, art, medicine, investigation, etc.
 * Talents:
 * Accelerated Probability
 * Clear Mind
 * Enhanced Condition
 * Extrasensory Perception
 * Flawless Coordination
 * Lie Detection
 * Indomitable Will
 * State of Mind
 * Skills:
 * Enhanced Artisan
 * Enhanced Assassination
 * Enhanced Crafting
 * Enhanced Inventing
 * Enhanced Investigation
 * Enhanced Musicianship
 * Enhanced Reading
 * Enhanced Surveillance
 * Enhanced Tasking
 * Enhanced Thievery
 * Enhanced Throwing
 * Enhanced Tracking
 * Enhanced Ventriloquism
 * Intuitive Aptitude
 * Omnilingualism
 * Paranormal Expertise
 * Photographic Deduction
 * Special Ops Mastery
 * Weapon Improvisation
 * Weapon Proficiency
 * Living Anomaly
 * Adoptive Muscle Memory
 * Audiographic Memory
 * Body Supremacy
 * Hypercognition
 * Intuitive Precognition
 * Maximum Brain Capacity
 * Optimal Finesse
 * Panmnesia
 * Physical Law Immunity
 * Reactive Adaptation
 * Rule Bending
 * Supertasking
 * Hyper Mind - User can process unlimited amounts of information, without any hindrances or backlashes of information. They have the capability to process an infinite number of simultaneous calculations, allowing them to identify all the variables in any theoretical situation by instantly cross-correlating all information user has on them.
 * Intuitive Perception - The user can analyse and comprehend anything and everything they perceive instantly, including analysing basic and universal concepts. This extends to the physical, mystical, or conceptual as well as anything natural, supernatural, divine, transcendent, etc.
 * Mass Consciousness - User can use a plethora of means to override the thought and feeling process of numerous sentient beings effectively and immediately turning said individuals towards the users mindset and drives. In essence making anyone and everyone who comes in contact with this power a mirror image of the user, whose mental and psychic capacities serving to strengthen and empower themselves.

Advanced users wouldn't even need to have physical content to override others thoughts and even learn to reverse the process removing them from the net, transferring various information to others, and even allow others to have there free will and personal thoughts restored completely and still be link to them without them knowing it, being able to live among free people and manipulate anyone the users wishes a will.

At the advance levels users could have the entire world, galaxies, the universe or even entire cosmos under their mercy capable of doing just about anything, with this power users can rule, destroy, coexist, or do whatever users so wishes. Effectively the user's mind is entirely customisation, without any damage nor side-effects. Skilled users can also enhance their own mind, and develop psychic/mental abilities/powers. Beginner Level: Intuitive Level: Expert Level: Neuro-Psychological Level: Supreme Level: The user is still mortal like users of Omni-Manipulation; however, while the powers of users of Omni-Manipulation are rooted into genetics or some sort of spiritual/cosmic gift that grants them their powers, a psychopotent's powers comes directly from their mind. Another difference is that they are not hindered by their physical body, as their powers manifest through their mind, and they can use an astral form/possession to regain mobility, should their body ever be paralyzed or otherwise rendered immobile for whatever reason.
 * Mindshifting - User has direct and total control over their mental structure, being able to manipulate at will their own emotions, sensations, perceptions, consciousness, memories, personality and everything connected to their brain and mind granting highly advanced capabilities. This allows both optimal efficiency and maximal comfort in all situations while preserving the user's ability to feel sensations and emotions. This ability also grants the user complete immunity to mind-altering abilities.
 * Neuro-Psychic Knowledge - User can manipulate wiring and functions in the cerebellum allowing them to learn everything: play any musical instrument, possess insight and knowledge about science, practice sports, speak any language, develop psionic powers, memorize anything, discover something and know absolutely everything.
 * Adoptive Muscle Memory - copy any movements after seeing it performed once
 * Enhanced Crafting - Craft almost anything.
 * Enhanced Intelligence - For learning something.
 * Enhanced Inventing - Can to invent machines, gadgetry.
 * Enhanced Reading - Read books at a very quick rate.
 * Enhanced Surveillance - Can use the knowledge to survive.
 * Enhanced Wisdom - Wisdom beyond your years.
 * Flawless Coordination - Possess perfect motor control and can perform any physical act without difficulty
 * Hypercompetence - To be extremely skilled in nearly anything.
 * Omnilingualism - Understand any and all language.
 * Panmnesia - Can to memorize absolutely everything.
 * Scientific Prowess - Be a prodigy of science.
 * Anatomical Intuition - Knowledge about the biology.
 * Artistic Intuition - To have every knowledge and understanding of creating art.
 * Detail Intuition - To always be able notice, process and understand all of the details of ones surrounding.
 * Hyper-Instincts - Process information in the most efficient way possible.
 * Martial Arts Intuition - To understand a new fighting skill.
 * Medical Intuition - Knowledge about medicine.
 * Performance Art Intuition - To understand performance arts.
 * Psionic Intuition - Glean knowledge through a psycho-paranormal sense.
 * Weapon Proficiency - Has ability to use every weapon proficiently.
 * Body Supremacy - Perfect control of ones body.
 * Cyber Mind - Can rewire brain and mind to have electronic knowledge, can memorize and store manuals, programs, files, audios, digital photo, sites and can mimic computers and others technologies.
 * Experience Manipulation - To have more experience in any field.
 * Extrasensory Perception - To perceive things by means other than the human senses or personal experience.
 * Mind's Eye - Awaken the inner consciousness to better broaden ones understanding.
 * Psionics - Unlock ones hidden mental and psychic potential and use it openly.
 * Reality Perception - Can perceive the truth.
 * Attack Prediction - Predict and read others attacks.
 * Brain Manipulation - Manipulate your brain.
 * Codification - Codify and create complex systems for anything making it very complex and impossible to decipher.
 * Decodification - Solve or break codes or complex systems for anything making it very complex and near-impossible to decipher.
 * Device Usage - Understand, use and create any kind of device.
 * Dowsing Locate objects, materials, treasure, and people.
 * Enhanced Investigation - Possess great investigative prowess.
 * Parallel Processing - Carry out multiple calculations and thought processes at once.
 * Psychometry - Perceive to the residual information of an object by touching it.
 * Supertasking - Super multitask perfectly.
 * Transcendent Science - Master the ultimate form of science.
 * Almighty Science - Having achieved the penultimate level of scientific understanding.
 * Cosmic Knowledge - Be aware of overarching cosmic principles.
 * Higher Consciousness -Obtain a new state of existence as one mindscape evolves.
 * Intelligence Infinitum - Infinitely increase one's intelligence.
 * Mindshifting - Altering ones mind to gain a whole new perspective of the universe and oneself.
 * Nigh Omniscience/Omniscience - Know virtually everything.
 * Omnifabricating - Invent anything.
 * Psionic/Absolute Psionic Power - Activate a higher percentage of ones mind allows for total mentalist capability.
 * Science-Magic Ascendancy - Have acuity which blurs the separation of logical/supernatural.
 * Supernatural/Absolute Intelligence - Have a very powerful and superior intellect.
 * Omnicompetence - User can handle anything and everything, regardless of the problem, situation or conflict, and have the needed skill, knowledge, experience, etc, for any purpose, and will know what to do, when to do it, and how to do it. They will never lose a fight, conflict, etc, because they will always be able to see a way to win or escape any situation, thus they just knows what the needed steps to succeed at any task or overcome any obstacle, by making the most out of any/all circumstances, and turning it to their optimal benefit, enable them to make the right/best decisions in any situation.
 * Psychic Shield - The user is highly resistant to any/all mental intrusion, including psychic or empathic powers, Hypnosis, Mental Hallucination, deception, etc. Mind readers only “hear” static, while mind controllers are incapable of manipulating those shielded.
 * Anamnesis: to resist or withstand Memory Manipulation.
 * Compulsion Immunity: to withstand abilities that compel the user to perform an action
 * Empathic Shield: to resist or withstand Emotion Manipulation.
 * Mental Shield Creation: to create a psychic shield on others.
 * Psionic Shield: to protect oneself or others from psychic penetration.
 * Seduction Immunity: to withstand seductive love, lust and sex-based abilities.
 * Psychopotence - Users with this power have unlimited access to all forms of psionics and other psychic and mental forces. With this unlimited access, the user is capable of manipulating reality itself to the point of warping layers of reality otherwise inaccessible to mortals, allowing them to transcend the normal limits of psychic power. By their very nature, they are master-level reality warpers that are capable of manipulating existence itself.
 * Unimind - User is or is able to connect with anything living and non-living in existence and their essence (body, mind, soul) giving them the power to identify, understand, know and feel every sentient creature and non sentient being from in the universe and beyond. User of this has tremendous mental abilities and an extraordinary power over other beings essences.

