Peak of God Tier Gaming

360 Class Sense:
 360-Degree Senses: User is able to use any/all of their senses in all directions at once, allowing them to taste, feel/touch, smell, hear, see, etc., omnidirectionally at the same time.

 360-Degree Vision: The user is able to see in all directions at once.
 * Expanded View: User has vastly expanded the field of view, but not enough to give them ability to see behind themselves.


 * 270-degree view.

Ability Class:
 Ability Focus: User can concentrate/focus the effects of their powers, allowing them to control their powers which would normally be undirected towards their target. Unlike Energy Concentration, the ability/power itself is being channelled and focused and not merely the energy inside the power.

 Ability Imprinting: User can copy other abilities/powers and then imprint them into themselves or others, allowing them to make the powers a natural part of them. This makes it near impossible for them to forget or lose the powers after they have learned them, as trying to erase/remove an imprinted power would be the same as trying to remove or erase an arm or a leg.

 Ability Intuition: The user can, by seeing an ability at work, intuitively understand how it works, how to control it, and how to master it. The user can teach others how to control their abilities once seeing their power. Alternatively the user can also be able to develop a countermeasure if they understand an ability long enough to figure out it's weaknesses.

 Ability Learning: User can copy other powers simply by learning how to use them. By observing the desired ability and focusing upon it, the user will be able to copy it.

 Ability Mastering: The user has mastered the ability in question, not just being proficient in its usage, but also understood every concept and possibility available. Those who mastered the one ability may be able to even create concepts of such power that normal users are not capable of, as well as become resistant to having their power negated, among many other possibilities.

Examples include someone who has full mastery of manipulating space can manipulate relative concepts such as distorting time and border of reality within said space, or an electricity manipulator can turn to control electromagnetism and related phenomenon. Some may even master the source of their abilities — life-force — and learn to manipulate that, to the point of controlling their own life force.

Achieving mastery of ability may be attributed to gruelling training or prodigious talent, and may not be so easy to achieve.

 Ability Nexus: User hosts a nexus that is connected to any/all superpowers throughout omniphysical existence, making them repository to all supernatural abilities. Normally the nexus within the host stays dormant even at the metaphysical levels, allowing the access either only subconsciously or through some form of transformative catalyst which enables the activation of these powers.

Although the user isn't usually able to tap into the full potential, the nexus they host boosts them physically, mentally and spiritually, in addition to allowing some level of access to the supernatural powers.

 Ability Teaching: The user can train, instruct, or otherwise teach others how to use special powers and abilities.

 Ability Transcendence: User can learn abilities, and push them beyond their limits by creating new and more advanced ways to use them, improving their capabilities to unprecedented heights of power and efficiency. Freezing abilities could be applied to space-time itself, burning abilities could consume anything without a trace, summoning abilities could permanently enslave any kind of entity, absorbing abilities could steal the powers of godly beings, and more generally, any ability could be perfected and amplified way beyond its normal limits. The users could even combine learned abilities to create superior hybrid ones.

Absolute Class:
 Absolute Access: User can gain access or entry to any location, place or time. They can easily gain access to places that are spatiolocked, temporal locked, spatial-temporal locked, isolated, closed, possibly even omnilocked locations. It doesn't matter where or what the location is, they can always find a way inside.

 Absolute Accuracy: User possesses limitless accuracy, being able to react to and hit any/all targets, no matter how impossible/improbable/unlikely the odds are or fast it is. They can instantly react and zero-in on their target without even having too aim/look at or even be anywhere near their target; including making absolutely impossible hits/shots, perfect shots with their eyes closed or hands tied and/or even successfully hit homing targets and disrupted/ignored targets. This places the user above virtually all other beings in the universe in accuracy.

 Absolute Agility: User possesses limitless agility, with their balance, bodily coordination, speed, reflexes and strength transcending virtually all other beings in the universe.

 Absolute Athleticism: The user possesses limitless acrobatic and gymnastic skills, having reached the absolute highest levels in speed, explosiveness, power, quickness, and other various acrobatic/gymnastic abilities.

 Absolute Body: User has a supreme physical condition. Their strength, speed, and durability are vastly superior to that of all other beings in their universe, even those with the highest levels of Supernatural Body.

 Absolute Charisma: The user possesses the highest level of charm they can obtain in existence. They are able to sway any sentient being to completely agree with them on a biased argument or to join their cause. Natural or supernatural, conceptual or metaphysical, anything with a sentient mind is vulnerable to the user's immense charm.

 Absolute Command: The user can impose irresistible commands upon any kind of existence, natural and supernatural, living and non-living. Though commands are usually spoken, the user's intentions are what truly matters. They can impose complex commands with a single word, through a specific gesture or a sheer act of will, unquestioningly bending anything and everything to their will.

 Absolute Condition: User has a supreme mental and physical condition. Their strength, speed, durability, and intellect are vastly superior to that of all other beings in their universe, even those with Supernatural Condition. Their other abilities, if applicable, are often at Absolute levels.

 Absolute Contract: The user can create and enforce any type of contract/pact with absolutely anything, even with themselves; dictating every condition therein, including qualifiers in the event one-or-more of the parties would - or even could - somehow break the contract/pact.

The conditions imposed by the contact/pact are absolute; and will always, inevitably, come to pass, no matter the conditions so dictated. The contract/pact cannot be negated, nullified or undone by any exterior force or being, save by the user.

 Absolute Creativity: The user has the ability to access and create new ideas (of inventions, artistic designs, craftsmanship, concepts, powers, etc.) that are limitless and boundless in numbers, diversity, and variety.

 Absolute Dexterity: User possesses limitless dexterity, allowing them to perform amazing feats of finesse, coordination and precision.

 Absolute Existence: The user has complete control of their own existence. The user is beyond all there is, even reason, physics, and logic. No rule or law can apply to them other than their own.

The user can also rewrite themselves on any level, at any time, anywhere, without any limit of any kind. They can even change/rewrite their own fundamental nature/structure.

This allows the user access to any ability in existence, said abilities being as absolute as their maker/wielder.

 Absolute Filtration: User can completely filter/remove anything/everything from their body, including things that are impossible to filter out or remove such as adaptive toxins/viruses and other effects that nullify the ability to filter/remove them.

