Powers I would love to have personally

How to Activate the Abilities:
''The User has no restrictions or limitations like most users of these powers. The User is also granted the Authority to prevent anyone from removing the powers listed below, giving them absolute mastery along with control over each individual power. They're also given the ability to choose which power is enabled and or Disabled. Via a checklist either in their own mind or a Visual Checklist that appears after these words have been spoken. "Ability Checklist Appear.." Then to get rid of the checklist, after ticking the abilities they wanted active all they would have to do is say. "Ability Checklist Disappear."''

Power & Ability List:
Ability Imprinting:User can copy other abilities/powers and then imprint them into themselves, allowing them to make the powers a natural part of them. This makes it near impossible for them to forget or lose the powers after they have learned them, as trying to erase/remove an imprinted power would be the same as trying to remove or erase an arm or a leg.

Ability Intuition:The user can, by seeing an ability at work, intuitively understand how it works, how to control it, and how to master it. The user can teach others how to control their abilities once seeing their power. Alternatively the user can also be able to develop a countermeasure if they understand an ability long enough to figure out it's weaknesses.

Intuitive Aptitude:The user can instantly learn and understand the workings and mechanics of anything, regardless of how simple or complex. They can comprehend the complexity and exactness of events, organisms, objects, subjects, fields, powers, etc. without the need of long-term or special education, or explanation. Intuition, also called Discernment or Instinct, is the ability to "just know" personal information about an object, subject, or occurrence, including sensing how others will react to something that the user does or when something is about to happen. This ability is innate and cannot be turned off. A faculty of this ability allows the user to also (or instead) intuit spiritual truths and principles (sensing the presence of evil/danger/people that dislike the user, a feeling that one should or shouldn’t go somewhere, or the right thing to do in a situation); this faculty is called Gnosis.

Ability Learning:User can copy other powers simply by learning how to use them. By observing the desired ability and focusing upon it, the user will be able to copy it.

Instilled Knowledge:The user can instill and infuse vast amounts of knowledge into their mind by various means (supernatural, technological, etc.), rather than acquiring it through normal means such as study, experience, etc. The knowledge can be of any and all kinds, natural, supernatural, the known, the unknown, etc. One with this ability may have instilled knowledge in a specific field of study (like math, literature or a branch of science) or all subjects. The user may even have knowledge about the past, present or future, about alternate realities, the minds of others and knowledge beyond normal comprehension.

Encyclopedic Knowledge:The user possesses a vast amount of information and knowledge on all things, they have innate encyclopedic knowledge of science, the universe, magic, psionics, mechanics/technology, literature, history, etc. All information and knowledge whether natural or supernatural can be fully understood with this ability. As the knowledge is innate, no study or experience is necessary.The user can acquire more knowledge by supernatural means (magic, psionics, etc.) to add to their already vast knowledge. The amount and the limit of knowledge possessed varies by user: a low level user may only have mastery of a single field whereas a high level user may achieve Cosmic Awareness or even Nigh-Omniscience.

Omnilegence: User has an encyclopedic knowledge of all written, scribbled, typed or otherwise recorded material in existence, including computers and the internet (possibly including visual forms of material/media as well), so as humanity's knowledge grows, so does the user's. They have access to knowledge written down thousands of years ago and in a different languages simply by their connection to the written and typed word, including the ability to understand idioms, symbolic words and phrases.

History Recording:User can compile and record all of history/time, including the moment of creation, the past, the present, the future and the end of it all. Allowing them to know exactly how history will play out in its entirety as well as deciding the course history will take and what events will come to pass and which will be erased. User can read the history of anyone/anything as well as add or remove parts of the targets history too.

Indexing:The user of this power can index any and all different kinds of information, DNA, data, history, etc. The user can preserve such sources by putting them in a computer, vault, book, separate dimension, or on their own body or soul for protection.

Dimensional Storage:The user can put items/beings into a separate dimension for safe keeping, and can summon them back with relative ease. User have different methods of "Pocketing": some have holes or areas on their body that "suck" objects in, some use a "Bag of Tricks" or "Magic satchel" to hold infinite amounts of objects inside. Others can create a "floating" portal or simply reach behind/in anything and pull out the wanted item. Some users can even use the style of "Trade In/Out" for any items that they have right now and the items that they want from their dimension, ex. trading a pistol for a shotgun or one's clothing for a new tier set.

Infinite Supply:The user is able to possess an unlimited supply of any essential. For example, the user could cause a canteen to never run out of water, a notebook to never run out of paper, a quiver to never run out of arrows or a gun to never run out of bullets.

Omnireplication: The user can replicate anything such as themselves, objects, powers, and anything else they can imagine.

Replication:User can instantly and perfectly replicate themselves and/or targets which can be objects or living beings, numerous times, while usually being able to recombine the clones. Most users have both of these abilities (if subconsciously), copying their clothes/equipment along with their body. Original target will normally be able to maintain control over all copies. In case of living/sentient clones, mental/physical properties are exactly the same as the original one's, although each copy will have different experiences and may gain independent personalities over time.

DNA Replication:User can replicate DNA to mimic that of others, allowing them to use any skills, powers, and/or knowledge that may be stored within the genetic code.

Organic Cloning:The users can create clones of oneself, others and/or objects by using organic materials (including their own bodies), including blood, bone, wood, etc.

Multi-presence:The user is able to be in more than one location at once.

Multi-Directional Movement:User can move/turn, run and jump in multiple (or all) directions at the same time/once, allowing them to do maneuvers/stunts/things that would normally require clones or teleportation to pull off successfully as they aren't limited to a single direction or angle while moving. User can accomplish incredible feats of movement on the ground, air, while jumping/leaping, turning, etc; at multiple angles, including moving both horizontally and vertically at the same time, or diagonal, zigzag and/or even impossible/unlikely angles and stunts.

Invisible Speed:The user can move so fast that others can't see or follow their movements because they move faster than the eye can follow.

Motion Paradox:The user is able to practically move, even when they don't move. Though while they are not moving, their body acts like it is in motion. So they feel the wind move by them as if they are actually moving, though they are not. If the motion is going forward when the user is facing forward, they will still be hit by projectiles, but if the projectile is coming from other directions, they will miss because the user is "moving", and from behind, the projectile may not be able to reach the target before landing because the user is "moving". The user have their speed multiplied when they actually do move thanks to this power, and they might be able to create afterimages as well. The user also has control over what direction the body "moves" in when still or moving, and sometimes speed. For example, if the user is standing still, and an opponent shoots from the side of the user, the projectile will miss the user because the user is "moving", and the projectile just passes by the user as if they were not there. From behind, the projectile would have a chance of falling to the ground sooner as if it ran out of momentum too soon and unable to make it to the user, depending if the user is "fast enough". For moving, the user's capable movement will be multiplied by the speed they were moving in when they were still, making them move faster than they normally would run. They are basically moving at a high speed as they are moving at a lower speed (which is multiplied to the high speed). As for the afterimages, the user can make an afterimage appear and move in one direction while the user actually moves in another, which is usually good for feinting opponents.

Aim Dodging:The user can avoid linear attacks such as bullets and lasers by simply quickly positioning themselves away from the path of the attack before it is fired. This can allow the user to avoid attacks that travel much faster than the user themselves.

Body Language Analysis:The user can intuitively read others' body language, allowing them to anticipate their actions and respond accordingly, often allowing the user to predict opponent's attacks.

Danger Intuition:The user can sense nearing danger, acute danger, potential immediate danger, or impending danger and sense unwanted or hectic threats to their well-being and evade it. The intuition usually regards themselves, but may include their surroundings (like a distant car-wreck).

Attack Prediction:The user can interpret and predict enemy attacks and react to the incoming attack, brush off or avoid the incoming attacks even from a dead angle. If they possess defensive powers and the attack is coming from behind, the defense power can activate on its own to block the attack.

Causality Perception:The user can perceive and understand all cause and effect relations, deducing the path leading to any effect, allowing them to plan, analyse, and take action with absolute efficiency. They can perceive the cause and effect relations of their own thoughts giving them the ability to tackle a various situations by simply thinking about possible routes they could take. In a fighting situation, they can adapt perfectly to all factors before they even appear, achieving maximum efficiency in offense, defense, and strategy, ensuring optimal success as long as there is the slightest chance. As a strategist, the user can always achieve optimal results (depending on the means at their disposal), perfectly anticipating all variables and their opponents' every move. These calculations can lead to extremely complicated planning in the long run, which always ends up being successful. As scientists, they can discover new theories and invent new technologies with incredible ease, as they can automatically deduce the correct path to the desired result and remove the need for trial/error basic protocol. The user can instantly understand anything by perceiving all the causes/effects it is currently made of, as well as all the previous ones that lead to this state. For example, a simple glance at someone would be enough to learn their nature, personality, history, expectations, strengths, weaknesses, etc. The perception can also be turned to the person's future, its many paths, their probabilities, and the one which will eventually be realised. Criminals with this power could execute perfect crimes very easily, as they would know exactly which actions would lead to their arrest and which wouldn't, by knowing all possible consequences (effect) of each individual action (cause). In short, users are flawless tacticians. They understand everything, there always several steps ahead of everyone else, impossible to catch off-guard, and always achieve the best possible results.