Existential Perfection:
User may achieve this power by using several methods such as: The user can also rewrite themselves on any level, at any time, anywhere, without any limit of any kind. They can even change/rewrite their own fundamental nature/structure.
 * Almighty Ascension - The user can ascend and gain virtual omnipotence surpassing cosmic entities, deities, supernatural beings and many other forces by using several means to achieve unparalleled power, becoming the most powerful being in existence.
 * Absolute Change - By changing oneself into an omnipotent being.
 * Absolute Existence - User rewrite themselves into a being of absolute power.
 * Absolute Storage - Absorb, contain, seal, trap or lock limitless amounts of power inside the users body.
 * Absolute Will - User wills themselves into a higher level of existence.
 * Absolute Wish - By wishing for omnipotence from a wish-granting being/item.
 * Almighty Borrowing - Borrow the powers and status of absolutely any being.
 * Almighty Object Fusion - Fuse with a certain object that grants omnipotence.
 * Almighty Replication - Replicate the powers and status of absolutely any being.
 * Causa Sui Physiology - User is self-created being thus can create themselves to possess omnipotence.
 * Complete Arsenal - By acquiring every possible and impossible superpower.
 * Cosmic Host - Become omnipotent by being a host of a specific entity.
 * Deification - Gain omnipotence by acquiring a godly status.
 * Evolution - Evolve into a transcendent state beyond all other forms of being.
 * Imbued Godhood - Be powered by a specific supernatural source.
 * Knowledge - Become omnipotent using the knowledge of magic, science or even divine knowledge.
 * Meta Power Manipulation - By creating omnipotent powers or rewriting existing powers.
 * Meta Summoning By summoning an object or an entity that can give you omnipotent powers
 * Meta Transcendence By transcending the unique boundaries such as do not possess/possess or able/unable.
 * Perfection - Gain omnipotence by achieving the ultimate state of flawlessness.
 * Possession - By possessing or trapping a nigh omnipotent being inside user.
 * Power Bestowal - By an omnipotent being bestowing nigh-omnipotence onto another being.
 * Soul Absorption - Absorb many souls to achieve god-like power.
 * Steal or Kill - By killing a powerful deity or stealing its power.
 * Self Origin Manipulation - manipulated ones own origins making so their always had omnipotent powers
 * Unity - By becoming one with absolutely everything.
 * Willpower or Inner Power - Ascend through sheer force of will becoming nigh omnipotent.
 * Zenith - Rare cases when one transforms into the most powerful being in all of living existence. Anyone with this condition however has to be someone of great power already.
 * Ascension -User has or can leave their body, enter a plane of higher existence, and become pure energy gaining various powers, the most obvious would be an intelligence that surpasses nearly every form of physical life that would give the user the ability to create incredibly advanced technology. The users still contain their bodies and can choose to switch between them when they want to.
 * Absolute Existence - The user has complete control of their own existence. The user is beyond all there is, even reason, physics, and logic. No rule or law can apply to them other than their own.

This allows the user access to any ability in existence, said abilities being as absolute as their maker/wielder. Concerning the nature of this power, it is seen as the shaping aspect of the construction of a reality. When a supreme being creates a universe, multiverse, or omniverse, this is the power that said being would use to put into order and manipulate the raw stuff of creation. This power is a sculptor of omni-existence on a supreme level, but not a creator. When this ability is possessed by a non-supreme being, said being is often seen as an existential usurper of creation, rather than a deity.
 * Absolute Will - Absolute will is almost unlimited in its scope. Anything that exists can be manipulated, including, but not limited to: matter, energy, causality, emotion, etc. The user can grab hold of creation and twist, bend, sculpt, and re-sculpt it into whatever form that they desire or can imagine. Unfortunately, the power to create something out of nothing is not at the users disposal, as a created universe, multiverse, or omniverse must first be in existence in order for the user to manipulate it. However, the user can twist reality in such a way that they mimic creation to an extent; i.e. projection of realistic illusions and bringing any form of fantasy to life through sheer force of will. So while the user cannot explicitly create, they can manipulate reality and bend rules to grant themselves the power to create, as well as a variety of other existing powers by rewriting their own nature simply by willing it to be so. Though this is unlikely and not the true nature of the power, it can be done.

So, to say that this power is limited only by the user's willpower would be redundant, as by nature the user of this power has an unlimited amount of willpower that he/ she can use to whatever effect that they desire. If creation is the blunt instrument of a supreme entity, then this power is the scalpel that fine-tunes all of omni-continuity. To summarise, this power is capable of manipulating creation as a whole without becoming one with it. Change is without beginning nor end, the origin of origins, the architect of reality, the engine of fate, and the end of all things. All things are born from change, shaped by change, moved by change, weakened by change, destroyed by change, and erased by change. All that ever happened and ever will are expressions of change.
 * Change Embodiment - User embody and control change, the driving force that moves everything, from particles to men to stars to gods to ideas and beyond.

As masters of the most fundamental force, users wield limitless power, as they can achieve or prevent any change at will. They notably possess the most perfect defence, as they naturally shrug off any undesirable change. The user has reached enlightenment, allowing them to understand the meaning of everything by communicating with or understanding the mind of God, Universal Consciousness or similar source, profound spiritual understanding and/or a fundamentally changed consciousness whereby everything is perceived as a unity. This power is capable of awaking the user, both spiritually and mentally. Users are able to denote their natural consciousness and reach a higher level of development. They are also able to be aware of an ultimate reality. With this, they can self-manage, awaken, and develop the hidden potential that has laid dormant within them.
 * Enlightenment -
 * Cosmic Knowledge: Complete understanding and knowledge of the cosmos.
 * Peak Human/Enhanced/Supernatural/Absolute Wisdom
 * Mental and Spiritual Freedom.
 * Reality Clarification have clarity of reality and see have understanding of what you perceive.
 * True-Self Recognition
 * Can evolve or ascend possibly to the point of being on par with gods.
 * Can unlock universal secrets.
 * Gain unlimited experience from the universe.
 * Transcendent Connection
 * Higher Consciousness -
 * Answer Intuition: Understand the meanings of life and creation.
 * Cosmic Awareness: Obtain a mind that is one with the universe (Buddhaic Plane).
 * Extrasensory Perception: Gain extra senses by tapping into the planes of Mind, Emotion etc.
 * Inner Power: Unlock a hidden power that has laid dormant within.
 * Selective Unity: Unify with anything at the highest levels that consciousness can achieve.
 * Self Transcendence: Exceed one's own limitations.
 * Spiritual Meditation: Achieve spiritual essence as well their mind, making them able to develop a high level consciousness over bodily processes.
 * Transcendent Connection: Become connected to a transcendent source of power.
 * True-Self Recognition: Find your true self.

This power is a specialized version of Omnipotence, making the user both the Creator and Creation. The user is a panentheistic being: everything is part of them, the universe/nature and they are identical or in a nutshell, are totally immanent in creation.
 * Astral Projection: Out of body experience.
 * Empathy: Truly understand how others really feel.
 * Mind's Eye: Access the eye of consciousness.
 * Supreme Observation: To see and perceive everything in existence.
 * Reality Perception: Become aware of the ultimate reality.
 * Reality Clarification: Have complete clarity of reality and the beyond.
 * State of Mind: Ultimate grasp of inner/outer knowing.
 * Potential Realization: Realise what you and others are really capable of.
 * Omni-Embodiment - The user is such a powerful force, rather than a power, it is the Totality, since there are no names that define. The user is the embodiment of everything imaginable, unimaginable, possible, impossible, existent, non-existent, known, unknown, thinkable, unthinkable, created, uncreated, discovered, undiscovered, fictional, nonfictional, perceived, unperceived, etc.
 * Unity -

Being one with all, the user is everything, everywhere, every-when, and every-how, without any exception whatsoever. This grants them unlimited power, knowledge, and existence, for the very concept of limits are now irrelevant. The user still retains part of their former individuality and may choose to experience their new existence through avatars, mortal incarnations, or as a global cosmic force.
 * Omnipotence - Is all-powerful in all senses and aspects.
 * Omnipresence - Is present throughout the entirety of existence.
 * Omniscience - Knows all about everything and anything.


 * Absolute Existence - Has absolute control over his/her own existence.
 * Absolute Immortality - Has an undefeatable level of immortality.
 * Absolute Will - Can bend, twist, shape and reshape anything and everything with pure willpower.
 * Aether Manipulation - Can manipulate the primordial essence.
 * Alpha Reality - Create and manipulate the origin of all principles, concepts and realities.
 * Apocalyptic Force Manipulation - Can wipe out all existence on a whim.
 * Conceptual Lordship - Is the master of all concepts.
 * Cosmic Manipulation - One can control, manipulate, and reshape the whole entire cosmos itself.
 * Existence Manipulation - Can manipulate existence on an omniversal scale.
 * Existential Manifestations - Can appear in a thousand forms and aspects to experience a new existence (enclosed with omnipresence, can be useful).
 * Existential Perfection - User is the absolute existence above all.
 * Flawless Indestructibility - There is no possible weakness whatsoever that could fit with the user.
 * Grand Design Construction - One can exhaustively plan and manipulate every event deterministically.
 * Logic Manipulation - Can rewrite the rules of logic.
 * Omni-Embodiment - Is the embodiment of everything without exception.
 * Omniarch - Can rule all aspects of existence.
 * Omnifarious - Can assume any shape of any type on any scale.
 * Omnilock - The user exists beyond all and of the own nothing.
 * Origin Manipulation - Can create, be and alter the origin of everything.
 * Physics Manipulation - Can rewrite the laws of physics.
 * Primordial Force Manipulation - Can essentially manipulate the unique source of every universal concept.
 * Selective Unity - Selectively unite with anything.
 * Totality Manipulation - Have absolute power over the Omega Omnisphere.
 * Ultimate Invincibility/Universal Irreversibility - Be completely undisputed and unstoppable.