 Absolute Gambling: User can gamble with/for anything, including things like, power, love, youth, obedience, etc.

 Absolute Health: Users are the pinnacle of physical, mental, social, spiritual, emotional, and sexual health, far superior than most other beings of their universe; also being completely immune to disorders, diseases, disabilities, etc; and, possessing an absolute metabolic rate.

Beings with Absolute Health are either immune to most forms of damage (usually from "lesser beings") or so highly resistant that only an equal or superior force is able to cause harm. Overall, the user's health is so close to being invulnerable that it may be indistinguishable from that separate ability.

 Absolute Hearing: User is not limited to just the average range of enhanced hearing, they can hear everything that goes on in the world, or the entire galaxy, or even the entire universe. They can do more than just hear everything that goes on, they can even hear the thoughts of anyone and everyone (not to be confused with Telepathy) as well as being able to bypass time itself and hear the past and future.

 Absolute Immortality: The user is absolutely immortal, and can not die, age, get sick, be permanently wounded, is absolutely self-sustained and, as their mind and soul are as immortal as their biological bodies, they are immune to mental/spiritual damage. Any injuries the user suffers will immediately heal, even if the user's body is disintegrated or blown up or completely erased and even if the user is completely destroyed to the sub-atomic level, they will still return to life. Alternately, some users are absolutely immune to all harm, and can never die from any natural causes. Either way, they cannot be erased out of existence and are unaffected by the manipulation/alteration of time.

The user's existence and soul become completely free and independent of even the concept of reality, making them unbound to the subjects of life, death, and manipulations. User's existence is eternal to the point that they would not only continue to exist even after the end of time but would also remain completely unaffected and unchanged by it, essentially outliving time itself. Also, the power cannot be removed, rendered truly perfect and absolute.

 Absolute Intelligence: The user's intellectual faculties (mental capacity and concentration, mental calculation and computation, cognition and competence, wit and ingenuity, memory capacity, mental perception, mental focus, thought processing, learning capacity, deductive reasoning, visualization, analyzation, composure, instinct, awareness, knowledge, creativity, intuition, mentality, etc.) transcend virtually all other sentient beings in their universe.

This power differs from Omniscience in that the user has, essentially, a limitless IQ and intellectual capacity, and still has to learn rather than have innate knowledge of everything. This is the greatest, most supreme level of intellect a being can attain.

 Absolute Lung Capacity: User possesses a limitless lung capacity, allowing them to hold their breath indefinitely, inhale/exhale forever, suck in anything/everything without having to stop, survive Deoxygenation, and potentially cause hurricanes or worse with merely the force of ones breathing. This places the user above virtually all other beings in their universe in lung capacity.

 Absolute Mind: User's mental attributes are at the absolute peak, vastly superior to that of all other beings in their universe, even those with Supernatural Mind.

 Absolute Parkour: User has absolute/godly skills in parkour or free-running. This allows them to not only overcome any obstacle there is, no matter what, but it allows one to overcome intangible, spiritual, conceptual, and other similar obstacles the user may have to face.

 Absolute Potential: The user has unlimited potential and capacity for growth and learning, allowing them to learn/master absolutely anything they want, regardless of their skills, personality, species, etc. They have no ceiling to what they can learn and no limitations on what they can develop, allowing them to develop endlessly in any and all areas, and can attain all powers naturally.

 Absolute Reflexes: User possesses limitless reflexes, being able to react to everything there is, no matter how fast it comes. They can react at any speed and change actions on the fly at faster-than-blinding speeds. This places the user above virtually all other beings in the universe in reaction time.

 Absolute Senses: The user is able to have all senses enhanced to an infinite scale, allowing them to see, smell, hear and otherwise limitlessly sense everything in existence, including conceptual forces and even immaterial beings/entities.

 Absolute Sight: User is not limited to just the average range of enhanced seeing, they can see everything that goes on in the world, or even the entire galaxy, or maybe the entire universe. They can do more than just see everything that goes on, they can see the thoughts of anyone and everyone (not to be confused with Telepathy) and bypass time itself and can see the future and past.

 Absolute Speed: User can move at speeds that not even the most attuned of beings can grasp and outrun or avoid anything an opponent can use against the user. The user can move at infinite velocities, allowing user to surpass and perceive light speed movements and move at speeds that allow them to move past time and space itself.

Users of this level are completely immune to speed affecting powers such as Speed Cancellation and Speed Theft.

 Absolute Stamina: The user possesses limitless physical energy, stamina and vitality, is essentially untiring and can keep working, fighting, mowing, etc. at optimal efficiency under any circumstances and for an unlimited duration due to the fact that their stamina can precedingly regenerate.

 Absolute Storage: The user has an unlimited storage capacity and can store anything as well as manipulate everything that has something to do with storing, imprisoning, binding, sealing, etc. users of this power can store anything or anyone without any limitations of any kind such as time, amount or mass.

 Absolute Survivability:  User can survive anything, death cannot fully take them and the slightest bit of life-force will always remain when it should be impossible, even managing to fully recover. Their resilience is so staggering that even reality warping or existence erasure may not be enough to keep them down.

 Absolute Unpredictability: User possesses an absolutely/infinitely chaotic and unpredictable nature, this makes them so inconstant in action that it actually causes them to warp, change or collapse the results of things such as reality, context, normalcy and even probabilities/variables.

Literally no action, aspect or trait of the user can or could be predicted, including normal involuntary bodily functions such as blinking, breathing and even their heart rate/heartbeat. Trying to read or control their minds would likely only come back with an error message or simply unreadable nonsense.

This also makes them highly resistant to powers such as Adoptive Muscle Memory, Certainty Inducement, Flawless Precognition, Prescience, Control Manipulation, and etc.

 Absolute Will: Absolute will is unlimited in its scope. Anything that exists can be manipulated, including, but not limited to: matter, energy, causality, emotion, etc. The user can grab hold of creation and twist, bend, sculpt, and re-sculpt it into whatever form that they desire or can imagine. Usually, the power to create something out of nothing is not at most users disposal, as a created universe, multiverse, or omniverse must first be in existence in order for the user to manipulate it. However, the user can twist reality in such a way that they mimic creation to an extent; i.e. projection of realistic illusions and bringing any form of fantasy to life through sheer force of will. So while the user cannot explicitly create, they can manipulate reality and bend rules to grant themselves the power to create, as well as a variety of other existing powers by rewriting their own nature simply by willing it to be so. Though this is unlikely and not the true nature of the power, it can be done.