Combat Perception:The user can instantly understand an opponent's method of thinking and fighting, allowing them to anticipate the moves of the opponent. Once they understand their enemies' strategy, they are able to find their flaw and weakness, and take them down with little effort. While some users of this method do not use it as part of their primary fighting style, it is helpful in emergencies against difficult opponents where ordinary methods will not work against them.

Auto-Reflexes:The user possesses extraordinary reflexes that are entirely involuntary. Due to this they can be used to attack and counter instead of for just defensive purposes. They can flawlessly coordinate their movements, automatically achieving maximum efficiency in any action.

Because the user's body moves without the use of their brain they are free to strategize and can dodge a wider variety of attacks, even in a weakened condition. The reflexes can enhance the user's physical speed to react faster than the eye can see. Since their body moves on reflex and not reaction, feints and illusionary techniques are useless against the user.

Counter:User can reverse the moves of opponents and attack with the user's own counter moves. This technique acts as a trump card against opponent with superior power and skill, as it turns the strength of such opponents against them.

Ultimate Intangibility:The user is simultaneously both intangible and tangible, being able to attack or make physical contact with their targets while their targets cannot touch or attack the user, even while the user is making physical contact.

Invulnerability:The user is immune to all forms of conventional physical damage, unable to feel physical pain, is immune to bleeding or loss of limb. Death due to old age (as opposed to preemptive death) is seemingly the only cause of death to the user.

Intravenous Exoskeleton:The user either has or can generate reinforcement for/on their circulatory system, increasing durability, strength, as well as increasing overall resistance of the body and brain.

Pressure Resistance:User is resistant to damage from being crushed, smashed, or flattened. Usually accompanied by those with Gyrokinesis or Piezokinesis so that they are not crushed by their own power.

Thermal Resistance:User is able to survive at any temperature without discomfort.

Unbreakable Bones:The user possesses a skeletal system that is completely indestructible and provides defense/protection to their inner organs and brain.

Thick Skull:The user's skull is incredibly durable and strong, enabling for powerful headbutts to no ill effect.

Unbreakable Skin:The user possesses unusually resilient skin that is impervious to any harm or damage.

Bulletproof Durability:User is immune or highly resistant to bullets and gunfire, whether by having an armor, ability to heal very quickly, letting the bullets pass right through them or some other way.

Regenerative Healing Factor:The user can rapidly regenerate. In other words, they recreate lost or damaged tissues, organs and limbs, sometimes slowing, or even stopping aging. The rate and amount of healing varies widely (see Levels of Regeneration); some can regrow missing limbs, others must put the limb back in place for rapid regeneration. The user is generally in very good physical shape, as their bodies are constantly reverting to a healthy state, granting them nigh-inexhaustible stamina and vitality. At higher levels, user can regenerate not just their cellular tissues, but also their DNA, undoing genetic mutations and breakdown, as well as maintaining one's youth by extending telomeres. This also gives them immunity to diseases and infections, undoing any unwanted symptoms, as well as providing a form of self-sustenance, foregoing the needs for oxygen and food intake. If advanced enough, the ability will cause the body to cease aging as the cells are regenerating and dying in equilibrium, granting immortality. Regeneration differs from wound healing, which involves closing up the injury site with a scar.

Non-Corporeal Form:User is or can transform into a being with a non-corporeal "body", made out of gas, energy, spirit, etc., or even totally non-existent.

Imperceptibility:The user is totally imperceptible, and as such can in no way be detected or communicated with by external forces, whether physical, mental, spiritual, technological, etc. They can't be touched or perceived, by smell, touch, vision, hearing, etc and give off no heat, auras or energy, leave any evidence of their presence, yet the space they occupy has no lack of it. To all senses, the user does not exist. The user is undetectable by x-ray scans, sonars, radio detection, any/all technological detection. They cannot be perceived by mental, telepathic or spiritual powers. Some users may not even be able to be remembered, or perceived as existing at all. However, they may still be able to interact with others through use of any other abilities they possesses, and so may also still be able to attack a target.

Inodorosity: The user's body possesses no discernible scent, allowing them to evade users of Enhanced Smell among other things.

Inaudibility:User is inaudible, either being able to be completely silent or allow themselves to only be heard by certain individuals or make things around them inaudible too.

Inaudible Movement:User can move with complete and absolute silence, allowing them to move or stand without disturbing anything and sneak up on anyone.

Unnoticeability: The user can make themselves unnoticed and/or ignored by their surroundings and entities and be unregarded by threats or dangers. Far superior to simple Invisibility, the user's power allows them to freely act without being noticed, while still able to interact with their surroundings.

Warping Speed:User becomes a trans-dimensional crossroads runner capable of traversing great distances without the need of constitutional locomotion. Essentially moving incredibly fast while not actually moving within any occupied area via dropping in and out between real and sub-spacial planes in rhythmic pulse intervals, at an incredibly rapid pace much faster than one can achieve though simple running. Appearing in one location and then next between moments or adding multiple different movements while all appearing singular to the naked eye. Due to this odd effect of zipping in and out of dimensional variances a static bubble is generated, erecting around the runner while in the process of transmigration creating a strong if not nigh-impermeable field which can violently repel whatever the individual comes in contact with greatly increasing whatever force one might have or attract it causing them to harmlessly phase-shift around or through anything in their path.

Movement Transcendence:User can transcend the limitations and/or concepts of manoeuvring/movement, allowing them to go beyond pre-set speeds, teleport faster/further then normal, evade attacks by going beyond the reach of their speed even if they happen instantly, move in all directions at once, cover all distances with a single step, etc. Unlike Absolute Speed, transcendent movement isn't limited to simply speed, but everything relating to movement as a whole, including evasion, agility, reflexes, if it can be slowed down/stopped/held in place, if it can be sealed/imprisoned, etc. This covers any/all forms of movement, including physical/non-physical, mental, spiritual, supernatural and abstract/conceptual.

Hyper Acceleration:The user can accelerate, decelerate and/or change direction multiple times in a short period of time and/or distance in terms of linear or rotational motion. They can utilise the derivatives of acceleration to change their acceleration, with the derivatives being jerk (rate of change in acceleration), snap (rate of change in jerk), crackle(rate of change in snap), pop (rate of change in crackle) and so on.

Multitasking:The user can perform multiple separate tasks at once, as their brains can process multiple independent trains of thought/function at the same time and their bodies are able to perform them without interfering/overlapping with the other actions.

Parallel Processing:The user's mind is capable of carrying out multiple calculations and thought processes at once.

Multi-Focus:The user is capable of consciously focusing, and being fully aware of multiple people, dangers, locations, tasks, etc., at once without any trouble or confusion, through either their physical senses and/or supernatural means. For instance, focusing on multiple opponents in front of them, while using clairvoyance to focus on multiple locations at the same time, or being able to use multiple of one's other powers at the same time. This power doesn't mean the user can necessarily process all the information they're receiving, or the thoughts they're processing any quicker or more efficiently than a normal human, though some users are likely able to; this power is about how many things the user can actively focus on at the same time.

Pattern Sense: User can perceive, analyse, and comprehend patterns in one's environment. This ability comes in two parts: the analysis and the perception. First, the user looks at a subject, or otherwise, comes into contact with it, which triggers the wilful psionic analysis of a subject's properties and features (shape, density, texture, etc.). After the analysis, the user can pick up on any subject of the same molecular/chemical/genetic, or otherwise, structural makeup, and track them accordingly.

Detail Intuition: User can notice, process and understand any/all details of any situation or environment no matter how small, allowing them to intuitively understand and solve any problem or situation no matter how difficult or impossible it may be. It doesn't matter how small the clues or details are, they will automatically know and process them almost instantly. Some users may have such skill with this power that they can even fake having precognition.

Hyper-Instincts:The user possesses a mind/instincts that processes the world in the most advanced, optimal and efficient manner possible. They are able to find the optimal solution to any/all problems, whether it is about civilization or nature, using the logical/illogical sense/strategies. They will find the right decision in any situation, multiplying their survivability and success rate, allowing them to overcome any hardship with minimal damage and pull victory despite all odds.
 * Civilisation: Place the user near a fridge and they will consume what will keep them alive and most likely stay in top physical form. Place them in a boardroom and they will develop the ideas to generate profits. Place them in a court room and they will utilise the eloquence to win a trial.