Genetic Perfection:
The Dominant Genes can be applied by either the natural process: If a parent with bug-like appearances with no powers mates with a someone with dominant genetics in physical appearance and flight - the offspring will take on the physical appearance of the DGU as well as be granted the ability of flight.
 * Body Supremacy - The user has (near) complete control over the movements and functions of one’s muscles, bones, veins, etc. being able to move with remarkable grace, athletic and acrobatic skill. Some users can control their flesh and blood to move at both their conscious and subconscious command, which allows them to take control over their motions, augment themselves and to resist forced motor control by others (as by Possession, Telekinesis and Blood Manipulation).
 * Dominant Genetics - User are given or have Dominant Genetic Codes with traits that can override, or mutate their genetics coding. The Dominant Genes are the most important, powerful, and influential genes that grant users there powers at the very core of their genetic potential.

The Dominant Genetic powers can also be artificially injected into users: This may be a scientific serum granting users DG powers, or it may via an offensive attack such as a tail stinger or fangs that inject the user with DG genes. The impacted user will undergo a transformation where they then inherit the DG of the injector There are at least over 75 trillion cells in the human body and more than 200 different cell types and body tissues that each work on particular functions that form the human body, including brain cells and tissues, muscle tissue, blood cells, stem cells, nerve cells, hormones, etc.
 * Genetic Form - User can transform into another person or species by using the genetic material, gaining access to their genetic powers and abilities. Some users can only use one form at a time, and/or cannot combine the genes of different species or persons to create a combined form.
 * Genetic Traits - The user possesses and is able to utilise special traits and powers that are exclusive to their genetic code, either of their race/species, or family line.
 * DNA Manipulation -The user can manipulate the DNA, the molecules that carry the genetic instruction of organisms, of oneself and others.
 * Supernatural Blood - The user's blood has been altered or mutated in some way, granting it unnatural or superhuman properties
 * Supernatural Cells - The user's cells and body tissue are more powerful than the average human being's, the cells and tissues are at supernatural levels which access the entire body and just about anything connected to cells. Their entire body is modified and enhanced at the cellular or genetic level, granting superhuman capabilities.

Spiritual Perfection:
They can grant very vague or even inconceivable/impossible wishes that will always come true no matter what, as the power will automatically make up for the user's personal limitations when granting them. Advanced users can combine 2 opposing forces and not be harmed by any force or its effects. This power allows the user to be in between good and evil and develop a universal view beyond reason they can also affect many cosmic, mystical, physical concepts and be in balance with them giving them an equal status example concept of infinite and finite, reality and illusion. This ability grants infinite power and can adapt to anything. Divine power levels are variable; therefore, those with weak divinity or have a mortal parent only count as Demigods. Their luck may be so powerful that no force within their universe or reality can take it from them, not even death, allowing their luck to be carried on into the afterlife or into their next life if or when they pass on. Luck Erasure will only reduce its effectiveness, rather than removing it entirely.
 * Absolute Wish - The user can grant any wishes of others or oneself without any limitations: no resource needed, no condition required, no limited number, no delays for use/reuse, and no exception whatsoever.
 * Balance - The user is in balance with all forces of universe itself and transcendent areas or location and control to its will. The user can control opposing forces at once like darkness and light, heaven and hell, existence and nothingness, creation and destruction.
 * Divinity - The user has divine powers, which can be obtained a number of different ways. User may be divine being or has a divine ancestry, transform into a deity either by another god or by faith, channels, acts as a vessel for, the power/soul of a deity, mimic/steal powers from a deity, or be enhanced/evolved to the point of godhood.
 * Ethereal Manipulation - The user can create, shape and manipulate Ether, the purest type of energy that only some true Immortals or Deities can use. This ability allows the user to tap into the Ethereal energy from various planes of existence and utilise it in a manner that would give the user a god-like status throughout the cosmos.
 * Meta Luck -User is blessed with levels of luck so great that it bends the very structures of reality, constantly rearranging them to their advantage, whether they want it or not. Their luck affects them to the point where probability means nothing, as in they are immune and unaffected by the laws of causality, live life without consequences, are fated for wealth and riches, forge their own paths to whatever their heart's desires and fulfill their every wish, etc. This allows users amazing success in all activities and aspects of life, to surpass the most impossible odds, conquer the most difficult of tasks and trials, and even defeat the most unbeatable opponents.
 * Boundless Social Luck
 * Golden Rule (Uncontrolled) always be destined for wealth.
 * Logic Defiance (Uncontrolled) self only
 * Causality Immunity (Uncontrolled) self only
 * Fate Immunity
 * Causality Negation (Uncontrolled) self only
 * Fate Denial (Uncontrolled) self only
 * Consequence Removal (Uncontrolled) self only
 * Meta Probability Manipulation (Uncontrolled) self only
 * Meta Variable Manipulation (Uncontrolled) self only
 * Personal Probability Manipulation (Uncontrolled)
 * Path Maker based on their needs and desires.
 * Absolute Wish by wanting something so much, that life itself will make happen without fail.

In short, the user seems all-powerful at first, but is actually at a nigh-omnipotent level.
 * Situational Synchronicity always being in the know of whatever situation they're in.
 * Intuitive Aptitude immediately having complete understanding of everything around them.
 * Self Sufficiency being successful in virtually everything and handle any situation on their own.
 * Ultimate Invincibility against all impossible and unbeatable odds.
 * Meta Combat able to defeat anyone and anything through physical combat
 * Moral Manipulation -The user of this power can manipulate the basic concept of morality. They can change what is right into wrongdoing and something totally immoral could be made the right thing. For example the user could make it so committing genocide is perfect but healing someone in need would cause anger and hate.
 * Miracle Manipulation - The user has the ability to induce and manipulate an extraordinary event manifesting divine intervention in human affairs. Miracles are considered to be a divinely natural phenomenon with an extremely outstanding or unusual event, thing, or accomplishment which the user has under their command.
 * Omni-Magic - User of this power has unlimited access to all forms of magic and other mystical and supernatural forces. They can bend, break, and even create natural laws, distort the fabric of reality on a cosmic scale, perform unbelievable miracles, and create things without limit. Users are also immune to all opposing magic and can even break through all outside mystic defences.
 * Sin Immunity - The user is immune to sin, therefore they can not sin, and are immune to Sin Inducement.

Environmental Perfection:
Everything requires interaction, especially Change. When some simple object undergoes a change, it is because it has come into interaction with some other object. When some isolated composite object undergoes a change, it is because its components are interacting with each other. No object has been observed that may change without some interaction being involved.
 * Interaction Manipulation - The user can create, shape and manipulate interactions, whether social, physical, metaphysical, magical, etc. A collection of different interactions, when combined, can lead to the creation of surprisingly emergent phenomena.

Since interaction is the origin of all changes or no change, this power holds the ability to shape everything and decide all outcomes. User can manipulate, tap into, blend and/or become elements of nature, including air, weather, lightning, earth, stone, metal, water, ice, light, darkness, clouds/mist, magma, fire etc.. They can control animals and plants and mimic their abilities and forms.
 * Environment Manipulation - User can create, shape and manipulate the environment, whether natural or artificial, and everything in it, including all the aspects of the environment, from the purely physical ones and also mythical/conceptual ones
 * Nature Manipulation - User is connected directly to the natural world and thus can communicate, influence, manipulate and control nature: all living beings and plants and natural phenomena, such as the weather and geology of the Earth, and the matter and energy of which all these things are composed. They can survive in any natural environment on earth.

Because user can communicate with nature, they become instantly familiar with their surroundings, the connection is so deep that the earth can respond to one's emotions and desires (blossoming with flowers and calming weather when happy, making skies stormy or cause earthquakes when angry, shifting the landscape to gain the advantage in a fight, etc.)

The user can purify, heal and generally influence the health of nature, and considering the fact that they're helping the environment, plants and animals act favorably towards user. They have access to every living species of animal on Earth and can also draw strength from them and acquire their abilities. Nature obeys users every command and operate on a "hive mind", meaning users can control an entire army of animals. This may allow the user to manipulate nature to a degree, such as talking to the sky to calm storms or invoking weather phenomena with their emotions (such as lightning if angry). Once unified, the user can control nature and all of it's aspects: elements, environment, animals, become the elements and use them in various ways. User can control the flow of intricate machinery, and assemble or disengage their programming at will and operate most technology at distance. A variation of Electricity Manipulation, they control specific electrons and instructs them which items to engage or disengage and may be able to use the electric impulses to gently control smaller metal parts.The user can communicate either telepathically, by speaking verbally, or by touching it physically, with all forms of technology, including machinery, computers and other electronics. The user can hack into cyber systems, restore information and break computer codes.
 * Nature Ascendency - User can ascend through synergy with nature, the environment and the world they occupy. This can be result of years of intense training, siphoning the natural energies of surroundings and beyond or something else.
 * Nature Communication - The user can communicate with nature either telepathically, by speaking verbally, or by touching it physically. This can manifest literally, allowing one with this ability to become instantly familiar with their surroundings, talk to plants and tell them to grow, or discern events based on the movements of plants, animals, rocks and trees.
 * Nature Unity - The user can become one with nature/natural forces, their soul/spirit sensing a great deal of peace and content. Animals will be less aggressive or even lose their aggressiveness against the user altogether. The user can sense and feel the living creatures and possibly their emotions from the entire world. They will also empathize with plants as well, knowing when to water them and when to plant them. They can also make plants grow/regrow/regenerate when damaged.
 * Urban Manipulation - User can create, shape and manipulate urban areas(including cities, towns, suburbs, etc.), and everything in them, including all the aspects of urban areas, from the purely physical ones and also mythical/conceptual ones.
 * Artificial Element Manipulation - User can create, shape and manipulate artificial/synthetic materials. i.e. materials that are produced, prepared or made rather than natural. These include synthetic compounds, fibers, fuels/oils, etc.
 * Technology Manipulation - User can create, shape and manipulate technology and technological constructs, computers, robots, hardware and other devices that can be termed as "technology." Manifested as a special form of electrical/telekinetic manipulation, a special form of "morphing" which allows physical interaction with machines, or even a psychic ability that allows mental interface with computer data.
 * Advanced Technology - Users can create, own or find advanced technology, capable of completing tasks and feats so great that it only appears like magic such as controlling reality, living armour and weapons, devices, etc. The technology is so advanced that it's beyond mere human logic and imagination, that a single little child's toy can destroy an entire city.