Concerning the nature of this power, it is seen as the shaping aspect of the construction of a reality. When a supreme being creates a universe, multiverse, or omniverse, this is the power that said being would use to put into order and manipulate the raw stuff of creation. This power is a sculptor of omni-existence on a supreme level, but not a creator. When this ability is possessed by a non-supreme being, said being is often seen as an existential usurper of creation, rather than a deity.

So, to say that this power is limited only by the user's willpower would be redundant, as by nature the user of this power has an unlimited amount of willpower that he/ she can use to whatever effect that they desire. If creation is the blunt instrument of a supreme entity, then this power is the scalpel that fine-tunes all of omni-continuity. To summarize, this power is capable of manipulating creation as a whole without becoming one with it.

 Absolute Wisdom: The user's intellectual faculties (memory, calculation, learning, creativity, etc.) transcend virtually all other sentient beings in their universe. They can always make the wisest decision regardless of any situation and can also avoid absolutely any mistakes. This power is inferior to Omniscience as the user has essentially limitless wisdom, rather than having innate knowledge/experience of everything. User has the greatest, most supreme understanding and realization of concepts, common sense, people, things, events or situations, resulting in the ability to apply perceptions, judgements, and actions while keeping these understandings. It often requires control of one's emotional reactions (the "passions") so that universal principles, reasons, and knowledge prevail to determine one's actions.

Wisdom is also the comprehension of what is true combined with optimum judgement as to what action to take. Great wisdom and understanding may be a quality of the user regardless of age and experience. level of wisdom a being can attain. There is a wealth of a difference between the two terms. Intelligence is normally construed to be the amount of information gathered in the mind. Wisdom on the other hand is the intelligence that we gain in the process of learning from the experiences and mistakes that we commit. Therefore through wisdom one will not make any errors with the decision the individual takes.
 * Intelligence is the capacity to acquire and apply knowledge.
 * Wisdom is the accumulated knowledge that gives the ability to discern or judge what is true, right, or lasting; gives the common sense; gives insight.

 Absolute Wits: The user has a limitless thinking capacity, enabling them to adapt to any changing situations, always remaining calm and collected no matter the environment. They come up with an infinite amount of plans and ideas almost instantly, shrugging away the obstacles through sheer as well as limitless critical thinking effortlessly.

 Absolute Wish: The user can grant any wishes of others or oneself without any limitations: no resource needed, no condition required, no limited number, no delays for use/reuse, and no exception whatsoever.

They can grant very vague or even inconceivable/impossible wishes that will always come true no matter what, as the power will automatically make up for the user's personal limitations when granting them.

Accelerated Class:
 Accelerated Activity: The user can do anything at a faster speed than what is naturally possible, including thinking, moving, etc. regardless of what speed time is moving at. This gives the user an advantage in battle as they can think of strategies and fight at a faster rate than their opponent(s).

 Accelerated Bodily Production: The user has accelerated production of bodily features such as cells, chemicals, antibodies, hormones, pheromones, secretions, etc., making them stronger, faster, smarter, etc.

 Accelerated Body: User has a body/bodily systems that are totally accelerated, making them faster and able to work quicker at the same amount of energy used. This allows one to heal and recover faster, as well as have enhanced strength, speed and reflexes as well as accelerated perceptions.

 Accelerated Development: User can improve their natural abilities far faster and to greater extent or beyond the limitations of other members of their species. This applies at a genetic level, allowing the body to keep up with the users own rapidly developing skills/physical attributes, and at an intellectual level, to which their mind/mental capabilities can develop beyond their normal limits. Users with superpowers benefit the same way, and even allows them to awaken any latent abilities within them.

As a result, user can(eventually) benefit from training that would otherwise cripple or kill a normal human being.

 Accelerated Eyesight: The user processes visual information at an accelerated rate, on the speed that they can see things even when moving at high speed, making them unable to miss a thing, no matter how fast they go. They can see/process visual information with a very short time, see objects when they are moving fast, see things that may be otherwise too fast, allowing them to discern the sight with enough time to react to whatever caused it, etc.

 Accelerated General Motion: User can move fast in general motion, which is a combination of linear motion (walking, crawling, jumping, flying, etc.) and rotational motion (rolling, somersaulting, cartwheeling, joint movement, etc.). Most of the human body, the joints and all, is rotational, which in turn produces linear motion that the body travels in, and the user is thus able to do many kinds of movements.

 Accelerated Hearing: The user's senses process sound information at such speeds that they can hear every bit of an entire song, even if the length of the whole song was accelerated from a few minutes to one second, since they can process the whole song despite its speed. This also allows one to hear sounds that may be short, allowing them to discern the sound with enough time to react to whatever caused it.

 Accelerated Interaction: User has the ability to interact with objects at an accelerated rate, meaning that they can kick, punch, lift, carry, throw, move, push, pull, objects and do more faster than others. So if they were as strong as the strongest weightlifter, the user could lift heavy weights faster than that weightlifter could and more.

 Accelerated Metabolism: The user has an accelerated metabolism, rendering them resistant to weight gain, illness, injury, and accelerating their healing speed.

 Accelerated Movement: User can move fast in any/all forms of movement, including running, burrowing, climbing, crawling, swimming, flying, jumping, sliding, swinging, surfing, etc. They can move their body parts to propel themselves quicker than the average member of their species can.

 Accelerated Muscle Development: User can develop their muscles faster than normal through exercise. When one exercises, they can get thinner or even develop muscles in hours instead of days. For example, a fat person can become skinny in two hours through exercise, while they could go on and do some body building and develop muscles within around the same amount of time.

 Accelerated Perception: The user's mind and senses process information at such speeds that time appears to have slowed down, allowing them to perceive what would normally be moving too fast to see and respond accordingly.

 Accelerated System Development: User's bodily systems grow to be stronger, tougher, faster and better at a much faster rate as the body grows. Unlike Accelerated Body, which is just limited to bodily speed, the user's body systems, all of them, grow over time as the user ages/matures, making them better than those of other people. Their nervous system, skeletal system, digestive system, immune system, muscular system, etc. all grow better faster as time goes by.