Path to Victory:The user is capable of choosing from a certain pathway of choices, a number which will ensure the highest likelihood of making them victorious in any kind of outcome. The user's power supplies them with whatever steps they need to take at the task they visualise; whether leading, governing, planning, combat, communicating, psychological manipulation, inventing, etc, or even flat out environment control through use of super-powered pawns. The user merely has to pick their conceptual desire, and will find the series of steps required to attaining their path to the victory.
 * Nature: Place the user in the middle of a jungle and they will access predatory type instincts and survive any and all form of conflict. Place the user in a war zone and the users can help win any kind of war.

Golden Luck: User is fated/lucky to a life filled with riches, continuously attracting wealth. It will make the user incredibly wealthy to the point where money trouble will be unknown, allowing them to live the life of a nabob.

Business Intuition:The user possesses incredible skill in successfully running businesses and companies, as well as intuitive comprehension of economics and finances. Using this ability, the user can perform such feats as always making the right choice when it comes to advancing said business and predicting sources of money crises.

Trading Intuition:User possesses extensive innate understanding, knowledge and skills in negotiations, selling and trading. They can perform feats such as locating any/all items for sale or trade regardless of how difficult (or impossible) it might be to find or sell and is always able to have the best or lowest price for said items and can convince others to buy them regardless of their level of value.

Social Luck:The user has luck that is applicable to social-only situations, meaning that good social related things happen to them. They can always be the first to choose their seat at a restaurant no matter what, nothing goes wrong for them, everyone is nice to the user no matter what, the user always gets to be the first to do something, is always chosen for a particular thing, etc. They also win the support of others all the time, and get what they want, when they want as well as do what they want socially without consequence.

Rhythm Intuition:The user has intuitive knowledge of the rhythm of sound waves, enabling them to easily understand what kind of sound is being projected, where it comes from, where it is going, decipher the sound for any sort of code, etc.

Scanning:The user can scan anything and analyse the data and information that is gathered, including not just technological and digital subjects, but also subjects that are biological, chemical, etc.

Tactical Genius:The user has a genius level of strategy and tactics, able to see through all angles/information/patterns/perceptives of any subject, conflict, condition, environment, etc. This gives them the ability to come up with plans/actions that will guarantee victory and make the wisest/optimal strategic and tactical decisions for the short and long term. They can consider all effects and outcomes, anticipate all obstacles, seize all opportunities, adjust effectively to any situation, manipulate all circumstances to their optimal benefits, and making the most out of anything around him to achieve their goals.

Flawless Precognition:User can foresee the exact futures, observe what will happen, and possess knowledge and insight of the events to come, with no mistakes and 100% certainty. Even if the future is changed by someone, it will mean nothing, as even the change on the future was already predicted by the user. Also, Precognitive Immunity does not protect the user against this power.

Intuitive Precognition:User can intuitively understand what is going to happen and how to deal with it. The power works on a purely instinctual level: users don't receive any additional data, but can spontaneously feel how events are going to unfold and what the best course of action is, making it more an inherent part of themselves than an external ability. This hyper-instinct allows them to make the right decision in any situation, multiplying their survivability and success rate, allowing them to overcome great hardships with minimal damage and pull victory from the jaws of defeat despite all odds.

Intuitive Perception:The user can analyse and comprehend anything and everything they perceive instantly, including analysing basic and universal concepts. This extends to the physical, mystical, or conceptual as well as anything natural, supernatural, divine, transcendent, etc.

Hyper-cognition:The user can instinctively or with little effort perform complex mental operations that are beyond the capability of a normal human mind, making their mental actions/process of acquiring knowledge and understanding through thought, experience and the senses more powerful than an average person.This does not necessarily translate into Enhanced, Supernatural or Absolute Intelligence as these mental feats are usually automatic and focused to a single trick, having little to do with deliberate cognitive thought.

Tactical Analysis:The user is an extremely skilled strategic genius and apply this skill to several objectives, able to create strategies and plans several steps ahead of the opponent. They can elaborate complex plans/strategies and apply them not only in battle, but all activities that involve cunning intellect, e.g. strategic games. They can anticipate all of the possible obstacles/opportunities and know what the best actions to take in any situation, allowing them to adapt and prepared for future events in advance by considering a large number of scenarios/outcomes/options/paths, and plan ahead for them, to be ready for any situation that may occur and handle it effectively.Most of the users of this ability are very analytical and can understand or anticipate the enemies' moves, and always be two steps forward in any situation.

Telepathy:User can read/sense another person's thoughts, communicate with them mentally and/or affect their minds/thoughts. Telepathy falls into two categories: Telepathic Communication, which is the ability to transmit information from one mind to another, and Telepathic Perception, which is the ability to receive information from another mind.

Omnilingualism: User can speak, write, understand and communicate in any language, including computer codes, languages they have never been heard before, sign language (even lip-reading), illegible words, and backwards speech and writing with little or no training. The user may even communicate with non-human animals or read body language. This ability works by any one or more of these faculties. Omnipathy: The user can read, sense, communicate with, and control an infinite number of minds across all universes, planes and dimensions to essentially absolute degree.
 * Linguistic Assimilation - know another one's language through physical contact.
 * Projective Omnilingualism - emit a field that translates every language spoken inside it, causing everyone to understand what others are speaking.
 * Receptive Omnilingualism - the translation of any written language into the user's own native tongue, or through subliminal intuition of what by physical communication means. This ability may even employ telepathic faculty, where the psychic energy is read (by hearing or sight) to understand what the message is meant to convey.
 * Telepathic Translation - translate all languages and cause others to hear language they understand and vice versa.

Multi-Power Use:User can use more than one power at the same time to perform several tasks.

Multi-Directional Facing: User can face multiple/all directions at once either while standing still or moving. This allows them to focus on multiple opponents from all directions or do tasks in different directions, even those that are different from which the user is facing.

Maximum Concentration Capacity:User can utilise 100% of their concentration, allowing them to push their physical and/or mental capabilities to their maximum potential, allowing the mind to perceive and respond without any distraction, obstacles become minor problems while objectives grow significantly easier to accomplish.

Hyper-competence:User possesses powerful/incredible skill in one, several, or in some cases every possible field or discipline, whether intellectual or practical, formal or mundane: mathematics, cooking, strategy, sports, games, politics, fighting, mechanics, psychology, economy, art, medicine, investigation, etc. User demonstrate a mind-boggling level of perceptiveness and efficiency in their respective field(s), multiplying virtually impossible feats with ridiculous ease. Their unbelievable level of competence truly puts them in an unreachable category of their own, that simply eludes others' understanding.

Body Supremacy:The user has complete control over one’s muscles, bones, veins, neurons, etc. being able to move with remarkable grace, athletic and acrobatic skill. Some users can control their flesh and blood to move at both their conscious and subconscious command, which allows them to take control over their motions, augment themselves and to resist forced motor control by others (as by Possession, Telepathy, Telekinesis and Blood Manipulation).

Efficient Body:User has a body/bodily systems that are totally efficient, with absolutely no wasted energy or effort on their part. This allows them to make best use of their body/bodily systems, including metabolism, immune system, temperature regulation, digestion, movement, thinking, etc., without having to expend/waste unnecessary effort or energy to make sure its working the way it's supposed to. Unlike Body Supremacy however, user doesn't need to be aware of or control their bodily systems as there already as efficient as possible.

Maximum Brain Capacity:User can use/access 100%/maximum levels of the brain capacity, gaining extended knowledge and usage of the brain, allowing them to think in ways that they could never have imagined or understood before.

Hyper Mind:User can process unlimited amounts of information, without any hindrances or backlashes of information. They have the capability to process an infinite number of simultaneous calculations, allowing them to identify all the variables in any theoretical situation by instantly cross-correlating all information user has on them.

Indomitable Will:The user has unnaturally strong willpower, enabling them to be immune to all forms of temptation including Subordination Manipulation, Telepathy, Mind Control and Subliminal Seduction. Through their will the user can face great physical pain and psychological trauma and will refuse to surrender no matter how much the odds are stacked against them, possibly up to the point of cheating death and pushing themselves past their own limitations.

Fearlessness:User has literally no fear, being unable to feel any sort of fear, terror or even any intense anxiety.

Strong Heart:Users possess a very potent heart both spiritually and physically letting them survive most heart diseases. The user's heart also possesses a grand form of power, allowing them to survive most forms of corruption or whatever seeks to harm it.

Strong Soul:User has a strong soul that is equivalent to the power of many souls which comes in handy in situations that test one's spiritual fortitude and grants spiritual abilities. The user's soul is unable to be bound by anything and lives free without anything holding it back. It is also strengthened by the user's desire to get what they want, no matter the cost.

Raw Power:The user can resist, breakthrough, and may become immune to powers/abilities, laws, natures, illness, etc, through sheer force and strength alone. The user may even become completely immune to weaker opponents. Strong enough users may be able to negate durability and possibly defy logic itself.