Emotional Perfection:
Emotions have been described as discrete and consistent responses to internal or external events which have a particular significance for the organism. They are brief in duration and consist of a coordinated set of responses, which may include verbal, physiological, behavioural, and neural mechanisms.
 * Emotion Manipulation - User can sense and manipulate the emotions, including feelings, moods and their affects, of themselves, people, animals and other creatures, whether by increasing, decreasing, causing or otherwise channelling emotions, even manifesting the emotional energy to physical level.

In addition, relationships exist between emotions, such as having positive or negative influences, with direct opposites existing. The contrasting and categorization of emotions describes how emotions are thought to relate to each other. Usually over time, an Empathy's power grows to the point that they can manipulate emotions on others, and possibly use them to empower themselves. The user may learn to extend their power over/on vast number of sentient beings or reach extreme distances, even other levels of existence but this may be possible only if the user has emotional link to those they search already in effect. Because their emotions are so strong, the user can possibly overcoming death by pushing themselves beyond their traditional limitations through the sheer force of their incredibly powerful emotions. Their emotions can also make for a source of power for their strength or a source of personal weaknesses depending on the users emotional state and whether it is of a positive or negative nature.
 * Emotion Empowerment - Users become stronger, faster, more durable, etc. by emotions of oneself and others, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from the emotions or even slow or stop ageing.
 * Emotional Energy Manipulation - User can create, shape and manipulate the energy that is created/generated by the emotions of every all living things in existence capable of feeling them. They are able to increase, decrease or change it, manifest the emotional energy to physical level, etc.
 * Empathy - The user can fully interpret and replicate the emotions, moods, and temperaments of others without reading apparent symptoms, allowing them to understand introverts or discover one emotion is actually hiding another. They can attack someone in a personal and emotional way since they know exactly what emotion is flowing through themselves and can use this knowledge to play against them. Some users may learn to read emotional imprints left into environment or objects.
 * Indomitable Emotions - The user has unnaturally strong and powerful emotions of the heart, enabling them to be immune to all forms of emotional tampering such as Emotion Negation, Emotion Removal, Apathy, even Emotion Manipulation. Through their emotions they can face extreme emotional damages that could be caused by physical pain and psychological trauma and refuse to surrender to their effects and will always have an unyielding sentiment ready to counter each emotional hardship, be it rage, happiness, will, hope, love, etc.
 * Bond Empowerment - Become stronger through the emotional bonds you make with your friends.
 * Companion Allegiance - Gain many allies by the bonds that you make in your heart.
 * Emotional Consistency - Gain great strength depending on the one's emotional state.
 * Empathic Power Augmentation - Self augment one power through the emotions
 * Emotion Empowerment - Be empowered through emotions.
 * Negative/Positive Emotion Empowerment - Be empowered by negative/positive emotions.
 * Emotional Trigger - Emotions can trigger something inside yourself.
 * Power Activation - Emotions can activate an inner power within your heart.
 * Empathic Shield - Resist empathic manipulating powers.
 * Emotion Regeneration - Heal emotional damage caused by either emotional manipulation or the cruelty of reality.
 * Empathy - Feel and understand the emotions of others
 * Empathic Projection - Project your emotions into others.
 * Strong Heart - Emotions can make your heart extraordinarily strong.
 * Strength Calling - Summon inner strength with the sheer force of your emotions.
 * Tranquil Emotions - Channel the power of your emotions while maintaining complete control.
 * Sensation Manipulation - The user is capable of manipulating the sensations of others or oneself, including pleasure, tickling, pain, etc.
 * Relationship Manipulation - User can sense and manipulate the relationships, including social, intimate and interpersonal, breaking, altering them, reforming them or creating completely new ones. They will thus be able to alter people's emotions, personalities, relationships, viewpoints and moral orientations.
 * Charm Mode - User can go into a mode where their natural charm, charisma, beauty, popularity are all enhanced, allowing them to easily influence or persuade others to do anything they wish thanks to their natural charm.
 * Social Magnetism - User can attract or repel others, making targets feel a pull towards the user, even if they can't justify it, and feel immediately bonded. The effect can also be used in reverse, so that those who fall in range of the user's powers feel repelled and distance themselves from the source.
 * Social Cloaking - The user can instantly assimilate into any society or social group, subconsciously nullifying the ability/need of others to recognise user as nothing else than part of the group/social structure they place themselves. They could walk into a restaurant and immediately assume a position of waiter, or go into a crime organisation and assume a the role of domestic servant. The user can feel the general emotions of a society or group of people by having an internal social mirror.
 * Animal Blending assimilate into group of animals.
 * Dual Mind adding a second mind (a mental subroutine) to the first, making the user completely unaware of their former life.
 * Intuitive Aptitude to simply understand a group or person.
 * Life-Force Absorption to steal a small part of someone else.
 * Mental Manipulation to make targets believe that the user belongs.
 * Mind Exchange to literally swap thoughts with that of another.
 * Omnilingualism to adapt to a different language instantaneously.
 * Omniscience to have already known everything.
 * Shapeshifting experienced shapeshifters can take on the mind set of a target.
 * Telepathy to know what the target expects from the user.
 * Unnotability
 * Popularity Manipulation - User can manipulate the popularity and fame of themselves and others, causing them to be more likeable than before or unpopular and not so liked. They can make them well known to the public as well, either in a positive or in a negative manner.

Paranormal Expert Skills:
The user can acquire more knowledge by supernatural means (magic, psionics, etc.) to add to their already vast knowledge. The amount and the limit of knowledge possessed varies by user: a low level user may only have mastery of a single field whereas a high level user may achieve Cosmic Awareness or even Nigh-Omniscience.
 * Encyclopedic Knowledge: Limited to paranormal. -The user possesses a vast amount of information and knowledge on all things, they have innate encyclopedic knowledge of science, the universe, magic, psionics, mechanics/technology, literature, history, etc. All information and knowledge whether natural or supernatural can be fully understood with this ability. As the knowledge is innate no study or experience is necessary.
 * Enhanced Awareness -The user has an increased sense of awareness far above those of the user's species, often to the extent that few, if any, little details miss their notice.
 * Enhanced Combat -The user is unbelievably skilled in most known forms of fighting. They can be exceptionally proficient in the fighting traditions of a variety of cultures and become advanced with their own individual methods of close quarter combat, including martial arts (from all over the world), boxing, and wrestling. They can also become superhumanly skilled in their use of weaponry.
 * Paranormal Immunity -The user is immune to paranormal effects such as spectral and ecto-related attacks and abilities.
 * Take less damage from ecto-plasmic blasts
 * Possession Immunity
 * Spiritual Awareness
 * Supernatural Detection
 * Power Immunity -User is immune to all or certain supernatural powers and effects, like certain animals are immune to scorpion poison or snake venom. This gives the user an advantage in certain situations
 * Spiritual Awareness -The user can sense the presence of supernatural beings and identify them as such on sight
 * Weapon Proficiency -User with this ability need only to pick up a weapon before they instantly become proficient in it. The first time they pick up a sword, they can spar with masters, the first time they use a bow, they can hit bulls-eyes. Even alien, magical, or other weaponry that they should not understand comes naturally to them.
 * Supernatural Weapon Proficiency - The user is efficient with weapons that have supernatural properties such as sacred magic, demonic or divine, and even esoteric/mystical levels. Since the user is proficient with these kinds of weapons, they know how to control, use, and have knowledge on them, since things that are supernatural could be difficult to handle.