 Accelerated Tasking: User can do tasks (such as filing, sorting, fixing, building and assembling, cleaning, doing chores, etc.) much faster than what others are capable of doing.

 Accelerated Thought Process: The user can process information at incredible speeds, allowing them to analyze and come to conclusions at an unprecedented rate and perceive everything at a faster time frame.

 Accelerating Regeneration: The user increases the rate and speed of their Regenerative Healing Factor as the result of the level of punishment sustained. This means that each time the user is wounded and healed, this will make the speed of regeneration faster than before, and will get faster each time the user is wounded and healed.

 Acceleration: The user can accelerate themselves to high speeds, whether from zero speed or their current velocity, often transforming themselves into destructive projectiles in the process.

 Acceleration Immunity: The user is unharmed by the various effects of rapid acceleration, including air resistance, inability to breathe, dynamic shock resulting from contact with objects at high speed, etc. This can be used inside or outside a vehicle.

Accuracy Class:
 Accuracy Calling: The user can grant enhanced accuracy to oneself or others.

 Accuracy Manipulation: The user can manipulate accuracy, making attacks, movements, calculations, guesses, etc. either accurate or inaccurate. They may be able to define what makes something accurate, like a miss becoming a hit.

 Accuracy Reduction: The user can reduce the target's accuracy, making it harder for the target's attacks to hit.

Access Class:
 Access and Occlusion: The user can lock/unlock and/or activate/deactivate any/every device/system of security (latches, levers, knobs, handles, bolts, rigs, ropes, etc.) that can be used as the method to lock a gate, door or window.

 Access Denial: User can deny/remove access to any/all areas, environments or locations, preventing them from either entering or leaving them. This doesn't merely lock the target out of some place, instead they may be able physically enter the location, but can't go any further than that.

Like entering a building and finding you can't go anywhere, such as trying to climb the stairs and ending up back where you started or finding your physically incapable of going any farther as if some force is telling you "to don't bother going up anymore, as there is nothing up there anyway" or "whats the point? its better if I just leave this place alone."

Denial may be either permanent or temporary depending on the users skill and the location in question.

 Access Manipulation: User can create, shape and manipulate access/occlusion, entrances/exits, manipulating what can be entered/exited and what cannot to every/anywhere/when. They can create new entrances/exits, manipulate where they lead to, if/what key is needed, etc.

Action Adaptation:
User can change their course of action midway, allowing quick corrections in actions, aborting actions, changing the course of action, making last minute adjustments to movements, duping the opponent into making a mistake and changing from one action/movement to another.

For example, the user could throw a punch, and before it hits, as the opponent is about to block, the user could withdraw and do a jump spin kick so quickly with little time lapse to strike the opponent successfully.

Adaptive Class:
 Adaptive Appearance: User can change their appearance/form based on their adaptations, potentially completely changing the way they look either permanently or temporarily based on the user and the adaption in question.

Because of the nature of this transformation, user may completely lose any natural/true appearance they may have originally had.

 Adaptive Development: The user possesses a rapid development rate, allowing them to permanently push back their limits within minutes when continuously reaching them, be they physical, mental or supernatural. It makes them particularly fearsome opponents both on the short and long term, as they improve fast enough to surpass their opponent during battle quickly, and their numerous improvements endlessly accumulate during their lifetime. Their growth rate, however, tends to gradually slow down due to its challenge-based nature, as their limits become increasingly harder to reach the stronger they become.

 Adaptive Difficulty: User can make the difficulty of anything/everything become adaptive/dynamic, allowing them to make things such as battles, challenges, chores, obstacles, etc. become increasingly more difficult the more the user does them or the better they do at them. As such the difficulty will never stop getting harder until they decide to give up and quit.

Because of the adaptive nature of this power, things will most likely change each time they are attempted.

 Adaptive Learning: User can gather and instantly understand any knowledge/form of knowledge and adapt the knowledge, skills, powers, talents, etc, to suit their needs. Including learning a new talent/skill and adapting a way to use it despite being disabled/handicapped or a talent that allows one to read quickly could be changed to allow one to read quickly for several different books and subjects at the same time, and more.

Rather than simply being limited to powers, user can apply this to any/all forms of knowledge/learning, including skills/talents, powers, magic, intuition, language, writing, reading, body control, etc. Users of this can learn and adapt any knowledge for their own needs and personal condition/physiology/status.

 Adaptive Metabolism: User possesses a supernaturally adaptive metabolism, which allows them to withstand virtually any toxin/pathogen, survive incredibly harsh conditions and recover at amazing speed from otherwise lethal damage. They can build up their physical abilities to potentially infinite levels through increasingly harder training, and develop powerful elemental resistances via gradual exposure.

This flexibility extends also to their brain cells, allowing them to learn at an accelerated rate, and they prove highly compatible with enhancing drugs and similar empowering substances, permanently incorporating the enhancements and quickly nullifying their various side-effects.

 Adaptive Mind: The user can adapt mentally to any situation/condition/event/environment, never being caught off guard in sudden changes, and instantly reacting to new situations. They instantly and automatically analyze and understand any environment or situation, and deduce the most optimal course of action, allowing them to make the right decision in all situations.

Adoptive Muscle Memory:
The user can copy any/all movements/actions after seeing it performed once, including acrobatics, martial arts, and other physical stunts. With these skills, they can become masters and incredible at what they do, by combining what several forms and movements in rhythmic motions instead of using the same thing over.

User can copy how a person aims, giving themselves incredible marksmanship; however, if they wanted to use certain weapons, they would have to watch a person fire that weapon in order to be able to copy it (such as how to fire a rifle, as opposed to how to fire a bow, or how to throw knives or darts).

Adrenal Activation:
User can activate their adrenal glands for as long as they want, increasing their strength, speed, agility, reflexes, and ability to withstand pain.

Affinity:
Users become stronger, faster, more durable, etc. when they come in contact with a certain object, event, or emotion, possibly unlocking abilities related to the affinity and enhancing the existing powers (E.g.: those with Water Affinity may be able to unlock Water Manipulation when they are in a large body of water). Some users may be able draw sustenance from their affinity or even slow or stop aging.