Overexertion Immunity:The user is resistant/immune to the effects of physical, mental and spiritual overexertion, whether it be body strain, stress, pain or simply getting tired. This allows them to push their bodies, overcome their limits and go further with their abilities without the consequences of doing so, pushing themselves physically, mentally, power use, etc. further in ways they are not supposed to without getting hurt or tired.

Discomfort Immunity:User doesn't have or is able to suppress any uncomfortable sensations on their body, including itching, burning, swelling, redness, etc., regardless of the cause whether poisons, infections, allergic reactions, or powers capable of causing them.

Clear Mind:The user's mental boundaries and limitations are completely erased allowing their mental abilities (memory, calculation, learning, creativity, etc.) to be completely unrestricted or subject to blockage, knowing what they need to do and how they need to do it. This exponentially enhances one's integration of knowledge and can store it in more than a single interpretation, before accurately deducing which interpretation would best fit the scenario. Their mind is unrestricted and uninfluenced by any internal or external factors. It is a state of total awareness and reaction not impeded by higher mental function or emotion, a mind more open and reactive to subtle sensory input, intuition, and spontaneous action. It is a mind that is totally calm - a mind not influenced or caught up in events or others emotion, thus a mind more able to freely perceive and respond to any situation for the advantage of the user. Upon mastery, the user has essentially reached the ultimate mental pinnacle. User's minds are clear and free from all that normally would inflict them as they achieve a state of mental clarity, awareness and enhanced perception (sensory and intuitive) known as pure mind, produced by the absence of conscious thought, ideas, judgments, emotion (fear and anxiety), pre-conception, or self-consciousness. It is not a state of relaxed, near sleepiness, instead, the mind could be said to be working at a very high speed, but with no intention, plan or direction. This grants the user an unbelievable mental ability; the complete clearing of knowledge acquisition mediums, causing no limitations. However, this does not mean that the subject lives in the complete absence of emotion. If the drive or emotion does not hinder their goal, they may still peruse it. It also means that the person may still be haunted by past horrors. Although they will be able to still move on with life, it still has the potential to adversely affect someone.

Supertasking: The user can perform an infinite number of distinct tasks, in series to each other, in a finite amount of time with ease. This might still take the user an incredibly long time, but the time interval will be finite; it will end.

Omni-Action:User can do everything at once, all across every moment of their life from birth to death. Every action/every consequence, which are usually merged together, are done in every situation the user is in. This can result in exerting multiple effects onto anything the user interacts with in any situation. Everything every alternate version of the user does will result in happening at the same time in any situation in the user's universe.

Multi-Speed Movement:The user can move at multiple speeds at once, with the fastest speed being the one to first do/reach something, followed by actions of the other speeds. They can make each speed end and start at different times from one another. This can be done on the whole body or only parts of body.

Multiple Bodies:The user can create or possesses alternate bodies that they can inhabit. They may be able to control more than one body at a time while others may only switch bodies after one has died. This is different from Replication, as the bodies can take any form (however, they may be clones of the original as well).

Decodification: The user can break any sort of codes that have been placed, decipher and solve any mysterious message, which may lead to a clue or objective. The user can also break certain seals that have encrypted messages or symbols. Codification:With this ability the user can create complex codes, symbols or systems and even very difficult riddles, questions and spells that can be impossible to solve in order to protect or keep something safe. This ability can work three different ways alongside other abilities that the user might have: The user can also codify their brain to protect information or to cause confusion in others and codify enemies abilities making the user powerless . The base of this power is that by creating codes the user is forming a complex system.
 * Mathematical individuals can unlock and harness the universal Equation to achieve a number unparalleled feats. Unlocking the Mind's Eye to achieve greater intellectual insight, discovering the meaning of life in existence and to peer beyond the infra-spectrum of said existence.
 * Comprehend and interact with the infallible amount of Possible, Probable or even plausible outcomes in any situation.
 * Even going as far as to crack your own personal and environmental code to achieve an experiential perfection by unifying all things to one or several ends, gaining a state of Perfection which best optimizes the prime factors of all things both imaginable and unimaginable.
 * Magic and Literary Manipulation users can create complex codes or puzzles using symbols to lock, protector hide certain information, probable secrets or ancient knowledge. Also can create magic spells too difficult to decipher.
 * Create complex structures like Labyrinths and other types of constructs of any size and shape, even a complex particle.
 * Finally, to codify or create entire codification systems (Mathematical, Philosophical, Mechanical, etc.) that are very difficult to understand even for experts like the secret of the universe or what's the image and shape of nothing. These codifications can range from small items to cosmic scales.

Extrasensory Perception:The user can acquire information by means independent on any of their known senses or previous experience. This applies to any and all kinds of information, knowledge, wisdom, experience, etc. Information can be either personal (memories, thoughts, etc.) or impersonal (academic knowledge, data, etc.). This ability can be used passively (as an instinctual reaction) or actively (by wanting to know specific information).

Relation Intuition:The user can sense how living and non-living targets relate to them, which can be used to detect any useful/usable objects in their environment and identify any/every target, both ally and enemy. They can tell intuitively what intentions would their near/distant targets (both living and non-living) be to them/others, whether such intentions would be of either hostile, friendly, or useful nature.

Panmnesia: The user can remember and recall everything that they have ever experienced, encountered or learned in their lifetime. The user needs only to read, hear or see something once and they will never forget it. They continue to learn for the rest of their lives and their brain will simply compress neural synapses to contain it all, allowing memory of every event, experience or bit of knowledge from birth to the present. Their mind is also entirely immune to Memory Manipulation, unless the ability is first negated or stolen.

Many users who are said to only possess Enhanced Memory actually possess Panmnesia, and many who are said to possess Panmnesia only possess Enhanced Memory (the two are often confused).

Answer Intuition:User knows the answer to any question or problem they happen to face and formulate how to overcome any obstacle. They can understand the mechanics behind any issue they face and know what must be done to solve any problem.

Cosmic Awareness:User is aware of anything that affects them on a universal scale including threats, anything that would affect them in any way, or even somebody talking about them.

Cosmic Knowledge:The user possesses immense knowledge of the universe. They are aware of most things such as powerful spells, advanced science, where to find someone, etc. Some users knowledge may exceed others with the same power, as there may be some things the user is unaware of. The user has the potential to know almost everything.

Living Database:User is a living archive or database of knowledge, this basically makes them knowledge itself given physical form. Unlike Encyclopedic Knowledge and Omnilegence however, the user doesn't just store knowledge that their an archive/database for, allowing them to change/manipulate it, add to it, erase it or anything else they wish.

Instant Learning:The user can gather and assimilate any kind of knowledge and understand it fully and instantaneously, this can happen in two ways:

Passively: when the user reads, sees or hears any concept they will understand it completely, whether it is natural or supernatural. If the user comes into contact with any piece of “information” that is wrong, they intuitively know this and can discern what is correct and what is wrong.

Actively: when the user wants information/knowledge they acquire it instantly and use it perfectly, e.g. the user can gain the skills and knowledge of a doctor to heal someone or gain the experience and skills of a master martial artist for fighting.

Intelligence Enhancement:Users can increase the intelligence of other people or themselves to any level they desire. As an effect, they can immediately conceive complex formulas and models, possible results and other factors on speed comparable to super-computers as well as recall everything they have experienced, connecting and comparing known facts, etc.

Reading Empowerment:User becomes stronger, faster, more durable, etc. from reading any type of book (classic literature, comics, novels, light novels, manga, etc.), possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from the reading material or even stop or slow aging. Users can continually increase there power with everything they read, and may be empowered differently depending on what they are reading, such as superhero abilities if their reading a comic book.

Enlightenment:The user has reached enlightenment, allowing them to understand the meaning of everything by communicating with or understanding the mind of God, Universal Consciousness or similar source, profound spiritual understanding and/or a fundamentally changed consciousness whereby everything is perceived as a unity. This power is capable of awaking the user, both spiritually and mentally.

Claircognizance: The user can gain information about a person, object, place, skillset, ability, or event through intrinsic knowledge, as in it just "comes to" the user's mind.

Ability Mastering:The user has mastered the ability in question, not just being proficient in its usage, but also understood every concept and possibility available. Those who mastered the one ability may be able to even create concepts of such power that normal users are not capable of, as well as become resistant to having their power negated, among many other possibilities. Examples include someone who has full mastery of manipulating space can manipulate relative concepts such as distorting time and border of reality within said space, or an electricity manipulator can turn to control electromagnetism and related phenomenon. Some may even master the source of their abilities — life-force — and learn to manipulate that, to the point of controlling their own life force. Achieving mastery of an ability may be attributed to gruelling training or prodigious talent, and may not be so easy to achieve.