User could likely possesses abilities relating to the deity of the shrine they are the shrine maiden of, and more powerful users can learn to channel the power of any deity. Depending on the type of robot being controlled, the weapons, abilities, and equipment varies. In some cases the robot's power may be connected to the user.
 * Demonic Slayer -The user can kill demons/demonic entities of any form, being able to go toe-to-toe with even the strongest of demons and gain resistance to their demonic powers and demonic corrupting effects
 * Supernatural Hunter Physiology -The user possesses the powers of a supernatural hunter, having the innate ability to hunt down supernatural creatures. They are able to physically match and fight off most of the creatures they hunt, have innate combat abilities and information about the paranormal world, ability to detect supernatural creatures and know how to kill and trap them. They may have immunity towards the creatures they hunt (immune to vampire's compulsion, werebeast's infection, demon's possession, witch's magic, divine influences, etc.).
 * Supernatural Priest Physiology -The user possess the divine powers of a supernatural priest/nun, and are capable of combating multiple malevolent dark entities and are generally adept at exorcisms, archaic wisdom on demonology and angelology, and multiple holy practices. Their conviction grants them a strong will on behalf of their faith in a certain cause and allows them to resist psionic influences from dangerous monstrosities.
 * Supernatural Shrine Maiden Physiology -The user possesses the powers and abilities of a supernatural shrine maiden. They’re generally practiced in combating malevolent forces, and are adept at exorcisms, purification, blessing, barriers, seals, multiple spiritual/holy/divine practices and powers, and channeling the powers and presences of gods.
 * Hidden Arsenal -The user is capable of hiding numerous weaponry item, weapon or object even weapons that have much bigger dimensions than their body. With talents such as this the user is skilled with using any of the hidden weapons. The weapon are often hidden within a very small item at times and may not appear too heavy for the user to carry. With a large amount of weaponry the user may choose which weapon to face which opponent.
 * One-Man Army -The user is able to fight against seemingly, overwhelming odds with ease. They are a capable warrior on the battlefield, decimating the enemy single-handedly and with near supernatural finesse that pars with the skill of more experienced fighters. This ability can manifest into various ways but is usually the result of extreme martial skill. Users of this ability are as deadly at long-range combat as they are in close quarter.
 * Cause terror in your enemies.
 * High level users may be able to simulate Accelerated Perception.
 * Predict an opponents next move, through a combination of experience and instinct.
 * Quickly adapt to dangerous situations.
 * Become proficient in various forms of combat, or specialise in one.
 * Utilise and become proficient in any form of weaponry.
 * Some users may be able to suppress pain until their mission is completed.
 * Become a force of nature.
 * If users are Immortal (may be part of this power anyway) then they themselves are an army killing machine with no end.
 * Power Fists -The user's arms and upper body are either abnormally strong, physically unique, or have been weaponized in some way (claws, blades, projectile weaponry, protective armor etc.) to increase combat performance with those particular limbs.
 * Power Headbutt -The user possesses great physical strength and speed in their head, skull and neck allowing them to use a powerful headbutt that can knock someone out, break things or destroy structures.
 * Power Legs -The user's legs and lower body are either abnormally strong, physically unique, or have been weaponized in some way (claws, blades, projectile weaponry, protective armor etc.) to increase combat performance with those particular limbs.
 * Martial Arts Intuition -The user can intuitively understand all martial arts, utilising them like they've trained in them for years.
 * Maximum Concentration Capacity -User can utilise 100% of their concentration, allowing them to push their physical and/or mental capabilities to their maximum potential, allowing the mind to perceive and respond without any distraction, obstacles become minor problems while objectives grow significantly easier to accomplish.
 * Mech Piloting Intuition -The user has formidable skill in piloting mechs (giant robots) and are able to use the amazing arsenal at hand from either at a distance using a remote or a cockpit inside the machine.
 * Intuitive Aptitude -
 * Gun Kata - The user of this ability is capable of calculating the most precise angle for targeting an opponent and predicting where to be in order to avoid return fire by the enemy. This, combined with good gunman ship results in the ultimate warrior of the modern age, a samurai that utilizes guns instead of swords. These ultimate gunners may or may not be bound by a code of honor such as those who preceded them. Gun kata practitioners may even be hired as assassins or life-long body-guards for powerful rulers or executives.
 * Ninjutsu - User can utilize Ninjutsu, the historic style of martial arts, tactics, strategy, and espionage of unconventional and guerrilla warfare. Contrary to popular culture, real life ninja were mainly spies, saboteurs, and assassins that rarely appeared in the battlefield. Depending on the school and source ninjutsu focuses on different disciplines, the most common of which was the eighteen disciplines of the Bujinkan:
 * Seishinteki kyōyō (spiritual refinement)
 * Taijutsu (unarmed combat)
 * Kenjutsu (sword techniques)
 * Bōjutsu (stick and staff techniques)
 * Sōjutsu (spear techniques)
 * Naginatajutsu (naginata techniques)
 * Kusarigamajutsu (kusarigama techniques)
 * Shurikenjutsu (throwing weapons techniques)
 * Kayakujutsu (pyrotechnics)
 * Hensōjutsu (disguise and impersonation)
 * Shinobi-iri (stealth and entering methods)
 * Bajutsu (horsemanship)
 * Sui-ren (water training)
 * Bōryaku (tactics)
 * Chōhō (espionage)
 * Intonjutsu (escaping and concealment)
 * Tenmon (meteorology)
 * Chi-mon (geography)
 * Kuji-Kiri (Esoteric Hand-Seal Practice)
 * Trapping Combat -The user is a master at using any manor of sealing, restraining or incapacitating enemies. Using a variety of trapping and immobilising techniques either utilised through magic, gizmos, science, physical ability, etc. and use it in succession with physical combat.
 * Underwater Combat -User can use expert combat skills while underwater where it is very hard to move around under normal circumstances. The user is instantly adapted to the water and can move fast and strong without watery restrictions or water pressure.
 * Attack Cancellation -User can stop nearly any attack once initiated either by the user themselves or others. This includes melee attacks like Heavy Strike, projectile attacks like Hand Blasts, and even otherwise unstoppable attacks like Juggernaut Momentum.
 * Heavy Strike -User is able to increase the effects of their strikes by moving and gaining momentum.
 * Multi-Hit Strike -User is able to launch a single attack that hits its target multiple times. This could be a punch that hits the target ten times despite only throwing one punch.
 * Multi Strike -The user can generate multiple attacks repeatedly/numerous times and the enemy has no way of defending against the attacks, from any direction.
 * Razor Foot -The user can apply such force to their bare feet that they can use them as cutting weapons.
 * Razor Hand -The user can apply such force to their bare hands that they can use them as stabbing and cutting weapons
 * Razor Wind -The user can project air/wind or sound in a way that allows them to cut through matter from a distance. Although this attack does usually slashing damage, some users are able to focus it into single piercing stab like immaterial bullet.
 * Speed Strike -User can acquire the relativistic mass by travelling at great speeds, and hit blows of tremendous force.
 * Combination Attacks -
 * Enhanced Mauling -
 * Enhanced Strike -
 * Enhanced Unarmed Combat -
 * Absolute Assassination -User possesses transcendent skill in the art of assassination, they can dispatch any target regardless of strength, status (even immortal or undead) and distance without a struggle, covering or not leaving any tracks.
 * Disguise Mastery -The user possesses remarkable prowess in disguise and acting that makes them able to easily blend in to society.
 * Enhanced Hiding -The user is able to hide behind the nearest object before their observer has turned around, flexible enough to match the object and able to change their size to fit behind it.


 * Shadow Camouflage -The user is able to become undetectable as long as they are in darkness or shadow.
 * Silent Movement -User can move with complete and absolute silence, allowing them to move or stand without disturbing anything and sneak up on anyone.
 * Concealed Weapon Proficiency -The user is a master in using concealed weapons, including weapons that can be hidden on one's person, disguised as something else or hidden by other means.

Owing to many era's/societies strict regulations on carrying weapons or the occupation of the users, concealed weapons help hide their advantage until the moment of attack and can quickly overwhelm any unprepared opponent. The Five Senses: Other Senses:
 * Enhanced Hunting -The user possesses extraordinary talent and instinct in/for hunting all things. They can track anything under any conditions, sense the weaknesses of their prey and exploit them and finally kill or capture their prey.
 * Enhanced Senses -The user has extremely accurate senses, allowing them to see, hear, smell, taste, and feel better than an average member of their species.
 * Accelerated Perception: Slow down the user's perception of time.
 * Enhanced Synesthesia: Perceive multiple different sensory or cognitive responses at once.
 * Illusion Awareness: Many illusion will affect only certain senses but lack in others, for example an illusion might lack a smell or have no heartbeat.
 * Sense Focusing: Focus senses to look for a particular sight/sound/smell/taste and blocking out all others.
 * Enhanced Hearing: Ears pick up every single sound, and can decipher layer upon layer of noise; has the ability to pick up a conversation from a mile away in a busy city. May even mutate into Echolocation.
 * Enhanced Smell: Users can detect specific smells, and locate their origin. Some may even be able to tell if someone is lying by which hormones they excrete.
 * Enhanced Taste: User has an extremely developed sense of taste and may be able to detect poisons or other problems. Some may be able to taste all of their surroundings at once from a distance.
 * Enhanced Touch: Some can feel so acutely that to rub the users hand on a paper would be like reading the page, sensing every bump, ripple or wave. Some may even be able to tell of distant occurrences felt through vibrations in the air, ground, and water.
 * Enhanced Vision: Can see with amazing clarity/detail, distance, or colour, perhaps even in a different spectrum of light or into other dimensions.
 * Electroreception: Can detect and follow electricity and related phenomenon.
 * Energy Detection: Sense all forms of energy.
 * Enhanced Balance: Sense of equilibrium and ability to use it well.