Age Class:
 Age Deceleration: The user can decelerate the age of themselves and others/objects with varying speeds/rates, as in age one year in two years, 5 in 10 years, even 10 years in a century. The user can make the aging automatic, so the victim ages at a slow rate.

 Age Empowerment: The user can gain physical energy and exponential power as the user gets older, they essentially do not need to work to increase their power, as they become steadily stronger with each year the user is alive. With every passing year, the user's body and skills becomes more powerful and their abilities become even more advanced as their power increases as part of a trait of their physiology.

If the user is ageless, their body will stay in prime condition, but would still become stronger while still retaining youth, due to the user only needing to become older in terms of age to get stronger.

 Age Aspect Manifestation: User can manifest different aspects of oneself at various ages, such as the playful child, the out of control and wild teenager, the mature adult and the wise and knowledgeable senior. The age aspects are people who embody and represent the user at that particular age or represent the fundamental archetype of that age.

Alien Mind:
The inner workings of the user's mind differ greatly from what could be considered "normal" or "sane" by the standards of most living things. Possible causes include being descended from an eldritch being, suffering from severe mental problems or being infused with chaotic forces.

This condition has several beneficial effects, as the differences between the mind of the user and normal people give them immunity to mental or dream based powers of all kinds. Powers such as Telepathy or Mind Control will at best, not work on the user, and at worst, backfire. Anyone foolish enough to invade the user's Inner World will find it an uninhabitable deathtrap. Even using Mental Shield Penetration on the user can be dangerous as their thoughts might start leaking and infecting anyone nearby.

Ally Empowerment:
User becomes stronger, faster, more durable, etc. when they come into contact with allies, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from the connection or even slow or stop aging.

Almighty Class:
 Almighty Ascension: The user can ascend and gain virtual omnipotence surpassing cosmic entities, deities, supernatural beings and many other forces by using several means to achieve unparalleled power, becoming the most powerful being in existence.

Note: The user of this ability was never originally nigh omnipotent, therefore achieves that stage of power via several other means like: Absorption, Consumption, Sealing, Fusion, Spiritual Ascension, etc.

 Almighty Mind: User possesses psychic abilities on an omnipotent scale, allowing them to surpass all rules without anything but the mind.

Unlike Transcendent Consciousness, the user has a form and can use the mind at the same time.

 Almighty Object Manifestation: The user can summon/create objects of unlimited power out of nothing with powers, appearance and effects shape to the users inner desires. The user can bring forth objects of any kind which can posses brand new abilities of any level.

Alpha Physiology:
Users are vastly superior to any member of their species, learning and achieving quickly and effortlessly what takes years of hard work for others and growing substantially stronger and better with each challenge. They naturally arouse a strong admiration and desire among their kind, as they personify the pinnacle of their species, and even the most hostile are forced to acknowledge their towering superiority and amazing prowess.

Alternate Class:
 Alter Ego Creation: The user can create alter egos by copying others or switch between different generated alter egos. They can create abilities, skills, habits, thought process, personality and other parameters.

 Alternate-Self Learning: User can acquire skills or powers by interacting with an alternate self of themselves (usually from the future). The abilities will suit them perfectly, as they are their own technique, perfected over many years of training.

 Alternate Future Display: The user can show others how their lives would be or become if they had chosen to make different decisions in their lives. They can essentially show alternate futures to others and the alternate possibilities of their lives formed by personal decisions.

 Alternate-Selves Contacting: User can contact and be connected with other pre-existing versions of themselves throughout the endless multiverse of past, present, or future, allowing them to share information and knowledge between each "self" and even gain advice and data they didn't initially know beforehand and give info of their own to their alternates, even being able to hijack a version of themselves.

They soon become an endless library of information through their multiple selves, saving, advancing, and guiding themselves with the knowledge a different version of them have, whether they be slightly different or drastically divergent. Added with the ability to mentally travel to a "past" or "future", death soon becomes a meaningless concept.

With all the alternates, the network, and the ability to possess another self, the user is nigh-omnipresent and nigh-omniscient, the only flaw is the initial gaining of this power, as they start out with limited knowledge, are inexperienced, and it being neither offensive or even a combat power. But, through trial and error and the "New Game+" feature, they become nigh-unstoppable if they play their cards right.

 Alternative Universe Communication: The user can communicate with alternative universes.

Angel Class:
 Angel Soul: Users of this ability are angels among men, their spiritual essence is angelic. Users have supernatural abilities on an angelic level. Some users have powers that might be dormant due to suppression by a higher power, and may have to be unlocked. Users could possibly ask for new abilities from their higher authority.

 Angelic Arm: The user has a physical manifestation of angelic power as an arm, which grants various abilities. Note that the user may have other abilities depending of what kind of angel powers the Arm, angel of fire may grant Fire Manipulation, angel of Mercy Healing and Serenity Inducement.

 Angelic Empowerment: The user can draw strength from powerful angelic forces in order to increase their natural abilities. Often times, this occurs when one gives prayer to the angels, comes in contact with a relic of their power, or becomes a conduit of their energy. If the user is deemed worthy, they may be able to keep the powers they are blessed with.

Arena Empowerment:
Users become stronger, faster, more durable, etc. when they are in arena whether it is made for sports, battle or other activities, and be empowered by the cheering and support of crowds, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from the environment or even slow or stop aging.

Aspect Superiority:
The user can make any aspect of themselves, whether a skill or attribute or power, superior to those of the opponent/opponents they are fighting.:

Assimilative Evolution:
The user can absorb organic biomass and gain the abilities, traits, attributes and physiologies of the being the biomass was from. They can assimilate in order to survive anything.

Attack Class:
 Attack Cancellation: User can stop nearly any attack once initiated either by the user themselves or others. This includes melee attacks like Heavy Strike, projectile attacks like Hand Blasts, and even otherwise unstoppable attacks like Juggernaut Momentum.

 Attack Prediction: The user can interpret and predict enemy attacks and react to the incoming attack, brush off or avoid the incoming attacks even from a dead angle. If they possess defensive powers and the attack is coming from behind, the defense power can activate on its own to block the attack.

Attraction Field:
Users can create a field that draws in any objects within the surrounding area towards oneself. Unlike regular attraction & repulsion power the field provide little to no precise control over what they pull towards them, and can't accurately pull single items or specific items. Instead they pull things to them from a certain radius with size and mass being more of a factor.