Age Empowerment:The user can gain physical energy and exponential power as the user gets older, they essentially do not need to work to increase their power, as they become steadily stronger with each year the user is alive. With every passing year, the user's body and skills becomes more powerful and their abilities become even more advanced as their power increases as part of a trait of their physiology. If the user is ageless, their body will stay in prime condition, but would still become stronger while still retaining youth, due to the user only needing to become older in terms of age to get stronger.

Accelerated Activity:The user can do anything at a faster speed than what is naturally possible, including thinking, moving, etc. regardless of what speed time is moving at. This gives the user an advantage in battle as they can think of strategies and fight at a faster rate than their opponent(s).

Accelerated Bodily Production:The user has accelerated production of bodily features such as cells, chemicals, antibodies, hormones, pheromones, secretions, etc., making them stronger, faster, smarter, etc.

Accelerated Body:User has a body/bodily systems that are totally accelerated, making them faster and able to work quicker at the same amount of energy used. This allows one to heal and recover faster, as well as have enhanced strength, speed and reflexes as well as accelerated perceptions.

Accelerated Development:User can improve their natural abilities far faster and to greater extent or beyond the limitations of other members of their species. This applies at a genetic level, allowing the body to keep up with the users own rapidly developing skills/physical attributes, and at an intellectual level, to which their mind/mental capabilities can develop beyond their normal limits. Users with superpowers benefit the same way, and even allows them to awaken any latent abilities within them. As a result, user can(eventually) benefit from training that would otherwise cripple or kill a normal human being.

Accelerated Eyesight:The user processes visual information at an accelerated rate, on speed that they can see things even when moving at high speed, making them unable to miss a thing, no matter how fast they go. They can see/process visual information with a very short time, see objects when they are moving fast, see things that may be otherwise too fast, allowing them to discern the sight with enough time to react to whatever caused it, etc.

Accelerated Hearing:The user's senses process sound information at such speeds that they can hear every bit of an entire song, even if the length of the whole song was accelerated from a few minutes to one second, since they can process the whole song despite its speed. This also allows one to hear sounds that may be short, allowing them to discern the sound with enough time to react to whatever caused it.

Sound Detection:The user can detect sound-waves, whether it comes from skies, the earth, or the seas. Anything that generates noise, sound, sonic waves, or vibrations, the user can detect where ever the source comes from.

Accelerated Metabolism:The user has an accelerated metabolism, rendering them resistant to weight gain, illness, injury, and accelerating their healing speed.

Accelerated Muscle Development:User can develop their muscles faster than normal through exercise. When one exercises, they can get thinner or even develop muscles in hours instead of days. For example, a fat person can become skinny in two hours through exercise, while they could go on and do some body building and develop muscles within around the same amount of time.

Muscle Mass Enhancement:The user can increase the muscle mass (all or only certain muscles) of oneself and others, enhancing any physical abilities pertaining to muscle, such as strength, speed, stamina and durability.

Athletics Empowerment:User becomes stronger, faster, more durable, etc. from various forms of athletics/exercises (running, jumping, climbing, throwing, sports, etc.), possibly unlocking abilities related to the affinity and enhancing their existing powers. Some users may be able to draw sustenance from athletics or even stop or slow aging.

Accelerated Perception:The user's mind and senses process information at such speeds that time appears to have slowed down, allowing them to perceive what would normally be moving too fast to see and respond accordingly.

Accelerated Tasking:User can do tasks (such as filing, sorting, fixing, building and assembling, cleaning, doing chores, etc.) much faster than what others are capable of doing.

Accelerated Thought Process:The user can process information at incredible speeds, allowing them to analyse and come to conclusions at an unprecedented rate and perceive everything at a faster time frame.

Adaptive Development:User possesses a rapid development rate, allowing them to permanently push back their limits within minutes when continuously reaching them, be they physical, mental or supernatural. It makes them particularly fearsome opponents both on the short and long term, as they improve fast enough to surpass their opponent during battle quickly, and their numerous improvements endlessly accumulate during their lifetime. Their growth rate, however, tends to slow them down due to its challenge-based nature gradually, and their limits are becoming increasingly harder to reach the stronger they become.

Adaptive Learning:User can gather and instantly understand any knowledge/form of knowledge and adapt the knowledge, skills, powers, talents, etc, to suit their needs. Including learning a new talent/skill and adapting a way to use it despite being disabled/handicapped or a talent that allows one to read quickly could be changed to allow one to read quickly for several different books and subjects at the same time, and more. Rather than simply being limited to powers, user can apply this to any/all forms of knowledge/learning, including skills/talents, powers, magic, intuition, language, writing, reading, body control, etc. Users of this can learn and adapt any knowledge for their own needs and personal condition/physiology/status.

Absolute Immortality:The user is absolutely immortal, and can not to die, age, get sick, be permanently wounded, is absolutely self-sustained and, as their mind and soul are as immortal as their biological bodies, they are immune to mental/spiritual damage. Any injuries the user suffers immediately heal, even if the user's body is disintegrated or blown up or completely erased and even if the user is completely destroyed to the sub-atomic level, they will still return to life. Alternately, some users are absolutely immune to all harm, and can never die from any natural causes.The user's existence and soul become completely free and independent of even the concept of reality, making them unbound to the subjects of life, death, and manipulations. Also, the power cannot be removed, rendered truly perfect and absolute.

Meta Regeneration:The user can heal from anything completely, even if there is absolutely nothing remaining of the body. One will be as frail and vulnerable as before, but every injury shall cease; critical injuries will be healed in a matter of seconds. Complete destruction results in complete restoration. All forms of cellular injuries and disease infection will be healed at metaphysical levels, rewritten all damage to a mere dream, even if said injuries appeared before the regeneration powers are obtained, such as heredity illnesses and unformed limbs. Because the cells and telomere lengths will not shorten in any way, they do not age and all forms of sustenance intake required is utterly removed. User is immune to drugs, disease, and all harmful foreign substances, and will be forever in their optimal health and physical prime. The regeneration will extend to one's mental, emotional, spiritual and temporal existence as much as their physical state, rendering all damage to the mind, soul and timeline to be restored to its perfect working state, and blocking one's mind from any attacks or invasive attempts. The user may even reappear at a different spatial position upon regeneration, evading any potential jamming into the body.

Power Anchoring:User is immune to all superpower-altering powers. Their powers cannot be absorbed, negated, erased, changed, reversed, bypassed, etc. New powers can still be developed and existing ones strengthened, but only through the user's own (other) abilities.

Immortality Manipulation:The user can manipulate their own or others' immortality, including creating, bestowing, adjusting, removing or even negating it.

Immortality Bestowal:User can grant others the power of immortality of various levels, from simple agelessness to absolute.

Immortality Removal:The user can remove the immortal status from another, rendering them mortal and vulnerable to fatal damage.

Unstable Surface Activity:User can perform movements, actions and attacks on unstable surfaces such as mattresses, trampolines, pillows, cloths, inflatables, balloons, bouncy balls, etc. or on surfaces that change shape and size.

Vigorous Activity:User can utilise powerful, explosive movements, actions, attacks and maneuvers, performed with a combination of great strength and speed, allowing them to do dynamic movements.

Friction Defiance:The user can ignore the friction, which would normally affect speed and resist motion, allowing them to accelerate and go faster while maintaining a grip on the surface and move normally. They can run on surfaces with less or no friction such as ice without falling over.

Frictionless Skin:The users of this power can possess skin that is so slippery that the person is able to skid across flat surface at great speeds. The skin can even deflect any incoming objects that collide with them. Whenever a user is caught in a trap or stuck in a bind, the user can just slip away.

Gravity Defiance:The user can ignore the laws of gravity, being able to levitate and fly, stand and walk on slanted areas or walls.

Inertia Defiance:The user can ignore the property of inertia, the resistance to changes in velocity, allowing one to do many acceleration and movement feats not normally possible.

Unrestricted Movement:User can fluidly move around in any environment or conditions, allowing feats such as kicking off any/all surfaces including intangible and ever-changing surfaces. They can move with complete ease on land, air, water or anything else. The user's movements can not be bound, restricted or sealed in any way, allowing them to ignore things like Binding, Acceleration, and even Inertia. They can treat any substance, terrain or angle as if it was a solid, flat and smooth surface.

Flowmotion: The user can fluidly move around on both land and air. This allows them to perform feats such as kicking off almost any surface, air dash, swinging around lampposts, grinding along rails, and battling enemies with speed and style. Basically using their environment to their advantage. User is also able to implement the movement into their fighting style, allowing them to fluidly connect their physical attacks with coordinated follow ups.

Angular Momentum Defiance:The user can ignore their angular momentum, the quantity of one's rotation. Angular Momentum is proportional to the rotational mass (or moment of inertia) and angular velocity (or how fast something spins), and if one goes up, the other goes down. So decreasing rotational mass increases angular velocity and vice versa. This can be done by changing the configuration of a body, or how well it is spread out. Since the human body's motion is mainly rotational, this can allow for a variety of feats, including moving and doing things faster (running faster with their legs stretched out completely) than other people can by ignoring the relationship between rotational mass and angular velocity and how it affects them.