 * Enhanced Awareness: All senses are attuned to nearby activity.
 * Extrasensory Perception: Also known as the "Sixth Sense", users of this rare ability can instantly know whatever they wish without the need to perceive or experience it, often reaching into Clairaudience, Claircognizance, Clairempathy, Precognition, Psychometry, Retrocognition, etc.
 * Infrared Perception: Can sense infrared/temperature.
 * Spatial Perception: Can sense space, size and shapes.
 * Underwater Senses: Can sense with clarity underwater.
 * Enhanced Tracking -The user can track others down easily via various means, ranging from scents to footprints. With enough experience, the user can follow tracks that are days or even weeks old. Some users may be able to reconstruct what has happened by sniffing around the area they are searching.
 * Adoptive Muscle Memory - The user can copy any/all movements/actions after seeing it performed once, including acrobatics, martial arts, and other physical stunts. With these skills they can become masters and incredible at what they do, by combining what several forms and movements in rhythmic motions instead of using the same thing over.

User can copy how a person aims, giving themselves incredible marksmanship; however, if they wanted to use certain weapons, they would have to watch a person fire that weapon in order to be able to copy it (such as how to fire a rifle, as opposed to how to fire a bow, or how to throw knives or darts). They can 'see' spiritual/psychic beings and perceive the 'presence', emotions, thoughts and memories of others. Some users can project themselves onto the spiritual world. An advanced user can tell the numbers of stars in a galaxy, know how many atoms in a certain body, and even determine the material percentage of any chemical compound or physical structure, tell the right time including hour, minutes, seconds and milliseconds with the slightest thought, which are winning numbers in a lottery, determine the speed and velocity of any object, calculate and predict every outcome related to cause and effect, etc. In the battlefield they can tell the number of incoming armies without counting them. The user can use the psychology of seduction to fluster and throw off their opponent. Most of the users of this ability are very analytical and can understand or anticipate the enemies' moves, and always be two steps forward in any situation. This can allow them to anticipate what attacks an opponent will use and even how to dodge or block it, some users can even use this power to copy and nullify their opponents techniques Users can even induce or create entirely new flaws/weaknesses in anything/everything. Unlike Weakness Inducement, this doesn't generate weaknesses, this just automatically performs attacks that your target is weak against regardless of their nature. This power doesn't mean the user can necessarily process all the information they're receiving, or the thoughts they're processing any quicker or more efficiently than a normal human, though some users are likely able to; this power is about how many things the user can actively focus on at the same time.
 * Attack Prediction -The user can interpret and predict enemy attacks and react to the incoming attack, brush off or avoid the incoming attacks even from dead angle. If they possess defensive powers and the attack is coming from behind, the defense power can activate on its own to block the attack.
 * Telepathic Prediction: The user reads an opponent's mind to anticipate their next move.
 * Body Language Analysis -The user can intuitively read others' body language, allowing them to anticipate their actions and respond accordingly, often allowing the user to predict opponent's attacks.
 * Clairvoyance -The user can gain a direct visual information about an object, person, location or physical event through means other than the user's physical sight and allows them to act when they are unable to use their eyes.
 * Enhanced Preparedness -The user possesses the ability to be aware of how to prevent certain possibilities or scenarios that other people would not consider. This is useful in defeating enemies, since the user would be aware of the enemy's powers or abilities.
 * May be immune to certain psychic abilities.
 * May be able to predict Treachery.
 * May be useful in dire circumstances.
 * May be capable of Tactical Analysis.
 * May be capable of Combat Perception.
 * May be capable of surviving nearly anything by being prepared.
 * Numerical Precision -The user can solve, measure, and calculate problems through numbers without using mathematical operations, but through pure intuition. They have an intuitive understanding of all forms of mathematics, perceive reality as a numerical construct and instinctively identify the variables/quantum possibilities in any situation. User can isolate/analyze/calculate any/all variables, to solve any/all problems, they possess flawless accuracy/precision, and allow them to always calculate the optimal choice/tactic in any situation, etc. instantly. They can tell how many bullets there is inside a gun and how many have been shot, the measurements of areas or coordinates without having data of it or any information, etc.
 * Psychological Combat -The user combines psychology with combat, making them very manipulative and very tricky opponents, causing their opponents to mentally breakdown during combat and using subliminal hypnosis to influence their opponent's tactical thinking during combat.
 * Tactical Analysis -The user is an extremely skilled strategic genius and apply this skill to several objectives, able to create strategies and plans several steps ahead of the opponent. They can elaborate complex plans/strategies and apply them not only in battle, but all activities that involve cunning intellect, e.g. strategic games. They can anticipate all of the possible obstacles/opportunities and know what the best actions to take in any situation, allowing them to adapt and prepared for future events in advance by considering a large number of scenarios/outcomes/options/paths, and plan ahead for them, to be ready for any situation that may occur and handle it effectively.
 * Adaptive Mind: to be able to adapt mentally to any situation or event.
 * Battlefield Adaption: to adapt to area/environment they happen to be fighting in.
 * Detail Intuition: to be aware of every detail in every plan and/or strategy.
 * Enhanced Charisma: to be influential and admired.
 * Enhanced Preparedness: to be ready for any possible and/or unforeseeable situation.
 * Enhanced Calculation: to be highly skilled in prediction of (information, variables, outcomes, decisions, choices, etc).
 * Enhanced Wisdom: to be insightful in every single decision that one could make.
 * Enhanced Response: to know the optimal actions to take in any situation, and pick the right response for any possible outcome.
 * Infinite Resourcefulness: to be able to make the most out of any/all resources, to handle and/or accomplish virtually any goal.
 * Game Intuition: to be completely aware of every aspect and rules of the game to win at any and all games.
 * Hypercompetence: to be mentally and physically capable to accomplish every single task and handle any situation.
 * Opportunity Sense: to be able to see the opportunities of winning in any situation.
 * Pattern Sense: to perceive and understand the patterns of any situation and behaviors of any individual.
 * Psychological Intuition: to possess a deeper and intuitive understanding of the psychological behavior of everyone they meet.
 * Tranquil State: to stay calm and collected in any situation and think with perfect clarity in all difficult events.
 * Trapping Intuition: to posses the ingenuity and know how to traps for their targets in any plans they may scheme.
 * Unpredictability: to be hard to predict.
 * Victory Inducement: to find the means to bring victory to oneself or others.
 * Technique Reading -User can read/see/view any and all attacks and techniques a target has, including techniques that are Hidden, Invisible, accelerated, and even incomplete (ie only part of attack/technique is performed).
 * Battlefield Adaption -The user is to become adept in a field of battle, allowing them to fight on equal or superior grounds with their opponents. Each battle fought strengthens the user physically, mentally and tactically, slowly turning them into a One-Man Army.
 * Combat Adaption -User's fighting style and abilities adapt automatically to be equal or superior to opponents style of fighting, whether armed or unarmed, making an opponents attacks useless after the first few strikes.
 * Atomic Vision -User can see the bonds which hold atoms to each other, and thus be able to find stressed or weak points.
 * Disintegrate objects if they find the right stress point.
 * Pressure Point Intuition
 * Pain Inducement on a target by finding the right nerve and putting pressure on it.
 * Weakness Detection
 * Structure Weakening by striking simultaneous faults within any framework.
 * Critical Impact -The user is able to deal extremely damaging attacks to the enemy dealing double the damage or causing very lethal pain or fatal wounds. Highly advanced users can take down their opponent in one attack.
 * Field Perception -User can perceive any/all fields or patterns of force, including leylines, invisible/intangible energies, force-fields, dimensional layers, boundaries, etc. This allows them to see how it all connects together or operates as well as finding any/all weak points it may or may not have.
 * Killing Intuition -The user has instant knowledge on how to kill any living being regardless of how powerful they are. This ability comes in great significance when dealing with seemingly unstoppable opponents and allows the user to end their lives with expedient efficiency.
 * Problem Detection -The user can detect/diagnose any/all problems (physical, mental, technical/technological, spiritual, supernatural, etc.) via various means.
 * Sense of Strength -User can detect/instantly know a target's powers, strengths, weaknesses and skills.
 * Ability Intuition: Gain knowledge of one's abilities.
 * Power Detection: Gain insight to individuals abilities.
 * Power Level Measuring: Detect mental and physical strength level.
 * Quality Sense
 * Weakness Detection: Sense weak points
 * Weakness Manipulation -User can create, shape and manipulate vulnerability/weakness of oneself or others, including making the strongest beings/entities into total weaklings, cause unbreakable weapons to become as brittle/fragile as glass, make the mightiest structures completely destabilise and collapse like a house of cards in the wind, etc.
 * Weakness Strike -User can make any and all of their attacks hit/strike an opponent weaknesses, this allows you to cause your attacks to harm an opponent based on their weaknesses, such as a target has a weakness against fire so your attacks will automatically inflict fire based damage regardless of the attacked performed and even if you don't have any fire based attacks.
 * Visual Nullification -The user can neutralize/nullify any attack/technique they have seen before. This makes the user incapable of being damaged by attacks they have seen and unharmed by an opponent's trademark abilities.
 * Accelerated Thought Processing: The user can process information at incredible speeds, allowing them to analyse and come to conclusions at an unprecedented rate and perceive everything at a faster time frame.
 * Tactical Genius -The user has a genius level of strategy and tactics, able to see through all angles/information/patterns/perceptives of any subject, conflict, condition, environment, etc. This gives them the ability to come up with plans/actions that will guarantee victory and make the wisest/optimal strategic and tactical decisions for the short and long term. They can consider all effects and outcomes, anticipate all obstacles, seize all opportunities, adjust effectively to any situation, manipulate all circumstances to their optimal benefits, and making the most out of anything around him to achieve their goals.
 * Multi-Focus/Multitasking -The user is capable of consciously focusing, and being fully aware of multiple people, dangers, locations, tasks, etc., at once without any trouble or confusion, through either their physical senses and/or supernatural means. For instance, focusing on multiple opponents in front of them, while using clairvoyance to focus on multiple locations at the same time, or being able to use multiple of one's other powers at the same time.