Powerful and skilled users can affect where and when the field is active. Usually is at the center of the field, however some users can make an independent field that can pull things to the center of the separate field instead of the user. With further practice users can even set a timer on when the field activates and deactivates.

Attributes Class:
 Attribute Exchange: The user can transfer attributes (including strength, speed, intelligence, durability, stamina, etc) between themselves and other.

 Attribute Learning: User can copy other people's attributes simply by learning how to use them by observing the desired attribute in action and focusing upon it. The user can observe and copy attributes such as strength, speed, intelligence, agility, durability, etc.

Audio/Visual Recording:
The user is able to record and playback any sounds and/or images of their choosing.

Audiographic Memory:
The user can reproduce any sound they have heard before, including voices or calls of animals. The degree of imitation is sufficiently high to the point where it can fool the real thing.

Automatic Class:
 Auto-Reflexes: The user possesses extraordinary reflexes that are entirely involuntary. Due to this, they can be used to attack and counter instead of for just defensive purposes. They can flawlessly coordinate their movements, automatically achieving maximum efficiency in any action.

Because the user's body moves without the use of their brain they are free to strategize and can dodge a wider variety of attacks, even in a weakened condition. The reflexes can enhance the user's physical speed to react faster than the eye can see. Since their body moves on reflex and not reaction, feints and illusionary techniques are useless against the user.

 Automatic Acceleration: The user can accelerate themselves in any direction without the need of a physical force. They can accelerate as their inertia worked for acceleration instead of inertia (inertia is the tendency to maintain velocity, but with this power it is the tendency to maintain acceleration, whether it is speed or direction, or both). They can keep on accelerating, and applying a force to maintain that acceleration is completely optional.

 Automatic Mobility: The user can make movements that are involuntary and automatic in every way. The user could not only make simple movements without needing to think, but they can do tasks and use skills (even the hardest ones) involuntarily with ease. Because they don't have to use their brain to make such movements, the user can freely think on their own while making good judgement. The user can perform movements no matter how complex. This can also be used for multitasking.

 Automatic Tasking: The user can perform any task automatically, with their body focusing on the task at hand without having to use their mind to do any of the tasking, leaving the mind to freely think on its own without having to focus.

 Autopilot: Users with this power place a command on themselves, which causes them to lose self-awareness until the given task is complete. Essentially, users become organic machines, who act as if they are programmed. While in Autopilot, some users act as they always would, while others are completely emotionless. Either way, they are immune to emotions that hinder the task and will not remember the actions done while in it.

Badassery:
User is Rule of Cool personified, being able to perform outright insane stunts that would or should be impossible, or complete extremely difficult to pull off by a 'normal' human(s). The user will always remain calm and composed no matter the odds, or balance of the situation. The user can do any possible task and be completely independent in anything that they do while accomplishing a superhuman feat.

Balance Class:
 Balance: The user is in balance with all forces of universe itself and transcendent areas or location and control to its will. The user can control opposing forces at once like darkness and light, heaven and hell, existence and nothingness, creation and destruction.

Advanced users can combine 2 opposing forces and not be harmed by any force or its effects. This power allows the user to be in between good and evil and develop a universal view beyond reason they can also affect many cosmic, mystical, physical concepts and be in balance with them giving them an equal status example concept of infinite and finite, reality and illusion. This ability grants infinite power and can adapt to anything.

User is put in a state where they are not perfect or imperfect nor bad or evil making one not just be in balance but superior cause one can understand and work with both concepts in harmony. Is also good to state that user may or may not be omnipotent it depends in what degree of balance the user is in.

This cannot be confused with Unity because the user is not one with all but in balance with all, the user is also not bound to any physical or transcendent rules life and death. This ability can be considered the core reason for Boundary Manipulation because once the user understands boundaries he can balance them all.

Cosmic Balance scale has no defined scale because the result of 2 opposing paths is uncertain in terms of balance. Advanced users can create new concepts from balance by mixing old ones e.g. by mixing reality and illusion the user can create Subjective reality or instead of creating user can turn opposing forces compatible and perfect harmony.

In essence the user has a way of existence above all dualities becoming a powerful force and incomprehensible making them true neutral, above good and evil, male and female, being and non-being

 Balanced Activity: The user can effectively move, act and attack on any balancing surface, like objects on a thin, unstable base of support, without causing it to fall over. They can attack or climb or walk on such surfaces without knocking them over, even if they are on a far edge of such balancing objects.

Battle Class:
 Battle Shifting: User has the ability to consciously/subconsciously improve, alter or vastly augment their fighting ability by delving deep into their underlying potential, hereditary or otherwise. They can grow and exceed their original limitations in order to match or overcome opponents or obstacles.

 Battlefield Adaptation: The user is to become adept in a field of battle, allowing them to fight on equal or superior grounds with their opponents. Each battle fought strengthens the user physically, mentally and tactically, slowly turning them into a One-Man Army.

Beast Soul:
User has a soul of a beast, and while they are not beasts in human bodies, their spiritual essence is beast-like in origin. Users have feral and ferocious abilities on a beastly level. Some users' powers might be dormant due to withholding by a higher power, and may be awakened through emotions or a wild behavior.

Belief Class:
 Belief Empowerment: Users become stronger, faster, more durable, etc. beliefs of oneself and others, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from the belief or even slow or stop aging.

 Belief Vocifery:  The user can alter the fabric of reality by verbally stating their beliefs. For example, they could say "I believe that I will find true love" and the next moment, they fall in love.

This is different from regular Vocifery/Faithifery as the user must state the belief in the form of "I believe so-and-so", rather than flat out "You're going to die", etc. Beliefs must be stated, or else the power will not activate.

Blessed Class:
 Blessed Blood: Users have blood that is either inherently blessed, or has been blessed by an outside divine force. This power provides boons to the user, in addition to harming others who are of unholy nature.

 Blessed Body: User has a physical body/form made up of blessings. As such, being blessed is the same as breathing or having a heartbeat to them, trying to remove the user's blessing would be the same as killing them.

Body Class:
 Bodily Aspect Enhancement: User can select any physical attributes of their anatomy, biology or physiology and focus on/enhance them, enabling drastic changes from enhancing skin density to shifting the malleability of the skeletal structure and generating new organs with various functions.