Badassery: User is Rule of Cool personified, being able to perform outright insane stunts that would or should be impossible, or complete extremely difficult to pull off by a 'normal' human(s). The user will always remain calm and composed no matter the odds, or balance of the situation. The user can do any possible task and be completely independent in anything that they do, while accomplishing a superhuman feat.

Automatic Tasking:The user can perform any task automatically, with their body focusing on the task at hand without having to use their mind to do any of the tasking, leaving the mind to freely think on its own without having to focus.

Autopilot:Users with this power place a command on themselves, which causes them to lose self-awareness until the given task is complete. Essentially, users become organic machines, who act as if they are programmed. While in Autopilot, some users act as they always would, while others are completely emotionless. Either way, they are immune to emotions that hinder the task and will not remember the actions done while in it.

Automatic Mobility:The user can make movements that are involuntary and automatic in every way. The user could not only make simple movements without needing to think, but they can do tasks and use skills (even the hardest ones) involuntarily with ease. Because they don't have to use their brain to make such movements, the user can freely think on their own while making good judgement. The user can perform movements no matter how complex. This can also be used for multitasking.

Charm Mode:User can go into a mode where their natural charm, charisma, beauty, popularity are all enhanced, allowing them to easily influence or persuade others to do anything they wish thanks to their natural charm.

Seductive Magnetism:User radiates an aura of attractiveness, naturally inducing pleasure and desire while subtly lifting inhibitions. The affected targets remain fully themselves, but can't help but long for the user's favour and affection, and can't bring themselves to cause them harm except as a last resort, like an irreplaceable treasure too precious to be lost.

Seduction Intuition:The user possesses innate seductive skills and charming allure which they can use to easily and efficiently seduce and manipulate anyone of either the same, opposite, or entirely different species of sex. They possess intuitive knowledge of how to make people feel sexual arousal, lust, bliss, euphoria, pleasure, etc., and can always make anyone and themselves feel immense sexual satisfaction.

Sex Specialist:The user has an encyclopedic knowledge in sexual and carnal techniques, allowing them to invoke a specific type of sexual fulfilment in a specific sexual partner. This results in great, or absolute, satisfaction for their partner.The nature of the ability revolves around the fulfilment of the target in a sexual capacity, which may or may not involve pleasure, pain, or other sensations. In some cases, it may even involve the negation of these sensations, so long as this still results in the satisfaction of the partner. Completion of this task may involve any number of other abilities or talents and can range from natural to supernatural. The sensations induced are partially voluntary and partially involuntary. For example, they can induce pleasure in someone who is not expecting or desiring it, as well as meet individual requests with skill and competency. In more extreme cases, they may create, induce, or reveal new desires that the partner never even realised they had. Some forms of this power may be mental rather than physical. A flawless master will employ both.

Anatomical Intuition:The user has immense knowledge of anatomy and body functions, such as pressure points. They can also gauge a subject’s level of health or gauge the level of a subject’s bodily damage, as well as any adverse effects that sicknesses or injuries may pose in the future.

Pressure Point Intuition:The user possesses immense knowledge of pressure points and nerve clusters, and can produce a variety of effects by striking said pressure points in just the right way, ranging from unconsciousness, paralysis, and even death.

Medical Intuition:The user has great, if not innate, medical knowledge, enabling them to easily treat others' injuries and create medicines. One with this ability can cook up concoctions and remedies for ailments with nearly anything in one's environments. They are also able to tell which things in the wild (or in one’s kitchen) are poisonous and which are safe to ingest or to use to treat injuries. This ability is not always accompanied by the ability Healing, just the ability to discern sources of natural remedies in domestic products and the like.

Psychological Intuition:The user possesses an incredible and innate understanding/knowledge of psychology and can use it for various purposes, often by changing the perception or behavior of others through underhanded, deceptive, or even abusive tactics. More benevolent users may use it to help those with mental or emotional problems, while the more malevolent users may use it to manipulate others into doing their bidding, or even drive some to acts of murder or suicide.

Science Intuition:User has extraordinary skills with the study and utilization of the field of science to produce mass inventions, conduct experimentation and perform accurate calculations. They have vast knowledge in a variety of branches of science as well (biology, chemistry, physics, mathematics, psychology, technology, geography, etc.) and are able to use their scientific expertise to create weapons, produce lifeforms or clones and experience various types of travel (time travel, space travel or extra-dimensional travel).

Magic Intuition:The user has great, if not innate, understanding of magic, knowing intuitively/instantly how to perform all forms of magic and spells through an innate talent to assimilate extraordinary powers or through supernatural means.

Magicians Intuition:The user knows instinctively how to perform magic tricks through an innate talent to assimilate extraordinary powers or through supernatural means. They can master the art of deception through props or small scale magic spells. Regardless of whomever's watching the performer, there isn't a non-magician that can see through the users tricks. They can also incorporate their magic tricks in battle for a fun and deadly performance.

Performance Art Intuition:The user possesses immense, if not natural, skills in the performing arts (acting, singing, dancing, etc.).

Juggling Intuition:User is highly skilled in juggling and are capable of juggling different kinds of objects. Users can also infuse juggling with physical combat to become sufficient and unpredictable foes.

Trapping Intuition:User can create many different types of traps that are effective in different ways. Traps can range from trap holes, to arrows, to explosives, etc. This allows the user to get an advantage over others and place this in situations where even the brightest of minds would have trouble escaping their traps.

Chemical Intuition:The user can intuitively understand all types and forms of chemicals and chemistry.

Computer Operation Intuition:The user has immense knowledge of computers and everything connected to them, including hacking, coding, programming, fixing bugs/viruses, cracking passwords, etc.

Genetics Intuition:The user possesses an incredible and innate understanding/knowledge of genetics.

Mathematical Intuition:Users of this ability have intuitive understanding about math and capability to perceive and comprehend the fundamentals of probability. In any given situation, the user could calculate the accelerated probability and apply it in a predicament. Users of this ability are also able determine the motion of a projectile through the work of physics. Additionally users have the capability to solve patterns, find objects weak point (possibly through geometry), the ability to discern time and time zones, to enhance one's marksmanship through physics, understand and manipulate computational mathematics, and determine the distance between objects.

Mechanical Intuition:The user can intuitively understand the operation of any mechanical device and subconsciously/effortlessly create a schematic in their mind. Many users are able to make complex devices or weapons out of mere scrap and "garbage".

Vehicle Intuition:The user is able to operate a variety of different vehicles (cars, motorcycles, tanks, walkers, hovercraft, robotic suits, aircraft, locomotive etc.) with ease.

Survival Intuition:The user has intuitive understanding in survival, allowing them to actively prepare for emergencies, including possible disruptions in social or political order, on scales from local to international. Survivalists often acquire emergency medical and self-defense training, stockpile food and water, prepare to become self-sufficient, and build structures (e.g., a survival retreat or an underground shelter) that may help them survive a catastrophe.This also includes clusters of natural disasters, patterns of apocalyptic planetary crises, or "Earth Changes", anthropogenic disasters, general collapse of society, financial disruption or economic collapse, global pandemic, or widespread chaos or some other unexplained apocalyptic event.

Culinary Intuition:Users of this ability are able to become master chefs of the highest caliber, they are able possess a natural instinct for culinary cuisine in both taste and smell. Their intuition allows them to create astonishing foods from the finest ingredients or the most repugnant of ingredients. They can also make material that was previously thought to be inedible into rations for a group.

Physical Godhood:User can perceive, understand and control all aspects of existence; they can freely bend and shape all types of matter, energy, force, etc., including the space-time continuum, to any extent on an epic scale and near-infinite scope. Advanced users may bend the very laws of reality, or rewrite them to any extent. For example: Unlike most Almighty abilities, Physical Godhood emphasizes skill rather than power: perception equals understanding, and understanding equals control.
 * The Law of Conservation to create or erase completely phenomena from nothing (including creating new phenomena with unique properties).
 * The Law of Non-Contradiction to allow the simultaneous coexistence of difference states (as existing and not existing simultaneously).
 * The Law of Causality to redefine which cause triggers which effect.

Sexual Sight:The user is able to know everything about a person's sex life by looking at them, including if they are virgin, whether it had or will have sexual intercourse, their fetishes, orientation, etc.

Sexual Instinct:The user is the ultimate sexual being determined by both natural and supernatural ways. They have a sexuality imprinted nature in biological, physical, mental, emotional, social and spiritual aspects, giving them a life full of pleasure with any means and most effective ways possible, use anything at hand to experience a hyper-sexuality that can transcend their sex drive to potentially supernatural levels, making them experts their first try in every way, that can effect even those around them just by wanting them and repel those the users doesn't want, having no mental problems either before, during or after the deed. User has complete mastery of any and/or all form of their innate sexuality whether it be scientific, magical, divine, supernatural, natural, etc, making them the ultimate sexual partner in life, having full mastery in sexuality and anything related to it by nature.