Passively: when the user reads, sees or hears any concept they will understand it completely, whether it is natural or supernatural. If the user comes into contact with any piece of “information” that is wrong, they intuitively know this and can discern what is correct and what is wrong.
 * Intuitive Aptitude/Instant Learning -The user can gather and assimilate any kind of knowledge and understand it fully and instantaneously, this can happen in two ways:

Actively: when the user wants information/knowledge they acquire it instantly and use it perfectly, e.g. the user can gain the skills and knowledge of a doctor to heal someone or gain the experience and skills of a master martial artist for fighting.
 * Intuitive Perception -The user can analyse and comprehend anything and everything they perceive instantly, including analysing basic and universal concepts. This extends to the physical, mystical, or conceptual as well as anything natural, supernatural, divine, transcendent, etc.
 * Maximum Brain Capacity/Enhanced Brain Capacity -User can use/access 100%/maximum levels of the brain capacity, gaining extended knowledge and usage of the brain, allowing them to think in ways that they could never have imagined or understood before.


 * Enhanced Reading -The user can read at unrealistic speeds while still retaining all of the information read. They have intuitive knowledge on how to pronounce any word in a language that they know.
 * Can quickly and thoroughly analyse large amounts of information.
 * Can read a large book within seconds.
 * Know how to read any word
 * Flawless Coordination -The user's physical abilities are heightened to the point where they can perform any physical act without difficulty. The user merely needs to imagine themselves doing the act in their mind, then they're able to perform it without any problem. This could range from free running, to juggling swords, to doing multiple back-flips.

Their mind is unrestricted and uninfluenced by any internal or external factors. It is a state of total awareness and reaction not impeded by higher mental function or emotion, a mind more open and reactive to subtle sensory input, intuition, and spontaneous action. It is a mind that is totally calm - a mind not influenced or caught up in events or others emotion, thus a mind more able to freely perceive and respond to any situation for the advantage of the user. Upon mastery, the user has essentially reached the ultimate mental pinnacle.
 * Clear Mind/State of Mind -The user's mental boundaries and limitations are completely erased allowing their mental abilities (memory, calculation, learning, creativity, etc.) to be completely unrestricted or subject to blockage, knowing what they need to do and how they need to do it. This exponentially enhances one's integration of knowledge and can store it in more than a single interpretation, before accurately deducing which interpretation would best fit the scenario.

User's minds are clear and free from all that normally would inflict them as they achieve a state of mental clarity, awareness and enhanced perception (sensory and intuitive) known as pure mind, produced by the absence of conscious thought, ideas, judgments, emotion (fear and anxiety), pre-conception, or self-consciousness.

It is not a state of relaxed, near sleepiness, instead, the mind could be said to be working at a very high speed, but with no intention, plan or direction. This grants the user an unbelievable mental ability; the complete clearing of knowledge acquisition mediums, causing no limitations.

However, this does not mean that the subject lives in the complete absence of emotion. If the drive or emotion does not hinder their goal, they may still peruse it. It also means that the person may still be haunted by past horrors. Although they will be able to still move on with life, it still has the potential to adversely affect someone. The user can also codify their brain to protect information or to cause confusion in others and codify enemies abilities making the user powerless . The base of this power is that by creating codes the user is forming a complex system.
 * Codification/Decodification -With this ability the user can create complex codes, symbols or systems and even very difficult riddles, questions and spells that can be impossible to solve in order to protect or keep something safe. This ability can work three different ways alongside other abilities that the user might have:
 * Magic and Literary Manipulation users can create complex codes or puzzles using symbols to lock, protector hide certain information, probable secrets or ancient knowledge. Also can create magic spells too difficult to decipher.
 * Create complex structures like Labyrinths and other types of constructs of any size and shape, even a complex particle.
 * Finally, to codify or create entire codification systems (Mathematical, Philosophical, Mechanical, etc.) that are very difficult to understand even for experts like the secret of the universe or what's the image and shape of nothing. These codifications can range from small items to cosmic scales.

The user can break any sort of codes that have been placed, decipher and solve any mysterious message, which may lead to a clue or objective. The user can also break certain seals that have encrypted messages or symbols.
 * Mathematical individuals can unlock and harness the universal Equation to achieve a number unparalleled feats. Unlocking the Mind's Eye to achieve greater intellectual insight, discovering the meaning of life in existence and to peer beyond the infra-spectrum of said existence.
 * Comprehend and interact with the infallible amount of Possible, Probable or even plausible outcomes in any situation.
 * Even going as far as to crack your own personal and environmental code to achieve an experiential perfection by unifying all things to one or several ends, gaining a state of Perfection which best optimises the prime factors of all things both imaginable and unimaginable.
 * Computer Perception/Computer Operation Intuition -The user possesses the analytical prowess of a supercomputer, allowing them to compute and process information at great speeds.The user has immense knowledge of computers and everything connected to them, including hacking, coding, programming, fixing bugs/viruses, cracking passwords, etc.

This ability comes in two parts: the analysis and the perception. First, the user looks at a subject, or otherwise, comes into contact with it, which triggers the wilful psionic analysis of a subject's properties and features (shape, density, texture, etc.). After the analysis, the user can pick up on any subject of the same molecular/chemical/genetic, or otherwise, structural makeup, and track them accordingly.
 * Parallel Processing -The user's mind is capable of carrying out multiple calculations and thought processes at once.
 * Pattern Sense -User can perceive, analyse, and comprehend patterns in one's environment.
 * Become an awesome analyst (analyse chemical components, texture, beneficial/harmful effects, etc.)
 * Sense a subject's true nature (age, gender, race, any diseases) to "out" shapeshifters, or the like.
 * Track down any specimen similar to one you've previously analysed.
 * Calculate probabilities to infer the future.
 * Decipher any/all passages/paradigms of the world.


 * Accelerated Development -User can improve their natural abilities far faster and to greater extent or beyond the limitations of other members of their species. This applies at a genetic level, allowing the body to keep up with the users own rapidly developing skills/physical attributes, and at an intellectual level, to which their mind/mental capabilities can develop beyond their normal limits. Users with superpowers benefit the same way, and even allows them to awaken any latent abilities within them.
 * Ability Intuition - knowledge of abilities and how they work. Also allows user to immediately & perfectly assess others abilities.
 * Anatomical Intuition aka Bodily Intuition - knowledge of the name, appearance, location and function of every part in the body. This ability can be used to detect the physical limits and weaknesses of every body part/body system of any living creatures. (human, animal, plant, alien).
 * Chemical Intuition - ability to have innate knowledge of all types and forms of chemicals and chemistry.
 * Craft Improvisation - ability to improvise in any craft or skill.
 * Efficacy Intuition - knowledge of how to make the best use of oneself or one's abilities.
 * Escape Intuition aka Situational/Danger Escape Intuition, Evasion Intuition or Situational/Danger Evasion Intuition - ability to intuit how to avoid danger, allow one to perceive what part of an area is least dangerous, and how to get there with the least harm.
 * Fighting Instinct - ability to intuitively/instinctively handle any combat situation by any means.
 * Intuitive Perception - analyze and instantly comprehend anything perceived.
 * Intuitive Precognition - sense and react to future events.
 * Limit Intuition - possess innate knowledge about the limits of anything.
 * Magic Intuition - possess intuitively/instantly understanding of magic knowing intuitively/instantly how to perform magic and spells.
 * Mathematical Intuition - understand math, logic, and deduction/inductive reasoning. Can easily do all calculations in head.
 * Mechanical Intuition - understanding of mechanics and electronic, user can observe random scattered "junk" and subconsciously/effortlessly create detailed schematics (in there head) then create an complex/effective creation or device using "junk".
 * Medical Intuition - knowledge/intuition of the healing properties of subjects in one's environment. Allows one to come up with treatments.
 * Musical Intuition - immediate understanding and use any and all instruments, and musical notes with the proficiency of a master. With this ability one only needs to touch an instrument before they instantly become proficient in it. Also gives the user perfect pitch hearing.
 * Physics Intuition - comprehend the branch of science concerned with the nature and properties of matter and energy. User can discern the subject matter which includes mechanics, heat, light and other radiation, sound, electricity, magnetism, and the structure of atoms.
 * Predator Instinct - possesses instincts innate to a predatory creature, one with this ability can discern numerous factors of a situation that make them a master of pursuit and capture. This includes what move a foe will make, where it is headed (if the user is in the foe’s proximity, or knows the foe fairly well), as well as how to effectively cause a foe to play right into one’s hands in combat/pursuit.
 * Pressure Point Intuition - pin point the pressure point in a person and act accordingly of what the pressure point does and suspends the person.
 * Prey Instinct - instincts innate to a prey creature. One with this ability can discern numerous factors of a situation that make them a master of evasion. This includes how much of a threat a foe poses (what move he will make, where he is going, and if these things relate to bringing harm to the user), as well as how to hide without giving away one’s presence, and how to preserve energy when running.
 * Rhythm Intuition - knowledge/intuition of the rhythm and fluctuation of the soundwaves.
 * Scientific Prowess - have intuitive knowledge and skill in all forms and levels of science, technology, engineering,and programing.
 * Seduction Intuition - intuitive seductive and sexual skills, user is be able to seduce anyone, and always provide immense sexual pleasure to anyone including oneself.
 * Sickness Intuition - to innately and subconsciously know as well as interpret different kinds of diseases and what effects that they have on their recipient, including how best to utilize them for various purposes.
 * Social Intuition aka Common Touch - intuitively determine how to interact with subjects. One with this ability could tell exactly what to say to interact with certain people, or tell the rank of a person within a group. The user also gains a great voice, eloquence, and charisma.
 * Survival Intuition - Intuition know all survival skills for all types of environments and being able to work effortlessly in those environments.
 * Weapon Proficiency - immediate understanding and use any and all weapons with the proficiency of a master. Someone with this ability need only to pick up a weapon before they instantly become proficient in it.