 Bodily Attribute Augmentation: User can selectively augment bodily attributes, enhancing muscle mass, increasing body size, amplifying immunity system, etc.

Unlike Physical Augmentation and Bodily Aspect Enhancement this doesn't enhance the physical condition all-around, make changes or create new organs, it only enhances the specific attribute they already have.

 Bodily Vibration Manipulation: User has total control over all bodily vibrations, including frequency, motion, oscillation, etc., which enables them to move their body in any direction by channelling portion of the kinetic energy from atomic motion in the body’s molecules in various directions.

 Body Adjustment: User can adjust the body capabilities to increase/decrease physical abilities and ability to perform well physically.

 Body Hardening: The user can harden their own body, making them all but invulnerable to blunt force.

 Body Heat Camouflage: The user can mask their body heat and other such emissions, leaving them invisible to such things as thermal imaging equipment.

 Body Language Analysis: The user can intuitively read others' body language, allowing them to anticipate their actions and respond accordingly, often allowing the user to predict opponent's attacks.

 Body Length Manipulation: The user can manipulate the height or length of their or others' body, including body, appendages and limbs separatedly. They can make limbs grow longer to do things like have longer reach or walk long distances, or shorten their limbs to avoid oncoming attacks.

 Body Modification: The user can change and modify the bodies of oneself and others down to genetic level, enhancing physical capabilities, modify it to be able to uses certain powers, etc.

 Body Part Maneuverability:  The user has incredible maneuverability with their body parts, including limbs, torso, head, etc., being able to move perfectly/gracefully and change direction at remarkable speeds at short radii.

 Body Softening: The user can soften their own body, allowing such things as stretching or harmlessly absorbing and diffusing impacts.

 Body Supremacy: The user has complete control over one’s muscles, bones, veins, neurons, etc. being able to move with remarkable grace, athletic and acrobatic skill. Some users can control their flesh and blood to move at both their conscious and subconscious command, which allows them to take control over their motions, augment themselves and to resist forced motor control by others (as by Possession, Telepathy, Telekinesis and Blood Manipulation).

Boundless Class:
 Boundless Awakening: The user is able to awaken any being from a form of rest regardless of severity or origin. They can awaken beings who are trapped in a form of coma or deep sleep caused by an source, mystical or otherwise. They may even be capable of raising the dead by awakening them from "eternal sleep".

 Boundless Influence: User has connections/influence with anything/anyone/everything up to and/or including the supreme being. This gives them clout/pull over anything they wish and can force those higher powers to grant favors, requests, and even get them to change their mind and decisions/judgments about things that would normally be irreversible.

User can summon anything they wish because of their connections to it. They may even be able to influence users of Freedom and Control Immunity due to their far-reaching connections.

Unlike Omniarch, user may not actually rule or be in charge of anything, rather they simply influence the higher powers to grant them whatever they request because of their influence.

Brain Empowerment:
Users become stronger, faster, more durable, etc. when they come in contact with or are near the brain of oneself and/or others, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from the brains or even slow or stop aging.

Breathing Empowerment:
The user become stronger, faster, more durable, etc. from the breathing of oneself or others, possibly unlocking abilities related to the affinity and enhancing existing powers. Some users may be able to draw sustenance from the breath or even slow or stop aging.

Calm State:
User is always calm, serene and relaxed regardless of the situation(s) or what happens to themselves or to others around them. Their body, mind, heart and soul are always perfectly clear and relaxed, and their mental fortitude and endurance is unbreakable/unyielding no matter what is happening, making them immune/invulnerable to stress, torture/torment, anger/rage, hatred, sadness, etc.

User of this aren't simply apathetic, as they can still feel and experience emotions, rather its just that they will remain calm regardless of the emotion they are experiencing.

Camouflage:
The user can visually blend into surroundings by blending in with the coloration and form of their background to avoid optical perception. Some users can affect their attire by means of "static camouflage".

Charm Mode:
User can go into a mode where their natural charm, charisma, beauty, popularity are all enhanced, allowing them to easily influence or persuade others to do anything they wish thanks to their natural charm.

Cheating:
The user can achieve anything just by simply cheating, the user is not subject to any form of rules, laws, concepts, limitations, boundaries, higher powers, or logic.

Chivalry:
The user possesses an innate ability to manifest great courage and nobility at all times, especially in the face of adversity. The knights express a desire to maintain order and are well rounded in many aspects. They are well versed in the seven knightly virtues and some are as zealous as to try and destroy that which they see as impure, as well as suffering from psychological stress due to having to suppress their natural instincts and desires. Their selflessness and compassion makes them very charismatic and they soon earn the trust of those around them.

The knights are determined and their enthusiasm allows them to master whatever they put their minds into. Although knights may have an indomitable will, most fall prey to mental control and illusions because of their constant absence of their personal needs. If their will is strong, however, and they do not easily fall prey to temptations. Their greatest weakness is, indeed, the over-trust in their dogmas, the trust in those who are closest to them and their naive disposition.

As maintainers of the status quo, knights expect those alongside them to behave properly, however, they are always loyal to them to an extreme degree, to the point that they may even give up their lives for those who become their allies. Certain kinds of animals have an affinity, such as war-dogs and horses, due to their loyalty to their masters and great reliability in times of conflict.

Collective Class:
 Collective Strength: The user's strength increases when they are close to others, especially those of the same species. The more individuals in a group, the stronger the user gets.

 Collective Memory: The user is able to access an information pool that contains the memories of one or more persons, enabling them to call on those memories and experiences.

 Collective Intelligence: The user's intelligence increases when in proximity to others, usually of the same species. The more individuals in a group, the smarter the user gets.

Codification:
With this ability, the user can create complex codes, symbols or systems, and even very difficult riddles, questions and spells that can be impossible to solve in order to protect or keep something safe. This ability can work three different ways alongside other abilities that the user might have: The user can also codify their brain to protect information or to cause confusion in others and codify enemies abilities making the user powerless. The base of this power is that by creating codes the user is forming a complex system.
 * Magic and Literary Manipulation users can create complex codes or puzzles using symbols to lock, protect or hide certain information, probable secrets or ancient knowledge. Also can create magic spells too difficult to decipher.
 * Create complex structures like Labyrinths and other types of constructs of any size and shape, even a complex particle.
 * Finally, to codify or create entire codification systems (Mathematical, Philosophical, Mechanical, etc.) that are very difficult to understand even for experts like the secret of the universe or what's the image and shape of nothing. These codifications can range from small items to cosmic scales.