Desire Intuition:The user can instantly/intuitively know the deepest desire of anyone that come into contact, including love, attraction, adoration, addictions, hopes and plans for the future or even for basic necessities.

Teleportation:The user can teleport, or transfer matter (beings/objects, including themselves) or energy from one point to another without traversing the physical space between them. This can be achieved by various means, including causing the atoms/molecules to travel at light-speed, warping the space, or use quantum superposition, in which the user teleports by spatially rearranging the subatomic contents of a system. While teleportation may seem like it is simply for travel, it can be a valuable ability as it can be used offensively (and quite powerful, as a spatial attack) while offering superiority regarding movement speed and distance coverage. A skilled strategist/tactician can use it for many innovative manners.

Psionic Intuition:User can sense when something is about to happen, before it does or have knowledge of any given subject through paranormal means or actions. This allows the user to sense and predict attacks.

Convinced Inevitability:The user can convince other people into action or inaction, giving up their own counter-arguments no matter how factual or preposterous the argument they give. Whether the reason given actually manifests as true or not depends on the user. For example, when a person wishes to go on a quest and their friends wish to join them, the user could simply say "(they) must do this alone", everybody immediately giving up their counterargument as a result.

Subliminal Seduction:User can project seductive thoughts to the minds of others, speak with subliminal seductive power behind each word, and/or stimulate the brain's pleasure centers by touch, voice or thought. This can be used to attract and seduce any subject one desires, because the subject receiving the thoughts would believe they were the ones thinking them.

Chivalry:The user possesses an innate ability to manifest great courage and nobility at all times, especially in the face of adversity. The knights express a desire to maintain order and are well rounded in many aspects. They are well versed in the seven knightly virtues and some are as zealous as to try and destroy that which they see as impure, as well as suffering from psychological stress due to having to suppress their natural instincts and desires. Their selflessness and compassion makes them very charismatic and they soon earn the trust of those around them. The knights are determined and their enthusiasm allows them to master what ever they put their minds into. Although knights may have an indomitable will, most fall prey to mental control and illusions because of their constant absence of their personal needs. If their will is strong, however, and they do not easily fall prey to temptations. Their greatest weakness is, indeed, the over-trust in their dogmas, the trust in those who are closest to them and their naive disposition. As maintainers of the status quo, knights expect those alongside them to behave properly, however, they are always loyal to them to an extreme degree, to the point that they may even give up their lives for those who become their allies. Certain kinds of animals have an affinity, such as war-dogs and horses, due to their loyalty to their masters and great reliability in times of conflict.

Climbing:User is able to climb and otherwise move effortlessly and smoothly on angled and/or vertical surfaces such as branches, rocks, walls, etc., as long as they can gain a hold of it and keep their balance.

Double Jump:The user uses their own inertia to create a vortex around themselves that substitutes a physical body to propel themselves off of. Some users can jump infinitely, this is made possible due to their leg strength - using the speed of a kick through the air, one can use the air (which, due to the speed of the kick, could not escape properly) as a sort of cushion of the fall, therefore using it to jump another time. Given that the user has enough power in his/her legs, one can jump as many times as possible. A common video game cliche.

Devil Hand:The user's hand is imbued with the power of a Devil, and is thus granted incredible power by that Devil. The Devil hand is extremely powerful and contains the power of some of the most powerful Demon Kings and Devils. The power is always channelled through the hand and hold a deep connection to where the user's demon resides.

God Hand:The user's hand is imbued with the power of a god, and is thus granted incredible power by that god. For instance, if one were to have the power of Kratos, the Greek God of Strength, one might have unlimited strength through that particular hand. Or, if the user represented the Christian God, they might be Omnipotent. Regardless, their power would be channelled through that arm or hand. The power granted depends on the deity which the user represents. In God Hand, it is said that the user of the God Hand possesses the power to "become a god or a demon", a metaphor for the choice between good and evil.

Demonic Arm:The user has a physical manifestation of demonic power as an arm, which grants various abilities. Note that the user may have other abilities depending of what kind of demonic powers the arm possesses: Demonic Arm of plagues may allow Disease Manipulation, while ones associated with earthquakes grant Earth Manipulation.

Angelic Arm:The user has a physical manifestation angelic power as an arm, which grants various abilities. Note that the user may have other abilities depending of what kind of angel powers the Arm, angel of fire may grant Fire Manipulation, angel of Mercy Healing and Serenity Inducement.

Demon Soul:Users of this ability are not demons in human bodies, rather their spiritual essence is demonic in origin. Users have supernatural abilities on an demonic level. Some users powers might be dormant due to suppression by a higher power, and may have to be unlocked.

Angel Soul:Users of this ability are angels among men, their spiritual essence is angelic. Users have supernatural abilities on an angelic level. Some users have powers that might be dormant due to suppression by a higher power, and may have to be unlocked. Users could possibly ask for new abilities from their higher authority.

Deity Soul:User possesses a soul that is god-like in origin, they have supernatural abilities on a god-like level. Some users of this power might be in a dormant state due to being suppressed by a higher being or by having to be awakened by a certain event.

Enhanced Ability Learning:User can replicate/manifest/learn/master any powers/abilities intuitively, and utilise and enhance the powers to the highest peak in their potential and even push them beyond their limit and transcend them into a higher state just by learning how far it can really go. They can either copy the powers from others or by training oneself and manifest the desired ability. The user is able to copy and control/master other beings powers with ease even if it's not fully used, and understand how it works completely, knowing their strength, weakness, limitations, etc. granting user intuitive access to their applications and even develop a countermeasure, that the opponent never even knew they were capable of, users can even learn to combine/modify/redefine there powers granting brand new branches to their capabilities and abilities. Advanced users can learn to create/manifest/develop any ability/power by themselves simply through having creativity and training, once they gain the abilities users can enhance them to their peak with ease. Users can even bypass immunities like Power Mimicry Immunity, Power Absorption Immunity, etc. because they can learn and manifest rather then stealing/copying the desired abilities.

Hacking Intuition:The user knows instinctively how to hack through difficult mainframes of information and bypass intensively difficult levels of online security. The user can also hack the systems of incredibly complex devices and weapons to aid them in various situations.

Inertialess Body:The user has little or no inertia granting them semi-invulnerability as attacks will stop as soon as they touch them, incredible ability to maneuver and accelerate instantly, and they cannot be moved by outside forces.

Hunting Intuition:The user possesses extraordinary talent and instinct in/for hunting all things. They can track anything under any conditions, sense the weaknesses of their prey and exploit them and finally kill or capture their prey.

Housekeeping Aptitude:User possesses intuitive knowledge/mastery in all the skills and tasks which housekeeping requires; cleaning, cooking, sewing, home repair/maintenance, outdoor chores, shopping, laundry, accounting, etc. Through this ability they are able to become masters at all the techniques and skills involved.

Navigation Intuition:User has a great sense of navigation, which allows them to know where areas, people and things are, the distance from where they are to another location, what routes can be taken, which direction the desired location is, etc.

Inner Beast:The user can control their inner demons to gain strength and ferocity to destroy anything in their path. Although, the user mustn't let their inner beast overpower them or they become psychotic killing machines, bent on survival and bloodlust. The user must be careful and try to stay calm unless they really need to unlock the beast inside them. The user also takes on the aspects of wild, dangerous, and diseased animals that are insane and almost nothing can stop them.

Inner Power:The user is able to push their hidden strength within themselves and amplify it, gaining much untold power due to their incredibly strong force of will. Users will be able to bypass all limitations they've possessed on their offensive and defensive capabilities along with their overall abilities, increasing them to the fullest extent, whether it be from the heart, mind, soul, etc.

Instant Acceleration:The user can accelerate, decelerate and/or change directions instantly or at near instantaneous speeds and have an incredible turn rate and turn radius that they can change at anytime. This applies to both rotational and linear acceleration, so this can apply to a wide variety or movements, and can be used for outmanoeuvring others in combat or stringing together combat combos quickly.May be result of having zero inertia, having infinite/near-infinite force exerted on them selves, or forces that are disproportionate that cause instant acceleration.

Instructive Muscle Memory:The user can copy any/all movements/actions after indirect observation, including hearing, reading, etc. the instructions on how to do them. They can mimic things such as acrobatics, martial arts, dexterity based tasks and other physical stunts.

Interrogation Intuition:The user is able to extract information from their opponents through various means, the use of the Bad Cop Technique involves the means of Intimidation, scaring them, inflicting pain, or psychically extracting the information. The user can even use a more sutle way of getting information from opponents called the Good Cop Techniques where it includes making them feel comfortable, being friendly with them, or using reverse psychology to get information.