 * Agriculture Intuition: to have innate understanding of Agriculture/Aquaculture.
 * Alien Intuition: to have innate understanding of alien species, languages and technology.
 * Animal Intuition: to have innate understanding of animals.
 * Answer Intuition: to know the answer to any question or problem one happens to experience.
 * Artistic Intuition: to have skills, techniques and/or knowledge in artistic activities and all forms of art.
 * Aviation Intuition: to have extraordinary skill in piloting aircrafts, spacecrafts, etc.
 * Botany Intuition: to have innate knowledge of plants and fungi.
 * Business Intuition: to have innate knowledge of how to run businesses and companies.
 * Chronological Intuition: to understand an object, a person, or a system to the smallest aspects from different timelines.
 * Computer Operation Intuition: to have skills and knowledge at operating computers.
 * Conspiracy Intuition: to have skill to understand the lies and secrets.
 * Criminology Intuition: to have innate knowledge of how to perform perfect crimes and run criminal organizations without leaving a trace.
 * Culinary Intuition: to master all culinary skills and techniques.
 * Danger Intuition: to detect impending threats.
 * Deception Intuition: to be good con artist and intricate liar.
 * Definition Intuition: to know the definitions of anything.
 * Desire Intuition: to know the deepest desires of anyone.
 * Detail Intuition: to notice any and all details, no matter how small.
 * Elucidation: to innately understand complex concepts.
 * Experimentation: to innately detected the concepts of an experiment.
 * Game Intuition: to possess great skills in playing games.
 * Genetics Intuition
 * Hacking Intuition: to possess intuitively high skills in hacking machinery and technological systems.
 * History Intuition: to possess intuitive and accurate knowledge and understanding of all historical events.
 * Hunting Intuition: to innately have to be highly skilled in hunting any and all prey.
 * Housekeeping Aptitude: to possess intuitive aptitude for housekeeping.
 * Interrogation Intuition: to innately know how to extract information from an opponent through different forms of interrogation.
 * Juggling Intuition: to have greatly enhanced skills in juggling.
 * Killing Intuition: to have perfect intuition on killing styles.
 * Law Intuition: to understand various laws.
 * Leadership Intuition
 * Linguistic Intuition: to understand, write, read and speak all forms of languages, fluently.
 * Literary Intuition: to have intuitive understanding of literary techniques and styles.
 * Logic Intuition: to innately know all of the reasons for anything.
 * Maintenance Intuition: to have intuitive knowledge on how to groom and maintain oneself and others.
 * Magicians Intuition: to have a talent of deception through stage performances.
 * Martial Arts Intuition: to intuitively understand all Martial Arts.
 * Material Intuition: to verify what a compound object is made up of.
 * Mech Piloting Intuition: to have extraordinary skill in piloting mechs/mecha/giant robots.
 * Navigation Intuition: to have innate knowledge on navigating through any area.
 * Opportunity Sense: to have innate sence of opportunities and how to seize them.
 * Paranormal Expertise: to have innate knowledge and information about the entire paranormal world and all supernatural phenomenon.
 * Performance Art Intuition: to understand performance arts.
 * Photographic Deduction: Intuitively observe environment and deduces any connections to situations and process them extremely fast.
 * Poisoning Intuition: to possess intuitive knowledge and/or skill in the use of poisonous substances.
 * Psionic Intuition: to gain knowledge through psionic means.
 * Psychological Intuition: to understand the way the mind works to the smallest details. Allows user to detect lies, and perform perfect cold-readings.
 * Religion Intuition: to possess innate knowledge and understanding of every form of faith, religion, and belief.
 * Riders Aptitude: to possess extraordinary driving and riding skills.
 * Spatial Intuition: to understand the angles and mapping of areas with adjusting.
 * Special Ops Mastery: to possess innate knowledge and skills on how to handle and complete any and all special operations.
 * Sport Intuition: to have skill and knowledge in certain or various sports.
 * Temporal Intuition: to innately know the date and time.
 * Trading Intuition: to have skill and knowledge in selling/trading.
 * Trapping Intuition: to proficiently create a variety of unique and difficult traps for others to fall for.
 * Vehicle Intuition: to operate a variety of different vehicles (cars, aircraft, etc.) with ease.
 * Weakness Detection: to intuitively observe anything and instantly understand the weakness of anything, including people, objects, relationships, societies, structures, organizations, laws of nature, etc.
 * Domination - The user can control/command objects and/or people and turn them into their servants, with exact numbers/area of dominance dependent on their skill and power.
 * Will Breaking - The user can break the wills of others by any means which involves torment, poisoning, beating, torture, interrogation, etc., inflicted physically, psychologically, spiritually, and emotionally. They can even manipulate negative energies to transfer them into their intended targets to weaken their positive energies or to absorb their will to use as energy.
 * Psychic Navigation -

The user can trace where targeted objects/subjects are located, but can’t identify a specific locale unless they are highly experienced or in short range. Can tell if target is progressing. They have psychic compass within them, feeling a magnetic pull towards the direction to the target.

Another version is that the user can create a mental map of an area to prevent getting lost or quickly reach the exit.
 * Locality Tracking: Track persons, places or things across great distances via intuitive subconscious desire.
 * Long-Range Tracking: Track others across great distances via Enhanced Senses such as smell.
 * Sensory Tracking: Track others across great distances based on the mind link they share.
 * Inaudible Movement -User can move with complete and absolute silence, allowing them to move or stand without disturbing anything and sneak up on anyone.
 * Tracking Evasion - The user can’t be tracked down, all the traces of their passing disappear or are ignored: fallen hair, blood, skin particles, etc. will dissipate into dust and no scent is given off. They do leave behind a trace such as broken sticks or disturbed leaves, but to the less observant eye, it would only be said to be wild animals.

Highly advanced users may not leave electronic trace either, and be unable to find through a computer. Advanced, if not legendary, users are capable of evading any and every known possible ways to track or discover a person.
 * Enhanced Thievery - Masters of this skill are more elusive than the average thief. They are able to blend in with the shadows, slip into tight spaces, avoid detection from guards, and escape without leaving behind any evidence.
 * Imperceptibility - The user is totally imperceptible, and as such can in no way be detected or communicated with by external forces, whether physical, mental, spiritual, technological, etc. They can't be touched or perceived, by smell, touch, vision, hearing, etc and give off no heat, auras or energy, leave any evidence of their presence, yet the space they occupy has no lack of it. To all senses, the user does not exist.

The user is undetectable by x-ray scans, sonars, radio detection, any/all technological detection. They cannot be perceived by mental, telepathic or spiritual powers. Some users may not even be able to be remembered, or perceived as existing at all.

However, they may still be able to interact with others through use of any other abilities they possesses, and so may also still be able to attack a target.
 * Unnoticeability - The user can make themselves unnoticed and/or ignored by their surroundings and entities and be unregarded by threats or dangers. Far superior to simple Invisibility, the user's power allows them to freely act without being noticed, while still able to interact with their surroundings.
 * Invisibility - User can render themselves unseen by the naked eye and become invisible in visible spectrum. The user can move about an environment unseen by others and act without being observed. Some users can choose to let certain people see them, while staying invisible to others.
 * Inodorosity - The user's body possesses no discernible scent, allowing them to evade users of Enhanced Smell among other things
 * Inaudibility - User is inaudible, either being able to be completely silent or allow themselves to only be heard by certain individuals or make things around them inaudible too.
 * Unaffecting Speed - User can move fast through any environment without affecting it, they are be able to not cause wind, sound, damage or exert physical forces, so if they run into something, they come at a full stop without making a sound or getting damaged, or damaging what they hit.
 * Stealth Combat - User can combine stealth with physical fighting, allowing them to make surprise attacks on opponents and attack without being seen or caught. They can sneak around an opponent unnoticed and strike when they have the chance, move around their opponent while possibly playing tricks or doing stealthy attacks on them, etc.