Clear Mind:
The user's mental boundaries and limitations are completely erased allowing their mental abilities (memory, calculation, learning, creativity, etc.) to be completely unrestricted or subject to blockage, knowing what they need to do and how they need to do it. This exponentially enhances one's integration of knowledge and can store it in more than a single interpretation, before accurately deducing which interpretation would best fit the scenario.

Their mind is unrestricted and uninfluenced by any internal or external factors. It is a state of total awareness and reaction not impeded by higher mental function or emotion, a mind more open and reactive to subtle sensory input, intuition, and spontaneous action. It is a mind that is totally calm - a mind not influenced or caught up in events or others emotion, thus a mind more able to freely perceive and respond to any situation for the advantage of the user. Upon mastery, the user has essentially reached the ultimate mental pinnacle.

User's minds are clear and free from all that normally would inflict them as they achieve a state of mental clarity, awareness and enhanced perception (sensory and intuitive) known as pure mind, produced by the absence of conscious thought, ideas, judgments, emotion (fear and anxiety), pre-conception, or self-consciousness.

It is not a state of relaxed, near sleepiness, instead, the mind could be said to be working at a very high speed, but with no intention, plan or direction. This grants the user an unbelievable mental ability; the complete clearing of knowledge acquisition mediums, causing no limitations.

However, this does not mean that the subject lives in the complete absence of emotion. If the drive or emotion does not hinder their goal, they may still peruse it. It also means that the person may still be haunted by past horrors. Although they will be able to still move on with life, it still has the potential to adversely affect someone.

Class System:
Users are "part" of a System that give special abilities depending on the Class/Category/Job that the users choice. Depending on the system used, users can, when possible, create a new original class or a new version of an existing class that has the abilities of the old one with certain improvements.

Clair Class:
 Clairvoyance: The user can gain direct visual information about an object, person, location, or physical event through means other than the user's physical sight and allows them to act when they are unable to use their eyes and may be able to 'see' spiritual/psychic beings.

 Clairtelepathy: The user can detect mental resonances from other locations and times. They can also perceive thoughts across species, as well as from the past, the future, the spirit world and (if strong enough) the realms of the divine.

 Clairsentience: User can feel in a way that isn't connected to their physical senses, on distances beyond their normal ranges or being able to sense things that are beyond their normal tactile range.

 Clairomancy: The user can detect events from other locations and times.

 Clairgustance: User can taste in a way that isn't connected to their physical senses, on distances beyond their normal ranges or being able to taste substances that are beyond their normal gustatory range.

 Clairempathy: The user can detect emotional resonances from other locations and times. They can also perceive emotions across species, as well as from the past, the future, the spirit world and (if strong enough) the realms of the divine.

 Claircognizance: The user can gain information about a person, object, place, skillset, ability, or event through intrinsic knowledge, as in it just "comes to" the user's mind.

 Clairaudience: User can hear in a way that isn't connected to their physical senses, on distances beyond their normal ranges or being able to sense sounds that are beyond their normal auditory range. They may be able to hear psychic/spiritual levels/beings.

 Clairalience: User can smell in a way that isn't connected to their physical senses, on distances beyond their normal ranges or being able to sense scents that are beyond their normal olfactory range. They may be able to smell psychic/spiritual levels/beings.

Combat Class:
 Combat Empowerment: Users become stronger, faster, more durable, etc. when they come in contact with battle/fight, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from the fighting or even slow or stop aging.

 Combat Perception: The user can instantly understand an opponent's method of thinking and fighting, allowing them to anticipate the moves of the opponent. Once they understand their enemies' strategy, they are able to find their flaws and weakness and take them down with little effort. While some users of this method do not use it as part of their primary fighting style, it is helpful in emergencies against difficult opponents where ordinary methods will not work against them.

 Combat Specialist: The user has an encyclopedic knowledge in hand-to-hand fighting styles; therefore understanding and analyzing opponents style of combat and flaws in the opponent's attack and defense. They can also use attacks that can automatically knock down the opponent or use the strength of the opponent to his favor.

The user has a vast knowledge of the opponent's body and their limitations, have an incredible perception of opponents and the users surrounding areas using it to his or her advantage and can copy or mix several types of martial arts and movements and understand how a special attack works in a matter of minutes. This power can be enhanced by the user's experience and improvement of skill. Masters of this abilities can counter or detect flaws on opponents Special Attacks.

Computer Class:
 Computer Interaction: The user is able to interface with computers and IT networks, allowing them to download and gather information.

 Computer Manipulation: User can create, shape and manipulate computers and everything related to computers. Unlike Computer Interaction, which interfaces with computers, the user merely manipulates computers as objects, just like they would with any other object.

 Computer Operation Intuition: The user has immense knowledge of computers and everything connected to them, including hacking, coding, programming, fixing bugs/viruses, cracking passwords, etc.

 Computer Perception: The user possesses the analytical prowess of a supercomputer, allowing them to compute and process information at great speeds.

 Computer Virus Manipulation: User can control computer viruses and malware, including computer viruses, Trojan horses, computer worms, malware, spyware, adware, ransomware and other kinds of things harmful to the computer.

Confession Inducement:
The user can cause others to admit to a secret and misdeeds, whether it is personal or non-personal. Those affected by the user's powers are often oblivious to the effects of this ability.

Confidence Inducement:
The user can induce confidence in other people, they can induce confidence to others who are not so sure of themselves or believes that they cannot do something at all. This can be of great use in bringing the determination in others back up to full strength and can make them sure of themselves.

Continual Acceleration:
The user can accelerate, decelerate and/or change direction continually linearly or rotationally, without the need of an outside force or being affected by external forces including friction, air resistance, gravity, etc.

Continuous Activity:
The user can perform any actions, moves or attacks continuously and endlessly, allowing them to keep continue what they are doing even with impacts, friction, inertia or physical forces.

Cosmic Awareness:
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