Enhanced Inventing:The user can create various items with no flaws, much like Enhanced Crafting. However, where forging mostly relies on raw material, this ability relies specifically on technological advancements. The user is capable of creating powerful scientific devices, gadgets, and weapons that are capable of mass destruction.

Juggernaut Momentum:User becomes/is a Juggernaut, described as a massive inexorable force, campaign, movement, or object that crushes whatever is in its path. By having this power they are an unstoppable force that crushes anyone or anything they face.

Killing Instinct:User possesses the capability that enables them to be the "ultimate killing machine". They have instincts to kill by any means and in the most effective ways possible, use anything at hand to do so and have no mental issues or moral dilemmas either before, during or after the deed. They are, in short, cold and merciless killers. They can also give off a murderous aura, inducing fear into their opponents.

Predator Instinct:The user possesses predatory instincts, allowing them to become masters of hunting and tracking. One with this ability can discern numerous factors of a situation that make them a master of pursuit and capture. This includes what move a foe will make, where they are headed (if the user is in the foe’s proximity, or knows the foe fairly well), as well as how to effectively cause a foe to play right into one’s hands in combat/pursuit.

Killing Intent:The user can control their killing intention and use it to intimidate others, it can be used in two ways:

Killing Intent:
The user can give off their pure killing intent, affecting opponents, themselves, and others around the vicinity. Particularly strong killing intent can paralyse the victim in fear, causing them to morbidly hallucinate their own deaths, or even kill them by forcing the mind to believe their death is reality.

Suppression and Perception:
If the user has mastered control over their emotions, they can control their killing intent by suppressing it, to prevent their opposition from discovering it, thus hiding one's motives and preventing one from being tracked by such emotions. Anyone who can also perceive a foe's killing intent can perceive the foe's next move and prepare the next appropriate move in advance.

Killing Intuition:The user has instant knowledge on how to kill any living being regardless of how powerful they are. This ability comes in great significance when dealing with seemingly unstoppable opponents and allows the user to end their lives with expedient efficiency.

Poisoning Intuition:User possess extreme or intuitive knowledge and/or skill in using poisons and poisonous substances to harm living beings.

Knowledge Embodiment:The user of this power is the embodiment of knowledge and Wisdom and have extensive knowledge of everything. The user has awareness of the past, present and future, including all possible and impossible variations. They either know the correct answer to any question in any discipline, or will at least know where to look for an answer.

Legendary Form:Users of this ability are able to go into a legendary state, putting themselves in a class of their own. Legendary forms deliver a wide variety of Supernatural Conditions as well as unspeakable power.

Meta-Teaching:The user can train, instruct, or otherwise teach to others skills/abilities that cannot be naturally taught. For example, superpowers unrestricted to combat and condition, or skills unable to be masterfully performed by someone like them due to whatever reason. The teacher does not have to have the abilities to teach them, but knowledge and understanding of the ability must be present in order for the ability to be taught "correctly".

Mobile Tasking:The user can perform any kind of task while moving, even at at high speeds without needing to slow down while moving, accelerating, decelerating, changing direction and so on without any of the ill effects or troubles. Unlike Accelerated Tasking, users of this power do not have to do tasks at accelerated rates.

Luck Mode:Users can go into a mode or form made for luck, greatly increasing it and allowing fortunate things to happen to the user.

Logic Intuition:The user can intuitively know all of the reasons for anything, whether possible or actual. For example, they can sense every reason why someone does not want to do something as well as why a machine does not work.

Maintenance Intuition: The user has prodigious expertise in grooming and maintaining, being highly adept at providing themselves as well as others with anything they need, be it food, drinks, baths, etc. They can groom any living thing flawlessly, and instinctively know how to build shelters, cook foods, make drinks, give baths, etc. to maintain both themselves and whoever is left in their care excellently. The user is intuitively aware of what foods, drinks, products, chemicals, etc. are beneficial or detrimental to their health, and are immune to the addiction of unhealthy habits, like drinking alcohol or smoking drugs such as weed, tobacco, marijuana, etc.

Martial Arts Intuition:The user can intuitively understand all martial arts, utilising them like they've trained in them for years.

Mech Piloting Intuition:The user has formidable skill in piloting mechs (giant robots) and are able to use the amazing arsenal at hand from either at a distance using a remote or a cockpit inside the machine.Depending on the type of robot being controlled, the weapons, abilities, and equipment varies. In some cases the robot's power may be connected to the user.

Melee Weapon Proficiency:The user is able to wield melee weapons, any weapon used in direct hand-to-hand combat close quarter combat they put their hands on ranging from blunt, edged, or pointed weapons. User can master the martial arts that focus on melee weapons and can improvise and turn any object into a weapon.

Mesmerising Presence:The user has an overwhelmingly hypnotic presence which bends the minds of whoever gazes upon the user to their whim, dominating beings around them and making them utterly enamoured upon the user.

Meta Luck:User is blessed with levels of luck so great that it bends the very structures of reality, constantly rearranging them to their advantage, whether they want it or not. Their luck affects them to the point where probability means nothing, as in they are immune and unaffected by the laws of causality, live life without consequences, are fated for wealth and riches, forge their own paths to whatever their heart's desires and fulfill their every wish, etc. This allows users amazing success in all activities and aspects of life, to surpass the most impossible odds, conquer the most difficult of tasks and trials, and even defeat the most unbeatable opponents.Their luck may be so powerful that no force within their universe or reality can take it from them, not even death, allowing their luck to be carried on into the afterlife or into their next life if or when they pass on. Luck Erasure will only reduce its effectiveness temporarily, rather than permanently removing it entirely.

Needle Proficiency:Users are capable to use needles with great aptitude and skills. While needles are too small to inflict any large-scaled damage by conventional means, their size makes them very useful for delicate maneuvers. A skilled user can throw them with great accuracy and precision. Their small sizes make them perfect for concealment and stealth attacks, and can even be hidden inside one's mouth, which can be spat out to take the enemy by even more surprise. Though rare, needles can be used as melee weapons such as a small knife, inflicting small slashes via the pointed tip. A person who can throw needles with enough force may be able to pierce through armor and defenses. Needles can also be (and is considered a common practice) dipped in poison to increase their lethality. With the proper knowledge of the human physiology, one can aim the needles for vital pressure points, resulting in incapacitate or even instant kill if it strikes. Using the same knowledge, the user can apply acupuncture with needles to boost the body or staunch pain and bleeding.

Musical Intuition:User possesses incredible skill in music/musical instruments. Using this ability, they gain immediate understanding and mastery at using any/all instruments and producing musical notes with it, they can replicate any song heard or described, and have both perfect pitch and the ability to produce any note/tone with any instrument regardless of its nature or difficulty.

Omni-Intuition:The user instantly understands anything and everything, regardless of how simple or complex. This power has all variations of Intuitive Aptitude, as well as all kinds of senses such as Opportunity Sense and Goodness Sense. They can sense aspects of anything in addition to having all intuitions.

Opportunity Sense:The user can sense opportunities in any situation for most useful actions to gain what they seek/want. They can sense the right time to strike in combat, or the right moment to take advantage of something.

Outbreak Survivalist:The user has the skills to survive an outbreak be it a zombie apocalypse, a viral pandemic, a quarantine and etc., can find most supplies and tools and keep a cool head as well as their sanity. They often learn to create/construct/improvise various machines/weapons from available resources. Some users specialise in killing those who are affected by said outbreak such as zombies.

Sport Intuition:User with this ability need only to pick up a sports equipment before they instantly become proficient in it: first time they pick up a football, they can play with pros, the first time they use a bat, they can hit home runs. Even when not participating in any sports, they can be good in any physical activity, such as jogging, parkour, and/or exercising, this allows others to be at their physical peak.

Unweighted Movement:User can move easily even when moving heavy objects/armor and do acrobatic, agile/quick stunts even when moving with heavy armor/objects and move objects without losing any speed, moving at full capacity, despite of the moved weight.

Unrestricted Progress:The user can augmenting even when the process is interrupted, whether by having their abilities grow even when the process has stopped/cut off, if they stop pushing/pulling something, when they accelerate or decelerate, etc., they continue at a further magnitude rather than where they left off or starting over.

Supernatural Parkour:User is unnaturally/supernaturally skilled in the art of parkour, allowing them to overcome obstacles, such as walls and gaps with ease. Additionally, this allows one to do parkour/run on/jump on any surface, whether fragile, uneven, slippery, vertical, horizontal, diagonal, moving, accelerating, rotating, in the air, narrow, small, shaking and so on. Environments of almost any kind are easily manoeuvrable for the user, and they will be able to do parkour feats no one else can. Obstacles are no problem for the user. They can do parkour feats at speeds that would be dangerous for people to do parkour feats in.

Infinite Jump:The user can jump indefinitely and repeatedly when in midair without the aid of a physical surface.